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MINA Longstrike
Kirjuun Heiian
1463
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Posted - 2014.10.28 15:43:00 -
[1] - Quote
Hipfiring more than 15 shots causes your weapon to be uncontrollable if you hipfire an entire magazine you *will* be looking straight at the skybox - this is utter insanity, every infantry weapon should be serviceable with or without a bonus this is an excessive heavyhanded overnerf of a weapon because it 'seemed' to be performing a bit better than someone would like it in cqc.
Quadrupled kick values are bad.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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DDx77
Kinsho Swords Caldari State
9
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Posted - 2014.10.28 16:04:00 -
[2] - Quote
Not sure why they didn't just increase the charge up time when firing |
Maiden selena MORTIMOR
Amarr Templars Amarr Empire
292
|
Posted - 2014.10.28 17:12:00 -
[3] - Quote
Lol
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Kaze Eyrou
Molon Labe. General Tso's Alliance
795
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Posted - 2014.10.28 17:21:00 -
[4] - Quote
DDx77 wrote:Not sure why they didn't just increase the charge up time when firing Oh, don't worry, that hasn't happened yet.
Closed Beta Vet // Logi Bro // @KazeEyrou
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KenKaniff69
Fatal Absolution
2471
|
Posted - 2014.10.28 18:21:00 -
[5] - Quote
lol
?
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
7116
|
Posted - 2014.10.28 19:09:00 -
[6] - Quote
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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Killer's Coys
Prima Gallicus
128
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Posted - 2014.10.28 20:03:00 -
[7] - Quote
For me it's not excessive. The RR is made for long distance The ARR is made for short/middel distance
That's all
Logibro, you're my boy
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MINA Longstrike
Kirjuun Heiian
1467
|
Posted - 2014.10.28 20:12:00 -
[8] - Quote
Killer's Coys wrote:For me it's not excessive. The RR is made for long distance The ARR is made for short/middel distance
That's all
These changes essentially turn the rail rifle from a 'mainline' infantry weapon into a specialist weapon akin to the laser or massdriver. They're overdone.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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zzZaXxx
Vengeance Unbound
616
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Posted - 2014.10.28 20:38:00 -
[9] - Quote
MINA Longstrike wrote:Hipfiring more than 15 shots causes your weapon to be uncontrollable if you hipfire an entire magazine you *will* be looking straight at the skybox - this is utter insanity, every infantry weapon should be serviceable with or without a bonus this is an excessive heavyhanded overnerf of a weapon because it 'seemed' to be performing a bit better than someone would like it in cqc.
Quadrupled kick values are bad.
Switch it out for a breach AR then. That's a hipfire beast.
Oh you still want to be able to kill people from really far away? Decisions decisions.
Welcome to (the opposite version of) the world AR users have been living in, except we can't bust out a long range sidearm to help with our weakness.
The RR should be as bad at hipfiring as the AR is at long range. No more do-everything, I-can-blast-away-from-range-all-day-but-I'm-fine when-I-get-rushed.
HTFU |
MINA Longstrike
Kirjuun Heiian
1468
|
Posted - 2014.10.28 20:44:00 -
[10] - Quote
zzZaXxx wrote:MINA Longstrike wrote:Hipfiring more than 15 shots causes your weapon to be uncontrollable if you hipfire an entire magazine you *will* be looking straight at the skybox - this is utter insanity, every infantry weapon should be serviceable with or without a bonus this is an excessive heavyhanded overnerf of a weapon because it 'seemed' to be performing a bit better than someone would like it in cqc.
Quadrupled kick values are bad. Switch it out for a breach AR then. That's a hipfire beast. Oh you still want to be able to kill people from really far away? Decisions decisions. Welcome to (the opposite version of) the world AR users have been living in, except we can't bust out a long range sidearm to help with our weakness. The RR should be as bad at hipfiring as the AR is at long range. No more do-everything, I-can-blast-away-from-range-all-day-but-I'm-fine when-I-get-rushed. HTFU
I don't have nor do I ever want to have SP invested in assault rifles on this character, they are not caldari weapons. Thanks for trying though, the solution to an overnerf isn't 'abandon the weapon completely and use something else', that's called FOTM chasing.
