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Quasar Storm
0uter.Heaven
265
|
Posted - 2014.11.03 02:54:00 -
[1] - Quote
If CCP decides to bring them back, I hope they do, I've been thinking about some of the possible issues we might have.
I've studied all the damages that the LRG Railgun turrets can do from Basic to Proto. Now, I remember my Enforcer fits & Marauder tank fits. The damages the turrets do now I really believe will not be suffice enough to even bother a full proto Enforcer & especially a Marauder tank.
A Proto Rail Sagaris/Surya Vs. Proto Rail Sagaris/Surya is not gonna work. They'll never kill one another even if they tried -- assuming the pilots are taking care of their Caldari steel. The LRG Rail simply just doesn't have the DPS even with DMG mods.
- I'm pretty sure a well-fitted Falchion/Vayu will have the same deal going on.
So, I think CCP may have to rework the LRG Rails a bit & with that comes a lot of balancing with Dropships Vs. Rail. Or they could rework the tanks themselves, But in the end, I don't see that helping the Rail much. Marauder bonuses might be able to help, But those bonuses must be tread on lightly.
Just some thought on the possible upcoming matter. Any thoughts? Preferably to ones who piloted a Enforcer or Marauder class & can compare to modern day Rails.
--Also, Credit goes to ShadowOfWar88 for brainstorming with me.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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Mike Ox Bigger
Extremely Wicked
331
|
Posted - 2014.11.03 03:00:00 -
[2] - Quote
Tanks are pretty weak right now but a lot of people forget these are Tier 1 standard tanks. There's actually supposed to be two more tiers of tanks...
I hope they bring them back as well. We used to get so excited about seeing a million ISK Vayu we could blow up. |
Quasar Storm
0uter.Heaven
265
|
Posted - 2014.11.03 03:03:00 -
[3] - Quote
Mike Ox Bigger wrote:Tanks are pretty weak right now but a lot of people forget these are Tier 1 standard tanks. There's actually supposed to be two more tiers of tanks...
I hope they bring them back as well. We used to get so excited about seeing a million ISK Vayu we could blow up.
I'm rich now so, I could spare a few a day.
Yeah, But its not the tanks that are gonna be the problem -- Its the turrets. They've been nerfed to give balance to the only two tiers. I'm guessing CCP done that because they were gonna crap on the game's vehicles. However, The future may still hold a light for vehicles & the pilots who love them.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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DeadlyAztec11
Ostrakon Agency
5774
|
Posted - 2014.11.03 03:04:00 -
[4] - Quote
Mike Ox Bigger wrote:Tanks are pretty weak right now but a lot of people forget these are Tier 1 standard tanks. There's actually supposed to be two more tiers of tanks...
I hope they bring them back as well. We used to get so excited about seeing a million ISK Vayu we could blow up. Tier two and three would be different tanks not necessarily better tanks. They don't follow the same convention of weapons and dropsuits.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Shinobi MumyoSakanagare ZaShigurui
VEHICLEBUSTERS Demolitions and Logistics Corp .
1345
|
Posted - 2014.11.03 03:05:00 -
[5] - Quote
I think you need all of the vet tankers to chime in along with yourself , this might take some time and some thought but experience counts in this matter .
I also , would like to see what you vets come up with I never had a chance to get to the PRO tanks , all I got to was the ADV before the rework so I don't count much .
This should be interesting .
I just hope that you don't get people giving comments that have NO idea what their talking about ( this is Dust forums you know ) and making this case stagnant , I for one would love to see all vehicles ... including racial in the mix but I would settle for what is given .
You already know that you will get the whiners and complainers when it comes to infantry but your right in starting this discussion .
Thanks for the foresight .
Thank you Rattati , the DEV crew and the CPM for getting the job of 1.9 done .
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Quasar Storm
0uter.Heaven
265
|
Posted - 2014.11.03 03:08:00 -
[6] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:I think you need all of the vet tankers to chime in along with yourself , this might take some time and some thought but experience counts in this matter .
I also , would like to see what you vets come up with I never had a chance to get to the PRO tanks , all I got to was the ADV before the rework so I don't count much .
This should be interesting .
I just hope that you don't get people giving comments that have NO idea what their talking about ( this is Dust forums you know ) and making this case stagnant , I for one would love to see all vehicles ... including racial in the mix but I would settle for what is given .
You already know that you will get the whiners and complainers when it comes to infantry but your right in starting this discussion .
Thanks for the foresight .
I mean I'm all for tanks coming back. We just need to be careful with the Marauder class. LOL Seriously. That thing was a beast.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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Shinobi MumyoSakanagare ZaShigurui
VEHICLEBUSTERS Demolitions and Logistics Corp .
1345
|
Posted - 2014.11.03 03:09:00 -
[7] - Quote
Mike Ox Bigger wrote:Tanks are pretty weak right now but a lot of people forget these are Tier 1 standard tanks. There's actually supposed to be two more tiers of tanks...
I hope they bring them back as well. We used to get so excited about seeing a million ISK Vayu we could blow up. You are so right , I use to just marvel at those things , they cost a $h!t ton of ISK too so I wonder what the price will be like .
I use to love to see the tank battles between the pilots who acquire those machines .
Thank you Rattati , the DEV crew and the CPM for getting the job of 1.9 done .
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Quasar Storm
0uter.Heaven
267
|
Posted - 2014.11.03 03:10:00 -
[8] - Quote
I'll be lookin' cool with my black painted Sagaris.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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Shinobi MumyoSakanagare ZaShigurui
VEHICLEBUSTERS Demolitions and Logistics Corp .
1345
|
Posted - 2014.11.03 03:11:00 -
[9] - Quote
Quasar Storm wrote:Shinobi MumyoSakanagare ZaShigurui wrote:I think you need all of the vet tankers to chime in along with yourself , this might take some time and some thought but experience counts in this matter .
I also , would like to see what you vets come up with I never had a chance to get to the PRO tanks , all I got to was the ADV before the rework so I don't count much .
This should be interesting .
I just hope that you don't get people giving comments that have NO idea what their talking about ( this is Dust forums you know ) and making this case stagnant , I for one would love to see all vehicles ... including racial in the mix but I would settle for what is given .
You already know that you will get the whiners and complainers when it comes to infantry but your right in starting this discussion .
Thanks for the foresight . I mean I'm all for tanks coming back. We just need to be careful with the Marauder class. LOL Seriously. That thing was a beast. I could only imagine , I was so jealous when I seen the higher tiers but when I looked at that price , I calmed right back down .
