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Lloyd Orfay
Commando Perkone Caldari State
149
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Posted - 2014.10.31 17:51:00 -
[1] - Quote
The swarm launchers had been buffed so ridiculously that armour tanking HAV's were pushed to almost virtual uselessness if anyone has anything advanced and up, even the basics are ridiculous. I got a Myron dropship, and the same thing applies. Can't Anything be done competently??? Jeez.
I am Gamer Satan's lover, but don't tell anyone that. You can help my cause to purify scrubs by praying to Gamer Satan.
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Hector Carson
BLACK MAGES INC.
58
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Posted - 2014.10.31 17:56:00 -
[2] - Quote
Don't use Lav's or Myrons so I can't really see your problem, best thing to do stop complaining
Scout shoots Sentinel like a BOSS.........with a Bolt Pistol
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Atiim
13310
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Posted - 2014.10.31 17:57:00 -
[3] - Quote
There are several Myron & Madrugar fits that can survive Swarm Launchers, provided that you don't stand there like an idiot and actually get to cover when your being fired at.
Though I should note that there has only been a single Swarm Launcher buff since Uprising 1.2.
The 1st Matari Commando
-HAND
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Spkr4theDead
Red Star. EoN.
2285
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Posted - 2014.10.31 18:04:00 -
[4] - Quote
Atiim wrote:There are several Myron & Madrugar fits that can survive Swarm Launchers, provided that you don't stand there like an idiot and actually get to cover when your being fired at.
Though I should note that there has only been a single Swarm Launcher buff since Uprising 1.2. The stupid, it makes me want to have a seizure to forget about it.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Atiim
13311
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Posted - 2014.10.31 18:06:00 -
[5] - Quote
Spkr4theDead wrote:Atiim wrote:There are several Myron & Madrugar fits that can survive Swarm Launchers, provided that you don't stand there like an idiot and actually get to cover when your being fired at.
Though I should note that there has only been a single Swarm Launcher buff since Uprising 1.2. The stupid, it makes me want to have a seizure to forget about it. You can try all you want Spkr, but you can't forget who you are inside.
The 1st Matari Commando
-HAND
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Spkr4theDead
Red Star. EoN.
2285
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Posted - 2014.10.31 18:06:00 -
[6] - Quote
Atiim wrote:Spkr4theDead wrote:Atiim wrote:There are several Myron & Madrugar fits that can survive Swarm Launchers, provided that you don't stand there like an idiot and actually get to cover when your being fired at.
Though I should note that there has only been a single Swarm Launcher buff since Uprising 1.2. The stupid, it makes me want to have a seizure to forget about it. You can try all you want Spkr, but you can't forget who you are inside. What's that supposed to mean?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Atiim
13311
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Posted - 2014.10.31 18:07:00 -
[7] - Quote
Spkr4theDead wrote:Atiim wrote:Spkr4theDead wrote:Atiim wrote:There are several Myron & Madrugar fits that can survive Swarm Launchers, provided that you don't stand there like an idiot and actually get to cover when your being fired at.
Though I should note that there has only been a single Swarm Launcher buff since Uprising 1.2. The stupid, it makes me want to have a seizure to forget about it. You can try all you want Spkr, but you can't forget who you are inside. What's that supposed to mean? You said you wanted to have a seizure to forget who you truly are (the stupid).
The 1st Matari Commando
-HAND
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Joseph Ridgeson
WarRavens Capital Punishment.
2269
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Posted - 2014.10.31 18:17:00 -
[8] - Quote
It is not so much the buffs the Swarms but rather the nerfs that have hit the Madrugar the hardest.
The Hardener nerf made the Shorter Cooldown, Lasts Longer, less effective of the Armor Tank overall worse than the Shield Hardener. For the Complex Hardeners, Shield is 24/60 for 40% while Armor is 36/50 for 25%. Even worse is that the Advanced Armor hardener is 36/70 which is what Madrugar usually have to use given the fact that the Complex is 28% of their CPU and they still need a Turret and to fill out their Lows.
