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Thread Statistics | Show CCP posts - 1 post(s) |
Lazer Fo Cused
Shining Flame Amarr Empire
98
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Posted - 2014.11.06 14:22:00 -
[61] - Quote
1. OP Posted this on 2014.11.05
2. Abused said tactic since the start of PC and didnt say a thing |
KingBabar
The Rainbow Effect
2662
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Posted - 2014.11.06 14:32:00 -
[62] - Quote
Spkr4theDead wrote:Says the guy that was quitting the game because CCP were nerfing fused locus grenades.
...........................................................................................................................
He's just so cute. I wish I could take him home with me, put him in a box in my living room and get him to make negative random BS comments about me and what I do.
+ 1
The world would be a blander place without you Spkr, keep up the good work.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4559
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Posted - 2014.11.06 14:39:00 -
[63] - Quote
I'd be horrendously disappointed if I didn't feel brain cells die after glancing at spkr's posts.
Fortunately they are conditioned to suicide when my dirty magazine analysis systems register his name.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Spkr4theDead
Red Star. EoN.
2344
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Posted - 2014.11.06 14:46:00 -
[64] - Quote
Kushmir Nadian wrote:I'd like to see something where uplinks can't be used within 60-80m of each other and where there are a max of 3-4 on the field at any given time. Explain it with lore as wormhole bandwidth is limited or something. anything to make the game less spam and more tactical like Babar mentioned. That would be a terrible idea for PC. You'd never be able to hack or defend something because you'll always be running. I wouldn't mind a set distance in a circle away from an objective itself, but that's going way overboard.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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CEOPyrex CloneA
The Unholy Legion Of DarkStar DARKSTAR ARMY
955
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Posted - 2014.11.06 14:50:00 -
[65] - Quote
Couldnt agree more with the OP - droppads while fun, useful and 'making life easier' are a bit too easily spammed by disposable dropships
Either dropships go from the game entirely (no) or the pads gotta be nerfed.
Rattatis idea of personal / tactical orbitals is a nice work around but its likely so much easier fixed with a frank limit to the height of a drop pad.
(imagine dust without drop pads..... go on, imagine it...... wow would that be fun?) |
IRON PATRIOT 1
General Tso's Alliance
153
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Posted - 2014.11.06 15:08:00 -
[66] - Quote
CCP Rattati wrote:KingBabar wrote:Zatara Rought wrote:The problem is detailed well and I can confirm the veracity of it.
That said I'm not convinced this is the solution.
I am convinced a solution should help to solve the problem.
Thanks for dropping by princess, long time no see. My sollution does solve the problem, though be it in a somewhat un-elegant way, so I dun't quite get what you mean here princess. That being said, I am not convinced this is the sollution either. I do however hope this is a topic the CPM takes seriously and try their best to find a sollution to. A great reduction to rooftop camping would go a long way to make this game more fun IMO. Maybe play around with the link - E-war idea? Thats a keeper... One idea is an Orbital EMP (flux) Strike, achievable solo and a larger radius for squads to completely clear a large area (unless well hidden or spread out)
Haven't seen what anyone else responded but I don't think the problem is removing the uplinks it's that they shouldn't be up there in the first place. |
Fibo Gjenn
UNIVERSAL BANDAGE
7
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Posted - 2014.11.06 15:09:00 -
[67] - Quote
Roof top spawn, reminds me of birds on a wire... Or them tivoli shooters, just take your time, get the number to hit 270%. And let loose the low rumble of a head shot kill. Rinse and repeat.
But apart from the shear joy of shooting them of, I'm in whole hearted agreement, it makes a somewhat boring game.
P.S. Weare a cloak to line up in privacy, then de-cloak n'destroy. |
Fibo Gjenn
UNIVERSAL BANDAGE
7
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Posted - 2014.11.06 15:12:00 -
[68] - Quote
What about making uplinks, way taller, like a clone.
Say some part poops up to head height, and destroying either top or bottom kills the uplink.
Then they be way easier to shoot of the roof. |
maluble
Art.of.Death VP Gaming Alliance
147
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Posted - 2014.11.06 15:14:00 -
[69] - Quote
100% agree, sitting on a roof top is a ***** move. Even if thwy have 1 decent forge/swarmer your not getting up there and ob strikes are terrible i survive them all the time and i have watched several enemies survive one while being in the epicenter of the blast. |
maluble
Art.of.Death VP Gaming Alliance
147
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Posted - 2014.11.06 15:16:00 -
[70] - Quote
Also alot of times the links get glitched on roof tops and cant be destroyed which is very frustrating to get shot in back while trying to destroy them. |
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Jadd Hatchen
KILL-EM-QUICK
643
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Posted - 2014.11.06 16:40:00 -
[71] - Quote
KingBabar wrote:For me its always been game mechanics and fun over lore and realism, any day, any game. I don't really care how one would justify it but I'm pretty confident that a "reasonable" explanation can be thought out.
