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Her Chosen
Grade No.2
72
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Posted - 2014.11.27 00:58:00 -
[1] - Quote
Like usual, CCP made a bunch of patches and updates, giving something a buff beyond anything to balance it in the game, because of their usual lack of forethought, testing, common sense.
Scout Frames start at 35dB. That right there is a balance problem. Cal and Gal scouts (why Cal has it, is another nonsenical balance band-aid flub) then have an additional 15% lower profile. Then 10% passive from skilltree. Then optional 25% dampeners modules. And cloak equipment (another unbalanced feature) that give optional 5% or 10% dampening
Amarr then gets precision(again, nonsensical) so 25% racial, 10% skilltree, 20% modules. Minmatar gets stuck with zero eWar (again, nonsensical balance)
So, simple as that is. Just look at the numbers. Compare it with medium and heavy frames, and other scouts.
How did something so unbalanced make it this far into the game? Why would something be put into the game that has no counters?
Nothing in the game can counter a Gal scout. N.O.T.H.I.N.G. And what do they sacrafice to achieve complete stealth? Nevermind that in FPS, STEALTH IS THE MOST POWERFUL ELEMENT. So, to have characters that can achieve this without counter is called U.N.B.A.L.A.N.C.E.D.
A good start would be to make Precision modules do 15%/20/25%(std/adv/pro). Have decible weaken with range and strengthen with cqc. Meaning every suit should be able to passively scan anything <3meters in the foward 90 degree view. |
Ghost Kaisar
Fatal Absolution General Tso's Alliance
8290
|
Posted - 2014.11.27 01:09:00 -
[2] - Quote
8213 wrote:
A good start would be to make Precision modules do 15%/20/25%(std/adv/pro). Have decible weaken with range and strengthen with cqc. Meaning every suit should be able to passively scan anything <3meters in the foward 90 degree view.
Fun Fact: Scan Falloff is being worked in already, and has been called for for AGES by the scout community.
It's actually stickied at the top of Features and Ideas.
Granted, its going to be nowhere near as powerful as you want it to be (Scanning anything and everything at 3m) but it doesn't have to be anyways.
If you can't see the cloak 3m in front of your face, you deserve that freaking shotgun blast to the noggin.
What does need to change are long range, powerful squad shared scans. Since we can't remove the squad share, we've worked with Rattati to reduce the strength of long range scans.
Can't wait to see the final numbers on this!
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
|
Zindorak
G0DS AM0NG MEN General Tso's Alliance
1349
|
Posted - 2014.11.27 01:57:00 -
[3] - Quote
Nothing can counter a Gal Scout? We get instaganked by Heavies. I find this balanced
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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Apocalyptic Destroyer
KILL-EM-QUICK RISE of LEGION
222
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Posted - 2014.11.27 02:12:00 -
[4] - Quote
He's right, Nothing can get under a Gal's Damp.
Amarrian In Disguise..
Pain is weakness leaving the body.
You Underestimate Me, ADS, Tanker, Heavy, Scout, Logi
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ImIvan
54
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Posted - 2014.11.27 02:36:00 -
[5] - Quote
Apocalyptic Destroyer wrote:He's right, Nothing can get under a Gal's Damp. That's the way it's meant to be? I don't think it's OP, you sacrifice so much for it, I think it's logical that it's easier to hide from scans than being the scanner.
Why must you use prototypes?
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Her Chosen
Grade No.2
73
|
Posted - 2014.11.27 03:39:00 -
[6] - Quote
ImIvan wrote:Apocalyptic Destroyer wrote:He's right, Nothing can get under a Gal's Damp. That's the way it's meant to be? I don't think it's OP, you sacrifice so much for it, I think it's logical that it's easier to hide from scans than being the scanner.
The problem is, that Gal Scouts don't sacrifice enough, or anything when they damp. And whatever is sacrificed is made up for by the most powerful tool in the game, complete stealth.
