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TYCHUS MAXWELL
The Fun Police
629
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Posted - 2014.12.02 20:56:00 -
[1] - Quote
I've been toying around with MCRUs again lately since they added WP to them and I've been amazed how adverse players seem to be towards either fielding or spawning in them. I've been toying with builds and think I've decided on Myrons for paratroopers and Methanas for quick land CRUs. Still trying to figure out the best configuration whether Madrugar or Gunnlogi although I'm leaning towards having both a mid range Gunnlogi with missiles or rail and a blaster Madrugar.
The paradropping lets you literally fly to all objectives on a map circling high in the sky to avoid most all AV and allows players to pick where they roughly want to land and yet I still don't get that many passengers. Not too mention you could load an entire squad into one and all drop on the same objective. It can't be any less safe then uplinks or CRUs given the amount of cloaking scouts these days so what gives? |
TYCHUS MAXWELL
The Fun Police
629
|
Posted - 2014.12.02 21:06:00 -
[2] - Quote
Vulpes Dolosus wrote:The problem is the lack of communication between the pilot and the passenger. If you spawn in a random blueberry's dropship, you have no idea if he's going to take you where you want to go or anything. I'd personally spawn on a link and run to where I know I'm needed than in a random's dropship.
That said, even when I'm in a squad people rarely spawn in me or even call for me to pick them up. I feel like the standard DS is the most underutilized thing in Dust currently (that has the most potential).
That's why I just circle the entire map rushing to each objective. Admittedly I started to get a lot more passengers doing that so it may not be as much of an issue. The one that baffles me is when I have LAVs in Domination circling or parked behind objects next to the objective and still I'll see players spawn on uplinks in the middle of a field where they just get killed when spawning in. I still swear players seem more apt to spawn on uplinks that are being camped then MCRUs that are in the clear. |
TYCHUS MAXWELL
The Fun Police
629
|
Posted - 2014.12.02 21:32:00 -
[3] - Quote
Crimson ShieId wrote:I think it might be partially because that spawn point vanishes as soon as the driver gets out. No one wants to wait 9.99 seconds to spawn in, only to watch the point disappear from the map, leaving them to find another spawn point. Not to mention the fact that when you spawn in on a dropship and drop into the map, you're vulnerable after activating the inertia dampeners.
I can say from what I've seen that spawning mid air is rarely an issue especially since I took the guns off my flying MCRUs to keep people from just hanging out on the guns shooting at nothing, although it does remove two potential slots. As to the 9.99 second thing the same can be said of uplinks that either get re-positioned or destroyed and likewise of CRUs and objectives that get capped so personally I think that should be a moot point. |
TYCHUS MAXWELL
The Fun Police
629
|
Posted - 2014.12.02 21:37:00 -
[4] - Quote
True Adamance wrote:TYCHUS MAXWELL wrote:I've been toying around with MCRUs again lately since they added WP to them and I've been amazed how adverse players seem to be towards either fielding or spawning in them. I've been toying with builds and think I've decided on Myrons for paratroopers and Methanas for quick land CRUs. Still trying to figure out the best configuration whether Madrugar or Gunnlogi for armored MCRUs although I'm leaning towards having both a mid range Gunnlogi with missiles or rail and a blaster Madrugar.
The paradropping lets you literally fly to all objectives on a map circling high in the sky to avoid most all AV and allows players to pick where they roughly want to land and yet I still don't get that many passengers. Not too mention you could load an entire squad into one and all drop on the same objective. It can't be any less safe then uplinks or CRUs given the amount of cloaking scouts these days so what gives? On a Shield HAV I would never consider it since it reduces my Primary Tank........though if I was doing something thematically like rolling a black ops/sunderer style vehicle yeah it could work....... issue with my HAV is I like small turrets for my squad and what MCRU idiots think I am doing is recruiting gunners. Nope.....not you who spawned into my vehicle ass hole hat 20GJ is for Aero over there, or Thal, or Ceej.
