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John ShepardIII
Capital Acquisitions LLC
1077
|
Posted - 2014.11.19 18:04:00 -
[91] - Quote
Zatara Rought wrote:How many of you would prefer Cal Assaults got a new bonus of reduced kick and charge up time?
Perhaps 5% reduced kick per level 10% reduced charge time (3% reduced charge time if they unnerf the current .6 charge up back to .3)
How many of you would like to see the assault class given the 10% damage increase commando's currently receive?
Lastly...how many of you would use the commando class if you did not have the 10% damage buff...but were given bonuses to the ability for your weapon to sustain their DPS longer (extra ammo, increase reload speed, etc), an extra 300 ehp per suit to compensate as well as a grenade slot? Commando's become a true heavy suit using light weapons but with more mobility and 2 light weapons. :P
Oh...and anyone feel like the logi could get a little bit of a move speed buff?
Thanks!
Edit: So the conclusions thus far:
The reduced kick has a majority for support.
Less than a majority like the charge reduction, lot's of feedback saying the charge time of the RR just needs to be reduced.
Majority support for assaults to have the commando bonus...but a lot of people precluding that support for that needs to depend on finding a great way to buff commando's.
SO! We more feedback on how best to buff the commando in the wake of losing the 10% damage bonus.
Mixed support for logi's move speed being buffed. Wow this is how you get likes just say something everyone wants to here
The True Shepard
Lvl 1 Forum Warrior
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John ShepardIII
Capital Acquisitions LLC
1077
|
Posted - 2014.11.19 18:07:00 -
[92] - Quote
Zatara Rought wrote:How many of you would prefer Cal Assaults got a new bonus of reduced kick and charge up time?
Perhaps 5% reduced kick per level 10% reduced charge time (3% reduced charge time if they unnerf the current .6 charge up back to .3)
How many of you would like to see the assault class given the 10% damage increase commando's currently receive?
Lastly...how many of you would use the commando class if you did not have the 10% damage buff...but were given bonuses to the ability for your weapon to sustain their DPS longer (extra ammo, increase reload speed, etc), an extra 300 ehp per suit to compensate as well as a grenade slot? Commando's become a true heavy suit using light weapons but with more mobility and 2 light weapons. :P
Oh...and anyone feel like the logi could get a little bit of a move speed buff?
Thanks!
Edit: So the conclusions thus far:
The reduced kick has a majority for support.
Less than a majority like the charge reduction, lot's of feedback saying the charge time of the RR just needs to be reduced.
Majority support for assaults to have the commando bonus...but a lot of people precluding that support for that needs to depend on finding a great way to buff commando's.
SO! We more feedback on how best to buff the commando in the wake of losing the 10% damage bonus.
Mixed support for logi's move speed being buffed. Honestly even though I'm a assault don't give them the 10% DMG that's the only thing that makes the commandos viable. Maybe give the Caldari a bonus to range per lvl (effective range) Like 2 meters per lvl
The True Shepard
Lvl 1 Forum Warrior
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dwater
General Tso's Alliance
81
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Posted - 2014.11.19 18:10:00 -
[93] - Quote
Thumb Green wrote: He probably did, but it seems he doesn't really care. Just seems to be trying to find supporters for what he wants pushed through.
Oh look at that my tard detector started going off in this comments direction. |
John ShepardIII
Capital Acquisitions LLC
1077
|
Posted - 2014.11.19 18:11:00 -
[94] - Quote
The Telling Truth wrote:Damage buff would make assaults more viable against heavies
300 ehp? What's the average current average hp of a proto commando now?
Being a commando would be cool in theory if I had a significant more ehp pool than an assault but he had the regen and damage.
