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LUGMOS
YELLOW JESUS EXP FORCE
1004
|
Posted - 2014.12.02 23:26:00 -
[1] - Quote
So in the light of this question, what about vehicles pisses you off?
1. If you don't kill it, they go 30-0 and lose no ISK? 2. Is it because they instagank you? 3. Is it because all they're good for is camping CRUs? 4. Is it because they have no defined role? 5. Is it because they die too quickly to make a difference? 6. Other? And please explain what.
I will also post a possible solution if my suspicions are correct in the second post, which shall be reserved.
Quafe
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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LUGMOS
YELLOW JESUS EXP FORCE
1004
|
Posted - 2014.12.02 23:27:00 -
[2] - Quote
RSVP
Quafe
Anti-FoTM Prof. V
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
28
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Posted - 2014.12.02 23:29:00 -
[3] - Quote
vehicles don't... annoy me. Swarms annoy me.
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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LUGMOS
YELLOW JESUS EXP FORCE
1005
|
Posted - 2014.12.02 23:30:00 -
[4] - Quote
Toobar Zoobar wrote:vehicles don't... annoy me. Swarms annoy me. Dam it! Forgot to do a vehicle one...
EDIT: Got it
Quafe
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Summa Militum
Hidd3n Dragon
89
|
Posted - 2014.12.02 23:34:00 -
[5] - Quote
The only vehicles that **** me off are the dropships that can shoot you from head-on (not the ones that have turrets on the side of the drop ship, I am talking about the one with the turret in the front of the dropship facing forward) . I can be taking on a group of people single-handedly and kicking some serious ass and then the next thing I know the ground around me is being blown to hell and I die.
I give props to the guy in the dropship who just saved his team but at the same time that guy can go **** himself. |
Henrietta Unknown
Kirjuun Heiian
577
|
Posted - 2014.12.02 23:36:00 -
[6] - Quote
I get annoyed if the vehicle was halting an advance or hampering a defense of an objective. Apparently, all hostiles that perform effectively are targeted.
Or if it has killed me several times and/or seriously hampering team progress.
Or if it's pricey and operated by a pretentious pilot. Goodbye Gunny with a Particle Cannon...
Give the Magsex some love.
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Henrietta Unknown
Kirjuun Heiian
577
|
Posted - 2014.12.02 23:37:00 -
[7] - Quote
Summa Militum wrote:The only vehicles that **** me off are the dropships that can shoot you from head-on (not the ones that have turrets on the side of the drop ship, I am talking about the one with the turret in the front of the dropship facing forward) . I can be taking on a group of people single-handedly and kicking some serious ass and then the next thing I know the ground around me is being blown to hell and I die.
I give props to the guy in the dropship who just saved his team but at the same time that guy can go **** himself. It's called an Assault Drop Ship, and it's very expensive - some 200K ISK.
Give the Magsex some love.
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LUGMOS
YELLOW JESUS EXP FORCE
1005
|
Posted - 2014.12.02 23:39:00 -
[8] - Quote
Henrietta Unknown wrote:I get annoyed if the vehicle was halting an advance or hampering a defense of an objective. Apparently, all hostiles that perform effectively are targeted.
Or if it has killed me several times and/or seriously hampering team progress.
Or if it's pricey and operated by a pretentious pilot. Goodbye Gunny with a Particle Cannon... So, it pisses you off it it does its job as Infantry suppression? Do you think it should be just that, suppression, but not able to outright slay? Just hampering Infantry advance?
This is good! My suspicions are leading someplace... Muahahaha!
Quafe
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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TYCHUS MAXWELL
The Fun Police
636
|
Posted - 2014.12.02 23:42:00 -
[9] - Quote
LUGMOS wrote:So in the light of this question, what about vehicles pisses you off?
1. If you don't kill it, they go 30-0 and lose no ISK? 2. Is it because they instagank you? 3. Is it because all they're good for is camping CRUs? 4. Is it because they have no defined role? 5. Is it because they die too quickly to make a difference? 6. Do you feel that AV should be a more viable counter to HAVs and ADS than other HAVs or ADS? 7. Other? And please explain what.
For pilots: 1. When a tank on the enemy team appears, are you reluctant to field your own in fear of death? 2. Do you feel AV should be a thorn on your backside, while other vehicles the real threat? 3. Should Forge Guns be more effective than swarms? 4. Should Plasma Cannons be more effective than swarms? 5. Do you think AV or Anti Infantry is your primary role as a HAV/ADS pilot?