I'm not a true tanker lol so I don't mind losing a high slot as I can reallocate the PG/CPU to a low slot. I probably will have one front blaster on my gunnlogi rail and one front rail on my blaster maddie but I probably won't have any guns on the missile tank. The MCRU on tanks is mostly useful for maps where I shift my tanks slightly diagonal and approach the domination objective for maximum cover to nearby infantry. I generally have been experimenting with a high orbit dropship and MCRU tank when in a domination map and a low orbit dropship that circles all objectives or a LAV that follows the skirmish battle line. |
TYCHUS MAXWELL
The Fun Police
629
|
Posted - 2014.12.02 22:08:00 -
[5] - Quote
Ryme Intrinseca wrote:1. The mcru vehicle could blow up the moment you spawn 2. For dropships, youre likely to have to inertia dampen your way out, which is suicidal 3. For ground vehicles, your location is made obvious to the enemy 4. Why would i trust a random blueberry with my safety when i cant even trust them not to shoot at the mcc?
So I assume you don't use uplinks or CRUs then as those could be hot/suicidal as well? I see why people would fear MCRUs over red line spawning absolutely but uplinks and CRUs are also risky as well. Especially now that we have shared scans so that more than likely the enemy team knows where all your spawns are near the objectives. |
TYCHUS MAXWELL
The Fun Police
630
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Posted - 2014.12.02 22:09:00 -
[6] - Quote
CharacterNameWasTaken wrote:You need to terminatd your clone for the mcru to appear on your map most ppl dont terminate their clone befpfe spawning.
I didn't know that lol... I always terminate my clone unless I see a needle that is at least 20 meters from where I died. |
TYCHUS MAXWELL
The Fun Police
630
|
Posted - 2014.12.02 22:11:00 -
[7] - Quote
Maybe if CCP let me decal my vehicles then I could tantalize passengers with a "Free Candy" decal. |
TYCHUS MAXWELL
The Fun Police
631
|
Posted - 2014.12.02 22:24:00 -
[8] - Quote
True Adamance wrote:TYCHUS MAXWELL wrote:True Adamance wrote:TYCHUS MAXWELL wrote:I've been toying around with MCRUs again lately since they added WP to them and I've been amazed how adverse players seem to be towards either fielding or spawning in them. I've been toying with builds and think I've decided on Myrons for paratroopers and Methanas for quick land CRUs. Still trying to figure out the best configuration whether Madrugar or Gunnlogi for armored MCRUs although I'm leaning towards having both a mid range Gunnlogi with missiles or rail and a blaster Madrugar.
The paradropping lets you literally fly to all objectives on a map circling high in the sky to avoid most all AV and allows players to pick where they roughly want to land and yet I still don't get that many passengers. Not too mention you could load an entire squad into one and all drop on the same objective. It can't be any less safe then uplinks or CRUs given the amount of cloaking scouts these days so what gives? On a Shield HAV I would never consider it since it reduces my Primary Tank........though if I was doing something thematically like rolling a black ops/sunderer style vehicle yeah it could work....... issue with my HAV is I like small turrets for my squad and what MCRU idiots think I am doing is recruiting gunners. Nope.....not you who spawned into my vehicle ass hole hat 20GJ is for Aero over there, or Thal, or Ceej. I'm not a true tanker lol (Bare minimum invested into vehicles to get standard levels) so I don't mind losing a high slot as I can reallocate the PG/CPU to a low slot (I only use basic/militia slots.) I probably will have one front blaster on my gunnlogi rail and one front rail on my blaster maddie but I probably won't have any guns on the missile tank. The MCRU on tanks is mostly useful for maps where I shift my tanks slightly diagonal and approach the domination objective for maximum cover to nearby infantry. I generally have been experimenting with a high orbit dropship and MCRU tank when in a domination map and a low orbit dropship that circles all objectives or a LAV that follows the skirmish battle line. The only issue you have with that is your blue dots...won't identify or understand what you are doing and will run off willy nilly to have their guts smeared across the ground. One of the most enjoyable and memorable moments of my time as a tanker was when a couple of corpies got pinned down attacking an objective and couldn't take it. They couldn't run either as the site was crawling with reds in great spots. I basically got to roll up under fire from a turret and a swarm launcher and slowly, punching all of my modules and praying to Amarrian God, roll out screening them from enemy fire.
