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Apothecary Za'ki
Biomass Positive
2103
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Posted - 2014.11.24 02:39:00 -
[31] - Quote
Bethhy wrote:Everything Dies wrote:Excuse my ignorance, but what is the appeal of the breach AR right now? I've definitely noticed it popping up more and more in the killfeed, but looking at the raw numbers (in-game menu screens) the advantage of using it isn't obvious. What am I missing? The hit detection on it is one of the best in the game right now... I Hvae flaylock rounds that direct impact and register hits less then the Breach AR that is aimed an inch away from target. The Balance around guns in DUST is hindered and made useless by the terrible mechanics of the game. Like every balance attempt with weapons has experienced since the implementation of Aim assist. Until Hit detection mechanics and the way they work with Aim assist are addressed as a whole there will always be one gun that performs better to its counter parts. Just by the way the mechanics work in the game. aim assist was introduced to aid in softening the differance between skill and DS3 vs KB/m
#[[LogiBro ADV/PRO]] [[Level 2 Forum Warrior]] [[Level 2 Forum Pariah]]
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DeadlyAztec11
Ostrakon Agency
6035
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Posted - 2014.11.24 03:02:00 -
[32] - Quote
gustavo acosta wrote:DeadlyAztec11 wrote:Himiko Kuronaga wrote:The weapon is fine, other weapons just suck. Ask for buffs. Exactly. The entire which hunt for the FOTM is a dangerous movement in the Dust community. It has a bad philosophy. >implying TTK won't be affected by buffing all weapons. >Acting as if though COD pvp isn't on the horizon if we buff all weapons. You can't go fully one way in this issue. You have to be moderate and select what to do for each weapon accordingly. Is this weapon OP because it is simply better than other good weapons or are other weapons simply under performing in the grand.scheme of things?
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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DeadlyAztec11
Ostrakon Agency
6035
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Posted - 2014.11.24 03:05:00 -
[33] - Quote
Apothecary Za'ki wrote:Bethhy wrote:Everything Dies wrote:Excuse my ignorance, but what is the appeal of the breach AR right now? I've definitely noticed it popping up more and more in the killfeed, but looking at the raw numbers (in-game menu screens) the advantage of using it isn't obvious. What am I missing? The hit detection on it is one of the best in the game right now... I Hvae flaylock rounds that direct impact and register hits less then the Breach AR that is aimed an inch away from target. The Balance around guns in DUST is hindered and made useless by the terrible mechanics of the game. Like every balance attempt with weapons has experienced since the implementation of Aim assist. Until Hit detection mechanics and the way they work with Aim assist are addressed as a whole there will always be one gun that performs better to its counter parts. Just by the way the mechanics work in the game. aim assist was introduced to aid in softening the differance between skill and DS3 vs KB/m I'd argue that it was actually put in place to make lag less noticeable by letting the game change your aim slightly to aim at the actual hitbox and not just the character model.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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gustavo acosta
Capital Acquisitions LLC General Tso's Alliance
416
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Posted - 2014.11.24 07:12:00 -
[34] - Quote
DeadlyAztec11 wrote:gustavo acosta wrote:DeadlyAztec11 wrote:Himiko Kuronaga wrote:The weapon is fine, other weapons just suck. Ask for buffs. Exactly. The entire which hunt for the FOTM is a dangerous movement in the Dust community. It has a bad philosophy. >implying TTK won't be affected by buffing all weapons. >Acting as if though COD pvp isn't on the horizon if we buff all weapons. You can't go fully one way in this issue. You have to be moderate and select what to do for each weapon accordingly. Is this weapon OP because it is simply better than other good weapons or are other weapons simply under performing in the grand.scheme of things? No I don't, I'll even become an extremist nerf-bat swinger to get this game balanced.
If a weapon is OP for x y z, but balanced in terms of a, b, and c, then it should be obvious where to lower and where to keep things the same. It's the community's job to say "oh don't change this, the reason the gun is over-powered is this," generally speaking when a gun/suit is over performing it becomes quickly apparent to whomever uses the weapon the reasons why.(unless thought isn't a skill one possesses)
The reason things get over-nerfed is because those who use said overpowered weapon try to defend it by giving trivial to blatantly stupid reasons why it's not OP. That's why the ADs, and rail rifle got nerfed so hard. Sure there were the far and few who did in fact attempt to help balance those aspects of the game. If it wasn't for the belligerent majority who refused to acknowledge a problem, not to mention the far and few who tried to avoid the problem and nerf another part of the items(ads rof scandal), the items would more up to par with the other items.
If we want balance, we can't focus on the philosophical aspects. Because this game is relatively simple to figure out, your average joe and figure, "x gun kills me in less than 2 seconds, that doesn't seem right." For more complex issues it is the job of the players who play specific roles/suits to find whether their suit is over/under performing in specific aspects, if it reasonable it will probably be fixed if brought up through the proper channels.
Gallente scout, heavy, logi, and assault
Can I haz ur isk?