I will also post a possible solution if my suspicions are correct in the second post, which shall be reserved.
They usually attract my attention because typically when I ignore vehicles the blueberries feed them corpses. If I didn't have to worry about being cloned out by Mcnobrain with 0/16 as their score I would just avoid vehicles. After all most are pretty easy to avoid and ignore, its just the hapless retards will lose the game for us if I don't get rid of them 9/10 times.
Edit: Sorry as to any notion of balance, I currently think vehicles will be great as they are if advanced and proto modules drop significantly in price. The difference between a standard vehicle with standard modules and a standard vehicles with proto modules is not as profound as the difference between a proto with proto and a standard with standard infantry wise, I really don't see why a proto tank should cost 700+k hell anything higher then 300k when two 70-150k tanks can wreck them in a combined volley. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15354
|
Posted - 2014.12.02 23:43:00 -
[10] - Quote
As a Tank Operator (Aero keeps reminding me not to call them pilots) I feel its a matter of two things that irk me.
1.) A narrow and un-fufilling Skill tree that does not reward my SP investment, nor allow to me to specialise in specific types of tanking or racial groups tanks. It feels tacked on a poorly thought out.
2.) Lack of Vehicle Progression...... ever since 1.7 with the removal of Enforcers and prior to that the removal of Marauders...... tanks don't feel like they have an END GAME option. I put 20 Million SP into tanks and I'm done with what should be something like a 30 Million SP or higher role.
E.G- I buy Vehicle Command V, LAV Command III (or something I dunno since I don't care), and HAV Command I........ (and I have end game tank hulls).
No racial divisions into the role (each racial groups HAV should have its own separate skills to operate like drop-suits and ships in EVE.
No in depth skill trees. Armour Upgrades is all of three skills (one for accesses Armour Reppers, one Plating and Hardeners, and one for reducing the speed penalties of Armour plates.
Once upon a time Armour have 4 skills (Adaptation, Repair Systems, Plating, and Repairing) Shield had 5 skills (Adaptation, Boost Systems, Transporting, Extension, and Recharging), Vehicles also had core fitting skills and then more generic skills for scanners, Heat Sinks, Etc.
One Good thing is that the Turret Operation Tree is nice and fleshed out.
I honestly (and most will crucify me for saying this) loved HAV control when it was all about your skills investments, module selection, and plain tactical sense.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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LUGMOS
YELLOW JESUS EXP FORCE
1005
|
Posted - 2014.12.02 23:44:00 -
[11] - Quote
TYCHUS MAXWELL wrote:They usually attract my attention because typically when I ignore vehicles the blueberries feed them corpses. If I didn't have to worry about being cloned out by Mcnobrain with 0/16 as their score I would just avoid vehicles. After all most are pretty easy to avoid and ignore, its just the hapless retards will lose the game for us if I don't get rid of them 9/10 times. So another who thinks it shouldn't be outright killing, but just a pain to infantry. OK! Nice!
Quafe
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Xocoyol Zaraoul
Superior Genetics
2819
|
Posted - 2014.12.02 23:45:00 -
[12] - Quote
LUGMOS wrote:For pilots: 1. When a tank on the enemy team appears, are you reluctant to field your own in fear of death? 2. Do you feel AV should be a thorn on your backside, while other vehicles the real threat? 3. Should Forge Guns be more effective than swarms? 4. Should Plasma Cannons be more effective than swarms? 5. Do you think AV or Anti Infantry is your primary role as a HAV/ADS pilot?
I will also post a possible solution if my suspicions are correct in the second post, which shall be reserved.
1.) I yell out in glee and hunt the bastard down, hoping he'll call in yet another one so we may continue the dance until the match ends.
2.) AV should be a legitimate threat and capable of pulling off lethal ambushes in solos or concentrated obvious assaults in groups.
3.) Forge Guns should be more lethal then Swarms, it's a Heavy Weapon god damnit, all heavy weapons should be better then lights otherwise what's the point of using a dumb heavy?
4.) They should be a bit less effective then swarms since swarms CAN NOT engage infantry where as a PlC you can defend yourself with rather well, balance in all things.
