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TYCHUS MAXWELL
The Fun Police
629
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Posted - 2014.12.02 20:56:00 -
[1] - Quote
I've been toying around with MCRUs again lately since they added WP to them and I've been amazed how adverse players seem to be towards either fielding or spawning in them. I've been toying with builds and think I've decided on Myrons for paratroopers and Methanas for quick land CRUs. Still trying to figure out the best configuration whether Madrugar or Gunnlogi although I'm leaning towards having both a mid range Gunnlogi with missiles or rail and a blaster Madrugar.
The paradropping lets you literally fly to all objectives on a map circling high in the sky to avoid most all AV and allows players to pick where they roughly want to land and yet I still don't get that many passengers. Not too mention you could load an entire squad into one and all drop on the same objective. It can't be any less safe then uplinks or CRUs given the amount of cloaking scouts these days so what gives? |
Vulpes Dolosus
Molon Labe. General Tso's Alliance
2636
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Posted - 2014.12.02 21:01:00 -
[2] - Quote
The problem is the lack of communication between the pilot and the passenger. If you spawn in a random blueberry's dropship, you have no idea if he's going to take you where you want to go or anything. I'd personally spawn on a link and run to where I know I'm needed than in a random's dropship.
That said, even when I'm in a squad people rarely spawn in me or even call for me to pick them up. I feel like the standard DS is the most underutilized thing in Dust currently (that has the most potential).
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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TYCHUS MAXWELL
The Fun Police
629
|
Posted - 2014.12.02 21:06:00 -
[3] - Quote
Vulpes Dolosus wrote:The problem is the lack of communication between the pilot and the passenger. If you spawn in a random blueberry's dropship, you have no idea if he's going to take you where you want to go or anything. I'd personally spawn on a link and run to where I know I'm needed than in a random's dropship.
That said, even when I'm in a squad people rarely spawn in me or even call for me to pick them up. I feel like the standard DS is the most underutilized thing in Dust currently (that has the most potential).
That's why I just circle the entire map rushing to each objective. Admittedly I started to get a lot more passengers doing that so it may not be as much of an issue. The one that baffles me is when I have LAVs in Domination circling or parked behind objects next to the objective and still I'll see players spawn on uplinks in the middle of a field where they just get killed when spawning in. I still swear players seem more apt to spawn on uplinks that are being camped then MCRUs that are in the clear. |
One Eyed King
Land of the BIind
6291
|
Posted - 2014.12.02 21:09:00 -
[4] - Quote
I usually only use one if it is in an area I know I want to be so I can immediately bail.
Otherwise, I think they are really rather helpful.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
1517
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Posted - 2014.12.02 21:15:00 -
[5] - Quote
I think it might be partially because that spawn point vanishes as soon as the driver gets out. No one wants to wait 9.99 seconds to spawn in, only to watch the point disappear from the map, leaving them to find another spawn point. Not to mention the fact that when you spawn in on a dropship and drop into the map, you're vulnerable after activating the inertia dampeners.
I want to punch.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15344
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Posted - 2014.12.02 21:25:00 -
[6] - Quote
TYCHUS MAXWELL wrote:I've been toying around with MCRUs again lately since they added WP to them and I've been amazed how adverse players seem to be towards either fielding or spawning in them. I've been toying with builds and think I've decided on Myrons for paratroopers and Methanas for quick land CRUs. Still trying to figure out the best configuration whether Madrugar or Gunnlogi for armored MCRUs although I'm leaning towards having both a mid range Gunnlogi with missiles or rail and a blaster Madrugar.
The paradropping lets you literally fly to all objectives on a map circling high in the sky to avoid most all AV and allows players to pick where they roughly want to land and yet I still don't get that many passengers. Not too mention you could load an entire squad into one and all drop on the same objective. It can't be any less safe then uplinks or CRUs given the amount of cloaking scouts these days so what gives?
On a Shield HAV I would never consider it since it reduces my Primary Tank........though if I was doing something thematically like rolling a black ops/sunderer style vehicle yeah it could work....... issue with my HAV is I like small turrets for my squad and what MCRU idiots think I am doing is recruiting gunners.
Nope.....not you who spawned into my vehicle ass hole hat 20GJ is for Aero over there, or Thal, or Ceej.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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TYCHUS MAXWELL
The Fun Police
629
|
Posted - 2014.12.02 21:32:00 -
[7] - Quote
Crimson ShieId wrote:I think it might be partially because that spawn point vanishes as soon as the driver gets out. No one wants to wait 9.99 seconds to spawn in, only to watch the point disappear from the map, leaving them to find another spawn point. Not to mention the fact that when you spawn in on a dropship and drop into the map, you're vulnerable after activating the inertia dampeners.
I can say from what I've seen that spawning mid air is rarely an issue especially since I took the guns off my flying MCRUs to keep people from just hanging out on the guns shooting at nothing, although it does remove two potential slots. As to the 9.99 second thing the same can be said of uplinks that either get re-positioned or destroyed and likewise of CRUs and objectives that get capped so personally I think that should be a moot point. |
TYCHUS MAXWELL
The Fun Police
629
|
Posted - 2014.12.02 21:37:00 -
[8] - Quote
True Adamance wrote:TYCHUS MAXWELL wrote:I've been toying around with MCRUs again lately since they added WP to them and I've been amazed how adverse players seem to be towards either fielding or spawning in them. I've been toying with builds and think I've decided on Myrons for paratroopers and Methanas for quick land CRUs. Still trying to figure out the best configuration whether Madrugar or Gunnlogi for armored MCRUs although I'm leaning towards having both a mid range Gunnlogi with missiles or rail and a blaster Madrugar.