I don't want the rail rifle to be a 'hipfire beast', I want it to perform as it should - as a racial service rifle, not as a specialist weapon. In order to do that I needs to be 'useable' in hipfire and cqc, it doesn't need to be the best at it.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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BL4CKST4R
La Muerte Eterna Dark Taboo
3236
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Posted - 2014.10.28 20:45:00 -
[11] - Quote
MINA Longstrike wrote:zzZaXxx wrote:MINA Longstrike wrote:Hipfiring more than 15 shots causes your weapon to be uncontrollable if you hipfire an entire magazine you *will* be looking straight at the skybox - this is utter insanity, every infantry weapon should be serviceable with or without a bonus this is an excessive heavyhanded overnerf of a weapon because it 'seemed' to be performing a bit better than someone would like it in cqc.
Quadrupled kick values are bad. Switch it out for a breach AR then. That's a hipfire beast. Oh you still want to be able to kill people from really far away? Decisions decisions. Welcome to (the opposite version of) the world AR users have been living in, except we can't bust out a long range sidearm to help with our weakness. The RR should be as bad at hipfiring as the AR is at long range. No more do-everything, I-can-blast-away-from-range-all-day-but-I'm-fine when-I-get-rushed. HTFU I don't have nor do I ever want to have SP invested in assault rifles on this character, they are not caldari weapons. Thanks for trying though, the solution to an overnerf isn't 'abandon the weapon completely and use something else', that's called FOTM chasing. I don't want the rail rifle to be a 'hipfire beast', I want it to perform as it should - as a racial service rifle, not as a specialist weapon. In order to do that I needs to be 'useable' in hipfire and cqc, it doesn't need to be the best at it.
Why not use the assault rail rifle then?
supercalifragilisticexpialidocious
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MINA Longstrike
Kirjuun Heiian
1468
|
Posted - 2014.10.28 20:48:00 -
[12] - Quote
Why should I have to pay (in terms of SP and ISK) to have a 'not bad' weapon.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
7117
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Posted - 2014.10.28 21:43:00 -
[13] - Quote
MINA Longstrike wrote:Why should I have to pay (in terms of SP and ISK) to have a 'not bad' weapon.
It isn't bad.
You just want a weapon that hits hard and has excellent range, while maintaining CQC Viability.
You can't have the best of both worlds.
You want CQC viability? Go for an AR or CR.
You want long range? Go RR or ScR.
You can no longer have both. Get over it.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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Sequal Rise
Les Desanusseurs
133
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Posted - 2014.10.28 21:52:00 -
[14] - Quote
ARR also have this enormous kick. I dont understand ccp.
Sorry for my bad english.
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postapo wastelander
Wasteland Desert Rangers
456
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Posted - 2014.10.28 22:07:00 -
[15] - Quote
Tried it just few minutes ago and weapon is topnotch balanced, end of story.
"Nanohives, repairs or droplinks, just ask me on field i can tink anything"
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MINA Longstrike
Kirjuun Heiian
1469
|
Posted - 2014.10.28 22:09:00 -
[16] - Quote
postapo wastelander wrote:Tried it just few minutes ago and weapon is topnotch balanced, end of story.
Oh? and how many kills did you manage in CQC? against what suits and weapons?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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zzZaXxx
Vengeance Unbound
617
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Posted - 2014.10.28 22:35:00 -
[17] - Quote
MINA Longstrike wrote:zzZaXxx wrote:MINA Longstrike wrote:Hipfiring more than 15 shots causes your weapon to be uncontrollable if you hipfire an entire magazine you *will* be looking straight at the skybox - this is utter insanity, every infantry weapon should be serviceable with or without a bonus this is an excessive heavyhanded overnerf of a weapon because it 'seemed' to be performing a bit better than someone would like it in cqc.
Quadrupled kick values are bad. Switch it out for a breach AR then. That's a hipfire beast. Oh you still want to be able to kill people from really far away? Decisions decisions. Welcome to (the opposite version of) the world AR users have been living in, except we can't bust out a long range sidearm to help with our weakness. The RR should be as bad at hipfiring as the AR is at long range. No more do-everything, I-can-blast-away-from-range-all-day-but-I'm-fine when-I-get-rushed. HTFU I don't have nor do I ever want to have SP invested in assault rifles on this character, they are not caldari weapons. Thanks for trying though, the solution to an overnerf isn't 'abandon the weapon completely and use something else', that's called FOTM chasing. I don't want the rail rifle to be a 'hipfire beast', I want it to perform as it should - as a racial service rifle, not as a specialist weapon. In order to do that I needs to be 'useable' in hipfire and cqc, it doesn't need to be the best at it.
My AR isn't usable at all at the range where you set up shop and get your kills, so I'm delighted that you have to pull out your sidearm in CQC. Seems balanced to me.