The Repair nerf was there to hit the people that ran Triple Repair and were basically immune to Swarms and Militia Forge Guns, you needed high burst to kill them. However, rather than just give it a big stacking penalty, it was slashed pretty massively which was an unfair nerf to those that ran Plate, Hardener, Repairer or just not multiple Repairers.
I still think that the Tanks are fairly close though. A surprise hit to a Gunnlogi before the Hardener is on drops a a lot of its total EHP while a Madrugar's Armor is likely not even damaged from the first hit before Hardeners are on. If the Tanks do have any kind of disparity it is because of the Gunnlogi's better ratio of CPU to PG. Simply put, it is easier to fit 845/2120 than it is to fit 475/2490.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Spkr4theDead
Red Star. EoN.
2286
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Posted - 2014.10.31 18:23:00 -
[9] - Quote
Atiim wrote:Spkr4theDead wrote:Atiim wrote:Spkr4theDead wrote:Atiim wrote:There are several Myron & Madrugar fits that can survive Swarm Launchers, provided that you don't stand there like an idiot and actually get to cover when your being fired at.
Though I should note that there has only been a single Swarm Launcher buff since Uprising 1.2. The stupid, it makes me want to have a seizure to forget about it. You can try all you want Spkr, but you can't forget who you are inside. What's that supposed to mean? You said you wanted to have a seizure to forget who you truly are (the stupid). You're not making any sense at all.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Dreis Shadowweaver
T.H.I.R.D R.O.C.K
507
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Posted - 2014.10.31 18:26:00 -
[10] - Quote
Atiim wrote:Spkr4theDead wrote:Atiim wrote:Spkr4theDead wrote:Atiim wrote:There are several Myron & Madrugar fits that can survive Swarm Launchers, provided that you don't stand there like an idiot and actually get to cover when your being fired at.
Though I should note that there has only been a single Swarm Launcher buff since Uprising 1.2. The stupid, it makes me want to have a seizure to forget about it. You can try all you want Spkr, but you can't forget who you are inside. What's that supposed to mean? You said you wanted to have a seizure to forget who you truly are (the stupid). FIGHT! FIGHT! FIGHT!
Creator of the 'Nova Knifers United' channel
I've only ever known 1.8...
Caldari blood, Minmatar heart <3
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Lloyd Orfay
Commando Perkone Caldari State
149
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Posted - 2014.10.31 18:33:00 -
[11] - Quote
Joseph Ridgeson wrote:It is not so much the buffs the Swarms but rather the nerfs that have hit the Madrugar the hardest.
The Hardener nerf made the Shorter Cooldown, Lasts Longer, less effective of the Armor Tank overall worse than the Shield Hardener. For the Complex Hardeners, Shield is 24/60 for 40% while Armor is 36/50 for 25%. Even worse is that the Advanced Armor hardener is 36/70 which is what Madrugar usually have to use given the fact that the Complex is 28% of their CPU and they still need a Turret and to fill out their Lows.
The Repair nerf was there to hit the people that ran Triple Repair and were basically immune to Swarms and Militia Forge Guns, you needed high burst to kill them. However, rather than just give it a big stacking penalty, it was slashed pretty massively which was an unfair nerf to those that ran Plate, Hardener, Repairer or just not multiple Repairers.
I still think that the Tanks are fairly close though. A surprise hit to a Gunnlogi before the Hardener is on drops a a lot of its total EHP while a Madrugar's Armor is likely not even damaged from the first hit before Hardeners are on. If the Tanks do have any kind of disparity it is because of the Gunnlogi's better ratio of CPU to PG. Simply put, it is easier to fit 845/2120 than it is to fit 475/2490.
I can feel the pain of the many madrugar drivers as they cry and polish their madrugar fits with their tears while putting the tanks into storage.
