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Cody Sietz
Random Gunz RISE of LEGION
4120
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Posted - 2014.11.22 17:53:00 -
[1] - Quote
Sir Dukey wrote:*runs in front of a breach AR for one millisecond, loses all 480 shields*
Does it get anymore OP? Yes, yes it does.
Why is it ok for a RR/CR/ScR to melt through 700+ armour from 9 meters away?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Random Gunz RISE of LEGION
4123
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Posted - 2014.11.22 18:47:00 -
[2] - Quote
Sir Dukey wrote:Cody Sietz wrote:Sir Dukey wrote:*runs in front of a breach AR for one millisecond, loses all 480 shields*
Does it get anymore OP? Yes, yes it does. Why is it ok for a RR/CR/ScR to melt through 700+ armour from 9 meters away? 1. RR is terrible in CQC 2. ScR has overheat 3. Combat rifle and other projectiles is so bad against shields that you probably wont live long enough to get to the armor BAR on the other hand is good at killing armor and shield. A little too good. RR and ARR both work fine in CQC. All ARs are awful at long range. The ScR still works fine in CQC and has better hipfire then any AR. The CR and ACR both work fine vs shields especially with the high RoF and nearly no kick.
The AR and BAR both share a optimal with the HMG which is the CQC King, what the hell is the point of the AR if it can't do well in CQC?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Random Gunz RISE of LEGION
4123
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Posted - 2014.11.22 19:51:00 -
[3] - Quote
Sir Dukey wrote:Cody Sietz wrote:Sir Dukey wrote:Cody Sietz wrote:Sir Dukey wrote:*runs in front of a breach AR for one millisecond, loses all 480 shields*
Does it get anymore OP? Yes, yes it does. Why is it ok for a RR/CR/ScR to melt through 700+ armour from 9 meters away? 1. RR is terrible in CQC 2. ScR has overheat 3. Combat rifle and other projectiles is so bad against shields that you probably wont live long enough to get to the armor BAR on the other hand is good at killing armor and shield. A little too good. RR and ARR both work fine in CQC. All ARs are awful at long range. The ScR still works fine in CQC and has better hipfire then any AR. The CR and ACR both work fine vs shields especially with the high RoF and nearly no kick. The AR and BAR both share a optimal with the HMG which is the CQC King, what the hell is the point of the AR if it can't do well in CQC? What game do you play? the Bar optimal is near 50. with RR kick you can't even kill a AFK player 10m in front of you. ARR is ok. CR and ACR heave terrible hit detection with shields especially the ACR. The Burst CR is just terrible with the fact even a little bit of lag and your DPS goes way down to a point where my grandma's cane has higher DPS. ScR is good where it is at. AR needs buff. TAC AR is good, burst IDK but breach is definitely OP. So the ACR and CR are balanced...by lag?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Random Gunz RISE of LEGION
4123
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Posted - 2014.11.22 22:27:00 -
[4] - Quote
Sir Dukey wrote:Cody Sietz wrote: So the ACR and CR are balanced...by lag?
If by balanced you mean underpowerd, then yes. I'm sorry, but that's just bullspit.
The ACR and CR melt through Armour and don't have any problem hitting me or anyone else I see. If the only reason you say these weapons are UP or even balanced is because of lag, then what happens when the servers aren't laggy?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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