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Summa Militum
Hidd3n Dragon
80
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Posted - 2014.12.01 18:12:00 -
[1] - Quote
I recently decided to give Factional Warfare a shot and I have mixed feelings about it.
I have played a total of 3 matches and out of those I have only won one match.
To me it seems that Skirmish Matches might be too much for a lot of people to handle. For example the first match I played I got destroyed (3 kills and 6 deaths) and still came in second place. The combined kills on that match for 1st, 2nd, and 3rd place was 11 and the combined kills for the remaining 12 members on my team was 3.
What are some good strategies for handling Factional Contracts? I am thinking of just picking an objective to hack and simply do what I can to hold it for the length of the match. I found that if I try to hack multiple objectives the enemy will just follow behind rehacking everything that I hack.
Also, I am only playing Galente Factional Contracts if that matters to any of you in terms of strategy. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
3674
|
Posted - 2014.12.01 18:13:00 -
[2] - Quote
FIrst Question: Are you running in a full squad?
Hotfix Delta Sentinel eHP Calcs
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I-Shayz-I
I----------I
5205
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Posted - 2014.12.01 18:17:00 -
[3] - Quote
There are major chat channels that you can join for each of the race if you want to get a squad going, or even a queue sync if you're lucky.
The Gallente one is "Lucent Echelon"
Or just join/create a public squad in squad finder and name it "Gallente FW".
7162 wp with a Repair Tool!
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shaman oga
T.H.I.R.D R.O.C.K
3345
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Posted - 2014.12.01 18:18:00 -
[4] - Quote
There is no strategy, find a 6 man squad, try to q-sync with another full squad. Load your app iHopes:
In order of importance 1) Hope to find enemies of your server region 2) Hope to find another squad on your side. 3) Hope to find a match within 10 minutes.
Situational awareness also known as passive scan.
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Sir Snugglz
Red Star. EoN.
917
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Posted - 2014.12.01 18:18:00 -
[5] - Quote
Second Question: Are you running with more than 1 squad (Q-syncing)?
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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Summa Militum
Hidd3n Dragon
80
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Posted - 2014.12.01 18:27:00 -
[6] - Quote
Pokey Dravon wrote:FIrst Question: Are you running in a full squad?
No. I do not run squads and I have no intention on running with a squad. I simply pay attention to my teammates around me and I work with that. I feel that if you have to run with a squad to win than your situational awareness is ****** and you have forgotten that this is a "team-oriented" game and not a "squad-oriented" game.
Side Note: I am very stubborn when it comes down to running with squads but my attitude towards it might change; I have become more open to it over this past month. If it does change how can I ensure that the squad I join will only be playing Factional Contracts and will only play on the side of the Gallente? |
Summa Militum
Hidd3n Dragon
80
|
Posted - 2014.12.01 18:33:00 -
[7] - Quote
So as of now it seems running with a squad is the only way to go. This saddens me.
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Ripley Riley
Incorruptibles
5192
|
Posted - 2014.12.01 18:37:00 -
[8] - Quote
Summa Militum wrote:No. I do not run squads and I have no intention on running with a squad. I simply pay attention to my teammates around me and I work with that. I feel that if you have to run with a squad to win than your situational awareness is ****** and you have forgotten that this is a "team-oriented" game and not a "squad-oriented" game. Actually homie, this game is squad-centric... http://dust514.com/game/faq/
Link above wrote:Combat in DUST 514 is tactical and squad-based
If you don't squad you are a waste of a teammate. Please get out of FW now before you cause any more losses.
Summa Militum wrote:If it does change how can I ensure that the squad I join will only be playing Factional Contracts and will only play on the side of the Gallente? Find one of the channels for your faction of choice. Gallente is not my thing so I'll let someone else give you their channels.
My advice to you, playa...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15279
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Posted - 2014.12.01 18:42:00 -
[9] - Quote
Summa Militum wrote:I recently decided to give Factional Warfare a shot and I have mixed feelings about it.
I have played a total of 3 matches and out of those I have only won one match.
To me it seems that Skirmish Matches might be too much for a lot of people to handle. For example the first match I played I got destroyed (3 kills and 6 deaths) and still came in second place. The combined kills on that match for 1st, 2nd, and 3rd place was 11 and the combined kills for the remaining 12 members on my team was 3.
What are some good strategies for handling Factional Contracts? I am thinking of just picking an objective to hack and simply do what I can to hold it for the length of the match. I found that if I try to hack multiple objectives the enemy will just follow behind rehacking everything that I hack.
Also, I am only playing Galente Factional Contracts if that matters to any of you in terms of strategy.
Pfff you don't need it in Gallente FW.
The sheer number of Q-Syncing Farmers running in whole corp groups not to mention Lucent Echenlon's success at uniting the remaining loyalists means you should be sweeping these matches easily.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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Arkena Wyrnspire
Fatal Absolution
19713
|
Posted - 2014.12.01 18:46:00 -
[10] - Quote
True Adamance wrote:
Lucent Echenlon's success at uniting the remaining loyalists
Why is it that nobody can spell this correctly apart from me?
The Federation is not a defined region of space, of planets, of mountains, rivers, or woods. It is a vision.
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Summa Militum
Hidd3n Dragon
80
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Posted - 2014.12.01 18:47:00 -
[11] - Quote
Ripley Riley wrote:Summa Militum wrote:No. I do not run squads and I have no intention on running with a squad. I simply pay attention to my teammates around me and I work with that. I feel that if you have to run with a squad to win than your situational awareness is ****** and you have forgotten that this is a "team-oriented" game and not a "squad-oriented" game. Actually homie, this game is squad-centric... http://dust514.com/game/faq/Link above wrote:Combat in DUST 514 is tactical and squad-based If you don't squad you are a waste of a teammate. Please get out of FW now before you cause any more losses. Summa Militum wrote:If it does change how can I ensure that the squad I join will only be playing Factional Contracts and will only play on the side of the Gallente? Find one of the channels for your faction of choice. Gallente is not my thing so I'll let someone else give you their channels.
How am I causing the team to lose? I hack a bunch of objectives, I kill a bunch of enemies, and I assist my teammates in taking enemies down that they are engaging. I know I have only played 3 Factional Warfare Contracts so that is not really enough matches to determine if I am a benefit or a hindrance but in those 3 matches I am placing in the top spots on the leaderboard whereas 75% of my other teammates are accomplishing nothing and finishing the match with a **** KDR and an embarrassingly low amount of WP.
Are solo players expected to make up for the shortcomings of everyone else?
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Ghosts Chance
Inf4m0us
2350
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Posted - 2014.12.01 18:49:00 -
[12] - Quote
first find 16 people... better yet find more than that since your going ot need to pick and choose based on SP
you need - a commander, a side role mostly, must be able to predict battle flow and is responcable for calling out what objectives to push, where squads should spawn, and what is the priority at any givin moment. this is make or break. - dropship pilot with either amaar or minmatar logi suit with complex hacking modules in every low (uplinks manditory the rest is just nice - 2 tankers with flexability as far as turrets and both gunnlogi/madrugar
thats your command squad.
squad 1
- 2-3 heavys (amaar) -2 minmatar logis (uplink, nano, rep, needle) - 1-2 scouts either amaar (anti scout role), gallente (anti logi role) (uplinks a must)
squad 2
2-3 scouts caldari and gallente preefered uplinks a must 1 gallente logi the rest fill as per preferance
command squad does the primary communication as you have the FC and your dropship with the greatest innsight into the battle, the tankers need to communicate well with the fc and the dropship to counter other dropships and tanks, EVERYONE ELSE fills the needs of these 4 people.
squad 1 is a defencive squad, specilised in holding a point, used for entrenched defence or used in a switch to prolong a failing objective to buy time to use squad 2 in taking a different one. you need to be proactive in telling these guys what their primary objective is and if nessesary they ALL need to suicide for a hot swap on a freesh uplink on a newly ninjad base.
squad two is your attack squad, used in harrasement int hee event that you hold a winning number of objectives and used to capture new objectives when you need them. stealthy quick and very anti-scout it needs to be able to get in, kill off enamy uplinks, and place their own in a very short amount of time, used to create a position in wich squad 1 can inhabit.
squad one is also built so that you can split it into 2 squads to defend two closer together objectives, BUT only if they are still in range enough to suppport each other.
