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Apocalyptic Destroyer
KILL-EM-QUICK RISE of LEGION
193
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Posted - 2014.10.27 04:11:00 -
[1] - Quote
Will they honestly ever be coming ? Given the fact of :
A) They are probably one of the easiest suits to make, a scout suit with only a sidearm and bonuses affecting things such as RoF, Cool-down Time, Maneuverability.
and
B) You honestly almost never survive when your ADS goes down, due to getting crushed in Mid-air.
If they do come, would you make it to where you can only operate a vehicle with a Pilot suit ? Exception being an LAV. I think most of you would agree a Heavy or Tanked out Forger popping out of a tank or ADS is a no-no ?
\\CPM's Are Forum Warriors//
Pain is weakness leaving the body.
You Underestimate Me, ADS, Tanker, Heavy, Scout
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CoochMaster Flex
Contract Hunters
17
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Posted - 2014.10.27 04:17:00 -
[2] - Quote
Give this man a medal! Give the tankers a little love with the pilot suits!
It's not about how much sheild and armor you stack to win. It's how you use the suit to win.
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Apocalyptic Destroyer
KILL-EM-QUICK RISE of LEGION
194
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Posted - 2014.10.27 04:28:00 -
[3] - Quote
Note ! You forum warriors I am not stating that every suit is easy to make ! Compare it to the other suits and it is the easiest !
\\CPM's Are Forum Warriors//
Pain is weakness leaving the body.
You Underestimate Me, ADS, Tanker, Heavy, Scout
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Joseph Ridgeson
WarRavens Capital Punishment.
2188
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Posted - 2014.10.27 04:34:00 -
[4] - Quote
While this is an incredibly rude thing to do, I am going to copy and paste my response on this one rather than type it out again. Please do not be insulted by this as I do feel that this is an important topic of discussion:
At it's core, the Pilot Suit seems like a good idea. "It lets me use my SP to further define my role. Joe, you are a dedicated Tanker; why would you think it is a bad idea?" The main reason is because of balance and fairness.
CCP has an idea where game balance should be, or at least I bloody well hope they do. "Repair modules are letting people repair damage too quickly; let's lower them a bit." The problem with the Pilot Suit is that a few scenarios are likely to take place:
Scenario 1: Vehicles are balanced around having them. This means that without them they fall behind compared to "what they are supposed to be able to do." With them, you are right where you are supposed to be. It ends up being an additional SP sink for those that want to be pilots.
Scenario 2: Vehicles are balanced around not having them. This means that with them they likely pull ahead of "what they are supposed to be able to do." You will see a lot of things on the forums of "Tanks are too powerful!" all over again, in the droves that it once was. It ends up being a problem of balance.
Scenario 3: Pilot suits give a very small benefit. The problem here is what benefit would be worth blowing several million SP into?
That is a 3 way Venn diagram where you have to find some benefit that is not very important so they do not suffer too much without, small enough that vehicles are not too much with them, and big enough that spending points into is worthwhile.
Going the simpler argument: "I am Tank and he is AV. AV puts points in Dropsuit, his Swarm Launcher, and Dropsuit Upgrades. His Dropsuit and Dropsuit Upgrades work in different roles other than AV but his Swarm Launcher is ONLY AV. I put points in Turret Operation, Vehicle Operation, and Vehicle Upgrades. Those points are only used in that role. Why would you want to add another thing, Pilot suit, to the list of things that I need to do my role and do not carry over?"
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Apocalyptic Destroyer
KILL-EM-QUICK RISE of LEGION
194
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Posted - 2014.10.27 04:44:00 -
[5] - Quote
I'm only proposing this due to the amount of damn vehicles I kill, but the people hop out as Forgers.
The bonuses can be anything really I can care less. Such as:
For ADS: A) Maneuverability B) RoF Increase B) Cool-down Reduction C) Afterburner Bonuses
For Tanks: A) Hardener Bonuses B) Shield Booster Bonuses C) Cool-down Bonuses D) Dispersion Decrease E) Cool-down Reduction
\\CPM's Are Forum Warriors//
Pain is weakness leaving the body.
You Underestimate Me, ADS, Tanker, Heavy, Scout
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Apocalyptic Destroyer
KILL-EM-QUICK RISE of LEGION
194
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Posted - 2014.10.27 04:47:00 -
[6] - Quote
Also If and when they put in the Racial vehicles, this will add Racial Pilot suits. The only ones we could have now are Gallente & Caldari. I think it would be interesting to see Racial vehicles with Racial Pilot suits together & There would be no getting around this or exploits.
