Pages: 1 2 [3] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Summa Militum
Hidd3n Dragon
94
|
Posted - 2014.12.03 07:07:00 -
[61] - Quote
Maken Tosch wrote:Summa Militum wrote:Maken Tosch wrote:Summa Militum wrote:So as of now it seems running with a squad is the only way to go. This saddens me.
Well, no one said FW was for solo players anyways. We all knew that as soon as FW was introduced. Besides, a full squad technically has priority over solo players when it comes to entering FW matches. I just don't understand why it is so difficult for people to treat the entire team as a squad as opposed to just 5 or 6 people. I also think that it is kind of pathetic that when I ask people what strategy they have for Factional Warfare the only response I receive is to join a squad. I don't see how joining a squad is a strategy; what the squad does in the match is what I see as a strategy. A squad gives you orbital advantage especially if you happen to have an Eve player backing you up and I occasionally do see eve players overhead in a few FW matches. Another advantage is being able to share passive scans for the rest of the squad if you're a scout. Although I'm not sure if that will still be the case after 1.10 is live. There is also communications since it's not likely that anyone would hear you on team chat. Strategy is something that is developed on the fly depending on the map and who the opposing team consists of so your best bet is assembling a good squad or at least encouraging some unit cohesion within the squad so you can have a fighting chance. Sharing intel is especially critical because your squad will need to know what's happening around them as they might be too busy dealing with one situation to notice a new situation developing.
Only on occasion and under unique and specific circumstances will I come up with a strategy on the fly. I already have several gameplay strategies and Dropsuit Classes to accommodate those strategies that I choose from depending on how I see my team performing. The only thing is I designed my strategies to work with Public Matches so I am trying to figure out appropriate strategies for Factional Warfare. |
Henrietta Unknown
Kirjuun Heiian
581
|
Posted - 2014.12.03 07:18:00 -
[62] - Quote
That moment when I have more fits for FW situations than Pubs...
Public Announcement:
Tell players to terminate in order to access MCRU's.
|
Her Chosen
Grade No.2
90
|
Posted - 2014.12.03 09:07:00 -
[63] - Quote
Strategy? DUST has little strategy. Take vehicle to high ground, supply uplinks, done. An organized squad can hold 1-2 objectives in starter fits with uplinks |
Thor Odinson42
Molon Labe. General Tso's Alliance
5371
|
Posted - 2014.12.03 09:44:00 -
[64] - Quote
Summa Militum wrote:Dreis Shadowweaver wrote:Seriously though, the only way to reliably win FW is to squad. How, you ask, does this ensure victory? Well, it's simple really. All you need is to make sure your squadmates are better than the average blueberry! Easy, right? In doing so, you improve the quality of your team, and get into matches quickly. I rarely ever wait more than 2 minutes for a FW, because I'm always squaded. I hardly ever lose in FW, because I can ensure I have great teammates through squadding. NEVER EVER USE THE SQUAD FINDER.
If you're not squadding in FW, you are a detriment to your team, as it should be. Really? You think so? I just finished playing a Factional Contract about 30 minutes ago. Not only did my team win but I came in 2nd place with 10 kills:3 deaths and only a little over 100 WP less than the guy who got first place (I got just over 1200 WP). I'm not logistics either. I play with that Assault class so I can run right up on or flank right up on people and take them out. If I view my stats from the 4 Factional Contracts I have played (all of which I was not part of a squad) it would appear I am more beneficial to my team than I am detrimental regardless of whether or not I play with a squad.
You asked for advice.
In squads or in syncs you should be able to force multiply your skills. The scouts providing passive scans, the others providing equipment, vehicle mobility, and communication to think of a few force multipliers.
Even as a lone wolf you can still help out a squad. You could be the dude that drops an uplink outside when the city gets overrun or clear the pipes to ease some of the camping on point defenders.
Ask a teammate to spawn ground and take a DS to clear a roof or take out a forge gunner causing problems.
At the very least your increased success rate will lower your losses and/or get you closer to that APEX suit you are grinding for.
I wish my avatar was Minmatar.
|
Ghosts Chance
Inf4m0us
2366
|
Posted - 2014.12.03 11:52:00 -
[65] - Quote
Leadfoot10 wrote:
^^ truth.
Although I might disagree about the exact makeups of the squads, this guy knows what it takes to win at FW/PC (i.e. competitive skirmish).
For the individual, and in the case of the OP, I would suggest finding a group that acts like the above and queue syncing with them if you hope to win a lot. Otherwise you're just going to get pounded all too frequently by people who are bringing things outlined in Ghost's post above -- and when you do, you stand little to no chance against them, bottom line.
In factional these days, you better bring it.
ive played on and been in charge of a few top tieer PC teams in my day.
the composition may be a little different now and the meta will be different from what it useed to be but a framework like that is a good start.
as always though the first step is adaquate leadership and amazing communication from the commander and the squad leaders with a focus on clean coms with information being passed simply and effectivly without excess chatter.
also no raging on coms from the commander or the troops, nobody cares that your mad, being mad makes things worse.
fromm experiance with top commanders that part can make or break a game. Zatara ends up losiing games because he loses his cool during a match and it demoralises the team and he stops communicating effectivly with his team to make a comeback from a big mistake. ive experianced this with a few other commanders as well.
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
|
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |