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Zatara Rought
Fatal Absolution General Tso's Alliance
4500
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Posted - 2014.11.14 07:37:00 -
[1] - Quote
People complained about the hipfire kick so the charge time was doubled
Feedback?
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4500
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Posted - 2014.11.14 07:48:00 -
[2] - Quote
xavier zor wrote:Zatara Rought wrote:People complained about the hipfire kick so the charge time was doubled
Feedback? so the hipfire is gone, but it takes twice as long to charge?
yes.
thoughts?
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4500
|
Posted - 2014.11.14 07:49:00 -
[3] - Quote
ChribbaX wrote:The kick is gone? My RR goes all over the place after a few rounds...
Not gone entirely...just 'toned down'
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4500
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Posted - 2014.11.14 07:51:00 -
[4] - Quote
sir RAVEN WING wrote:I'm okay with the kick, but that charge time...No, I'm not okay with it... Also I can still use my Kaal. RR to kill in CQC easily, but it's harder to use in longer ranges...
Wooooooow. That's interesting feedback you got there.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4500
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Posted - 2014.11.14 07:54:00 -
[5] - Quote
MINA Longstrike wrote:xavier zor wrote:Zatara Rought wrote:People complained about the hipfire kick so the charge time was doubled
Feedback? so the hipfire is gone, but it takes twice as long to charge? Not gone, still quite bad in comparison to every other gun. ARR kick still feels nasty. Would like to see cal assault get a 5% kick reduction to rail weapons per level, gives the cal an actually distinct racial weapon bonus and should bring things into line. Honestly wish that HMG's had a .6sec spoolup to balance their 700dps cqc bullet hose.
Woooooooooow...this is also VERY interesting. THANK YOU!
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4500
|
Posted - 2014.11.14 07:55:00 -
[6] - Quote
xavier zor wrote:
It is a worse solution I always switch to my SMG in close quarters when using the rail rifle, but when i see somebody and they see me within a decent range (outside SMG range) he gets 6 extra bullets (around 200hp) off me before i can shoot him? When i stop to recover, i pop my head around the crate to see him, he gets another 200hp off me before i start doing damage...
I hate to say this again but...Woooooooww!!!
Now let me ask a follow up...why not just precharge at those long ranges the same way it feels intuitive to do so for cqc?
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4500
|
Posted - 2014.11.14 08:04:00 -
[7] - Quote
MINA Longstrike wrote:Zatara Rought wrote:Woooooooooow...this is also VERY interesting. THANK YOU! Made a small edit to original message.
I'm glad you did.
The ARR as a cqc weapon kicks a lot harder hipfire wise than the other variants intended for cqc use, I concur.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4500
|
Posted - 2014.11.14 08:05:00 -
[8] - Quote
Hansei Kaizen wrote:Using the RR from the hip is like grabbing a donkey by its legs and then setting its tail on fire. I love it
Interesting...well the change actually reduced the hipfire kick...are you saying you would have preferred that to the doubling of the charge time?
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4500
|
Posted - 2014.11.14 08:08:00 -
[9] - Quote
Breakin Stuff wrote:Recoil helps in CQ Zatara. I keep saying it and people keep blowing me off.
Recoil walks your shots from crotch to eyeball. It's not a disadvantage in CQC.
You want less recoil for range weapons an dispersion to balance CQC.
Recoil and high damage help in close. Dispersion and rate of fire help at range.
We keep trying to shoehorn the damn guns opposite of this simple fact. WHY?
HIGH DAMAGE HIGH RANGE SLOW FIRE IS A SHIP/VEHICLE DOCTRINE.
It falls apart with infantry.
SO with your principles in mind how does the new changes stack up with where you see it being?
Just about the same?
If not are you suggesting that it should hipfire like a mule?