\\CPM's Are Forum Warriors//
Pain is weakness leaving the body.
You Underestimate Me, ADS, Tanker, Heavy, Scout
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1039
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Posted - 2014.10.27 07:13:00 -
[7] - Quote
no. bonuses should go through the vehicles. thats like wanting a pod in eve to have bonuses for being inside of a ship.
redundant.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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negative49er
Tronhadar Free Guard Minmatar Republic
572
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Posted - 2014.10.27 10:17:00 -
[8] - Quote
One thing I want to say is what going to be the point of wearing a proto suit when the skill goes to all levels. Not to mention that your going to be in a vehicle and not on the ground. You can wear the basic and save risk will still getting the bonus
Dedicated Shotgun Scout and professional backstabber
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RemingtonBeaver
Molon Labe. General Tso's Alliance
1235
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Posted - 2014.10.27 10:38:00 -
[9] - Quote
The suit should lock the pilot into the vehicle. You can exit but with a 10 second timer. You know, because you have to link the suit into the vehicle and disconnect it in the same manner.
Hell give it a linking timer in and out.
I'm all for a pilot suit.
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La Lore Sleipnier
THE PR0T0TYPE
149
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Posted - 2014.10.27 11:01:00 -
[10] - Quote
So there are suits to make more effective modules and weapons but we not have the same for vehicules... Yes the game is balanced (sarcasm)
Soy una hoja al viento a merced de los elementos...
https://dust514.com/recruit/MfQjol/
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Operative 1125 Lokaas
True Companion Planetary Requisitions
536
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Posted - 2014.10.27 11:17:00 -
[11] - Quote
Apocalyptic Destroyer wrote:Will they honestly ever be coming ? Given the fact of :
A) They are probably one of the easiest suits to make, a scout suit with only a sidearm and bonuses affecting things such as RoF, Cool-down Time, Maneuverability.
and
B) You honestly almost never survive when your ADS goes down, due to getting crushed in Mid-air.
If they do come, would you make it to where you can only operate a vehicle with a Pilot suit ? Exception being an LAV. I think most of you would agree a Heavy or Tanked out Forger popping out of a tank or ADS is a no-no ?
The double dipping scrubs will hate you for making so much dam* sense.
THIS IS THE VOICE OF RÁN
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1297
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Posted - 2014.10.27 13:07:00 -
[12] - Quote
Apocalyptic Destroyer wrote:I'm only proposing this due to the amount of damn vehicles I kill, but the people hop out as Forgers.
The bonuses can be anything really I can care less. Such as:
For ADS: A) Maneuverability B) RoF Increase B) Cool-down Reduction C) Afterburner Bonuses
For Tanks: A) Hardener Bonuses B) Shield Booster Bonuses C) Cool-down Bonuses D) Dispersion Decrease E) Cool-down Reduction
I thought all of these items come via the SP's invested in the vehicle skill tree ?
More people trying to tell others how to play .
Don't use AV while using vehicles .
Don't use up links .
Don't wear prototype in anything other then FW and PC .
Don't JJ or kamikaze .
Don't snipe unless your 100m from the action .
I mean , who makes this $hit up and why must it apply ?
Why are there these people who try to confine the dynamic of free thought and strategy in this game ?
Edit : I forgot , don't strafe while shooting ... who can forget that one .?., I mean so many make post complaining about that .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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postapo wastelander
Wasteland Desert Rangers
391
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Posted - 2014.10.27 13:18:00 -
[13] - Quote
I actually believe this will be in upcoming time, there is still suit slot in market. And it can save pilots tears from last nerf (even i thing that nerf was fine).
With possibilitios to synch suit with vehicles for better maneuverability or shield regen boost etc. Upcoming 1.9 seems like great oportunitz for CCP to final release of last suit what is missing.
"Nanohives, repairs or droplinks, just ask me on field i can tink anything"
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Banjo Robertson
Evzones Public.Disorder.
290
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Posted - 2014.10.27 16:25:00 -
[14] - Quote
Pilot suit would go well with, dropsuit modules that effect the vehicle you are piloting!
CCP takes the current dropsuit core skills that unlock dropsuit modules, and adds in new modules in some of these categories that will be the pilot dropsuit modules which have a benefit to your vehicle.
This way, players get a benefit from their dropsuit pilot skill being higher level, and using a proto pilot suit allows them to fit more modules which have a benefit to their vehicle.
