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Maken Tosch
DUST University Ivy League
10124
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Posted - 2014.11.06 04:06:00 -
[1] - Quote
The 0.33 second delay is clearly not enough after observing and experiencing its effects. Several times now I have been the victim of cloaky shotgunners who managed to fire off a shot immediately after decloaking and are able to do it consistently.
Time to increase the delay.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2755
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Posted - 2014.11.06 04:15:00 -
[2] - Quote
Nope. While I love this patch for shotgunning, due to MUCH better framereate allowing me to actually hit shots and not blue shield flash people all day long, the delay is working as intended.
Iv died several times today because I couldn't get a shot off fast enough from cloak where I used to be able to.
Combined with the range nerf, this is the average scenario where I would die to the new delay:
1. Im running around, trying to find someone to kill/something to hack, or running away from something. Im cloaked. 2. No scan range means that I can't ping the Gal Assault that just came around a corner in front of me. We see each other at the same time 3. The Breach AR begins to pop my shields, and I decloak. 4. I think WOAH need to do something quick. 5. The .33 seconds where I can't shoot allows him to get a shot off, as well as backpedal 2m, making him a 3-shot target, where before I would have had him at 200 armor at this point, and lining up the kill shot. 6. If he misses a few shots, I can still kill him. However, he is at an advantage here, and generally can kill me.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Maken Tosch
DUST University Ivy League
10124
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Posted - 2014.11.06 04:19:00 -
[3] - Quote
Gavr1lo Pr1nc1p wrote:Nope. While I love this patch for shotgunning, due to MUCH better framereate allowing me to actually hit shots and not blue shield flash people all day long, the delay is working as intended.
Iv died several times today because I couldn't get a shot off fast enough from cloak where I used to be able to.
Combined with the range nerf, this is the average scenario where I would die to the new delay:
1. Im running around, trying to find someone to kill/something to hack, or running away from something. Im cloaked. 2. No scan range means that I can't ping the Gal Assault that just came around a corner in front of me. We see each other at the same time 3. The Breach AR begins to pop my shields, and I decloak. 4. I think WOAH need to do something quick. 5. The .33 seconds where I can't shoot allows him to get a shot off, as well as backpedal 2m, making him a 3-shot target, where before I would have had him at 200 armor at this point, and lining up the kill shot. 6. If he misses a few shots, I can still kill him. However, he is at an advantage here, and generally can kill me.
Not really as intended apparently. Have you even been the victim of the cloak shotty recently? I have even seen players squeeze off a shot from their shotgun while their cloak is still on for some reason (might be lag).
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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JIMvc2
The Wanga Empire Strikes Back
366
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Posted - 2014.11.06 04:26:00 -
[4] - Quote
Many times I'm on my minmatar quafy suit and the same idiot tried to Nova knife me that I said NO ***** THIS TIME I'll punch you with my Fist and then shoot you.
In the end I meele the idiot then shot him = He is dead = =
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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Thumb Green
Raymond James Corp
1654
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Posted - 2014.11.06 04:27:00 -
[5] - Quote
Firing after they're uncloaked is fine and dandy. The real problem with cloaked scouts was them firing while still invisible and it wasn't cause of lag as you suggest is the cause for the occasional cloaked firing you've seen since the update.
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2757
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Posted - 2014.11.06 04:40:00 -
[6] - Quote
Maken Tosch wrote:Gavr1lo Pr1nc1p wrote:Nope. While I love this patch for shotgunning, due to MUCH better framereate allowing me to actually hit shots and not blue shield flash people all day long, the delay is working as intended.
Iv died several times today because I couldn't get a shot off fast enough from cloak where I used to be able to.
Combined with the range nerf, this is the average scenario where I would die to the new delay:
1. Im running around, trying to find someone to kill/something to hack, or running away from something. Im cloaked. 2. No scan range means that I can't ping the Gal Assault that just came around a corner in front of me. We see each other at the same time 3. The Breach AR begins to pop my shields, and I decloak. 4. I think WOAH need to do something quick. 5. The .33 seconds where I can't shoot allows him to get a shot off, as well as backpedal 2m, making him a 3-shot target, where before I would have had him at 200 armor at this point, and lining up the kill shot. 6. If he misses a few shots, I can still kill him. However, he is at an advantage here, and generally can kill me. Not really as intended apparently. Have you even been the victim of the cloak shotty recently? I have even seen players squeeze off a shot from their shotgun while their cloak is still on for some reason (might be lag). Probably just lag, and only occasionally, but most times I kill them before they get a killing shot off, unless they manage to sneak up on me, which is props to them, considering after running Scout for the first couple matches I ran Assault.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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CCP Rattati
C C P C C P Alliance
10587
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Posted - 2014.11.06 04:53:00 -
[7] - Quote
I have been shooting at the wall in Pub Contracts this morning, and I can shoot immediately out of cloak. I don't notice any delay (0.33 sec is a very short time)
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Blueprint For Murder
Immortal Guides
209
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Posted - 2014.11.06 04:53:00 -
[8] - Quote
Called it! I would take what gav says with a grain of salt the .33 sec shouldn't effect a good scout at all. The ttk is and will remain the issue until scouts are side arm only. I mean if they raise it any more the failtard sgers will just drop the cloak after they already ruined it for everyone else.
