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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
1518
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Posted - 2014.12.03 00:25:00 -
[1] - Quote
The 1.7 hatred of tanks has died down for me, though while I don't hate tanks, what I do loathe are the good pilots. I'm not talking about the ones who can farm noobs with their squad of tanks all day long and never die because they've become masters of fleeing in their Cal scouts when their tank is threatened, I'm talking about the ones who are just so good you can't kill them on your own. At this point in the game, I usually see tanks as free warpoints, boundless RE's, packed Lai Dais, and a plasma cannon make short work of any tank... but those pilots who know what they're doing? Good luck even getting near them. So far, I've only encountered one of these in the entire game. Calypso (Few numbers in there, can't recall em though) This ****** is my bane so far and despite running into him in game about four times, I've never been able to kill him. Always runs small rails on his Sica and Gunlogi and he/she certainly knows how to use them to repel infantry where the large turret fails. I've yet to see him die in general, but I'm still hopeful.
Things I dislike about tanking... True mentioned most of it. The role just doesn't feel all that rewarding anymore. Like scouts, it used to require a lot more skill. Activating modules at just the right times meant the difference between life and death, and while tankers were rare before 1.7, those who existed were exceptionally good. Tanks were generally more fun because of this, and due to their price tags, for most of the more casual players like myself, they were also more of a treat to run, a reward of sorts, like what proto was meant to be. The price tag drop though, as well as the low SP investment required to "tank" means that anyone can get in one and do alright if they don't suck completely. Militia tanks are perfectly viable if fit right and the pilot can back up the lack of modules and SP investment with skill, thus we see a lot more tanks on the battlefield and they become an annoyance rather than the great threat they were back in Chrome or even early Uprising.
I want to punch.
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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
1518
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Posted - 2014.12.03 00:53:00 -
[2] - Quote
Quote:Is that Calypso guy the guy that always seems to have a small rail gunner? If so, yeah that guy ******* wrecks or at least that two man team. The large rail not such an issue but the guy on the small rail never seems to miss when I'm trying to forge him. It's a nightmare dealing with those two.
Most of the time I've seen him, he's actually solo, he just swaps in between piloting and gunning, but yea, it is indeed a nightmare to try and take him out. One of the few I've come across that actually requires a two-three man team to down.
I want to punch.
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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
1518
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Posted - 2014.12.03 00:55:00 -
[3] - Quote
LUGMOS wrote:So, the general idea is that it is too unfulfilling and boring, with lack of actual skill in input from the operator. It is more about slaying, as its focus has been shifted from having to do multiple things at once, tank battles are generally nonexistent and bland.
So, more food for thought: What would be the best way to bring in more fun to tanking? Is the power of AV scaring some tankers away from fielding tanks? Is it the lack of profit to be made? Is it the general lackluster in tank battle mechanics/modules? Would bringing in more diversity in modules and vehicles solve some puzzles? Should tank survivability versus AV be increased? Maybe just the Madrugar/Soma?
I'd say bring the old modules and hulls back, swap things back to active modules but allow that more advanced style of gameplay to be more rewarding. For those who don't know what they're doing though, AV likely sends the less skilled fleeing to the forums to complain, but for the pilots who have it together, it's a joke.
I want to punch.
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