5.) AV is my primary role as an HAV pilot, my last match I had 8 kills three assists and almost four thousand warpoints. I use a Large Railgun almost exclusively and I take it upon myself to clear rooftops via hills and deny the enemy of air support as well as transportation (And nothing in this game compares to murdering another HAV operator). I also reserve the right to take out any and all installations which my team is demonstrating an inability to capture.
Sincerely yours, a Closed Beta Vet from the start.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Atiim
Titans of Phoenix
14084
|
Posted - 2014.12.02 23:46:00 -
[13] - Quote
Vehicles don't make me angry.
Their Pilots on the other hand, are just lol. Almost all of the ones I've faced are so terrible at DUST that they aren't even worth getting angry at. You'd think that being a Pilot during 1.0-1.6 would've taught them a few things eh?
There are some exceptions to this, of course.
The 1st Matari Commando
-HAND
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LUGMOS
YELLOW JESUS EXP FORCE
1005
|
Posted - 2014.12.02 23:46:00 -
[14] - Quote
True Adamance wrote:-stuff about unfulfilling SP stuffs- So a lack of customization and defined roles, right now they have little "fun", as it is nowadays mostly about staying alive than doing something for your team.
Quafe
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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TYCHUS MAXWELL
The Fun Police
636
|
Posted - 2014.12.02 23:49:00 -
[15] - Quote
LUGMOS wrote:TYCHUS MAXWELL wrote:They usually attract my attention because typically when I ignore vehicles the blueberries feed them corpses. If I didn't have to worry about being cloned out by Mcnobrain with 0/16 as their score I would just avoid vehicles. After all most are pretty easy to avoid and ignore, its just the hapless retards will lose the game for us if I don't get rid of them 9/10 times. So another who thinks it shouldn't be outright killing, but just a pain to infantry. OK! Nice!
The isk economy is too ****** because CCP ignored district farming and locking for vehicles to be juggernaughts on the field at a high isk cost. It would ruin the game again as the head corps could just spam the best stupidly expensive vehicles to crush pubs because they have all dat moneh from a broken system that let beta players dominate and punished new players for not having stupid amounts of isk stockpiled. They work good now, the adv and proto fit ones just cost too much. They are far more then an annoyance as you put it. I used a tank earlier to completely turn the tables, if you are wise you can do a lot more to helping the team in a vehicle then on the ground.
This isn't Eve. It has nothing outside of pvp, and a game that only favors the longest and richest will not have lasting appeal.
Look at ******* APEX, this was CCP trying to milk money because they knew **** was unfair for newcomers. Why anyone would buy into such manipulation is beyond me, but such is the nature of fremiums selling power as a business model. Kids stealing credit cards from their parents make fremiums work. |
Henrietta Unknown
Kirjuun Heiian
578
|
Posted - 2014.12.02 23:53:00 -
[16] - Quote
I'm annoyed that they are doing their job as infantry suppressors, so that means they are working as intended.
Cocky and inexperienced infantry get the Blaster/Railgun rounds in their corpses; smart infantry and AV know when to back off, hide, re-engage, and ambush.
Give the Magsex some love.
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LUGMOS
YELLOW JESUS EXP FORCE
1005
|
Posted - 2014.12.02 23:53:00 -
[17] - Quote
Xocoyol Zaraoul wrote:LUGMOS wrote:For pilots: 1. When a tank on the enemy team appears, are you reluctant to field your own in fear of death? 2. Do you feel AV should be a thorn on your backside, while other vehicles the real threat? 3. Should Forge Guns be more effective than swarms? 4. Should Plasma Cannons be more effective than swarms? 5. Do you think AV or Anti Infantry is your primary role as a HAV/ADS pilot?
I will also post a possible solution if my suspicions are correct in the second post, which shall be reserved. 1.) I yell out in glee and hunt the bastard down, hoping he'll call in yet another one so we may continue the dance until the match ends. 2.) AV should be a legitimate threat and capable of pulling off lethal ambushes in solos or concentrated obvious assaults in groups. 3.) Forge Guns should be more lethal then Swarms, it's a Heavy Weapon god damnit, all heavy weapons should be better then lights otherwise what's the point of using a dumb heavy? 4.) They should be a bit less effective then swarms since swarms CAN NOT engage infantry where as a PlC you can defend yourself with rather well, balance in all things. 5.) AV is my primary role as an HAV pilot, my last match I had 8 kills three assists and almost four thousand warpoints. I use a Large Railgun almost exclusively and I take it upon myself to clear rooftops via hills and deny the enemy of air support as well as transportation (And nothing in this game compares to murdering another HAV operator). I also reserve the right to take out any and all installations which my team is demonstrating an inability to capture. Sincerely yours, a Closed Beta Vet from the start. OK, now we're talking.