Check out the film Flame and Citron it is amazing! Wizard Talk
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The Master Race
Immortal Guides
209
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Posted - 2014.11.06 04:53:00 -
[9] - Quote
Called it! I would take what gav says with a grain of salt the .33 sec shouldn't effect a good scout at all. The ttk is and will remain the issue until scouts are side arm only. I mean if they raise it any more the failtard sgers will just drop the cloak after they already ruined it for everyone else.
Check out the film Flame and Citron it is amazing! Wizard Talk
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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
1329
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Posted - 2014.11.06 04:58:00 -
[10] - Quote
CCP Rattati wrote:I have been shooting at the wall in Pub Contracts this morning, and I can shoot immediately out of cloak. I don't notice any delay (0.33 sec is a very short time)
Time to bump that delay up to a full second, Rattati!
Nova Knives are best sidearm.
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Raptor Princess
ALLOTEC INC
71
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Posted - 2014.11.06 05:00:00 -
[11] - Quote
I've watched mercs suddenly collapse while sniping while no enemy can be seen. Then I spot a scout running off, who had been invisible beforehand. Due to poor rendering over the past week, I've often seen scouts just disappear completely when they cloak - the blue outline doesn't show up either. 1.9 hasn't fixed that for me either. |
Hector Carson
BLACK MAGES INC.
73
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Posted - 2014.11.06 05:02:00 -
[12] - Quote
Crimson ShieId wrote:CCP Rattati wrote:I have been shooting at the wall in Pub Contracts this morning, and I can shoot immediately out of cloak. I don't notice any delay (0.33 sec is a very short time) Time to bump that delay up to a full second, Rattati! Make that 3 seconds, scouts aren't suppose to be able to stomp a proto sentinel
Scout shoots Sentinel like a BOSS.........with a Bolt Pistol
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Ace Boone
335
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Posted - 2014.11.06 05:02:00 -
[13] - Quote
Blueprint For Murder wrote:Called it! I would take what gav says with a grain of salt the .33 sec shouldn't effect a good scout at all. The ttk is and will remain the issue until scouts are side arm only. I mean if they raise it any more the failtard sgers will just drop the cloak after they already ruined it for everyone else.
What is up with you guys and the side arm only thing? Why in the hell would you cripple a class so badly, simply because it kills you the most? It's not even overpowered. I kill scouts ALL THE TIME in my mk.0 assault, in fact, it's probably the biggest source of my kills.
Only loyal to the republic.
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Ace Boone
335
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Posted - 2014.11.06 05:04:00 -
[14] - Quote
Hector Carson wrote:Crimson ShieId wrote:CCP Rattati wrote:I have been shooting at the wall in Pub Contracts this morning, and I can shoot immediately out of cloak. I don't notice any delay (0.33 sec is a very short time) Time to bump that delay up to a full second, Rattati! Make that 3 seconds, scouts aren't suppose to be able to stomp a proto sentinel
Why? Honest question.
You have 1800 max eHP, the highest DPS weapon in the game, 25% damage resistance. If we can't kill you, nothing can, EXCEPT ANOTHER HEAVY. It is not easy to shotgun a proto sentinel to death, and if you're straying along trying to be a lone wolf in a heavy suit, then you deserve to die.
Only loyal to the republic.
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KILL3R H3LLH0UND
Nox Lupos
66
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Posted - 2014.11.06 05:06:00 -
[15] - Quote
CCP Rattati wrote:I have been shooting at the wall in Pub Contracts this morning, and I can shoot immediately out of cloak. I don't notice any delay (0.33 sec is a very short time) So you were that useless blueberry not contributing to the battle! Lol
Rocking all skills V, Scout Mk.0, and may I say, "CORE LOCUS GRENADES ARE AMAZING"
BPO collector.
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Thumb Green
Raymond James Corp
1654
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Posted - 2014.11.06 05:08:00 -
[16] - Quote
Ace Boone wrote:Hector Carson wrote: Make that 3 seconds, scouts aren't suppose to be able to stomp a proto sentinel
Why? Honest question. You have 1800 max eHP, the highest DPS weapon in the game, 25% damage resistance. If we can't kill you, nothing can, EXCEPT ANOTHER HEAVY. It is not easy to shotgun a proto sentinel to death, and if you're straying along trying to be a lone wolf in a heavy suit, then you deserve to die. I think that was sarcasm.
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2757
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Posted - 2014.11.06 05:11:00 -
[17] - Quote
CCP Rattati wrote:I have been shooting at the wall in Pub Contracts this morning, and I can shoot immediately out of cloak. I don't notice any delay (0.33 sec is a very short time) Its .13 seconds faster than the AVG human RXN time.
Ive personally noticed it, and tend to cloak up much less, and only do so if there is no cover at all.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Operative 1125 Lokaas
True Companion Planetary Requisitions
620
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Posted - 2014.11.06 05:12:00 -
[18] - Quote
Maken Tosch wrote:The 0.33 second delay is clearly not enough after observing and experiencing its effects. Several times now I have been the victim of cloaky shotgunners who managed to fire off a shot immediately after decloaking and are able to do it consistently.
Time to increase the delay.
No sh*t. I figured it'd need to be more. I lag a full one second behind the actual action. Stuff does not register until a second after it happens. The scout should have a two second delay for firing a weapon after decloak. Come on CCP make the cloak a movement thing, not an attack thing. Dedicated scout assassins can do their thing without the cloak. It really isn't destroying anybody's game play other than FOTM scrubs.
Boycott Black Thursday!