Thank you Rattati , the DEV crew and the CPM for getting the job of 1.9 done .
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Mike Ox Bigger
Extremely Wicked
332
|
Posted - 2014.11.03 03:14:00 -
[10] - Quote
DeadlyAztec11 wrote:Mike Ox Bigger wrote:Tanks are pretty weak right now but a lot of people forget these are Tier 1 standard tanks. There's actually supposed to be two more tiers of tanks...
I hope they bring them back as well. We used to get so excited about seeing a million ISK Vayu we could blow up. Tier two and three would be different tanks not necessarily better tanks. They don't follow the same convention of weapons and dropsuits.
In the advanced tank you get a extra slot which allows another rep, plate, or hardener and more CPU/PG. Which certainly helps... the main problem back then was the hull cost like 1.2 mil isk and that for one extra slot wasn't really worth it. When people ran advanced tanks back in the day it was more like showing off how much ISK they had. |
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Shinobi MumyoSakanagare ZaShigurui
VEHICLEBUSTERS Demolitions and Logistics Corp .
1345
|
Posted - 2014.11.03 03:14:00 -
[11] - Quote
Quasar Storm wrote:Mike Ox Bigger wrote:Tanks are pretty weak right now but a lot of people forget these are Tier 1 standard tanks. There's actually supposed to be two more tiers of tanks...
I hope they bring them back as well. We used to get so excited about seeing a million ISK Vayu we could blow up. I'm rich now so, I could spare a few a day. Yeah, But its not the tanks that are gonna be the problem -- Its the turrets. They've been nerfed to give balance to the only two tiers. I'm guessing CCP done that because they were gonna crap on the game's vehicles. However, The future may still hold a light for vehicles & the pilots who love them. Well with the way more people are adding gunners , that should help make up for some weakness from the large turrets . If we had more racial turrets , we could actually know how to plan and what we have to deal with .
Thank you Rattati , the DEV crew and the CPM for getting the job of 1.9 done .
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14069
|
Posted - 2014.11.03 03:16:00 -
[12] - Quote
Quasar Storm wrote:If CCP decides to bring them back, I hope they do, I've been thinking about some of the possible issues we might have.
I've studied all the damages that the LRG Railgun turrets can do from Basic to Proto. Now, I remember my Enforcer & Marauder tank fits. The damages the turrets do now I really believe will not be suffice enough to even bother a full proto Enforcer & especially a Marauder tank.
A Proto Rail Sagaris/Surya Vs. Proto Rail Sagaris/Surya is not gonna work. They'll never kill one another even if they tried -- assuming the pilots are taking care of their Caldari steel. The LRG Rail simply just doesn't have the DPS even with DMG mods.
- I'm pretty sure a well-fitted Falchion/Vayu will have the same deal going on.
So, I think CCP may have to rework the LRG Rails a bit & with that comes a lot of balancing with Dropships Vs. Rail. Or they could rework the tanks themselves, But in the end, I don't see that helping the Rail much. Marauder bonuses might be able to help, But those bonuses must be tread on lightly.
Just some thought on the possible upcoming matter. Any thoughts from any of you?
--Also, Credit goes to ShadowOfWar88 for brainstorming with me.
You make a very valid point.
I've been doing a little brain storming myself for a proposal about introducing Racial Marauder and Enforcer Tanks and aiming on each on of these HAV from roughly around the 10000 EHP, all modules activated in rapid succession. Current low tier AV and HAV would honestly have no capacity to deal with them directly though.
Admittedly no one is going to blow all four main tanking modules within 1-2 second period of time.....but I have to consider this before I submit it.
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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Quasar Storm
0uter.Heaven
267
|
Posted - 2014.11.03 03:19:00 -
[13] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote: Well with the way more people are adding gunners , that should help make up for some weakness from the large turrets . If we had more racial turrets , we could actually know how to plan and what we have to deal with .
Nah man. If you took a Marauder tank against a Gunnlogi or a Falchion -- You won't have a worry in the world with DMG LRG Turrets do now. Plus the Marauder bonuses would give you an extra edge over anything else except someone equal to you.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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KEROSIINI-TERO
The Rainbow Effect
1467
|
Posted - 2014.11.03 03:21:00 -
[14] - Quote
Quasar Storm wrote:If CCP decides to bring them back, I hope they do, I've been thinking about some of the possible issues we might have.
I've studied all the damages that the LRG Railgun turrets can do from Basic to Proto. Now, I remember my Enforcer & Marauder tank fits. The damages the turrets do now I really believe will not be suffice enough to even bother a full proto Enforcer & especially a Marauder tank.
A Proto Rail Sagaris/Surya Vs. Proto Rail Sagaris/Surya is not gonna work. They'll never kill one another even if they tried -- assuming the pilots are taking care of their Caldari steel. The LRG Rail simply just doesn't have the DPS even with DMG mods.
- I'm pretty sure a well-fitted Falchion/Vayu will have the same deal going on.
So, I think CCP may have to rework the LRG Rails a bit & with that comes a lot of balancing with Dropships Vs. Rail. Or they could rework the tanks themselves, But in the end, I don't see that helping the Rail much. Marauder bonuses might be able to help, But those bonuses must be tread on lightly.
Just some thought on the possible upcoming matter. Any thoughts from any of you?
--Also, Credit goes to ShadowOfWar88 for brainstorming with me.
Sounds like your research does not take returning vehicle modules into account.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Quasar Storm
0uter.Heaven
267
|
Posted - 2014.11.03 03:22:00 -
[15] - Quote
True Adamance wrote: You make a very valid point.
I've been doing a little brain storming myself for a proposal about introducing Racial Marauder and Enforcer Tanks and aiming on each on of these HAV from roughly around the 10000 EHP, all modules activated in rapid succession. Current low tier AV and HAV would honestly have no capacity to deal with them directly though.
Admittedly no one is going to blow all four main tanking modules within 1-2 second period of time.....but I have to consider this before I submit it.
That sounds reasonable, But I do want AV to have the chance at taking a Marauder down. Back then, That just never happened.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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Shinobi MumyoSakanagare ZaShigurui
VEHICLEBUSTERS Demolitions and Logistics Corp .
1345
|
Posted - 2014.11.03 03:24:00 -
[16] - Quote
We could have turret variants that have more damage , slower ROF, smaller ammo reserves , longer reload times and take up more CPU / PG , I don't know but more variety is good and it might make up for the lack of punch of the current large turrets but also when fitted , comes with a price in performance so as not to have them become OP .
