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KingBabar
The Rainbow Effect
2640
|
Posted - 2014.11.05 15:05:00 -
[1] - Quote
For me its always been game mechanics and fun over lore and realism, any day, any game. I don't really care how one would justify it but I'm pretty confident that a "reasonable" explanation can be thought out.
I simply want a height limit to drop uplinks. About 2 stories or so higher than the adjacent ground. The rooftop/tower camping mentality is a virus that this game sorely need to lose.
Ambush: Flies up on tower or climbs up on rooftop and drop links. The game slows down to a crawl, its very boring for the guys on the ground having to either just get out of reach, or climb a ladder which is camped from the top. Its also extremely boring for the few guys who prefer a short range face to face fight. What happens when someone is brave enough to jump down? They get insta dropped by the 10 enemies waiting below.
Domination: Much the same situation as Ambush, only slightly worse. The first team with the good DS squad will normally sit up there raining down death and boredom to both teams. very often in both Ambush and Domination, its the roofcamping team that loses, at least that's my personal experience.
Skirmish: Fly around the map at the start of game and place an uplink or two close to but high up from all the objectives and you're more or less guaranteed a win as long as your bluedots at least tries to hack stuff. In this game mode I don't have an especially good argument against it, cause in skirmish this can be countered by flying around dropping flux nades.
In Dom and Bush you can easily get into situations where its impossible to get them of the roof short of getting an OB, there will be multiple forge fatties waiting to shoot anything out of the skies long before you can fly up there.
Consequences for gameplay: Bare with me on this one. Try to imagine what it will mean for the game to not allow uplinks in high places.
1. Deployment of uplinks would be much more tactical, rather than the usual "put them on top". Ideally, uplinks should scale from militia to proto by getting less and less DB, and possible spawn time/numbers too. Imagine a 15 DB proto uplink that can only be detected by either a Gal super scanner or not least by actually looking at it. This should scale downwards and we'd have a sort of Equipment-Ewar going on. This will furthermore reward situational awareness and people would need to interpret enemy movement. Where can that link be?
2. Now camping on top of something would have a risk/reward factor, well, sort off. If you do set up with multiple hives, a dude with a scanner, a dude with a forge, a sniper and whatnot. If someone either falls down or get countersniped, it's gonna be a beach to get back up there again. He'd have to call in a new DS and so on.
3. Will this change average player mentality? "Nah, its such a hassle flying/climbing up there I'd rather actually push the point and go for the win instead of pathetically trying to pad my KDR..."
I sure can dream....
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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I-Shayz-I
I----------I
4951
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Posted - 2014.11.05 15:17:00 -
[2] - Quote
The rule should be, if you can't get up there with a ladder or stairs then you shouldn't be able to put hominid on it.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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DUST Fiend
Onslaught Inc RISE of LEGION
14855
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Posted - 2014.11.05 15:52:00 -
[3] - Quote
I don't like the idea of artificially limiting players, but rooftop campers are even worse than redline campers, so I'm inclined to agree.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Zatara Rought
Fatal Absolution General Tso's Alliance
4329
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Posted - 2014.11.05 16:10:00 -
[4] - Quote
The problem is detailed well and I can confirm the veracity of it.
That said I'm not convinced this is the solution.
I am convinced a solution should help to solve the problem.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Fox Gaden
Immortal Guides
4821
|
Posted - 2014.11.05 16:17:00 -
[5] - Quote
Zatara Rought wrote:The problem is detailed well and I can confirm the veracity of it.
That said I'm not convinced this is the solution.
I am convinced a solution should help to solve the problem.
How about a Flux Mass Driver where the range depends on how long you hold the trigger?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2475
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Posted - 2014.11.05 16:21:00 -
[6] - Quote
Have an ADS friend? Or even just a regular dropship and fly someone up there.
The biggest problem is glitching links in places that they can't be destroyed except by fluxes.
I agree that more ladders would be a nice fix for some buildings. Maybe other ideas I haven't heard yet as well.
But to be honest, while it is annoying, links up high do not mean guaranteed victory. It could mean just jumping into a death pit.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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DUST Fiend
Onslaught Inc RISE of LEGION
14861
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Posted - 2014.11.05 16:23:00 -
[7] - Quote
He mentioned drop ships, a good squad won't let you get close because forge guns and swarms. You'll be taking fire long before you get close enough to clear the roof.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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LUGMOS
YELLOW JESUS EXP FORCE
765
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Posted - 2014.11.05 16:33:00 -
[8] - Quote
Fox Gaden wrote:Zatara Rought wrote:The problem is detailed well and I can confirm the veracity of it.
That said I'm not convinced this is the solution.
I am convinced a solution should help to solve the problem.
How about a Flux Mass Driver where the range depends on how long you hold the trigger? Yeah, and call it the motherfluxer. Pair that with some massholers or combat rifles and there will be mass destruction.
Quafe
A question doesn't always have an answer, but a problem does,
So what is DUST? A problem or a question?
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Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
167
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Posted - 2014.11.05 17:01:00 -
[9] - Quote
KingBabar wrote:For me its always been game mechanics and fun over lore and realism, any day, any game. I don't really care how one would justify it but I'm pretty confident that a "reasonable" explanation can be thought out.
I simply want a height limit to drop uplinks. About 2 stories or so higher than the adjacent ground. The rooftop/tower camping mentality is a virus that this game sorely need to lose.
Ambush: Flies up on tower or climbs up on rooftop and drop links. The game slows down to a crawl, its very boring for the guys on the ground having to either just get out of reach, or climb a ladder which is camped from the top. Its also extremely boring for the few guys who prefer a short range face to face fight. What happens when someone is brave enough to jump down? They get insta dropped by the 10 enemies waiting below.
Domination: Much the same situation as Ambush, only slightly worse. The first team with the good DS squad will normally sit up there raining down death and boredom to both teams. very often in both Ambush and Domination, its the roofcamping team that loses, at least that's my personal experience.
Skirmish: Fly around the map at the start of game and place an uplink or two close to but high up from all the objectives and you're more or less guaranteed a win as long as your bluedots at least tries to hack stuff. In this game mode I don't have an especially good argument against it, cause in skirmish this can be countered by flying around dropping flux nades.
In Dom and Bush you can easily get into situations where its impossible to get them of the roof short of getting an OB, there will be multiple forge fatties waiting to shoot anything out of the skies long before you can fly up there.