Still though swarm volleys can be almost continuous if someone gets a certain distance away, which allows someone to empty so many missiles on a tanker if they stop just for a moment or so. I've seen it happen and done it myself, and destroyed mlt tanks with little effort that way.
Armour tanks also have more counters, just the annoying thing to find out was how some counters can be just as effective to shield tanking vehicles like the myron and basic shield tanking HAV's, and how I really did not know how messed up it got for vehicle users. Now it's just more hard for non proto players to benefit enough from infantry gameplay too, so imagine people speccing into vehicles right now to get a different feel of the game.
I am Gamer Satan's lover, but don't tell anyone that. You can help my cause to purify scrubs by praying to Gamer Satan.
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Apothecary Za'ki
Biomass Positive
1503
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Posted - 2014.10.31 18:34:00 -
[12] - Quote
Lloyd Orfay wrote:The swarm launchers had been buffed so ridiculously that armour tanking HAV's were pushed to almost virtual uselessness if anyone has anything advanced and up, even the basics are ridiculous. I got a Myron dropship, and the same thing applies. Can't Anything be done competently??? Jeez. armor tanking HAVs are still bawss if its proto mods vs std or adv AV.. more so if you got a competent pilot
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[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
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Lloyd Orfay
Commando Perkone Caldari State
149
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Posted - 2014.10.31 18:40:00 -
[13] - Quote
Apothecary Za'ki wrote:Lloyd Orfay wrote:The swarm launchers had been buffed so ridiculously that armour tanking HAV's were pushed to almost virtual uselessness if anyone has anything advanced and up, even the basics are ridiculous. I got a Myron dropship, and the same thing applies. Can't Anything be done competently??? Jeez. armor tanking HAVs are still bawss if its proto mods vs std or adv AV.. more so if you got a competent pilot
I guess. Just the movement speed would be a killer with using plates.
I am Gamer Satan's lover, but don't tell anyone that. You can help my cause to purify scrubs by praying to Gamer Satan.
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Operative 1125 Lokaas
True Companion Planetary Requisitions
578
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Posted - 2014.10.31 18:41:00 -
[14] - Quote
Hector Carson wrote:Don't use Lav's or Myrons so I can't really see your problem, best thing to do stop complaining
Yeah really, shut up. What are you trying to do, improve the game? A dev could read this stuff and do something positive.
THIS IS THE VOICE OF RÁN
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Lazer Fo Cused
Shining Flame Amarr Empire
44
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Posted - 2014.10.31 18:48:00 -
[15] - Quote
Atiim wrote:There are several Myron & Madrugar fits that can survive Swarm Launchers, provided that you don't stand there like an idiot and actually get to cover when your being fired at.
Though I should note that there has only been a single Swarm Launcher buff since Uprising 1.2.
1. Wrong and you are lying
2. Swarms have been buffed at basic and adv damage wise 2a. Swarms now move faster and accelerate faster 2b. They fire faster because all swarm varients fire 4 missiles instead of 5/6 at adv/proto level to the animation is faster 2c. Lock time has been reduced to 1.05seconds and full 3 volleys can be fired in less than 4seconds 2d. Mimando suit - Offers a 10% to damage for swarms
3. Various bugs which make the swarm launcher better 3a. Invisible missiles - Pilot cannot take action when they cannot see the missiles 3b. AV user not rendering - Again cant take action if you dont know if you are being targeted 3c. Broken targeting - Like being able to lock on through cover/objects 3d. Broken tracking - Missiles going around consecutive corners/cover because the missile track to where you were not where you are at 3e. 270deg turns - Missiles can stop and turn on the spot and then set off at full speed
I may have missed some |
Joseph Ridgeson
WarRavens Capital Punishment.
2271
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Posted - 2014.10.31 18:52:00 -
[16] - Quote
Lloyd Orfay wrote: I can feel the pain of the many madrugar drivers as they cry and polish their madrugar fits with their tears while putting the tanks into storage.