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Joel II X
Bacon with a bottle of Quafe
4355
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Posted - 2014.11.06 05:16:00 -
[19] - Quote
Maken Tosch wrote:The 0.33 second delay is clearly not enough after observing and experiencing its effects. Several times now I have been the victim of cloaky shotgunners who managed to fire off a shot immediately after decloaking and are able to do it consistently.
Time to increase the delay. I've been testing this today with a fit that consists of an ARN Cloak and Shotgun (no sidearm) and can confirm that a longer delay is needed. As it stands, I can get a shot off while remaining cloaked.
I'm not sure whether the delay takes account the ability to instead switch from equipment to weapon, instead of manually deactivating cloak AND THEN switching to weapon. |
Maken Tosch
DUST University Ivy League
10126
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Posted - 2014.11.06 05:20:00 -
[20] - Quote
Hector Carson wrote:Crimson ShieId wrote:CCP Rattati wrote:I have been shooting at the wall in Pub Contracts this morning, and I can shoot immediately out of cloak. I don't notice any delay (0.33 sec is a very short time) Time to bump that delay up to a full second, Rattati! Make that 3 seconds, scouts aren't suppose to be able to stomp a proto sentinel
That's too much. I wouldn't accept that even for my most hated enemy (shotgunners). I was thinking maybe an extra 0.5 second to the already-0.33 second would do just fine. Of course, I don't want to nerf it too badly since I also occasionally use cloaks whenever I have to.
@Rattati
Whoa! Didn't expect you to come to my thread.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Henrietta Unknown
Isuuaya Tactical Caldari State
451
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Posted - 2014.11.06 05:23:00 -
[21] - Quote
I have to say, tested the SG-cloak mechanic and didn't feel any change. I can shoot immediately. It appears so even before I fully decloak.
Perhaps .5 seconds to a whole second will do some good, though I haven't seen any particular instance of it continuing to be abused. (Two SG deaths I have since update were from behind)
Give the Magsex some love.
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Maken Tosch
DUST University Ivy League
10126
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Posted - 2014.11.06 05:26:00 -
[22] - Quote
Blueprint For Murder wrote:Called it! I would take what gav says with a grain of salt the .33 sec shouldn't effect a good scout at all. The ttk is and will remain the issue until scouts are side arm only. I mean if they raise it any more the failtard sgers will just drop the cloak after they already ruined it for everyone else.
I hate this idea. I dread it even. Not for me, but for those who are not me. I'm a dedicated ninja knifer so I am not going to be affected by this. But others will. I may hate shotgunners a lot, but I don't hate them enough to warrant taking away their shotguns.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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The Master Race
Immortal Guides
209
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Posted - 2014.11.06 05:27:00 -
[23] - Quote
You obviously have not played side arms scout it isn't gimped at all and the reason some of us are so for it is because the important things to the class are getting nerfed in the light weapon slots stead. Beyond that sg scout really is a skill less play style that subverts awareness, strategy, and gungame with has huge benefits... It would also lessen the effectiveness of strife scouts.
Those two play styles are the reason scouts scouts get so much hate on the forums and the problem is that the scouts just say don't nerf me bro while the none scouts promote nerfs that have nothing to do with the problem they encounter because they have little idea of how the class plays and we end up with poor changes that are sure to destroy the class.
Check out the film Flame and Citron it is amazing! Wizard Talk
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Blueprint For Murder
Immortal Guides
209
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Posted - 2014.11.06 05:27:00 -
[24] - Quote
You obviously have not played side arms scout it isn't gimped at all and the reason some of us are so for it is because the important things to the class are getting nerfed in the light weapon slots stead. Beyond that sg scout really is a skill less play style that subverts awareness, strategy, and gungame yet has huge benefits... It would also lessen the effectiveness of strife scouts.
Those two play styles are the reason scouts scouts get so much hate on the forums and the problem is that the scouts just say don't nerf me bro while the none scouts promote nerfs that have nothing to do with the problem they encounter because they have little idea of how the class plays and we end up with poor changes that are sure to destroy the class.
Check out the film Flame and Citron it is amazing! Wizard Talk
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Raptor Princess
ALLOTEC INC
71
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Posted - 2014.11.06 05:33:00 -
[25] - Quote
The nerf to cloaks was also the reduction in their scanning ability, was it not?
With the constant scanning going on at the minute, the reduction in a cloaker's passive scan is hardly a nerf - they can see exactly where the enemy is already, as can the rest of their team.
Ive actually seen (and heard squad mates complain about) more cloakers in the past 2 days than usual. I'm hoping that they were all just testing the changes though. |
Ghost Kaisar
Fatal Absolution General Tso's Alliance
7425
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Posted - 2014.11.06 05:35:00 -
[26] - Quote
CCP Rattati wrote:I have been shooting at the wall in Pub Contracts this morning, and I can shoot immediately out of cloak. I don't notice any delay (0.33 sec is a very short time)
Don't be scared. Go the full 1 second delay.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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Byozuma Kegawa
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
328
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Posted - 2014.11.06 05:36:00 -
[27] - Quote
I don't play scout, well not a proper scout (Way Fast Logi, go!), but even I have to say that taking away a scout's option to use light weapons is stupid. It's right up there with the cries for logistics to be sidearm-only. Yes, there was a call for that during the time of 'slayer logis'. Now logistics are left to do logistics things with light weapon in hand and noone cares. All that needs be done is to find that right balance between cloak delay and weapon activation. Get that and noone will care if scouts can use light weapons. |
Maken Tosch
DUST University Ivy League
10126
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Posted - 2014.11.06 05:36:00 -
[28] - Quote
Blueprint For Murder wrote:You obviously have not played side arms scout it isn't gimped at all and the reason some of us are so for it is because the important things to the class are getting nerfed in the light weapon slots stead. Beyond that sg scout really is a skill less play style that subverts awareness, strategy, and gungame and has huge benefits... It would also lessen the effectiveness of strife scouts.