Consequences for gameplay: Bare with me on this one. Try to imagine what it will mean for the game to not allow uplinks in high places.
1. Deployment of uplinks would be much more tactical, rather than the usual "put them on top". Ideally, uplinks should scale from militia to proto by getting less and less DB, and possible spawn time/numbers too. Imagine a 15 DB proto uplink that can only be detected by either a Gal super scanner or not least by actually looking at it. This should scale downwards and we'd have a sort of Equipment-Ewar going on. This will furthermore reward situational awareness and people would need to interpret enemy movement. Where can that link be?
2. Now camping on top of something would have a risk/reward factor, well, sort off. If you do set up with multiple hives, a dude with a scanner, a dude with a forge, a sniper and whatnot. If someone either falls down or get countersniped, it's gonna be a beach to get back up there again. He'd have to call in a new DS and so on.
3. Will this change average player mentality? "Nah, its such a hassle flying/climbing up there I'd rather actually push the point and go for the win instead of pathetically trying to pad my KDR..."
I sure can dream....
If this idea was coupled with anti uplink spam protocols then I will have a tactical game balancing orgasm. |
John Demonsbane
Unorganized Ninja Infantry Tactics
4437
|
Posted - 2014.11.05 17:16:00 -
[10] - Quote
You'll be glad to know, Babar, that Rattati is working on lower scan profiles for equipment. Also, I think some of his proposals for different orbital types might interest you. Definitely take a look at that thread. It's a nicer solution than just straight up nerfing equipment (again) if you ask me. IMO, more variety and more solutions to battlefield situations is always preferable to nerfing what little we already have.
(Plus, unfortunately, what is probably the best solution, making limits on how close uplinks can be placed together, is apparently not technically feasible at the moment. )
Also, like you mentioned the roof camping scrub team very often loses, particularly in a lot of the Dom city maps, so... working as intended I guess, lame tactics don't win battles.
(The godfather of tactical logistics)
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KingBabar
The Rainbow Effect
2645
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Posted - 2014.11.05 17:18:00 -
[11] - Quote
Zatara Rought wrote:The problem is detailed well and I can confirm the veracity of it.
That said I'm not convinced this is the solution.
I am convinced a solution should help to solve the problem.
Thanks for dropping by princess, long time no see.
My sollution does solve the problem, though be it in a somewhat un-elegant way, so I dun't quite get what you mean here princess.
That being said, I am not convinced this is the sollution either. I do however hope this is a topic the CPM takes seriously and try their best to find a sollution to. A great reduction to rooftop camping would go a long way to make this game more fun IMO.
Maybe play around with the link - E-war idea? Thats a keeper...
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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doc lowroar
THE 300 SPARTANS
22
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Posted - 2014.11.05 17:56:00 -
[12] - Quote
I thought you were gonna say banana peels.
"Wherever you go, there you are" -BB
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Happy Violentime
OMFGZOMBIESRUN
881
|
Posted - 2014.11.05 18:17:00 -
[13] - Quote
Basically what Babar is saying is that it's too high if he can't throw a grenade at it.. |
CharacterNameWasTaken
G0DS AM0NG MEN General Tso's Alliance
195
|
Posted - 2014.11.05 18:23:00 -
[14] - Quote
I-Shayz-I wrote:The rule should be, if you can't get up there with a ladder or stairs then you shouldn't be able to put uplinks on it
If you think that you should be able to put uplinks on something not accessible this way, then get CCP to add more ladders. exatly we need more ladders and we need ro be able to press sprint and climb faster. |
SagaB
Krusual Covert Operators Minmatar Republic
34
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Posted - 2014.11.05 18:30:00 -
[15] - Quote
CharacterNameWasTaken wrote:I-Shayz-I wrote:The rule should be, if you can't get up there with a ladder or stairs then you shouldn't be able to put uplinks on it
If you think that you should be able to put uplinks on something not accessible this way, then get CCP to add more ladders. exatly we need more ladders and we need ro be able to press sprint and climb faster. Mile high ladders sound like a good way to spend in a match. |
Fox Gaden
Immortal Guides
4825
|
Posted - 2014.11.05 18:32:00 -
[16] - Quote
My solution to rooftop uplinks, in those situations when they become a real problem, usually involves sacrificing a Dropship due to I, as the pilot, jumping out of said dropship for rapid insertion onto said rooftop. Last time I did this my flaming Dropship took out one of the campers for me. I know how to make a spectacular entrance!
This can get expensive however, particularly if you miss the first time and have to try again...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Leadfoot10
Molon Labe. General Tso's Alliance
2010
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Posted - 2014.11.05 18:33:00 -
[17] - Quote
One sure way to lose a match is to ensure your team of do-nothing blueberries have spawns on high places....
...where they can be sure of staying far away from the action and doing little to nothing productive to help the team. |
CommanderBolt
KILL-EM-QUICK RISE of LEGION
2319
|
Posted - 2014.11.05 18:38:00 -
[18] - Quote
I thought you had left? No matter. While I agree that excessive rooftop uplink spam is an annoyance, I dont think artificially limiting where uplinks can be placed is a good idea.
What next? Someone argues that they can only be 1 story up........now they have to be on the ground level only. There are legitimate reasons for having a high level uplink, not least for sniper overwatch, swarms / forgers.
At the end of the day if you dont like it, do something about it. Get a dropship and clear them off. Now if it is your team doing this, counter them with your own uplinks on the ground.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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LAVALLOIS Nash
QcGOLD
270
|
Posted - 2014.11.05 19:05:00 -
[19] - Quote
KingBabar wrote:For me its always been game mechanics and fun over lore and realism, any day, any game. I don't really care how one would justify it but I'm pretty confident that a "reasonable" explanation can be thought out. .
I think you only see the game from your own perspective so for you it seems detrimental. But ok, lets say we did it your way. So now, instead of having guaranteed place to be able to deploy at, all uplinks are accessible to any of the random red or marauding scouts that roam around. Unlike a rooftop unlink, which requires effort and a strategy, now any bare minimum effort player can put on a cloak and go and break them all.
So what happens next? Well with all our repawn points destroyed while we were fighting, we are forced to spawn near or in our redline. Now the fight has shifted for the worst. While we fight just to have the privilege of deploying outside our redline, the clock is ticking on the objective. At this point, if the other team gives us too much of a fight...the match is over. The bogged down team will switch to snipers and AFK militia fits, a few people might burn 10 mins of so climbing through the mountains to place some uplinks on the extreme flank. But for all intents and purposes, its done. The objective wont be challenged.
