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John ShepardIII
Capital Acquisitions LLC
1070
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Posted - 2014.11.15 01:35:00 -
[91] - Quote
Zatara Rought wrote:John ShepardIII wrote:Zatara Rought wrote:John ShepardIII wrote:Zatara Rought wrote:People complained about the hipfire kick so the charge time was doubled
Feedback? It's nice right now definitely the easiest rifle to use. It should probably get a little more kick though Wait what...you think in addition to the charge time we need to add MORE hipfire kick in? Afaik it's a troll right? Someone tell me it's a troll!? I used it the other day easiest 30 something kills I got in a while. The no kick is ridiculous it should have a little bit, and actually the charge up time isn't too bad I think the charge time is good where it's at. Not trolling btw Lol, it just got changed Yesterday. The charge was changed from .3 to .6 seconds before you can fire a shot. Perhaps you should retry and tell me the results. And if you thought the kick the other day (hipfire) was just fine...I think you were stoned or something. The hipfire kick after about 15-20 shots sent you twitching horribly towards the sky. Lmao. ok I tried it again and I think it could use a lil kick still just so it'll take a lil more skill to use. I don't know why I thought it was different when i used it before
The True Shepard
Lvl 1 Forum Warrior
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Midas Fool
Prophets of the Velocirapture
526
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Posted - 2014.11.15 01:55:00 -
[92] - Quote
Zatara Rought wrote:Hansei Kaizen wrote:Using the RR from the hip is like grabbing a donkey by its legs and then setting its tail on fire. I love it Interesting...well the change actually reduced the hipfire kick...are you saying you would have preferred that to the doubling of the charge time?
I like this. I like the RR right now. CQC is more challenging, but that is supposed to be the balancing factor anyway. Before this patch the RR had no problems competing at point blank, just on sheer damage. Increasing the charge up time would hurt it at range because it shortens the damage-dealing window. IMO, that would hurt the rifle in an area where it should excel.
Call me crazy but this wasn't really a nerf, the RR feels actually balanced now. Almost everything feels actually balanced now.
[Ironically generic forum signature here]
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calvin b
Sinq Laison Gendarmes Gallente Federation
2250
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Posted - 2014.11.15 01:57:00 -
[93] - Quote
The kick is horrible. I hope they tone it down. Second you cant have two terrible ways of fire. I can take bad hip fire but not jerky, hard to stay on target, missing target shots. IMO the best way to fix it is the longer you shoot it the better it performs and reduce charge by a second.
Can the other voices in other peoples minds hear my voices in my head????
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Zatara Rought
Fatal Absolution General Tso's Alliance
4527
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Posted - 2014.11.15 02:16:00 -
[94] - Quote
Midas Fool wrote:Zatara Rought wrote:Hansei Kaizen wrote:Using the RR from the hip is like grabbing a donkey by its legs and then setting its tail on fire. I love it Interesting...well the change actually reduced the hipfire kick...are you saying you would have preferred that to the doubling of the charge time? I like this. I like the RR right now. CQC is more challenging, but that is supposed to be the balancing factor anyway. Before this patch the RR had no problems competing at point blank, just on sheer damage. Increasing the charge up time would hurt it at range because it shortens the damage-dealing window. IMO, that would hurt the rifle in an area where it should excel. Call me crazy but this wasn't really a nerf, the RR feels actually balanced now. Almost everything feels actually balanced now.
My thoughts EXACTLY.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Ryme Intrinseca
Dead Man's Game RUST415
1993
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Posted - 2014.11.15 02:19:00 -
[95] - Quote
From a quick play it seemed maybe too good at range since there is now very low kick, and too weak in cqc due to high kick and delay (which is less of a factor at range). |
Xocoyol Zaraoul
Superior Genetics
2741
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Posted - 2014.11.15 02:52:00 -
[96] - Quote
edit never mind...
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1190
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Posted - 2014.11.15 03:38:00 -
[97] - Quote
how about just leave it alone because it was fine months ago?
unfortunately i cant try it out now and see how bad its been messed up.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
207
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Posted - 2014.11.15 04:26:00 -
[98] - Quote
Zatara Rought wrote:People complained about the hipfire kick so the charge time was doubled
Feedback?