The paradropping lets you literally fly to all objectives on a map circling high in the sky to avoid most all AV and allows players to pick where they roughly want to land and yet I still don't get that many passengers. Not too mention you could load an entire squad into one and all drop on the same objective. It can't be any less safe then uplinks or CRUs given the amount of cloaking scouts these days so what gives? On a Shield HAV I would never consider it since it reduces my Primary Tank........though if I was doing something thematically like rolling a black ops/sunderer style vehicle yeah it could work....... issue with my HAV is I like small turrets for my squad and what MCRU idiots think I am doing is recruiting gunners. Nope.....not you who spawned into my vehicle ass hole hat 20GJ is for Aero over there, or Thal, or Ceej.
I'm not a true tanker lol so I don't mind losing a high slot as I can reallocate the PG/CPU to a low slot. I probably will have one front blaster on my gunnlogi rail and one front rail on my blaster maddie but I probably won't have any guns on the missile tank. The MCRU on tanks is mostly useful for maps where I shift my tanks slightly diagonal and approach the domination objective for maximum cover to nearby infantry. I generally have been experimenting with a high orbit dropship and MCRU tank when in a domination map and a low orbit dropship that circles all objectives or a LAV that follows the skirmish battle line. |
KING CHECKMATE
Opus Arcana Covert Intervention
6045
|
Posted - 2014.12.02 21:58:00 -
[9] - Quote
TYCHUS MAXWELL wrote:I've been toying around with MCRUs again lately since they added WP to them and I've been amazed how adverse players seem to be towards either fielding or spawning in them. I've been toying with builds and think I've decided on Myrons for paratroopers and Methanas for quick land CRUs. Still trying to figure out the best configuration whether Madrugar or Gunnlogi for armored MCRUs although I'm leaning towards having both a mid range Gunnlogi with missiles or rail and a blaster Madrugar.
The paradropping lets you literally fly to all objectives on a map circling high in the sky to avoid most all AV and allows players to pick where they roughly want to land and yet I still don't get that many passengers. Not too mention you could load an entire squad into one and all drop on the same objective. It can't be any less safe then uplinks or CRUs given the amount of cloaking scouts these days so what gives?
1st time i appeared in a MCRU.
Appear. Insta killed by swarms (it was a DS)
They need to add the EHP REMAINING of the vehicle you want to spawn into. To know its safe.
Amarrian Born. State Patriot.
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CharacterNameWasTaken
307
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Posted - 2014.12.02 22:03:00 -
[10] - Quote
You need to terminatd your clone for the mcru to appear on your map most ppl dont terminate their clone befpfe spawning.
"Stop it the bouncing is making me uncomfortable" - Senji/Crow
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Ryme Intrinseca
Dead Man's Game RUST415
2158
|
Posted - 2014.12.02 22:04:00 -
[11] - Quote
1. The mcru vehicle could blow up the moment you spawn 2. For dropships, youre likely to have to inertia dampen your way out, which is suicidal 3. For ground vehicles, your location is made obvious to the enemy 4. Why would i trust a random blueberry with my safety when i cant even trust them not to shoot at the mcc? |
TYCHUS MAXWELL
The Fun Police
629
|
Posted - 2014.12.02 22:08:00 -
[12] - Quote
Ryme Intrinseca wrote:1. The mcru vehicle could blow up the moment you spawn 2. For dropships, youre likely to have to inertia dampen your way out, which is suicidal 3. For ground vehicles, your location is made obvious to the enemy 4. Why would i trust a random blueberry with my safety when i cant even trust them not to shoot at the mcc?
So I assume you don't use uplinks or CRUs then as those could be hot/suicidal as well? I see why people would fear MCRUs over red line spawning absolutely but uplinks and CRUs are also risky as well. Especially now that we have shared scans so that more than likely the enemy team knows where all your spawns are near the objectives. |
TYCHUS MAXWELL
The Fun Police
630
|
Posted - 2014.12.02 22:09:00 -
[13] - Quote
CharacterNameWasTaken wrote:You need to terminatd your clone for the mcru to appear on your map most ppl dont terminate their clone befpfe spawning.
I didn't know that lol... I always terminate my clone unless I see a needle that is at least 20 meters from where I died. |
TYCHUS MAXWELL
The Fun Police
630
|
Posted - 2014.12.02 22:11:00 -
[14] - Quote
Maybe if CCP let me decal my vehicles then I could tantalize passengers with a "Free Candy" decal. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15346
|
Posted - 2014.12.02 22:18:00 -
[15] - Quote
TYCHUS MAXWELL wrote:True Adamance wrote:TYCHUS MAXWELL wrote:I've been toying around with MCRUs again lately since they added WP to them and I've been amazed how adverse players seem to be towards either fielding or spawning in them. I've been toying with builds and think I've decided on Myrons for paratroopers and Methanas for quick land CRUs. Still trying to figure out the best configuration whether Madrugar or Gunnlogi for armored MCRUs although I'm leaning towards having both a mid range Gunnlogi with missiles or rail and a blaster Madrugar.