So instead of being bored on the ground under a roof full of people trying to stay in the game, youll be bored waiting outside a redline full of AFKers. But you might get a few more kills per game under this system, so youll be happy. You have to understand that when you alter the system, you alter the people working in it. Why would I risk a expensive suit and proto uplinks just to go and place a uplink beside the 1 box in the middle of the giant wide open field each map is, just so it can yeild 75WP before someone with a milita pistol destroys it? Not worth it. I can make more and risk less redline camping or proxy mine spamming. People wouldnt specialize in uplinks anymore, there would be much less spawn points, and alot more new players would say **** it if they had to run from the MCC to the objective each death. |
Happy Violentime
OMFGZOMBIESRUN
881
|
Posted - 2014.11.05 19:08:00 -
[20] - Quote
I don't mind a bit of 3 dimensional gameplay, but there are certain 'groups' that just play every... game... the same.... it gets a bit stale after the 3rd game in a row, but when you get stuck either on their side or against them for a whole night *sound of bullet passing through my temple*
Its almost like a permanent spam cooldown timer is required, so that you can't do x action more than x times in x minutes ie: if you call in 5 madrugars in 1 game then no more madrugars for you for 90 minutes |
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DeadlyAztec11
Ostrakon Agency
5844
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Posted - 2014.11.05 19:19:00 -
[21] - Quote
We just need different rounds for the MD and Flaylock. Flux rounds anyone? Also electro magnetic barrages sound promising.
I think we should expand the game: not limit it.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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LAVALLOIS Nash
QcGOLD
270
|
Posted - 2014.11.05 19:38:00 -
[22] - Quote
DeadlyAztec11 wrote:We just need different rounds for the MD and Flaylock. Flux rounds anyone? Also electro magnetic barrages sound promising.
I think we should expand the game: not limit it.
Or for the mass driver, plasma cannon, forge gun, ect. I agree completely. If people have trouble defeating my tactics, give them more tools suited for the job. Thats warfare, you counter instead of using administrative privileges to edit and limit your enemies arsenal. |
Zatara Rought
Fatal Absolution General Tso's Alliance
4343
|
Posted - 2014.11.05 19:47:00 -
[23] - Quote
KingBabar wrote:Zatara Rought wrote:The problem is detailed well and I can confirm the veracity of it.
That said I'm not convinced this is the solution.
I am convinced a solution should help to solve the problem.
Thanks for dropping by princess, long time no see. My sollution does solve the problem, though be it in a somewhat un-elegant way, so I dun't quite get what you mean here princess. That being said, I am not convinced this is the sollution either. I do however hope this is a topic the CPM takes seriously and try their best to find a sollution to. A great reduction to rooftop camping would go a long way to make this game more fun IMO. Maybe play around with the link - E-war idea? Thats a keeper...
We really just need to detail the CPM's deployable's proposal.
It takes a shot at rooftop camping, though I don't think it's the silver bullet in an of itself.
I don't disagree that solves the problem.
I just don't think that's the solution (that i would choose)
But if a better solution can't be conceived this would work.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Happy Violentime
OMFGZOMBIESRUN
881
|
Posted - 2014.11.05 20:02:00 -
[24] - Quote
DeadlyAztec11 wrote:We just need different rounds for the MD and Flaylock. Flux rounds anyone? Also electro magnetic barrages sound promising.
I think we should expand the game: not limit it.
Whilst I agree 'we should expand the game' its possibly a case of 'we can't expand it' or 'that we can't expand it in that way' its the difference between patches and hotfixes |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14221
|
Posted - 2014.11.05 20:04:00 -
[25] - Quote
DUST Fiend wrote:I don't like the idea of artificially limiting players, but rooftop campers are even worse than redline campers, so I'm inclined to agree.
There's artificial limits and there's patching out bad mechanics.
Uplink Spam Jihad Jeeps Etc...
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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KA24DERT
TeamPlayers Negative-Feedback
707
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Posted - 2014.11.05 20:35:00 -
[26] - Quote
+1
The vertical aspects of maps adds more frustration than fun. We need more carnage on the ground! |
Ghost Kaisar
Fatal Absolution General Tso's Alliance
7388
|
Posted - 2014.11.05 21:05:00 -
[27] - Quote
Fox Gaden wrote:Zatara Rought wrote:The problem is detailed well and I can confirm the veracity of it.
That said I'm not convinced this is the solution.
I am convinced a solution should help to solve the problem.
How about a Flux Mass Driver where the range depends on how long you hold the trigger?
Eh, there are still spots where this wouldn't work.
Need a better solution.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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Mobius Wyvern
Onslaught Inc RISE of LEGION
5388
|
Posted - 2014.11.05 21:08:00 -
[28] - Quote
Zatara Rought wrote:The problem is detailed well and I can confirm the veracity of it.
That said I'm not convinced this is the solution.
I am convinced a solution should help to solve the problem.
Wow, Zatara, you could run for President of the United States with posts like that.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1132
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Posted - 2014.11.05 21:19:00 -
[29] - Quote
like some of my ideas are catching on.
If there's no ladder it clearly wasn't untended by ccp to be a place for players to be on.
Add stairs/ladders/elevators what have you to make every spot if the map equally accessible which s just basic level design. Or black out the tops of the buildings and make them redline.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Albyat Tyre
Glitched Connection
56
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Posted - 2014.11.05 21:30:00 -
[30] - Quote
I would like to see the removal of the remote explosive as being used as an offensive weapon. Too many scout scumbags run up throw r/e into a crowd and bam, three or four kills. and also a change in the sound effect of drop links/ r/es / ammo supplies would be nice. you can never tell when a friendly or scumbag scout drops something by you. too many times i have heard the chirp and thought ammo or droplink and BOOM.. f'n remote. change sound or get rid of them all togeather.
To live as one shall live, I prefer killing red dots.
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Baal Omniscient
Onslaught Inc RISE of LEGION
2085
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Posted - 2014.11.05 22:19:00 -
[31] - Quote
My solution: Flux Small Missile Turret.