Those two play styles are the reason scouts scouts get so much hate on the forums and the problem is that the scouts just say don't nerf me bro while the none scouts promote nerfs that have nothing to do with the problem they encounter because they have little idea of how the class plays and we end up with poor changes that are sure to destroy the class.
That first bit right there... let me reiterate what I just said.
I'm a dedicated ninja knifer.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
7425
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Posted - 2014.11.06 05:38:00 -
[29] - Quote
Maken Tosch wrote:Blueprint For Murder wrote:Called it! I would take what gav says with a grain of salt the .33 sec shouldn't effect a good scout at all. The ttk is and will remain the issue until scouts are side arm only. I mean if they raise it any more the failtard sgers will just drop the cloak after they already ruined it for everyone else. I hate this idea. I dread it even. Not for me, but for those who are not me. I'm a dedicated ninja knifer so I am not going to be affected by this. But others will. I may hate shotgunners a lot, but I don't hate them enough to warrant taking away their shotguns.
I used to solely be a sidearm scout. Ran SMG+NK. Had a blast.
Then the Combat Rifle came out.
BK-42 had more range, higher DPS and cost less PG. Why wouldn't I use it over the SMG.
Make the SMG less PG than a CR, and I would go back to my Six Kin SMG on my Scout fits. Until then, offer is off the table.
After that, I really wouldn't care too much. I would just fit a Min Assault with a shotgun and damp it (I actually already have one of those, it even runs two damage mods on top of it.)
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
477
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Posted - 2014.11.06 06:03:00 -
[30] - Quote
Operative 1125 Lokaas wrote: I lag a full one second behind the actual action. Stuff does not register until a second after it happens. You mean....I"M NO THE ONLY ONE????
AKA - StarVenger
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CUSE WarLord
KILL-EM-QUICK RISE of LEGION
40
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Posted - 2014.11.06 06:28:00 -
[31] - Quote
CCP Rattati wrote:I have been shooting at the wall in Pub Contracts this morning, and I can shoot immediately out of cloak. I don't notice any delay (0.33 sec is a very short time) you have to ask your self what is the human reaction time to see a scout de cloak and start to shoot at the scout. balance the cloak around a humans reaction time.
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The Minoan ManiacArchon
Max-Pain-inc Dark Taboo
23
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Posted - 2014.11.06 06:53:00 -
[32] - Quote
Just a very small detail, since we're talking numbers here.
The Human perception time and the Human reaction time are two different things. The human perception time is lower and I would dare to say that for most people (especially when you're focused on that something you're supposed to react to) is less than .33 sec.
So if you can't tell the difference between decloak and weapon firing it probably is worth more analysis than just playtesting. Now if that turns out to be .33 sec, then ok. But my main issue with scouts is them being able to switch to a weapon while cloaked. That should be fixed, in my opinion. |
Imp Smash
Molon Labe. General Tso's Alliance
315
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Posted - 2014.11.06 07:21:00 -
[33] - Quote
I had a dom the other day where 8 of the opposing team were cloak scouts. It was an in city map.
Many suits on my team died that day.
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STYLIE77
KILL-EM-QUICK RISE of LEGION
257
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Posted - 2014.11.06 07:25:00 -
[34] - Quote
Imp Smash wrote:I had a dom the other day where 8 of the opposing team were cloak scouts. It was an in city map.
Many suits on my team died that day.
I have heard tell of 12 vs 10 scouts in PC.
All you need to win is 13 scouts, 1 Incubus, 2 Pythons.
Spread the scouts out between some minnie hackers, cal/gall slayers and one amarr for reasons... and there you go.
Heavies are just RE bait and just waste clones.
Dust 514 properly played is in a scout suit... and PC is quickly reflecting that. |
Orion Sanjeet
Fatal Absolution General Tso's Alliance
210
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Posted - 2014.11.06 07:26:00 -
[35] - Quote
Hector Carson wrote:Crimson ShieId wrote:CCP Rattati wrote:I have been shooting at the wall in Pub Contracts this morning, and I can shoot immediately out of cloak. I don't notice any delay (0.33 sec is a very short time) Time to bump that delay up to a full second, Rattati! Make that 3 seconds, scouts aren't suppose to be able to stomp a proto sentinel
Actually, that is exactly what they are supposed to do. They are the paper to the sentinels rock, the problem comes in when it turns out that paper is invulnerable to scissors.
Ebola makes me feel all warm and squishy inside.
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One Eyed King
Land of the BIind
5551
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Posted - 2014.11.06 07:31:00 -
[36] - Quote
Hector Carson wrote:Make that 3 seconds, scouts aren't suppose to be able to stomp a proto sentinel Who says? Proto stomping sentinels?
Blueprint For Murder wrote:You obviously have not played side arms scout it isn't gimped at all... Maken is one of the original Nova Knifers...
You really need to get you facts straight before making your assumptions.
You might as well say Mr Musturd has not played as a side arm scout.
