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Quasar Storm
0uter.Heaven
265
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Posted - 2014.11.03 02:54:00 -
[1] - Quote
If CCP decides to bring them back, I hope they do, I've been thinking about some of the possible issues we might have.
I've studied all the damages that the LRG Railgun turrets can do from Basic to Proto. Now, I remember my Enforcer fits & Marauder tank fits. The damages the turrets do now I really believe will not be suffice enough to even bother a full proto Enforcer & especially a Marauder tank.
A Proto Rail Sagaris/Surya Vs. Proto Rail Sagaris/Surya is not gonna work. They'll never kill one another even if they tried -- assuming the pilots are taking care of their Caldari steel. The LRG Rail simply just doesn't have the DPS even with DMG mods.
- I'm pretty sure a well-fitted Falchion/Vayu will have the same deal going on.
So, I think CCP may have to rework the LRG Rails a bit & with that comes a lot of balancing with Dropships Vs. Rail. Or they could rework the tanks themselves, But in the end, I don't see that helping the Rail much. Marauder bonuses might be able to help, But those bonuses must be tread on lightly.
Just some thought on the possible upcoming matter. Any thoughts? Preferably to ones who piloted a Enforcer or Marauder class & can compare to modern day Rails.
--Also, Credit goes to ShadowOfWar88 for brainstorming with me.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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Mike Ox Bigger
Extremely Wicked
331
|
Posted - 2014.11.03 03:00:00 -
[2] - Quote
Tanks are pretty weak right now but a lot of people forget these are Tier 1 standard tanks. There's actually supposed to be two more tiers of tanks...
I hope they bring them back as well. We used to get so excited about seeing a million ISK Vayu we could blow up. |
Quasar Storm
0uter.Heaven
265
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Posted - 2014.11.03 03:03:00 -
[3] - Quote
Mike Ox Bigger wrote:Tanks are pretty weak right now but a lot of people forget these are Tier 1 standard tanks. There's actually supposed to be two more tiers of tanks...
I hope they bring them back as well. We used to get so excited about seeing a million ISK Vayu we could blow up.
I'm rich now so, I could spare a few a day.
Yeah, But its not the tanks that are gonna be the problem -- Its the turrets. They've been nerfed to give balance to the only two tiers. I'm guessing CCP done that because they were gonna crap on the game's vehicles. However, The future may still hold a light for vehicles & the pilots who love them.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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DeadlyAztec11
Ostrakon Agency
5774
|
Posted - 2014.11.03 03:04:00 -
[4] - Quote
Mike Ox Bigger wrote:Tanks are pretty weak right now but a lot of people forget these are Tier 1 standard tanks. There's actually supposed to be two more tiers of tanks...
I hope they bring them back as well. We used to get so excited about seeing a million ISK Vayu we could blow up. Tier two and three would be different tanks not necessarily better tanks. They don't follow the same convention of weapons and dropsuits.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Shinobi MumyoSakanagare ZaShigurui
VEHICLEBUSTERS Demolitions and Logistics Corp .
1345
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Posted - 2014.11.03 03:05:00 -
[5] - Quote
I think you need all of the vet tankers to chime in along with yourself , this might take some time and some thought but experience counts in this matter .
I also , would like to see what you vets come up with I never had a chance to get to the PRO tanks , all I got to was the ADV before the rework so I don't count much .
This should be interesting .
I just hope that you don't get people giving comments that have NO idea what their talking about ( this is Dust forums you know ) and making this case stagnant , I for one would love to see all vehicles ... including racial in the mix but I would settle for what is given .
You already know that you will get the whiners and complainers when it comes to infantry but your right in starting this discussion .
Thanks for the foresight .
Thank you Rattati , the DEV crew and the CPM for getting the job of 1.9 done .
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Quasar Storm
0uter.Heaven
265
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Posted - 2014.11.03 03:08:00 -
[6] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:I think you need all of the vet tankers to chime in along with yourself , this might take some time and some thought but experience counts in this matter .