Huge zoom when you press the scope button, 200/20 shield/armor profile, 18m splash radius, same range as a rail. Dropships become anti-camper vehicles without having to get within easy-to-kill distance of said campers and also can play a good anti-equipment role for their team with their scanners and new anti-equipment turrets. Also it would make for a very good AV and AI support turret.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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Grease Spillett
Bloodline Rebellion Capital Punishment.
527
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Posted - 2014.11.05 22:41:00 -
[32] - Quote
LUGMOS wrote:Fox Gaden wrote:Zatara Rought wrote:The problem is detailed well and I can confirm the veracity of it.
That said I'm not convinced this is the solution.
I am convinced a solution should help to solve the problem.
How about a Flux Mass Driver where the range depends on how long you hold the trigger? Yeah, and call it the motherfluxer. Pair that with some massholers or combat rifles and there will be mass destruction.
lolz how about the thunderbolter?
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Blueprint For Murder
Immortal Guides
209
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Posted - 2014.11.05 22:45:00 -
[33] - Quote
It is easy to counter you either fly up there, fight over the point at the start, or start the match with av, or just farm them as they drop in. I think it is a little silly this is part of the reason you carry dropships... so get some dropships...... Oh they have av up there good they will not likely be able to take down your dropship before you get up there and you know they are carrying av sounds like a win to me.
Check out the film Flame and Citron it is amazing! Wizard Talk
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The Master Race
Immortal Guides
209
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Posted - 2014.11.05 22:45:00 -
[34] - Quote
It is easy to counter you either fly up there, fight over the point at the start, or start the match with av, or just farm them as they drop in. I think it is a little silly this is part of the reason you carry dropships... so get some dropships...... Oh they have av up there good they will not likely be able to take down your dropship before you get up there and you know they are carrying av sounds like a win to me.
Check out the film Flame and Citron it is amazing! Wizard Talk
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Vell0cet
Vengeance Unbound RISE of LEGION
2475
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Posted - 2014.11.05 23:41:00 -
[35] - Quote
This is a symptom of an incomplete game. Having things like jet packs, long range artillery that lock onto a target painter's location and bombard it like a mini orbital would solve a lot of these issues. The proposed changes to orbitals are a really good starting place though.
Best PvE idea ever!
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Kain Spero
Goonfeet
3754
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Posted - 2014.11.06 00:12:00 -
[36] - Quote
KingBabar wrote:For me its always been game mechanics and fun over lore and realism, any day, any game. I don't really care how one would justify it but I'm pretty confident that a "reasonable" explanation can be thought out.
I simply want a height limit to drop uplinks. About 2 stories or so higher than the adjacent ground. The rooftop/tower camping mentality is a virus that this game sorely need to lose.
Ambush: Flies up on tower or climbs up on rooftop and drop links. The game slows down to a crawl, its very boring for the guys on the ground having to either just get out of reach, or climb a ladder which is camped from the top. Its also extremely boring for the few guys who prefer a short range face to face fight. What happens when someone is brave enough to jump down? They get insta dropped by the 10 enemies waiting below.
Domination: Much the same situation as Ambush, only slightly worse. The first team with the good DS squad will normally sit up there raining down death and boredom to both teams. very often in both Ambush and Domination, its the roofcamping team that loses, at least that's my personal experience.
Skirmish: Fly around the map at the start of game and place an uplink or two close to but high up from all the objectives and you're more or less guaranteed a win as long as your bluedots at least tries to hack stuff. In this game mode I don't have an especially good argument against it, cause in skirmish this can be countered by flying around dropping flux nades.
In Dom and Bush you can easily get into situations where its impossible to get them of the roof short of getting an OB, there will be multiple forge fatties waiting to shoot anything out of the skies long before you can fly up there.
Consequences for gameplay: Bare with me on this one. Try to imagine what it will mean for the game to not allow uplinks in high places.
1. Deployment of uplinks would be much more tactical, rather than the usual "put them on top". Ideally, uplinks should scale from militia to proto by getting less and less DB, and possible spawn time/numbers too. Imagine a 15 DB proto uplink that can only be detected by either a Gal super scanner or not least by actually looking at it. This should scale downwards and we'd have a sort of Equipment-Ewar going on. This will furthermore reward situational awareness and people would need to interpret enemy movement. Where can that link be?
2. Now camping on top of something would have a risk/reward factor, well, sort off. If you do set up with multiple hives, a dude with a scanner, a dude with a forge, a sniper and whatnot. If someone either falls down or get countersniped, it's gonna be a beach to get back up there again. He'd have to call in a new DS and so on.
3. Will this change average player mentality? "Nah, its such a hassle flying/climbing up there I'd rather actually push the point and go for the win instead of pathetically trying to pad my KDR..."
I sure can dream....
Yes please.
The "get uplinks high" gameplay needs to burn in a fire.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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CCP Rattati
C C P C C P Alliance
10548
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Posted - 2014.11.06 00:41:00 -
[37] - Quote
KingBabar wrote:Zatara Rought wrote:The problem is detailed well and I can confirm the veracity of it.
That said I'm not convinced this is the solution.
I am convinced a solution should help to solve the problem.
Thanks for dropping by princess, long time no see. My sollution does solve the problem, though be it in a somewhat un-elegant way, so I dun't quite get what you mean here princess. That being said, I am not convinced this is the sollution either. I do however hope this is a topic the CPM takes seriously and try their best to find a sollution to. A great reduction to rooftop camping would go a long way to make this game more fun IMO. Maybe play around with the link - E-war idea? Thats a keeper... One idea is an Orbital EMP (flux) Strike, achievable solo and a larger radius for squads to completely clear a large area (unless well hidden or spread out)
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4531
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Posted - 2014.11.06 00:51:00 -
[38] - Quote
CCP Rattati wrote:KingBabar wrote:Zatara Rought wrote:The problem is detailed well and I can confirm the veracity of it.
That said I'm not convinced this is the solution.
I am convinced a solution should help to solve the problem.
Thanks for dropping by princess, long time no see. My sollution does solve the problem, though be it in a somewhat un-elegant way, so I dun't quite get what you mean here princess. That being said, I am not convinced this is the sollution either. I do however hope this is a topic the CPM takes seriously and try their best to find a sollution to. A great reduction to rooftop camping would go a long way to make this game more fun IMO. Maybe play around with the link - E-war idea? Thats a keeper... One idea is an Orbital EMP (flux) Strike, achievable solo and a larger radius for squads to completely clear a large area (unless well hidden or spread out)
I'm for it, but it'd have to be either cheap wp-wise, or widespread to have the desired effect, as well as penetrate walls. The easiest thing in the world to do is glitch links to hide them inside geometry.
