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Atiim
Heaven's Lost Property Negative-Feedback
13789
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Posted - 2014.11.18 22:57:00 -
[1] - Quote
Zatara Rought wrote: How many of you would like to see the assault class given the 10% damage increase commando's currently receive?
Lastly...how many of you would use the commando class if you did not have the 10% damage buff...but were given an extra 300 ehp per suit to compensate as well as a grenade slot? (and maybe some more stamina?)
Commando's become a true heavy suit using light weapons but with more mobility and 2 light weapons. :P
No... GOD NO!
If you gave Assaults the 10% Damage Increase then they would completely make the Commando class irrelevant over-night As they'd be able to have:
- Better eHP (even with the proposed +300 eHP Increase)
- Better Speed
- Better Regen
- Better eWAR
- Better Slot Layout / Versatility.
- Lower Weapon & Grenade CPU/PG.
The only thing that the Commando would have over Assault is a 2nd Light Weapon slot, which would become a novelty when if you could use Assaults and kill faster with the first Light Weapon.
Not to mention that an extra +300HP means nothing when your hitbox is the size of a Heavy. And the only thing a Grenade would be useful for in the long run is AV, which thanks to the sprint glitch can be done just as well on an Assault atm.
CCP's already replacing Commandos with Assaults in Legion; can we please not do the same in DUST?
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Given how I've seen Derrith Erador ask me this question a few times on the forums I'd be willing to say that this was his idea. Not that it means anything more or less, just a quick observation.
The 1st Matari Commando
-HAND
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Atiim
Heaven's Lost Property Negative-Feedback
13790
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Posted - 2014.11.18 23:14:00 -
[2] - Quote
Zatara Rought wrote:Atiim wrote:If you gave Assaults the 10% Damage Increase then they would completely make the Commando class irrelevant over-night As they'd be able to have:
- Better eHP (even with the proposed +300 eHP Increase)
Can you elaborate on this? My thought was having Commando's have like...1.5x the ehp of assaults. My cal assault have a tanky fit of 800 ehp for reference... My no tank mod min mando has that much. After checking out some fits it would appear as if I was wrong. Currently my MinAssault can only gain an extra 21HP than the Commando if I dedicate both fits to pure eHP.
However my other points still stand firm. You don't even need a higher eHP that the Commandos would offer when you can go Assault and still have a large eHP Pool and kill people faster.
Oh and no, MinCom's base eHP is 775.
The 1st Matari Commando
-HAND
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Atiim
Heaven's Lost Property Negative-Feedback
13792
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Posted - 2014.11.18 23:36:00 -
[3] - Quote
Zatara Rought wrote: Imagine 50% reload speed....just you lose 10% damage in that first clip...but sustained DPS goes WAAAY up.
I use min mando and I salivate at having 50% reload speed...it's already very fast.
Or you could use the reload glitch like everyone else and not have to worry about reload speed.
The 1st Matari Commando
-HAND
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Atiim
Heaven's Lost Property Negative-Feedback
13792
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Posted - 2014.11.18 23:58:00 -
[4] - Quote
Zatara Rought wrote: every tenth of a second counts in the limited window of opportunity AV often has. ;)
And your reload speed does nothing to help AVers overcome that.
Every shot is delayed because they have to lock and release, so that bonus would only lower the amount of time between volley 3 to volley 4. Given how the amount of shots it takes to down the target would be increased by 1, your overall TTK would increase by 1.875s.
If every .1s counts why would I waste 20 of them by using the Commando?
The 1st Matari Commando
-HAND
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Atiim
Heaven's Lost Property Negative-Feedback
13806
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Posted - 2014.11.19 03:06:00 -
[5] - Quote
PLAYSTTION wrote: Edit: I think the Commando and Assault should have dog increase, but less for commando. Like this, Commando: 1% damage increase per level Total at lv.5 5% Assault: 2% damage increase per level. Total at lv.5 10%
So you want the Commando do be a straight-up downgrade from Assaults?
