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Thor Odinson42
Molon Labe. General Tso's Alliance
5370
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Posted - 2014.12.03 04:02:00 -
[31] - Quote
I've tried, but too many times the pilot either doesn't fly low in a favorable location to drop or they just aren't near the action.
I'd do it in a heartbeat if it were someone I was communicating with.
I wish my avatar was Minmatar.
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Grimmiers
730
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Posted - 2014.12.03 04:17:00 -
[32] - Quote
Vulpes Dolosus wrote:The problem is the lack of communication between the pilot and the passenger. If you spawn in a random blueberry's dropship, you have no idea if he's going to take you where you want to go or anything. I'd personally spawn on a link and run to where I know I'm needed than in a random's dropship.
That said, even when I'm in a squad people rarely spawn in me or even call for me to pick them up. I feel like the standard DS is the most underutilized thing in Dust currently (that has the most potential).
I was hoping the judge would get ccp to implement that pick up and drop request feature for transport pilots. First you would request a ride and once inside you'll choose a destination on the overview map with perhaps from a quick drop list for objectives |
Dauth Jenkins
Titans of Phoenix
569
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Posted - 2014.12.03 06:33:00 -
[33] - Quote
TYCHUS MAXWELL wrote:Henrietta Unknown wrote:Advising pilots to hover still and high above objectives to avoid AV and to facilitate accurate deployment.
If they're taking evasive maneuvers (which can be observed from the map), then don't spawn on the MCRU if you need to spawn on the objective.
I foresee effective use in FW. Ironically, I have more people spawn on my dropships when I fly around the map then when I literally spend half the match hovering in the stratosphere above objectives. I do this on Dom a lot placing myself on a side where paradroppers would have cover and nopeeeee.... The more spastic you fly the more people seem to spawn in your MCRU... I'm telling you this is why I made this thread all the logic flies out the window when it comes to how players interact with MCRUs. To recap: 1. But everyone will see where I am!!! Because you don't think the enemy team knows what uplinks/CRU/Objectives everyone keep coming out of... 2. But I can't see what's around me... how will I know it's safe? Yeah, because it's real safe knowing no one is standing 10 meters next to your uplink/CRU... 3. But The MCRU may be under fire it may be a suicide spawn! Again, no one ever booby traps/camps uplinks/CRUS right guys?? Right?!!! There's some weird stigma around MCRUs that just never goes away. It's like most players were molested by MCRUs in the battle academy or something.
ive been making alts and going into Battle academy matches with my MCRU equiped viper. it gives them a taste of how great the game can be.... right before they leave battle academy and get murdered by proto
-Sincerely
--The Dual Swarm Commando
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Ryme Intrinseca
Dead Man's Game RUST415
2159
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Posted - 2014.12.03 07:21:00 -
[34] - Quote
TYCHUS MAXWELL wrote:KING CHECKMATE wrote:TYCHUS MAXWELL wrote:Ryme Intrinseca wrote:1. The mcru vehicle could blow up the moment you spawn 2. For dropships, youre likely to have to inertia dampen your way out, which is suicidal 3. For ground vehicles, your location is made obvious to the enemy 4. Why would i trust a random blueberry with my safety when i cant even trust them not to shoot at the mcc? So I assume you don't use uplinks or CRUs then as those could be hot/suicidal as well? I see why people would fear MCRUs over red line spawning absolutely but uplinks and CRUs are also risky as well. Especially now that we have shared scans so that more than likely the enemy team knows where all your spawns are near the objectives. Uplinks and CRU's will have PASSIVE scan of 36db. You know where you are going to spawn... So you can see if there is a fatty with a hmg right next to you but all weapons but shotguns with scouts that can fool that db and hmgs can be well out of range of the PASSIVE scans, as you put it. In other words, no one really knows what the hell they are spawning into with uplinks and CRUs because PASSIVE scans don't extend very far. There is a very clear hierarchy of safety at present:
1. MCC/ground spawn - <1% risk of instadeath (conceivable you'll get sniped on some maps) 2. CRU - <5% risk of instadeath (scans but can still get camped by scouts) 3. Uplink - <10% risk of instadeath (no scans so can be camped by anything) 4. Ground MCRU - <15% risk of instadeath (the vehicle is big, obvious, and probably has redberries looking at it when you hop out; may also blow up on spawn) 5. Dropship MCRU - >15% risk of instadeath (>50% of the time you will have to inertia dampen your way out, which means you're dead if there are competent enemies within 50m; may also crash on spawn)
Generally I prefer a CRU spawn, an uplink that has blues near it, or as a last resort an uplink without blues near it. I would spawn at the MCC before I would spawn in a blueberry derpship, though I don't remember it ever coming to that (link shortages are rare nowadays). A green one on coms is a different matter, of course. |
Sylwester Dziewiecki
Interregnum.