I also , would like to see what you vets come up with I never had a chance to get to the PRO tanks , all I got to was the ADV before the rework so I don't count much .
This should be interesting .
I just hope that you don't get people giving comments that have NO idea what their talking about ( this is Dust forums you know ) and making this case stagnant , I for one would love to see all vehicles ... including racial in the mix but I would settle for what is given .
You already know that you will get the whiners and complainers when it comes to infantry but your right in starting this discussion .
Thanks for the foresight .
I mean I'm all for tanks coming back. We just need to be careful with the Marauder class. LOL Seriously. That thing was a beast.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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Shinobi MumyoSakanagare ZaShigurui
VEHICLEBUSTERS Demolitions and Logistics Corp .
1345
|
Posted - 2014.11.03 03:09:00 -
[7] - Quote
Mike Ox Bigger wrote:Tanks are pretty weak right now but a lot of people forget these are Tier 1 standard tanks. There's actually supposed to be two more tiers of tanks...
I hope they bring them back as well. We used to get so excited about seeing a million ISK Vayu we could blow up. You are so right , I use to just marvel at those things , they cost a $h!t ton of ISK too so I wonder what the price will be like .
I use to love to see the tank battles between the pilots who acquire those machines .
Thank you Rattati , the DEV crew and the CPM for getting the job of 1.9 done .
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Quasar Storm
0uter.Heaven
267
|
Posted - 2014.11.03 03:10:00 -
[8] - Quote
I'll be lookin' cool with my black painted Sagaris.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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Shinobi MumyoSakanagare ZaShigurui
VEHICLEBUSTERS Demolitions and Logistics Corp .
1345
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Posted - 2014.11.03 03:11:00 -
[9] - Quote
Quasar Storm wrote:Shinobi MumyoSakanagare ZaShigurui wrote:I think you need all of the vet tankers to chime in along with yourself , this might take some time and some thought but experience counts in this matter .
I also , would like to see what you vets come up with I never had a chance to get to the PRO tanks , all I got to was the ADV before the rework so I don't count much .
This should be interesting .
I just hope that you don't get people giving comments that have NO idea what their talking about ( this is Dust forums you know ) and making this case stagnant , I for one would love to see all vehicles ... including racial in the mix but I would settle for what is given .
You already know that you will get the whiners and complainers when it comes to infantry but your right in starting this discussion .
Thanks for the foresight . I mean I'm all for tanks coming back. We just need to be careful with the Marauder class. LOL Seriously. That thing was a beast. I could only imagine , I was so jealous when I seen the higher tiers but when I looked at that price , I calmed right back down .
Thank you Rattati , the DEV crew and the CPM for getting the job of 1.9 done .
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Mike Ox Bigger
Extremely Wicked
332
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Posted - 2014.11.03 03:14:00 -
[10] - Quote
DeadlyAztec11 wrote:Mike Ox Bigger wrote:Tanks are pretty weak right now but a lot of people forget these are Tier 1 standard tanks. There's actually supposed to be two more tiers of tanks...
I hope they bring them back as well. We used to get so excited about seeing a million ISK Vayu we could blow up. Tier two and three would be different tanks not necessarily better tanks. They don't follow the same convention of weapons and dropsuits.
In the advanced tank you get a extra slot which allows another rep, plate, or hardener and more CPU/PG. Which certainly helps... the main problem back then was the hull cost like 1.2 mil isk and that for one extra slot wasn't really worth it. When people ran advanced tanks back in the day it was more like showing off how much ISK they had. |
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Shinobi MumyoSakanagare ZaShigurui
VEHICLEBUSTERS Demolitions and Logistics Corp .
1345
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Posted - 2014.11.03 03:14:00 -
[11] - Quote
Quasar Storm wrote:Mike Ox Bigger wrote:Tanks are pretty weak right now but a lot of people forget these are Tier 1 standard tanks. There's actually supposed to be two more tiers of tanks...