Their complaints were for naught.
Though, a lot of the rifles need to be unuseable in CQC. Shorter ranged guns having the least amount of inefficiency in shorter ranges, and longer ranged ones having the most inefficiency in shorter ranges(by doing so I suggest major recoil and dispersion, or simply hardcoding them to do less damage at certain ranges) Reason for this is because rifles are not CQC class weaponry(yet players are not predisposed to easily kill other players with higher damage weaponry of their liking), and the guns need handicaps to keep them from this abuse. Also since some guns have high alpha damage(Does it seem fair for your face to be blasted off with a whopping 69 points of damage that, where that 69 points of damage had no disadvantage from being used to easily defeat you?)
There is literally no sense for team killing to be possible in any gamemode.
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GLOBAL fils'de RAGE
Consolidated Dust
43
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Posted - 2014.11.15 04:27:00 -
[99] - Quote
Leadfoot10 wrote:GLOBAL fils'de RAGE wrote:I went all in with the RR when it was introduced. I ran it with my CAL assaults and logis.
I pulled the plug and now run the CR in my CALDARI assault. Which do you find better and why?
The burst from the CR from hip is tight and very quick to place on target. The scope is much quicker and lighter than the RR.
The CR on a botttled dragonfly scout is so much fun I bought the militia CR BPO.
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Jack the Rlpper
Fearless Infinity
14
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Posted - 2014.11.15 04:29:00 -
[100] - Quote
Ok heres my theroy and the theroy alot of friends have agreed with ive always loved cal and rr but never choose to spec it why i dont know i myself have already payed 100 american dollars just in respecs this last week trying new things out and i think i still love cal and rr the most so my proposal to all whom it concerns(if any) take the kick away and the charge up time like it was before ok make the clip size smaller and maybe add a sharpshooter skill for the hell of it my theroy the cal assault bonus is relod why not make a smaller clip so that the reload speed bonus is more relevant and means something you know like 36 round clips instead this way if people wanna use it they will go to the cal assault and use it like that instead of what they used to do people will actually need the cal suit for the rr to be decent but dont go make it kick like a mule and charge like a snail thats just to much over nerf there |
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VikingKong iBUN
T.H.I.R.D R.O.C.K
198
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Posted - 2014.11.15 04:29:00 -
[101] - Quote
I had a go on my friend's fully proto'd cal assault and was like "wtf this sucks". |
Xatha De'Agelle
Subdreddit Test Alliance Please Ignore
22
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Posted - 2014.11.15 04:44:00 -
[102] - Quote
xavier zor wrote:Zatara Rought wrote:xavier zor wrote:
It is a worse solution I always switch to my SMG in close quarters when using the rail rifle, but when i see somebody and they see me within a decent range (outside SMG range) he gets 6 extra bullets (around 200hp) off me before i can shoot him? When i stop to recover, i pop my head around the crate to see him, he gets another 200hp off me before i start doing damage...
I hate to say this again but...Woooooooww!!! Now let me ask a follow up...why not just precharge at those long ranges the same way it feels intuitive to do so for cqc? Because i precharge, then turn my head around the corner if he is still there hiding around HIS corner-shoot and hit nothing. OR shoot him if he poked his head out to then either of us hides. Several problems here such as wasted bullets, position giveaway and originally the only IDEAL situation for rail rifle long-range is when i KNOW the target is there in the open so i can pre-charge my RR and THEN he does not get the extra half a second to do damage to me.