Sounds balanced to me. Might see rep logi's on commando's then. Assaults shouldn't be able to 1v1 a heavy. And I can solo most heavies right now. We don't need more dps if the assaults get OP they gonna get nerfed. So be reasonable when you ask for something
The True Shepard
Lvl 1 Forum Warrior
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Zatara Rought
Fatal Absolution General Tso's Alliance
4757
|
Posted - 2014.11.19 18:18:00 -
[95] - Quote
John ShepardIII wrote:The Telling Truth wrote:Damage buff would make assaults more viable against heavies
300 ehp? What's the average current average hp of a proto commando now?
Being a commando would be cool in theory if I had a significant more ehp pool than an assault but he had the regen and damage.
Sounds balanced to me. Might see rep logi's on commando's then. Assaults shouldn't be able to 1v1 a heavy. And I can solo most heavies right now. We don't need more dps if the assaults get OP they gonna get nerfed. So be reasonable when you ask for something
Lol in a cqc environment the AR (highest cqc variant rifle) does like 450 dps.
The HMG is 792.
You fought a bad heavy.
2x the ehp...and WAAAAAY higher DPS.
And the proof is in the pudding..assaults and logi PC participation rates are pretty much nill because shotgun scouts > all but a blob of heavies.
In 1.7 you couldn't 1v1 a heavy unless he was worse than you.
And yes since 1.7 we nerfed a bunch of the rifles DPS...and haven't nerfed HMG dps.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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shaman oga
The Dunwich Horror
3245
|
Posted - 2014.11.19 18:21:00 -
[96] - Quote
But he's right, assault damage output is fine, if the problem are heavies HP why not just nerf heavies HP or resistances? |
John ShepardIII
Capital Acquisitions LLC
1077
|
Posted - 2014.11.19 18:22:00 -
[97] - Quote
Zatara Rought wrote:John ShepardIII wrote:The Telling Truth wrote:Damage buff would make assaults more viable against heavies
300 ehp? What's the average current average hp of a proto commando now?
Being a commando would be cool in theory if I had a significant more ehp pool than an assault but he had the regen and damage.
Sounds balanced to me. Might see rep logi's on commando's then. Assaults shouldn't be able to 1v1 a heavy. And I can solo most heavies right now. We don't need more dps if the assaults get OP they gonna get nerfed. So be reasonable when you ask for something Lol in a cqc environment the AR (highest cqc variant rifle) does like 450 dps. The HMG is 792. You fought a bad heavy. 2x the ehp...and WAAAAAY higher DPS. And the proof is in the pudding..assaults and logi PC participation rates are pretty much nill because shotgun scouts > all but a blob of heavies. In 1.7 you couldn't 1v1 a heavy unless he was worse than you. And yes since 1.7 we nerfed a bunch of the rifles DPS...and haven't nerfed HMG dps. I use a duvolle TAC and I've 1v1d a lot of heavies just takes about 2 clips
The True Shepard
Lvl 1 Forum Warrior
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Zatara Rought
Fatal Absolution General Tso's Alliance
4757
|
Posted - 2014.11.19 18:27:00 -
[98] - Quote
John ShepardIII wrote: I use a duvolle TAC and I've 1v1d a lot of heavies just takes about 2 clips
Sure, so have I. They were bad heavies. Got a capture card? You should fight a PC match in an assault suit with a tac. See how that goes in CQC.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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John ShepardIII
Capital Acquisitions LLC
1077
|
Posted - 2014.11.19 18:31:00 -
[99] - Quote
Zatara Rought wrote:John ShepardIII wrote: I use a duvolle TAC and I've 1v1d a lot of heavies just takes about 2 clips
Sure, so have I. They were bad heavies. Got a capture card? You should fight a PC match in an assault suit with a tac. See how that goes in CQC. That's what I do I love the CH the most for using my duvolle Tac and no I don't camp up high
The True Shepard
Lvl 1 Forum Warrior
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Thumb Green
Raymond James Corp
1802
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Posted - 2014.11.19 18:32:00 -
[100] - Quote
Zatara Rought wrote:
I don't have an issue with this..I just know there is a LOT of gal assaults who do not want to see the bonus changed because it enhances their CQC abilities and DOES enhance certain weapons long range capacity (TAC and burst)
I actually find the assertion that gal does less damage further away to be flawed.