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3674
|
Posted - 2014.12.01 18:51:00 -
[13] - Quote
Summa Militum wrote:Pokey Dravon wrote:FIrst Question: Are you running in a full squad? No. I do not run squads and I have no intention on running with a squad. I simply pay attention to my teammates around me and I work with that. I feel that if you have to run with a squad to win than your situational awareness is ****** and you have forgotten that this is a "team-oriented" game and not a "squad-oriented" game. Side Note: I am very stubborn when it comes down to running with squads but my attitude towards it might change; I have become more open to it over this past month. If it does change how can I ensure that the squad I join will only be playing Factional Contracts and will only play on the side of the Gallente?
Well ok, but the other side is likely actively communicating with each other in a full squad. No amount of solo situational awareness is going to trump active communication between 6+ people working together with a coordinated plan. I mean take a team of 16 solo players and stick them in a PC match against an organized team in squads actively communicating, and see how long it takes before they're redlined.
So...if you want to be stubborn and not join a squad, sure, go for it. Just be aware that you are choosing to put yourself at a disadvantage and expect to struggle because of it.
Hotfix Delta Sentinel eHP Calcs
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robin williams' ghost
Damaged Beyond Repair
138
|
Posted - 2014.12.01 18:55:00 -
[14] - Quote
Summa Militum wrote:Pokey Dravon wrote:FIrst Question: Are you running in a full squad? No. I do not run squads and I have no intention on running with a squad. I simply pay attention to my teammates around me and I work with that. I feel that if you have to run with a squad to win than your situational awareness is ****** and you have forgotten that this is a "team-oriented" game and not a "squad-oriented" game. Side Note: I am very stubborn when it comes down to running with squads but my attitude towards it might change; I have become more open to it over this past month. If it does change how can I ensure that the squad I join will only be playing Factional Contracts and will only play on the side of the Gallente? For you I would suggest c.o.d. |
Ripley Riley
Incorruptibles
5192
|
Posted - 2014.12.01 18:56:00 -
[15] - Quote
Summa Militum wrote:How am I causing the team to lose? By not being on comms to coordinate. Following around semi-sentient blueberries may earn you WP's, but it will not earn you victory. Squads can call down warbarge strikes if an Eve pilot is in orbit. Eve pilots will only fulfill orbital requests if you can get organized. Getting organized doesn't happen when you are soloing.
If the squad leader puts squad orders up, as he should, then you will also earn more WP's in a squad than you would solo.
Summa Militum wrote:Are solo players expected to make up for the shortcomings of everyone else? The premise of this question is stupid. The only thing expected of solo players is to get into a squad as soon as humanly possible
My advice to you, playa...
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sir RAVEN WING
Horizons' Edge Proficiency V.
1082
|
Posted - 2014.12.01 18:58:00 -
[16] - Quote
Summa Militum wrote:I recently decided to give Factional Warfare a shot and I have mixed feelings about it.
I have played a total of 3 matches and out of those I have only won one match.
To me it seems that Skirmish Matches might be too much for a lot of people to handle. For example the first match I played I got destroyed (3 kills and 6 deaths) and still came in second place. The combined kills on that match for 1st, 2nd, and 3rd place was 11 and the combined kills for the remaining 12 members on my team was 3.
What are some good strategies for handling Factional Contracts? I am thinking of just picking an objective to hack and simply do what I can to hold it for the length of the match. I found that if I try to hack multiple objectives the enemy will just follow behind rehacking everything that I hack.
Also, I am only playing Galente Factional Contracts if that matters to any of you in terms of strategy. I salute you for speaking truth! Most of the time we hear "I don't even need to try in GFW" you need help with it... 07 Now, my enemy, I will tell you the answer to it. Sit in the MCC for 100 games, get Serpent scout, be most OP thing in FW. (No really, me ADV ACR burn into you guys very fast.) It is possible you were going up against a Qsync (Probably Kirjuun Heiian if it was a Qsync)
Okay so Qsyncing is the best way, I haven't Qsynced with Gallente before so I might try that (I know they will ban me shortly after, but f*ck it, I need to see what each Qsync is like before I go back and fight for Caldari)
Find a squad, stick with them or stick to an objective, it helps a lot in games.
See you on the field! 0/
RPG!. The Ultimate Forum Passing-Time MetaGame!
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Middas Betancore
Fatal Absolution
231
|
Posted - 2014.12.01 19:10:00 -
[17] - Quote
If you want to play solo in FW Not sure what gear u run but here's some general things id think would be helpful from a solo player
Deployable equipment logi- uplinks and mines are a good one, active scanners will help your whole team
A tank or ADS pilot - If your team is being harrassed by enemy armour, fight them, or just try and assist with pushes suppressing infantry
If you want to try and hold a point there's the fairly obvious scout/sentinel fits
Commandos with rifle/av weapon are always a good force multiplyer, can lurk on/between points or cover other heavy frames as you move roughly the same speed, but you have a greater range and versatility
In heavy close combat battles triage logis are pretty critical-you're saving people Dropsuits, you help sustain offence and defense, also drawn out FW battles are usually decided by clone depletion so reviving as much as possible is key Bonus points for running Ewar fit triage logis
Some ideas, hope it helps
"Deploy the gas, we'll burn what's left"- Redacted
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VikingKong iBUN
T.H.I.R.D R.O.C.K
265
|
Posted - 2014.12.01 19:18:00 -
[18] - Quote
Summa Militum wrote:Are solo players expected to make up for the shortcomings of everyone else? It's the other way round most of the time. Usually it's the players in squads making up for the shortcomings of the solo blueberries.
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Middas Betancore
Fatal Absolution
231
|
Posted - 2014.12.01 19:20:00 -
[19] - Quote
A further note on FW solo tactics
If you see/recognise a squad or two on your team screen, it's likely they will be engaging the main bulk of the enemy force This may result in the enemy becoming over committed in certain areas
Use these opportunities to skirt the edges of enemy formations destroying uplinks to cut off re-enforcements and pick off any enemies that are vulnerable
Take an LAV with an active scanner and make runs on outlying objectives that may be vulnerable to a hack fit scout/logi
"Deploy the gas, we'll burn what's left"- Redacted
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15280
|
Posted - 2014.12.01 19:42:00 -
[20] - Quote
Arkena Wyrnspire wrote:True Adamance wrote:
Lucent Echenlon's success at uniting the remaining loyalists
Why is it that nobody can spell this correctly apart from me?