I haven't figured out how, but you would not believe how many I find that are unfluxable.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1222
|
Posted - 2014.11.06 00:53:00 -
[39] - Quote
*cough* (A)DS *cough*
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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Mex-0
Molon Labe. General Tso's Alliance
118
|
Posted - 2014.11.06 00:59:00 -
[40] - Quote
CharacterNameWasTaken wrote:I-Shayz-I wrote:The rule should be, if you can't get up there with a ladder or stairs then you shouldn't be able to put uplinks on it
If you think that you should be able to put uplinks on something not accessible this way, then get CCP to add more ladders. exatly we need more ladders and we need ro be able to press sprint and climb faster.
I feel like you should have an option to jump off the ladder mid-climb.
I've died countless times climbing then being spotted and shot down.
Not to mention it looks pathetic to your team mates.
I used the bolt pistol before it was (OP) cool.
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Slave of MORTE
Eyniletti Rangers Minmatar Republic
38
|
Posted - 2014.11.06 01:02:00 -
[41] - Quote
CCP Rattati wrote:KingBabar wrote:Zatara Rought wrote:The problem is detailed well and I can confirm the veracity of it.
That said I'm not convinced this is the solution.
I am convinced a solution should help to solve the problem.
Thanks for dropping by princess, long time no see. My sollution does solve the problem, though be it in a somewhat un-elegant way, so I dun't quite get what you mean here princess. That being said, I am not convinced this is the sollution either. I do however hope this is a topic the CPM takes seriously and try their best to find a sollution to. A great reduction to rooftop camping would go a long way to make this game more fun IMO. Maybe play around with the link - E-war idea? Thats a keeper... One idea is an Orbital EMP (flux) Strike, achievable solo and a larger radius for squads to completely clear a large area (unless well hidden or spread out) Achievable solo ..oh ratatti you warm this rogues heart
You should make sure the action shows up in the kill feed maybe in blue words
For example ..Mortedeamor drops an emp strike all in blue I love the idea of alternate orbital supports achievable with lower lvl of wp
Yet another slave of Mortedeamor
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Slave of MORTE
Eyniletti Rangers Minmatar Republic
38
|
Posted - 2014.11.06 01:06:00 -
[42] - Quote
Mex-0 wrote:CharacterNameWasTaken wrote:I-Shayz-I wrote:The rule should be, if you can't get up there with a ladder or stairs then you shouldn't be able to put uplinks on it
If you think that you should be able to put uplinks on something not accessible this way, then get CCP to add more ladders. exatly we need more ladders and we need ro be able to press sprint and climb faster. I feel like you should have an option to jump off the ladder mid-climb. I've died countless times climbing then being spotted and shot down. Not to mention it looks pathetic to your team mates. You can
Yet another slave of Mortedeamor
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Imp Smash
Molon Labe. General Tso's Alliance
310
|
Posted - 2014.11.06 01:17:00 -
[43] - Quote
Mex-0 wrote:CharacterNameWasTaken wrote:I-Shayz-I wrote:The rule should be, if you can't get up there with a ladder or stairs then you shouldn't be able to put uplinks on it
If you think that you should be able to put uplinks on something not accessible this way, then get CCP to add more ladders. exatly we need more ladders and we need ro be able to press sprint and climb faster. I feel like you should have an option to jump off the ladder mid-climb. I've died countless times climbing then being spotted and shot down. Not to mention it looks pathetic to your team mates.
Jump button will kick ya off a ladder. You might think it was the use button, but literally just jump off that sucker! |
jace silencerww
Krullefor Organization Minmatar Republic
74
|
Posted - 2014.11.06 01:27:00 -
[44] - Quote
I-Shayz-I wrote:The rule should be, if you can't get up there with a ladder or stairs then you shouldn't be able to put uplinks on it
If you think that you should be able to put uplinks on something not accessible this way, then get CCP to add more ladders. lol sure so what would be the point of a dropship then. lol on 50 man ambush you have your wish. |
hold that
Krusual Covert Operators Minmatar Republic
349
|
Posted - 2014.11.06 01:32:00 -
[45] - Quote
KingBabar wrote:For me its always been game mechanics and fun over lore and realism, any day, any game. I don't really care how one would justify it but I'm pretty confident that a "reasonable" explanation can be thought out.
I simply want a height limit to drop uplinks. About 2 stories or so higher than the adjacent ground. The rooftop/tower camping mentality is a virus that this game sorely need to lose.
Ambush: Flies up on tower or climbs up on rooftop and drop links. The game slows down to a crawl, its very boring for the guys on the ground having to either just get out of reach, or climb a ladder which is camped from the top. Its also extremely boring for the few guys who prefer a short range face to face fight. What happens when someone is brave enough to jump down? They get insta dropped by the 10 enemies waiting below.
Domination: Much the same situation as Ambush, only slightly worse. The first team with the good DS squad will normally sit up there raining down death and boredom to both teams. very often in both Ambush and Domination, its the roofcamping team that loses, at least that's my personal experience.
Skirmish: Fly around the map at the start of game and place an uplink or two close to but high up from all the objectives and you're more or less guaranteed a win as long as your bluedots at least tries to hack stuff. In this game mode I don't have an especially good argument against it, cause in skirmish this can be countered by flying around dropping flux nades.
In Dom and Bush you can easily get into situations where its impossible to get them of the roof short of getting an OB, there will be multiple forge fatties waiting to shoot anything out of the skies long before you can fly up there.
Consequences for gameplay: Bare with me on this one. Try to imagine what it will mean for the game to not allow uplinks in high places.
1. Deployment of uplinks would be much more tactical, rather than the usual "put them on top". Ideally, uplinks should scale from militia to proto by getting less and less DB, and possible spawn time/numbers too. Imagine a 15 DB proto uplink that can only be detected by either a Gal super scanner or not least by actually looking at it. This should scale downwards and we'd have a sort of Equipment-Ewar going on. This will furthermore reward situational awareness and people would need to interpret enemy movement. Where can that link be?
2. Now camping on top of something would have a risk/reward factor, well, sort off. If you do set up with multiple hives, a dude with a scanner, a dude with a forge, a sniper and whatnot. If someone either falls down or get countersniped, it's gonna be a beach to get back up there again. He'd have to call in a new DS and so on.