I do think you should have an alternative rail rifle though. Hopefully they'll nerf the ARR 's range and buff its handling to provide a more versatile RR. |
MINA Longstrike
Kirjuun Heiian
1469
|
Posted - 2014.10.28 22:37:00 -
[18] - Quote
^I'm fine with your weapon being better than mine at short range, so long as I still get to actually *use* my weapon at short range. In its current state it's not possible.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2063
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Posted - 2014.10.28 22:37:00 -
[19] - Quote
zzZaXxx wrote:MINA Longstrike wrote:zzZaXxx wrote:MINA Longstrike wrote:Hipfiring more than 15 shots causes your weapon to be uncontrollable if you hipfire an entire magazine you *will* be looking straight at the skybox - this is utter insanity, every infantry weapon should be serviceable with or without a bonus this is an excessive heavyhanded overnerf of a weapon because it 'seemed' to be performing a bit better than someone would like it in cqc.
Quadrupled kick values are bad. Switch it out for a breach AR then. That's a hipfire beast. Oh you still want to be able to kill people from really far away? Decisions decisions. Welcome to (the opposite version of) the world AR users have been living in, except we can't bust out a long range sidearm to help with our weakness. The RR should be as bad at hipfiring as the AR is at long range. No more do-everything, I-can-blast-away-from-range-all-day-but-I'm-fine when-I-get-rushed. HTFU I don't have nor do I ever want to have SP invested in assault rifles on this character, they are not caldari weapons. Thanks for trying though, the solution to an overnerf isn't 'abandon the weapon completely and use something else', that's called FOTM chasing. I don't want the rail rifle to be a 'hipfire beast', I want it to perform as it should - as a racial service rifle, not as a specialist weapon. In order to do that I needs to be 'useable' in hipfire and cqc, it doesn't need to be the best at it. My AR isn't usable at all at the range where you set up shop and get your kills, so I'm delighted that you have to pull out your sidearm in CQC. Seems balanced to me. I do think you should have an alternative rail rifle though. Hopefully they'll nerf the ARR 's range and buff its handling to provide a more versatile RR. Made a thread about exactly that. the RR should be good at long range, and the ARR should be good at CQC. With the ridiculous recoil on the ARR its CQC viability is still subpar.
Proof that Rattati/CCP do listen to the playerbase.
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1172
|
Posted - 2014.10.28 23:46:00 -
[20] - Quote
http://giphy.com/gifs/13W8faVLb4bo3u
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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Joel II X
Molon Labe. General Tso's Alliance
4119
|
Posted - 2014.10.29 03:58:00 -
[21] - Quote
Zindorak wrote:http://giphy.com/gifs/13W8faVLb4bo3u
Excellent. |
zzZaXxx
Vengeance Unbound
619
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Posted - 2014.10.29 05:35:00 -
[22] - Quote
Alena Ventrallis wrote:zzZaXxx wrote:MINA Longstrike wrote:zzZaXxx wrote:MINA Longstrike wrote:Hipfiring more than 15 shots causes your weapon to be uncontrollable if you hipfire an entire magazine you *will* be looking straight at the skybox - this is utter insanity, every infantry weapon should be serviceable with or without a bonus this is an excessive heavyhanded overnerf of a weapon because it 'seemed' to be performing a bit better than someone would like it in cqc.
Quadrupled kick values are bad. Switch it out for a breach AR then. That's a hipfire beast. Oh you still want to be able to kill people from really far away? Decisions decisions. Welcome to (the opposite version of) the world AR users have been living in, except we can't bust out a long range sidearm to help with our weakness. The RR should be as bad at hipfiring as the AR is at long range. No more do-everything, I-can-blast-away-from-range-all-day-but-I'm-fine when-I-get-rushed. HTFU I don't have nor do I ever want to have SP invested in assault rifles on this character, they are not caldari weapons. Thanks for trying though, the solution to an overnerf isn't 'abandon the weapon completely and use something else', that's called FOTM chasing. I don't want the rail rifle to be a 'hipfire beast', I want it to perform as it should - as a racial service rifle, not as a specialist weapon. In order to do that I needs to be 'useable' in hipfire and cqc, it doesn't need to be the best at it. My AR isn't usable at all at the range where you set up shop and get your kills, so I'm delighted that you have to pull out your sidearm in CQC. Seems balanced to me. I do think you should have an alternative rail rifle though. Hopefully they'll nerf the ARR 's range and buff its handling to provide a more versatile RR. Made a thread about exactly that. the RR should be good at long range, and the ARR should be good at CQC. With the ridiculous recoil on the ARR its CQC viability is still subpar. No RR should be good at CQC, but ARR should be ok and great at the extent of its range. |
Alena Ventrallis
Vengeance Unbound RISE of LEGION
2067
|
Posted - 2014.10.29 05:54:00 -
[23] - Quote
I think you got that backwards, mate.