I simply want a height limit to drop uplinks. About 2 stories or so higher than the adjacent ground. The rooftop/tower camping mentality is a virus that this game sorely need to lose.
Ambush: Flies up on tower or climbs up on rooftop and drop links. The game slows down to a crawl, its very boring for the guys on the ground having to either just get out of reach, or climb a ladder which is camped from the top. Its also extremely boring for the few guys who prefer a short range face to face fight. What happens when someone is brave enough to jump down? They get insta dropped by the 10 enemies waiting below.
Domination: Much the same situation as Ambush, only slightly worse. The first team with the good DS squad will normally sit up there raining down death and boredom to both teams. very often in both Ambush and Domination, its the roofcamping team that loses, at least that's my personal experience.
Skirmish: Fly around the map at the start of game and place an uplink or two close to but high up from all the objectives and you're more or less guaranteed a win as long as your bluedots at least tries to hack stuff. In this game mode I don't have an especially good argument against it, cause in skirmish this can be countered by flying around dropping flux nades.
In Dom and Bush you can easily get into situations where its impossible to get them of the roof short of getting an OB, there will be multiple forge fatties waiting to shoot anything out of the skies long before you can fly up there.
Consequences for gameplay: Bare with me on this one. Try to imagine what it will mean for the game to not allow uplinks in high places.
1. Deployment of uplinks would be much more tactical, rather than the usual "put them on top". Ideally, uplinks should scale from militia to proto by getting less and less DB, and possible spawn time/numbers too. Imagine a 15 DB proto uplink that can only be detected by either a Gal super scanner or not least by actually looking at it. This should scale downwards and we'd have a sort of Equipment-Ewar going on. This will furthermore reward situational awareness and people would need to interpret enemy movement. Where can that link be?
2. Now camping on top of something would have a risk/reward factor, well, sort off. If you do set up with multiple hives, a dude with a scanner, a dude with a forge, a sniper and whatnot. If someone either falls down or get countersniped, it's gonna be a beach to get back up there again. He'd have to call in a new DS and so on.
3. Will this change average player mentality? "Nah, its such a hassle flying/climbing up there I'd rather actually push the point and go for the win instead of pathetically trying to pad my KDR..."
I sure can dream....
Naw you are wrong...
Why? Because the style of gaming that CCP develops is known as "emergent gameplay." What is this? It's the idea that they give us tools and an environment and it is up to us to decide how to use those tools in that environment.
Example: During the original beta there was no spawning in the MCC, you started in one area on the ground. I immediately took to liking dropships and the first thing I did was explore the limits of where one could be taken. This led to the discovery that I could land one on top of the MCC and even deploy uplinks there. This then became such a common practice in beta that when the game went live, they added the internal spawn to the MCC.
Instead of denying players something that they have created or discovered in the game, how about finding a way to merge it more fully with the game? In this case you don't like the deployables being in places that are not normally accessible to a solo guy on the ground. So there are two current solutions:
1 - Get an EMP strike if you are in a PC match or in FW match. This removes most deployables in its area of effect. 2 - Use your team to coordinate a dropship to remove them. Use and assault dropship to just destroy them directly or use a standard dropship loaded with guys to take over the position yourself.
As for "merging" this concept of 3 dimensional play to the game... How about suggesting a new suit type? Make it either a medium or light suit type that has a short "super-jump" or "flightpack" capability. The idea is you charge up (or have a starting capacitance) the "jump/pack" and then look up at the direction you wish to go in and activate it. Away you go and you leap tall buildings in a single bound! Afterall, if these are supposed to be radically powered armor dropsuits, why not beef up a version to be able to do "hops" like this? The idea would be that you sacrifice some slots/armor/shields to gain the ability to "jump/pack" a huge distance into the air. The as you fall, you can steer (maybe give them even more steering control than normal in freefall) and land on top of a target using the usual inertial dampeners that all suits have. They would be limited to light weapons and sidearms and be a truly "assault" version of the medium suit. Just give them a lot less high power and low power slots so that they can't tank like the grounded version of the assault suits. Call them something like "jump-pack assault dropsuits."
Walla! Issue solved by ADDING more stuff and options to the game rather than NERFING stuff already in the game.
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