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Sir Dukey
Murphys-Law General Tso's Alliance
1091
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Posted - 2014.11.22 17:36:00 -
[1] - Quote
*runs in front of a breach AR for one millisecond, loses all 480 shields*
Does it get anymore OP? |
Songs of Seraphim
Murphys-Law
71
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Posted - 2014.11.22 17:52:00 -
[2] - Quote
Sir Dukey wrote:*runs in front of a breach AR for one millisecond, loses all 480 shields*
Does it get anymore OP?
Not OP, but it's funny taking down heavies in PC with it. It's sad when you take down heavies AND their logi...
Raging alcoholic.
I play in a pink suit because it's the fabulous thing to do.
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Cody Sietz
Random Gunz RISE of LEGION
4120
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Posted - 2014.11.22 17:53:00 -
[3] - Quote
Sir Dukey wrote:*runs in front of a breach AR for one millisecond, loses all 480 shields*
Does it get anymore OP? Yes, yes it does.
Why is it ok for a RR/CR/ScR to melt through 700+ armour from 9 meters away?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Sir Dukey
Murphys-Law General Tso's Alliance
1093
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Posted - 2014.11.22 18:03:00 -
[4] - Quote
Cody Sietz wrote:Sir Dukey wrote:*runs in front of a breach AR for one millisecond, loses all 480 shields*
Does it get anymore OP? Yes, yes it does. Why is it ok for a RR/CR/ScR to melt through 700+ armour from 9 meters away?
1. RR is terrible in CQC 2. ScR has overheat 3. Combat rifle and other projectiles is so bad against shields that you probably wont live long enough to get to the armor
BAR on the other hand is good at killing armor and shield. A little too good. |
Bojo The Mighty
Spaceman Drug Cartel-Uno
5161
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Posted - 2014.11.22 18:07:00 -
[5] - Quote
Sir Dukey wrote: 3. Combat rifle and other projectiles is so bad against shields that you probably wont live long enough to get to the armor .
Lol wut? It does -5% shields +10% armor
Bojo For CPM
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LUGMOS
YELLOW JESUS EXP FORCE
889
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Posted - 2014.11.22 18:12:00 -
[6] - Quote
Bojo The Mighty wrote:Sir Dukey wrote: 3. Combat rifle and other projectiles is so bad against shields that you probably wont live long enough to get to the armor .
Lol wut? It does -5% shields +10% armor Not anymore sir. Its now -15% shields +15% armor
Quafe
A question doesn't always have an answer, but a problem does.
Forum Scavenger Prof. V
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hold that
Krusual Covert Operators Minmatar Republic
410
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Posted - 2014.11.22 18:13:00 -
[7] - Quote
Halfway across the map *runs in front of rail rifle. I die. |
Cpt Merdock
THE HANDS OF DEATH RUST415
207
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Posted - 2014.11.22 18:17:00 -
[8] - Quote
The breach AR gives the gallente weoponry something to compete with the other rifles. It is limited in range and has the smallest clip size. I think its fine. Then again I don't shield tank. |
Sir Dukey
Murphys-Law General Tso's Alliance
1093
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Posted - 2014.11.22 18:17:00 -
[9] - Quote
Bojo The Mighty wrote:Sir Dukey wrote: 3. Combat rifle and other projectiles is so bad against shields that you probably wont live long enough to get to the armor .
Lol wut? It does -5% shields +10% armor
It does -15% shields, -15% armor, welcome back to dust. How was your vacation? |
Sir Dukey
Murphys-Law General Tso's Alliance
1093
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Posted - 2014.11.22 18:19:00 -
[10] - Quote
Cpt Merdock wrote:The breach AR gives the gallente weoponry something to compete with the other rifles. It is limited in range and has the smallest clip size. I think its fine. Then again I don't shield tank.
It does more DPS to armor than a rail rifle, it had the longest range out of the assault rifle, damage is easily applied due to slow ROF. |
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Summa Militum
Hidd3n Dragon
51
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Posted - 2014.11.22 18:20:00 -
[11] - Quote
Sir Dukey wrote:*runs in front of a breach AR for one millisecond, loses all 480 shields*
Does it get anymore OP?
What is your armor set at? The Breach Assault Rifles know how to deal with shields very well. |
Joel II X
Bacon with a bottle of Quafe
4688
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Posted - 2014.11.22 18:22:00 -
[12] - Quote
Bojo The Mighty wrote:Sir Dukey wrote: 3. Combat rifle and other projectiles is so bad against shields that you probably wont live long enough to get to the armor .