1.9 Where cloaked scouts give way to tanked scouts. Problem solved?
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One Eyed King
Land of the BIind
5551
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Posted - 2014.11.06 07:35:00 -
[37] - Quote
STYLIE77 wrote: I have heard tell of 12 vs 10 scouts in PC.
All you need to win is 13 scouts, 1 Incubus, 2 Pythons.
Spread the scouts out between some minnie hackers, cal/gall slayers and one amarr for reasons... and there you go.
Heavies are just RE bait and just waste clones.
Dust 514 properly played is in a scout suit... and PC is quickly reflecting that.
CCP Rattati wrote:That's probably why Missile launchers on Pythons as a combo rank number 4 in PC kills, and the Proto XT-1 Missile Launcher ranks top 4 of PC kills, for the last two weeks
Kills Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Weapons, Light, Combat Rifles, Prototype, Six Kin Assault Combat Rifle Weapons, Heavy, Heavy Machine Guns, Prototype, Six Kin Burst Heavy Machine Gun Weapons, Light, Rail Rifles, Prototype, Kaalakiota Rail Rifle
Kills by Actor(Pawn) and Weapon Dropsuits, Heavy, Sentinel, Prototype, Sentinel ak.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Heavy, Sentinel, Prototype, Sentinel gk.0& Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Light, Scout, Prototype, Scout gk.0&Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Vehicles, Dropships, Assault, Python& Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Dropsuits, Light, Scout, Prototype, Scout gk.0& Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Dropsuits, Heavy, Sentinel, Prototype, Sentinel ck.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Vehicles, Heavy Attack Vehicles, Standard, Gunnlogi&Turrets, Railgun, Large, Prototype, 80GJ Particle Cannon Look at who the data says is No 1 in kills in PC.
Its not scouts. The top 2 suits are Gal and Amarr Sentinels with HMGs.
1.9 Where cloaked scouts give way to tanked scouts. Problem solved?
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Syeven Reed
T.H.I.R.D R.O.C.K
906
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Posted - 2014.11.06 08:03:00 -
[38] - Quote
The average human reaction time to a visual stimulus is 0.2 seconds, a 0.33 delay should be enough.
What I'm saying is that ping time on top of that doesn't give you time to react, would this be right?
SCAN ATTEMPT PREVENTED
EvE - 21 Day Trial
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Vell0cet
Vengeance Unbound RISE of LEGION
2475
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Posted - 2014.11.06 08:12:00 -
[39] - Quote
I'd vote for a 1-2 second firing delay. Maybe start at 1 and then move to 2 if necessary.
Best PvE idea ever!
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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
1332
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Posted - 2014.11.06 08:20:00 -
[40] - Quote
Ace Boone wrote:Hector Carson wrote:Crimson ShieId wrote:CCP Rattati wrote:I have been shooting at the wall in Pub Contracts this morning, and I can shoot immediately out of cloak. I don't notice any delay (0.33 sec is a very short time) Time to bump that delay up to a full second, Rattati! Make that 3 seconds, scouts aren't suppose to be able to stomp a proto sentinel Why? Honest question. You have 1800 max eHP, the highest DPS weapon in the game, 25% damage resistance. If we can't kill you, nothing can, EXCEPT ANOTHER HEAVY. It is not easy to shotgun a proto sentinel to death, and if you're straying along trying to be a lone wolf in a heavy suit, then you deserve to die.
My MK.0 Drug Addict Fit disagrees, good sir, and he would like to introduce you to his Falcon Punch impression. It's quite the hit, I assure you~
Nova Knives are best sidearm.
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Jack McReady
DUST University Ivy League
1583
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Posted - 2014.11.06 08:27:00 -
[41] - Quote
Raptor Princess wrote:I've watched mercs suddenly collapse while sniping while no enemy can be seen. Then I spot a scout running off, who had been invisible beforehand. Due to poor rendering over the past week, I've often seen scouts just disappear completely when they cloak - the blue outline doesn't show up either. 1.9 hasn't fixed that for me either. what this guy describes happens far to frequently. |
Grimmiers
694
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Posted - 2014.11.06 08:39:00 -
[42] - Quote
Well remember the first hotfix that sped up the decloak animation? If that's still faster you could probably put it back to it's initial speed. |
Mossellia Delt
Militaires Sans Jeux
1842
|
Posted - 2014.11.06 08:44:00 -
[43] - Quote
Hector Carson wrote:Crimson ShieId wrote:CCP Rattati wrote:I have been shooting at the wall in Pub Contracts this morning, and I can shoot immediately out of cloak. I don't notice any delay (0.33 sec is a very short time) Time to bump that delay up to a full second, Rattati! Make that 3 seconds, scouts aren't suppose to be able to stomp a proto sentinel
And why not? Scouts were always the hard counter to the sentinal.
Sentinel > scout > assault > sentinel
Logi is too much a support class to be listed.
Delt for CPM2
CPM1 MISSION : FAILED
Moss-delt on skype
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Imp Smash
Molon Labe. General Tso's Alliance
315
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Posted - 2014.11.06 09:01:00 -
[44] - Quote
Mossellia Delt wrote:Hector Carson wrote:Crimson ShieId wrote:CCP Rattati wrote:I have been shooting at the wall in Pub Contracts this morning, and I can shoot immediately out of cloak. I don't notice any delay (0.33 sec is a very short time) Time to bump that delay up to a full second, Rattati! Make that 3 seconds, scouts aren't suppose to be able to stomp a proto sentinel And why not? Scouts were always the hard counter to the sentinal. Sentinel > scout > assault > sentinel Logi is too much a support class to be listed. No scouts should not hard counter heavies. And scouts counter assaults. Scouts counter everything.