Still though swarm volleys can be almost continuous if someone gets a certain distance away, which allows someone to empty so many missiles on a tanker if they stop just for a moment or so. I've seen it happen and done it myself, and destroyed mlt tanks with little effort that way.
Armour tanks also have more counters, just the annoying thing to find out was how some counters can be just as effective to shield tanking vehicles like the myron and basic shield tanking HAV's, and how I really did not know how messed up it got for vehicle users. Now it's just more hard for non proto players to benefit enough from infantry gameplay too, so imagine people speccing into vehicles right now to get a different feel of the game.
It isn't as bad as you make it out to be. Militia tanks, at least in my experience, are often Piloted by people that don't know how to react properly or are not properly fitted. For Sicas, not having the extra high slot to throw in Extenders or Hardeners makes for a far weaker vehicle. For Somas, not being able to add a Plate and a Hardener (or two) to supplement the Repairer makes for a vehicle that cannot stand up to sustained damage. For my Madrugar, a single Swarmer is generally not an immediate threat. I can turn my Hardener on and deny the enemy access to an area with a Blaster or ward of enemy tanks with my Rail for long enough that I can be a huge help to my team.
I can't sit there like a teabag in hot water like I could during the glory days of Triple Staggered Hardeners but that is probably a good thing overall.
For my Python, it is not too much different than the Myron or Incubus. If you are hit once with AV, you have to move because you generally do not get a third hit and basically never get a fourth or fifth. Fly over area, launch missiles, get hit with swarms, break away to reload.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Hector Carson
BLACK MAGES INC.
60
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Posted - 2014.10.31 18:55:00 -
[17] - Quote
Operative 1125 Lokaas wrote:Hector Carson wrote:Don't use Lav's or Myrons so I can't really see your problem, best thing to do stop complaining Yeah really, shut up. What are you trying to do, improve the game? A dev could read this stuff and do something positive. lol if there was only something wrong
Scout shoots Sentinel like a BOSS.........with a Bolt Pistol
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THUNDERGROOVE
Fatal Absolution
1150
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Posted - 2014.10.31 18:57:00 -
[18] - Quote
Atiim wrote:There are several Myron & Madrugar fits that can survive Swarm Launchers, provided that you don't stand there like an idiot and actually get to cover when your being fired at.
Though I should note that there has only been a single Swarm Launcher buff since Uprising 1.2. I might agree with you if swarms would render from any distance greater than 100 meters or even if the damage markers would be even slightly accurate. Neither are the case.
Amarrica!
It's Not Safe to Swim.
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Coleman Gray
Opus Arcana Covert Intervention
1278
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Posted - 2014.10.31 18:58:00 -
[19] - Quote
Depends on the pilot, like how some people assume their gods gift to sniper rifles, some people assume that they'll be good in a vehicle.
Original Commando, before all you posers just saying
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Echo 1991
WarRavens Capital Punishment.
527
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Posted - 2014.10.31 20:33:00 -
[20] - Quote
Lazer Fo Cused wrote:Atiim wrote:There are several Myron & Madrugar fits that can survive Swarm Launchers, provided that you don't stand there like an idiot and actually get to cover when your being fired at.
Though I should note that there has only been a single Swarm Launcher buff since Uprising 1.2. 1. Wrong and you are lying 2. Swarms have been buffed at basic and adv damage wise 2a. Swarms now move faster and accelerate faster 2b. They fire faster because all swarm varients fire 4 missiles instead of 5/6 at adv/proto level to the animation is faster 2c. Lock time has been reduced to 1.05seconds and full 3 volleys can be fired in less than 4seconds 2d. Mimando suit - Offers a 10% to damage for swarms 3. Various bugs which make the swarm launcher better 3a. Invisible missiles - Pilot cannot take action when they cannot see the missiles 3b. AV user not rendering - Again cant take action if you dont know if you are being targeted 3c. Broken targeting - Like being able to lock on through cover/objects 3d. Broken tracking - Missiles going around consecutive corners/cover because the missile track to where you were not where you are at 3e. 270deg turns - Missiles can stop and turn on the spot and then set off at full speed I may have missed some Thats only 3 buffs. bugs that prevent rendering is nothing to do with the swarm launcher. The only buffs that have occured are: 1. increased damage at STD and ADV. 2. Acceleration increase. 3. Damage profile fix. (Dont really consider a bug fix a buff but anyway).