Lol wut? It does -5% shields +10% armor Nope. That has been accounted for and changed to -15 shields/+15 armor |
Atiim
Heaven's Lost Property Negative-Feedback
13891
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Posted - 2014.11.22 18:25:00 -
[13] - Quote
Cpt Merdock wrote:The breach AR gives the gallente weoponry something to compete with the other rifles. It is limited in range and has the smallest clip size. I think its fine. Then again I don't shield tank. Yes, and no.
While the Breach AR may only have an 18 round clip, the SCR (without AmAssault) overheats at about 18 rounds, and the seize time is similar to the reload time.
Then there's the Combat Rifle, which (without the MinAssault) only fires 18 bursts.
The 1st Matari Commando
-HAND
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LUGMOS
YELLOW JESUS EXP FORCE
890
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Posted - 2014.11.22 18:32:00 -
[14] - Quote
Atiim wrote:Cpt Merdock wrote:The breach AR gives the gallente weoponry something to compete with the other rifles. It is limited in range and has the smallest clip size. I think its fine. Then again I don't shield tank. Yes, and no. While the Breach AR may only have an 18 round clip, the SCR (without AmAssault) overheats at about 18 rounds, and the seize time is similar to the reload time. Then there's the Combat Rifle, which (without the MinAssault) only fires 18 bursts. Illuminati o.O
Lol sike
Quafe
A question doesn't always have an answer, but a problem does.
Forum Scavenger Prof. V
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Sir Dukey
Murphys-Law General Tso's Alliance
1093
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Posted - 2014.11.22 18:36:00 -
[15] - Quote
Atiim wrote:Cpt Merdock wrote:The breach AR gives the gallente weoponry something to compete with the other rifles. It is limited in range and has the smallest clip size. I think its fine. Then again I don't shield tank. Yes, and no. While the Breach AR may only have an 36* round clip, the SCR (without AmAssault) overheats at about 18 rounds, and the seize time is similar to the reload time. Then there's the Combat Rifle, which (without the MinAssault) only fires 18 bursts.
fixed |
Cody Sietz
Random Gunz RISE of LEGION
4123
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Posted - 2014.11.22 18:47:00 -
[16] - Quote
Sir Dukey wrote:Cody Sietz wrote:Sir Dukey wrote:*runs in front of a breach AR for one millisecond, loses all 480 shields*
Does it get anymore OP? Yes, yes it does. Why is it ok for a RR/CR/ScR to melt through 700+ armour from 9 meters away? 1. RR is terrible in CQC 2. ScR has overheat 3. Combat rifle and other projectiles is so bad against shields that you probably wont live long enough to get to the armor BAR on the other hand is good at killing armor and shield. A little too good. RR and ARR both work fine in CQC. All ARs are awful at long range. The ScR still works fine in CQC and has better hipfire then any AR. The CR and ACR both work fine vs shields especially with the high RoF and nearly no kick.
The AR and BAR both share a optimal with the HMG which is the CQC King, what the hell is the point of the AR if it can't do well in CQC?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Sir Dukey
Murphys-Law General Tso's Alliance
1093
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Posted - 2014.11.22 18:59:00 -
[17] - Quote
Cody Sietz wrote:Sir Dukey wrote:Cody Sietz wrote:Sir Dukey wrote:*runs in front of a breach AR for one millisecond, loses all 480 shields*
Does it get anymore OP? Yes, yes it does. Why is it ok for a RR/CR/ScR to melt through 700+ armour from 9 meters away? 1. RR is terrible in CQC 2. ScR has overheat 3. Combat rifle and other projectiles is so bad against shields that you probably wont live long enough to get to the armor BAR on the other hand is good at killing armor and shield. A little too good. RR and ARR both work fine in CQC. All ARs are awful at long range. The ScR still works fine in CQC and has better hipfire then any AR. The CR and ACR both work fine vs shields especially with the high RoF and nearly no kick. The AR and BAR both share a optimal with the HMG which is the CQC King, what the hell is the point of the AR if it can't do well in CQC?