Your argument would be sound if Laser Rifles didn't basically operate under similar mechanics. Ensure you have the drop on the target by taking advantage of range to have moved in under cover. Pre-charge, rip them for immediate damage. Laser rifle is the same, but starts without ripping them for damage. Both now are modifications on an identical premise. Slow start, strong finish. |
Jack the Rlpper
Fearless Infinity
14
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Posted - 2014.11.15 04:51:00 -
[103] - Quote
Zatara Rought wrote:Midas Fool wrote:Zatara Rought wrote:Hansei Kaizen wrote:Using the RR from the hip is like grabbing a donkey by its legs and then setting its tail on fire. I love it Interesting...well the change actually reduced the hipfire kick...are you saying you would have preferred that to the doubling of the charge time? I like this. I like the RR right now. CQC is more challenging, but that is supposed to be the balancing factor anyway. Before this patch the RR had no problems competing at point blank, just on sheer damage. Increasing the charge up time would hurt it at range because it shortens the damage-dealing window. IMO, that would hurt the rifle in an area where it should excel. Call me crazy but this wasn't really a nerf, the RR feels actually balanced now. Almost everything feels actually balanced now. My thoughts EXACTLY. Ok heres my theroy and the theroy alot of friends have agreed with ive always loved cal and rr but never choose to spec it why i dont know i myself have already payed 100 american dollars just in respecs this last week trying new things out and i think i still love cal and rr the most so my proposal to all whom it concerns(if any) take the kick away and the charge up time like it was before ok make the clip size smaller and maybe add a sharpshooter skill for the hell of it my theroy the cal assault bonus is relod why not make a smaller clip so that the reload speed bonus is more relevant and means something you know like 36 round clips instead this way if people wanna use it they will go to the cal assault and use it like that instead of what they used to do people will actually need the cal suit for the rr to be decent but dont go make it kick like a mule and charge like a snail thats just to much over nerf there |
Jack the Rlpper
Fearless Infinity
14
|
Posted - 2014.11.15 04:54:00 -
[104] - Quote
Zatara Rought wrote:People complained about the hipfire kick so the charge time was doubled
Feedback? Ok heres my theroy and the theroy alot of friends have agreed with ive always loved cal and rr but never choose to spec it why i dont know i myself have already payed 100 american dollars just in respecs this last week trying new things out and i think i still love cal and rr the most so my proposal to all whom it concerns(if any) take the kick away and the charge up time like it was before ok make the clip size smaller and maybe add a sharpshooter skill for the hell of it my theroy the cal assault bonus is relod why not make a smaller clip so that the reload speed bonus is more relevant and means something you know like 36 round clips instead this way if people wanna use it they will go to the cal assault and use it like that instead of what they used to do people will actually need the cal suit for the rr to be decent but dont go make it kick like a mule and charge like a snail thats just to much over nerf there |
Joel II X
Bacon with a bottle of Quafe
4577
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Posted - 2014.11.15 05:28:00 -
[105] - Quote
Kick feels the same, the weapon only got even worse thanks to the longer spool. |
NextDark Knight
Molon Labe. General Tso's Alliance
608
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Posted - 2014.11.15 15:27:00 -
[106] - Quote
Clone the RR, put the damage profile to Blaster, Set the range to the TAR and remove the spool. Then name is Assault Repeater. See what happens.. BTW, don't use the AR scope use the RR scope but on a AR frame.
The RR is popular not cause it's bad or good in CQC.. it's good because it has a nice scope and is fun to use.
Over 60+ Million SP and full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/Xbox.
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Bradric Banewolf
D3ATH CARD RUST415
464
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Posted - 2014.11.15 15:32:00 -
[107] - Quote
I can not agree. The rail kills where it's suppose to now. At range! Situational awareness is key now! Fotm kills your abilities. You actually have to work with the rail now. It's still great weapon, but it isn't good up close.
"Anybody order chaos?"
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
7847
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Posted - 2014.11.15 15:35:00 -
[108] - Quote
Delta 749 wrote:CUSE TOWN333 wrote:Zatara Rought wrote:People complained about the hipfire kick so the charge time was doubled
Feedback? Rail rifle has been useless since 4 nerfs ago. all other rifles out do it putting the RR at the bottom of the meta. the way to balance long range rifles is not charge time but just makeing hipfire accuracy very bad. no need for crazy kick just make it accurate in ADS and wide dispersion in hipfire take that kick out and put the charge time back to what it was. Gee guys, its almost like this simple solution makes perfect sense instead of tweaking this that and the other thing
Correct me if I'm wrong, but didn't we HAVE this solution earlier?
And then everyone whined about the hipfire, said it was trash, and then CCP changed it to this?