Strictly anti-vehicle and if there blasters , with the dispersion of the blasters that caused people to call for a change so there not OP to infantry and you really have to be skilled to kill infantry but not too much of a draw of CPU / PG so that you can't fit small turrets and not have to place a extra PG or CPU mod but if so , oh well then .
Thank you Rattati , the DEV crew and the CPM for getting the job of 1.9 done .
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Quasar Storm
0uter.Heaven
267
|
Posted - 2014.11.03 03:27:00 -
[17] - Quote
KEROSIINI-TERO wrote:
Sounds like your research does not take returning vehicle modules into account.
Well sure yeah. I would love to see all of our old modules back. Remote repair, Variations of armor plates & also a variation of our LRG & SML Turrets.
I put this factor up, Though, Because this is going to be a big problem. Modules I'm sure will come with time if they bring old vehicles back into the game. CCP has to tweak the simple things first.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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Quasar Storm
0uter.Heaven
267
|
Posted - 2014.11.03 03:30:00 -
[18] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:We could have turret variants that have more damage , slower ROF, smaller ammo reserves , longer reload times and take up more CPU / PG , I don't know but more variety is good and it might make up for the lack of punch of the current large turrets but also when fitted , comes with a price in performance so as not to have them become OP .
Strictly anti-vehicle and if there blasters , with the dispersion of the blasters that caused people to call for a change so there not OP to infantry and you really have to be skilled to kill infantry but not too much of a draw of CPU / PG so that you can't fit small turrets and not have to place a extra PG or CPU mod but if so , oh well then .
Variants of our turrets to return would be nice, But CCP needs to decide what is fair base damage Per Tier Level. Cause, Base damage for Rails suck & it won't do the job Vs. another tank that is a higher tier than you.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14069
|
Posted - 2014.11.03 03:37:00 -
[19] - Quote
Quasar Storm wrote:Shinobi MumyoSakanagare ZaShigurui wrote:We could have turret variants that have more damage , slower ROF, smaller ammo reserves , longer reload times and take up more CPU / PG , I don't know but more variety is good and it might make up for the lack of punch of the current large turrets but also when fitted , comes with a price in performance so as not to have them become OP .
Strictly anti-vehicle and if there blasters , with the dispersion of the blasters that caused people to call for a change so there not OP to infantry and you really have to be skilled to kill infantry but not too much of a draw of CPU / PG so that you can't fit small turrets and not have to place a extra PG or CPU mod but if so , oh well then . Variants of our turrets to return would be nice, But CCP needs to decide what is fair base damage Per Tier Level. Cause, Base damage for Rails suck & it won't do the job Vs. another tank that is a higher tier than you.
Hmmm I do remember back in the day that my poor skilled Soma just literally could not compete with standard combat Madrugar (the 6735 Armour Maddies of yore) and my guns could not scratch one that had one of those 25% hardeners, and Efficient Heavy Armour Repairers, not to mention the AV......
And yet those days where I was the underdog and out classed by higher SP tankers were the days I most enjoyed and also the days where I was at my peak of tanking skill despite being X million SP down on the next HAV pilot.
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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Quasar Storm
0uter.Heaven
267
|
Posted - 2014.11.03 03:45:00 -
[20] - Quote
True Adamance wrote: Hmmm I do remember back in the day that my poor skilled Soma just literally could not compete with standard combat Madrugar (the 6735 Armour Maddies of yore) and my guns could not scratch one that had one of those 25% hardeners, and Efficient Heavy Armour Repairers, not to mention the AV......
And yet those days where I was the underdog and out classed by higher SP tankers were the days I most enjoyed and also the days where I was at my peak of tanking skill despite being X million SP down on the next HAV pilot.
I remember those days as well, My friend. You feel like you were more skilled then because you had a greater challenge to face. You were engaging other tanks in a tank that was sub-par to theirs. Doesn't mean your skill is lower any today -- You've just become like those tankers you faced back then.
I just want this to be fair. Keeping in mind High risk & high reward goes in with it. If you bring our a Marauder, A Militia class in no way should blow you up -- Even if you sat there & returned no fire.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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Maken Tosch
Dust University Ivy League
10058
|
Posted - 2014.11.03 03:47:00 -
[21] - Quote
This is interesting to think about especially when you factor in Logistics vehicles like the Limbus and others like it.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14072
|
Posted - 2014.11.03 03:49:00 -
[22] - Quote
Quasar Storm wrote:True Adamance wrote: Hmmm I do remember back in the day that my poor skilled Soma just literally could not compete with standard combat Madrugar (the 6735 Armour Maddies of yore) and my guns could not scratch one that had one of those 25% hardeners, and Efficient Heavy Armour Repairers, not to mention the AV......
And yet those days where I was the underdog and out classed by higher SP tankers were the days I most enjoyed and also the days where I was at my peak of tanking skill despite being X million SP down on the next HAV pilot.
I remember those days as well, My friend. You feel like you were more skilled then because you had a greater challenge to face. You were engaging other tanks in a tank that was sub-par to theirs. Doesn't mean your skill is lower any today -- You've just become like those tankers you faced back then. I just want this to be fair. Keeping in mind High risk & high reward goes in with it. If you bring out a Marauder, A Militia class in no way should blow you up -- Even if you sat there & returned no fire.
As I mentioned before I was doing so math (gawdawful math) and roughly came out with no HAV beening significantly more powerful than the current 10K EHP Gunnlogi than can me made now.
(Amarr hits 12200, Gallente 11670, Caldari 11050, and Minmatar 10800 this with one extra module slot filled....... though of course I'm only assuming racial fits...not what could be abused actually the values are less since I'm god awful at maths I simply added the values of the reps as a total.)
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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Quasar Storm
0uter.Heaven
267
|
Posted - 2014.11.03 03:57:00 -
[23] - Quote
True Adamance wrote:
As I mentioned before I was doing so math (gawdawful math) and roughly came out with no HAV beening significantly more powerful than the current 10K EHP Gunnlogi than can me made now.
(Amarr hits 12200, Gallente 11670, Caldari 11050, and Minmatar 10800 this with one extra module slot filled....... though of course I'm only assuming racial fits...not what could be abused.)
Ain't no one gonna use a 10k EHP Gunnlogi fit. You can make one, But you are not gonna take that into battle unless its for fun. No resistance or boosters to help you in a multiple tank engagement will hurt you. The best tanks now are Sponge or Spike fits. That's it. The current modules don't give you any versatility for anything in between & be comfortable with it anymore.