The paradropping lets you literally fly to all objectives on a map circling high in the sky to avoid most all AV and allows players to pick where they roughly want to land and yet I still don't get that many passengers. Not too mention you could load an entire squad into one and all drop on the same objective. It can't be any less safe then uplinks or CRUs given the amount of cloaking scouts these days so what gives? On a Shield HAV I would never consider it since it reduces my Primary Tank........though if I was doing something thematically like rolling a black ops/sunderer style vehicle yeah it could work....... issue with my HAV is I like small turrets for my squad and what MCRU idiots think I am doing is recruiting gunners. Nope.....not you who spawned into my vehicle ass hole hat 20GJ is for Aero over there, or Thal, or Ceej. I'm not a true tanker lol (Bare minimum invested into vehicles to get standard levels) so I don't mind losing a high slot as I can reallocate the PG/CPU to a low slot (I only use basic/militia slots.) I probably will have one front blaster on my gunnlogi rail and one front rail on my blaster maddie but I probably won't have any guns on the missile tank. The MCRU on tanks is mostly useful for maps where I shift my tanks slightly diagonal and approach the domination objective for maximum cover to nearby infantry. I generally have been experimenting with a high orbit dropship and MCRU tank when in a domination map and a low orbit dropship that circles all objectives or a LAV that follows the skirmish battle line.
The only issue you have with that is your blue dots...won't identify or understand what you are doing and will run off willy nilly to have their guts smeared across the ground.
One of the most enjoyable and memorable moments of my time as a tanker was when a couple of corpies got pinned down attacking an objective and couldn't take it. They couldn't run either as the site was crawling with reds in great spots.
I basically got to roll up under fire from a turret and a swarm launcher and slowly, punching all of my modules and praying to Amarrian God, roll out screening them from enemy fire.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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TYCHUS MAXWELL
The Fun Police
631
|
Posted - 2014.12.02 22:24:00 -
[16] - Quote
True Adamance wrote:TYCHUS MAXWELL wrote:True Adamance wrote:TYCHUS MAXWELL wrote:I've been toying around with MCRUs again lately since they added WP to them and I've been amazed how adverse players seem to be towards either fielding or spawning in them. I've been toying with builds and think I've decided on Myrons for paratroopers and Methanas for quick land CRUs. Still trying to figure out the best configuration whether Madrugar or Gunnlogi for armored MCRUs although I'm leaning towards having both a mid range Gunnlogi with missiles or rail and a blaster Madrugar.
The paradropping lets you literally fly to all objectives on a map circling high in the sky to avoid most all AV and allows players to pick where they roughly want to land and yet I still don't get that many passengers. Not too mention you could load an entire squad into one and all drop on the same objective. It can't be any less safe then uplinks or CRUs given the amount of cloaking scouts these days so what gives? On a Shield HAV I would never consider it since it reduces my Primary Tank........though if I was doing something thematically like rolling a black ops/sunderer style vehicle yeah it could work....... issue with my HAV is I like small turrets for my squad and what MCRU idiots think I am doing is recruiting gunners. Nope.....not you who spawned into my vehicle ass hole hat 20GJ is for Aero over there, or Thal, or Ceej. I'm not a true tanker lol (Bare minimum invested into vehicles to get standard levels) so I don't mind losing a high slot as I can reallocate the PG/CPU to a low slot (I only use basic/militia slots.) I probably will have one front blaster on my gunnlogi rail and one front rail on my blaster maddie but I probably won't have any guns on the missile tank. The MCRU on tanks is mostly useful for maps where I shift my tanks slightly diagonal and approach the domination objective for maximum cover to nearby infantry. I generally have been experimenting with a high orbit dropship and MCRU tank when in a domination map and a low orbit dropship that circles all objectives or a LAV that follows the skirmish battle line. The only issue you have with that is your blue dots...won't identify or understand what you are doing and will run off willy nilly to have their guts smeared across the ground. One of the most enjoyable and memorable moments of my time as a tanker was when a couple of corpies got pinned down attacking an objective and couldn't take it. They couldn't run either as the site was crawling with reds in great spots. I basically got to roll up under fire from a turret and a swarm launcher and slowly, punching all of my modules and praying to Amarrian God, roll out screening them from enemy fire.
This game needs more moments like that in general. I used to think not having pub stompers around so much as so many quit would be a good thing but now... I don't understand what battle academy these blueberries went too but I shudder to think what's going on there. You must get huge points for not blowing yourself up with your own grenade in the battle academy these days... It's just painful how many matches I just get utterly screwed in because I do the typical thing of advancing to the objective/s and then suddenly realize my entire team is still in our red line. That's about 2 out of 3 games now. Not even getting proto stomped just getting owned by 16 MLT/STD suits all around me while my team picks its nose wandering around the map everywhere but the objective/s. I understand some are afk but a lot of them are just wondering around the map shooting at reds in the most pointless places. |
KING CHECKMATE
Opus Arcana Covert Intervention
6045
|
Posted - 2014.12.02 22:44:00 -
[17] - Quote
TYCHUS MAXWELL wrote:Ryme Intrinseca wrote:1. The mcru vehicle could blow up the moment you spawn 2. For dropships, youre likely to have to inertia dampen your way out, which is suicidal 3. For ground vehicles, your location is made obvious to the enemy 4. Why would i trust a random blueberry with my safety when i cant even trust them not to shoot at the mcc? So I assume you don't use uplinks or CRUs then as those could be hot/suicidal as well? I see why people would fear MCRUs over red line spawning absolutely but uplinks and CRUs are also risky as well. Especially now that we have shared scans so that more than likely the enemy team knows where all your spawns are near the objectives.