Sorry tapped that out on my phone on the way out the door.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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Dreis Shadowweaver
T.H.I.R.D R.O.C.K
786
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Posted - 2014.12.01 19:48:00 -
[21] - Quote
Ripley Riley wrote:Summa Militum wrote:No. I do not run squads and I have no intention on running with a squad. I simply pay attention to my teammates around me and I work with that. I feel that if you have to run with a squad to win than your situational awareness is ****** and you have forgotten that this is a "team-oriented" game and not a "squad-oriented" game. Actually homie, this game is squad-centric... http://dust514.com/game/faq/Link above wrote:Combat in DUST 514 is tactical and squad-based If you don't squad you are a waste of a teammate. Please get out of FW now before you cause any more losses. Summa Militum wrote:If it does change how can I ensure that the squad I join will only be playing Factional Contracts and will only play on the side of the Gallente? Find one of the channels for your faction of choice. Gallente is not my thing so I'll let someone else give you their channels. R3KT.
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
Dreis - pronounced like 'maize'
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15280
|
Posted - 2014.12.01 19:53:00 -
[22] - Quote
Ghosts Chance wrote:first find 16 people... better yet find more than that since your going ot need to pick and choose based on SP
you need - a commander, a side role mostly, must be able to predict battle flow and is responcable for calling out what objectives to push, where squads should spawn, and what is the priority at any givin moment. this is make or break. - dropship pilot with either amaar or minmatar logi suit with complex hacking modules in every low (uplinks manditory the rest is just nice - 2 tankers with flexability as far as turrets and both gunnlogi/madrugar
thats your command squad.
squad 1
- 2-3 heavys (amaar) -2 minmatar logis (uplink, nano, rep, needle) - 1-2 scouts either amaar (anti scout role), gallente (anti logi role) (uplinks a must)
squad 2
2-3 scouts caldari and gallente preefered uplinks a must 1 gallente logi the rest fill as per preferance
command squad does the primary communication as you have the FC and your dropship with the greatest innsight into the battle, the tankers need to communicate well with the fc and the dropship to counter other dropships and tanks, EVERYONE ELSE fills the needs of these 4 people.
squad 1 is a defencive squad, specilised in holding a point, used for entrenched defence or used in a switch to prolong a failing objective to buy time to use squad 2 in taking a different one. you need to be proactive in telling these guys what their primary objective is and if nessesary they ALL need to suicide for a hot swap on a freesh uplink on a newly ninjad base.
squad two is your attack squad, used in harrasement int hee event that you hold a winning number of objectives and used to capture new objectives when you need them. stealthy quick and very anti-scout it needs to be able to get in, kill off enamy uplinks, and place their own in a very short amount of time, used to create a position in wich squad 1 can inhabit.
squad one is also built so that you can split it into 2 squads to defend two closer together objectives, BUT only if they are still in range enough to suppport each other.
I don't think you need that specific.
All you really need is a commander to orchestrate all three squads deployments and talkative and direct squad leaders who know how to carry out their role.
There is no value in a squad leader who won't talk to tell you what they want done...... and as far orders your squad has to be open to following them without hesitation.
E.G- Last deployment we did (probably at least 2-3 weeks ago) we ran squads with very simple goals. One would hammer flat the enemy's Home Point and the rest would either dig in deep at the central or outer capture points.
After that we basically forced any team who went up against us to besiege where we'd deployed and basically try to grind down out significantly greater Amarrian EHP through attrition.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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Dreis Shadowweaver
T.H.I.R.D R.O.C.K
786
|
Posted - 2014.12.01 19:55:00 -
[23] - Quote
Seriously though, the only way to reliably win FW is to squad. How, you ask, does this ensure victory? Well, it's simple really. All you need is to make sure your squadmates are better than the average blueberry! Easy, right? In doing so, you improve the quality of your team, and get into matches quickly. I rarely ever wait more than 2 minutes for a FW, because I'm always squaded. I hardly ever lose in FW, because I can ensure I have great teammates through squadding. NEVER EVER USE THE SQUAD FINDER.
If you're not squadding in FW, you are a detriment to your team, as it should be.
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
Dreis - pronounced like 'maize'
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Summa Militum
Hidd3n Dragon
81
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Posted - 2014.12.01 19:58:00 -
[24] - Quote
robin williams' ghost wrote:Summa Militum wrote:Pokey Dravon wrote:FIrst Question: Are you running in a full squad? No. I do not run squads and I have no intention on running with a squad. I simply pay attention to my teammates around me and I work with that. I feel that if you have to run with a squad to win than your situational awareness is ****** and you have forgotten that this is a "team-oriented" game and not a "squad-oriented" game. Side Note: I am very stubborn when it comes down to running with squads but my attitude towards it might change; I have become more open to it over this past month. If it does change how can I ensure that the squad I join will only be playing Factional Contracts and will only play on the side of the Gallente? For you I would suggest c.o.d.
I used to play Call of Duty before this game and I dominated that ****. I like this game because I feel rewarded for doing well when I am able to skill up my character to being a badass. At Call of Duty all I ever did was focus on trying to get Titles and Emblems (that got boring). |
Summa Militum
Hidd3n Dragon
81
|
Posted - 2014.12.01 20:07:00 -
[25] - Quote
Dreis Shadowweaver wrote:Seriously though, the only way to reliably win FW is to squad. How, you ask, does this ensure victory? Well, it's simple really. All you need is to make sure your squadmates are better than the average blueberry! Easy, right? In doing so, you improve the quality of your team, and get into matches quickly. I rarely ever wait more than 2 minutes for a FW, because I'm always squaded. I hardly ever lose in FW, because I can ensure I have great teammates through squadding. NEVER EVER USE THE SQUAD FINDER.
If you're not squadding in FW, you are a detriment to your team, as it should be.
Really? You think so?
I just finished playing a Factional Contract about 30 minutes ago. Not only did my team win but I came in 2nd place with 10 kills:3 deaths and only a little over 100 WP less than the guy who got first place (I got just over 1200 WP). I'm not logistics either. I play with that Assault class so I can run right up on or flank right up on people and take them out.
If I view my stats from the 4 Factional Contracts I have played (all of which I was not part of a squad) it would appear I am more beneficial to my team than I am detrimental regardless of whether or not I play with a squad. |
Dreis Shadowweaver
T.H.I.R.D R.O.C.K
786
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Posted - 2014.12.01 20:26:00 -
[26] - Quote
Summa Militum wrote:If I view my stats from the 4 Factional Contracts I have played (all of which I was not part of a squad) it would appear I am more beneficial to my team than I am detrimental regardless of whether or not I play with a squad. I don't care if you're the fckn God of Dust, you can't win matches on your own! Obviously you are the best playa eva, and your blues are just terrible? Then get a good squad together to replace them! Lemme guess, hardly any of your blues were squadded? I also bet that there were full squads on the Caldari side. Look, just listen to me. Squadding = win. Go join Lucent Echelon, get a full squad together, fight a match, THEN still tell me that I'm wrong. I'm willing to bet 1 million ISK on you winning.
Squadding = win. Get a squad together and prove me wrong.
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
Dreis - pronounced like 'maize'
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Atiim
Titans of Phoenix
14068
|
Posted - 2014.12.01 20:33:00 -
[27] - Quote
Arkena Wyrnspire wrote:True Adamance wrote:
Lucent Echenlon's success at uniting the remaining loyalists
Why is it that nobody can spell this correctly apart from me? Lucent Echelon.
Did I get that right?
The 1st Matari Commando
-HAND
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Songs of Seraphim
Murphys-Law
93
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Posted - 2014.12.01 20:33:00 -
[28] - Quote
True Adamance wrote:Arkena Wyrnspire wrote:True Adamance wrote:
Lucent Echenlon's success at uniting the remaining loyalists
Why is it that nobody can spell this correctly apart from me? Sorry tapped that out on my phone on the way out the door.