Now, Those 2 fits are what I'm planning on seeing being popular if the old tanks arise. A Spiked Gunnlogi will have zero chance against a Marauder or Enforcer. The LRG Turrets just won't do enough. Either the Enforcer/Marauder tank will Out-Sponge you or Out-Spike you in every way.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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Lupus Wolf
Minmatar Republic
20
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Posted - 2014.11.03 04:10:00 -
[24] - Quote
What if there were certain spots on the vehicle where shots did more damage? What if a perfect shot disabled the tracks, and they had to wait until it was repaired? What if infantry could blow the hatch open with remotes and kill the driver? There could be ways to getting around the significant EHP that require some skill.
Gunnlogis with BLASTERS!?! BLASPHEMY!!! #MissilesFoLyfe
|: Rail/Missile GL< Blaster GL< B Matty< M Matty< Missile GL :|
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Quasar Storm
0uter.Heaven
267
|
Posted - 2014.11.03 04:15:00 -
[25] - Quote
Lupus Wolf wrote:What if there were certain spots on the vehicle where shots did more damage? What if a perfect shot disabled the tracks, and they had to wait until it was repaired? What if infantry could blow the hatch open with remotes and kill the driver? There could be ways to getting around the significant EHP that require some skill.
There is already a weak spot. Its the back end of a tank.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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Victor Moody Stahl
Amarr Templars Amarr Empire
92
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Posted - 2014.11.03 04:32:00 -
[26] - Quote
Lupus Wolf wrote:What if there were certain spots on the vehicle where shots did more damage? What if a perfect shot disabled the tracks, and they had to wait until it was repaired? What if infantry could blow the hatch open with remotes and kill the driver? There could be ways to getting around the significant EHP that require some skill.
I just want to throw in my 0.02 ISK on this idea, and that a track-disabling shot that immobilized a tank until it was repaired would be pretty cool.
Blowing the hatch open and killing the driver without destroying the tank, however, would be most definitely uncool.
This being said, I think the potential for some dropship variants... like say a Force Recon offensive-EWAR oriented derpship- could accomplish this.
Unfortunately it would require completely retooling the current vehicle mechanics to something built around an EVE-style capacitor system, since then active mods draw capacitor, infantry could deploy energy neutralizer mines, or call upon a Force Recon derpship pilot with neuts/energy vamps (IE, NOS's) to suck the cap of that tank like it was going out of style.
Then the infantry could proceed to murderize said tank. All because the tanker got cocky and outran his support, leaving him alone and vulnerable for just long enough for a Force Recon derpship to uncloak and neut him into the dark ages.
But hey, maybe I'm just dreaming. /wistfully thinks about how awesome a Force Recon energy neutralizer Amarr derpship would be
Buff Logis | Nerf Scouts
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Quasar Storm
0uter.Heaven
267
|
Posted - 2014.11.03 04:38:00 -
[27] - Quote
Tanks & The LRG Turrets are the main topics here.
Popping a tank's treads would be cool, But then what? If you're the tanker, 95% of the time in pubs you'd just sit there waiting for help that never comes.
Rails vs. Dropships could be considered in here as long as you induce that the rails would be buffed -- Because we can't have Dropships being sniped out 24/7 by rails.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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Louis Domi
Ikomari-Onu Enforcement Caldari State
737
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Posted - 2014.11.03 08:14:00 -
[28] - Quote
Bring back the old modules, but rework them. Tanks and other vehicles had more variety back then and now its kinda crap. I remember having experimental tank fittings that were so crazy and so fun to test out... |
Quasar Storm
0uter.Heaven
267
|
Posted - 2014.11.03 21:21:00 -
[29] - Quote
Louis Domi wrote:Bring back the old modules, but rework them. Tanks and other vehicles had more variety back then and now its kinda crap. I remember having experimental tank fittings that were so crazy and so fun to test out...
I'm hoping to see the vehicle fun return
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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Hakyou Brutor
Capital Acquisitions LLC
1489
|
Posted - 2014.11.03 21:24:00 -
[30] - Quote
Yeah, CCP completely thunderbolted tanks, it's somewhat viable still, but not fun at all. Seriously CCP, fix the thunderbolting tanks! |
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14096
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Posted - 2014.11.03 21:24:00 -
[31] - Quote
Quasar Storm wrote:Louis Domi wrote:Bring back the old modules, but rework them. Tanks and other vehicles had more variety back then and now its kinda crap. I remember having experimental tank fittings that were so crazy and so fun to test out... I'm hoping to see the vehicle fun return
Still you have to ask what does need to return.
Shield modules currently have never been more balanced if I remember correctly (no one liked Shield HAV back pre 1.7) armour modules could see come interesting returns like active reps, passive plating, etc.
HEAT SINKS ARE A MUST!
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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Quasar Storm
0uter.Heaven
267
|
Posted - 2014.11.03 21:34:00 -
[32] - Quote
True Adamance wrote:Quasar Storm wrote:Louis Domi wrote:Bring back the old modules, but rework them. Tanks and other vehicles had more variety back then and now its kinda crap. I remember having experimental tank fittings that were so crazy and so fun to test out... I'm hoping to see the vehicle fun return Still you have to ask what does need to return. Shield modules currently have never been more balanced if I remember correctly (no one liked Shield HAV back pre 1.7) armour modules could see come interesting returns like active reps, passive plating, etc. HEAT SINKS ARE A MUST!
Yeah our old modules will have to return eventually. Also, I've always used shield vehicles with exception of an Incubus -- Which now is a wasted SP investment.
Active reps were better. They repaired more & kept you on your toes during an engagement. I think CCP introduced passive armor reps for vehicles because some people can't flip on multiple modules. I want to see more resistance plating or shields of different types.
Say like you wanted to make a Vayu brawler type fit. Ion Cannon, Plate, Repair & a Armor hardener that gave more resistance to a specific damage type. Like other blasters or missiles. Maybe put a DMG control & injector & DMG mod for high slots. That would be an all around sound Vayu fit & makes it more unique for its own combat situation -- Which would be close range.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
|
Tebu Gan
Molon Labe. General Tso's Alliance
1224
|
Posted - 2014.11.03 21:40:00 -
[33] - Quote
Mike Ox Bigger wrote:Tanks are pretty weak right now but a lot of people forget these are Tier 1 standard tanks. There's actually supposed to be two more tiers of tanks...
