Ghosts Chance wrote:first find 16 people... better yet find more than that since your going ot need to pick and choose based on SP
you need
- a commander, a side role mostly, must be able to predict battle flow and is responcable for calling out what objectives to push, where squads should spawn, and what is the priority at any givin moment. this is make or break.
- dropship pilot with either amaar or minmatar logi suit with complex hacking modules in every low (uplinks manditory the rest is just nice
- 2 tankers with flexability as far as turrets and both gunnlogi/madrugar
thats your command squad.
squad 1
- 2-3 heavys (amaar)
-2 minmatar logis (uplink, nano, rep, needle)
- 1-2 scouts either amaar (anti scout role), gallente (anti logi role) (uplinks a must)
squad 2
2-3 scouts caldari and gallente preefered uplinks a must
1 gallente logi
the rest fill as per preferance
command squad does the primary communication as you have the FC and your dropship with the greatest innsight into the battle, the tankers need to communicate well with the fc and the dropship to counter other dropships and tanks, EVERYONE ELSE fills the needs of these 4 people.
squad 1 is a defencive squad, specilised in holding a point, used for entrenched defence or used in a switch to prolong a failing objective to buy time to use squad 2 in taking a different one. you need to be proactive in telling these guys what their primary objective is and if nessesary they ALL need to suicide for a hot swap on a freesh uplink on a newly ninjad base.
squad two is your attack squad, used in harrasement int hee event that you hold a winning number of objectives and used to capture new objectives when you need them. stealthy quick and very anti-scout it needs to be able to get in, kill off enamy uplinks, and place their own in a very short amount of time, used to create a position in wich squad 1 can inhabit.
squad one is also built so that you can split it into 2 squads to defend two closer together objectives, BUT only if they are still in range enough to suppport each other.
I don't think you need that specific.
All you really need is a commander to orchestrate all three squads deployments and talkative and direct squad leaders who know how to carry out their role.
There is no value in a squad leader who won't talk to tell you what they want done...... and as far orders your squad has to be open to following them without hesitation.
E.G- Last deployment we did (probably at least 2-3 weeks ago) we ran squads with very simple goals. One would hammer flat the enemy's Home Point and the rest would either dig in deep at the central or outer capture points.
After that we basically forced any team who went up against us to besiege where we'd deployed and basically try to grind down out significantly greater Amarrian EHP through attrition.