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TYCHUS MAXWELL
The Fun Police
637
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Posted - 2014.12.03 02:33:00 -
[61] - Quote
Mossellia Delt wrote:What annoys me is tanks not setting off my proxies, not taking damage from my forge gun and having my av nades bounce off of tanks. What annoys me tanking is my gun constantly resetting to the middle of the screen every 2 seconds.
proxies really should go off instantly... I mean they freakin' beep warning people LAVs and injector tanks shouldnt be able to drive over them no matter how fast they are going... |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15367
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Posted - 2014.12.03 02:35:00 -
[62] - Quote
TYCHUS MAXWELL wrote:Mossellia Delt wrote:What annoys me is tanks not setting off my proxies, not taking damage from my forge gun and having my av nades bounce off of tanks. What annoys me tanking is my gun constantly resetting to the middle of the screen every 2 seconds. proxies really should go off instantly... I mean they freakin' beep warning people LAVs and injector tanks shouldnt be able to drive over them no matter how fast they are going...
They do though. They just don't always kill the HAV.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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Mossellia Delt
Militaires Sans Jeux
1927
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Posted - 2014.12.03 02:37:00 -
[63] - Quote
True Adamance wrote:TYCHUS MAXWELL wrote:Mossellia Delt wrote:What annoys me is tanks not setting off my proxies, not taking damage from my forge gun and having my av nades bounce off of tanks. What annoys me tanking is my gun constantly resetting to the middle of the screen every 2 seconds. proxies really should go off instantly... I mean they freakin' beep warning people LAVs and injector tanks shouldnt be able to drive over them no matter how fast they are going... They do though. They just don't always kill the HAV.
I've seen tank right overtop of them and nothing. Usually these people are from countries on the other side of the planet from me.
Delt for CPM2
CPM1 MISSION : FAILED
Moss-delt on skype
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LUGMOS
YELLOW JESUS EXP FORCE
1006
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Posted - 2014.12.03 03:07:00 -
[64] - Quote
True Adamance wrote:TYCHUS MAXWELL wrote:Mossellia Delt wrote:What annoys me is tanks not setting off my proxies, not taking damage from my forge gun and having my av nades bounce off of tanks. What annoys me tanking is my gun constantly resetting to the middle of the screen every 2 seconds. proxies really should go off instantly... I mean they freakin' beep warning people LAVs and injector tanks shouldnt be able to drive over them no matter how fast they are going... They do though. They just don't always kill the HAV. O they don't. It takes about a second to go off... Either that or every time I use them they lag.
Quafe
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Spkr4theDead
Red Star. EoN.
2424
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Posted - 2014.12.03 04:58:00 -
[65] - Quote
TYCHUS MAXWELL wrote:LUGMOS wrote:So, the general idea is that it is too unfulfilling and boring, with lack of actual skill in input from the operator. It is more about slaying, as its focus has been shifted from having to do multiple things at once, tank battles are generally nonexistent and bland.
So, more food for thought: What would be the best way to bring in more fun to tanking? Is the power of AV scaring some tankers away from fielding tanks? Is it the lack of profit to be made? Is it the general lackluster in tank battle mechanics/modules? Would bringing in more diversity in modules and vehicles solve some puzzles? Should tank survivability versus AV be increased? Maybe just the Madrugar/Soma? I disagree with your general consensus. In all fairness, all roles outside of Logi's is a slayer role, by general consensus, and the general consensus of Logi's seems to be that Logi's should be able to slay too lol. People aren't generally creative, that doesn't mean you can't do many creative things with HAVs. Most people just think big tank me kill now, though. Seriously though dude? Are you just Spkr 2.0? Do you just want everyone to say tanks should be stronger and kill dem!! 1. How would one make tanks more fun then the fact that they ignore the most weapons and can be used as CRUs? What do you want them to do sprout wings and summon orbital strikes around them every 3 minutes? Do you want them to give all players on the map passive armor and shield reps? More damage? What the hell are you fishing for? 2. If you're scared of AV infantry let me introduce you to freakin proto rail guns on enemy tanks. 3. If you make higher fit tanks its already been discussed to death only two scenarios will occur: a. Standard/militia tanks become useless while players have to fork out large amounts of isk and sp to make viable tanks b. ADV/PRO tanks become so powerful that nothing can compete, they just can't scale that kind of power, it takes ******* proto AV to scare STD/MLT tanks currently. 4. This links back to question one, what are you wanting that tanks can't perform? Laser beams that fire out of every square inch of the tank? The ability to cook toast for the MCC NPCs? 5. See 4 and 1, I'd like jetpacks for infantry that doesn't mean we need em. 6. Only for Armor tanks, shield tanks are fine, screw off with your whimsies of bringing back 1.7. These are the sorts of nonsensical posts that CCP has a habit of paying attention to.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2424
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Posted - 2014.12.03 05:07:00 -
[66] - Quote
TYCHUS MAXWELL wrote:Crimson ShieId wrote:LUGMOS wrote:So, the general idea is that it is too unfulfilling and boring, with lack of actual skill in input from the operator. It is more about slaying, as its focus has been shifted from having to do multiple things at once, tank battles are generally nonexistent and bland.
So, more food for thought: What would be the best way to bring in more fun to tanking? Is the power of AV scaring some tankers away from fielding tanks? Is it the lack of profit to be made? Is it the general lackluster in tank battle mechanics/modules? Would bringing in more diversity in modules and vehicles solve some puzzles? Should tank survivability versus AV be increased? Maybe just the Madrugar/Soma? I'd say bring the old modules and hulls back, swap things back to active modules but allow that more advanced style of gameplay to be more rewarding. For those who don't know what they're doing though, AV likely sends the less skilled fleeing to the forums to complain, but for the pilots who have it together, it's a joke. Never should something be a joke for others to attempt against you. In a competitive environment there is no such sure way to ensure Monotonous game play then by making one aspect god mode when mastered. So because I've mastered module management, that's not fair to everybody else?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2424
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Posted - 2014.12.03 05:16:00 -
[67] - Quote
True Adamance wrote:Spkr4theDead wrote:LUGMOS wrote:Crimson ShieId wrote:LUGMOS wrote:So, the general idea is that it is too unfulfilling and boring, with lack of actual skill in input from the operator. It is more about slaying, as its focus has been shifted from having to do multiple things at once, tank battles are generally nonexistent and bland.
So, more food for thought: What would be the best way to bring in more fun to tanking? Is the power of AV scaring some tankers away from fielding tanks? Is it the lack of profit to be made? Is it the general lackluster in tank battle mechanics/modules? Would bringing in more diversity in modules and vehicles solve some puzzles? Should tank survivability versus AV be increased? Maybe just the Madrugar/Soma? I'd say bring the old modules and hulls back, swap things back to active modules but allow that more advanced style of gameplay to be more rewarding. For those who don't know what they're doing though, AV likely sends the less skilled fleeing to the forums to complain, but for the pilots who have it together, it's a joke. I was thinking passive reps forever was a good idea, but there should be an option for sort of like a rep booster, an active module that boosts the rep rate of a vehicle for some amount of time, having a cool down. This would encourage smart module activation and would reward smarter gameplay. The overall module system as has been pointed out before generally lacks what it used to have in diversity; you had different modules to choose from that made your tank different from others'. We used to have that. On a Madrugar in the old days, the only module you didn't have to activate was an armor plate. I've juggled a rep, 3 hardeners, a scanner and a NOS. On a Gunnlogi, I used to juggle a booster and 3 hardeners. Active modules are certainly not new, and there's a lot of us that perfected module management/activation in order to survive as well as take out vehicles. Hmmm you had a very odd build? I remember my two armour fits being 2 hardeners and 1 repper or 2 reppers and one hardener. Damage Control II and a Heat Sink II in the highs What odd build? I'm talking about during Chrome. Never needed PG or CPU enhancers, because the PG and CPU skills actually added to the tank.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2424
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Posted - 2014.12.03 05:17:00 -
[68] - Quote
True Adamance wrote:TYCHUS MAXWELL wrote:Spkr4theDead wrote:Henrietta Unknown wrote:Summa Militum wrote:The only vehicles that **** me off are the dropships that can shoot you from head-on (not the ones that have turrets on the side of the drop ship, I am talking about the one with the turret in the front of the dropship facing forward) . I can be taking on a group of people single-handedly and kicking some serious ass and then the next thing I know the ground around me is being blown to hell and I die.