So would you agree with the below statement: An HAV's primary role should be to destroy other vehicles and provide infantry suppression, only outright killing if the infantry stay in fire too long, but nothing ridiculously long. They would hamper enemy movement by destroying LAVs and possibly dropships, and by scaring the infantry to stay in cover.
Or would you disagree with parts of it? Which parts?
Quafe
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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TYCHUS MAXWELL
The Fun Police
636
|
Posted - 2014.12.02 23:54:00 -
[18] - Quote
LUGMOS wrote:Xocoyol Zaraoul wrote:LUGMOS wrote:For pilots: 1. When a tank on the enemy team appears, are you reluctant to field your own in fear of death? 2. Do you feel AV should be a thorn on your backside, while other vehicles the real threat? 3. Should Forge Guns be more effective than swarms? 4. Should Plasma Cannons be more effective than swarms? 5. Do you think AV or Anti Infantry is your primary role as a HAV/ADS pilot?
I will also post a possible solution if my suspicions are correct in the second post, which shall be reserved. 1.) I yell out in glee and hunt the bastard down, hoping he'll call in yet another one so we may continue the dance until the match ends. 2.) AV should be a legitimate threat and capable of pulling off lethal ambushes in solos or concentrated obvious assaults in groups. 3.) Forge Guns should be more lethal then Swarms, it's a Heavy Weapon god damnit, all heavy weapons should be better then lights otherwise what's the point of using a dumb heavy? 4.) They should be a bit less effective then swarms since swarms CAN NOT engage infantry where as a PlC you can defend yourself with rather well, balance in all things. 5.) AV is my primary role as an HAV pilot, my last match I had 8 kills three assists and almost four thousand warpoints. I use a Large Railgun almost exclusively and I take it upon myself to clear rooftops via hills and deny the enemy of air support as well as transportation (And nothing in this game compares to murdering another HAV operator). I also reserve the right to take out any and all installations which my team is demonstrating an inability to capture. Sincerely yours, a Closed Beta Vet from the start. OK, now we're talking. So would you agree with the below statement: An HAV's primary role should be to destroy other vehicles and provide infantry suppression, only outright killing if the infantry stay in fire too long, but nothing ridiculously long. They would hamper enemy movement by destroying LAVs and possibly dropships, and by scaring the infantry to stay in cover. Or would you disagree with parts of it? Which parts?
Isn't this what HAV do now? Or am I using my HAV wrong? |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15357
|
Posted - 2014.12.02 23:56:00 -
[19] - Quote
LUGMOS wrote: For pilots: 1. When a tank on the enemy team appears, are you reluctant to field your own in fear of death? 2. Do you feel AV should be a thorn on your backside, while other vehicles the real threat? 3. Should Forge Guns be more effective than swarms? 4. Should Plasma Cannons be more effective than swarms? 5. Do you think AV or Anti Infantry is your primary role as a HAV/ADS pilot?
1.) When the enemy team appears I want to drive right into the middle of them and rely on my modules and skill to carry me through the engagement in a manner befitting my role....but I'd rather have a little chat with that Gunnlogi over there so get the **** out of my way infantrymen!
2.) Oh hell yeah. They should be powerful units that continually threaten vehicles on the map requiring us to make use of our modules and continually refine out fits....at the same time no one AVer should ever lock down entire maps from inaccessible locations.
3.) Yes and no. The Forgegun is an alpha weapon..... this it should hit damn hard vs all targets. The swarms by comparison are more like DPS weapon but have the benefits of automatic tracking which helps them pick off smaller more mobile targets. I really am not qualified to answer.
4.) I dunno?
