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Xocoyol Zaraoul
Superior Genetics
2819
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Posted - 2014.12.02 23:45:00 -
[1] - Quote
LUGMOS wrote:For pilots: 1. When a tank on the enemy team appears, are you reluctant to field your own in fear of death? 2. Do you feel AV should be a thorn on your backside, while other vehicles the real threat? 3. Should Forge Guns be more effective than swarms? 4. Should Plasma Cannons be more effective than swarms? 5. Do you think AV or Anti Infantry is your primary role as a HAV/ADS pilot?
I will also post a possible solution if my suspicions are correct in the second post, which shall be reserved.
1.) I yell out in glee and hunt the bastard down, hoping he'll call in yet another one so we may continue the dance until the match ends.
2.) AV should be a legitimate threat and capable of pulling off lethal ambushes in solos or concentrated obvious assaults in groups.
3.) Forge Guns should be more lethal then Swarms, it's a Heavy Weapon god damnit, all heavy weapons should be better then lights otherwise what's the point of using a dumb heavy?
4.) They should be a bit less effective then swarms since swarms CAN NOT engage infantry where as a PlC you can defend yourself with rather well, balance in all things.
5.) AV is my primary role as an HAV pilot, my last match I had 8 kills three assists and almost four thousand warpoints. I use a Large Railgun almost exclusively and I take it upon myself to clear rooftops via hills and deny the enemy of air support as well as transportation (And nothing in this game compares to murdering another HAV operator). I also reserve the right to take out any and all installations which my team is demonstrating an inability to capture.
Sincerely yours, a Closed Beta Vet from the start.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Xocoyol Zaraoul
Superior Genetics
2820
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Posted - 2014.12.03 00:10:00 -
[2] - Quote
Now let me tell you about what I hate about Vehicles...
- They are dumbed down, You see very few different types of vehicles now because for some ungodly reason they decided less modules and less slots would somehow make them more interesting.
- Less module skills that make a difference, again not interesting, though the new turret tree list is amazing balls and I love it.
- Racial parity is needed as currently we have too many anti-armor AV and not enough anti-shield for both infantry and turret weaponry.
- CPU is unfairly balanced, as if I drive a maddie then my CPU is so limited that I can barely fit secondary turretsGunnlogies on the other hand can without butchering the quality of their turrets and modules, also a gunlogie can fit an armor plate far easier then a maddie can fit a shield and this strikes me as grossely unfair.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Xocoyol Zaraoul
Superior Genetics
2821
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Posted - 2014.12.03 00:20:00 -
[3] - Quote
LUGMOS wrote:OK, now we're talking.
So would you agree with the below statement: An HAV's primary role should be to destroy other vehicles and provide infantry suppression, only outright killing if the infantry stay in fire too long, but nothing ridiculously long. They would hamper enemy movement by destroying LAVs and possibly dropships, and by scaring the infantry to stay in cover.
Or would you disagree with parts of it? Which parts?
An HAV's primary role should be to take out hard targets. Infantry are soft targets, installations and other vehicles are hard for clarification.
HAVs should be slay-oriented as they can't hack or fit indoors or be stealthy or fast.
The primary turret of an HAV should ideally be to take out hard targets and be longer-ranged then most infantry weaponry.
I agree that HAVs should have a hard time taking out infantry, ignoring the morons who stay still (Like literally...) or run in perfectly straight lines towards the HAV at long range or decide to "Hug it out" with an HAV for extended periods of time with no legitimate counter-weapon.
Suppression should be possible as they should have OHK weapons (More or less) to make infantry want to be wary, though again the OHK weapons should take skill to hit infantry with (Like our railguns right now, I love the spool-up time, gorgeous perfect Large Turrets).
So in summary I would agree with your statement with my clarifying points above.
I also want to go on the record and say I think Large Blaster Turrets need to be reworked, and that an HAV with operational small turrets should make infantry be very, very afraid.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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