AND NOW everyone is saying "That's not what we wanted?"
I'm really confused after reading all of this. It seems like you guys are running in circles in hopes that they just change it back to what it used to be out of frustration.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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DeadlyAztec11
Ostrakon Agency
5928
|
Posted - 2014.11.15 15:57:00 -
[109] - Quote
This is the equivalent of running on your hands because your feet get tired.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2458
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Posted - 2014.11.15 16:53:00 -
[110] - Quote
I'm not a fan of the RR and never really have been but that being said the recent nerfs are very heavy handed.
The charge time is too much and the hipfire kick is also too much. I don't have to like a weapon to see when it is out of balance. The scrambler.... I see that weapon is back to its old powerful ways....
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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DDx77
The Exemplars Top Men.
24
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Posted - 2014.11.15 17:04:00 -
[111] - Quote
I think the rr is heading in the right direction but I still think the kick and spool up time is a bit too much. Either increase spool or kick, not both. (I personally favor increased spool time, the kick drives me crazy)
And as others have suggested, what about keeping the rifle as it stands but add a bonus to Cal Assault? Something like 5% reduction of rail/hybrid weapon kick and charge time per level?
I hate running a CR on my Cal. Maybe I should use a scrambler instead? - But then I should use Amar because that suit benefits that weapon. |
2Berries
Ghosts of Dawn General Tso's Alliance
401
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Posted - 2014.11.15 21:08:00 -
[112] - Quote
I'm fine with the spool times & hip fire. The issue i see is the kick while ads being too high. Dps with dispersion taken into account equates to a waste of the range bonus the RR has over the AR or CR. Once your target is aware of the direction you are firing from and has general knowledge that you cannot maintain accuracy & sustained fire, closing the distance and forcing you into hipfire is no issue. Bring back some accuracy at distance by reducing the the kick while ads, either through general buff or sharpshooter skillbook.
I used the RR almost exclusively through 1.7 & 1.8 & i have been going back to SCR on my C-1. Accuracy, range & still useful in cqc.
Have you considered a career in costumed aggression?
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Maitue Mae
Involuntary Manslaughter
108
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Posted - 2014.11.15 22:26:00 -
[113] - Quote
It would be nice to have a Lower spool and kick bonus for the CalAs. Also, a Sharpshooter book for the RR would be nice.
Ishukone gave me my papers to transfer into the State
Hail To The Caldari State
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Zatara Rought
Fatal Absolution General Tso's Alliance
4534
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Posted - 2014.11.16 00:03:00 -
[114] - Quote
Bradric Banewolf wrote:I can not agree. The rail kills where it's suppose to now. At range! Situational awareness is key now! Fotm kills your abilities. You actually have to work with the rail now. It's still great weapon, but it isn't good up close.
I think you're missing the point...they actually undid the CQC nerf to hipfire and instead made hipfire kick easier but doubled the charge time...which hurts long range effectiveness due to the nature of needing to realign targets at range...especially with the kick you still have to deal with ADS.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Seigfried Warheit
Caught Me With My Pants Down
379
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Posted - 2014.11.16 02:01:00 -
[115] - Quote
What irks me with the current normal RR variant is the charge up is a tad too long and it hindering its long range efficiency , reduce it a smudge and see how that plays out. Also the kick ADS is problematic..but I think that is more cause of the long charge up time that is making it a glaring issue.... stopping when the kick gets bad to "restart" the assault gives them more than enough time to just run into cover.
You basically already knew my issues with it Zatara
The ARR..I am not even sure what it needs anymore.....Ill leave that to other people til I can express in words instead of grunts and sighs to express how to make it better.
I am a prof. V scrub. I have no honor
The best strategy is not to wear pants
My Skills = a fresh blueberry
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LOADED'HORN
KILL-EM-QUICK RISE of LEGION
122
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Posted - 2014.11.16 02:19:00 -
[116] - Quote
Zatara Rought wrote:People complained about the hipfire kick so the charge time was doubled
Feedback? It is broke. The spool time is horrible, I just let the breach AR guys kill me so I can use anything else. Only still have the ARR on a Cal commando. Otherwise I don't use the RR anymore. Proficiency 4 wasted. Thanks Ccp, please break the game the other direction, again.