ALL weaponry does less damage at whatever range is intended to be "too far" but gallente have 1 definitive long range weapon (tac) a medium and feasibly long range weapon (burst) and 2 I would suppose cqc to medium weapons (normal and breach)
Like I said in the other thread, I don't want the bonus to change but if you make Caldari better at CQC you've got to make Gallente better at long range. The Tac's max effective range is 78 meters at which point it's only doing around 20 base damage a shot (~22S ~18A). Whereas the RR is still doing full base damage at that range (haven't seen an optimal change on rifles just the effective range, if optimal has been changed point it out to me I'm too lazy to search at the moment). Even the combat rifle could beat the Tar if the CR user isn't a dipshit.
You're right, all the weapons lose damage if you're too far away but only one weapon loses damage if you're too close, and it ain't none of the Caldari weapons that's for damn sure. That's the thing, Gallente would lose damage for being out of their element but the Caldari wouldn't with the proposed reversion.
On a side note you can say you know how many ever people you want that don't want the Gassault to lose it's bonus but it don't mean sh!t until they post it themselves (though I expect to see some here shortly now that I mentioned that).
Kills:21, Deaths:5, KDR: time for a smoke.
Join us in our Pumpkin Crushing
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Zatara Rought
Fatal Absolution General Tso's Alliance
4757
|
Posted - 2014.11.19 18:32:00 -
[101] - Quote
John ShepardIII wrote:Zatara Rought wrote:John ShepardIII wrote: I use a duvolle TAC and I've 1v1d a lot of heavies just takes about 2 clips
Sure, so have I. They were bad heavies. Got a capture card? You should fight a PC match in an assault suit with a tac. See how that goes in CQC. That's what I do I love the CH the most for using my duvolle Tac and no I don't camp up high
CH?
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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John ShepardIII
Capital Acquisitions LLC
1077
|
Posted - 2014.11.19 18:34:00 -
[102] - Quote
Zatara Rought wrote:John ShepardIII wrote:Zatara Rought wrote:John ShepardIII wrote: I use a duvolle TAC and I've 1v1d a lot of heavies just takes about 2 clips
Sure, so have I. They were bad heavies. Got a capture card? You should fight a PC match in an assault suit with a tac. See how that goes in CQC. That's what I do I love the CH the most for using my duvolle Tac and no I don't camp up high CH? Cargo Hub
The True Shepard
Lvl 1 Forum Warrior
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Zatara Rought
Fatal Absolution General Tso's Alliance
4757
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Posted - 2014.11.19 18:35:00 -
[103] - Quote
John ShepardIII wrote: Cargo Hub
Well I am excited to see this. PC match later you'll be on?
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Thumb Green
Raymond James Corp
1802
|
Posted - 2014.11.19 18:35:00 -
[104] - Quote
dwater wrote:Thumb Green wrote: He probably did, but it seems he doesn't really care. Just seems to be trying to find supporters for what he wants pushed through.
Oh look at that my tard detector started going off in this comments direction. Says the guy in the same corp as the CPM proposing these changes. My conflict of interest detector is going off all over in this threads direction.
Kills:21, Deaths:5, KDR: time for a smoke.
Join us in our Pumpkin Crushing
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John ShepardIII
Capital Acquisitions LLC
1077
|
Posted - 2014.11.19 18:38:00 -
[105] - Quote
Zatara Rought wrote:John ShepardIII wrote: Cargo Hub
Well I am excited to see this. PC match later you'll be on? Probably, only place I can't use my assault is prod. Facility
The True Shepard
Lvl 1 Forum Warrior
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Zatara Rought
Fatal Absolution General Tso's Alliance
4758
|
Posted - 2014.11.19 18:39:00 -
[106] - Quote
shaman oga wrote:But he's right, assault damage output is fine, if the problem are heavies HP why not just nerf heavies HP or resistances?