I hope they bring them back as well. We used to get so excited about seeing a million ISK Vayu we could blow up.
Really, it's been nearly a year and those are the only tanks I know about. As far as I'm concerned, those ARE proto tanks.
Tanks - Balancing Turrets
|
Quasar Storm
0uter.Heaven
267
|
Posted - 2014.11.03 21:42:00 -
[34] - Quote
Tebu Gan wrote:Mike Ox Bigger wrote:Tanks are pretty weak right now but a lot of people forget these are Tier 1 standard tanks. There's actually supposed to be two more tiers of tanks...
I hope they bring them back as well. We used to get so excited about seeing a million ISK Vayu we could blow up. Really, it's been nearly a year and those are the only tanks I know about. As far as I'm concerned, those ARE proto tanks.
Nope. There were Enforcers & Marauders. Heck I think even Black Ops tanks that were the unofficial Logi Tank. Marauders vanished at Uprising 1.0. Enforcers vanished along with most of our mods & weapons at 1.7.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
|
CharacterNameWasTaken
G0DS AM0NG MEN General Tso's Alliance
185
|
Posted - 2014.11.03 21:48:00 -
[35] - Quote
i heard there were also more turrets back then too. Is that true? |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14098
|
Posted - 2014.11.03 21:52:00 -
[36] - Quote
CharacterNameWasTaken wrote:i heard there were also more turrets back then too. Is that true?
Yes variations...or meta levels that had differing attributes like the Compressed Railgun which did more damage but over heated more quickly.
Or much further back in closed beta where there were Gallente Rails which were different still.
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4418
|
Posted - 2014.11.03 21:52:00 -
[37] - Quote
Quasar Storm wrote:True Adamance wrote: You make a very valid point.
I've been doing a little brain storming myself for a proposal about introducing Racial Marauder and Enforcer Tanks and aiming on each on of these HAV from roughly around the 10000 EHP, all modules activated in rapid succession. Current low tier AV and HAV would honestly have no capacity to deal with them directly though.
Admittedly no one is going to blow all four main tanking modules within 1-2 second period of time.....but I have to consider this before I submit it.
That sounds reasonable, But I do want AV to have the chance at taking a Marauder down. Back then, That just never happened.
*ahem*
Hi, I was an AVID sagaris farmer with forge guns.
That being said I agree with the OP's assessment. The re-introduction of Enforcer and Marauders without a SEVERE rethink on how they operate would result in nothing but tanks being UTTERLY unstoppable.
AV wouldn't be able to make a dent. Large turrets no longer have the power to break them.
Plus enforcers never lived up to the high-Damage, low-HP setup that they were supposed to. Most enforcers were as hard, or harder to kill than a surya or sagaris. they wound up being marauder 2.0 only more effective.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Quasar Storm
0uter.Heaven
269
|
Posted - 2014.11.03 21:53:00 -
[38] - Quote
CharacterNameWasTaken wrote:i heard there were also more turrets back then too. Is that true?
Yes there was, But 1.9 marks a revival in Dust. We pilots just can't give in. My mistake was always being quiet. Need to see our vehicles back in shape.
EDIT: Misread what you said & I didn't make any sense. lol
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
|
Quasar Storm
0uter.Heaven
269
|
Posted - 2014.11.03 21:56:00 -
[39] - Quote
Breakin Stuff wrote:
*ahem*
Hi, I was an AVID sagaris farmer with forge guns.
That being said I agree with the OP's assessment. The re-introduction of Enforcer and Marauders without a SEVERE rethink on how they operate would result in nothing but tanks being UTTERLY unstoppable.
AV wouldn't be able to make a dent. Large turrets no longer have the power to break them.
Plus enforcers never lived up to the high-Damage, low-HP setup that they were supposed to. Most enforcers were as hard, or harder to kill than a surya or sagaris. they wound up being marauder 2.0 only more effective.
Its great to have your opinion. I need more like them from vets.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14098
|
Posted - 2014.11.03 21:58:00 -
[40] - Quote
Quasar Storm wrote:True Adamance wrote:Quasar Storm wrote:Louis Domi wrote:Bring back the old modules, but rework them. Tanks and other vehicles had more variety back then and now its kinda crap. I remember having experimental tank fittings that were so crazy and so fun to test out... I'm hoping to see the vehicle fun return Still you have to ask what does need to return. Shield modules currently have never been more balanced if I remember correctly (no one liked Shield HAV back pre 1.7) armour modules could see come interesting returns like active reps, passive plating, etc. HEAT SINKS ARE A MUST! Yeah our old modules will have to return eventually. Also, I've always used shield vehicles with exception of an Incubus -- Which now is a wasted SP investment. Active reps were better. They repaired more & kept you on your toes during an engagement. I think CCP introduced passive armor reps for vehicles because some people can't flip on multiple modules. I want to see more resistance plating or shields of different types. Say like you wanted to make a Vayu brawler type fit. Ion Cannon, Plate, Repair & a Armor hardener that gave more resistance to a specific damage type. Like other blasters or missiles. Maybe put a DMG control & injector & DMG mod for high slots. That would be an all around sound Vayu fit & makes it more unique for its own combat situation -- Which would be close range.
Very much so what I want. I'd also have loved to see vehicles with their own racial damage resistance profiles.
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
|
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4418
|
Posted - 2014.11.03 21:58:00 -
[41] - Quote
Quasar Storm wrote:CharacterNameWasTaken wrote:i heard there were also more turrets back then too. Is that true? Don't know, But 1.9 marks a revival in Dust. We pilots just can't give in. My mistake was always being quiet.
Driver mistakes wasn't being silent.
It was being silent while the most idiotic amongst you refused to SHUT THE HELL UP.
It's kinda resulted in negative backlash against vehicles in all cases and from all non-vehicle players.
If more reasonable and logical pilots and drivers would speak up, we might be able to roll back some of the more onerous and lame nerfs to vehicles.
Which might in turn provide me more fun per hour murdering you and your toys.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
CLONE117
True Pros Forever
864
|
Posted - 2014.11.03 21:59:00 -
[42] - Quote
if and when those higher tier tanks are brought back out. id like to see free mlt starterfit bpos released along with them
because what the hell.
if a proto tank is going to be moving around obliterating everything we may need several noobs with mlt tanks to charge in to take it down.
although the entire tree is going to need a rework if that happens any ways.
Clone117:MLT specialist.