Uplinks and CRU's will have PASSIVE scan of 36db.
You know where you are going to spawn...
Amarrian Born. State Patriot.
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Atiim
Titans of Phoenix
14080
|
Posted - 2014.12.02 22:50:00 -
[18] - Quote
People don't fear MCRUs, it's just that there are two issues stopping (or discouraging) their use:
First, there is a glitch which prevents the spawn beacon on MCRUs from appearing until your clone is terminated. While this can be circumvented by terminating your clone, not many know that there is an MCRU on the friendly DS so they choose the most convent Drop Uplink.
The second, is the fact that their spawns are always 10s. Given how the best Uplink can be from anywhere between 3-5s most wouldn't bother using the MCRU as they need to spawn ASAP if they want to help hold/push an objective.
The 1st Matari Commando
-HAND
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15346
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Posted - 2014.12.02 22:51:00 -
[19] - Quote
TYCHUS MAXWELL wrote:
This game needs more moments like that in general. I used to think not having pub stompers around so much as so many quit would be a good thing but now... I don't understand what battle academy these blueberries went too but I shudder to think what's going on there. You must get huge points for not blowing yourself up with your own grenade in the battle academy these days... It's just painful how many matches I just get utterly screwed in because I do the typical thing of advancing to the objective/s and then suddenly realize my entire team is still in our red line. That's about 2 out of 3 games now. Not even getting proto stomped just getting owned by 16 MLT/STD suits all around me while my team picks its nose wandering around the map everywhere but the objective/s. I understand some are afk but a lot of them are just wondering around the map shooting at reds in the most pointless places.
Actually we got another one like that last weekend on the Communication Hub Map.
Ceej Mantis, Thal Vadam, and myself were crewing one of my Blapmobile 3 turret Gunnlogi's and noted that out infantry had been pushed out of the central complex and were down to holding their home letter and our home letter.
When we rolled up to the North gate of the complex we found the enemy mid way through digging in with Proximity Explosives and infantry rushing to meet us.
Not 3 seconds later we had a Dropship in the air with gunners raining missile down on the defenders, a three man LAV roll up, two disembarking and one manning the turret, probably another two infantry men, and our tank all stacked up and exchanging fire with the red dots who were in such solid cover we literally couldn't kill them until they tried to get shots off on the tank.
Honestly reminded me of that 2013 Trailer set in Intaki V.
The whole engagement lasted good five minutes before they brought in a Tank which was summarily Blapped off the field in less than three seconds by a little over 2000 DPS.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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Sylwester Dziewiecki
Interregnum.
451
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Posted - 2014.12.02 23:27:00 -
[20] - Quote
TYCHUS MAXWELL wrote:I've been toying around with MCRUs again lately since they added WP to them and I've been amazed how adverse players seem to be towards either fielding or spawning in them. I've been toying with builds and think I've decided on Myrons for paratroopers and Methanas for quick land CRUs. Still trying to figure out the best configuration whether Madrugar or Gunnlogi for armored MCRUs although I'm leaning towards having both a mid range Gunnlogi with missiles or rail and a blaster Madrugar.
The paradropping lets you literally fly to all objectives on a map circling high in the sky to avoid most all AV and allows players to pick where they roughly want to land and yet I still don't get that many passengers. Not too mention you could load an entire squad into one and all drop on the same objective. It can't be any less safe then uplinks or CRUs given the amount of cloaking scouts these days so what gives? Well, from my observation problem is lying in awareness of both sides.
1) Plot do not know when someone initiate spawn on his vehicle, what lead us to two options: a) he can get out of it and then spawning countdown will be canceled. b) he can be retrieving to redline for resupply or avoiding AV, with makes spawning on his vehicles pointless at the time.
2) If you are trying to spawn on vehicles, you have very low awareness on actions around vehicles: a) you can spawn on vehicles that life cycles is at the end, and all you have left is to enjoy your 1-2 seconds before shutdown. b) you have no idea where you gone end-up, at the middle of hot-zone, or maybe somewhere over enemy redline, there is no warranty that pilot will take you were you wanted to be before spawn.
Two and a half things would fix it: mic-chat across vehicles so you can talk with pilot, and Active MCRU so pilot can activate it when ever he think is safe(he should get iconic notification informing him that someone is initiate spawn, and he should be able to see countdown).
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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TYCHUS MAXWELL
The Fun Police
635
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Posted - 2014.12.02 23:32:00 -
[21] - Quote
Sylwester Dziewiecki wrote:TYCHUS MAXWELL wrote:I've been toying around with MCRUs again lately since they added WP to them and I've been amazed how adverse players seem to be towards either fielding or spawning in them. I've been toying with builds and think I've decided on Myrons for paratroopers and Methanas for quick land CRUs. Still trying to figure out the best configuration whether Madrugar or Gunnlogi for armored MCRUs although I'm leaning towards having both a mid range Gunnlogi with missiles or rail and a blaster Madrugar.