What game do you play? the Bar optimal is near 50.
with RR kick you can't even kill a AFK player 10m in front of you. ARR is ok. CR and ACR heave terrible hit detection with shields especially the ACR. The Burst CR is just terrible with the fact even a little bit of lag and your DPS goes way down to a point where my grandma's cane has higher DPS. ScR is good where it is at. AR needs buff. TAC AR is good, burst IDK but breach is definitely OP. |
Cody Sietz
Random Gunz RISE of LEGION
4123
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Posted - 2014.11.22 19:51:00 -
[18] - Quote
Sir Dukey wrote:Cody Sietz wrote:Sir Dukey wrote:Cody Sietz wrote:Sir Dukey wrote:*runs in front of a breach AR for one millisecond, loses all 480 shields*
Does it get anymore OP? Yes, yes it does. Why is it ok for a RR/CR/ScR to melt through 700+ armour from 9 meters away? 1. RR is terrible in CQC 2. ScR has overheat 3. Combat rifle and other projectiles is so bad against shields that you probably wont live long enough to get to the armor BAR on the other hand is good at killing armor and shield. A little too good. RR and ARR both work fine in CQC. All ARs are awful at long range. The ScR still works fine in CQC and has better hipfire then any AR. The CR and ACR both work fine vs shields especially with the high RoF and nearly no kick. The AR and BAR both share a optimal with the HMG which is the CQC King, what the hell is the point of the AR if it can't do well in CQC? What game do you play? the Bar optimal is near 50. with RR kick you can't even kill a AFK player 10m in front of you. ARR is ok. CR and ACR heave terrible hit detection with shields especially the ACR. The Burst CR is just terrible with the fact even a little bit of lag and your DPS goes way down to a point where my grandma's cane has higher DPS. ScR is good where it is at. AR needs buff. TAC AR is good, burst IDK but breach is definitely OP. So the ACR and CR are balanced...by lag?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Sir Dukey
Murphys-Law General Tso's Alliance
1093
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Posted - 2014.11.22 20:54:00 -
[19] - Quote
Cody Sietz wrote: So the ACR and CR are balanced...by lag?
If by balanced you mean underpowerd, then yes.
Chocolate Juice
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Henrietta Unknown
Kirjuun Heiian
506
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Posted - 2014.11.22 21:27:00 -
[20] - Quote
Min scouts use them after failing to knife people.
Min Assaults have traded the CR in for them.
Caldari Assaults see them as the new RR (sorta?)
Gal scouts brick tank with them.
and Gallente Assaults are just having a good time.
And yet this trend doesn't strike people at all.
Give the Magsex some love.
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Cheydinhal Guard
Abandoned Privilege Top Men.
276
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Posted - 2014.11.22 22:14:00 -
[21] - Quote
No. Both are balanced by the fact that having -15% against shields makes it tough to break through a good shield buffer. Even more tough if your opponent uses cover to quickly regen their shields. During lag spikes, or times of low FPS, that great RoF of the normal CR goes down the drain, as it becomes difficult to correctly time your bursts.
Be the mercenary of tomorrow, today. Go beyond with Aurum!
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Feldt-Grace
Anaheim Electronics Manufacture Company
30
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Posted - 2014.11.22 22:15:00 -
[22] - Quote
Makes the Tactic AR stronger D:
TRANS-AM!
Gundam, DUST and more Gameplays
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Cody Sietz
Random Gunz RISE of LEGION
4123
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Posted - 2014.11.22 22:27:00 -
[23] - Quote
Sir Dukey wrote:Cody Sietz wrote: So the ACR and CR are balanced...by lag?
If by balanced you mean underpowerd, then yes. I'm sorry, but that's just bullspit.
The ACR and CR melt through Armour and don't have any problem hitting me or anyone else I see. If the only reason you say these weapons are UP or even balanced is because of lag, then what happens when the servers aren't laggy?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Luna McDuffing
COALICION LATINA Top Men.
110
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Posted - 2014.11.22 23:05:00 -
[24] - Quote
The real problem with this game is the weapons. I often find myself running across the fields minding my own business and out of nowhere some guy comes up and starts shooting me for no apparent reason. We should all get together and petition CCP to ban all weapons. Dust should be a gun free zone. SAVE SOME LIVES. BAN ALL WEAPONS!!!! |
Apothecary Za'ki
Biomass Positive
2093
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Posted - 2014.11.23 02:20:00 -
[25] - Quote
Sir Dukey wrote:*runs in front of a breach AR for one millisecond, loses all 480 shields*
Does it get anymore OP? its not OP.. untill you put it on a gallente assault or commando who has prof 5 so they do 35% vs shields THAT is why your shield hp dropped in 1 second.. cause it can get several shots off in 1 second.