The 1st Matari Commando
-HAND
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Atiim
Heaven's Lost Property Negative-Feedback
13806
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Posted - 2014.11.19 04:06:00 -
[6] - Quote
Booby Tuesdays wrote:Atiim wrote:PLAYSTTION wrote: Edit: I think the Commando and Assault should have dog increase, but less for commando. Like this, Commando: 1% damage increase per level Total at lv.5 5% Assault: 2% damage increase per level. Total at lv.5 10%
So you want the Commando do be a straight-up downgrade from Assaults? I'll play Devil's Advocate, and say what if the Assaults received 1% Damage to both Light Weapons and Sidearms per level? Commandos keep the racial 10% damage at level 5, but also receive 3% max ammo per level. Then you run into an issue with Assaults and Commandos stepping on each-others toes, that and the fact that 5% is akin to an Enhanced Damage Mod, which is very easy to fit and not very noteworthy.
Personally I think that suit bonuses shouldn't be shared unless it's a role bonus for the above reason.
The 1st Matari Commando
-HAND
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Atiim
Heaven's Lost Property Negative-Feedback
13812
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Posted - 2014.11.19 13:53:00 -
[7] - Quote
Zatara Rought wrote:Atiim wrote: Then you run into an issue with Assaults and Commandos stepping on each-others toes, that and the fact that 5% is akin to an Enhanced Damage Mod, which is very easy to fit and not very noteworthy.
Personally I think that suit bonuses shouldn't be shared unless it's a role bonus for the above reason.
They already step on each others toes with the reload speed. Which is why the Assault needs it's bonus changed, not the Commando.
The 1st Matari Commando
-HAND
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Atiim
Heaven's Lost Property Negative-Feedback
13813
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Posted - 2014.11.19 14:13:00 -
[8] - Quote
Zatara Rought wrote: Majority support for assaults to have the commando bonus. [/b]
The people who want the Commando's bonus to stay out number Assaults 13-7.
The 1st Matari Commando
-HAND
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Atiim
Heaven's Lost Property Negative-Feedback
13824
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Posted - 2014.11.19 21:54:00 -
[9] - Quote
Zatara Rought wrote:If you have a better idea..post it! I have one: Leave the Commando's bonus as is.
Unless of course, you'd like players running around with more HP yet being just as fast as an Assault vaporizing anything that isn't stacking 1000+ eHP near-instantly while also having a second bonus which off-sets their only weakness.
The 1st Matari Commando
-HAND
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Atiim
Heaven's Lost Property Negative-Feedback
13825
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Posted - 2014.11.19 22:24:00 -
[10] - Quote
Zatara Rought wrote: I think that's quite the imagination you got there lol
I have barely 800 ehp on my cal assault.
Count how many Scouts you see in a PC running with over 800 HP.
Though given how I can easily reach 700 in my Min I doubt you're even trying when you fit your CalAssault.
Zatara Rought wrote:did you know the min scout has more pg than the cal assault?
I just learned today.
6 slots 2 equips vs 8 slots 1 equip. :(
Aren't min supposed to possess the least fitting space? Had no idea, don't really care either way though.
Nobody at CCP said that the Matari Dropsuits were supposed to have the least CPU/PG, and given how their suits are supposed to be either/or in terms of Shields or Armor that would be terrible.
The 1st Matari Commando
-HAND
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Atiim
Heaven's Lost Property Negative-Feedback
13831
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Posted - 2014.11.20 14:04:00 -
[11] - Quote
Zatara Rought wrote: As for how many scout have over 800? Lmao...almost none.
Most have under 550. and a majority are shotgunning i'd say.
Which proves my point.
The 1st Matari Commando
-HAND
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Atiim
Heaven's Lost Property Negative-Feedback
13855
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Posted - 2014.11.21 14:59:00 -
[12] - Quote
Zatara Rought wrote:Atiim wrote:Zatara Rought wrote: As for how many scout have over 800? Lmao...almost none.
Most have under 550. and a majority are shotgunning i'd say.
Which proves my point. Which one. You have many The one about how you can be fast as a Scout, have much more HP, and an extremely low TTK. All while having another bonus which off-sets the weapon's only weakness.
Which makes Commandos useless, and Assaults overpowered.
The 1st Matari Commando
-HAND
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