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Foundation Seldon
Molon Labe. General Tso's Alliance
795
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Posted - 2014.12.11 13:59:00 -
[151] - Quote
I always thought the Commando bonus was at odds with it having the ability to carry two light weapons. The benefit to doing that should be the inherent versatility but the bonus encourages the use of only a single weapon type. Outside of using the Commando as Primary Weapon + AV Weapon it never really struck me as a very well defined role.
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Aeon Amadi
Fatal Absolution General Tso's Alliance
7377
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Posted - 2014.12.11 14:08:00 -
[152] - Quote
I've always been for Assaults having an Offensive role with Commandos having a Suppression role. Even had a few suggestions a while back, like increased magazine capacity for Commandos to be able to sustain fire for longer periods or Mass Driver splash radius/damage increase. Stuff like that. Basically, just ways for them to be able to put the hurt on the enemy and make them -want- to be in cover without just being silly like the HMG.
Long-Term Roadmap
Nothing to show for Legion
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Meeko Fent
True Illuminate
2272
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Posted - 2014.12.11 14:15:00 -
[153] - Quote
TritusX wrote:I like how every time everything gets buffed everyone is scared it will be nerfed in this game. Yes, that's happened, but in other games, everyone praises buffs lol Because it's always buff-nerf.
At least it was.
Before the grand Rattati era, if something got buffed, and it was a smidgen too powerful on a single class, it got beat to death by the nerfing crew.
I am the bluedot. And I will rise again.
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Mad Syringe
ReDust Inc.
396
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Posted - 2014.12.11 14:27:00 -
[154] - Quote
Aeon Amadi wrote:I've always been for Assaults having an Offensive role with Commandos having a Suppression role. Even had a few suggestions a while back, like increased magazine capacity for Commandos to be able to sustain fire for longer periods or Mass Driver splash radius/damage increase. Stuff like that. Basically, just ways for them to be able to put the hurt on the enemy and make them -want- to be in cover without just being silly like the HMG.
But this is exactly what they do now, the MD for example works on the commando, since it hurts to be in the blast radius.
If you take the damage away, it will cripple the suit.
Dedicated Minmando Masshole with love for Swarmholing... Not playing logi that much anymore... which is a shame...
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Spkr4theDead
Red Star. EoN.
2465
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Posted - 2014.12.11 14:50:00 -
[155] - Quote
I don't use any of the Caldari suits, but that is a far better bonus than reload speed. All the commandos have it, no need for an assault to have it too.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Riptalis
Horizons' Edge Proficiency V.
126
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Posted - 2014.12.11 15:55:00 -
[156] - Quote
Yeah, I think the Logi's definitely need a speed buff. They're so slow and it's frustrating to be everywhere trying to support my team.
Python pilot
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Aeon Amadi
Fatal Absolution General Tso's Alliance
7403
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Posted - 2014.12.11 19:35:00 -
[157] - Quote
Mad Syringe wrote:Aeon Amadi wrote:I've always been for Assaults having an Offensive role with Commandos having a Suppression role. Even had a few suggestions a while back, like increased magazine capacity for Commandos to be able to sustain fire for longer periods or Mass Driver splash radius/damage increase. Stuff like that. Basically, just ways for them to be able to put the hurt on the enemy and make them -want- to be in cover without just being silly like the HMG. But this is exactly what they do now, the MD for example works on the commando, since it hurts to be in the blast radius. If you take the damage away, it will cripple the suit.
I dunno about it 'crippling' the suit but it'd certainly change it up a bit. As far as the Damage vs Suppression bit though, increased damage would be better suited for the Assault Suit while the increased splash radius would be more for suppression. Suppression being the Commando's thing, just seems to make more sense to me. It's harder to find suitable cover when the rounds can hit you from further away and suppression isn't really about killing so much as putting the target into submission; going where you want them to go.
Long-Term Roadmap
More Hard Questions
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
8787
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Posted - 2014.12.11 19:49:00 -
[158] - Quote
I'm A-OKAY with assaults getting the Damage buff. You wanna really make them serious slayers? Give them a minor sidearm damage buff too
Commandos in return should get reload, ammo, and max capacity. Combine with an HP buff, and you got some serious zoning capabilities.
I'm just imagining a Min Commando with an ACR and AMD. Can you imgaine the suppressive power? Like, a 10 round clip AMD with rapid reload and 48 rounds in reserve? 85 round ACR's? They shouldn't get the grenade though, they should be mid-long range fighters on most suits. You shouldn't be in grenade range if you are trying to suppress people like that.
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
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Spectral Clone
Abandoned Privilege Top Men.
3338
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Posted - 2014.12.11 19:51:00 -
[159] - Quote
Commandos should get a light weapon range bonus.
Cuz', you know, supression.
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
My PS3: http://imgur.com/a/5O8ok
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Foehammerr
Crux Special Tasks Group Gallente Federation
136
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Posted - 2014.12.12 20:42:00 -
[160] - Quote
Aeon Amadi wrote:Mad Syringe wrote:Aeon Amadi wrote:I've always been for Assaults having an Offensive role with Commandos having a Suppression role. Even had a few suggestions a while back, like increased magazine capacity for Commandos to be able to sustain fire for longer periods or Mass Driver splash radius/damage increase. Stuff like that. Basically, just ways for them to be able to put the hurt on the enemy and make them -want- to be in cover without just being silly like the HMG. But this is exactly what they do now, the MD for example works on the commando, since it hurts to be in the blast radius. If you take the damage away, it will cripple the suit. I dunno about it 'crippling' the suit but it'd certainly change it up a bit. As far as the Damage vs Suppression bit though, increased damage would be better suited for the Assault Suit while the increased splash radius would be more for suppression. Suppression being the Commando's thing, just seems to make more sense to me. It's harder to find suitable cover when the rounds can hit you from further away and suppression isn't really about killing so much as putting the target into submission; going where you want them to go.
So basically Kill Assist: the dropsuit. They already perform their job good enough without changing roles. People don't want to be smacked around in the open by weapons hitting harder than their prototype counterparts, they'd probably want to seek cover. I don't know about you, but I would call that suppression.
Rangers Lead The Way!
Beta Vet since 2/5/2013
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