Translation:dont mess with me or you lose your kdr.(and isk)
|
Quasar Storm
0uter.Heaven
269
|
Posted - 2014.11.03 22:06:00 -
[43] - Quote
Breakin Stuff wrote:Quasar Storm wrote:CharacterNameWasTaken wrote:i heard there were also more turrets back then too. Is that true? Don't know, But 1.9 marks a revival in Dust. We pilots just can't give in. My mistake was always being quiet. Driver mistakes wasn't being silent. It was being silent while the most idiotic amongst you refused to SHUT THE HELL UP. It's kinda resulted in negative backlash against vehicles in all cases and from all non-vehicle players. If more reasonable and logical pilots and drivers would speak up, we might be able to roll back some of the more onerous and lame nerfs to vehicles. Which might in turn provide me more fun per hour murdering you and your toys.
Good luck is all I can say. But firstly, This thread isn't a pissing contest amongst us players. CCP needs to realize if they reintroduce those tanks, They will need to reconfigure just about everything that is available now.
Yes, I agree that is one of the major mistakes as a pilot that I made. However, I never got on the forums much & I never cared to. Actually it wasn't until a few months ago that I realized how many players cry over things.
I do appreciate your input, Though. If you had anymore of it, This thread could use it. Or other pilots you may know.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
|
Quasar Storm
0uter.Heaven
269
|
Posted - 2014.11.03 22:08:00 -
[44] - Quote
True Adamance wrote:
Very much so what I want. I'd also have loved to see vehicles with their own racial damage resistance profiles.
It would be nice. Specialists again we would be.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14099
|
Posted - 2014.11.03 22:10:00 -
[45] - Quote
Quasar Storm wrote:True Adamance wrote:
Very much so what I want. I'd also have loved to see vehicles with their own racial damage resistance profiles.
It would be nice. Specialists again we would be.
Well that used to be half the fun of tanking. Finding your target, breaking down what modules you think they have, how best to engage them, then trying to put that into effect.
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
|
Quasar Storm
0uter.Heaven
271
|
Posted - 2014.11.03 22:11:00 -
[46] - Quote
True Adamance wrote:Quasar Storm wrote:True Adamance wrote:
Very much so what I want. I'd also have loved to see vehicles with their own racial damage resistance profiles.
It would be nice. Specialists again we would be. Well that used to be half the fun of tanking. Finding your target, breaking down what modules you think they have, how best to engage them, then trying to put that into effect.
Sounds kind of like EvE, Yes?
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4420
|
Posted - 2014.11.03 22:15:00 -
[47] - Quote
Quasar Storm wrote: Actually it wasn't until a few months ago that I realized how many players cry over things.
Read the Destiny forum some time. Those people take "whiny b*tch" to an entirely new and exciting level.
But as far as things go I think AV and V should be reverted to Chromosome.
Yes this means I think LAVS that are FREE and UNTANKED should be suicide sleds.
But the only place where marauders were well-balanced was chrome. They were hard, but they could be killed, especially if you were like me, and neurotic enough to figure out how to torch them.
However...
Due to the fact that militia tanks would basically be dogchow in the face of proto AV were vehicles and the toys that kill them to revert to chrome, I think Sica and Soma BPOs, as well as militia module BPOs for vehicles should be a thing, along with militia dropships and militia jeeps.
Vehicles and Av need a sharp shakeup, and there's enough players with AV and the SP changes will make it possible to skill AV RAPIDLY. Some survivability/killing improvements may be in order.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14099
|
Posted - 2014.11.03 22:17:00 -
[48] - Quote
Breakin Stuff wrote:Quasar Storm wrote: Actually it wasn't until a few months ago that I realized how many players cry over things.
Read the Destiny forum some time. Those people take "whiny b*tch" to an entirely new and exciting level. But as far as things go I think AV and V should be reverted to Chromosome. Yes this means I think LAVS that are FREE and UNTANKED should be suicide sleds. But the only place where marauders were well-balanced was chrome. They were hard, but they could be killed, especially if you were like me, and neurotic enough to figure out how to torch them. However... Due to the fact that militia tanks would basically be dogchow in the face of proto AV were vehicles and the toys that kill them to revert to chrome, I think Sica and Soma BPOs, as well as militia module BPOs for vehicles should be a thing, along with militia dropships and militia jeeps. Vehicles and Av need a sharp shakeup, and there's enough players with AV and the SP changes will make it possible to skill AV RAPIDLY. Some survivability/killing improvements may be in order.
I was that dog chow and in hind sight loved every minute of it.
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
|
Quasar Storm
0uter.Heaven
271
|
Posted - 2014.11.03 22:19:00 -
[49] - Quote
Breakin Stuff wrote:Quasar Storm wrote: Actually it wasn't until a few months ago that I realized how many players cry over things.
Read the Destiny forum some time. Those people take "whiny b*tch" to an entirely new and exciting level. But as far as things go I think AV and V should be reverted to Chromosome. Yes this means I think LAVS that are FREE and UNTANKED should be suicide sleds. But the only place where marauders were well-balanced was chrome. They were hard, but they could be killed, especially if you were like me, and neurotic enough to figure out how to torch them. However... Due to the fact that militia tanks would basically be dogchow in the face of proto AV were vehicles and the toys that kill them to revert to chrome, I think Sica and Soma BPOs, as well as militia module BPOs for vehicles should be a thing, along with militia dropships and militia jeeps. Vehicles and Av need a sharp shakeup, and there's enough players with AV and the SP changes will make it possible to skill AV RAPIDLY. Some survivability/killing improvements may be in order.
I have read the Destiny forums & yes I know. I'm just not one of those people. I enjoy the games I play as much as I can.
BPO MLT Vehicles would be good. You're right about the AV specs. Seems like everyone will have them.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4422
|
Posted - 2014.11.03 22:21:00 -
[50] - Quote
You're just never gonna get me to agree that vehicles shouldn't be soloable by AV.
One player must ALWAYS be counterable by one player.
Doesn't have to be EASY though. Just has to be doable with a reasonable application of skill, tactics and positioning.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14099
|
Posted - 2014.11.03 22:31:00 -
[51] - Quote
Breakin Stuff wrote:You're just never gonna get me to agree that vehicles shouldn't be soloable by AV.
One player must ALWAYS be counterable by one player.
Doesn't have to be EASY though. Just has to be doable with a reasonable application of skill, tactics and positioning.