Some of your other points are not really valid. you cannot say the swarm has been buffed because of the minmando because it isnt a direct buff, it only improves it if you run swarms and have the skill to 5. Tracking isnt broken, get around a corner fast enough, those swarms are hitting a wall.
Quote:3a. Invisible missiles - Pilot cannot take action when they cannot see the missiles 3b. AV user not rendering - Again cant take action if you dont know if you are being targeted The pilot can take action by not sitting there like a lemon, fly away or drive off. It isnt hard. |
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Xocoyol Zaraoul
Superior Genetics
2618
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Posted - 2014.10.31 20:37:00 -
[21] - Quote
Well, Blaster Maddies are for the most par rolling coffins as people like to commit a cardinal sin and stop the HAV instead of doing drive-bys, but Rail Maddies do just fine for me due to that sexy 300 meter range.
As long as you don't sacrifice your speed advantage, you should be able to survive most solo-swarm encounters.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
122
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Posted - 2014.10.31 20:39:00 -
[22] - Quote
Atiim wrote:There are several Myron & Madrugar fits that can survive Swarm Launchers, provided that you don't stand there like an idiot and actually get to cover when your being fired at.
Though I should note that there has only been a single Swarm Launcher buff since Uprising 1.2.
This.
Any vehicle pilot who actually is still dying is either stupid or is fighting against a ton of AV.
In addition to only being buffed once, I will add that prototype AV was actually nerfed in damage recently, and in turn radius. |
Lloyd Orfay
Commando Perkone Caldari State
149
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Posted - 2014.10.31 21:02:00 -
[23] - Quote
Vesta Opalus wrote:Atiim wrote:There are several Myron & Madrugar fits that can survive Swarm Launchers, provided that you don't stand there like an idiot and actually get to cover when your being fired at.
Though I should note that there has only been a single Swarm Launcher buff since Uprising 1.2. This. Any vehicle pilot who actually is still dying is either stupid or is fighting against a ton of AV. In addition to only being buffed once, I will add that prototype AV was actually nerfed in damage recently, and in turn radius.
I'm sure you're using basic/militia vehicle equipment and vehicles to make such assumptions.
Regardless the nerf was miniscule, as volleys can still be shot almost continuously, and missiles still move quickly and paint targets in damage easily.
I am Gamer Satan's lover, but don't tell anyone that. You can help my cause to purify scrubs by praying to Gamer Satan.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14030
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Posted - 2014.10.31 21:13:00 -
[24] - Quote
Atiim wrote:There are several Myron & Madrugar fits that can survive Swarm Launchers, provided that you don't stand there like an idiot and actually get to cover when your being fired at.
Though I should note that there has only been a single Swarm Launcher buff since Uprising 1.2.
Not many that actually work though. Maybe 1 or 2.
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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Xocoyol Zaraoul
Superior Genetics
2618
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Posted - 2014.10.31 21:13:00 -
[25] - Quote
Two plates one rep, works like a charm. If you do the math, that 25% resist is pretty crap compared to a plate unless you are that concerned with the movement loss.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4270
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Posted - 2014.10.31 21:34:00 -
[26] - Quote
Screw Your Swarms, I Got A Forge Gun.
Still more effective than some chump with a homing missile.
Can one-shot an ADS by timing the shot while they're turning too sharply.