The paradropping lets you literally fly to all objectives on a map circling high in the sky to avoid most all AV and allows players to pick where they roughly want to land and yet I still don't get that many passengers. Not too mention you could load an entire squad into one and all drop on the same objective. It can't be any less safe then uplinks or CRUs given the amount of cloaking scouts these days so what gives? Well, from my observation problem is lying in awareness of both sides. 1) Plot do not know when someone initiate spawn on his vehicle, what lead us to two options: a) he can get out of it and then spawning countdown will be canceled. b) he can be retrieving to redline for resupply or avoiding AV, with makes spawning on his vehicles pointless at the time. 2) If you are trying to spawn on vehicles, you have very low awareness on actions around vehicles: a) you can spawn on vehicles that life cycles is at the end, and all you have left is to enjoy your 1-2 seconds before shutdown. b) you have no idea where you gone end-up, at the middle of hot-zone, or maybe somewhere over enemy redline, there is no warranty that pilot will take you were you wanted to be before spawn. Two and a half things would fix it: mic-chat across vehicles so you can talk with pilot, and Active MCRU so pilot can activate it when ever he think is safe(he should get iconic notification informing him that someone is initiate spawn, and he should be able to see countdown).
The mic thing eh but being able to activate my MCRU at will would be nice. Like an active module but with an on off design instead of cooldown based. |
TYCHUS MAXWELL
The Fun Police
635
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Posted - 2014.12.02 23:34:00 -
[22] - Quote
KING CHECKMATE wrote:TYCHUS MAXWELL wrote:Ryme Intrinseca wrote:1. The mcru vehicle could blow up the moment you spawn 2. For dropships, youre likely to have to inertia dampen your way out, which is suicidal 3. For ground vehicles, your location is made obvious to the enemy 4. Why would i trust a random blueberry with my safety when i cant even trust them not to shoot at the mcc? So I assume you don't use uplinks or CRUs then as those could be hot/suicidal as well? I see why people would fear MCRUs over red line spawning absolutely but uplinks and CRUs are also risky as well. Especially now that we have shared scans so that more than likely the enemy team knows where all your spawns are near the objectives. Uplinks and CRU's will have PASSIVE scan of 36db. You know where you are going to spawn...
So you can see if there is a fatty with a hmg right next to you but all weapons but shotguns with scouts that can fool that db and hmgs can be well out of range of the PASSIVE scans, as you put it. |
TYCHUS MAXWELL
The Fun Police
635
|
Posted - 2014.12.02 23:37:00 -
[23] - Quote
Atiim wrote:People don't fear MCRUs, it's just that there are two issues stopping (or discouraging) their use:
First, there is a glitch which prevents the spawn beacon on MCRUs from appearing until your clone is terminated. While this can be circumvented by terminating your clone, not many know that there is an MCRU on the friendly DS so they choose the most convent Drop Uplink.
The second, is the fact that their spawns are always 10s. Given how the best Uplink can be from anywhere between 3-5s most wouldn't bother using the MCRU as they need to spawn ASAP if they want to help hold/push an objective.
That only really comes up with proto uplinks with an amarr logi that hasn't died yet lol. I guess on the whole clone termination thing I'm just so used to immediately selecting and canceling a spawn to keep people from WP boosting my poor corpse. |
Henrietta Unknown
Kirjuun Heiian
578
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Posted - 2014.12.02 23:41:00 -
[24] - Quote
Advising pilots to hover still and high above objectives to avoid AV and to facilitate accurate deployment.
If they're taking evasive maneuvers (which can be observed from the map), then don't spawn on the MCRU if you need to spawn on the objective.
I foresee effective use in FW.
Give the Magsex some love.
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TYCHUS MAXWELL
The Fun Police
637
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Posted - 2014.12.03 02:54:00 -
[25] - Quote
Henrietta Unknown wrote:Advising pilots to hover still and high above objectives to avoid AV and to facilitate accurate deployment.
If they're taking evasive maneuvers (which can be observed from the map), then don't spawn on the MCRU if you need to spawn on the objective.
I foresee effective use in FW.
Ironically, I have more people spawn on my dropships when I fly around the map then when I literally spend half the match hovering in the stratosphere above objectives. I do this on Dom a lot placing myself on a side where paradroppers would have cover and nopeeeee....
The more spastic you fly the more people seem to spawn in your MCRU... I'm telling you this is why I made this thread all the logic flies out the window when it comes to how players interact with MCRUs. To recap:
1. But everyone will see where I am!!! Because you don't think the enemy team knows what uplinks/CRU/Objectives everyone keep coming out of...
2. But I can't see what's around me... how will I know its safe? Yeah, because its real safe knowing no one is standing 10 meters next to your uplink/CRU...
3. But The MCRU may be under fire it may be a suicide spawn! Again, no one ever booby traps/camps uplinks/CRUS right guys?? Right?!!!