Yup as it become progressively easier to destroy a Tank (god curse those Ishukone Assault Forgeguns) it should be progressively harder for a low tier AV to drop a high tier DS/HAV. Though that would really be the case due to that 1 extra module slot for HAV or D/S
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
|
Quasar Storm
0uter.Heaven
272
|
Posted - 2014.11.03 22:31:00 -
[52] - Quote
Breakin Stuff wrote:You're just never gonna get me to agree that vehicles shouldn't be soloable by AV.
One player must ALWAYS be counterable by one player.
Doesn't have to be EASY though. Just has to be doable with a reasonable application of skill, tactics and positioning.
One thing I know is, A good pilot will know when to move & when to stay. I don't think swarms should solo a Tank just because swarms are EZ.
Forges on the other hand, Completely different. Takes a lot of skill & patience to be devastating with a forge gun. If the tanker you are lighting up is a moron, Then yes -- It should be solo-able. Which makes the account, Every tank is already solo-able. Just depends if the pilot is a moron or not. I still believe the old tanks should remain around this.
I don't hate AV. Its not the player's fault for specing into something that they will need. In fact, I admire most AV-ers that stand against the war machines. There is only one thing about AV that I do hate & its becoming an epidemic in every single match I play -- Jihad Jeeps. Nothing is more stupid when you defeat another tanker & then he just puts remotes on a cheap militia LAV and 1KO's you.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4422
|
Posted - 2014.11.03 22:35:00 -
[53] - Quote
I love Jihad Jeeps.
Of course I only pop them out when I know the tankers on the other team will make rageposts about them.
Enemy team rosters are AWESOME!!!
But the problem is that currently ALL vehicles are balanced vs. proto AV
STD/MLT AV won't kill MLT tanks. ADV won't kill ADS or even STD dropships (after the HP buff).
It's all assumed to be under constant PRO fire, and has been since what, 1.4? Earlier?
AV/V balance got shoved in a toilet the instant they decided to balance vehicles at ALL tiers against ONE tier of AV.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14099
|
Posted - 2014.11.03 22:38:00 -
[54] - Quote
Quasar Storm wrote:Breakin Stuff wrote:You're just never gonna get me to agree that vehicles shouldn't be soloable by AV.
One player must ALWAYS be counterable by one player.
Doesn't have to be EASY though. Just has to be doable with a reasonable application of skill, tactics and positioning. One thing I know is, A good pilot will know when to move & when to stay. I don't think swarms should solo a Tank just because swarms are EZ. Forges on the other hand, Completely different. Takes a lot of skill & patience to be devastating with a forge gun. If the tanker you are lighting up is a moron, Then yes -- It should be solo-able. Which makes the account, Every tank is already solo-able. Just depends if the pilot is a moron or not. I still believe the old tanks should remain around this. I don't hate AV. Its not the player's fault for specing into something that they will need. In fact, I admire most AV-ers that stand against the war machines. There is only one thing about AV that I do hate & its becoming an epidemic in every single match I play -- Jihad Jeeps. Nothing is more stupid when you defeat another tanker & then he just puts remotes on a cheap militia LAV and 1KO's you.
That's honestly the worst.
I also would suggest that I admire a Good AVer....... I tend to mock the ones that try to stand in the open and put rounds on me......but I cannot disguise my disdain for the Jihad Jeep. There is perhaps 1 turret that can directly counter it due to its tracking, and one HAV in one specific instance that can survive a blast that has a range of 15m.
If marauders come back, they'd better be able to survive Jihads..... there would literally be nothing worse than a guy with all blue print original gear being able to instantly gib your (estimate given my currently deployed HAV cost between 650-824K ISK) 1.5 Million+ ISK and 20+ Million SP vehicles.
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
|
Quasar Storm
0uter.Heaven
272
|
Posted - 2014.11.03 22:39:00 -
[55] - Quote
Breakin Stuff wrote:I love Jihad Jeeps.
Of course I only pop them out when I know the tankers on the other team will make rageposts about them.
Enemy team rosters are AWESOME!!!
But the problem is that currently ALL vehicles are balanced vs. proto AV
STD/MLT AV won't kill MLT tanks. ADV won't kill ADS or even STD dropships (after the HP buff).
It's all assumed to be under constant PRO fire, and has been since what, 1.4? Earlier?
AV/V balance got shoved in a toilet the instant they decided to balance vehicles at ALL tiers against ONE tier of AV.
I can agree. We will just have to keep giving CCP feedback. I got the feeling like they'll just dump the tanks back in & expect everything to be cool.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4423
|
Posted - 2014.11.03 22:41:00 -
[56] - Quote
Quasar Storm wrote:
I can agree. We will just have to keep giving CCP feedback. I got the feeling like they'll just dump the tanks back in & expect everything to be cool.
I think Rattati's actually smarter than that.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Quasar Storm
0uter.Heaven
272
|
Posted - 2014.11.03 23:00:00 -
[57] - Quote
Breakin Stuff wrote:Quasar Storm wrote:
I can agree. We will just have to keep giving CCP feedback. I got the feeling like they'll just dump the tanks back in & expect everything to be cool.
I think Rattati's actually smarter than that.
That's what I hope. So far, I see a lot of good.
But that is what I'm used to CCP doing. Just dumping stuff in the game or taking them out.
Also, Whilst the JJ's are brought up. A Jihad Jeep 1KOing a tanker is like a player in a militia suit strapped with REs 1KOing your Proto Forge suit. (By the way it sounds Amarr & I know its not cheap). Just to give you an idea. There is already enough things to keep in mind while piloting a tank & it is ranged from biggest threat to minimal threat.
-- Forgers like you -- Super installations that are manned -- Other tanks -- Multiple swarm strikes -- ADS w/ gunners -- Proxys on the roads -- Minjas with knives
All that stuff I said, You can deal with. All can kill you, But at least you have a chance to take cover or move out of the AO. Jihads allow almost zero reaction time & can freeze your ps3. -Rare glitch but it can happen. There is no chance for your tank to survive if you are zoomed in on targets. Plus the range that LAVS even show up on radar is already when they are too close for evasion.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
|
Quasar Storm
0uter.Heaven
272
|
Posted - 2014.11.03 23:04:00 -
[58] - Quote
True Adamance wrote: That's honestly the worst.
I also would suggest that I admire a Good AVer....... I tend to mock the ones that try to stand in the open and put rounds on me......but I cannot disguise my disdain for the Jihad Jeep. There is perhaps 1 turret that can directly counter it due to its tracking, and one HAV in one specific instance that can survive a blast that has a range of 15m.