#[[LogiBro ADV/PRO]] [[Level 2 Forum Warrior]] [[Level 2 Forum Pariah]]
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Apothecary Za'ki
Biomass Positive
2093
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Posted - 2014.11.23 02:21:00 -
[26] - Quote
Cheydinhal Guard wrote:No. Both are balanced by the fact that having -15% against shields makes it tough to break through a good shield buffer. Even more tough if your opponent uses cover to quickly regen their shields. During lag spikes, or times of low FPS, that great RoF of the normal CR goes down the drain, as it becomes difficult to correctly time your bursts. yup i will 100% guarentee lose to a good caldari assault who knows how to hit and cover
#[[LogiBro ADV/PRO]] [[Level 2 Forum Warrior]] [[Level 2 Forum Pariah]]
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1326
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Posted - 2014.11.23 02:28:00 -
[27] - Quote
I think its at a good place. BuAR is a ammo guzzler and bad. AR is just an automatic version of the BuAR and Officer AR's are only AR worth using. TAC is decent but 18 clip size is garbage. BrAR is good ATM. Maybe it's lag but when i shoot Caldari scum with my AR or LR the hit detection is messed up. But BrAR and ScR bypass this nicely
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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Sir Dukey
Murphys-Law General Tso's Alliance
1112
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Posted - 2014.11.23 04:12:00 -
[28] - Quote
Cody Sietz wrote:Sir Dukey wrote:Cody Sietz wrote: So the ACR and CR are balanced...by lag?
If by balanced you mean underpowerd, then yes. I'm sorry, but that's just bullspit. The ACR and CR melt through Armour and don't have any problem hitting me or anyone else I see. If the only reason you say these weapons are UP or even balanced is because of lag, then what happens when the servers aren't laggy? Edit:And how much shield can anybody get? 500? (excluding the Caldari sentinel)
Till this day I have never had problem with melting through peoples armor with a AR, or melting through shields with a RR even though non of those weapons have bonus toward that. Except the CR, hit detection vs shields with a CR is sooooooo bad, it's not even the fact that CR is bad, it is just that Hit detection is so bad I find my self running out of bullets before I have even gotten through the shields of a moderately shield tanked suits.
Chocolate Juice
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Sir Dukey
Murphys-Law General Tso's Alliance
1112
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Posted - 2014.11.23 04:13:00 -
[29] - Quote
Apothecary Za'ki wrote:Cheydinhal Guard wrote:No. Both are balanced by the fact that having -15% against shields makes it tough to break through a good shield buffer. Even more tough if your opponent uses cover to quickly regen their shields. During lag spikes, or times of low FPS, that great RoF of the normal CR goes down the drain, as it becomes difficult to correctly time your bursts. yup i will 100% guarentee lose to a good caldari assault who knows how to hit and cover
You lose anyway, Shields take no damage to projectiles 40% of the time.
Chocolate Juice
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Hakyou Brutor
Titans of Phoenix
1637
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Posted - 2014.11.23 04:34:00 -
[30] - Quote
To me the BAR feels like the old RR. It doesn't really feel OP when you use it, but when you get killed by it, it's like "... wait, wtf was that?"
Knight Soiaire = my bae
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Joel II X
Bacon with a bottle of Quafe
4691
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Posted - 2014.11.23 05:33:00 -
[31] - Quote
I fail to realize why the rifle has been given the 14% damage boost in the first place, as well. |
maluble
Art.of.Death VP Gaming Alliance
183
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Posted - 2014.11.24 00:08:00 -
[32] - Quote
Atiim wrote:Cpt Merdock wrote:The breach AR gives the gallente weoponry something to compete with the other rifles. It is limited in range and has the smallest clip size. I think its fine. Then again I don't shield tank. Yes, and no. While the Breach AR may only have an 18 round clip, the SCR (without AmAssault) overheats at about 18 rounds, and the seize time is similar to the reload time. Then there's the Combat Rifle, which (without the MinAssault) only fires 18 bursts.
Bar holds 36 |
Lloyd Orfay
Kinsho Swords Caldari State
233
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Posted - 2014.11.24 01:01:00 -
[33] - Quote
If I am correct the adv breach ar does 61.029 points of damage and plasma weapon profiling is 10% to shields -10% to armour
With the damage profile, it will do 67.1319 points of damage
We will use an assault suit as a base.
It may take 4-5 shots or so to destroy someone's shielding completely for an average assault suit, and I think this will be possible within 1.8 or 2 seconds.
With damage to shield profile, it will do 54.9261 damage to armour. 6 or so shots to destroy armour on an average armour tanking assault.
If this was an amarr assault, it would possibly take 6-8 shots to kill a tanked one out, which I estimate can be done in around 4 seconds at max, 2.8 at minimum.
If this was a tanked caldari assault, it would possibly take 4 or5 shots, which I estimate can be done in around 3.3 seconds max, 2.8 minimum
If this was a tanked gallente assault, it would possibly take 5 or 6 shots, which I estimate can be done around 3.5 seconds max 2.9 minimum.