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1220
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Posted - 2014.11.24 11:28:00 -
[35] - Quote
DeadlyAztec11 wrote:Fizzer XCIV wrote:Cody Sietz wrote:Fizzer XCIV wrote: It seems to me that you are so intent on thinking that ARs are ****** weapons, that you are unwilling to see that they actually aren't that bad. Sure, it isn't the best rifle right now... but it's far from the the worst that you think it is.
I'm sorry but when did the AScR become bad? When it got a slight nerf that was quickly reversed? Apparently its worse than the AR. And a metric shitton of people think that's a bad gun... Fizzer, the amount sold does not determine how good a weapon is in game. It's like saying that the Honda Civic is better than the Lamborghini Aventador because it sells more. Except they both cost the same... so obviously the one that sells more is better. Admit it, that wasn't a very good example. Rattati has stated that there is a correlation between performance and market sales. I'll look for the quote...
Take the Bolt Pistol for example. It was selling less than 75K units per month. When it was buffed, that number jumped to 220K units. That's nearly 300% boost in sales. This is the STD pistol, just so you know, so the officer sidearm even shouldn't have had that much of an effect on it.
Honestly, we can look at any FotM weapon, and see on the market stats when it was FotM... Sales correlate with performance.
Please, make my Opus pretty...
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1220
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Posted - 2014.11.24 11:31:00 -
[36] - Quote
DeadlyAztec11 wrote:Himiko Kuronaga wrote:The weapon is fine, other weapons just suck. Ask for buffs. Exactly. The entire which hunt for the FOTM is a dangerous movement in the Dust community. It has a bad philosophy. That result in power creep. Nerfing AND buffing are both part of a healthy game balance.
Please, make my Opus pretty...
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Spectral Clone
Abandoned Privilege Top Men.
3176
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Posted - 2014.11.24 11:49:00 -
[37] - Quote
CCP, please castrate the Breach AR.
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
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Luk Manag
of Terror TRE GAFFEL
582
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Posted - 2014.11.24 14:08:00 -
[38] - Quote
A 10% reduction in optimal would probably work, but I wouldn't mind seeing the BrAR get a RR-recoil-level adjustment. It would fire wild when fit to a Caldari Scout, and be manageable on a L5 Gallente Assault.
There will be bullets. ACR+SMG [CEO of Terror]
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Jacques Cayton II
Fatal Absolution General Tso's Alliance
1153
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Posted - 2014.11.24 16:29:00 -
[39] - Quote
Gavr1lo Pr1nc1p wrote:Its well known to be the FoTM light weapon, and does need balancing, but Id prefer to not have it go into being useless.
It just needs to be as effective as the regular AR.
The regular AR right now is in a good place, and the breach should be balanced around that.
Firstly, reduce the range to that of the regular AR Secondly, reduce the RoF so that it does 92.5% of the current AR DPS, which is fine considering that it has no kick, no recoil, and no dispersion. Third, buff the burst AR by reducing its kick per shot.
There you go, AR's are balanced. No. Nerf it to the ground look at my precious rr its ruined my clone cries each day as he holds his rr in his hands, then he reaches for the arr and cries but its useful
We fight for the future of the State not our
personal goals
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Myron Kundera
The Generals
114
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Posted - 2014.11.24 17:04:00 -
[40] - Quote
Its well known to be the FoTM light weapon, and does need balancing, but Id prefer to not have it go into being useless.
-Wrong. FOTM light weapons are STILL Shotguns, CR, ACR, ARR, RR. Nice try lol)-.
It just needs to be as effective as the regular AR.
-LMFAO! As effective as the AR? the AR is a piece of crap! lol. AR needs a buff, yes, but Breach AR DOES NOT need a nerf-.
The regular AR right now is in a good place, and the breach should be balanced around that.
-You be trollin right here-.
Firstly, reduce the range to that of the regular AR.
-You will still QQ about getting killed by it, so why bother? range is fine-.
Secondly, reduce the RoF so that it does 92.5% of the current AR DPS, which is fine considering that it has no kick, no recoil, and no dispersion.
-And you know this cause you have a Lvl 5 Gallente/Assault?, cause i do, and i also have the AR maxed out and i tell you, thats what makes the Breach AR outshine, SShoter 5, Operation 5, Proficiency 5, but also the other rifles shine on lvl 5 skills. Reducing ROF to an allready low ROF rifle, lol, no sir-.
Third, buff the burst AR by reducing its kick per shot.
-Agreed, Burst needs buff, but a damage one, not kick-.
There you go, AR's are balanced.
-Lol, according to you it is. By this standard, the AR is crap, and you want to put the Breach AR on crap level, i guess you don-Št use it BUT get killed by it cause you enter his optimal with a shield based suit, which means, working as intended-.
This has got to be one of the best troll posts i have ever seen.
"Greed, the forgotten mental disease"
"Spray and pray makes my day"
"Will use proto gear in self defense"
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Luna McDuffing
COALICION LATINA Top Men.