There's some weird stigma around MCRUs that just never goes away. Its like most players were molested by MCRUs in the battle academy or something. |
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1379
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Posted - 2014.12.03 02:59:00 -
[26] - Quote
because most people are flying trash they probably dont want to spawn into a burning ship
AKA Zirzo Valcyn
AFKing since 2012
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TYCHUS MAXWELL
The Fun Police
637
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Posted - 2014.12.03 03:04:00 -
[27] - Quote
TEBOW BAGGINS wrote:because most people are flying trash they probably dont want to spawn into a burning ship
That literally goes back to the Shotgun/ACR/Insert gun waiting for you as you spawn at an uplink/CRU argument. Getting spawn killed happens all the time... again its a strange phenomenon that people irrationally fear MCRUs more when considering they have the greater likelihood of maneuvering you away from that (I haven't heard of a lot of players spawn camping the Madrugar with a god damn Blaster turret for example.) |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15368
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Posted - 2014.12.03 03:08:00 -
[28] - Quote
On a more fundamental psychological level I imagine its because it requires AVer to reduce their potential efficiency and rely on Infantry....... the very same people who literally show vehicle users a great amount of disdain and disregard......
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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TYCHUS MAXWELL
The Fun Police
637
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Posted - 2014.12.03 03:14:00 -
[29] - Quote
True Adamance wrote:On a more fundamental psychological level I imagine its because it requires AVer to reduce their potential efficiency and rely on Infantry....... the very same people who literally show vehicle users a great amount of disdain and disregard......
I think you mean a Ver in that case? AV being Anti-vehicle while a vehicle may actually be AI or AV depending on the slayer role they desire. I could see that as to why people don't field them so much... but infantry using vehicles? It's just weird to me. I'll have guys clambering to get into my dropship on the initial take off and then I'll see my team spawning at the red line again when things don't go so well. You know because when you're getting red-lined the last place the enemy will look for you is your red line... It just logically makes no real sense to me. People don't seem to think clearly when a Blue icon other than what they were traditionally conditioned for is on the map. That's what I figure at least... MCRUs have been so rare as in the past they gave no tangible benefit to the pilot... that no one is used to them existing so they simply just don't even bother with them. New things scare people. Look at Ion pistols... those things are pretty nice now for spam pistols but no one uses them because they still see the old design and instead use the scrambler pistol instead for those rare head shots or bolt pistol for dat range (Not going to lie bolt pistol is awesome but the scrambler pistol is such a wing and a prayer weapon... at least the ion pistol has the dps of the pistols.) |
Mobius Wyvern
Kinsho Swords Caldari State
5475
|
Posted - 2014.12.03 03:56:00 -
[30] - Quote
TYCHUS MAXWELL wrote:I've been toying around with MCRUs again lately since they added WP to them and I've been amazed how adverse players seem to be towards either fielding or spawning in them. I've been toying with builds and think I've decided on Myrons for paratroopers and Methanas for quick land CRUs. Still trying to figure out the best configuration whether Madrugar or Gunnlogi for armored MCRUs although I'm leaning towards having both a mid range Gunnlogi with missiles or rail and a blaster Madrugar.
The paradropping lets you literally fly to all objectives on a map circling high in the sky to avoid most all AV and allows players to pick where they roughly want to land and yet I still don't get that many passengers. Not too mention you could load an entire squad into one and all drop on the same objective. It can't be any less safe then uplinks or CRUs given the amount of cloaking scouts these days so what gives? People can't see MCRUs at all unless their clone is bled out. If you're still on the bleed-out timer, you can't see it.
Let everyone you play with know that they need to select another spawn when they die, cancel that spawn, and THEN the MCRU will show up.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Thor Odinson42
Molon Labe. General Tso's Alliance
5370
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Posted - 2014.12.03 04:02:00 -
[31] - Quote
I've tried, but too many times the pilot either doesn't fly low in a favorable location to drop or they just aren't near the action.
I'd do it in a heartbeat if it were someone I was communicating with.
I wish my avatar was Minmatar.
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Grimmiers
730
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Posted - 2014.12.03 04:17:00 -
[32] - Quote
Vulpes Dolosus wrote:The problem is the lack of communication between the pilot and the passenger. If you spawn in a random blueberry's dropship, you have no idea if he's going to take you where you want to go or anything. I'd personally spawn on a link and run to where I know I'm needed than in a random's dropship.
That said, even when I'm in a squad people rarely spawn in me or even call for me to pick them up. I feel like the standard DS is the most underutilized thing in Dust currently (that has the most potential).
I was hoping the judge would get ccp to implement that pick up and drop request feature for transport pilots. First you would request a ride and once inside you'll choose a destination on the overview map with perhaps from a quick drop list for objectives |
Dauth Jenkins
Titans of Phoenix
569
|
Posted - 2014.12.03 06:33:00 -
[33] - Quote
TYCHUS MAXWELL wrote:Henrietta Unknown wrote:Advising pilots to hover still and high above objectives to avoid AV and to facilitate accurate deployment.
If they're taking evasive maneuvers (which can be observed from the map), then don't spawn on the MCRU if you need to spawn on the objective.