I hope they bring them back as well. We used to get so excited about seeing a million ISK Vayu we could blow up. I'm rich now so, I could spare a few a day. Yeah, But its not the tanks that are gonna be the problem -- Its the turrets. They've been nerfed to give balance to the only two tiers. I'm guessing CCP done that because they were gonna crap on the game's vehicles. However, The future may still hold a light for vehicles & the pilots who love them. Well with the way more people are adding gunners , that should help make up for some weakness from the large turrets . If we had more racial turrets , we could actually know how to plan and what we have to deal with .
Thank you Rattati , the DEV crew and the CPM for getting the job of 1.9 done .
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14069
|
Posted - 2014.11.03 03:16:00 -
[12] - Quote
Quasar Storm wrote:If CCP decides to bring them back, I hope they do, I've been thinking about some of the possible issues we might have.
I've studied all the damages that the LRG Railgun turrets can do from Basic to Proto. Now, I remember my Enforcer & Marauder tank fits. The damages the turrets do now I really believe will not be suffice enough to even bother a full proto Enforcer & especially a Marauder tank.
A Proto Rail Sagaris/Surya Vs. Proto Rail Sagaris/Surya is not gonna work. They'll never kill one another even if they tried -- assuming the pilots are taking care of their Caldari steel. The LRG Rail simply just doesn't have the DPS even with DMG mods.
- I'm pretty sure a well-fitted Falchion/Vayu will have the same deal going on.
So, I think CCP may have to rework the LRG Rails a bit & with that comes a lot of balancing with Dropships Vs. Rail. Or they could rework the tanks themselves, But in the end, I don't see that helping the Rail much. Marauder bonuses might be able to help, But those bonuses must be tread on lightly.
Just some thought on the possible upcoming matter. Any thoughts from any of you?
--Also, Credit goes to ShadowOfWar88 for brainstorming with me.
You make a very valid point.
I've been doing a little brain storming myself for a proposal about introducing Racial Marauder and Enforcer Tanks and aiming on each on of these HAV from roughly around the 10000 EHP, all modules activated in rapid succession. Current low tier AV and HAV would honestly have no capacity to deal with them directly though.
Admittedly no one is going to blow all four main tanking modules within 1-2 second period of time.....but I have to consider this before I submit it.
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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Quasar Storm
0uter.Heaven
267
|
Posted - 2014.11.03 03:19:00 -
[13] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote: Well with the way more people are adding gunners , that should help make up for some weakness from the large turrets . If we had more racial turrets , we could actually know how to plan and what we have to deal with .
Nah man. If you took a Marauder tank against a Gunnlogi or a Falchion -- You won't have a worry in the world with DMG LRG Turrets do now. Plus the Marauder bonuses would give you an extra edge over anything else except someone equal to you.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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KEROSIINI-TERO
The Rainbow Effect
1467
|
Posted - 2014.11.03 03:21:00 -
[14] - Quote
Quasar Storm wrote:If CCP decides to bring them back, I hope they do, I've been thinking about some of the possible issues we might have.
I've studied all the damages that the LRG Railgun turrets can do from Basic to Proto. Now, I remember my Enforcer & Marauder tank fits. The damages the turrets do now I really believe will not be suffice enough to even bother a full proto Enforcer & especially a Marauder tank.
A Proto Rail Sagaris/Surya Vs. Proto Rail Sagaris/Surya is not gonna work. They'll never kill one another even if they tried -- assuming the pilots are taking care of their Caldari steel. The LRG Rail simply just doesn't have the DPS even with DMG mods.
- I'm pretty sure a well-fitted Falchion/Vayu will have the same deal going on.
So, I think CCP may have to rework the LRG Rails a bit & with that comes a lot of balancing with Dropships Vs. Rail. Or they could rework the tanks themselves, But in the end, I don't see that helping the Rail much. Marauder bonuses might be able to help, But those bonuses must be tread on lightly.
Just some thought on the possible upcoming matter. Any thoughts from any of you?
--Also, Credit goes to ShadowOfWar88 for brainstorming with me.