It's not even REALLY cloak. It's the fact that they don't take damage. I just now got out of a dom where I was on my alt running a heavy. This scout ran at me from 30 meters. No cloak no zigzag. Just strait at me. I'm unloading HMG on him the whole way. I'm getting shield flickers, red reticle, hit damage sounds. The whole deal.
He arrives at me a few seconds later at 70% health and shotguns me. Just matrix'ed through the minigun storm.
All this talk of cloak nerfing does not address the problem with scouts. |
jpmannu
Maphia Clan Corporation
68
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Posted - 2014.11.06 10:21:00 -
[45] - Quote
Maken Tosch wrote:The 0.33 second delay is clearly not enough after observing and experiencing its effects. Several times now I have been the victim of cloaky shotgunners who managed to fire off a shot immediately after decloaking and are able to do it consistently.
Time to increase the delay.
cry cry cry.... this forum is a basin of tears, lets wait for another further nerf on scouts. Moaners. |
CommanderBolt
KILL-EM-QUICK RISE of LEGION
2338
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Posted - 2014.11.06 10:24:00 -
[46] - Quote
jpmannu wrote:Maken Tosch wrote:The 0.33 second delay is clearly not enough after observing and experiencing its effects. Several times now I have been the victim of cloaky shotgunners who managed to fire off a shot immediately after decloaking and are able to do it consistently.
Time to increase the delay. cry cry cry.... this forum is a basin of tears, lets wait for another further nerf on scouts. Moaners.
I've seen you in game and I respect you but this is not a nerf to scouts this is a nerf to the cloak. The 0.3 second delay is almost unnoticeable. The point was it was meant to be a noticeable delay.
(That's not to say that we dont have a lot of moaning here on the forums... I am a terrible for this myself)
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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jpmannu
Maphia Clan Corporation
68
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Posted - 2014.11.06 10:26:00 -
[47] - Quote
ALSO, I say WTF CCP!!!! You could have made the radar range under cloak reduced ONLY for teammates and leave the scout with his original skills. The scout playstyle has changed drastically as such, this is another nerf I dont like at all. |
Apothecary Za'ki
Biomass Positive
1621
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Posted - 2014.11.06 10:39:00 -
[48] - Quote
CCP Rattati wrote:I have been shooting at the wall in Pub Contracts this morning, and I can shoot immediately out of cloak. I don't notice any delay (0.33 sec is a very short time) cloak needs a delay of 1-2 seconds. as they can still shoot from cloak
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
570
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Posted - 2014.11.06 11:09:00 -
[49] - Quote
Blueprint For Murder wrote:You obviously have not played side arms scout it isn't gimped at all and the reason some of us are so for it is because the important things to the class are getting nerfed in the light weapon slots stead. Beyond that sg scout really is a skill less play style that subverts awareness, strategy, and gungame yet has huge benefits... It would also lessen the effectiveness of strife scouts.
Those two play styles are the reason scouts scouts get so much hate on the forums and the problem is that the scouts just say don't nerf me bro while the none scouts promote nerfs that have nothing to do with the problem they encounter because they have little idea of how the class plays and we end up with poor changes that are sure to destroy the class.
So you're saying the problem is the light weapon slot and not the shotgun? Noted.
Chillin, waitin on Legion.
Ishukone loyalist, Caldari Scout enthusiast!
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Cavani1EE7
Murphys-Law General Tso's Alliance
419
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Posted - 2014.11.06 11:43:00 -
[50] - Quote
CCP Rattati wrote:I have been shooting at the wall in Pub Contracts this morning, and I can shoot immediately out of cloak. I don't notice any delay (0.33 sec is a very short time) Imo, between 1 and 2 seconds should make it fine.
Take a bow
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Maken Tosch
DUST University Ivy League
10137
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Posted - 2014.11.06 14:39:00 -
[51] - Quote
jpmannu wrote:Maken Tosch wrote:The 0.33 second delay is clearly not enough after observing and experiencing its effects. Several times now I have been the victim of cloaky shotgunners who managed to fire off a shot immediately after decloaking and are able to do it consistently.
Time to increase the delay. cry cry cry.... this forum is a basin of tears, lets wait for another further nerf on scouts. Moaners.
Dude, I think you need a refund from that dealer who sold you the weed. I think that's some bad quality you're smoking.
This is a nerf to cloak. Not the scout. I can already wreck peeps without needing a cloak and with just nova knives on a minscout.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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CEOPyrex CloneA
The Unholy Legion Of DarkStar DARKSTAR ARMY
955
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Posted - 2014.11.06 14:56:00 -
[52] - Quote
Maken Tosch wrote:The 0.33 second delay is clearly not enough after observing and experiencing its effects. Several times now I have been the victim of cloaky shotgunners who managed to fire off a shot immediately after decloaking and are able to do it consistently.
Time to increase the delay.
Yeah i noticed this with my plasma cannon also, was able to insta fire from cloak.... then again 0.33 seconds isnt much anyway.
frankly i dont think there is much more they can do really before other areas get impacted by a pause of activity..... maybe just throw extra CPU and PG req on the shotgun? i unno. |
Spectral Clone
Abandoned Privilege Top Men.