Enjoy.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Atiim
13327
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Posted - 2014.10.31 21:39:00 -
[27] - Quote
Lazer Fo Cused wrote:Atiim wrote:There are several Myron & Madrugar fits that can survive Swarm Launchers, provided that you don't stand there like an idiot and actually get to cover when your being fired at.
Though I should note that there has only been a single Swarm Launcher buff since Uprising 1.2. 1. Wrong and you are lying 2. Swarms have been buffed at basic and adv damage wise 2a. Swarms now move faster and accelerate faster 2b. They fire faster because all swarm varients fire 4 missiles instead of 5/6 at adv/proto level to the animation is faster 2c. Lock time has been reduced to 1.05seconds and full 3 volleys can be fired in less than 4seconds 2d. Mimando suit - Offers a 10% to damage for swarms 3. Various bugs which make the swarm launcher better 3a. Invisible missiles - Pilot cannot take action when they cannot see the missiles 3b. AV user not rendering - Again cant take action if you dont know if you are being targeted 3c. Broken targeting - Like being able to lock on through cover/objects 3d. Broken tracking - Missiles going around consecutive corners/cover because the missile track to where you were not where you are at 3e. 270deg turns - Missiles can stop and turn on the spot and then set off at full speed I may have missed some 1. Not a lie, I've fitted several Madrugars which survive Swarms provided they can get to cover. As for Myrons, you have to be either drunk or trolling to not be able to survive Swarms in those.
2. Only affects low-end AV, therefore making it irrelevant. That same STD/ADV damage increment was also followed PRO damage nerf, thus reducing the Max damage that can be obtained by a SL.
2a. This was the buff I'm referring to. 2b. Irrelevant as it didn't decrease the SL's TTK due to the fact that the -0.1s is minimal and the PRO damage nerf.
2c. Lock time has not been reduced to 1.05s. The lock time is still 1.4s but is reduced by the SL's Operation Bonus; that hasn't changed since Uprising 1.4.
2d. Also irrelevant, as MinComs only increased the Max. SL damage by 85HP. Any Dropsuit with 3 High Slots (All Medium Frames, Shielded Scouts & Shielded Sentinels). To prove I'm not lying, look at the math:
Quote:
- 312(1.1)(1.1351)(4) = 1558HP
- 312(1.1804)(4) = 1473HP
That +85HP doesn't change the TTK of Swarm Launchers, even against unfitted LAVs.
3a-3e aren't buffs nor do they address any of the assertions I've made; but simply you crying about bugs. I could easily address why some of the can be circumvented, but they'll be fixed in about 4 days anyways so it doesn't matter.
You also missed the fact that ADV & PRO Swarms received a nerf to knockback in HF Charlie,
The 1st Matari Commando
-HAND
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Shinobi MumyoSakanagare ZaShigurui
Seituoda Taskforce Command Caldari State
1325
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Posted - 2014.10.31 22:00:00 -
[28] - Quote
Lloyd Orfay wrote:
I'm sure you're using basic/militia vehicle equipment and vehicles to make such assumptions.
Regardless the nerf was miniscule, as volleys can still be shot almost continuously, and missiles still move quickly and paint targets in damage easily.
What are you trying to do , screw up everything so when they release the next tier of vehicles ... that anti-vehicle will be underpowered .?. you do know that your using Prototype anti-vehicle weapons against militia and standard vehicles right .?. you do know that when the next tier comes along , you will see more of an improvement as your argument is that " swarms are overpowered " ... did you not consider that the only advance vehicle is the ADS right .?. are you one of those whiners that are crying about your OP as hell 50% ROF bonus being knocked down to a reasonable level ???
Your seeing people crying and talking about taking their SP's out of ADS's because of this and that's the clear case of the fact that it was OP as $h1t and another form of FOTM if anyone every seen one because that's what happens whenever a FOTM gets adjusted , you hear and see the tears flowing and people complaining about taking their SP's out of said item and you know what .?. I could give a flying frack less , I'm still going to fly and use mine and I'm not politicking for a nerf to anti-vehicle because I play that role and I'm not doing the same for a buff to any vehicle because I play that role as well .