Proof that Rattati/CCP do listen to the playerbase.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1275
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Posted - 2014.10.29 07:03:00 -
[24] - Quote
Recoil on both the ARR and RR is over the top.
The RR base weapon honestly needs to be re-thought a bit period. It's too hard to balance by simply nerfiing it...some fundamental changes need to be made to not make it be a niche weapon akin to LR.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Orber Gen
Academy Inferno E-R-A
220
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Posted - 2014.10.29 11:01:00 -
[25] - Quote
Jaysyn Larrisen wrote:Recoil on both the ARR and RR is over the top.
The RR base weapon honestly needs to be re-thought a bit period. It's too hard to balance by simply nerfiing it...some fundamental changes need to be made to not make it be a niche weapon akin to LR.
Since RR was put in the game it always been FOTM
And laser rifle is great weapon, I think the best for range duels, but there is one thing, that makes it useless for aim-assist boys - LR doesn't have "bullet magnetism" and rail rifle have insane magnetism effect
Welcome to our world, dear RR users, We waited u for soooooo long |
Zindorak
G0DS AM0NG MEN General Tso's Alliance
1179
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Posted - 2014.10.29 11:49:00 -
[26] - Quote
Joel II X wrote:Zindorak wrote:http://giphy.com/gifs/13W8faVLb4bo3u
Excellent.
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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Kevall Longstride
Dust University Ivy League
1921
|
Posted - 2014.10.29 13:29:00 -
[27] - Quote
RR users....
http://youtu.be/j5nSLsUlGzc
Just saying.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
7138
|
Posted - 2014.10.29 17:07:00 -
[28] - Quote
Have you played the new Alien game?
It's REALLY good and really scary.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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Leadfoot10
Molon Labe. General Tso's Alliance
1890
|
Posted - 2014.10.29 19:51:00 -
[29] - Quote
The difference is that if an AR or CR (or shotgun, etc.) user is faced with incoming RR fire, he simply gets into cover and usually survives.
Yet with the new RR hipfire, there is no counter except a sidearm and roughly half (or less) the DPS, and he usually dies. There is no place to hide.
I'm not sure that's balance, but it does appear to me what we have now.
No biggie to me, really, as I've gone back to the BrAR (over my old gun, the ARR) well before the hotfix this week and I only used the RR to kill people at the edge of its range (where it reigns supreme), but man, oh, man, that gun is gimped in CQC now to almost unwinable levels....and it still dominates at range.
I hope it brings the usage statistics (and K/S) in line, because I shudder to think what's next with the RR. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
3334
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Posted - 2014.10.29 20:01:00 -
[30] - Quote
Orber Gen wrote:Jaysyn Larrisen wrote:Recoil on both the ARR and RR is over the top.
The RR base weapon honestly needs to be re-thought a bit period. It's too hard to balance by simply nerfiing it...some fundamental changes need to be made to not make it be a niche weapon akin to LR. Since RR was put in the game it always been FOTM And laser rifle is great weapon, I think the best for range duels, but there is one thing, that makes it useless for aim-assist boys - LR doesn't have "bullet magnetism" and rail rifle have insane magnetism effect Welcome to our world, dear RR users, We waited u for soooooo long
They've been FOTM because they are overly flexible. Nerfing the weapon as a whole does indeed make them less flexible by nerfing CQC which is good, but it also nerfs the long range application, which is bad. As Jaysyn said, there needs to be a fundimental rethinking of how the weapon works in general so it performs poorly in CQC, but awesome at range.