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Bahirae Serugiusu
Vendetta Reactionary Force
212
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Posted - 2014.10.27 16:41:00 -
[15] - Quote
Well since there would have to be 4 varients of them all and with all the other suits having attempted faction specific (Rail damage for Cal Commando ect.) buffs. What buffs would Minmatar, Amarr, Caldari and Gallente have?
Theres always money in the banana stand.
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Nirwanda Vaughns
863
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Posted - 2014.10.27 16:46:00 -
[16] - Quote
to be honest i tink we'll have to wait before we get the other racial vehicles before we'd ever see the pilot suits. who knows CCP may suprise us and release the racial vehicles in 1.9. the models are pretty much all ready, they just needed to balance the HP, skill bonus ect to them. vehicles/AV are finally closing in on being balanced so it may be a reality sooner rather than later
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Joseph Ridgeson
WarRavens Capital Punishment.
2204
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Posted - 2014.10.27 17:01:00 -
[17] - Quote
Banjo Robertson wrote:Pilot suit would go well with, dropsuit modules that effect the vehicle you are piloting!
CCP takes the current dropsuit core skills that unlock dropsuit modules, and adds in new modules in some of these categories that will be the pilot dropsuit modules which have a benefit to your vehicle.
This way, players get a benefit from their dropsuit pilot skill being higher level, and using a proto pilot suit allows them to fit more modules which have a benefit to their vehicle.
That is a nightmare waiting to happen for trying to figure out how the hell it works. CCP has had trouble saying "you can't drive this vehicle unless you have the skill" which is why it is only limited by fitting it and call it in. How do you think it will handle "Okay, he is in the tank with these skills, plus this suit, plus these modules"?
Plus, you fall into the realm of problems I listed above.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Nirwanda Vaughns
863
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Posted - 2014.10.27 17:18:00 -
[18] - Quote
Joseph Ridgeson wrote:Banjo Robertson wrote:Pilot suit would go well with, dropsuit modules that effect the vehicle you are piloting!
CCP takes the current dropsuit core skills that unlock dropsuit modules, and adds in new modules in some of these categories that will be the pilot dropsuit modules which have a benefit to your vehicle.
This way, players get a benefit from their dropsuit pilot skill being higher level, and using a proto pilot suit allows them to fit more modules which have a benefit to their vehicle.
That is a nightmare waiting to happen for trying to figure out how the hell it works. CCP has had trouble saying "you can't drive this vehicle unless you have the skill" which is why it is only limited by fitting it and call it in. How do you think it will handle "Okay, he is in the tank with these skills, plus this suit, plus these modules"? Plus, you fall into the realm of problems I listed above.
perhaps the pilot suit is going to be CCPs way of 'locking' the drivers seat of vehicles? you can only enter the pilot seat while wearing a pilot suit, and obvs you'd have to be wearing the correct pilot suit for the ship. ensure a minmatar pilot suit doesn't give a bonus to a gallente HAV. but you can still drive the vehicle. just allow LAVs to be driven by players wearign any suit.
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Bahirae Serugiusu
Vendetta Reactionary Force
212
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Posted - 2014.10.27 17:23:00 -
[19] - Quote
Nirwanda Vaughns wrote:Joseph Ridgeson wrote:Banjo Robertson wrote:Pilot suit would go well with, dropsuit modules that effect the vehicle you are piloting!
CCP takes the current dropsuit core skills that unlock dropsuit modules, and adds in new modules in some of these categories that will be the pilot dropsuit modules which have a benefit to your vehicle.
This way, players get a benefit from their dropsuit pilot skill being higher level, and using a proto pilot suit allows them to fit more modules which have a benefit to their vehicle.
That is a nightmare waiting to happen for trying to figure out how the hell it works. CCP has had trouble saying "you can't drive this vehicle unless you have the skill" which is why it is only limited by fitting it and call it in. How do you think it will handle "Okay, he is in the tank with these skills, plus this suit, plus these modules"? Plus, you fall into the realm of problems I listed above. perhaps the pilot suit is going to be CCPs way of 'locking' the drivers seat of vehicles? you can only enter the pilot seat while wearing a pilot suit, and obvs you'd have to be wearing the correct pilot suit for the ship. ensure a minmatar pilot suit doesn't give a bonus to a gallente HAV. but you can still drive the vehicle. just allow LAVs to be driven by players wearign any suit. So all my Militia tanks and dropships would be useless?
Theres always money in the banana stand.