You say damage output is fine...and it is..in pubs.
But in PC assaults have no place on the battlefield since 1.8 dropped with the damage reduction..AND EVEN BEFORE 1.8 Rep's aside logi's vs assaults they had negligible amounts of ehp difference BUT logi's had equipment so despite being slower logi's were used to slay.
Commando's need to be augmented and changed to be better at suppression...allowing the lower ehp...higher regen suits assaults to be the ones concerned with doing the extra damage 10% would offer..and getting out of dodge after the 1v1.
Hear the wisdom of Aero/Kagehoshi
Aero Yassavi wrote:
Premise
"There is too much overlap between the Assault and Commando." This is something I hear very often, and it definitely has its share of truth. Over the course of my Dust career I've dabbled in every role, but by far my most used suits are the Assault and Commando. While I can tell apart the very subtle differences between the suits and what would be a better choice in a certain situation, it has gotten to the point where after the Uprising 1.8 respec I skilled into every class except the Assault because it was too similar to the Commando to warrant another couple million of my SP. What's even more worrisome is CCP notices this as well as evident by the Commando not even existing in the current build of Project Legion. However, for the purposes of this thread let's keep the discussion to what can be done to differentiate the Assault and Commando through hotfixes in Dust 514. If successful, maybe we can see the Commandos return in Legion Smile
My Proposal
Let me stress that this is just my opinion on what would make the two roles distinct. Please take it for nothing more. Use it as a starting ground to bring your own proposals to the table, or don't and bring up new proposals completely unrelated to how I do it! The point is, let's all come up with ideas and provide constructive feedback to each other.
So let me begin. Currently there isn't much differentiating the two. Both specializations bring hard hitting firepower to the table, while the Assaults get a little more mobility and a smaller hitbox whereas Commandos get two light weapons and more EHP. These are some great starting points, but not nearly enough to truly differentiate the two. I would believe the problem really starts to come into play when you examine the bonuses. The Assaults generally get bonuses that extend the fight, such as Amarr being able to fire laser weaponry longer, Minmatar being able to fire more projectile rounds before reloading, and Caldari being able to reload rails faster to continue shooting again sooner. The Commandos on the other time all have bonuses that shorten the fight, with flat DPS bonuses to down the enemy quicker. When you consider that the Assault is the one with less EHP that means it is less survivable in full out firefights which means it doesn't make sense that it would want to extend the fight. Really, the bonuses are backwards. Assaults should be trying to end a fight as soon as possible, whereas a Commando should be extending it (the Dust in-game client calls Commandos "the ultimate suppression fighters"). So let's start with this:
Assault Class: 2% increased damage to light weapons and sidearms per level Amarr Assault: 5% decreased heat build up to laser weaponry per level Caldari Assault: 5% increased magazine size to hybrid - rail weaponry per level Gallente Assault: 5% increased magazine size to hybrid - blaster weaponry per level Minmatar Assault: 5% increased magazine size to projectile weaponry per level *adjusted based on Kagehoshi's feedback
Alright so now time for the Commando. This is a little trickier because it's not as simple as simply taking all the old assault, because for one they weren't that great to begin with, secondly the Caldari Assault's bonus overlaps with the Commando class bonus, and thirdly the Gallente Assault's bonus doesn't really fit with the theme of "the ultimate suppression fighter." So what would work? Well if we are going to go for making them suppression fighters then ammo capacity seems like a logical place to look at. And if it is going to be ammo capacity, then it will have to be something significant to make it feel worth it. So how about this:
Commando Class: 20% increased ammo capacity of light weapons and sidearms per level Amarr Commando: 5% increased reload speed of laser weaponry per level Caldari Commando: 5% increased reload speed of hybrid - rail weaponry per level Gallente Commando: 5% increased reload speed of hybrid - blaster weaponry per level Minmatar Commando: 5% increased reload speed of projectile and explosive weaponry per level *adjusted based on Kagehoshi's feedback
Do note that for both the Assault and Commando, all bonuses apply to both light weapons and sidearms. This is because one should not be penalized for wanting to use a sidearm in the light weapon slot, as it is a cascading system. And this actually paves the way for the Assault to have two light weapon slots as discussed for Project Legion and still be distinctive enough from the Commando.