Sounds like your research does not take returning vehicle modules into account.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Quasar Storm
0uter.Heaven
267
|
Posted - 2014.11.03 03:22:00 -
[15] - Quote
True Adamance wrote: You make a very valid point.
I've been doing a little brain storming myself for a proposal about introducing Racial Marauder and Enforcer Tanks and aiming on each on of these HAV from roughly around the 10000 EHP, all modules activated in rapid succession. Current low tier AV and HAV would honestly have no capacity to deal with them directly though.
Admittedly no one is going to blow all four main tanking modules within 1-2 second period of time.....but I have to consider this before I submit it.
That sounds reasonable, But I do want AV to have the chance at taking a Marauder down. Back then, That just never happened.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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Shinobi MumyoSakanagare ZaShigurui
VEHICLEBUSTERS Demolitions and Logistics Corp .
1345
|
Posted - 2014.11.03 03:24:00 -
[16] - Quote
We could have turret variants that have more damage , slower ROF, smaller ammo reserves , longer reload times and take up more CPU / PG , I don't know but more variety is good and it might make up for the lack of punch of the current large turrets but also when fitted , comes with a price in performance so as not to have them become OP .
Strictly anti-vehicle and if there blasters , with the dispersion of the blasters that caused people to call for a change so there not OP to infantry and you really have to be skilled to kill infantry but not too much of a draw of CPU / PG so that you can't fit small turrets and not have to place a extra PG or CPU mod but if so , oh well then .
Thank you Rattati , the DEV crew and the CPM for getting the job of 1.9 done .
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Quasar Storm
0uter.Heaven
267
|
Posted - 2014.11.03 03:27:00 -
[17] - Quote
KEROSIINI-TERO wrote:
Sounds like your research does not take returning vehicle modules into account.
Well sure yeah. I would love to see all of our old modules back. Remote repair, Variations of armor plates & also a variation of our LRG & SML Turrets.
I put this factor up, Though, Because this is going to be a big problem. Modules I'm sure will come with time if they bring old vehicles back into the game. CCP has to tweak the simple things first.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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Quasar Storm
0uter.Heaven
267
|
Posted - 2014.11.03 03:30:00 -
[18] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:We could have turret variants that have more damage , slower ROF, smaller ammo reserves , longer reload times and take up more CPU / PG , I don't know but more variety is good and it might make up for the lack of punch of the current large turrets but also when fitted , comes with a price in performance so as not to have them become OP .
Strictly anti-vehicle and if there blasters , with the dispersion of the blasters that caused people to call for a change so there not OP to infantry and you really have to be skilled to kill infantry but not too much of a draw of CPU / PG so that you can't fit small turrets and not have to place a extra PG or CPU mod but if so , oh well then .
Variants of our turrets to return would be nice, But CCP needs to decide what is fair base damage Per Tier Level. Cause, Base damage for Rails suck & it won't do the job Vs. another tank that is a higher tier than you.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14069
|
Posted - 2014.11.03 03:37:00 -
[19] - Quote
Quasar Storm wrote:Shinobi MumyoSakanagare ZaShigurui wrote:We could have turret variants that have more damage , slower ROF, smaller ammo reserves , longer reload times and take up more CPU / PG , I don't know but more variety is good and it might make up for the lack of punch of the current large turrets but also when fitted , comes with a price in performance so as not to have them become OP .
Strictly anti-vehicle and if there blasters , with the dispersion of the blasters that caused people to call for a change so there not OP to infantry and you really have to be skilled to kill infantry but not too much of a draw of CPU / PG so that you can't fit small turrets and not have to place a extra PG or CPU mod but if so , oh well then . Variants of our turrets to return would be nice, But CCP needs to decide what is fair base damage Per Tier Level. Cause, Base damage for Rails suck & it won't do the job Vs. another tank that is a higher tier than you.
Hmmm I do remember back in the day that my poor skilled Soma just literally could not compete with standard combat Madrugar (the 6735 Armour Maddies of yore) and my guns could not scratch one that had one of those 25% hardeners, and Efficient Heavy Armour Repairers, not to mention the AV......