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Joseph Ridgeson
WarRavens Capital Punishment.
2210
|
Posted - 2014.10.27 18:50:00 -
[20] - Quote
Nirwanda Vaughns wrote:Joseph Ridgeson wrote:Banjo Robertson wrote:Pilot suit would go well with, dropsuit modules that effect the vehicle you are piloting!
CCP takes the current dropsuit core skills that unlock dropsuit modules, and adds in new modules in some of these categories that will be the pilot dropsuit modules which have a benefit to your vehicle.
This way, players get a benefit from their dropsuit pilot skill being higher level, and using a proto pilot suit allows them to fit more modules which have a benefit to their vehicle.
That is a nightmare waiting to happen for trying to figure out how the hell it works. CCP has had trouble saying "you can't drive this vehicle unless you have the skill" which is why it is only limited by fitting it and call it in. How do you think it will handle "Okay, he is in the tank with these skills, plus this suit, plus these modules"? Plus, you fall into the realm of problems I listed above. perhaps the pilot suit is going to be CCPs way of 'locking' the drivers seat of vehicles? you can only enter the pilot seat while wearing a pilot suit, and obvs you'd have to be wearing the correct pilot suit for the ship. ensure a minmatar pilot suit doesn't give a bonus to a gallente HAV. but you can still drive the vehicle. just allow LAVs to be driven by players wearign any suit. If you are giving a bonus, you are still falling into the 3 problems that I think are likely to happen.
In this thread, I am really confused what the OP and others are asking for. The original post was along the lines of helping pilots out but it later comes out that he doesn't want the pilots jumping out with Forge Guns. If the concern is about people jumping out and running away or "ermergawd, he tots killed me with frog gun!", there are easier ways of suggesting change than bringing up an entirely new skill set that would be a complete nightmare to balance and to figure out the exact mechanics.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Apocalyptic Destroyer
KILL-EM-QUICK RISE of LEGION
206
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Posted - 2014.10.29 05:37:00 -
[21] - Quote
I wouldn't even make it to a suit where you would get it to Proto due to it not being worth anything, maybe a cheap ISK proto. But I'd like to see it at ADV only or Basic.
\\CPM's Are Forum Warriors//
Pain is weakness leaving the body.
You Underestimate Me, ADS, Tanker, Heavy, Scout
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Apocalyptic Destroyer
KILL-EM-QUICK RISE of LEGION
206
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Posted - 2014.10.30 04:03:00 -
[22] - Quote
Bahirae Serugiusu wrote:Nirwanda Vaughns wrote:Joseph Ridgeson wrote:Banjo Robertson wrote:Pilot suit would go well with, dropsuit modules that effect the vehicle you are piloting!
CCP takes the current dropsuit core skills that unlock dropsuit modules, and adds in new modules in some of these categories that will be the pilot dropsuit modules which have a benefit to your vehicle.
This way, players get a benefit from their dropsuit pilot skill being higher level, and using a proto pilot suit allows them to fit more modules which have a benefit to their vehicle.
That is a nightmare waiting to happen for trying to figure out how the hell it works. CCP has had trouble saying "you can't drive this vehicle unless you have the skill" which is why it is only limited by fitting it and call it in. How do you think it will handle "Okay, he is in the tank with these skills, plus this suit, plus these modules"? Plus, you fall into the realm of problems I listed above. perhaps the pilot suit is going to be CCPs way of 'locking' the drivers seat of vehicles? you can only enter the pilot seat while wearing a pilot suit, and obvs you'd have to be wearing the correct pilot suit for the ship. ensure a minmatar pilot suit doesn't give a bonus to a gallente HAV. but you can still drive the vehicle. just allow LAVs to be driven by players wearign any suit. So all my Militia tanks and dropships would be useless?
I think this will also balance the Militia Tanks as well ! usually 5/10 times you will get killed by someone using a Militia tank with a Proto Large Turret, and even if you kill the damn tank, you know that F@cker is going to hop out with a proto forge and take you out.
\\CPM's Are Forum Warriors//
Pain is weakness leaving the body.
You Underestimate Me, ADS, Tanker, Heavy, Scout
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Joel II X
Molon Labe. General Tso's Alliance
4130
|
Posted - 2014.10.30 04:29:00 -
[23] - Quote
Apocalyptic Destroyer wrote:I wouldn't even make it to a suit where you would get it to Proto due to it not being worth anything, maybe a cheap ISK proto. But I'd like to see it at ADV only or Basic. It would make sense since there aren't any ADV or PRO vehicles available. |
Apocalyptic Destroyer
KILL-EM-QUICK RISE of LEGION
206
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Posted - 2014.10.30 04:35:00 -
[24] - Quote
I literally get no input at all from any Dev, CPM, or GCM. I hope i get some kind of input for this.