This game needs more moments like that in general. I used to think not having pub stompers around so much as so many quit would be a good thing but now... I don't understand what battle academy these blueberries went too but I shudder to think what's going on there. You must get huge points for not blowing yourself up with your own grenade in the battle academy these days... It's just painful how many matches I just get utterly screwed in because I do the typical thing of advancing to the objective/s and then suddenly realize my entire team is still in our red line. That's about 2 out of 3 games now. Not even getting proto stomped just getting owned by 16 MLT/STD suits all around me while my team picks its nose wandering around the map everywhere but the objective/s. I understand some are afk but a lot of them are just wondering around the map shooting at reds in the most pointless places. |
TYCHUS MAXWELL
The Fun Police
635
|
Posted - 2014.12.02 23:32:00 -
[9] - Quote
Sylwester Dziewiecki wrote:TYCHUS MAXWELL wrote:I've been toying around with MCRUs again lately since they added WP to them and I've been amazed how adverse players seem to be towards either fielding or spawning in them. I've been toying with builds and think I've decided on Myrons for paratroopers and Methanas for quick land CRUs. Still trying to figure out the best configuration whether Madrugar or Gunnlogi for armored MCRUs although I'm leaning towards having both a mid range Gunnlogi with missiles or rail and a blaster Madrugar.
The paradropping lets you literally fly to all objectives on a map circling high in the sky to avoid most all AV and allows players to pick where they roughly want to land and yet I still don't get that many passengers. Not too mention you could load an entire squad into one and all drop on the same objective. It can't be any less safe then uplinks or CRUs given the amount of cloaking scouts these days so what gives? Well, from my observation problem is lying in awareness of both sides. 1) Plot do not know when someone initiate spawn on his vehicle, what lead us to two options: a) he can get out of it and then spawning countdown will be canceled. b) he can be retrieving to redline for resupply or avoiding AV, with makes spawning on his vehicles pointless at the time. 2) If you are trying to spawn on vehicles, you have very low awareness on actions around vehicles: a) you can spawn on vehicles that life cycles is at the end, and all you have left is to enjoy your 1-2 seconds before shutdown. b) you have no idea where you gone end-up, at the middle of hot-zone, or maybe somewhere over enemy redline, there is no warranty that pilot will take you were you wanted to be before spawn. Two and a half things would fix it: mic-chat across vehicles so you can talk with pilot, and Active MCRU so pilot can activate it when ever he think is safe(he should get iconic notification informing him that someone is initiate spawn, and he should be able to see countdown).
The mic thing eh but being able to activate my MCRU at will would be nice. Like an active module but with an on off design instead of cooldown based. |
TYCHUS MAXWELL
The Fun Police
635
|
Posted - 2014.12.02 23:34:00 -
[10] - Quote
KING CHECKMATE wrote:TYCHUS MAXWELL wrote:Ryme Intrinseca wrote:1. The mcru vehicle could blow up the moment you spawn 2. For dropships, youre likely to have to inertia dampen your way out, which is suicidal 3. For ground vehicles, your location is made obvious to the enemy 4. Why would i trust a random blueberry with my safety when i cant even trust them not to shoot at the mcc? So I assume you don't use uplinks or CRUs then as those could be hot/suicidal as well? I see why people would fear MCRUs over red line spawning absolutely but uplinks and CRUs are also risky as well. Especially now that we have shared scans so that more than likely the enemy team knows where all your spawns are near the objectives. Uplinks and CRU's will have PASSIVE scan of 36db. You know where you are going to spawn...
So you can see if there is a fatty with a hmg right next to you but all weapons but shotguns with scouts that can fool that db and hmgs can be well out of range of the PASSIVE scans, as you put it. |
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TYCHUS MAXWELL
The Fun Police
635
|
Posted - 2014.12.02 23:37:00 -
[11] - Quote
Atiim wrote:People don't fear MCRUs, it's just that there are two issues stopping (or discouraging) their use:
First, there is a glitch which prevents the spawn beacon on MCRUs from appearing until your clone is terminated. While this can be circumvented by terminating your clone, not many know that there is an MCRU on the friendly DS so they choose the most convent Drop Uplink.
The second, is the fact that their spawns are always 10s. Given how the best Uplink can be from anywhere between 3-5s most wouldn't bother using the MCRU as they need to spawn ASAP if they want to help hold/push an objective.
That only really comes up with proto uplinks with an amarr logi that hasn't died yet lol. I guess on the whole clone termination thing I'm just so used to immediately selecting and canceling a spawn to keep people from WP boosting my poor corpse. |
TYCHUS MAXWELL
The Fun Police
637
|
Posted - 2014.12.03 02:54:00 -
[12] - Quote
Henrietta Unknown wrote:Advising pilots to hover still and high above objectives to avoid AV and to facilitate accurate deployment.
If they're taking evasive maneuvers (which can be observed from the map), then don't spawn on the MCRU if you need to spawn on the objective.
I foresee effective use in FW.
