Leadfoot10
Molon Labe. General Tso's Alliance
2404
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Posted - 2014.12.03 00:38:00 -
[1] - Quote
Ghosts Chance wrote:first find 16 people... better yet find more than that since your going ot need to pick and choose based on SP
you need - a commander, a side role mostly, must be able to predict battle flow and is responcable for calling out what objectives to push, where squads should spawn, and what is the priority at any givin moment. this is make or break. - dropship pilot with either amaar or minmatar logi suit with complex hacking modules in every low (uplinks manditory the rest is just nice - 2 tankers with flexability as far as turrets and both gunnlogi/madrugar
thats your command squad.
squad 1
- 2-3 heavys (amaar) -2 minmatar logis (uplink, nano, rep, needle) - 1-2 scouts either amaar (anti scout role), gallente (anti logi role) (uplinks a must)
squad 2
2-3 scouts caldari and gallente preefered uplinks a must 1 gallente logi the rest fill as per preferance
command squad does the primary communication as you have the FC and your dropship with the greatest innsight into the battle, the tankers need to communicate well with the fc and the dropship to counter other dropships and tanks, EVERYONE ELSE fills the needs of these 4 people.
squad 1 is a defencive squad, specilised in holding a point, used for entrenched defence or used in a switch to prolong a failing objective to buy time to use squad 2 in taking a different one. you need to be proactive in telling these guys what their primary objective is and if nessesary they ALL need to suicide for a hot swap on a freesh uplink on a newly ninjad base.
squad two is your attack squad, used in harrasement int hee event that you hold a winning number of objectives and used to capture new objectives when you need them. stealthy quick and very anti-scout it needs to be able to get in, kill off enamy uplinks, and place their own in a very short amount of time, used to create a position in wich squad 1 can inhabit.
squad one is also built so that you can split it into 2 squads to defend two closer together objectives, BUT only if they are still in range enough to suppport each other.
^^ truth.
Although I might disagree about the exact makeups of the squads, this guy knows what it takes to win at FW/PC (i.e. competitive skirmish).
For the individual, and in the case of the OP, I would suggest finding a group that acts like the above and queue syncing with them if you hope to win a lot. Otherwise you're just going to get pounded all too frequently by people who are bringing things outlined in Ghost's post above -- and when you do, you stand little to no chance against them, bottom line.
In factional these days, you better bring it. |