A Gal Scout only needs to run dampener to hide from other scouts and gal logis that actually make an effort to seek them out. A double damp Gal scout is invisible to everything, except a 5 second scanner with 40s intervals, that's attached to a gal logi, and has a scan angle of 15 degrees...
Sorry, but numbers don't lie. Ratattitittiti himself said that gal scouts get more kills in this game than anything. In PC, gal scouts account for 70% of the kills I believe he stated, HMG heavies are the rest.
The game always has favored low-slots. So giving low-slots + perfect dampening is unbalanced.
eWar doesn't need to be re-invented, it just needs to be balanced.
To be 100% invisible, you should have to sacrifice all 4 low-slots.
Part of the problem was removing the precision from the cal scout. Again, they did something non-sensical aqnd wrong and messed up balance even more.
Balance must be a foreign word in China and Iceland |
Ghost Kaisar
Fatal Absolution General Tso's Alliance
8291
|
Posted - 2014.11.27 03:55:00 -
[7] - Quote
Her Chosen wrote:ImIvan wrote:Apocalyptic Destroyer wrote:He's right, Nothing can get under a Gal's Damp. That's the way it's meant to be? I don't think it's OP, you sacrifice so much for it, I think it's logical that it's easier to hide from scans than being the scanner. The problem is, that Gal Scouts don't sacrifice enough, or anything when they damp. And whatever is sacrificed is made up for by the most powerful tool in the game, complete stealth. A Gal Scout only needs to run dampener to hide from other scouts and gal logis that actually make an effort to seek them out. A double damp Gal scout is invisible to everything, except a 5 second scanner with 40s intervals, that's attached to a gal logi, and has a scan angle of 15 degrees... Sorry, but numbers don't lie. Ratattitittiti himself said that gal scouts get more kills in this game than anything. In PC, gal scouts account for 70% of the kills I believe he stated, HMG heavies are the rest. The game always has favored low-slots. So giving low-slots + perfect dampening is unbalanced. eWar doesn't need to be re-invented, it just needs to be balanced. To be 100% invisible, you should have to sacrifice all 4 low-slots. Part of the problem was removing the precision from the cal scout. Again, they did something non-sensical aqnd wrong and messed up balance even more. Balance must be a foreign word in China and Iceland
BAD 8213 BAD
This will COMPLETELY remove the Caldari and Minmatar scouts from PC.
Scanned scouts are dead scouts. If you do this, you will have to do one of the following
a.) Reduce the base dB of the Minmatar and Caldari frames b.) Give the Minmatar and Caldari suits a bonus to dampening
This happened once already in 1.8 Alpha-Charlie. Gallente Scouts could easily run 2-3 damps and a cloak to get under scans. Caldari were left in the dust, and the Minmatar had to run full damps, which removed them from PC, since they had no advantages over the Gallente scout (Who could just run 1-2 codebreakers and beat the minja at its own game).
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
|
Her Chosen
Grade No.2
73
|
Posted - 2014.11.27 04:04:00 -
[8] - Quote
Ghost Kaisar wrote:Her Chosen wrote:ImIvan wrote:Apocalyptic Destroyer wrote:He's right, Nothing can get under a Gal's Damp. That's the way it's meant to be? I don't think it's OP, you sacrifice so much for it, I think it's logical that it's easier to hide from scans than being the scanner. The problem is, that Gal Scouts don't sacrifice enough, or anything when they damp. And whatever is sacrificed is made up for by the most powerful tool in the game, complete stealth. A Gal Scout only needs to run dampener to hide from other scouts and gal logis that actually make an effort to seek them out. A double damp Gal scout is invisible to everything, except a 5 second scanner with 40s intervals, that's attached to a gal logi, and has a scan angle of 15 degrees... Sorry, but numbers don't lie. Ratattitittiti himself said that gal scouts get more kills in this game than anything. In PC, gal scouts account for 70% of the kills I believe he stated, HMG heavies are the rest. The game always has favored low-slots. So giving low-slots + perfect dampening is unbalanced. eWar doesn't need to be re-invented, it just needs to be balanced. To be 100% invisible, you should have to sacrifice all 4 low-slots. Part of the problem was removing the precision from the cal scout. Again, they did something non-sensical aqnd wrong and messed up balance even more. Balance must be a foreign word in China and Iceland BAD 8213 BAD This will COMPLETELY remove the Caldari and Minmatar scouts from PC. Scanned scouts are dead scouts. If you do this, you will have to do one of the following a.) Reduce the base dB of the Minmatar and Caldari frames b.) Give the Minmatar and Caldari suits a bonus to dampening This happened once already in 1.8 Alpha-Charlie. Gallente Scouts could easily run 2-3 damps and a cloak to get under scans. Caldari were left in the dust, and the Minmatar had to run full damps, which removed them from PC, since they had no advantages over the Gallente scout (Who could just run 1-2 codebreakers and beat the minja at its own game).