3. Will this change average player mentality? "Nah, its such a hassle flying/climbing up there I'd rather actually push the point and go for the win instead of pathetically trying to pad my KDR..."
I sure can dream.... I personally started to conribute to this epidemic when tanks were a plauge. As soon as match starts, get in the ds and head for ground where they can't steamroll you. Why should I lose 5 suits because of ez mode tanks. Tanks not as bad now, but then scrub scout suits come along. So again, why should one lose suits to ez mode cloak scouts. Also, the best way to take out a DS as av is to not let them on top of you, so the problems still exist. Blame ez mode roles. I think a flux orbital at 2 500 wp would be a nice option. 5000 would be the one that still kills though.
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DUST Fiend
Onslaught Inc RISE of LEGION
14890
|
Posted - 2014.11.06 01:48:00 -
[46] - Quote
Zindorak wrote:*cough* (A)DS *cough*
A competent group of tower campers will NEVER let you get close enough to make a difference. Just cuz you can clear out a scrub nest doesn't mean it works on players who can think.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
Bitter Vet extraordinaire
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2298
|
Posted - 2014.11.06 02:04:00 -
[47] - Quote
I-Shayz-I wrote:The rule should be, if you can't get up there with a ladder or stairs then you shouldn't be able to put uplinks on it
If you think that you should be able to put uplinks on something not accessible this way, then get CCP to add more ladders. My personal favorite solution to inaccessible uplinks/scrubs is Gecko Scouts. It would be a completely different feeling on top of one of those towers/ledges knowing that cloaked death was coming for you.....
Only problem is my favorite solution scares the bejeezus outta me.
PSN: RationalSpark
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Shley Ashes
Commando Perkone Caldari State
183
|
Posted - 2014.11.06 02:17:00 -
[48] - Quote
You wanted a lore reason, so how's this :
Due to the nature of creating artificial wormholes and the extreme radiation created during the usage, mobile uplinks have been deemed dangerous to the atmosphere if deployed in area's inaccessible by salvage drones after battle, due to the distribution of said radiation to the surrounding area's. This would create an uninhabitable region much larger than just the clone using them due to the fallout. Concord has decided the inclusion of a small shield unit in all uplinks in order to combat this environmental dangers however the power unit does not last much longer than 30 minutes dependent on usage. Currently clones that have used the technology last hours due to the deterioration caused by the extremely volatile nature of moving through a wormhole in a dropsuit.
So for arguments sake lets say that salvage drones can't fly high, hope this helps from a lore stand point, this is just to help the lore point Babar asked for because for all intent and purpose I think lore shouldn't be a problem,
My only issue with the EMP orbital is that if someone is up in this "only dropship" accessible area and the EMP orbital goes off then they just drop another uplink when the orbital is finished and so easily renews the cycle.
For 21 day EveOnline trial
https://secure.eveonline.com/trial/?invc=0f1324bf-679c-420a-b7ed-c181423c1369&action=buddy
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I-Shayz-I
I----------I
4961
|
Posted - 2014.11.06 02:18:00 -
[49] - Quote
jace silencerww wrote:I-Shayz-I wrote:The rule should be, if you can't get up there with a ladder or stairs then you shouldn't be able to put uplinks on it
If you think that you should be able to put uplinks on something not accessible this way, then get CCP to add more ladders. lol sure so what would be the point of a dropship then.
To transport troops and provide support fire on objectives to help ground troops clear out the area and take the point?
We just have no ******* ladders in this game and we use dropships to "exploit" the fact that you can jump out of a dropship landed on a tiny ledge in order to walk out on that ledge to place uplinks. The fact that most of these uplinks then require someone else to use a dropship in order to get rid of them? THAT'S the problem.
Most roofs in this game are not designed to be walked on. They glitch you, you get stuck, heavies can't jump over ledges...when people place uplinks up here it makes any veteran shake their head. The fact that uplinks can even be placed up there is just silly, and even worse when those locations are inaccessible except by the use of dropships.
When the winning team is determined simply by whoever can place their uplinks higher up on a tower...it really shows how necessary ladders are in this game
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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sir RAVEN WING
Huogikku Corporation Heiian Conglomerate
112
|
Posted - 2014.11.06 02:27:00 -
[50] - Quote
I agree...
"We have a Phoenix,a Rat, and a Frame. So far the Rat has taken our cheese and replaced it with a diamond called Dust."
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Sequal Rise
Les Desanusseurs
172
|
Posted - 2014.11.06 02:42:00 -
[51] - Quote
I-Shayz-I wrote:The rule should be, if you can't get up there with a ladder or stairs then you shouldn't be able to put uplinks on it
If you think that you should be able to put uplinks on something not accessible this way, then get CCP to add more ladders. THIS, THIS, and THIS again. And I'll add that people should slip on these roofs til they fall if they go up there with DS. This way : no more unreachable rooftop camping !
Assaulting people since way too long..
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Pope Chester
Ametat Security Amarr Empire
6
|
Posted - 2014.11.06 02:53:00 -
[52] - Quote
tl,dr
but i want to leach on here and say, scouts scanners should be just dots, not direction arrows,
this would drake them less likely to charge in with there nooby shotties all confident and **** cause 6 blues are looking straight forward |
Mortishai Belmont
G.L.O.R.Y
235
|
Posted - 2014.11.06 03:36:00 -
[53] - Quote
CCP Rattati wrote:KingBabar wrote:Zatara Rought wrote:The problem is detailed well and I can confirm the veracity of it.
That said I'm not convinced this is the solution.
I am convinced a solution should help to solve the problem.