Lucid Enchiladas? I'm pretty sure that's what it's actually called.
On a serious note, OP: You'll need to be in a squad on comms, even if you don't have a mic, clear communication between you guys greatly improves survivability and success.
Raging alcoholic.
Quafe is life. Quafe is love.
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Summa Militum
Hidd3n Dragon
82
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Posted - 2014.12.02 05:29:00 -
[29] - Quote
Dreis Shadowweaver wrote:Summa Militum wrote:If I view my stats from the 4 Factional Contracts I have played (all of which I was not part of a squad) it would appear I am more beneficial to my team than I am detrimental regardless of whether or not I play with a squad. I don't care if you're the fckn God of Dust, you can't win matches on your own! Obviously you are the best playa eva, and your blues are just terrible? Then get a good squad together to replace them! Lemme guess, hardly any of your blues were squadded? I also bet that there were full squads on the Caldari side. Look, just listen to me. Squadding = win. Go join Lucent Echelon, get a full squad together, fight a match, THEN still tell me that I'm wrong. I'm willing to bet 1 million ISK on you winning. Squadding = win. Get a squad together and prove me wrong.
Slow your roll, buddy. I am in no way saying that I can win matches by myself. What I am saying is I don't have to be dependent on a squad to win.
I win because I work with the entire team that I am given and I am smart enough not to need a squad leader to hold my hand and guide me through what I am supposed to be doing in a match.
Will you give me a million ISK for winning without being a part of the Lucent Echelon squad? If so that is a task I have already accomplished. |
Joel II X
Bacon with a bottle of Quafe
4863
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Posted - 2014.12.02 06:04:00 -
[30] - Quote
Summa Militum wrote:Pokey Dravon wrote:FIrst Question: Are you running in a full squad? No. I do not run squads and I have no intention on running with a squad. I simply pay attention to my teammates around me and I work with that. I feel that if you have to run with a squad to win than your situational awareness is ****** and you have forgotten that this is a "team-oriented" game and not a "squad-oriented" game. Side Note: I am very stubborn when it comes down to running with squads but my attitude towards it might change; I have become more open to it over this past month. If it does change how can I ensure that the squad I join will only be playing Factional Contracts and will only play on the side of the Gallente? Good luck winning without a squad.
I've ran solo with Gallente, the faction known to dominate most of the time, and we still managed to lose because our team was full of randoms going up against a single, organized 4-man squad.
Organization wins matches. |
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Ghosts Chance
Inf4m0us
2352
|
Posted - 2014.12.02 13:41:00 -
[31] - Quote
True Adamance wrote:Ghosts Chance wrote:first find 16 people... better yet find more than that since your going ot need to pick and choose based on SP
you need - a commander, a side role mostly, must be able to predict battle flow and is responcable for calling out what objectives to push, where squads should spawn, and what is the priority at any givin moment. this is make or break. - dropship pilot with either amaar or minmatar logi suit with complex hacking modules in every low (uplinks manditory the rest is just nice - 2 tankers with flexability as far as turrets and both gunnlogi/madrugar
thats your command squad.
squad 1
- 2-3 heavys (amaar) -2 minmatar logis (uplink, nano, rep, needle) - 1-2 scouts either amaar (anti scout role), gallente (anti logi role) (uplinks a must)
squad 2
2-3 scouts caldari and gallente preefered uplinks a must 1 gallente logi the rest fill as per preferance
command squad does the primary communication as you have the FC and your dropship with the greatest innsight into the battle, the tankers need to communicate well with the fc and the dropship to counter other dropships and tanks, EVERYONE ELSE fills the needs of these 4 people.
squad 1 is a defencive squad, specilised in holding a point, used for entrenched defence or used in a switch to prolong a failing objective to buy time to use squad 2 in taking a different one. you need to be proactive in telling these guys what their primary objective is and if nessesary they ALL need to suicide for a hot swap on a freesh uplink on a newly ninjad base.
squad two is your attack squad, used in harrasement int hee event that you hold a winning number of objectives and used to capture new objectives when you need them. stealthy quick and very anti-scout it needs to be able to get in, kill off enamy uplinks, and place their own in a very short amount of time, used to create a position in wich squad 1 can inhabit.
squad one is also built so that you can split it into 2 squads to defend two closer together objectives, BUT only if they are still in range enough to suppport each other.
I don't think you need that specific. All you really need is a commander to orchestrate all three squads deployments and talkative and direct squad leaders who know how to carry out their role. There is no value in a squad leader who won't talk to tell you what they want done...... and as far orders your squad has to be open to following them without hesitation. E.G- Last deployment we did (probably at least 2-3 weeks ago) we ran squads with very simple goals. One would hammer flat the enemy's Home Point and the rest would either dig in deep at the central or outer capture points. After that we basically forced any team who went up against us to besiege where we'd deployed and basically try to grind down out significantly greater Amarrian EHP through attrition.
no you really do need something that specific.... take a look at top tier PC team strats and setups and yull see what i mean. they only deviate due to lack of availability, when its available they use this setup (except int he scase where they bring a specific player due to skill overcoming a lack of the right gear)
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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Dreis Shadowweaver
T.H.I.R.D R.O.C.K
790
|
Posted - 2014.12.02 17:02:00 -
[32] - Quote
I give up! Someone help me out here! Tell me, OP, what's your weekly W/L? If it's above 2.00, I'll shut up right now. I'm sitting on an almost 4.00 W/L this week, and you know why? Because I always play in a squad! And I haven't even played FW this week! A couple weeks ago I played pretty much only FW all week. I had a 7.92 W/L by the end. It's not because I'm an amazing player, it's because I had a great squad to play with! Squadding = win, especially in FW. Until I see your name in Lucent Echelon, or you at least tell me that you've squadded, I really can't take you seriously.
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
Dreis - pronounced like 'maize'
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Apothecary Za'ki
Biomass Positive
2241
|
Posted - 2014.12.02 17:07:00 -
[33] - Quote
Summa Militum wrote:I recently decided to give Factional Warfare a shot and I have mixed feelings about it.
I have played a total of 3 matches and out of those I have only won one match.
To me it seems that Skirmish Matches might be too much for a lot of people to handle. For example the first match I played I got destroyed (3 kills and 6 deaths) and still came in second place. The combined kills on that match for 1st, 2nd, and 3rd place was 11 and the combined kills for the remaining 12 members on my team was 3.
What are some good strategies for handling Factional Contracts? I am thinking of just picking an objective to hack and simply do what I can to hold it for the length of the match. I found that if I try to hack multiple objectives the enemy will just follow behind rehacking everything that I hack.
Also, I am only playing Galente Factional Contracts if that matters to any of you in terms of strategy. as much as i hate to say it.. the way to win FW is Proto suits and Queue Sync, Queue Sync, Queue Sync.
ima go get a shower now.. i feel dirty after saying that
#[[LogiBro ADV/PRO]] [[Level 2 Forum Warrior]] [[Level 2 Forum Pariah]]
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Summa Militum
Hidd3n Dragon
86
|
Posted - 2014.12.02 17:26:00 -
[34] - Quote
Dreis Shadowweaver wrote: I give up! Someone help me out here! Tell me, OP, what's your weekly W/L? If it's above 2.00, I'll shut up right now. I'm sitting on an almost 4.00 W/L this week, and you know why? Because I always play in a squad! And I haven't even played FW this week! A couple weeks ago I played pretty much only FW all week. I had a 7.92 W/L by the end. It's not because I'm an amazing player, it's because I had a great squad to play with! Squadding = win, especially in FW. Until I see your name in Lucent Echelon, or you at least tell me that you've squadded, I really can't take you seriously.