Sir, you and I are old, old, old players. We did this when we were 45db, and managed to do just fine. Eventually it has to come down to skill, risk vs. reward. More proof that the gal scout has been made unbalanced.
Most scouts in PC aren't running damps anyway. Only the ones who are exploiting the cloak shot glitch seem to be doing it. Just because you can see me, doesn't mean I'm automatically dead.
But all but giving a guarantee of alpha damage is unbalanced, especially when compared to other frames. This Scout 514 business has gone on long enough.
The only balance CCP ever offered to it is now assaults can stack unsane HP, to buy 1-2 seconds of life...
How about nione fo the frames get a dampening bonus? Or all scouts go back to 45dB. |
gustavo acosta
Capital Acquisitions LLC General Tso's Alliance
433
|
Posted - 2014.11.27 04:05:00 -
[9] - Quote
It would be more OP if everything could be scanned because then what would counter that?
You don't NEED to see something on your tacnet to kill it.
To kill a gal/dampened scout is to keep an eye out for it. If you look on your tacnet and see a cloaked scout that isn't on it then it becomes obvious that it's an enemy.
#don'tmakescanningOP
Gallente scout, heavy, logi, and assault
Can I haz ur isk?
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Her Chosen
Grade No.2
73
|
Posted - 2014.11.27 04:15:00 -
[10] - Quote
gustavo acosta wrote:It would be more OP if everything could be scanned because then what would counter that?
You don't NEED to see something on your tacnet to kill it.
To kill a gal/dampened scout is to keep an eye out for it. If you look on your tacnet and see a cloaked scout that isn't on it then it becomes obvious that it's an enemy.
#don'tmakescanningOP
So, a cloaked scout just sitting in the corner can be spotted?
How is it that a 300HP Scout is capable of killing a 1600HP Heavy whilst it has a 1000dps weapon? There comes a time when people have to really analyze the "skill" CCP is handing out to players, and realize it's unbalanced.
Scouts are the perfect frame to do just about every role in the game. Made easier due to the fact that they can roam the battlefield undetected. |
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gustavo acosta
Capital Acquisitions LLC General Tso's Alliance
433
|
Posted - 2014.11.27 04:29:00 -
[11] - Quote
Her Chosen wrote:gustavo acosta wrote:It would be more OP if everything could be scanned because then what would counter that?
You don't NEED to see something on your tacnet to kill it.
To kill a gal/dampened scout is to keep an eye out for it. If you look on your tacnet and see a cloaked scout that isn't on it then it becomes obvious that it's an enemy.
#don'tmakescanningOP So, a cloaked scout just sitting in the corner can be spotted? How is it that a 300HP Scout is capable of killing a 1600HP Heavy whilst it has a 1000dps weapon? There comes a time when people have to really analyze the "skill" CCP is handing out to players, and realize it's unbalanced. Scouts are the perfect frame to do just about every role in the game. Made easier due to the fact that they can roam the battlefield undetected.