112
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Posted - 2014.11.24 17:53:00 -
[41] - Quote
Everything Dies wrote:Excuse my ignorance, but what is the appeal of the breach AR right now? I've definitely noticed it popping up more and more in the killfeed, but looking at the raw numbers (in-game menu screens) the advantage of using it isn't obvious. What am I missing?
Well, they nerfed the Rail Rifle too much so people moved on to something else to fill the void. That something else is the breach assault rifle. This is a direct result of nerfing the Rail Rifle. I winder then, when they nerf the BAR who will be the next go to gun?
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Niuvo
Vengeance Unbound RISE of LEGION
1033
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Posted - 2014.11.24 18:57:00 -
[42] - Quote
The breach AR is the most viable right now. All weapons should be able kill fools with ease. |
KING CHECKMATE
Opus Arcana Covert Intervention
5940
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Posted - 2014.11.24 19:06:00 -
[43] - Quote
Gavr1lo Pr1nc1p wrote:Its well known to be the FoTM light weapon, and does need balancing, but Id prefer to not have it go into being useless.
It just needs to be as effective as the regular AR.
The regular AR right now is in a good place, and the breach should be balanced around that.
Firstly, reduce the range to that of the regular AR Secondly, reduce the RoF so that it does 92.5% of the current AR DPS, which is fine considering that it has no kick, no recoil, and no dispersion. Third, buff the burst AR by reducing its kick per shot.
There you go, AR's are balanced.
The only thing the Breach AR need to be balanced is a RANGE tone down.
Thats it.
Keep its range between 30-50mts (max) and that will make the weapon BALANCED. (considering every single other weapon would have more range... XD)
The best Damage mod is a HEADSHOT....
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Bormir1r
Fatal Absolution General Tso's Alliance
715
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Posted - 2014.11.24 20:04:00 -
[44] - Quote
Gavr1lo Pr1nc1p wrote:Its well known to be the FoTM light weapon, and does need balancing, but Id prefer to not have it go into being useless.
It just needs to be as effective as the regular AR.
The regular AR right now is in a good place, and the breach should be balanced around that.
Firstly, reduce the range to that of the regular AR Secondly, reduce the RoF so that it does 92.5% of the current AR DPS, which is fine considering that it has no kick, no recoil, and no dispersion. Third, buff the burst AR by reducing its kick per shot.
There you go, AR's are balanced.
Hi Gav!!!
Sometimes, when I close my eyes, I can't see anything.
"One does not simply" run like a Raptor (Only Mk.0s do this).
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
5060
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Posted - 2014.11.24 23:55:00 -
[45] - Quote
gustavo acosta wrote:DeadlyAztec11 wrote:Himiko Kuronaga wrote:The weapon is fine, other weapons just suck. Ask for buffs. Exactly. The entire which hunt for the FOTM is a dangerous movement in the Dust community. It has a bad philosophy. >implying TTK won't be affected by buffing all weapons. >Acting as if though COD pvp isn't on the horizon if we buff all weapons.
No, its not that other weapons need faster TTK via DPS increase. There are a lot of ways they can be improved. Pretty much every long range weapon in the game would be improved by simply fixing the netcode. Anyone who snipes understands the movement in this game is expressed by the netcode in the worst way possible. Embarrassingly so, in fact.
It's my fault FA exists. Direct your rage to me.
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Feldt-Grace
Anaheim Electronics Manufacture Company
32
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Posted - 2014.11.25 00:23:00 -
[46] - Quote
It's funny my Caldari-Sentiel with Breach-Assaultrifle is so OP~ kills Proto Amarr Sentinels in Seconds. xD Makes really fun~ CalBreachSen
TRANS-AM!
Gundam, DUST and more Gameplays
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gustavo acosta
Capital Acquisitions LLC General Tso's Alliance
421
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Posted - 2014.11.25 02:16:00 -
[47] - Quote
Himiko Kuronaga wrote:
No, its not that other weapons need faster TTK via DPS increase. There are a lot of ways they can be improved. Pretty much every long range weapon in the game would be improved by simply fixing the netcode. Anyone who snipes, or even sharpshoots with a SR, RR or LR understands the movement in this game is expressed by the netcode in the worst way possible. Embarrassingly so, in fact. And while it can hurt CQC quite a bit, it has always hurt long range combat more because slight movement inconsistencies result in more lost shots on an effectively smaller target.
The Jink-Jank Teleportation movement needs to be addressed. I cannot think of any FPS that has a netcode that expresses movement this badly.
That doesn't change the fact that we need to be continuously adjusting values to balance the game so certain guns/playstyles aren't abused/overused by the community. At some point all these changes will translate into "oh, I use this gun cause I like it," as opposed to "this gun does x hundred damage a clip and has no recoil, I don't even have to aim, so I use it."
Gallente scout, heavy, logi, and assault
Can I haz ur isk?
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