|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Meeko Fent
Kirkinen Risk Control Caldari State
2094
|
Posted - 2014.11.19 05:22:00 -
[1] - Quote
The Telling Truth wrote:Damage buff would make assaults more viable against heavies
300 ehp? What's the average current average hp of a proto commando now?
Being a commando would be cool in theory if I had a significant more ehp pool than an assault but he had the regen and damage.
Sounds balanced to me. Might see rep logi's on commando's then. I think a big issue with fighting heavies in people not engaging at an appropriate range. I was playing earlier, and at good range, well placed RR or ScR shots dealt with heavies rather easily.
Admittingly, so many people seem to spam heavies in CQC, that may be a symptom of some classes not being able to mske good use of the weapons available for CQB, along with the lack of really effective CQC weapons beyond the shotgun or assault variants of anything.
I think a charge time bonus would be much better then a damage bonus. Charge time is an aspect that could definitely be improved through skills, and it would be quite good.
Would make CalSalts running regular RRs much more viable in the current map meta of tightly enclosed, sheltered obbys. Might run the risk of making them too good in CQC again, but 5-7.5% bonus per level to reducing charge time would be a very good, but balanced bonus.
I feel that the recoil should not be put as an assault bonus. Maybe another weapon skill, like sharpshooter.
Because you wanted to be something you're not.
A hero.
Do you feel like one now?
|
Meeko Fent
Kirkinen Risk Control Caldari State
2094
|
Posted - 2014.11.19 06:27:00 -
[2] - Quote
Zatara Rought wrote:John Demonsbane wrote: - Yes please give logis more speed. Hard to rep people or give them ammo when I can't keep up *sigh*
- Please don't mess with the Amarr assault bonus, it's perfect. Giving it the commando bonus would be a big nerf to the LR.
- Don't use CalAss or RR, but your proposed bonuses make sense as they offset the weaknesses of the weapon, just like the Amarr assault and laser weapons. amarr assault racial bonus would remain intact. It would just gain a damage bonus inherent to all assaults. Ehhh...
I definitely would think it needs to be small, like 1% per level.
I think we all should sit down and actually think of the roles comma does and assaults actually play, objective wise. Just Lilly things are a bit useless in obbys when sentinels can defend, logis rep, and scouts can harass the enemy.
Assaults and commandoes aren't really built towards assaulting, because they have no really bonuses towards hacking or grenades to break up defenders, or CQC weapons for shattering defenses and breaking heavies, or range to be skirmishers, or general CPU and PG for versatility. They have no real role then to Killy things as the rank and file, even though specialized suits can do everything they can do at least on par with then, if not better. Logis have that work just as good as theirs do, and scouts have shock speed, and heavies have offensive and defensive staying power.
Because you wanted to be something you're not.
A hero.
Do you feel like one now?
|
Meeko Fent
Kirkinen Risk Control Caldari State
2096
|
Posted - 2014.11.19 16:41:00 -
[3] - Quote
Thumb Green wrote:KING CHECKMATE wrote:Hi Zatara Rought, long time no see.
I think the Cal and Gal assaults bonuses should be switched.
Reload speed for AR users (enhancing CQ capabilities) Reduced kick AND dispersion for RR users (enhancing med to long range capabilities)
Which also enhances their CQC capabilities. I said it before and I'll say it every damn time; if the Caldari are going to get a bonus that allows them to perform better in CQC then the Gallente will have to get a bonus that increases their optimal & effective ranges so they can perform better at range. Because none of the Caldari weapons lose damage the closer you are to someone while every Gallente weapon does lose damage the further away you are from someone. So giving the Caldari a CQC bonus gives them an unfair advantage by being able to fight effectively at both short and long range while leaving the Gallente to only be able to effectively fight at short to barely medium range. Give and take, mother jammers, learn how it works. If you ain't willing to do that and still want to fight at short range, equip a short range weapon; otherwise keep your ass in the rear. Because a reload speed bonus for the rifle with the longer reload time. It's not like you have people wanting to rush you guys to kill you...
That, and that reduction in dispersion could have negative effects on CQC abilities. We all remember when the shotguns skill reduced dispersion, making it worse as you skill up.
Because you wanted to be something you're not.
A hero.
Do you feel like one now?
|
Meeko Fent
Kirkinen Risk Control Caldari State
2099
|
Posted - 2014.11.20 00:02:00 -
[4] - Quote
sabre prime wrote:Zatara Rought wrote:Oh...and anyone feel like the logi could get a little bit of a move speed buff? Mixed support for logi's move speed being buffed. Logis should be second fastest suits in the game. Sit down.
PILOT suits should be the second fastest suits.
Then Logi, tied with assault, and then Commando, followed by sentinels.
Because you wanted to be something you're not.
A hero.
Do you feel like one now?
|
Meeko Fent
True Illuminate
2272
|
Posted - 2014.12.11 14:15:00 -
[5] - Quote
TritusX wrote:I like how every time everything gets buffed everyone is scared it will be nerfed in this game. Yes, that's happened, but in other games, everyone praises buffs lol Because it's always buff-nerf.
At least it was.
Before the grand Rattati era, if something got buffed, and it was a smidgen too powerful on a single class, it got beat to death by the nerfing crew.
I am the bluedot. And I will rise again.
|
|
|
|