The delay works as long as your keeping an eye out, if you can't read a situation and figure where a scout might ambush you from, you deserve to lose your suit.
If you're looking for a dampened scout you will find him, if he's sitting in a corner his cloak will run out, unless you actually use your reticle to look for him, then you'll kill him before he can do anything.
You're right 1600 hp heavys should be able to walk over everything in thier path "hmgs aren't op they're hmgs they're supposed to kill you in .01 seconds hurka durka, that's what they do in real life hurka durka i now because am study weapons"
You're somewhat right in scouts being very versatile, but the new bonus to e-war efficiency. They'll be forced to choose between good E-war or tank. The combination of good E-war and tank is what makes the scout so powerful right now, so that's being addressed.
If a scout is traversing the battlefield undetected, then it means they sacraficed enough modules to avoid scans. Unless your team isn't scanning which is a fault on your end, even now that is the case...
Gallente scout, heavy, logi, and assault
Can I haz ur isk?
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Vitantur Nothus
Nos Nothi
739
|
Posted - 2014.11.27 04:45:00 -
[12] - Quote
gustavo acosta wrote: hurka durka, that's what they do in real life hurka durka
^ |
Ghost Kaisar
Fatal Absolution General Tso's Alliance
8291
|
Posted - 2014.11.27 06:08:00 -
[13] - Quote
Her Chosen wrote:Ghost Kaisar wrote:Her Chosen wrote:ImIvan wrote:Apocalyptic Destroyer wrote:He's right, Nothing can get under a Gal's Damp. That's the way it's meant to be? I don't think it's OP, you sacrifice so much for it, I think it's logical that it's easier to hide from scans than being the scanner. The problem is, that Gal Scouts don't sacrifice enough, or anything when they damp. And whatever is sacrificed is made up for by the most powerful tool in the game, complete stealth. A Gal Scout only needs to run dampener to hide from other scouts and gal logis that actually make an effort to seek them out. A double damp Gal scout is invisible to everything, except a 5 second scanner with 40s intervals, that's attached to a gal logi, and has a scan angle of 15 degrees... Sorry, but numbers don't lie. Ratattitittiti himself said that gal scouts get more kills in this game than anything. In PC, gal scouts account for 70% of the kills I believe he stated, HMG heavies are the rest. The game always has favored low-slots. So giving low-slots + perfect dampening is unbalanced. eWar doesn't need to be re-invented, it just needs to be balanced. To be 100% invisible, you should have to sacrifice all 4 low-slots. Part of the problem was removing the precision from the cal scout. Again, they did something non-sensical aqnd wrong and messed up balance even more. Balance must be a foreign word in China and Iceland BAD 8213 BAD This will COMPLETELY remove the Caldari and Minmatar scouts from PC. Scanned scouts are dead scouts. If you do this, you will have to do one of the following a.) Reduce the base dB of the Minmatar and Caldari frames b.) Give the Minmatar and Caldari suits a bonus to dampening This happened once already in 1.8 Alpha-Charlie. Gallente Scouts could easily run 2-3 damps and a cloak to get under scans. Caldari were left in the dust, and the Minmatar had to run full damps, which removed them from PC, since they had no advantages over the Gallente scout (Who could just run 1-2 codebreakers and beat the minja at its own game). Sir, you and I are old, old, old players. We did this when we were 45db, and managed to do just fine. Eventually it has to come down to skill, risk vs. reward. More proof that the gal scout has been made unbalanced. Most scouts in PC aren't running damps anyway. Only the ones who are exploiting the cloak shot glitch seem to be doing it. Just because you can see me, doesn't mean I'm automatically dead. But all but giving a guarantee of alpha damage is unbalanced, especially when compared to other frames. This Scout 514 business has gone on long enough. The only balance CCP ever offered to it is now assaults can stack unsane HP, to buy 1-2 seconds of life... How about nione fo the frames get a dampening bonus? Or all scouts go back to 45dB.