I foresee effective use in FW. Ironically, I have more people spawn on my dropships when I fly around the map then when I literally spend half the match hovering in the stratosphere above objectives. I do this on Dom a lot placing myself on a side where paradroppers would have cover and nopeeeee.... The more spastic you fly the more people seem to spawn in your MCRU... I'm telling you this is why I made this thread all the logic flies out the window when it comes to how players interact with MCRUs. To recap: 1. But everyone will see where I am!!! Because you don't think the enemy team knows what uplinks/CRU/Objectives everyone keep coming out of... 2. But I can't see what's around me... how will I know it's safe? Yeah, because it's real safe knowing no one is standing 10 meters next to your uplink/CRU... 3. But The MCRU may be under fire it may be a suicide spawn! Again, no one ever booby traps/camps uplinks/CRUS right guys?? Right?!!! There's some weird stigma around MCRUs that just never goes away. It's like most players were molested by MCRUs in the battle academy or something.
ive been making alts and going into Battle academy matches with my MCRU equiped viper. it gives them a taste of how great the game can be.... right before they leave battle academy and get murdered by proto
-Sincerely
--The Dual Swarm Commando
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Ryme Intrinseca
Dead Man's Game RUST415
2159
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Posted - 2014.12.03 07:21:00 -
[34] - Quote
TYCHUS MAXWELL wrote:KING CHECKMATE wrote:TYCHUS MAXWELL wrote:Ryme Intrinseca wrote:1. The mcru vehicle could blow up the moment you spawn 2. For dropships, youre likely to have to inertia dampen your way out, which is suicidal 3. For ground vehicles, your location is made obvious to the enemy 4. Why would i trust a random blueberry with my safety when i cant even trust them not to shoot at the mcc? So I assume you don't use uplinks or CRUs then as those could be hot/suicidal as well? I see why people would fear MCRUs over red line spawning absolutely but uplinks and CRUs are also risky as well. Especially now that we have shared scans so that more than likely the enemy team knows where all your spawns are near the objectives. Uplinks and CRU's will have PASSIVE scan of 36db. You know where you are going to spawn... So you can see if there is a fatty with a hmg right next to you but all weapons but shotguns with scouts that can fool that db and hmgs can be well out of range of the PASSIVE scans, as you put it. In other words, no one really knows what the hell they are spawning into with uplinks and CRUs because PASSIVE scans don't extend very far. There is a very clear hierarchy of safety at present:
1. MCC/ground spawn - <1% risk of instadeath (conceivable you'll get sniped on some maps) 2. CRU - <5% risk of instadeath (scans but can still get camped by scouts) 3. Uplink - <10% risk of instadeath (no scans so can be camped by anything) 4. Ground MCRU - <15% risk of instadeath (the vehicle is big, obvious, and probably has redberries looking at it when you hop out; may also blow up on spawn) 5. Dropship MCRU - >15% risk of instadeath (>50% of the time you will have to inertia dampen your way out, which means you're dead if there are competent enemies within 50m; may also crash on spawn)
Generally I prefer a CRU spawn, an uplink that has blues near it, or as a last resort an uplink without blues near it. I would spawn at the MCC before I would spawn in a blueberry derpship, though I don't remember it ever coming to that (link shortages are rare nowadays). A green one on coms is a different matter, of course. |
Sylwester Dziewiecki
Interregnum.
451
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Posted - 2014.12.03 08:46:00 -
[35] - Quote
One more thing, when you spawn on DS the whole process of getting to the ground is paint full.
In moment when you 'get-out' you can not predict where you gone land, you may think that if you jump out above rooftops you should land on it but sometimes physics works against, because pilot make small move before you jumped out of DS.
Interia damp mechanic is too rigid, first of all instead of looking around while you falling you are force to look at one spot, and when you hit the ground you can not instantly fight, but everyone can easily kill you.
It would be cool to have option as pilot to drop MCRU somewhere like a bomb.. or module, and pick it up later.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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Lynn Beck
Delta Vanguard 6
2312
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Posted - 2014.12.03 11:06:00 -
[36] - Quote
My personal experience is every MCRU i hop in on either immediately rolls over a strip of Prox Mines or it crashes into a lightpole, resulting in me dying immediately upon loading in
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation'
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al nize mk2
No Skillz inc.
210
|
Posted - 2014.12.03 11:09:00 -
[37] - Quote
TYCHUS MAXWELL wrote:I've been toying around with MCRUs again lately since they added WP to them and I've been amazed how adverse players seem to be towards either fielding or spawning in them. I've been toying with builds and think I've decided on Myrons for paratroopers and Methanas for quick land CRUs. Still trying to figure out the best configuration whether Madrugar or Gunnlogi for armored MCRUs although I'm leaning towards having both a mid range Gunnlogi with missiles or rail and a blaster Madrugar.
The paradropping lets you literally fly to all objectives on a map circling high in the sky to avoid most all AV and allows players to pick where they roughly want to land and yet I still don't get that many passengers. Not too mention you could load an entire squad into one and all drop on the same objective. It can't be any less safe then uplinks or CRUs given the amount of cloaking scouts these days so what gives?
The few times I've spawned in a mobile unit they've raced off into the redline or veered away from the action to such a degree that I pretty much instantly gave up on the idea. fixed points for me I'm afraid - unless it's a squadmate and I'm talking to them
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
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Raptor Princess
ALLOTEC INC
98
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Posted - 2014.12.03 12:42:00 -
[38] - Quote
I've never had a good experience of an mcru. I have either been blown up as I spawned in, there was no gun on the vehicle, so I deployed beside it and got instakilled by the redberries surrounding it, or I've been run over by the driver because it was a factional.