451
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Posted - 2014.12.03 08:46:00 -
[35] - Quote
One more thing, when you spawn on DS the whole process of getting to the ground is paint full.
In moment when you 'get-out' you can not predict where you gone land, you may think that if you jump out above rooftops you should land on it but sometimes physics works against, because pilot make small move before you jumped out of DS.
Interia damp mechanic is too rigid, first of all instead of looking around while you falling you are force to look at one spot, and when you hit the ground you can not instantly fight, but everyone can easily kill you.
It would be cool to have option as pilot to drop MCRU somewhere like a bomb.. or module, and pick it up later.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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Lynn Beck
Delta Vanguard 6
2312
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Posted - 2014.12.03 11:06:00 -
[36] - Quote
My personal experience is every MCRU i hop in on either immediately rolls over a strip of Prox Mines or it crashes into a lightpole, resulting in me dying immediately upon loading in
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation'
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al nize mk2
No Skillz inc.
210
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Posted - 2014.12.03 11:09:00 -
[37] - Quote
TYCHUS MAXWELL wrote:I've been toying around with MCRUs again lately since they added WP to them and I've been amazed how adverse players seem to be towards either fielding or spawning in them. I've been toying with builds and think I've decided on Myrons for paratroopers and Methanas for quick land CRUs. Still trying to figure out the best configuration whether Madrugar or Gunnlogi for armored MCRUs although I'm leaning towards having both a mid range Gunnlogi with missiles or rail and a blaster Madrugar.
The paradropping lets you literally fly to all objectives on a map circling high in the sky to avoid most all AV and allows players to pick where they roughly want to land and yet I still don't get that many passengers. Not too mention you could load an entire squad into one and all drop on the same objective. It can't be any less safe then uplinks or CRUs given the amount of cloaking scouts these days so what gives?
The few times I've spawned in a mobile unit they've raced off into the redline or veered away from the action to such a degree that I pretty much instantly gave up on the idea. fixed points for me I'm afraid - unless it's a squadmate and I'm talking to them
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
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Raptor Princess
ALLOTEC INC
98
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Posted - 2014.12.03 12:42:00 -
[38] - Quote
I've never had a good experience of an mcru. I have either been blown up as I spawned in, there was no gun on the vehicle, so I deployed beside it and got instakilled by the redberries surrounding it, or I've been run over by the driver because it was a factional.
That's why my mum told me never to get in a car with strangers - it's generally suicidal. |
Finn Colman
Immortal Guides Learning Alliance
78
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Posted - 2014.12.03 15:59:00 -
[39] - Quote
Grimmiers wrote:Vulpes Dolosus wrote:The problem is the lack of communication between the pilot and the passenger. If you spawn in a random blueberry's dropship, you have no idea if he's going to take you where you want to go or anything. I'd personally spawn on a link and run to where I know I'm needed than in a random's dropship.
That said, even when I'm in a squad people rarely spawn in me or even call for me to pick them up. I feel like the standard DS is the most underutilized thing in Dust currently (that has the most potential). I was hoping the judge would get ccp to implement that pick up and drop request feature for transport pilots. First you would request a ride and once inside you'll choose a destination on the overview map with perhaps from a quick drop list for objectives I remember seeing Judge's video on that, if only they would implement it.
A shadow clad in duct tape, waiting for the moment to strike.