If anything HAV's need a buff because there are more risks piloting a ground vehicle then anything but you don't see tankers or LAV drivers whining like I see pilots do and I will be piloting exclusively after 1.9 , no more HAV's because they are not in a good place now ... maybe after the next tier comes along then they will be in a good place .
Mods are nice and all and having your core maxed as well but your using militia and standard vehicles , besides the ADS and you pilots just need to let it go already because I'm tired of seeing this under minding of this games well being and the balance that's currently in place .
Why screw with this so we can fall right back into the cycle of nerf / buff .?. most are tired of that and is partially the cause of players numbers diminishing , were in a better place now so why start to walk backwards and fall right back into bad habbits that kill competition and the desire to play ???
Enough is enough already .
Some of us want to play legion since we don't have a gaming computer or can't afford one , so this is our best bet and it won't happen if were still trying to balance a game when the servers shut down and this game moves to PC .
Stop trying to frack up what's beginning to be a good thing .
It's dam sure better then it was and if we ever see prototype vehicle again , I'm sure that anti-vehicle might just need a slight buff for all we know but if we can't fix what's wrong now then we will never get there .
I for one would like to see PRO vehicles again .
Thank you Rattati , the DEV crew and the CPM for getting the job of 1.9 done .
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Shinobi MumyoSakanagare ZaShigurui
Seituoda Taskforce Command Caldari State
1325
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Posted - 2014.10.31 22:06:00 -
[29] - Quote
Breakin Stuff wrote:Screw Your Swarms, I Got A Forge Gun.
Still more effective than some chump with a homing missile.
Can one-shot an ADS by timing the shot while they're turning too sharply.
Enjoy.
True that because a lot of pilots just don't know how to hold the controls and compensate for the initial blast .
I love that !!!!
Thank you Rattati , the DEV crew and the CPM for getting the job of 1.9 done .
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Shinobi MumyoSakanagare ZaShigurui
Seituoda Taskforce Command Caldari State
1326
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Posted - 2014.10.31 22:20:00 -
[30] - Quote
Lloyd Orfay wrote:Vesta Opalus wrote:Atiim wrote:There are several Myron & Madrugar fits that can survive Swarm Launchers, provided that you don't stand there like an idiot and actually get to cover when your being fired at.
Though I should note that there has only been a single Swarm Launcher buff since Uprising 1.2. This. Any vehicle pilot who actually is still dying is either stupid or is fighting against a ton of AV. In addition to only being buffed once, I will add that prototype AV was actually nerfed in damage recently, and in turn radius. I'm sure you're using basic/militia vehicle equipment and vehicles to make such assumptions. Regardless the nerf was miniscule, as volleys can still be shot almost continuously, and missiles still move quickly and paint targets in damage easily. I was playing a match where there was an ADS pilot ( bravo to you I just don't remember your name , maybe if I had shot you down I would have remembered ) but I was on a tower and across from me there was another swarmer and we were letting it fly at this ADS pilot and we couldn't shoot them down for anything , infact ... they kept flying around us taunting us and it was getting to me I must admit , but you know what they were doing .?. keeping their distance and flying around us and using their mobility to evade the swarm rounds , I was sure we would get them working together but we couldn't because they knew what they were doing and they knew the range of the volleys and they used that intel to their advantage .
I was protecting that swarmer and they were doing the same for me but we couldn't get this pilot for the life of me because they didn't get flashy or greedy and they didn't make a mistake .
Pilots just need to be more aware of what there doing and get better at their game , no more " I-win " buttons with the modular protection and the ROF rate , you have to be smart in your approach and care about your craft .
Thank you Rattati , the DEV crew and the CPM for getting the job of 1.9 done .
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