What was your contribution to the matches you won? If you win matches but you don't contribute anything worth a damn then you are simply riding someone else's glory. |
Summa Militum
Hidd3n Dragon
86
|
Posted - 2014.12.02 17:28:00 -
[35] - Quote
Apothecary Za'ki wrote:Summa Militum wrote:I recently decided to give Factional Warfare a shot and I have mixed feelings about it.
I have played a total of 3 matches and out of those I have only won one match.
To me it seems that Skirmish Matches might be too much for a lot of people to handle. For example the first match I played I got destroyed (3 kills and 6 deaths) and still came in second place. The combined kills on that match for 1st, 2nd, and 3rd place was 11 and the combined kills for the remaining 12 members on my team was 3.
What are some good strategies for handling Factional Contracts? I am thinking of just picking an objective to hack and simply do what I can to hold it for the length of the match. I found that if I try to hack multiple objectives the enemy will just follow behind rehacking everything that I hack.
Also, I am only playing Galente Factional Contracts if that matters to any of you in terms of strategy. as much as i hate to say it.. the way to win FW is Proto suits and Queue Sync, Queue Sync, Queue Sync. ima go get a shower now.. i feel dirty after saying that
I definitely use my top Proto Suit when I jump into those Factional Contracts; I'd be foolish not to. |
Dreis Shadowweaver
T.H.I.R.D R.O.C.K
790
|
Posted - 2014.12.02 17:36:00 -
[36] - Quote
Summa Militum wrote:Dreis Shadowweaver wrote: I give up! Someone help me out here! Tell me, OP, what's your weekly W/L? If it's above 2.00, I'll shut up right now. I'm sitting on an almost 4.00 W/L this week, and you know why? Because I always play in a squad! And I haven't even played FW this week! A couple weeks ago I played pretty much only FW all week. I had a 7.92 W/L by the end. It's not because I'm an amazing player, it's because I had a great squad to play with! Squadding = win, especially in FW. Until I see your name in Lucent Echelon, or you at least tell me that you've squadded, I really can't take you seriously. What was your contribution to the matches you won? If you win matches but you don't contribute anything worth a damn then you are simply riding someone else's glory. OMFG just tell me your W/L. Then squad. Then tell me how right I was.
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
Dreis - pronounced like 'maize'
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Summa Militum
Hidd3n Dragon
89
|
Posted - 2014.12.02 18:20:00 -
[37] - Quote
Dreis Shadowweaver wrote:Summa Militum wrote:Dreis Shadowweaver wrote: I give up! Someone help me out here! Tell me, OP, what's your weekly W/L? If it's above 2.00, I'll shut up right now. I'm sitting on an almost 4.00 W/L this week, and you know why? Because I always play in a squad! And I haven't even played FW this week! A couple weeks ago I played pretty much only FW all week. I had a 7.92 W/L by the end. It's not because I'm an amazing player, it's because I had a great squad to play with! Squadding = win, especially in FW. Until I see your name in Lucent Echelon, or you at least tell me that you've squadded, I really can't take you seriously. What was your contribution to the matches you won? If you win matches but you don't contribute anything worth a damn then you are simply riding someone else's glory. OMFG just tell me your W/L. Then squad. Then tell me how right I was.
My weekly W/L ratio is a 1.27. That is playing nothing but Public Contracts with the exception of 6 Factional Contracts in which four of those 6 were wins. Without running in a squad I still have a positive W/L ratio. My weekly KDR is at 3.29. |
Dreis Shadowweaver
T.H.I.R.D R.O.C.K
790
|
Posted - 2014.12.02 18:45:00 -
[38] - Quote
Please, for the love of God, just squad! Just once! FFS, I'll fckn pay you to stop soloing!
Also, W/L is way more important than K/D. I'm pleased to say that my weekly W/L is higher than my weekly K/D.
I'm telling you, if you run with a good squad in FW, you'll win like 9/10. Once again, it's not about you relying on squadmates, it's about replacing those idiotic blues that solo in... oh wait
You get into matches way faster with a squad too.
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
Dreis - pronounced like 'maize'
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Middas Betancore
Fatal Absolution
236
|
Posted - 2014.12.02 18:57:00 -
[39] - Quote
Sorry I have to politely disagree, a lot of ppl rage against solo blues
But that's not to say solo players don't have their place
If im running a sqd/sync I don't mind having solo blues around Just be mindful of whats goin on in the battle Check the team sheet in the warbarge, if theres 2 other squads u can just jump in an open slot if there is one Or just run solo, as long as ur not AFK I get that not everyone isn't up for squad play
Just be part of the battle
Kirjuun Heiian
"Deploy the gas, we'll burn what's left"- Redacted
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Summa Militum
Hidd3n Dragon
89
|
Posted - 2014.12.02 19:25:00 -
[40] - Quote
Dreis Shadowweaver wrote:Please, for the love of God, just squad! Just once! FFS, I'll fckn pay you to stop soloing! Also, W/L is way more important than K/D. I'm pleased to say that my weekly W/L is higher than my weekly K/D. I'm telling you, if you run with a good squad in FW, you'll win like 9/10. Once again, it's not about you relying on squadmates, it's about replacing those idiotic blues that solo in... oh wait You get into matches way faster with a squad too.
I agree a persons W/L ratio is more important than their KDR so long as the amount of WP earned in matches justifies the difference between the two.
Based on what I saw in this Factional Match I just played I will give squads a shot. The team I was in couldn't seem to hold a point for very long forcing me to whip out an LAV so I can speed across the map hacking objectives which led me to accidentally running into one of my teammates and killing him; I felt pretty bad about that. I let him kill me in return and gave him 350,000 ISK for compensation. |
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Midas Fool
Prophets of the Velocirapture
536
|
Posted - 2014.12.02 23:48:00 -
[41] - Quote
Summa Militum wrote:So as of now it seems running with a squad is the only way to go. This saddens me.
Why would you try to play a game solo when it is clearly geared otherwise? And then blame the game...
Join a squad and use a mic so you can be actually helpful. There are plenty of solo roles any squad could use and there would be little to no difference on your end, except for helping others make WP and orbitals. Chances are they'll do the same for you for some strange reason.
If you just can't be bothered to talk to people, well...then don't. Call out scouts though plz.
EDIT:
Summa Militum wrote:My weekly W/L ratio is a 1.27. That is playing nothing but Public Contracts with the exception of 6 Factional Contracts in which four of those 6 were wins. Without running in a squad I still have a positive W/L ratio. My weekly KDR is at 3.29.
Good ****! Since numbers are so important to you, why wouldn't you want to double or triple them with support?
[Ironically generic forum signature here]
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Summa Militum
Hidd3n Dragon
90
|
Posted - 2014.12.03 00:19:00 -
[42] - Quote
Midas Fool wrote:Summa Militum wrote:So as of now it seems running with a squad is the only way to go. This saddens me.
Why would you try to play a game solo when it is clearly geared otherwise? And then blame the game... Join a squad and use a mic so you can be actually helpful. There are plenty of solo roles any squad could use and there would be little to no difference on your end, except for helping others make WP and orbitals. Chances are they'll do the same for you for some strange reason. If you just can't be bothered to talk to people, well...then don't. Call out scouts though plz. EDIT: Summa Militum wrote:My weekly W/L ratio is a 1.27. That is playing nothing but Public Contracts with the exception of 6 Factional Contracts in which four of those 6 were wins. Without running in a squad I still have a positive W/L ratio. My weekly KDR is at 3.29. Good ****! Since numbers are so important to you, why wouldn't you want to double or triple them with support?