Thanks for dropping by princess, long time no see. My sollution does solve the problem, though be it in a somewhat un-elegant way, so I dun't quite get what you mean here princess. That being said, I am not convinced this is the sollution either. I do however hope this is a topic the CPM takes seriously and try their best to find a sollution to. A great reduction to rooftop camping would go a long way to make this game more fun IMO. Maybe play around with the link - E-war idea? Thats a keeper... One idea is an Orbital EMP (flux) Strike, achievable solo and a larger radius for squads to completely clear a large area (unless well hidden or spread out) I've been wanting an EMP OB for so long now ;~;
Also, maybe the OB for the squad lead and EMP for individuals who get outstanding WP in the squad? Say I'm getting 2500-3000 or so, I get my own EMP to smite equipment with even if I'm not squad lead? <3
G.L.O.R.Y solider,
Master of the Heavy (Amarr & Gallente)
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KEROSIINI-TERO
The Rainbow Effect
1485
|
Posted - 2014.11.06 04:31:00 -
[54] - Quote
Still working on The post to address high position warfare... Wait for it...... =P
The off-map strikes help only slightly, won't solve the issue.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Operative 1125 Lokaas
True Companion Planetary Requisitions
620
|
Posted - 2014.11.06 04:39:00 -
[55] - Quote
DUST Fiend wrote:I don't like the idea of artificially limiting players, but rooftop campers are even worse than redline campers, so I'm inclined to agree.
Insides folks! Insides! Buildings have insides with stairs and doors. CCP put insides and stairs and doors to the outsides and problem solved.
Don't y'all want to go inside these buildings and climb stairs or elevators? No? Just me?
9/11!
I'm drunk right now. In case your interestedGǪ Ballast Point Longfin Lager. It is like Budweiser should be if it were a craft brew instead of a sports brand.
And yes, I have a new bottle of Laphroaig 10 year scotch, but I'm not finishing that off too soon like the last one. 1.9 is to be savored.
Boycott Black Thursday!
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Smoky Fingers
Red Star. EoN.
468
|
Posted - 2014.11.06 05:19:00 -
[56] - Quote
I kinda like that height limit idea. Why not set a height ceiling with a countdown timer just for droplinks, because if it takes a constant droplink spam for a convenient spawn then they deserve it
"A generic qoute on greatness" - Historical figure
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GLOBAL fils'de RAGE
Consolidated Dust
29
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Posted - 2014.11.06 05:50:00 -
[57] - Quote
Zatara Rought wrote:The problem is detailed well and I can confirm the veracity of it.
That said I'm not convinced this is the solution.
I am convinced a solution should help to solve the problem.
it's a little too late for condoms
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LAVALLOIS Nash
QcGOLD
272
|
Posted - 2014.11.06 12:23:00 -
[58] - Quote
CCP Rattati wrote: One idea is an Orbital EMP (flux) Strike, achievable solo and a larger radius for squads to completely clear a large area (unless well hidden or spread out)
Well atleast CCP isnt a big loser that wants everyone to solve their problems for them. Instead of catering to the lowest common denominator and saying "Awwwwww you dont want to take time to learn how to fly a dropship or hit a target with a sniper rifle. Here is a complete change to equipment deploying so you can feel good about yourself again awwww".
Nope. Seems like CCP is going to enhance the game instead of removing the parts too complex for a middle school child with a KDR to prove. This is supposed to be a game based on a space MMO. Space...that place with no up and down, left or right. Forcing everyone to fight just on ground level to appease those who arent smart enough to do anything except move forward and shoot would have been detrimental to the entire concept of Dust.
If all you want to do is walk, aim, shoot....play another game. There are plenty of other games that will put you in a 12m by 12m room with 20 other players and all youll have to worry about is moving the middle of your screen onto a target and pressing a button. |
Spkr4theDead
Red Star. EoN.
2342
|
Posted - 2014.11.06 14:14:00 -
[59] - Quote
Says the guy that was quitting the game because CCP were nerfing fused locus grenades.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Kushmir Nadian
Valor Coalition
406
|
Posted - 2014.11.06 14:17:00 -
[60] - Quote
I'd like to see something where uplinks can't be used within 60-80m of each other and where there are a max of 3-4 on the field at any given time. Explain it with lore as wormhole bandwidth is limited or something. anything to make the game less spam and more tactical like Babar mentioned.
Replication Veteran. I support Tech De Ra for CPM.
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Lazer Fo Cused
Shining Flame Amarr Empire
98
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Posted - 2014.11.06 14:22:00 -
[61] - Quote
1. OP Posted this on 2014.11.05
2. Abused said tactic since the start of PC and didnt say a thing |
KingBabar
The Rainbow Effect
2662
|
Posted - 2014.11.06 14:32:00 -
[62] - Quote
Spkr4theDead wrote:Says the guy that was quitting the game because CCP were nerfing fused locus grenades.
...........................................................................................................................
He's just so cute. I wish I could take him home with me, put him in a box in my living room and get him to make negative random BS comments about me and what I do.
+ 1
The world would be a blander place without you Spkr, keep up the good work.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4559
|
Posted - 2014.11.06 14:39:00 -
[63] - Quote
I'd be horrendously disappointed if I didn't feel brain cells die after glancing at spkr's posts.
Fortunately they are conditioned to suicide when my dirty magazine analysis systems register his name.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Spkr4theDead
Red Star. EoN.
2344
|
Posted - 2014.11.06 14:46:00 -
[64] - Quote
Kushmir Nadian wrote:I'd like to see something where uplinks can't be used within 60-80m of each other and where there are a max of 3-4 on the field at any given time. Explain it with lore as wormhole bandwidth is limited or something. anything to make the game less spam and more tactical like Babar mentioned. That would be a terrible idea for PC. You'd never be able to hack or defend something because you'll always be running. I wouldn't mind a set distance in a circle away from an objective itself, but that's going way overboard.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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CEOPyrex CloneA
The Unholy Legion Of DarkStar DARKSTAR ARMY
955
|
Posted - 2014.11.06 14:50:00 -
[65] - Quote
Couldnt agree more with the OP - droppads while fun, useful and 'making life easier' are a bit too easily spammed by disposable dropships
Either dropships go from the game entirely (no) or the pads gotta be nerfed.
Rattatis idea of personal / tactical orbitals is a nice work around but its likely so much easier fixed with a frank limit to the height of a drop pad.
(imagine dust without drop pads..... go on, imagine it...... wow would that be fun?) |
IRON PATRIOT 1
General Tso's Alliance
153
|
Posted - 2014.11.06 15:08:00 -
[66] - Quote
CCP Rattati wrote:KingBabar wrote:Zatara Rought wrote:The problem is detailed well and I can confirm the veracity of it.
That said I'm not convinced this is the solution.
I am convinced a solution should help to solve the problem.