3045
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Posted - 2014.11.06 15:07:00 -
[53] - Quote
1 second delay coming next tuesday. Dont worry, be happy ;)
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
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maluble
Art.of.Death VP Gaming Alliance
147
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Posted - 2014.11.06 15:08:00 -
[54] - Quote
I knew it wouldn't do anything, take away light weapons. |
Vesta Opalus
Bloodline Rebellion Capital Punishment.
152
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Posted - 2014.11.06 15:24:00 -
[55] - Quote
Mossellia Delt wrote:Hector Carson wrote:Crimson ShieId wrote:CCP Rattati wrote:I have been shooting at the wall in Pub Contracts this morning, and I can shoot immediately out of cloak. I don't notice any delay (0.33 sec is a very short time) Time to bump that delay up to a full second, Rattati! Make that 3 seconds, scouts aren't suppose to be able to stomp a proto sentinel And why not? Scouts were always the hard counter to the sentinal. Sentinel > scout > assault > sentinel Logi is too much a support class to be listed.
Can you please send me to some official source that says scouts are intended to counter sentinels?
Also in what alternate universe do you live in where assault somehow counters scouts?
I dont think anything in this game is designed to counter anything, even the two things that seem to be created for a specific purpose (AV and scanning) both fail at countering the thing they are directed against (vehicles and dampeners). |
Maken Tosch
DUST University Ivy League
10137
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Posted - 2014.11.06 15:29:00 -
[56] - Quote
maluble wrote:I knew it wouldn't do anything, take away light weapons.
No. It just means the delay needs to be extended more.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Mossellia Delt
Militaires Sans Jeux
1844
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Posted - 2014.11.06 18:09:00 -
[57] - Quote
Vesta Opalus wrote:Mossellia Delt wrote:Hector Carson wrote:Crimson ShieId wrote:CCP Rattati wrote:I have been shooting at the wall in Pub Contracts this morning, and I can shoot immediately out of cloak. I don't notice any delay (0.33 sec is a very short time) Time to bump that delay up to a full second, Rattati! Make that 3 seconds, scouts aren't suppose to be able to stomp a proto sentinel And why not? Scouts were always the hard counter to the sentinal. Sentinel > scout > assault > sentinel Logi is too much a support class to be listed. Can you please send me to some official source that says scouts are intended to counter sentinels? Also in what alternate universe do you live in where assault somehow counters scouts? I dont think anything in this game is designed to counter anything, even the two things that seem to be created for a specific purpose (AV and scanning) both fail at countering the thing they are directed against (vehicles and dampeners).
Thats how it use to be. Scouts were fast, high alpha, killed heavies, assaults were medium ranged medium tank that killed the scouts at a distance, sentinels killed the assaults when close up do to the firepower.
Delt for CPM2
CPM1 MISSION : FAILED
Moss-delt on skype
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Raptor Princess
ALLOTEC INC
74
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Posted - 2014.11.06 18:22:00 -
[58] - Quote
maluble wrote:I knew it wouldn't do anything, take away light weapons.
The light weapon slot isn't the problem. The nerf was to the cloak and not the scout. |
Ghost Kaisar
Fatal Absolution General Tso's Alliance
7447
|
Posted - 2014.11.06 19:35:00 -
[59] - Quote
Spectral Clone wrote:1 second delay coming next tuesday. Dont worry, be happy ;)
Good.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1081
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Posted - 2014.11.06 20:05:00 -
[60] - Quote
Yesterday I actually had a scout stand right in front of me, cloak, and THEN fire his shotgun.
I have never cared about cloakers being able to fire while cloaked but I have a feeling once everyone figures out the timing there is going to be even more tears than before over this. |
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THUNDERGROOVE
Fatal Absolution
1161
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Posted - 2014.11.06 20:09:00 -
[61] - Quote
Hector Carson wrote: Make that 3 seconds, scouts aren't suppose to be able to stomp a proto sentinel
Why not? I have more SP into my scout builds than any proto sentinel has in their heavies. I've been playing the game longer than most and yet the only thing can regularly can kill heavies is remotes, which can be used effectively on any suit with an equipment slot.
All the sentinel/heavy is currently is the go to suit for ****** players who need the best gun in CQC and a massive HP advantage.
Even a Gallente Assault should wreck a heavy in CQC, but because of heavies they have no real role in their weapons intended use range. Until there's a really penalty for running more than one plate/extender you'll never see a pub match that has less than 8 heavies on one side.
Imagine the tears if they made plate and shield stacking exponential. You'd have sentinels running at 3m/s and walking/strafing at 2 because they wanted 1400 armor. You'd have Caldari sentinels with 5s depleted delay and 10s non depleted because they wanted 900 shields. This would effect every single suit in the game and completely for the better, except maybe the logistics suits which could be fixed by just upping the main HP tank to just short of assaults.
Amarrica!
It's Not Safe to Swim
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DEZKA DIABLO
THE FOOTCLAN
771
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Posted - 2014.11.06 20:19:00 -
[62] - Quote
CCP Rattati wrote:I have been shooting at the wall in Pub Contracts this morning, and I can shoot immediately out of cloak. I don't notice any delay (0.33 sec is a very short time) Being blind by 85% makes up for it, makes you a sitting duck half the time since everyone can visually see you and you dont even know there around.
DONT EVER COMPLAIN, USE CAPS LOCK OR POINT OUT WHAT BROKEN WITH OUR GAME OR WE WILL DEFINITELY BAN YOUR ASS FOR 6 MONTHS
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CUSE WarLord
KILL-EM-QUICK RISE of LEGION
45
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Posted - 2014.11.06 20:39:00 -
[63] - Quote
One Eyed King wrote:STYLIE77 wrote: I have heard tell of 12 vs 10 scouts in PC.