I don't blame the game, I blame the players.
My big issue about me running with a squad is being expected to take orders from someone who for all I know is a dumbass. I have seen too much idiocy in this game with the people playing it to ever trust any command given to me by someone I don't know; I don't think I would trust most commands given to me by people I do know. I am not saying I would be completely insubordinate as a member of a squad but I am saying that their is no way I will blindly follow orders from someone.
Now I am a reasonable man and I know I am passing a lot of judgment on running with a squad when I have never even actually tried it so I am going to give it a shot to be fair.
And I will call out the Scouts for people. I am actually really good at spotting cloaked Scouts from far off distances. I like cloaked Scouts; they are easy kills for me since their armor and shield tend to be stupidly low.
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Leadfoot10
Molon Labe. General Tso's Alliance
2404
|
Posted - 2014.12.03 00:38:00 -
[43] - Quote
Ghosts Chance wrote:first find 16 people... better yet find more than that since your going ot need to pick and choose based on SP
you need - a commander, a side role mostly, must be able to predict battle flow and is responcable for calling out what objectives to push, where squads should spawn, and what is the priority at any givin moment. this is make or break. - dropship pilot with either amaar or minmatar logi suit with complex hacking modules in every low (uplinks manditory the rest is just nice - 2 tankers with flexability as far as turrets and both gunnlogi/madrugar
thats your command squad.
squad 1
- 2-3 heavys (amaar) -2 minmatar logis (uplink, nano, rep, needle) - 1-2 scouts either amaar (anti scout role), gallente (anti logi role) (uplinks a must)
squad 2
2-3 scouts caldari and gallente preefered uplinks a must 1 gallente logi the rest fill as per preferance
command squad does the primary communication as you have the FC and your dropship with the greatest innsight into the battle, the tankers need to communicate well with the fc and the dropship to counter other dropships and tanks, EVERYONE ELSE fills the needs of these 4 people.
squad 1 is a defencive squad, specilised in holding a point, used for entrenched defence or used in a switch to prolong a failing objective to buy time to use squad 2 in taking a different one. you need to be proactive in telling these guys what their primary objective is and if nessesary they ALL need to suicide for a hot swap on a freesh uplink on a newly ninjad base.
squad two is your attack squad, used in harrasement int hee event that you hold a winning number of objectives and used to capture new objectives when you need them. stealthy quick and very anti-scout it needs to be able to get in, kill off enamy uplinks, and place their own in a very short amount of time, used to create a position in wich squad 1 can inhabit.
squad one is also built so that you can split it into 2 squads to defend two closer together objectives, BUT only if they are still in range enough to suppport each other.
^^ truth.
Although I might disagree about the exact makeups of the squads, this guy knows what it takes to win at FW/PC (i.e. competitive skirmish).
For the individual, and in the case of the OP, I would suggest finding a group that acts like the above and queue syncing with them if you hope to win a lot. Otherwise you're just going to get pounded all too frequently by people who are bringing things outlined in Ghost's post above -- and when you do, you stand little to no chance against them, bottom line.
In factional these days, you better bring it. |
Midas Fool
Prophets of the Velocirapture
536
|
Posted - 2014.12.03 00:45:00 -
[44] - Quote
Are you joking? I recommend a little humility, damn.
If you are so good, then YOU give out orders. Maybe help your fellows to achieve your level.
Also, I promise you that you aren't as good as you think. If only you could understand the irony in accusing others of "idiocy" while you refuse to even join a squad in FW.
[Ironically generic forum signature here]
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Summa Militum
Hidd3n Dragon
90
|
Posted - 2014.12.03 00:46:00 -
[45] - Quote
Leadfoot10 wrote:Ghosts Chance wrote:first find 16 people... better yet find more than that since your going ot need to pick and choose based on SP
you need - a commander, a side role mostly, must be able to predict battle flow and is responcable for calling out what objectives to push, where squads should spawn, and what is the priority at any givin moment. this is make or break. - dropship pilot with either amaar or minmatar logi suit with complex hacking modules in every low (uplinks manditory the rest is just nice - 2 tankers with flexability as far as turrets and both gunnlogi/madrugar
thats your command squad.
squad 1
- 2-3 heavys (amaar) -2 minmatar logis (uplink, nano, rep, needle) - 1-2 scouts either amaar (anti scout role), gallente (anti logi role) (uplinks a must)
squad 2
2-3 scouts caldari and gallente preefered uplinks a must 1 gallente logi the rest fill as per preferance
command squad does the primary communication as you have the FC and your dropship with the greatest innsight into the battle, the tankers need to communicate well with the fc and the dropship to counter other dropships and tanks, EVERYONE ELSE fills the needs of these 4 people.
squad 1 is a defencive squad, specilised in holding a point, used for entrenched defence or used in a switch to prolong a failing objective to buy time to use squad 2 in taking a different one. you need to be proactive in telling these guys what their primary objective is and if nessesary they ALL need to suicide for a hot swap on a freesh uplink on a newly ninjad base.
squad two is your attack squad, used in harrasement int hee event that you hold a winning number of objectives and used to capture new objectives when you need them. stealthy quick and very anti-scout it needs to be able to get in, kill off enamy uplinks, and place their own in a very short amount of time, used to create a position in wich squad 1 can inhabit.
squad one is also built so that you can split it into 2 squads to defend two closer together objectives, BUT only if they are still in range enough to suppport each other.
^^ truth. Although I might disagree about the exact makeups of the squads, this guy knows what it takes to win at FW/PC (i.e. competitive skirmish). For the individual, and in the case of the OP, I would suggest finding a group that acts like the above and queue syncing with them if you hope to win a lot. Otherwise you're just going to get pounded all too frequently by people who are bringing things outlined in Ghost's post above -- and when you do, you stand little to no chance against them, bottom line. In factional these days, you better bring it.
I'm new to Factional so I will heed everyone's advice and give it a go with a squad. I am 7 months into this game and I have played Public Contracts solely until this past week when I decided to try out the Factional Warfare. |
Summa Militum
Hidd3n Dragon
90
|
Posted - 2014.12.03 00:50:00 -
[46] - Quote
Midas Fool wrote:Are you joking? I recommend a little humility, damn.
If you are so good, then YOU give out orders. Maybe help your fellows to achieve your level.
Also, I promise you that you aren't as good as you think. If only you could understand the irony in accusing others of "idiocy" while you refuse to even join a squad in FW.
You don't see constant idiocy in this game? Wait...of course you do. You and people like you just refer to them as blueberries. |
Dreis Shadowweaver
T.H.I.R.D R.O.C.K
794
|
Posted - 2014.12.03 02:11:00 -
[47] - Quote
OP, you do realise that 95% of the time, the Squad Leader doesn't actually 'lead' the squad, right? He just slaps the defend order on somebody and farms WP. You're not even really expected to defend him! LOL I think you have a warped perception of what being in a squad is like
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
Dreis - pronounced like 'maize'
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Dreis Shadowweaver
T.H.I.R.D R.O.C.K
794
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Posted - 2014.12.03 02:13:00 -
[48] - Quote
Don't use the Squad Finder, the people you'll find are just terribad. Use a channel like Lucent Echelon. Know what LFS means?