I give props to the guy in the dropship who just saved his team but at the same time that guy can go **** himself. It's called an Assault Drop Ship, and it's very expensive - some 200K ISK. That's not at all expensive. My current Gunnlogi missile fit is 455k ISK, which is 1/3 the price my PC-quality fit used to cost. In all fairness, currently a 200kish ADS will get swatted out of the sky in 2-3 swarm volleys aka a single load aka one person can shoot those things out of the sky. The good ADS cost far more. HAVs are only really more expensive than an ADS when you use 2 proto small turrets on the HAV. Because, turrets in general are ridiculously over priced. Pfff not even. I loved it when Prototype turrets cost 981,000 ISK! That's when tanks were worth the cost.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Derrith Erador
Fatal Absolution
3114
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Posted - 2014.12.03 05:19:00 -
[69] - Quote
I could never be mad at my babies.
God and Empress kill me, I'm a level three forum warrior.
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Imp Smash
Molon Labe. General Tso's Alliance
447
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Posted - 2014.12.03 06:24:00 -
[70] - Quote
Vehicles annoy me because they are hard to balance. Either they are super weak and die to every little AV, or they are stupid strong tank swarm/forge after swarm/forge and wipe the battlefield. Where is the trifecta of balance? |
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Spkr4theDead
Red Star. EoN.
2425
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Posted - 2014.12.03 06:56:00 -
[71] - Quote
Imp Smash wrote:Vehicles annoy me because they are hard to balance. Either they are super weak and die to every little AV, or they are stupid strong tank swarm/forge after swarm/forge and wipe the battlefield. Where is the trifecta of balance? There can't be any balance.
Infantry wants to destroy them without having to reload.
We want our best counter to be another vehicle.
Infantry didn't like how a Soma built in a very specific way could 2-shot the Sagaris or Surya. That wasn't fair to them, so they campaigned to get them removed when Uprising dropped.
One person would take out a MLT tank to stay low on ISK. Then someone would take out a Sica, also to stay low on ISK. Then STD tanks came into play to wipe them out. Then the Marauders were brought out, and it turned into all-out tank v tank warfare.
But that wasn't fair to infantry, for tanks to fight tanks like that, so they had them nerfed and AV buffed.
Rattati, I don't know how much of the history of the game and forums you know about, but it's been like this since tanks were first available.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
263
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Posted - 2014.12.03 07:26:00 -
[72] - Quote
Vehicles and AV is just fine aside from the swarms. Need slower lock on time or slower projectiles. If you take all the skill of AIMING out of a weapon in a FPS game, it should have serious drawbacks.
G.L.O.R.Y Soldier,
I'm that Amarr heavy you warn your team about <3
-Heavy/Logi/Assault/Scout-
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15382
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Posted - 2014.12.03 07:35:00 -
[73] - Quote
Imp Smash wrote:Vehicles annoy me because they are hard to balance. Either they are super weak and die to every little AV, or they are stupid strong tank swarm/forge after swarm/forge and wipe the battlefield. Where is the trifecta of balance?
Well think about this. You know the Gunnlogi everyone talks about crushing easily right? Surely you have your fair share of Gunlogi kills?
Imagine that..... with the same total EHP.....but 40% easier to kill.....
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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