5.) Anti Vehicle for sure. You don't stick an Anti Infantry Gun the equivalent of a .50 Calibre Machine Gun to a Main Battle tank and try to pass it off as a 120mm Cannon..... you just don't. What you do is fit an actual 120mm cannon that wrecks other ground based vehicles and shoots high explosive ammunition that wrecks static emplacements like a mutha ******.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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LUGMOS
YELLOW JESUS EXP FORCE
1005
|
Posted - 2014.12.02 23:57:00 -
[20] - Quote
TYCHUS MAXWELL wrote:LUGMOS wrote:TYCHUS MAXWELL wrote:They usually attract my attention because typically when I ignore vehicles the blueberries feed them corpses. If I didn't have to worry about being cloned out by Mcnobrain with 0/16 as their score I would just avoid vehicles. After all most are pretty easy to avoid and ignore, its just the hapless retards will lose the game for us if I don't get rid of them 9/10 times. So another who thinks it shouldn't be outright killing, but just a pain to infantry. OK! Nice! The isk economy is too ****** because CCP ignored district farming and locking for vehicles to be juggernaughts on the field at a high isk cost. It would ruin the game again as the head corps could just spam the best stupidly expensive vehicles to crush pubs because they have all dat moneh from a broken system that let beta players dominate and punished new players for not having stupid amounts of isk stockpiled. They work good now, the adv and proto fit ones just cost too much. They are far more then an annoyance as you put it. I used a tank earlier to completely turn the tables, if you are wise you can do a lot more to helping the team in a vehicle then on the ground. This isn't Eve. It has nothing outside of pvp, and a game that only favors the longest and richest will not have lasting appeal. Look at ******* APEX, this was CCP trying to milk money because they knew **** was unfair for newcomers. Why anyone would buy into such manipulation is beyond me, but such is the nature of fremiums selling power as a business model. Kids stealing credit cards from their parents make fremiums work. Soo... If tanks would have to make a conscious decision to kill or not to kill infantry, would you be satisfied? What if tanks could survive quite a while under fire, but couldn't really kill infantry?
What I'm trying to get at is if people believe that I they should almost stay in their separate worlds, only intermingling if pushed to do so.
Quafe
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15360
|
Posted - 2014.12.03 00:07:00 -
[21] - Quote
LUGMOS wrote:TYCHUS MAXWELL wrote:LUGMOS wrote:TYCHUS MAXWELL wrote:They usually attract my attention because typically when I ignore vehicles the blueberries feed them corpses. If I didn't have to worry about being cloned out by Mcnobrain with 0/16 as their score I would just avoid vehicles. After all most are pretty easy to avoid and ignore, its just the hapless retards will lose the game for us if I don't get rid of them 9/10 times. So another who thinks it shouldn't be outright killing, but just a pain to infantry. OK! Nice! The isk economy is too ****** because CCP ignored district farming and locking for vehicles to be juggernaughts on the field at a high isk cost. It would ruin the game again as the head corps could just spam the best stupidly expensive vehicles to crush pubs because they have all dat moneh from a broken system that let beta players dominate and punished new players for not having stupid amounts of isk stockpiled. They work good now, the adv and proto fit ones just cost too much. They are far more then an annoyance as you put it. I used a tank earlier to completely turn the tables, if you are wise you can do a lot more to helping the team in a vehicle then on the ground. This isn't Eve. It has nothing outside of pvp, and a game that only favors the longest and richest will not have lasting appeal. Look at ******* APEX, this was CCP trying to milk money because they knew **** was unfair for newcomers. Why anyone would buy into such manipulation is beyond me, but such is the nature of fremiums selling power as a business model. Kids stealing credit cards from their parents make fremiums work. Soo... If tanks would have to make a conscious decision to kill or not to kill infantry, would you be satisfied? What if tanks could survive quite a while under fire, but couldn't really kill infantry? What I'm trying to get at is if people believe that I they should almost stay in their separate worlds, only intermingling if pushed to do so.
Oh no no no...... If you get hit by a tank shell.... you gonna die mate. You get caught in one to many AoE explosions you gonna die mate.
I already have a proposition in Feed back about altering the Blaster to better reflect Gallentean Heavy Battle Cannon.
Instead of wasting time with 205 round magazines and only being able to fire 48 rounds consecutively why not stream line it and let if fire plasma cannon rounds. People talk all the time about how Plasma Cannoning takes skill and how Large Blasters do not........well now the ******* do.
Direct Damage: 1092 Splash Damage: .25 of direct damage Round Chambering: 6 Maximum Ammuntion Stored: 78 RoF: 60 RPM
Sustained DPS: 6552 (exactly the same as the current Ion Cannon...who'd have thunk it)
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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Xocoyol Zaraoul
Superior Genetics
2820
|
Posted - 2014.12.03 00:10:00 -
[22] - Quote
Now let me tell you about what I hate about Vehicles...
- They are dumbed down, You see very few different types of vehicles now because for some ungodly reason they decided less modules and less slots would somehow make them more interesting.
