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gustavo acosta
Capital Acquisitions LLC General Tso's Alliance
408
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Posted - 2014.11.23 23:04:00 -
[1] - Quote
Jathniel wrote: Give the regular AR back its scope. As simple as that.
Put at least an ACOG on to the regular AR, and I guarantee it will be a crowd favorite.
HAHAHA HAHAHA HAHAHA
Do you really believe that?
Gallente scout, heavy, logi, and assault
Eternal Can I haz ur isk?
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gustavo acosta
Capital Acquisitions LLC General Tso's Alliance
412
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Posted - 2014.11.24 02:27:00 -
[2] - Quote
DeadlyAztec11 wrote:Himiko Kuronaga wrote:The weapon is fine, other weapons just suck. Ask for buffs. Exactly. The entire which hunt for the FOTM is a dangerous movement in the Dust community. It has a bad philosophy. >implying TTK won't be affected by buffing all weapons. >Acting as if though COD pvp isn't on the horizon if we buff all weapons.
Gallente scout, heavy, logi, and assault
Can I haz ur isk?
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gustavo acosta
Capital Acquisitions LLC General Tso's Alliance
416
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Posted - 2014.11.24 07:12:00 -
[3] - Quote
DeadlyAztec11 wrote:gustavo acosta wrote:DeadlyAztec11 wrote:Himiko Kuronaga wrote:The weapon is fine, other weapons just suck. Ask for buffs. Exactly. The entire which hunt for the FOTM is a dangerous movement in the Dust community. It has a bad philosophy. >implying TTK won't be affected by buffing all weapons. >Acting as if though COD pvp isn't on the horizon if we buff all weapons. You can't go fully one way in this issue. You have to be moderate and select what to do for each weapon accordingly. Is this weapon OP because it is simply better than other good weapons or are other weapons simply under performing in the grand.scheme of things? No I don't, I'll even become an extremist nerf-bat swinger to get this game balanced.
If a weapon is OP for x y z, but balanced in terms of a, b, and c, then it should be obvious where to lower and where to keep things the same. It's the community's job to say "oh don't change this, the reason the gun is over-powered is this," generally speaking when a gun/suit is over performing it becomes quickly apparent to whomever uses the weapon the reasons why.(unless thought isn't a skill one possesses)
The reason things get over-nerfed is because those who use said overpowered weapon try to defend it by giving trivial to blatantly stupid reasons why it's not OP. That's why the ADs, and rail rifle got nerfed so hard. Sure there were the far and few who did in fact attempt to help balance those aspects of the game. If it wasn't for the belligerent majority who refused to acknowledge a problem, not to mention the far and few who tried to avoid the problem and nerf another part of the items(ads rof scandal), the items would more up to par with the other items.
If we want balance, we can't focus on the philosophical aspects. Because this game is relatively simple to figure out, your average joe and figure, "x gun kills me in less than 2 seconds, that doesn't seem right." For more complex issues it is the job of the players who play specific roles/suits to find whether their suit is over/under performing in specific aspects, if it reasonable it will probably be fixed if brought up through the proper channels.
Gallente scout, heavy, logi, and assault
Can I haz ur isk?
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gustavo acosta
Capital Acquisitions LLC General Tso's Alliance
421
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Posted - 2014.11.25 02:16:00 -
[4] - Quote
Himiko Kuronaga wrote:
No, its not that other weapons need faster TTK via DPS increase. There are a lot of ways they can be improved. Pretty much every long range weapon in the game would be improved by simply fixing the netcode. Anyone who snipes, or even sharpshoots with a SR, RR or LR understands the movement in this game is expressed by the netcode in the worst way possible. Embarrassingly so, in fact. And while it can hurt CQC quite a bit, it has always hurt long range combat more because slight movement inconsistencies result in more lost shots on an effectively smaller target.
The Jink-Jank Teleportation movement needs to be addressed. I cannot think of any FPS that has a netcode that expresses movement this badly.
That doesn't change the fact that we need to be continuously adjusting values to balance the game so certain guns/playstyles aren't abused/overused by the community. At some point all these changes will translate into "oh, I use this gun cause I like it," as opposed to "this gun does x hundred damage a clip and has no recoil, I don't even have to aim, so I use it."
Gallente scout, heavy, logi, and assault
Can I haz ur isk?
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