Ironically, I have more people spawn on my dropships when I fly around the map then when I literally spend half the match hovering in the stratosphere above objectives. I do this on Dom a lot placing myself on a side where paradroppers would have cover and nopeeeee....
The more spastic you fly the more people seem to spawn in your MCRU... I'm telling you this is why I made this thread all the logic flies out the window when it comes to how players interact with MCRUs. To recap:
1. But everyone will see where I am!!! Because you don't think the enemy team knows what uplinks/CRU/Objectives everyone keep coming out of...
2. But I can't see what's around me... how will I know its safe? Yeah, because its real safe knowing no one is standing 10 meters next to your uplink/CRU...
3. But The MCRU may be under fire it may be a suicide spawn! Again, no one ever booby traps/camps uplinks/CRUS right guys?? Right?!!!
There's some weird stigma around MCRUs that just never goes away. Its like most players were molested by MCRUs in the battle academy or something. |
TYCHUS MAXWELL
The Fun Police
637
|
Posted - 2014.12.03 03:04:00 -
[13] - Quote
TEBOW BAGGINS wrote:because most people are flying trash they probably dont want to spawn into a burning ship
That literally goes back to the Shotgun/ACR/Insert gun waiting for you as you spawn at an uplink/CRU argument. Getting spawn killed happens all the time... again its a strange phenomenon that people irrationally fear MCRUs more when considering they have the greater likelihood of maneuvering you away from that (I haven't heard of a lot of players spawn camping the Madrugar with a god damn Blaster turret for example.) |
TYCHUS MAXWELL
The Fun Police
637
|
Posted - 2014.12.03 03:14:00 -
[14] - Quote
True Adamance wrote:On a more fundamental psychological level I imagine its because it requires AVer to reduce their potential efficiency and rely on Infantry....... the very same people who literally show vehicle users a great amount of disdain and disregard......
I think you mean a Ver in that case? AV being Anti-vehicle while a vehicle may actually be AI or AV depending on the slayer role they desire. I could see that as to why people don't field them so much... but infantry using vehicles? It's just weird to me. I'll have guys clambering to get into my dropship on the initial take off and then I'll see my team spawning at the red line again when things don't go so well. You know because when you're getting red-lined the last place the enemy will look for you is your red line... It just logically makes no real sense to me. People don't seem to think clearly when a Blue icon other than what they were traditionally conditioned for is on the map. That's what I figure at least... MCRUs have been so rare as in the past they gave no tangible benefit to the pilot... that no one is used to them existing so they simply just don't even bother with them. New things scare people. Look at Ion pistols... those things are pretty nice now for spam pistols but no one uses them because they still see the old design and instead use the scrambler pistol instead for those rare head shots or bolt pistol for dat range (Not going to lie bolt pistol is awesome but the scrambler pistol is such a wing and a prayer weapon... at least the ion pistol has the dps of the pistols.) |
TYCHUS MAXWELL
The Fun Police
648
|
Posted - 2014.12.03 22:39:00 -
[15] - Quote
I think MCRUs may become more popular in 1.10 and I'll explain why. Roof top spawns are probably going to get wiped by small EMP strikes from squads constantly, so it may be more advantageous to have a dropship floating around near rooftops around an objective to give a faster boost up for re uplinking. Some Dom maps come to mind specifically for that... maybe my B-22 Myron will see some use after all . |
TYCHUS MAXWELL
The Fun Police
651
|
Posted - 2014.12.04 03:46:00 -
[16] - Quote
Thokk Nightshade wrote:My dislike is from personal experience. Mostly, it is just straight up back luck. I have tried to spawn in on MCRU's twice recently. Both times, I spawned in and the vehicle was blown up before I had a chance to escape, resulting in a quick death and loss of a rather expensive fitting. I know this isn't really any worse than being spawn camped, but it just annoyed me that I had a 100% death ratio spawning in on them.
That's what I figure it is too. Sounds like most people try a couple of times and then give up on em. I figure people don't do this with uplinks and CRUs because people are willing to risk death over having to spawn in their red line over and over. The fact that MCRUs are rare means players use them less often and feel like they are risking more when in reality whatever risk they carry is shared by other burn zone spawns.
Probably also helps though that you are invincible at times when first spawning on an uplink/CRU although I've never figured out how this works exactly, as sometimes I die outright when I spawn anyways on an uplink/CRU and I know I've killed people who just became visible at a CRU/uplink while other times I can't do damage to them for 3 seconds while they start laying the hurt on me. |
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