- Less module skills that make a difference, again not interesting, though the new turret tree list is amazing balls and I love it.
- Racial parity is needed as currently we have too many anti-armor AV and not enough anti-shield for both infantry and turret weaponry.
- CPU is unfairly balanced, as if I drive a maddie then my CPU is so limited that I can barely fit secondary turretsGunnlogies on the other hand can without butchering the quality of their turrets and modules, also a gunlogie can fit an armor plate far easier then a maddie can fit a shield and this strikes me as grossely unfair.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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TYCHUS MAXWELL
The Fun Police
636
|
Posted - 2014.12.03 00:13:00 -
[23] - Quote
If this thread was fishing for av vs. vehicle balance all I think should be changed is lowering adv/proto module costs on vehicles and increasing the effectiveness on Gallente vehicles. As it stands Gallente vehicles only outperform at the LAV level, their dropships would be okay if they didn't have giant princess Leah buns on their sides that take extra damage (Speaking of which can someone tell me where the hell the weakpoint on Caldari dropships is?) Also Gallente HAVs are getting wrecked I think armor hardeners performing like shield hardeners should help although they still will probably be boned as long as most av and long range vehicle AV favor wrecking armor.
Right now if swarms get nerfed they run the risk of being thrown back in the closet of things no one ever uses. Being an all purpose player that feels the need to prove why his horribly spread stats are still good, I at least have extensive experience in all aspects of the gameish. With that self important statement out of the way, I have no fear av generally when I field a Gunnlogi at present unless there's some ******* in the red line with a proto rail gun. But again, that's vehicle vs. vehicle so I assume you aren't fishing for that... sorry. Madrugars blow in all situations but vs. Gunnlogis in a blaster showdown so that's where I think your desire to beg rattatai and the CPM to tweak things should lie. But because I assume this is what you really want with this thread here you go:
NERF SWARM LAUNCHERZ DEY TO EZ AND DEY TOO GUD ERRYTIME I STAND STILL FOR A LONG TIME OR 3REE OF DEM FIRE AT ME I LOSE DAT NOT FAIR!!!!!! |
Riptalis
Horizons' Edge Proficiency V.
116
|
Posted - 2014.12.03 00:15:00 -
[24] - Quote
I hate how I don't have enough PG on my Python. Way too little and I die way too easily.
Python pilot
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Dust User
KILL-EM-QUICK RISE of LEGION
1158
|
Posted - 2014.12.03 00:15:00 -
[25] - Quote
Vehicles **** me off because I'm a forge gunner. |
TYCHUS MAXWELL
The Fun Police
636
|
Posted - 2014.12.03 00:18:00 -
[26] - Quote
LUGMOS wrote:TYCHUS MAXWELL wrote:LUGMOS wrote:TYCHUS MAXWELL wrote:They usually attract my attention because typically when I ignore vehicles the blueberries feed them corpses. If I didn't have to worry about being cloned out by Mcnobrain with 0/16 as their score I would just avoid vehicles. After all most are pretty easy to avoid and ignore, its just the hapless retards will lose the game for us if I don't get rid of them 9/10 times. So another who thinks it shouldn't be outright killing, but just a pain to infantry. OK! Nice! The isk economy is too ****** because CCP ignored district farming and locking for vehicles to be juggernaughts on the field at a high isk cost. It would ruin the game again as the head corps could just spam the best stupidly expensive vehicles to crush pubs because they have all dat moneh from a broken system that let beta players dominate and punished new players for not having stupid amounts of isk stockpiled. They work good now, the adv and proto fit ones just cost too much. They are far more then an annoyance as you put it. I used a tank earlier to completely turn the tables, if you are wise you can do a lot more to helping the team in a vehicle then on the ground. This isn't Eve. It has nothing outside of pvp, and a game that only favors the longest and richest will not have lasting appeal. Look at ******* APEX, this was CCP trying to milk money because they knew **** was unfair for newcomers. Why anyone would buy into such manipulation is beyond me, but such is the nature of fremiums selling power as a business model. Kids stealing credit cards from their parents make fremiums work. Soo... If tanks would have to make a conscious decision to kill or not to kill infantry, would you be satisfied? What if tanks could survive quite a while under fire, but couldn't really kill infantry? What I'm trying to get at is if people believe that I they should almost stay in their separate worlds, only intermingling if pushed to do so.