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4500
|
Posted - 2014.11.14 08:19:00 -
[10] - Quote
Anyone else got feedback?! :D
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4505
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Posted - 2014.11.14 15:48:00 -
[11] - Quote
CUSE TOWN333 wrote:Zatara Rought wrote:People complained about the hipfire kick so the charge time was doubled
Feedback? Rail rifle has been useless since 4 nerfs ago. all other rifles out do it putting the RR at the bottom of the meta. the way to balance long range rifles is not charge time but just makeing hipfire accuracy very bad. no need for crazy kick just make it accurate in ADS and wide dispersion in hipfire take that kick out and put the charge time back to what it was.
Woooooooow! Thank you for the feedback!
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4505
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Posted - 2014.11.14 15:54:00 -
[12] - Quote
Jacques Cayton II wrote:Zatara Rought wrote:xavier zor wrote:
It is a worse solution I always switch to my SMG in close quarters when using the rail rifle, but when i see somebody and they see me within a decent range (outside SMG range) he gets 6 extra bullets (around 200hp) off me before i can shoot him? When i stop to recover, i pop my head around the crate to see him, he gets another 200hp off me before i start doing damage...
I hate to say this again but...Woooooooww!!! Now let me ask a follow up...why not just precharge at those long ranges the same way it feels intuitive to do so for cqc? Because when is he going to pop out you cant precharge forever like a forge gun. You can't fire burst with a .6 charge. Zatara i thought better of u now I'm beginning to doubt you. Btw instead of kick or charge why not bad dispersion in hip fire but laser accuracy in ads who'd a thubk that
Don't mistake me asking for you to explain it as me not understanding it.
There's a lot of power in a lot of minds feeling the same feedback I have. It's only been 8 hours or so but we seem to overwhelmingly agree the RR hipfire kick was a much better solution than the charge up time increase.
I shared these exact same feelings, and came to the exact same conclusions, but how am I ever to represent you if I do not "show my work"
I hope that because of this thread we can have the RR changes reversed and the hipfire kick reintroduced.
Nerfing the RR into oblivion by crippling it at it's intended long range job through the increased charge time is IMO a mistake.
Those of you that complained about the increased charge up time need to suck it up.
If the majority of the community disagrees please make me look quite the fool by responding here.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4508
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Posted - 2014.11.14 17:03:00 -
[13] - Quote
NextDark Knight wrote:ZataraRought can I get some constructive comments on the suggestion about ads and hipfire having different charge times so I can quit posting about it.
I'll ask, but that's very...counterintuitive.
Think about it why would they have different charge up times?
Just nerf the damn hipfire so it's bad in CQC (or requires a great deal of skill or perhaps a bonus being given to the cal assault)
and call it good.
But for ***** and giggles, i'll ask.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4511
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Posted - 2014.11.14 18:24:00 -
[14] - Quote
John ShepardIII wrote:Zatara Rought wrote:People complained about the hipfire kick so the charge time was doubled
Feedback? It's nice right now definitely the easiest rifle to use. It should probably get a little more kick though
Wait what...you think in addition to the charge time we need to add MORE hipfire kick in?
Afaik it's a troll right?
Someone tell me it's a troll!?
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4517
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Posted - 2014.11.14 19:12:00 -
[15] - Quote
John ShepardIII wrote:Zatara Rought wrote:John ShepardIII wrote:Zatara Rought wrote:People complained about the hipfire kick so the charge time was doubled
Feedback? It's nice right now definitely the easiest rifle to use. It should probably get a little more kick though Wait what...you think in addition to the charge time we need to add MORE hipfire kick in? Afaik it's a troll right? Someone tell me it's a troll!? I used it the other day easiest 30 something kills I got in a while. The no kick is ridiculous it should have a little bit, and actually the charge up time isn't too bad I think the charge time is good where it's at. Not trolling btw
Lol, it just got changed Yesterday.
The charge was changed from .3 to .6 seconds before you can fire a shot.
Perhaps you should retry and tell me the results.
And if you thought the kick the other day (hipfire) was just fine...I think you were stoned or something.