If this was a tanked minmatar assault, it would possibly take 3 or 4 shots, which I estimate can be done in 3 seconds max, 2.7 minimum.
It usually takes around 3 or 4 seconds for a player to turn around, and by the time they see you when you shoot them they most likely would be dead. If the player has their sensitivity on high, possibly 2.8, yet still they will most likely be dead at this time and may miss easily.
The worst part of this is that ewar heavily puts in stealth factors instead of more reliable factors such as line of sight/opportunity, so this gun will most likely be used in surprise.
When it comes to logistics suits and scouts(who cares about scouts anyways) the time to kill is significantly lower, and the surprise attack will be an easy kill.
Heavy suits of course will have resistence against the weapon, but the distance factor of the gun will override the need for worry, especially since the heavy may not have the ability to run away.
Besides this, many of the assault rifles have inconsistent stats in terms of range. Why should the guns have around a range of 70 though 78 metres? Aren't they supposed to be CQC orientated weapons? Besides that how the hell would plasma, an electrically charged gas, could stay as a projectile in an atmosphere for such a long range?
If anything, the creation of very high damage, far reaching, easy to use/no handicap weaponry really, really needs to stop. Basically enough dicking around, lower the gun's(alongside the rest) damage by a bit, and make them more efficient by changing their ammunition stats, rate of fire, etc.
"Class, what is the genus that the pig comes from?"
"Wiyrkomi Swarm Launcher"
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Myron Kundera
The Generals
114
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Posted - 2014.11.24 17:21:00 -
[34] - Quote
*runs in front of a breach AR for one millisecond, loses all 480 shields* I-Śm guessing they were seconds (miliseconds is CR-ACR department, way).
Oh, working as intended by the way, i-Śm sure you shield tanked and you were between 0-40 meter range.
"Greed, the forgotten mental disease"
"Spray and pray makes my day"
"Will use proto gear in self defense"
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Sir Dukey
Murphys-Law General Tso's Alliance
1139
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Posted - 2014.11.24 21:50:00 -
[35] - Quote
Myron Kundera wrote:* runs in front of a breach AR for one millisecond, loses all 480 shields* I-Śm guessing they were seconds (miliseconds is CR-ACR department, way). Oh, working as intended by the way, i-Śm sure you shield tanked and you were between 0-40 meter range.
when I saw milliseconds I mean milliseconds. BTW, Combat Rifle? Are you Serious? Get out of here. Come back when you actually start playing Dust. Taking down shield with a CR is like trying to cut a tree with a butter knife.
Chocolate Juice
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Myron Kundera
The Generals
115
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Posted - 2014.11.24 23:42:00 -
[36] - Quote
Sir Dukey wrote:Myron Kundera wrote:* runs in front of a breach AR for one millisecond, loses all 480 shields* I-Śm guessing they were seconds (miliseconds is CR-ACR department, way). Oh, working as intended by the way, i-Śm sure you shield tanked and you were between 0-40 meter range. when I saw milliseconds I mean milliseconds. BTW, Combat Rifle? Are you Serious? Get out of here. Come back when you actually start playing Dust. Taking down shield with a CR is like trying to cut a tree with a butter knife.
Lol, you-Śre funny. The same "miliseconds" that took the Breach AR to keel your shields, are the same "miliseconds" that took the ACR to keel mine, amazing huh?!
You-Śre right, i started playing Dust like 2 days ago and have 30+million SP, i guess i-Śm still a noob, but the funny thing is that the Breach AR is SUPPOSED to keel your shields cause it has a high alpha damage to shields and yes (lol) you ran in front of it, so yeah, working as intended.
ACR deals armor damage, which in my case is even more strange, lol.
"Greed, the forgotten mental disease"
"Spray and pray makes my day"
"Will use proto gear in self defense"
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Mike Ox Bigger
KILL-EM-QUICK RISE of LEGION
521
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Posted - 2014.11.24 23:44:00 -
[37] - Quote
Cody Sietz wrote:Sir Dukey wrote:Cody Sietz wrote: So the ACR and CR are balanced...by lag?
If by balanced you mean underpowerd, then yes. I'm sorry, but that's just bullspit. The ACR and CR melt through Armour and don't have any problem hitting me or anyone else I see. If the only reason you say these weapons are UP or even balanced is because of lag, then what happens when the servers aren't laggy? Edit:And how much shield can anybody get? 500? (excluding the Caldari sentinel)
Every now and then you'll see a weirdo with 700 shield on an Assault ck0.
If you're not wearing proto, you're doing it wrong.
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