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
Dreis - pronounced like 'maize'
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Summa Militum
Hidd3n Dragon
91
|
Posted - 2014.12.03 04:10:00 -
[49] - Quote
Dreis Shadowweaver wrote:Don't use the Squad Finder, the people you'll find are just terribad. Use a channel like Lucent Echelon. Know what LFS means?
Google tells me LFS stands for Local Fish Store.
How do I join a channel? I am not seeing anything about a channel in the game menu. |
Midas Fool
Prophets of the Velocirapture
538
|
Posted - 2014.12.03 05:05:00 -
[50] - Quote
Summa Militum wrote:How do I join a channel? I am not seeing anything about a channel in the game menu.
Press Select or go to SocialChat. Each tab is a channel, you have Local, Corporation, and Squad as defaults. You can create any channel you like if you go down to the Add/Join tab. If you enter a name that has not been taken, it becomes a new channel. You can invite people in your Contacts by selecting the channel's tab and going down to Invite Player. To join a channel that already exists, simply spell it correctly and it will add it permanently as a tab.
You may type to chat to people by hitting [X]. To speak like a human being select the [Channel Name] tap Activate Voice. You may speak in any channel, in or out of game. You may activate voice in any channel, although few people use Local. In Factional Warfare almost everyone is using voice in the respective racial channel so as to communicate with multiple squads at once. If you like you can use push to talk to "walkie talkie" or just free conversation by toggling "Push to Talk" in the top right corner of the chat or in the settings. The button is LEFT [<--] on the D-pad.
Since you prefer Gallente Factional, join the channel Lucent Echelon as suggested by others. And activate voice!
Important: If you see no players in the channel, the channel might be too full (it contains Eve players too). There are dead channels, however, and make sure you didn't create a slightly misspelled version of the channel you were trying to join. Try pinging in by typing "x" or "LFS" (looking for squad). Or anything really, you are almost certain to get picked up.
[Ironically generic forum signature here]
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Henrietta Unknown
Kirjuun Heiian
580
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Posted - 2014.12.03 05:20:00 -
[51] - Quote
Midas Fool wrote:Summa Militum wrote:How do I join a channel? I am not seeing anything about a channel in the game menu. push to talk to "walkie talkie" I've always had trouble understanding the Push to Talk function completely.
Does it mean that I am heard only when I speak, and not when I'm silent, even when mic is active?
It better not be some button I'll have to press constantly.
Public Announcement:
Tell players to terminate in order to access MCRU's.
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Midas Fool
Prophets of the Velocirapture
538
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Posted - 2014.12.03 05:33:00 -
[52] - Quote
Henrietta Unknown wrote:I've always had trouble understanding the Push to Talk function completely.
Does it mean that I am heard only when I speak, and not when I'm silent, even when mic is active?
It better not be some button I'll have to press constantly.
I am fairly sure it works anywhere save for a few loading screens. You just hold down the left [<--] D-pad button and talk at the same time. When you let go, you are effectively muted, hence the "walkie talkie". I sometimes prefer it when I have good squad leaders (they will have free voice on and you don't want to talk over them), or people who are specifically coordinating like pilots or logis, since I tend to ramble or yell at my screen. I think it is just good practice. This should be what corps train their scrubs to do...or just contain themselves I suppose.
Naturally you can't quite talk during a firefight unless you are in cover since you can't move.
[Ironically generic forum signature here]
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Maken Tosch
DUST University Ivy League
10378
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Posted - 2014.12.03 05:45:00 -
[53] - Quote
Summa Militum wrote:So as of now it seems running with a squad is the only way to go. This saddens me.
Well, no one said FW was for solo players anyways. We all knew that as soon as FW was introduced. Besides, a full squad technically has priority over solo players when it comes to entering FW matches.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Summa Militum
Hidd3n Dragon
91
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Posted - 2014.12.03 06:02:00 -
[54] - Quote
Maken Tosch wrote:Summa Militum wrote:So as of now it seems running with a squad is the only way to go. This saddens me.
Well, no one said FW was for solo players anyways. We all knew that as soon as FW was introduced. Besides, a full squad technically has priority over solo players when it comes to entering FW matches.
I just don't understand why it is so difficult for people to treat the entire team as a squad as opposed to just 5 or 6 people.
I also think that it is kind of pathetic that when I ask people what strategy they have for Factional Warfare the only response I receive is to join a squad. I don't see how joining a squad is a strategy; what the squad does in the match is what I see as a strategy.
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Henrietta Unknown
Kirjuun Heiian
581
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Posted - 2014.12.03 06:14:00 -
[55] - Quote
Simply put, the squad is able to handle more than a single merc. Who's going to handle the scout flanking you this instant? Help with the Sentinel in your doorstep? Rep you after an assault?
And since the enemy team is often running full coordinated squads, why not save yourself the in-match hassle just by rallying people and having the right approach in mind? This is a game, there's no point really in proving "skill" other than to get a pat on the back. Take your underdog troll/lol fits to pubs. FW is serious.
Enjoy the moment.
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Midas Fool
Prophets of the Velocirapture
540
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Posted - 2014.12.03 06:27:00 -
[56] - Quote
Summa Militum wrote:I just don't understand why it is so difficult for people to treat the entire team as a squad as opposed to just 5 or 6 people.
I also think that it is kind of pathetic that when I ask people what strategy they have for Factional Warfare the only response I receive is to join a squad. I don't see how joining a squad is a strategy; what the squad does in the match is what I see as a strategy.
You are thinking of tactics. There's a lot of those too, but unless its a really good game most people don't try THAT hard. I mean, if you are a logi, put down some uplinks, support your squad etc. If you feel like killing some then do it I guess...then cap the points and win the game.
There are a lot of viable tactics in this game for different situations so I'm not sure what to list to win a FW game.
Strategy is overall plan. You know, like organize people into squads...
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Blueprint For Murder
Storm Wind Strikeforce Caldari State
426
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Posted - 2014.12.03 06:29:00 -
[57] - Quote
Just que up every 20 min and turn your controller on its face while playing computer games. Que syncing is pretty much required, but normal people don't have the time for it I spent 6 hours yesterday and got 6 que syncs might as well just bot it out it would be faster.
21 day fast 12/1/14 Life-$
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LAVALLOIS Nash
QcGOLD
311
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Posted - 2014.12.03 06:38:00 -
[58] - Quote
I have wins and good games playing Gallente factional solo all the time. These people and their obsession with squads...let them be. its like you said; If they are in a squad, its because they tried to do what you do and gave up because it was too hard. Now they resent the fact you can walk solo whears they fall without 5 other people propping them up. |
Maken Tosch
DUST University Ivy League
10378
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Posted - 2014.12.03 06:40:00 -
[59] - Quote
Summa Militum wrote:Maken Tosch wrote:Summa Militum wrote:So as of now it seems running with a squad is the only way to go. This saddens me.
Well, no one said FW was for solo players anyways. We all knew that as soon as FW was introduced. Besides, a full squad technically has priority over solo players when it comes to entering FW matches. I just don't understand why it is so difficult for people to treat the entire team as a squad as opposed to just 5 or 6 people. I also think that it is kind of pathetic that when I ask people what strategy they have for Factional Warfare the only response I receive is to join a squad. I don't see how joining a squad is a strategy; what the squad does in the match is what I see as a strategy.
A squad gives you orbital advantage especially if you happen to have an Eve player backing you up and I occasionally do see eve players overhead in a few FW matches. Another advantage is being able to share passive scans for the rest of the squad if you're a scout. Although I'm not sure if that will still be the case after 1.10 is live. There is also communications since it's not likely that anyone would hear you on team chat.