As for Laser Rifle, it doesn't have any recoil. At all. So "Yeah! RR is now just like the LR! WOOT! Well except for the fact that the RR has so much recoil you can't actually keep it on target like the LR but yeah! Balance!" *facepalm*
Hotfix Delta Sentinel eHP Calcs
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Leadfoot10
Molon Labe. General Tso's Alliance
1896
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Posted - 2014.10.29 20:25:00 -
[31] - Quote
IMO, RRs were FoTM because they were the most powerful weapon when the last respec happened (i.e. when the AR was king). Since then, they have been lackluster in CQC the entire time when compared to all other weapons save the LR, and while they lead in pubs in terms of usage they've been 3rd or 4th among light weapons in PC the entire time. |
Imp Smash
Molon Labe. General Tso's Alliance
290
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Posted - 2014.10.30 04:46:00 -
[32] - Quote
Burst Fire folks. Burst Fire. That makes the spool up time mean something I know -- but the recoil is still manageable from my squaddie's comments. And isn't ADS still the same as it was before so long range is stll good yeah? |
Leadfoot10
Molon Labe. General Tso's Alliance
1912
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Posted - 2014.10.30 08:30:00 -
[33] - Quote
Long range performance of the RR and ARR was not changed, but the ARR got slightly increased damage and clip size.
The concerns are almost all with hipfire kick, and from my testing this evening the ARR seems even more uncontrollable than the RR due to the random and side to side nature of the kick. |
Zatara Rought
Fatal Absolution General Tso's Alliance
4835
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Posted - 2014.11.20 20:28:00 -
[34] - Quote
If only I had seen this thread before now.
All of you who said the hipfire kick nerfed it out of CQC....you are dumb.
That's supposed to be the intended drawback of the weapon.
And now...thanks your crying and others just like you...the RR is in a worse spot.
Repent.
Signed
A player just like you
Founder & CEO: Fatal Absolution
No matter what
Skype: Zatara.Rought Twitter: @ZataraRought
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MINA Longstrike
Kirjuun Heiian
1670
|
Posted - 2014.11.20 20:49:00 -
[35] - Quote
^I like how every other race gets a gun that can shoot straight for as long as they want it to except the caldari zatara, but the caldari apparently aren't 'supposed' to be playing objectives, no they're supposed to stand on rooftops or hills 400 meters back because they cannot reliably hit a scout that runs straight at them.
Having low DPS in CQC is fine, having a gun that cannot hit things is not. The rail rifle in its current incarnation feels bad. It feels VERY bad.
Maybe the amarr weapons shouldn't be able to hit things in CQC either because hey 'they're not supposed to be short range!!!!"
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Zatara Rought
Fatal Absolution General Tso's Alliance
4836
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Posted - 2014.11.20 20:54:00 -
[36] - Quote
Shoot straight? I don't know very many weapons in dust that shoot curved.
Founder & CEO: Fatal Absolution
No matter what
Skype: Zatara.Rought Twitter: @ZataraRought
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MINA Longstrike
Kirjuun Heiian
1670
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Posted - 2014.11.20 20:57:00 -
[37] - Quote
^Lets not be facetious zatara. When the weapon bounces around so much that you're lucky if you land two shots on someone, you're not shooting straight.
All of the changes to both charge time and kick have been very bad for this weapon.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Zatara Rought
Fatal Absolution General Tso's Alliance
4836
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Posted - 2014.11.20 21:10:00 -
[38] - Quote
MINA Longstrike wrote:^Lets not be facetious zatara. When the weapon bounces around so much that you're lucky if you land two shots on someone, you're not shooting straight.
All of the changes to both charge time and kick have been very bad for this weapon.
Man, I like you better already because you didn't go off on me for joking with you.
I gtg atm but i'l respond later if someone else hasn't.
But yeah...I'd MUCH prefer the RR to have 'manageable' kick but if it's a .6 charge up or crazy unwieldy hipfire kick...i choose hipfire kick.
Don't **** the weapon over into nothing ness as opposed to nerfing cqc effectiveness to where you need a sidearm or Odin's blessing to counter someone in CQC.
Founder & CEO: Fatal Absolution
No matter what
Skype: Zatara.Rought Twitter: @ZataraRought
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Leadfoot10
Molon Labe. General Tso's Alliance
2244
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Posted - 2014.11.21 05:27:00 -
[39] - Quote
Zatara Rought wrote:If only I had seen this thread before now.
All of you who said the hipfire kick nerfed it out of CQC....you are dumb.
That's supposed to be the intended drawback of the weapon.
And now...thanks your crying and others just like you...the RR is in a worse spot.
Repent.
Signed
A player just like you
Blame Rattati, I certainly didn't ask for charge time to double and more than I asked for the hipfire kick to quadruple. I simply didn't think the 4x nerf was warranted and expressed that opinion.
I think your scalpel versus butcher knife comment applies here. The ARR is in a pretty good place, and the RR needs some more work.
Signed
Someone smarter than you |
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