The hipfire kick after about 15-20 shots sent you twitching horribly towards the sky. Lmao.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4527
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Posted - 2014.11.15 02:16:00 -
[16] - Quote
Midas Fool wrote:Zatara Rought wrote:Hansei Kaizen wrote:Using the RR from the hip is like grabbing a donkey by its legs and then setting its tail on fire. I love it Interesting...well the change actually reduced the hipfire kick...are you saying you would have preferred that to the doubling of the charge time? I like this. I like the RR right now. CQC is more challenging, but that is supposed to be the balancing factor anyway. Before this patch the RR had no problems competing at point blank, just on sheer damage. Increasing the charge up time would hurt it at range because it shortens the damage-dealing window. IMO, that would hurt the rifle in an area where it should excel. Call me crazy but this wasn't really a nerf, the RR feels actually balanced now. Almost everything feels actually balanced now.
My thoughts EXACTLY.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4534
|
Posted - 2014.11.16 00:03:00 -
[17] - Quote
Bradric Banewolf wrote:I can not agree. The rail kills where it's suppose to now. At range! Situational awareness is key now! Fotm kills your abilities. You actually have to work with the rail now. It's still great weapon, but it isn't good up close.
I think you're missing the point...they actually undid the CQC nerf to hipfire and instead made hipfire kick easier but doubled the charge time...which hurts long range effectiveness due to the nature of needing to realign targets at range...especially with the kick you still have to deal with ADS.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4537
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Posted - 2014.11.16 21:49:00 -
[18] - Quote
Jack the Rlpper wrote:Zatara Rought wrote:Bradric Banewolf wrote:I can not agree. The rail kills where it's suppose to now. At range! Situational awareness is key now! Fotm kills your abilities. You actually have to work with the rail now. It's still great weapon, but it isn't good up close. I think you're missing the point...they actually undid the CQC nerf to hipfire and instead made hipfire kick easier but doubled the charge time...which hurts long range effectiveness due to the nature of needing to realign targets at range...especially with the kick you still have to deal with ADS. no the kick was never removed its still there and the charge is kinda fing it up to but like my forum post says and my teroy above make it normal .3 charge no kik like it was before and shorten the clip size or give it a sharpness skill book or do both i think people would love that
You misinterpreted "undid the CQC hipfire kick" for "removed all kick"
But yeah...the whole point is asking feedback over the new changes (Which Rattati detailed were reducing the kick he previously implemented and instead gave it 2x the charge up time)
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4537
|
Posted - 2014.11.16 22:04:00 -
[19] - Quote
Jack the Rlpper wrote: Ok heres my theroy and the theroy alot of friends have agreed with ive always loved cal and rr but never choose to spec it why i dont know i myself have already payed 100 american dollars just in respecs this last week trying new things out and i think i still love cal and rr the most so my proposal to all whom it concerns(if any) take the kick away and the charge up time like it was before ok make the clip size smaller and maybe add a sharpshooter skill for the hell of it my theroy the cal assault bonus is relod why not make a smaller clip so that the reload speed bonus is more relevant and means something you know like 36 round clips instead this way if people wanna use it they will go to the cal assault and use it like that instead of what they used to do people will actually need the cal suit for the rr to be decent but dont go make it kick like a mule and charge like a snail thats just to much over nerf there
Here's my theory.
If you break that up so my eyes don't start bleeding when I see the Wall of Text you got there...I might just be able to read, interpret, and respond to that there post.
BRB that damn thing is gonna require some eye bleach.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4538
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Posted - 2014.11.16 22:37:00 -
[20] - Quote
Jack the Rlpper wrote: Sorry Basically put it back to normal charge and normal kick but add a sharpshooter skill book or reduce the clip size so the cal assault bonus will be more needed and it will require more sp like ar and cr
I like the idea of sharpshooter.
I don't even mind the clip size being reduced...wow this actually might be a viable alternative.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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