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TYCHUS MAXWELL
The Fun Police
648
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Posted - 2014.12.03 22:39:00 -
[40] - Quote
I think MCRUs may become more popular in 1.10 and I'll explain why. Roof top spawns are probably going to get wiped by small EMP strikes from squads constantly, so it may be more advantageous to have a dropship floating around near rooftops around an objective to give a faster boost up for re uplinking. Some Dom maps come to mind specifically for that... maybe my B-22 Myron will see some use after all . |
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Henrietta Unknown
Kirjuun Heiian
587
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Posted - 2014.12.03 23:29:00 -
[41] - Quote
And no one bothers to spawn when I'm hovering still over a contested objective's roof, with no immediate threats...
Public Announcement:
Tell players to terminate in order to access MCRU's.
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Finn Colman
Immortal Guides Learning Alliance
81
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Posted - 2014.12.03 23:30:00 -
[42] - Quote
I think people just hate transport pilots/drivers.
A shadow clad in duct tape, waiting for the moment to strike.
PSA: Tell players to terminate in order to access mCRUs.
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Sir Snugglz
Red Star. EoN.
928
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Posted - 2014.12.03 23:48:00 -
[43] - Quote
A militia uplink spawns you faster than MCRU. I can literally drop the uplink and pick the guys up, drop them off at point by the time you get your derpship full using the MCRU
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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Victor Moody Stahl
Amarr Templars Amarr Empire
190
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Posted - 2014.12.04 00:10:00 -
[44] - Quote
Henrietta Unknown wrote:And no one bothers to spawn when I'm hovering still over a contested objective's roof, with no immediate threats...
There's two parts to this problem:
1. Unless you bleed out, you can't see MCRUs as valid spawn locations. 2. Sometimes people will be hovering up in the proverbial stratosphere, where it's entirely possible that they cannot be seen on the overview map.
Now, from what it sounds like, the latter isn't actually the problem in this case; it sounds like you're hovering close above the objective, easily around, say, 50 meters up, or perhaps less.
So I would argue that it's actually the former issue- that unless your clone bleeds out, the MCRU is an invalid spawn location, and is thus not displayed.
Buff Logis | Nerf Scouts
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Nothing Certain
Bioshock Rejects
1339
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Posted - 2014.12.04 01:45:00 -
[45] - Quote
The problem is you don't know who is driving or where you will end up. I sometimes get kicked out in the middle of nowhere and then get run over.
Because, that's why.
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jane stalin
Ametat Security Amarr Empire
27
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Posted - 2014.12.04 02:26:00 -
[46] - Quote
I do have APEX suits so and a lot of curiosity So I see what happens when I spawn on a MCRU
If I actually objected to dying I would much prefer the typical drop uplink in high places, If you die it is mainly going to be your fault
I will try using some crappy LAVs now |
Thokk Nightshade
Montana Militia
713
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Posted - 2014.12.04 03:24:00 -
[47] - Quote
My dislike is from personal experience. Mostly, it is just straight up back luck. I have tried to spawn in on MCRU's twice recently. Both times, I spawned in and the vehicle was blown up before I had a chance to escape, resulting in a quick death and loss of a rather expensive fitting. I know this isn't really any worse than being spawn camped, but it just annoyed me that I had a 100% death ratio spawning in on them.
Thokk Kill. Thokk Crush. Thokk Smash.
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TYCHUS MAXWELL
The Fun Police
651
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Posted - 2014.12.04 03:46:00 -
[48] - Quote
Thokk Nightshade wrote:My dislike is from personal experience. Mostly, it is just straight up back luck. I have tried to spawn in on MCRU's twice recently. Both times, I spawned in and the vehicle was blown up before I had a chance to escape, resulting in a quick death and loss of a rather expensive fitting. I know this isn't really any worse than being spawn camped, but it just annoyed me that I had a 100% death ratio spawning in on them.
That's what I figure it is too. Sounds like most people try a couple of times and then give up on em. I figure people don't do this with uplinks and CRUs because people are willing to risk death over having to spawn in their red line over and over. The fact that MCRUs are rare means players use them less often and feel like they are risking more when in reality whatever risk they carry is shared by other burn zone spawns.
Probably also helps though that you are invincible at times when first spawning on an uplink/CRU although I've never figured out how this works exactly, as sometimes I die outright when I spawn anyways on an uplink/CRU and I know I've killed people who just became visible at a CRU/uplink while other times I can't do damage to them for 3 seconds while they start laying the hurt on me. |
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