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zzZaXxx
Vengeance Unbound
616
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Posted - 2014.10.28 20:38:00 -
[1] - Quote
MINA Longstrike wrote:Hipfiring more than 15 shots causes your weapon to be uncontrollable if you hipfire an entire magazine you *will* be looking straight at the skybox - this is utter insanity, every infantry weapon should be serviceable with or without a bonus this is an excessive heavyhanded overnerf of a weapon because it 'seemed' to be performing a bit better than someone would like it in cqc.
Quadrupled kick values are bad.
Switch it out for a breach AR then. That's a hipfire beast.
Oh you still want to be able to kill people from really far away? Decisions decisions.
Welcome to (the opposite version of) the world AR users have been living in, except we can't bust out a long range sidearm to help with our weakness.
The RR should be as bad at hipfiring as the AR is at long range. No more do-everything, I-can-blast-away-from-range-all-day-but-I'm-fine when-I-get-rushed.
HTFU |
zzZaXxx
Vengeance Unbound
617
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Posted - 2014.10.28 22:35:00 -
[2] - Quote
MINA Longstrike wrote:zzZaXxx wrote:MINA Longstrike wrote:Hipfiring more than 15 shots causes your weapon to be uncontrollable if you hipfire an entire magazine you *will* be looking straight at the skybox - this is utter insanity, every infantry weapon should be serviceable with or without a bonus this is an excessive heavyhanded overnerf of a weapon because it 'seemed' to be performing a bit better than someone would like it in cqc.
Quadrupled kick values are bad. Switch it out for a breach AR then. That's a hipfire beast. Oh you still want to be able to kill people from really far away? Decisions decisions. Welcome to (the opposite version of) the world AR users have been living in, except we can't bust out a long range sidearm to help with our weakness. The RR should be as bad at hipfiring as the AR is at long range. No more do-everything, I-can-blast-away-from-range-all-day-but-I'm-fine when-I-get-rushed. HTFU I don't have nor do I ever want to have SP invested in assault rifles on this character, they are not caldari weapons. Thanks for trying though, the solution to an overnerf isn't 'abandon the weapon completely and use something else', that's called FOTM chasing. I don't want the rail rifle to be a 'hipfire beast', I want it to perform as it should - as a racial service rifle, not as a specialist weapon. In order to do that I needs to be 'useable' in hipfire and cqc, it doesn't need to be the best at it.
My AR isn't usable at all at the range where you set up shop and get your kills, so I'm delighted that you have to pull out your sidearm in CQC. Seems balanced to me.
I do think you should have an alternative rail rifle though. Hopefully they'll nerf the ARR 's range and buff its handling to provide a more versatile RR. |
zzZaXxx
Vengeance Unbound
619
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Posted - 2014.10.29 05:35:00 -
[3] - Quote
Alena Ventrallis wrote:zzZaXxx wrote:MINA Longstrike wrote:zzZaXxx wrote:MINA Longstrike wrote:Hipfiring more than 15 shots causes your weapon to be uncontrollable if you hipfire an entire magazine you *will* be looking straight at the skybox - this is utter insanity, every infantry weapon should be serviceable with or without a bonus this is an excessive heavyhanded overnerf of a weapon because it 'seemed' to be performing a bit better than someone would like it in cqc.
Quadrupled kick values are bad. Switch it out for a breach AR then. That's a hipfire beast. Oh you still want to be able to kill people from really far away? Decisions decisions. Welcome to (the opposite version of) the world AR users have been living in, except we can't bust out a long range sidearm to help with our weakness. The RR should be as bad at hipfiring as the AR is at long range. No more do-everything, I-can-blast-away-from-range-all-day-but-I'm-fine when-I-get-rushed. HTFU I don't have nor do I ever want to have SP invested in assault rifles on this character, they are not caldari weapons. Thanks for trying though, the solution to an overnerf isn't 'abandon the weapon completely and use something else', that's called FOTM chasing. I don't want the rail rifle to be a 'hipfire beast', I want it to perform as it should - as a racial service rifle, not as a specialist weapon. In order to do that I needs to be 'useable' in hipfire and cqc, it doesn't need to be the best at it. My AR isn't usable at all at the range where you set up shop and get your kills, so I'm delighted that you have to pull out your sidearm in CQC. Seems balanced to me. I do think you should have an alternative rail rifle though. Hopefully they'll nerf the ARR 's range and buff its handling to provide a more versatile RR. Made a thread about exactly that. the RR should be good at long range, and the ARR should be good at CQC. With the ridiculous recoil on the ARR its CQC viability is still subpar. No RR should be good at CQC, but ARR should be ok and great at the extent of its range. |
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