I'm not saying its something that shouldn't be done. I've said it on the forums time and time again, scouts are OP as hell right now.
I'm saying that it's something that needs to be done VERY CAREFULLY.
Due to the binary nature of eWAR, it is VERY easy to completely gimp a suit, or make it overpowered.
I just don't want to see the days of 1.8 Alpha-Charlie ever again. It's the only time I have EVER stepped out of PC and said "I'm done with PC, I can't compete with this suit". I made the minja work through every dang build in the game EXCEPT 1.8 Alpha-Charlie.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
|
Racro 01 Arifistan
501st Knights of Leanbox
458
|
Posted - 2014.11.27 06:16:00 -
[14] - Quote
if gal scouts were undectectable then why does my focused scanner on gall logi pick them up?
Elite Gallenten Soldier
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
8292
|
Posted - 2014.11.27 06:19:00 -
[15] - Quote
Racro 01 Arifistan wrote:if gal scouts were undectectable then why does my focused scanner on gall logi pick them up?
Idiots who don't run damps.
Keep punishing them with focused scans until they run Assault or start running 3x damp + Cloak.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
|
VikingKong iBUN
T.H.I.R.D R.O.C.K
238
|
Posted - 2014.11.27 09:16:00 -
[16] - Quote
It's also really funny that they said they fixed the fact that you can fire your SG before your cloak turns off. They totally didn't, I still see it happen all the time. Nothing changed there. |
Zaria Min Deir
TeamPlayers Negative-Feedback
882
|
Posted - 2014.11.27 09:50:00 -
[17] - Quote
Her Chosen wrote:ImIvan wrote:Apocalyptic Destroyer wrote:He's right, Nothing can get under a Gal's Damp. That's the way it's meant to be? I don't think it's OP, you sacrifice so much for it, I think it's logical that it's easier to hide from scans than being the scanner. The problem is, that Gal Scouts don't sacrifice enough, or anything when they damp. And whatever is sacrificed is made up for by the most powerful tool in the game, complete stealth. A Gal Scout only needs to run dampener to hide from other scouts and gal logis that actually make an effort to seek them out. A double damp Gal scout is invisible to everything, except a 5 second scanner with 40s intervals, that's attached to a gal logi, and has a scan angle of 15 degrees... But the focused scanner on a gal logi is so OP, needs nerf. Being visible 5 seconds out of every 40-45 makes it impossible to scout, yo.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Jebus McKing
Jebus Hates Scans
1091
|
Posted - 2014.11.27 10:20:00 -
[18] - Quote
Her Chosen wrote:Like usual, CCP made a bunch of patches and updates, giving something a buff beyond anything to balance it in the game, because of their usual lack of forethought, testing, common sense.
Scout Frames start at 35dB. That right there is a balance problem. Cal and Gal scouts (why Cal has it, is another nonsenical balance band-aid flub) then have an additional 15% lower profile. Then 10% passive from skilltree. Then optional 25% dampeners modules. And cloak equipment (another unbalanced feature) that give optional 5% or 10% dampening
Amarr then gets precision(again, nonsensical) so 25% racial, 10% skilltree, 20% modules. Minmatar gets stuck with zero eWar (again, nonsensical balance)
So, simple as that is. Just look at the numbers. Compare it with medium and heavy frames, and other scouts.
How did something so unbalanced make it this far into the game? Why would something be put into the game that has no counters?
Nothing in the game can counter a Gal scout. N.O.T.H.I.N.G. And what do they sacrafice to achieve complete stealth? Nevermind that in FPS, STEALTH IS THE MOST POWERFUL ELEMENT. So, to have characters that can achieve this without counter is called U.N.B.A.L.A.N.C.E.D.