And yet those days where I was the underdog and out classed by higher SP tankers were the days I most enjoyed and also the days where I was at my peak of tanking skill despite being X million SP down on the next HAV pilot.
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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Quasar Storm
0uter.Heaven
267
|
Posted - 2014.11.03 03:45:00 -
[20] - Quote
True Adamance wrote: Hmmm I do remember back in the day that my poor skilled Soma just literally could not compete with standard combat Madrugar (the 6735 Armour Maddies of yore) and my guns could not scratch one that had one of those 25% hardeners, and Efficient Heavy Armour Repairers, not to mention the AV......
And yet those days where I was the underdog and out classed by higher SP tankers were the days I most enjoyed and also the days where I was at my peak of tanking skill despite being X million SP down on the next HAV pilot.
I remember those days as well, My friend. You feel like you were more skilled then because you had a greater challenge to face. You were engaging other tanks in a tank that was sub-par to theirs. Doesn't mean your skill is lower any today -- You've just become like those tankers you faced back then.
I just want this to be fair. Keeping in mind High risk & high reward goes in with it. If you bring our a Marauder, A Militia class in no way should blow you up -- Even if you sat there & returned no fire.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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Maken Tosch
Dust University Ivy League
10058
|
Posted - 2014.11.03 03:47:00 -
[21] - Quote
This is interesting to think about especially when you factor in Logistics vehicles like the Limbus and others like it.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14072
|
Posted - 2014.11.03 03:49:00 -
[22] - Quote
Quasar Storm wrote:True Adamance wrote: Hmmm I do remember back in the day that my poor skilled Soma just literally could not compete with standard combat Madrugar (the 6735 Armour Maddies of yore) and my guns could not scratch one that had one of those 25% hardeners, and Efficient Heavy Armour Repairers, not to mention the AV......
And yet those days where I was the underdog and out classed by higher SP tankers were the days I most enjoyed and also the days where I was at my peak of tanking skill despite being X million SP down on the next HAV pilot.
I remember those days as well, My friend. You feel like you were more skilled then because you had a greater challenge to face. You were engaging other tanks in a tank that was sub-par to theirs. Doesn't mean your skill is lower any today -- You've just become like those tankers you faced back then. I just want this to be fair. Keeping in mind High risk & high reward goes in with it. If you bring out a Marauder, A Militia class in no way should blow you up -- Even if you sat there & returned no fire.
As I mentioned before I was doing so math (gawdawful math) and roughly came out with no HAV beening significantly more powerful than the current 10K EHP Gunnlogi than can me made now.
(Amarr hits 12200, Gallente 11670, Caldari 11050, and Minmatar 10800 this with one extra module slot filled....... though of course I'm only assuming racial fits...not what could be abused actually the values are less since I'm god awful at maths I simply added the values of the reps as a total.)
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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Quasar Storm
0uter.Heaven
267
|
Posted - 2014.11.03 03:57:00 -
[23] - Quote
True Adamance wrote:
As I mentioned before I was doing so math (gawdawful math) and roughly came out with no HAV beening significantly more powerful than the current 10K EHP Gunnlogi than can me made now.
(Amarr hits 12200, Gallente 11670, Caldari 11050, and Minmatar 10800 this with one extra module slot filled....... though of course I'm only assuming racial fits...not what could be abused.)
Ain't no one gonna use a 10k EHP Gunnlogi fit. You can make one, But you are not gonna take that into battle unless its for fun. No resistance or boosters to help you in a multiple tank engagement will hurt you. The best tanks now are Sponge or Spike fits. That's it. The current modules don't give you any versatility for anything in between & be comfortable with it anymore.