Thanks for dropping by princess, long time no see. My sollution does solve the problem, though be it in a somewhat un-elegant way, so I dun't quite get what you mean here princess. That being said, I am not convinced this is the sollution either. I do however hope this is a topic the CPM takes seriously and try their best to find a sollution to. A great reduction to rooftop camping would go a long way to make this game more fun IMO. Maybe play around with the link - E-war idea? Thats a keeper... One idea is an Orbital EMP (flux) Strike, achievable solo and a larger radius for squads to completely clear a large area (unless well hidden or spread out)
Haven't seen what anyone else responded but I don't think the problem is removing the uplinks it's that they shouldn't be up there in the first place. |
Fibo Gjenn
UNIVERSAL BANDAGE
7
|
Posted - 2014.11.06 15:09:00 -
[67] - Quote
Roof top spawn, reminds me of birds on a wire... Or them tivoli shooters, just take your time, get the number to hit 270%. And let loose the low rumble of a head shot kill. Rinse and repeat.
But apart from the shear joy of shooting them of, I'm in whole hearted agreement, it makes a somewhat boring game.
P.S. Weare a cloak to line up in privacy, then de-cloak n'destroy. |
Fibo Gjenn
UNIVERSAL BANDAGE
7
|
Posted - 2014.11.06 15:12:00 -
[68] - Quote
What about making uplinks, way taller, like a clone.
Say some part poops up to head height, and destroying either top or bottom kills the uplink.
Then they be way easier to shoot of the roof. |
maluble
Art.of.Death VP Gaming Alliance
147
|
Posted - 2014.11.06 15:14:00 -
[69] - Quote
100% agree, sitting on a roof top is a ***** move. Even if thwy have 1 decent forge/swarmer your not getting up there and ob strikes are terrible i survive them all the time and i have watched several enemies survive one while being in the epicenter of the blast. |
maluble
Art.of.Death VP Gaming Alliance
147
|
Posted - 2014.11.06 15:16:00 -
[70] - Quote
Also alot of times the links get glitched on roof tops and cant be destroyed which is very frustrating to get shot in back while trying to destroy them. |
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Jadd Hatchen
KILL-EM-QUICK
643
|
Posted - 2014.11.06 16:40:00 -
[71] - Quote
KingBabar wrote:For me its always been game mechanics and fun over lore and realism, any day, any game. I don't really care how one would justify it but I'm pretty confident that a "reasonable" explanation can be thought out.
I simply want a height limit to drop uplinks. About 2 stories or so higher than the adjacent ground. The rooftop/tower camping mentality is a virus that this game sorely need to lose.
Ambush: Flies up on tower or climbs up on rooftop and drop links. The game slows down to a crawl, its very boring for the guys on the ground having to either just get out of reach, or climb a ladder which is camped from the top. Its also extremely boring for the few guys who prefer a short range face to face fight. What happens when someone is brave enough to jump down? They get insta dropped by the 10 enemies waiting below.
Domination: Much the same situation as Ambush, only slightly worse. The first team with the good DS squad will normally sit up there raining down death and boredom to both teams. very often in both Ambush and Domination, its the roofcamping team that loses, at least that's my personal experience.
Skirmish: Fly around the map at the start of game and place an uplink or two close to but high up from all the objectives and you're more or less guaranteed a win as long as your bluedots at least tries to hack stuff. In this game mode I don't have an especially good argument against it, cause in skirmish this can be countered by flying around dropping flux nades.
In Dom and Bush you can easily get into situations where its impossible to get them of the roof short of getting an OB, there will be multiple forge fatties waiting to shoot anything out of the skies long before you can fly up there.
Consequences for gameplay: Bare with me on this one. Try to imagine what it will mean for the game to not allow uplinks in high places.
1. Deployment of uplinks would be much more tactical, rather than the usual "put them on top". Ideally, uplinks should scale from militia to proto by getting less and less DB, and possible spawn time/numbers too. Imagine a 15 DB proto uplink that can only be detected by either a Gal super scanner or not least by actually looking at it. This should scale downwards and we'd have a sort of Equipment-Ewar going on. This will furthermore reward situational awareness and people would need to interpret enemy movement. Where can that link be?
2. Now camping on top of something would have a risk/reward factor, well, sort off. If you do set up with multiple hives, a dude with a scanner, a dude with a forge, a sniper and whatnot. If someone either falls down or get countersniped, it's gonna be a beach to get back up there again. He'd have to call in a new DS and so on.
3. Will this change average player mentality? "Nah, its such a hassle flying/climbing up there I'd rather actually push the point and go for the win instead of pathetically trying to pad my KDR..."
I sure can dream....
Naw you are wrong...
Why? Because the style of gaming that CCP develops is known as "emergent gameplay." What is this? It's the idea that they give us tools and an environment and it is up to us to decide how to use those tools in that environment.
Example: During the original beta there was no spawning in the MCC, you started in one area on the ground. I immediately took to liking dropships and the first thing I did was explore the limits of where one could be taken. This led to the discovery that I could land one on top of the MCC and even deploy uplinks there. This then became such a common practice in beta that when the game went live, they added the internal spawn to the MCC.
Instead of denying players something that they have created or discovered in the game, how about finding a way to merge it more fully with the game? In this case you don't like the deployables being in places that are not normally accessible to a solo guy on the ground. So there are two current solutions:
1 - Get an EMP strike if you are in a PC match or in FW match. This removes most deployables in its area of effect. 2 - Use your team to coordinate a dropship to remove them. Use and assault dropship to just destroy them directly or use a standard dropship loaded with guys to take over the position yourself.
As for "merging" this concept of 3 dimensional play to the game... How about suggesting a new suit type? Make it either a medium or light suit type that has a short "super-jump" or "flightpack" capability. The idea is you charge up (or have a starting capacitance) the "jump/pack" and then look up at the direction you wish to go in and activate it. Away you go and you leap tall buildings in a single bound! Afterall, if these are supposed to be radically powered armor dropsuits, why not beef up a version to be able to do "hops" like this? The idea would be that you sacrifice some slots/armor/shields to gain the ability to "jump/pack" a huge distance into the air. The as you fall, you can steer (maybe give them even more steering control than normal in freefall) and land on top of a target using the usual inertial dampeners that all suits have. They would be limited to light weapons and sidearms and be a truly "assault" version of the medium suit. Just give them a lot less high power and low power slots so that they can't tank like the grounded version of the assault suits. Call them something like "jump-pack assault dropsuits."
Walla! Issue solved by ADDING more stuff and options to the game rather than NERFING stuff already in the game.
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