A good start would be to make Precision modules do 15%/20/25%(std/adv/pro). Have decible weaken with range and strengthen with cqc. Meaning every suit should be able to passively scan anything <3meters in the foward 90 degree view. OH MY GAWD I CAN'T SEE THE RED ARROW TELLING ME WHERE TO SHOOT I'M HELPLESS
I repeat, damps are NOT the problem. Just because you can't see them on the radar doesn't mean they are invisible.
On the other hand, SCANS need to get nerfed! Especially passive scans for scouts. If they can't see you through walls without using precision modules anymore their dominance will drop.
Also, giving active scanners team vision was a huge mistake. It was a direct nerf to Medium suits who have no chance to hide from a GalLogi with proto scanner.
The most powerful element in a FPS is not stealth but WALLHACKS. (or in this case: scans)
If everyone can see everyone on the radar the only thing deciding the outcome of a fight is who gets a lucky shot first or stacks the most HP/damage.
Buffing scans in any way or form will totally unbalance the game for anyone that is not a scout.
Assault / Logi / Scout / Sentinel // @JebusMcKing G£î
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Haerr
Edimmu Warfighters Gallente Federation
2040
|
Posted - 2014.11.27 11:30:00 -
[19] - Quote
Jebus McKing wrote:Her Chosen wrote:Like usual, CCP made a bunch of patches and updates, giving something a buff beyond anything to balance it in the game, because of their usual lack of forethought, testing, common sense.
Scout Frames start at 35dB. That right there is a balance problem. Cal and Gal scouts (why Cal has it, is another nonsenical balance band-aid flub) then have an additional 15% lower profile. Then 10% passive from skilltree. Then optional 25% dampeners modules. And cloak equipment (another unbalanced feature) that give optional 5% or 10% dampening
Amarr then gets precision(again, nonsensical) so 25% racial, 10% skilltree, 20% modules. Minmatar gets stuck with zero eWar (again, nonsensical balance)
So, simple as that is. Just look at the numbers. Compare it with medium and heavy frames, and other scouts.
How did something so unbalanced make it this far into the game? Why would something be put into the game that has no counters?
Nothing in the game can counter a Gal scout. N.O.T.H.I.N.G. And what do they sacrafice to achieve complete stealth? Nevermind that in FPS, STEALTH IS THE MOST POWERFUL ELEMENT. So, to have characters that can achieve this without counter is called U.N.B.A.L.A.N.C.E.D.
A good start would be to make Precision modules do 15%/20/25%(std/adv/pro). Have decible weaken with range and strengthen with cqc. Meaning every suit should be able to passively scan anything <3meters in the foward 90 degree view. OH MY GAWD I CAN'T SEE THE RED ARROW TELLING ME WHERE TO SHOOT I'M HELPLESSI repeat, damps are NOT the problem. Just because you can't see them on the radar doesn't mean they are invisible. On the other hand, SCANS need to get nerfed! Especially passive scans for scouts. If they can't see you through walls without using precision modules anymore their dominance will drop. Also, giving active scanners team vision was a huge mistake. It was a direct nerf to Medium suits who have no chance to hide from a GalLogi with proto scanner. The most powerful element in a FPS is not stealth but WALLHACKS. (or in this case: scans) If everyone can see everyone on the radar the only thing deciding the outcome of a fight is who gets a lucky shot first or stacks the most HP/damage. Buffing scans in any way or form will totally unbalance the game for anyone that is not a scout.
As usual you are wrong Jebus.
Now that we have cleared that up.
Scans need a buff.
Also the red chevron isn't enough, the enemies who have been painted should have their whole models turned red, regardless of LoS.
The mini-map needs an upgrade as well, make it 3d so that we can see if the enemies are above or below us.
Also extend the mini-map range to 200 metres and increase scan ranges to, at least, cover the optimal range of my rail rifle and laser rifle. It is totally unbalanced that the optimal range of the prefered weapons of scouts (shotgun and nova knives) are within the scan ranges, and more!, than the prefered weapons of assaults!