Conclusion
The Assault and Commando now fill two very distinctive roles. The Assault class as the speed and mobility to charge in bases or flank the enemy and then deal with them quickly, whereas the Commando is less mobile but still able to keep up with the squad and has the EHP to provide constant suppression fire with up two twice the normal ammo capacity and a fast reload speed to boot! The Commando may not be doing much killing as it won't have the strongest weapons (the Assault will) but it will be able to constantly fire for a long duration, even if it knows it is not hitting anyone, and become that "ultimate suppression fighter."
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4758
|
Posted - 2014.11.19 18:44:00 -
[107] - Quote
Thumb Green wrote:dwater wrote:Thumb Green wrote: He probably did, but it seems he doesn't really care. Just seems to be trying to find supporters for what he wants pushed through.
Oh look at that my tard detector started going off in this comments direction. Says the guy in the same corp as the CPM proposing these changes. My conflict of interest detector is going off all over in this threads direction.
On the contrary. I have no issue with none of the changes being implemented.
The only thing I am absolutely certain should be fixed is the RR charge time and HMG damage reduced. (bring back the crazy hipfire kick or add in hipfire dispersion)
But neither of those things are being debated here...those are tertiary issues.
These are issues the community has been debating a long time (obv).
So feel free to call me out about pushing my agenda..I took the ideas from the communities feedback.
From people just like you.
So feel free to conclude otherwise because you can...but it's simply not true.
I support nerfs to my scout suits/coak
Supported the RR CQC nerfs.
Supported the Burst HMG being debuffed...and tons more.
I mean...there's simply zero ground for people saying I want w/e I wanna use to be OP.
From speccing out of the FOTM cal logi to supporting the removal of the 5/s logi reps...to asking for locus nade nerf/changes (I still want the core and m1 removed and the sleek and packed to have basic, advanced, and proto variants.
I've been here all along man.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Thumb Green
Raymond James Corp
1803
|
Posted - 2014.11.19 18:54:00 -
[108] - Quote
Zatara Rought wrote:Thumb Green wrote:dwater wrote:Oh look at that my tard detector started going off in this comments direction. Says the guy in the same corp as the CPM proposing these changes. My conflict of interest detector is going off all over in this threads direction. On the contrary. I have no issue with none of the changes being implemented. -irrelevant parts snipped- Supported the RR CQC nerfs.
It was mostly just a jab at that dipshit cause he's too much of a ***** to openly associate himself with FA on the forums
And yet here you are advocating a RR CQC buff. That's the only issue I'm arguing against.
Kills:21, Deaths:5, KDR: time for a smoke.
Join us in our Pumpkin Crushing
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John ShepardIII
Capital Acquisitions LLC
1077
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Posted - 2014.11.19 18:54:00 -
[109] - Quote
Zatara Rought wrote:Thumb Green wrote:dwater wrote:Thumb Green wrote: He probably did, but it seems he doesn't really care. Just seems to be trying to find supporters for what he wants pushed through.
