Sylwester Dziewiecki
Interregnum.
451
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Posted - 2014.12.02 23:27:00 -
[1] - Quote
TYCHUS MAXWELL wrote:I've been toying around with MCRUs again lately since they added WP to them and I've been amazed how adverse players seem to be towards either fielding or spawning in them. I've been toying with builds and think I've decided on Myrons for paratroopers and Methanas for quick land CRUs. Still trying to figure out the best configuration whether Madrugar or Gunnlogi for armored MCRUs although I'm leaning towards having both a mid range Gunnlogi with missiles or rail and a blaster Madrugar.
The paradropping lets you literally fly to all objectives on a map circling high in the sky to avoid most all AV and allows players to pick where they roughly want to land and yet I still don't get that many passengers. Not too mention you could load an entire squad into one and all drop on the same objective. It can't be any less safe then uplinks or CRUs given the amount of cloaking scouts these days so what gives? Well, from my observation problem is lying in awareness of both sides.
1) Plot do not know when someone initiate spawn on his vehicle, what lead us to two options: a) he can get out of it and then spawning countdown will be canceled. b) he can be retrieving to redline for resupply or avoiding AV, with makes spawning on his vehicles pointless at the time.
2) If you are trying to spawn on vehicles, you have very low awareness on actions around vehicles: a) you can spawn on vehicles that life cycles is at the end, and all you have left is to enjoy your 1-2 seconds before shutdown. b) you have no idea where you gone end-up, at the middle of hot-zone, or maybe somewhere over enemy redline, there is no warranty that pilot will take you were you wanted to be before spawn.
Two and a half things would fix it: mic-chat across vehicles so you can talk with pilot, and Active MCRU so pilot can activate it when ever he think is safe(he should get iconic notification informing him that someone is initiate spawn, and he should be able to see countdown).
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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Sylwester Dziewiecki
Interregnum.
451
|
Posted - 2014.12.03 08:46:00 -
[2] - Quote
One more thing, when you spawn on DS the whole process of getting to the ground is paint full.
In moment when you 'get-out' you can not predict where you gone land, you may think that if you jump out above rooftops you should land on it but sometimes physics works against, because pilot make small move before you jumped out of DS.
Interia damp mechanic is too rigid, first of all instead of looking around while you falling you are force to look at one spot, and when you hit the ground you can not instantly fight, but everyone can easily kill you.
It would be cool to have option as pilot to drop MCRU somewhere like a bomb.. or module, and pick it up later.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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