No, Tanks are a part of your team. But right now they can absolutely help infantry and chase of vehicles even if you fit them with a rail gun. They don't work in seperate worlds nor should they, everything should be balanced towards how things are and I must stress outside of Soma/Maddies I don't feel that infantry has an unfair advantage, Soma and Maddies are a resistance issue though, not anything to do with how AV vs. Vehicle is currently performing. Soma and Maddies underperform to Gunnlogis as well except as before mentioned when they are in a blaster showdown.
When multiple AV wreck me with swarms, PLCs, and/or forges I look at the Clone count and decide if I should spawn more tanks. If we have more clones then them absolutely, if not I don't waste my time. Why? Because most infantry fits that have swarm launchers are **** against other infantry... so by acting as a distraction I can in fact help my team win indirectly if they are cloning them in turn. |
Spkr4theDead
Red Star. EoN.
2421
|
Posted - 2014.12.03 00:19:00 -
[27] - Quote
Just don't bother.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Xocoyol Zaraoul
Superior Genetics
2821
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Posted - 2014.12.03 00:20:00 -
[28] - Quote
LUGMOS wrote:OK, now we're talking.
So would you agree with the below statement: An HAV's primary role should be to destroy other vehicles and provide infantry suppression, only outright killing if the infantry stay in fire too long, but nothing ridiculously long. They would hamper enemy movement by destroying LAVs and possibly dropships, and by scaring the infantry to stay in cover.
Or would you disagree with parts of it? Which parts?
An HAV's primary role should be to take out hard targets. Infantry are soft targets, installations and other vehicles are hard for clarification.
HAVs should be slay-oriented as they can't hack or fit indoors or be stealthy or fast.
The primary turret of an HAV should ideally be to take out hard targets and be longer-ranged then most infantry weaponry.
I agree that HAVs should have a hard time taking out infantry, ignoring the morons who stay still (Like literally...) or run in perfectly straight lines towards the HAV at long range or decide to "Hug it out" with an HAV for extended periods of time with no legitimate counter-weapon.
Suppression should be possible as they should have OHK weapons (More or less) to make infantry want to be wary, though again the OHK weapons should take skill to hit infantry with (Like our railguns right now, I love the spool-up time, gorgeous perfect Large Turrets).
So in summary I would agree with your statement with my clarifying points above.
I also want to go on the record and say I think Large Blaster Turrets need to be reworked, and that an HAV with operational small turrets should make infantry be very, very afraid.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1388
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Posted - 2014.12.03 00:22:00 -
[29] - Quote
When im an infantry unit they are annoying cuz they run off like scrubs and come back with full health. Swarms are more annoying. Tthe most braindead weapon to use
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
1518
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Posted - 2014.12.03 00:25:00 -
[30] - Quote
The 1.7 hatred of tanks has died down for me, though while I don't hate tanks, what I do loathe are the good pilots. I'm not talking about the ones who can farm noobs with their squad of tanks all day long and never die because they've become masters of fleeing in their Cal scouts when their tank is threatened, I'm talking about the ones who are just so good you can't kill them on your own. At this point in the game, I usually see tanks as free warpoints, boundless RE's, packed Lai Dais, and a plasma cannon make short work of any tank... but those pilots who know what they're doing? Good luck even getting near them. So far, I've only encountered one of these in the entire game. Calypso (Few numbers in there, can't recall em though) This ****** is my bane so far and despite running into him in game about four times, I've never been able to kill him. Always runs small rails on his Sica and Gunlogi and he/she certainly knows how to use them to repel infantry where the large turret fails. I've yet to see him die in general, but I'm still hopeful.
Things I dislike about tanking... True mentioned most of it. The role just doesn't feel all that rewarding anymore. Like scouts, it used to require a lot more skill. Activating modules at just the right times meant the difference between life and death, and while tankers were rare before 1.7, those who existed were exceptionally good. Tanks were generally more fun because of this, and due to their price tags, for most of the more casual players like myself, they were also more of a treat to run, a reward of sorts, like what proto was meant to be. The price tag drop though, as well as the low SP investment required to "tank" means that anyone can get in one and do alright if they don't suck completely. Militia tanks are perfectly viable if fit right and the pilot can back up the lack of modules and SP investment with skill, thus we see a lot more tanks on the battlefield and they become an annoyance rather than the great threat they were back in Chrome or even early Uprising.
I want to punch.
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