Oh look at that my tard detector started going off in this comments direction. Says the guy in the same corp as the CPM proposing these changes. My conflict of interest detector is going off all over in this threads direction. On the contrary. I have no issue with none of the changes being implemented. The only thing I am absolutely certain should be fixed is the RR charge time and HMG damage reduced. (bring back the crazy hipfire kick or add in hipfire dispersion) But neither of those things are being debated here...those are tertiary issues. These are issues the community has been debating a long time (obv). So feel free to call me out about pushing my agenda..I took the ideas from the communities feedback. From people just like you. So feel free to conclude otherwise because you can...but it's simply not true. I support nerds to my scout suits/coak Supported the RR CQC nerfs. Supported the Burst HMG being debuffed...and tons more. -_- hmg is fine the reason the assault isn't used in PC is because it doesn't have that thing that makes it awesome Sentinels: high hp, HMG, resistances Scouts : 2 equip. slots, dampened, fastest, smallest hit box, best passive scans, can have decent amount of HP Logi : 3 or 4 equip slots so they can do a lot at once Commandos: 2 light weapons, extra DMG and fast reloading Assault: good amount of HP and speed See the assaults don't have anything that give them that wow factor that's why a lot of people don't use assault suits
The True Shepard
Lvl 1 Forum Warrior
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Zatara Rought
Fatal Absolution General Tso's Alliance
4758
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Posted - 2014.11.19 19:35:00 -
[110] - Quote
John ShepardIII wrote: -_- hmg is fine the reason the assault isn't used in PC is because it doesn't have that thing that makes it awesome Sentinels: high hp, HMG, resistances Scouts : 2 equip. slots, dampened, fastest, smallest hit box, best passive scans, can have decent amount of HP Logi : 3 or 4 equip slots so they can do a lot at once Commandos: 2 light weapons, extra DMG and fast reloading Assault: good amount of HP and speed See the assaults don't have anything that give them that wow factor that's why a lot of people don't use assault suits
Lol, you say that...but the numbers in PC say
Assaults/Logi's/Commando's all suck in PC.
Scouts and heavies.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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hfderrtgvcd
1203
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Posted - 2014.11.19 20:07:00 -
[111] - Quote
Zatara Rought wrote:John ShepardIII wrote: -_- hmg is fine the reason the assault isn't used in PC is because it doesn't have that thing that makes it awesome Sentinels: high hp, HMG, resistances Scouts : 2 equip. slots, dampened, fastest, smallest hit box, best passive scans, can have decent amount of HP Logi : 3 or 4 equip slots so they can do a lot at once Commandos: 2 light weapons, extra DMG and fast reloading Assault: good amount of HP and speed See the assaults don't have anything that give them that wow factor that's why a lot of people don't use assault suits
Lol, you say that...but the numbers in PC say Assaults/Logi's/Commando's all suck in PC. Scouts and heavies. This. I have only seen 3 players use assaults effectively in the city recently. They were all incredible players and would've undoubtedly been better off in a scout or heavy.
You can't fight in here! This is the war room.
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Xocoyol Zaraoul
Superior Genetics
2758
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Posted - 2014.11.19 20:41:00 -
[112] - Quote
If you give assaults the damage bonus, then give commandos a reload bonus as well as giving them substantial "total ammo pool" increases (not clip size, the ammo pool, very different). This would allow them to stay out in the field for extended periods of time, or perhaps a range increase if that's possible.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Booby Tuesdays
Tuesdays With Boobies
999
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Posted - 2014.11.19 20:52:00 -
[113] - Quote
The conclusions drawn by the OP in this thread are eerily similar to a Louis C.K. bit, "Ahhhh, you're Indians"
Why even bother with feedback if you already had your mind made up OP?
No Shave November Applies To Your Face Only!!!
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John ShepardIII
Capital Acquisitions LLC
1077
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Posted - 2014.11.19 21:31:00 -
[114] - Quote
Zatara Rought wrote:How many of you would prefer Cal Assaults got a new bonus of reduced kick and charge up time?
Perhaps 5% reduced kick per level 10% reduced charge time (3% reduced charge time if they unnerf the current .6 charge up back to .3)
How many of you would like to see the assault class given the 10% damage increase commando's currently receive?
Lastly...how many of you would use the commando class if you did not have the 10% damage buff...but were given bonuses to the ability for your weapon to sustain their DPS longer (extra ammo, increase reload speed, etc), an extra 300 ehp per suit to compensate as well as a grenade slot? Commando's become a true heavy suit using light weapons but with more mobility and 2 light weapons. :P
Oh...and anyone feel like the logi could get a little bit of a move speed buff?