If marauders come back, they'd better be able to survive Jihads..... there would literally be nothing worse than a guy with all blue print original gear being able to instantly gib your (estimate given my currently deployed HAV cost between 650-824K ISK) 1.5 Million+ ISK and 20+ Million SP vehicles.
Yup, Yup. I feel ya.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
|
Lupus Wolf
Minmatar Republic
22
|
Posted - 2014.11.04 06:20:00 -
[59] - Quote
Breakin Stuff wrote:STD/MLT AV won't kill MLT tanks. ADV won't kill ADS or even STD dropships (after the HP buff). Militia yes, standard no. I've been killing militia tanks with my basic Swarm Launcher easily, especially in a tank spam. I can kill militia dropships in 3 volleys (providing they're idiots and don't have any modules). It does takes advanced or proto AV to kill basic tanks (again, if they're not idiots), but that's the thing: There's no HIGHER levels for them to compete with. Isn't that the point of this thread? If the higher level tanks were brought back, that would require re-balancing... INCLUDING AV.
Gunnlogis with BLASTERS!?! BLASPHEMY!!! #MissilesFoLyfe
|: Rail/Missile GL< Blaster GL< B Matty< M Matty< Missile GL :|
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4446
|
Posted - 2014.11.04 08:41:00 -
[60] - Quote
Lupus Wolf wrote:If the higher level tanks were brought back, that would require re-balancing... INCLUDING AV.
This is actually one of the core points of the discussion. In fact I would say it is THE core point.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14149
|
Posted - 2014.11.04 08:55:00 -
[61] - Quote
Breakin Stuff wrote:Lupus Wolf wrote:If the higher level tanks were brought back, that would require re-balancing... INCLUDING AV. This is actually one of the core points of the discussion. In fact I would say it is THE core point.
Indeed.
One of my core concerns about HAV is that in Dust 514 they do not function as I feel Heavy Attack Vehicles should. Their very description suggest that they should anchor a terrestrial battle line and that the possess significant fire power, enough to destroy low altitude star ships.
Another issue is that I feel HAV have had the functionality of the operator removed a little too much from their fitting and operation, these concerns begin with how HAV are fit and the limited number of viable fittings that you can have as well as lack of diverse modules, and continue into the removal of active module activation and management that was lost during the transition from 1.6-1.7.
Where previously an HAV would consist of roughly 4-6 active modules that required management and careful timing for peak efficiency most HAV only require 1-2 active modules to operate.
Finally I feel like Large Turrets lack the power (damage in terms of alpha) that they should possess as massive ordinance packed onto mechanized hulls. Moreover while I feel HAV turrets lack a sense/ the ability to convey as sense of power so too does AV. AV weapons are supposed to be able to penetrate Heavy Shielding and 120mm hardened plate armour they should feel like it.
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4447
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Posted - 2014.11.04 09:00:00 -
[62] - Quote
I keep saying that large turrets should be cannons and not big machineguns/oversized bolt pistols.
But people are SO ENTRENCHED in current meta that suggesting a role or method change is anathema regardless of how much sense it makes.
Example: my assertion that sentinels should not be CQC dominant. They should be ranged fire support dominance.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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jace silencerww
Krullefor Organization Minmatar Republic
72
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Posted - 2014.11.04 09:50:00 -
[63] - Quote
Quasar Storm wrote:If CCP decides to bring them back, I hope they do, I've been thinking about some of the possible issues we might have.
I've studied all the damages that the LRG Railgun turrets can do from Basic to Proto. Now, I remember my Enforcer & Marauder tank fits. The damages the turrets do now I really believe will not be suffice enough to even bother a full proto Enforcer & especially a Marauder tank.
A Proto Rail Sagaris/Surya Vs. Proto Rail Sagaris/Surya is not gonna work. They'll never kill one another even if they tried -- assuming the pilots are taking care of their Caldari steel. The LRG Rail simply just doesn't have the DPS even with DMG mods.
- I'm pretty sure a well-fitted Falchion/Vayu will have the same deal going on.
So, I think CCP may have to rework the LRG Rails a bit & with that comes a lot of balancing with Dropships Vs. Rail. Or they could rework the tanks themselves, But in the end, I don't see that helping the Rail much. Marauder bonuses might be able to help, But those bonuses must be tread on lightly.
Just some thought on the possible upcoming matter. Any thoughts from any of you?
--Also, Credit goes to ShadowOfWar88 for brainstorming with me. storm the enforcer bonuses were increase range and damage by 2% per level (gall-blaster and cald-missiles) however remember tanks at the time had a natural damage reduction plus there were skills and mods to increase that reduction but enforcer tanks lost 15-25% of that. remember the murder taxis were so hard to kill due to the damage reduction they could get if memory serves in the range of 60-65% damage reduction. oh to get to your point they might not kill each other without help from the ground troops. I have seen tanks that can not kill each other now. 3 rep armor with adv blasters against each other are stalemate. my tanker alt with 2 complex damage mods can kill a turret in 5 shots or with one full clip 2-3 tanks. with gunners that is a different story. I have a gunlogi with 3 proto rails and 1 damage mod that cuts other tanks to nothing in 4 seconds or less so even with those tanks if they have gunners I don't see a problem of a stalemate. |
Shadow of War88
0uter.Heaven
463
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Posted - 2014.11.04 10:12:00 -
[64] - Quote
hmm....what if instead of more slots, the enforcer tank hull actually buffs turrets behavior?
For example: Caldari Falchion increases missile and rail turrets range by 50 meters or so. Or missiles reload 25% faster and rails cool down 20% faster? Don't get too hung up on the exact numbers. Im just trying to present a concept.
Gallente Vayu can receive 20% faster recovery from dispersion towards their blaster turrets, thus allowing them to recover accuracy from bursts quicker!
All these bonuses are given to the turrets when fitted on the enforcer tank hull. The hull costs more iskies, and also costs more SP to unlock than a standard hull. CPU/PG & number of slots remain the same. Mobility, shield recharge rate and delay, armor reps and all other stats remain unchanged.
What if Marauder tank hulls receive a change in slot layout. Caldari 4h/1l, Gallente 1h/4l. Gives the tank different set of options. Appropriate CPU/PG values can be reworked according to CCP's math. Slot totals remain the same.
Standard tank hulls are cheaper and have no bonuses.
Enforcers tank hulls are expensive and buff turret behavior.
Marauder tank hulls are more expensive and customizable, & are more survivable because of the change in slot layouts.
& justice for all
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