That's why my mum told me never to get in a car with strangers - it's generally suicidal. |
Finn Colman
Immortal Guides Learning Alliance
78
|
Posted - 2014.12.03 15:59:00 -
[39] - Quote
Grimmiers wrote:Vulpes Dolosus wrote:The problem is the lack of communication between the pilot and the passenger. If you spawn in a random blueberry's dropship, you have no idea if he's going to take you where you want to go or anything. I'd personally spawn on a link and run to where I know I'm needed than in a random's dropship.
That said, even when I'm in a squad people rarely spawn in me or even call for me to pick them up. I feel like the standard DS is the most underutilized thing in Dust currently (that has the most potential). I was hoping the judge would get ccp to implement that pick up and drop request feature for transport pilots. First you would request a ride and once inside you'll choose a destination on the overview map with perhaps from a quick drop list for objectives I remember seeing Judge's video on that, if only they would implement it.
A shadow clad in duct tape, waiting for the moment to strike.
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TYCHUS MAXWELL
The Fun Police
648
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Posted - 2014.12.03 22:39:00 -
[40] - Quote
I think MCRUs may become more popular in 1.10 and I'll explain why. Roof top spawns are probably going to get wiped by small EMP strikes from squads constantly, so it may be more advantageous to have a dropship floating around near rooftops around an objective to give a faster boost up for re uplinking. Some Dom maps come to mind specifically for that... maybe my B-22 Myron will see some use after all . |
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Henrietta Unknown
Kirjuun Heiian
587
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Posted - 2014.12.03 23:29:00 -
[41] - Quote
And no one bothers to spawn when I'm hovering still over a contested objective's roof, with no immediate threats...
Public Announcement:
Tell players to terminate in order to access MCRU's.
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Finn Colman
Immortal Guides Learning Alliance
81
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Posted - 2014.12.03 23:30:00 -
[42] - Quote
I think people just hate transport pilots/drivers.
A shadow clad in duct tape, waiting for the moment to strike.
PSA: Tell players to terminate in order to access mCRUs.
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Sir Snugglz
Red Star. EoN.
928
|
Posted - 2014.12.03 23:48:00 -
[43] - Quote
A militia uplink spawns you faster than MCRU. I can literally drop the uplink and pick the guys up, drop them off at point by the time you get your derpship full using the MCRU
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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Victor Moody Stahl
Amarr Templars Amarr Empire
190
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Posted - 2014.12.04 00:10:00 -
[44] - Quote
Henrietta Unknown wrote:And no one bothers to spawn when I'm hovering still over a contested objective's roof, with no immediate threats...
There's two parts to this problem:
1. Unless you bleed out, you can't see MCRUs as valid spawn locations. 2. Sometimes people will be hovering up in the proverbial stratosphere, where it's entirely possible that they cannot be seen on the overview map.
Now, from what it sounds like, the latter isn't actually the problem in this case; it sounds like you're hovering close above the objective, easily around, say, 50 meters up, or perhaps less.
So I would argue that it's actually the former issue- that unless your clone bleeds out, the MCRU is an invalid spawn location, and is thus not displayed.
Buff Logis | Nerf Scouts
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Nothing Certain
Bioshock Rejects
1339
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Posted - 2014.12.04 01:45:00 -
[45] - Quote
The problem is you don't know who is driving or where you will end up. I sometimes get kicked out in the middle of nowhere and then get run over.
Because, that's why.
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jane stalin
Ametat Security Amarr Empire
27
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Posted - 2014.12.04 02:26:00 -
[46] - Quote
I do have APEX suits so and a lot of curiosity So I see what happens when I spawn on a MCRU
If I actually objected to dying I would much prefer the typical drop uplink in high places, If you die it is mainly going to be your fault
I will try using some crappy LAVs now |
Thokk Nightshade
Montana Militia
713
|
Posted - 2014.12.04 03:24:00 -
[47] - Quote
My dislike is from personal experience. Mostly, it is just straight up back luck. I have tried to spawn in on MCRU's twice recently. Both times, I spawned in and the vehicle was blown up before I had a chance to escape, resulting in a quick death and loss of a rather expensive fitting. I know this isn't really any worse than being spawn camped, but it just annoyed me that I had a 100% death ratio spawning in on them.
Thokk Kill. Thokk Crush. Thokk Smash.
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TYCHUS MAXWELL
The Fun Police
651
|
Posted - 2014.12.04 03:46:00 -
[48] - Quote
Thokk Nightshade wrote:My dislike is from personal experience. Mostly, it is just straight up back luck. I have tried to spawn in on MCRU's twice recently. Both times, I spawned in and the vehicle was blown up before I had a chance to escape, resulting in a quick death and loss of a rather expensive fitting. I know this isn't really any worse than being spawn camped, but it just annoyed me that I had a 100% death ratio spawning in on them.
That's what I figure it is too. Sounds like most people try a couple of times and then give up on em. I figure people don't do this with uplinks and CRUs because people are willing to risk death over having to spawn in their red line over and over. The fact that MCRUs are rare means players use them less often and feel like they are risking more when in reality whatever risk they carry is shared by other burn zone spawns.
Probably also helps though that you are invincible at times when first spawning on an uplink/CRU although I've never figured out how this works exactly, as sometimes I die outright when I spawn anyways on an uplink/CRU and I know I've killed people who just became visible at a CRU/uplink while other times I can't do damage to them for 3 seconds while they start laying the hurt on me. |
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