UNFAIR! SCANS NEED SEVERAL BUFFS!
fighter jets
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Racro 01 Arifistan
501st Knights of Leanbox
459
|
Posted - 2014.11.28 00:53:00 -
[20] - Quote
Ghost Kaisar wrote:Racro 01 Arifistan wrote:if gal scouts were undectectable then why does my focused scanner on gall logi pick them up? Idiots who don't run damps. Keep punishing them with focused scans until they run Assault or start running 3x damp + Cloak.
the focused will only pick up any scouts even with dampening. the flux scanner though. (personal fav) especially the creo one. will even get a gall scout with 1 complex damp. 2 or more though and he drops below. so if I cant pick him up and he kills me I deserve it. so I either a. bring my dual flux scans. or b . my pera scaning gall flux. (totally not broken.) requires scanner 5 for creo flux's. x4 and gall logi 5. to increase strength/scan duration.
ever seen a scout perma scanned even with 3-4 damps. or gall scouts with 2? its marvellous.
who needs logi wp when you can simply light up the WHOLE fckn team. my quad flux fit, sacrifices all equipment slots purely for 4 creo flux scanners. since the scout is so good at everything lets show the whole team what he's up to. unless he gets rid of that brick tank he's ganna be seen comeing even with that cloak field up.
still. back on topic. ewar honestly needs a rework. its difficult to counter yes. but only vs scouts should it be difficult.
its kind of annoying when your assault suit is running 1-2 complex precision enhancments in the highs. (you also have precision 5.) and appenerntly still cant see that 1500k hp proto amarr sent round that corner. now I know some heavy fits have damps on them. but serisly when a heavy has his entire lows filled with plates. brings to question how he can get under your passive scans?
Elite Gallenten Soldier
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Jotun Izalaru
Goonfeet
235
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Posted - 2014.11.28 03:14:00 -
[21] - Quote
ergh please nobody ever suggest again to require cloaks to be radar invisible
i hate them so much |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15153
|
Posted - 2014.11.28 03:29:00 -
[22] - Quote
gustavo acosta wrote:
The delay works as long as your keeping an eye out, if you can't read a situation and figure where a scout might ambush you from, you deserve to lose your suit.
Bad argument is bad. Scouts can literally ambush from anywhere being both sensor and visually dampened against most other suits.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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Imp Smash
Molon Labe. General Tso's Alliance
437
|
Posted - 2014.11.28 03:48:00 -
[23] - Quote
I'm not a scanner or a damper. I don't deal in Ewar. So I'm not gonna comment on the large majority of this thread. However, I do want to contest the point of "a seen scout is a dead scout." That is patently untrue. The whole reason scouts are OP is the fact that even seen, scanned, whatever they can go toe to toe with just about any suit due to hit detection reducing damage taken significantly. Y'all will need to fix that little problem before you can make the fine tuned adjustments to scanning and dampening. |
Meeko Fent
Kirkinen Risk Control Caldari State
2157
|
Posted - 2014.11.28 04:05:00 -
[24] - Quote
Interesting how we always discuss eWar, but always miss things like visula blurring, speed slowing, scan denial to a area, shield recharge denial, chevron denial, and all the REALLY interesting things we can do with eWar and jump straight to being invisible.
Please, continue.
I Live for Tears
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CLONE117
True Pros Forever
876
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Posted - 2014.11.28 05:56:00 -
[25] - Quote
i hate all this scout nonsense scan crap.
it was better when scouts were supposedly gimped. the mlt vs mlt battles were great back then. where passives were team shared. alot more seemed to be going on those days.
looking at this now.. i can only say that i dont know what ewar is. and i dont think any1 else knows what it means either.
im just tired of these matches feeling so...... empty..i cant even bother to play anymore..ill start up dust and immediately want to turn my ps3 off. would be nice to see more med frames running around. but it is primarily scouts. and heavies because of the scouts/ proto
ADD PVE CCP!!!
WE HAVE BEEN SCREAMING THIS FOR YEARS!!!!!!!!!!!!!
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