Open beta vet. (@L@) I see all you cloak scrubs. Game breaking B!T(#E$
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Jack the Rlpper
Fearless Infinity
14
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Posted - 2014.11.16 02:54:00 -
[117] - Quote
Zatara Rought wrote:Bradric Banewolf wrote:I can not agree. The rail kills where it's suppose to now. At range! Situational awareness is key now! Fotm kills your abilities. You actually have to work with the rail now. It's still great weapon, but it isn't good up close. I think you're missing the point...they actually undid the CQC nerf to hipfire and instead made hipfire kick easier but doubled the charge time...which hurts long range effectiveness due to the nature of needing to realign targets at range...especially with the kick you still have to deal with ADS. no the kick was never removed its still there and the charge is kinda fing it up to but like my forum post says and my teroy above make it normal .3 charge no kik like it was before and shorten the clip size or give it a sharpness skill book or do both i think people would love that
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Crop420
Molon Labe. General Tso's Alliance
0
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Posted - 2014.11.16 13:36:00 -
[118] - Quote
R.I.P RR lets nerf shotgun,hmg,breach ar next week |
Zatara Rought
Fatal Absolution General Tso's Alliance
4537
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Posted - 2014.11.16 21:49:00 -
[119] - Quote
Jack the Rlpper wrote:Zatara Rought wrote:Bradric Banewolf wrote:I can not agree. The rail kills where it's suppose to now. At range! Situational awareness is key now! Fotm kills your abilities. You actually have to work with the rail now. It's still great weapon, but it isn't good up close. I think you're missing the point...they actually undid the CQC nerf to hipfire and instead made hipfire kick easier but doubled the charge time...which hurts long range effectiveness due to the nature of needing to realign targets at range...especially with the kick you still have to deal with ADS. no the kick was never removed its still there and the charge is kinda fing it up to but like my forum post says and my teroy above make it normal .3 charge no kik like it was before and shorten the clip size or give it a sharpness skill book or do both i think people would love that
You misinterpreted "undid the CQC hipfire kick" for "removed all kick"
But yeah...the whole point is asking feedback over the new changes (Which Rattati detailed were reducing the kick he previously implemented and instead gave it 2x the charge up time)
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Jack the Rlpper
Fearless Infinity
14
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Posted - 2014.11.16 22:02:00 -
[120] - Quote
Zatara Rought wrote:Jack the Rlpper wrote:Zatara Rought wrote:Bradric Banewolf wrote:I can not agree. The rail kills where it's suppose to now. At range! Situational awareness is key now! Fotm kills your abilities. You actually have to work with the rail now. It's still great weapon, but it isn't good up close. I think you're missing the point...they actually undid the CQC nerf to hipfire and instead made hipfire kick easier but doubled the charge time...which hurts long range effectiveness due to the nature of needing to realign targets at range...especially with the kick you still have to deal with ADS. no the kick was never removed its still there and the charge is kinda fing it up to but like my forum post says and my teroy above make it normal .3 charge no kik like it was before and shorten the clip size or give it a sharpness skill book or do both i think people would love that You misinterpreted "undid the CQC hipfire kick" for "removed all kick" But yeah...the whole point is asking feedback over the new changes (Which Rattati detailed were reducing the kick he previously implemented and instead gave it 2x the charge up time) Ok heres my theroy and the theroy alot of friends have agreed with ive always loved cal and rr but never choose to spec it why i dont know i myself have already payed 100 american dollars just in respecs this last week trying new things out and i think i still love cal and rr the most so my proposal to all whom it concerns(if any) take the kick away and the charge up time like it was before ok make the clip size smaller and maybe add a sharpshooter skill for the hell of it my theroy the cal assault bonus is relod why not make a smaller clip so that the reload speed bonus is more relevant and means something you know like 36 round clips instead this way if people wanna use it they will go to the cal assault and use it like that instead of what they used to do people will actually need the cal suit for the rr to be decent but dont go make it kick like a mule and charge like a snail thats just to much over nerf there |
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