All you need to win is 13 scouts, 1 Incubus, 2 Pythons.
Spread the scouts out between some minnie hackers, cal/gall slayers and one amarr for reasons... and there you go.
Heavies are just RE bait and just waste clones.
Dust 514 properly played is in a scout suit... and PC is quickly reflecting that.
CCP Rattati wrote:That's probably why Missile launchers on Pythons as a combo rank number 4 in PC kills, and the Proto XT-1 Missile Launcher ranks top 4 of PC kills, for the last two weeks
Kills Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Weapons, Light, Combat Rifles, Prototype, Six Kin Assault Combat Rifle Weapons, Heavy, Heavy Machine Guns, Prototype, Six Kin Burst Heavy Machine Gun Weapons, Light, Rail Rifles, Prototype, Kaalakiota Rail Rifle
Kills by Actor(Pawn) and Weapon Dropsuits, Heavy, Sentinel, Prototype, Sentinel ak.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Heavy, Sentinel, Prototype, Sentinel gk.0& Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Light, Scout, Prototype, Scout gk.0&Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Vehicles, Dropships, Assault, Python& Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Dropsuits, Light, Scout, Prototype, Scout gk.0& Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Dropsuits, Heavy, Sentinel, Prototype, Sentinel ck.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Vehicles, Heavy Attack Vehicles, Standard, Gunnlogi&Turrets, Railgun, Large, Prototype, 80GJ Particle Cannon Look at who the data says is No 1 in kills in PC. Its not scouts. The top 2 suits are Gal and Amarr Sentinels with HMGs. i told CCP about my scarmbler rifle and amarr assault in PC.
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Middas Betancore
Kirjuun Heiian
157
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Posted - 2014.11.06 21:20:00 -
[64] - Quote
To be short et frank, the only real thing that's made me "upset" as far as in match gameplay goes is remote explosives, being able to use them as hyper lethal "grenade-like" weapons, for such low cost, it seems against this games risk v reward underpinning
I may be wrong, but that's my thoughts as far as sneaky scouts go, Maybe a charge takes longer to arm An audio cue and delay as a device is detonated And yes push the cloak delay a bit more and see how it goes
CEO-Kirjuun Heiian-Caldari Faction Warfare Corp
Join our public chat channel. Kirjuun Heiian
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Orion Sanjeet
Fatal Absolution General Tso's Alliance
211
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Posted - 2014.11.07 00:32:00 -
[65] - Quote
Mossellia Delt wrote:Hector Carson wrote:Crimson ShieId wrote:CCP Rattati wrote:I have been shooting at the wall in Pub Contracts this morning, and I can shoot immediately out of cloak. I don't notice any delay (0.33 sec is a very short time) Time to bump that delay up to a full second, Rattati! Make that 3 seconds, scouts aren't suppose to be able to stomp a proto sentinel And why not? Scouts were always the hard counter to the sentinal. Sentinel > scout > assault > sentinel Logi is too much a support class to be listed.
Sentinel, Assault > Scout.
Fixed that for you.
Ebola makes me feel all warm and squishy inside.
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Pocket Rocket Girl
Psygod9
85
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Posted - 2014.11.07 00:47:00 -
[66] - Quote
Gavr1lo Pr1nc1p wrote:Nope. While I love this patch for shotgunning, due to MUCH better framereate allowing me to actually hit shots and not blue shield flash people all day long, the delay is working as intended.
Iv died several times today because I couldn't get a shot off fast enough from cloak where I used to be able to.
Combined with the range nerf, this is the average scenario where I would die to the new delay:
1. Im running around, trying to find someone to kill/something to hack, or running away from something. Im cloaked. 2. No scan range means that I can't ping the Gal Assault that just came around a corner in front of me. We see each other at the same time 3. The Breach AR begins to pop my shields, and I decloak. 4. I think WOAH need to do something quick. 5. The .33 seconds where I can't shoot allows him to get a shot off, as well as backpedal 2m, making him a 3-shot target, where before I would have had him at 200 armor at this point, and lining up the kill shot. 6. If he misses a few shots, I can still kill him. However, he is at an advantage here, and generally can kill me.
see what happens when you need to depend on cloak? also i have been shot by invisible scouts that were still cloaked
The Little Girl with the HMG
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1227
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Posted - 2014.11.07 01:12:00 -
[67] - Quote
It's affecting me a lot. I haven't been getting many kills cuz i delay is too much. However ill get used too it.
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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major faux-pas
Irish Assassins
129
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Posted - 2014.11.07 16:51:00 -
[68] - Quote
Zindorak wrote:It's affecting me a lot. I haven't been getting many kills cuz i delay is too much. However ill get used too it.
HA ! ..now everyone with a shotty and a cloak is trying to tell you its fixed? LMAO!
IVE PLAYED SHOTTY SCOUT FROM DAY 1 - WAAAY BEFORE THE CLOAK - AND I SAY DUMP IT
I'm sick of 'em and their cloaks. SURE I use it and I kick ass. But I'm playing other roles now because no-one else is. If CCP cannot work out how to balance their cloaks best thing is to kick it out of the game.
blind leading the blind. play your own game and work it out. |
Raptor Princess
ALLOTEC INC
78
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Posted - 2014.11.07 17:21:00 -
[69] - Quote
I'm pleased to see they're upping the delay xD |
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