Strategy is something that is developed on the fly depending on the map and who the opposing team consists of so your best bet is assembling a good squad or at least encouraging some unit cohesion within the squad so you can have a fighting chance. Sharing intel is especially critical because your squad will need to know what's happening around them as they might be too busy dealing with one situation to notice a new situation developing.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Summa Militum
Hidd3n Dragon
94
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Posted - 2014.12.03 06:58:00 -
[60] - Quote
Midas Fool wrote:Summa Militum wrote:I just don't understand why it is so difficult for people to treat the entire team as a squad as opposed to just 5 or 6 people.
I also think that it is kind of pathetic that when I ask people what strategy they have for Factional Warfare the only response I receive is to join a squad. I don't see how joining a squad is a strategy; what the squad does in the match is what I see as a strategy.
You are thinking of tactics. There's a lot of those too, but unless its a really good game most people don't try THAT hard. I mean, if you are a logi, put down some uplinks, support your squad etc. If you feel like killing some then do it I guess...then cap the points and win the game. There are a lot of viable tactics in this game for different situations so I'm not sure what to list to win a FW game. Strategy is overall plan. You know, like organize people into squads...
If the only aspect of a strategy people can come up with is to join a squad then things don't look to promising to me.
Let me give you an example I witnessed today of a squad on my team in a Factional Warfare match who failed miserably because they did not have an actual strategy. I accidentally ran into a guy on my team with an LAV and killed him (I'm still getting used to being able to inflict damage on my own teammates). This guy was not too happy about that. That guy was on a four man squad and he rallied his squad to come after me. The squad met up with me as I was hacking an objective and began firing at me. I dismissed them firing at me and continued hacking the objective. After hacking the objective I immediately went to flank a redline sniper so I can put an end to his bullshit. The entire time I am flanking the sniper this squad is continuing to fire at me from close to mid range yet they were still unable to do any real damage to me. After I took out the redline sniper I ran right up to the guy I accidentally killed, whose entire squad is still trying to kill me, so that he can get his revenge kill on me (the way I see it I completed my objectives for that little area of the map so I figured I will let this guy have his revenge). Only after I ran up and stood 3 feet in front of the guy without moving an inch was this guy and his squad able to take me out. If that squad had strategized their individual skill sets appropriately they should have been able to take me out without me having to run right up to them and allowing them to kill me.
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Summa Militum
Hidd3n Dragon
94
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Posted - 2014.12.03 07:07:00 -
[61] - Quote
Maken Tosch wrote:Summa Militum wrote:Maken Tosch wrote:Summa Militum wrote:So as of now it seems running with a squad is the only way to go. This saddens me.
Well, no one said FW was for solo players anyways. We all knew that as soon as FW was introduced. Besides, a full squad technically has priority over solo players when it comes to entering FW matches. I just don't understand why it is so difficult for people to treat the entire team as a squad as opposed to just 5 or 6 people. I also think that it is kind of pathetic that when I ask people what strategy they have for Factional Warfare the only response I receive is to join a squad. I don't see how joining a squad is a strategy; what the squad does in the match is what I see as a strategy. A squad gives you orbital advantage especially if you happen to have an Eve player backing you up and I occasionally do see eve players overhead in a few FW matches. Another advantage is being able to share passive scans for the rest of the squad if you're a scout. Although I'm not sure if that will still be the case after 1.10 is live. There is also communications since it's not likely that anyone would hear you on team chat. Strategy is something that is developed on the fly depending on the map and who the opposing team consists of so your best bet is assembling a good squad or at least encouraging some unit cohesion within the squad so you can have a fighting chance. Sharing intel is especially critical because your squad will need to know what's happening around them as they might be too busy dealing with one situation to notice a new situation developing.
Only on occasion and under unique and specific circumstances will I come up with a strategy on the fly. I already have several gameplay strategies and Dropsuit Classes to accommodate those strategies that I choose from depending on how I see my team performing. The only thing is I designed my strategies to work with Public Matches so I am trying to figure out appropriate strategies for Factional Warfare. |
Henrietta Unknown
Kirjuun Heiian
581
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Posted - 2014.12.03 07:18:00 -
[62] - Quote
That moment when I have more fits for FW situations than Pubs...
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Her Chosen
Grade No.2
90
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Posted - 2014.12.03 09:07:00 -
[63] - Quote
Strategy? DUST has little strategy. Take vehicle to high ground, supply uplinks, done. An organized squad can hold 1-2 objectives in starter fits with uplinks |
Thor Odinson42
Molon Labe. General Tso's Alliance
5371
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Posted - 2014.12.03 09:44:00 -
[64] - Quote
Summa Militum wrote:Dreis Shadowweaver wrote:Seriously though, the only way to reliably win FW is to squad. How, you ask, does this ensure victory? Well, it's simple really. All you need is to make sure your squadmates are better than the average blueberry! Easy, right? In doing so, you improve the quality of your team, and get into matches quickly. I rarely ever wait more than 2 minutes for a FW, because I'm always squaded. I hardly ever lose in FW, because I can ensure I have great teammates through squadding. NEVER EVER USE THE SQUAD FINDER.
If you're not squadding in FW, you are a detriment to your team, as it should be. Really? You think so? I just finished playing a Factional Contract about 30 minutes ago. Not only did my team win but I came in 2nd place with 10 kills:3 deaths and only a little over 100 WP less than the guy who got first place (I got just over 1200 WP). I'm not logistics either. I play with that Assault class so I can run right up on or flank right up on people and take them out. If I view my stats from the 4 Factional Contracts I have played (all of which I was not part of a squad) it would appear I am more beneficial to my team than I am detrimental regardless of whether or not I play with a squad.
You asked for advice.
In squads or in syncs you should be able to force multiply your skills. The scouts providing passive scans, the others providing equipment, vehicle mobility, and communication to think of a few force multipliers.
Even as a lone wolf you can still help out a squad. You could be the dude that drops an uplink outside when the city gets overrun or clear the pipes to ease some of the camping on point defenders.
Ask a teammate to spawn ground and take a DS to clear a roof or take out a forge gunner causing problems.
At the very least your increased success rate will lower your losses and/or get you closer to that APEX suit you are grinding for.
I wish my avatar was Minmatar.
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Ghosts Chance
Inf4m0us
2366
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Posted - 2014.12.03 11:52:00 -
[65] - Quote
Leadfoot10 wrote:
^^ truth.
Although I might disagree about the exact makeups of the squads, this guy knows what it takes to win at FW/PC (i.e. competitive skirmish).
For the individual, and in the case of the OP, I would suggest finding a group that acts like the above and queue syncing with them if you hope to win a lot. Otherwise you're just going to get pounded all too frequently by people who are bringing things outlined in Ghost's post above -- and when you do, you stand little to no chance against them, bottom line.
In factional these days, you better bring it.
ive played on and been in charge of a few top tieer PC teams in my day.
the composition may be a little different now and the meta will be different from what it useed to be but a framework like that is a good start.
as always though the first step is adaquate leadership and amazing communication from the commander and the squad leaders with a focus on clean coms with information being passed simply and effectivly without excess chatter.
also no raging on coms from the commander or the troops, nobody cares that your mad, being mad makes things worse.
fromm experiance with top commanders that part can make or break a game. Zatara ends up losiing games because he loses his cool during a match and it demoralises the team and he stops communicating effectivly with his team to make a comeback from a big mistake. ive experianced this with a few other commanders as well.
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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