Thanks!
Edit: So the conclusions thus far:
The reduced kick has a majority for support.
Less than a majority like the charge reduction, lot's of feedback saying the charge time of the RR just needs to be reduced.
Majority support for assaults to have the commando bonus...but a lot of people precluding that support for that needs to depend on finding a great way to buff commando's.
SO! We more feedback on how best to buff the commando in the wake of losing the 10% damage bonus.
Mixed support for logi's move speed being buffed. Do you know when the new update is coming out???
The True Shepard
Lvl 1 Forum Warrior
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Zatara Rought
Fatal Absolution General Tso's Alliance
4806
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Posted - 2014.11.19 21:47:00 -
[115] - Quote
Booby Tuesdays wrote: Why even bother with feedback if you already had your mind made up OP?
I actually didn't.
These were all ideas the community came up with.
I just pooled them together.
If you have a better idea..post it!
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Atiim
Heaven's Lost Property Negative-Feedback
13824
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Posted - 2014.11.19 21:54:00 -
[116] - Quote
Zatara Rought wrote:If you have a better idea..post it! I have one: Leave the Commando's bonus as is.
Unless of course, you'd like players running around with more HP yet being just as fast as an Assault vaporizing anything that isn't stacking 1000+ eHP near-instantly while also having a second bonus which off-sets their only weakness.
The 1st Matari Commando
-HAND
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Ripley Riley
Incorruptibles
4957
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Posted - 2014.11.19 21:55:00 -
[117] - Quote
Booby Tuesdays wrote:Why even bother with feedback if you already had your mind made up OP? A CPM can have an opinion about a topic, but still be gathering feedback from the community.
My advice to you, playa...
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2522
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Posted - 2014.11.19 21:57:00 -
[118] - Quote
I just wish we could get some stated goals for this game and then stick to them.
I love things being balanced but its like every couple of weeks / months everything changes. Somethng gets changed to A, then to B then back to A, then to Z.....
Is there any chance that CCP or the CPM could give us a simple stated list of stuff with solid plans or solid intentions.
I.E - "The commando is a large suppression unit blah blah...." or "The commando is a high damage dealer blah blah" or what have you.
Basically can we state the intended goals for the game and then work towards them. I dislike the ad-hoc approach.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Zatara Rought
Fatal Absolution General Tso's Alliance
4810
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Posted - 2014.11.19 22:06:00 -
[119] - Quote
Atiim wrote:Zatara Rought wrote:If you have a better idea..post it! I have one: Leave the Commando's bonus as is. Unless of course, you'd like players running around with more HP yet being just as fast as an Assault vaporizing anything that isn't stacking 1000+ eHP near-instantly while also having a second bonus which off-sets their only weakness.
I think that's quite the imagination you got there lol
I have barely 800 ehp on my cal assault.
did you know the min scout has more pg than the cal assault?
I just learned today.
6 slots 2 equips vs 8 slots 1 equip. :(
Aren't min supposed to possess the least fitting space?
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Atiim
Heaven's Lost Property Negative-Feedback
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Posted - 2014.11.19 22:24:00 -
[120] - Quote
Zatara Rought wrote: I think that's quite the imagination you got there lol
I have barely 800 ehp on my cal assault.
Count how many Scouts you see in a PC running with over 800 HP.
Though given how I can easily reach 700 in my Min I doubt you're even trying when you fit your CalAssault.
Zatara Rought wrote:did you know the min scout has more pg than the cal assault?
I just learned today.
6 slots 2 equips vs 8 slots 1 equip. :(
Aren't min supposed to possess the least fitting space? Had no idea, don't really care either way though.
Nobody at CCP said that the Matari Dropsuits were supposed to have the least CPU/PG, and given how their suits are supposed to be either/or in terms of Shields or Armor that would be terrible.
The 1st Matari Commando
-HAND
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