Now, Those 2 fits are what I'm planning on seeing being popular if the old tanks arise. A Spiked Gunnlogi will have zero chance against a Marauder or Enforcer. The LRG Turrets just won't do enough. Either the Enforcer/Marauder tank will Out-Sponge you or Out-Spike you in every way.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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Lupus Wolf
Minmatar Republic
20
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Posted - 2014.11.03 04:10:00 -
[24] - Quote
What if there were certain spots on the vehicle where shots did more damage? What if a perfect shot disabled the tracks, and they had to wait until it was repaired? What if infantry could blow the hatch open with remotes and kill the driver? There could be ways to getting around the significant EHP that require some skill.
Gunnlogis with BLASTERS!?! BLASPHEMY!!! #MissilesFoLyfe
|: Rail/Missile GL< Blaster GL< B Matty< M Matty< Missile GL :|
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Quasar Storm
0uter.Heaven
267
|
Posted - 2014.11.03 04:15:00 -
[25] - Quote
Lupus Wolf wrote:What if there were certain spots on the vehicle where shots did more damage? What if a perfect shot disabled the tracks, and they had to wait until it was repaired? What if infantry could blow the hatch open with remotes and kill the driver? There could be ways to getting around the significant EHP that require some skill.
There is already a weak spot. Its the back end of a tank.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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Victor Moody Stahl
Amarr Templars Amarr Empire
92
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Posted - 2014.11.03 04:32:00 -
[26] - Quote
Lupus Wolf wrote:What if there were certain spots on the vehicle where shots did more damage? What if a perfect shot disabled the tracks, and they had to wait until it was repaired? What if infantry could blow the hatch open with remotes and kill the driver? There could be ways to getting around the significant EHP that require some skill.
I just want to throw in my 0.02 ISK on this idea, and that a track-disabling shot that immobilized a tank until it was repaired would be pretty cool.
Blowing the hatch open and killing the driver without destroying the tank, however, would be most definitely uncool.
This being said, I think the potential for some dropship variants... like say a Force Recon offensive-EWAR oriented derpship- could accomplish this.
Unfortunately it would require completely retooling the current vehicle mechanics to something built around an EVE-style capacitor system, since then active mods draw capacitor, infantry could deploy energy neutralizer mines, or call upon a Force Recon derpship pilot with neuts/energy vamps (IE, NOS's) to suck the cap of that tank like it was going out of style.
Then the infantry could proceed to murderize said tank. All because the tanker got cocky and outran his support, leaving him alone and vulnerable for just long enough for a Force Recon derpship to uncloak and neut him into the dark ages.
But hey, maybe I'm just dreaming. /wistfully thinks about how awesome a Force Recon energy neutralizer Amarr derpship would be
Buff Logis | Nerf Scouts
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Quasar Storm
0uter.Heaven
267
|
Posted - 2014.11.03 04:38:00 -
[27] - Quote
Tanks & The LRG Turrets are the main topics here.
Popping a tank's treads would be cool, But then what? If you're the tanker, 95% of the time in pubs you'd just sit there waiting for help that never comes.
Rails vs. Dropships could be considered in here as long as you induce that the rails would be buffed -- Because we can't have Dropships being sniped out 24/7 by rails.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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Louis Domi
Ikomari-Onu Enforcement Caldari State
737
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Posted - 2014.11.03 08:14:00 -
[28] - Quote
Bring back the old modules, but rework them. Tanks and other vehicles had more variety back then and now its kinda crap. I remember having experimental tank fittings that were so crazy and so fun to test out... |
Quasar Storm
0uter.Heaven
267
|
Posted - 2014.11.03 21:21:00 -
[29] - Quote
Louis Domi wrote:Bring back the old modules, but rework them. Tanks and other vehicles had more variety back then and now its kinda crap. I remember having experimental tank fittings that were so crazy and so fun to test out...
I'm hoping to see the vehicle fun return
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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Hakyou Brutor
Capital Acquisitions LLC
1489
|
Posted - 2014.11.03 21:24:00 -
[30] - Quote
Yeah, CCP completely thunderbolted tanks, it's somewhat viable still, but not fun at all. Seriously CCP, fix the thunderbolting tanks! |
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