\\CPM's Are Forum Warriors//
Pain is weakness leaving the body.
You Underestimate Me, ADS, Tanker, Heavy, Scout
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Apocalyptic Destroyer
KILL-EM-QUICK RISE of LEGION
206
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Posted - 2014.10.31 03:30:00 -
[25] - Quote
Bump
\\CPM's Are Forum Warriors//
Pain is weakness leaving the body.
You Underestimate Me, ADS, Tanker, Heavy, Scout
|
Spkr4theDead
Red Star. EoN.
2278
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Posted - 2014.10.31 03:45:00 -
[26] - Quote
Apocalyptic Destroyer wrote:Will they honestly ever be coming ? Given the fact of :
A) They are probably one of the easiest suits to make, a scout suit with only a sidearm and bonuses affecting things such as RoF, Cool-down Time, Maneuverability.
and
B) You honestly almost never survive when your ADS goes down, due to getting crushed in Mid-air.
If they do come, would you make it to where you can only operate a vehicle with a Pilot suit ? Exception being an LAV. I think most of you would agree a Heavy or Tanked out Forger popping out of a tank or ADS is a no-no ? Shouldn't need a pilot suit for MLT vehicles.
Maneuverability wouldn't work really. Rate of fire maybe, maybe even faster reload, maybe a reduction in heat buildup, maybe specifically something to reduce the railgun spool time.
Maybe some small passive resistance to whatever its HP tank is. For Gallente, 3% passive resistance against explosive damage to armor per level.
Or is that not fair, infantry?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2278
|
Posted - 2014.10.31 03:46:00 -
[27] - Quote
Apocalyptic Destroyer wrote:Bahirae Serugiusu wrote:Nirwanda Vaughns wrote:Joseph Ridgeson wrote:Banjo Robertson wrote:Pilot suit would go well with, dropsuit modules that effect the vehicle you are piloting!
CCP takes the current dropsuit core skills that unlock dropsuit modules, and adds in new modules in some of these categories that will be the pilot dropsuit modules which have a benefit to your vehicle.
This way, players get a benefit from their dropsuit pilot skill being higher level, and using a proto pilot suit allows them to fit more modules which have a benefit to their vehicle.
That is a nightmare waiting to happen for trying to figure out how the hell it works. CCP has had trouble saying "you can't drive this vehicle unless you have the skill" which is why it is only limited by fitting it and call it in. How do you think it will handle "Okay, he is in the tank with these skills, plus this suit, plus these modules"? Plus, you fall into the realm of problems I listed above. perhaps the pilot suit is going to be CCPs way of 'locking' the drivers seat of vehicles? you can only enter the pilot seat while wearing a pilot suit, and obvs you'd have to be wearing the correct pilot suit for the ship. ensure a minmatar pilot suit doesn't give a bonus to a gallente HAV. but you can still drive the vehicle. just allow LAVs to be driven by players wearign any suit. So all my Militia tanks and dropships would be useless? I think this will also balance the Militia Tanks as well ! usually 5/10 times you will get killed by someone using a Militia tank with a Proto Large Turret, and even if you kill the damn tank, you know that F@cker is going to hop out with a proto forge and take you out. It's hard enough to fit a STD hull with a PRO turret and mods, it's near impossible to fit a MLT hull with a PRO turret and the best mods you can get.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14000
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Posted - 2014.10.31 03:51:00 -
[28] - Quote
Spkr4theDead wrote: It's hard enough to fit a STD hull with a PRO turret and mods, it's near impossible to fit a MLT hull with a PRO turret and the best mods you can get.
It's actually impossible to do on the Madrugar hull as Spkr suggested.
Can be done on the Gunnlogi Hull but requires max skill and both a CPU and PG extender which can be fitted primarily because Gunnlogi don't need their Low Slots to be effective.
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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Spkr4theDead
Red Star. EoN.
2278
|
Posted - 2014.10.31 04:01:00 -
[29] - Quote
RemingtonBeaver wrote:The suit should lock the pilot into the vehicle. You can exit but with a 10 second timer. You know, because you have to link the suit into the vehicle and disconnect it in the same manner.
Hell give it a linking timer in and out.
I'm all for a pilot suit.
Then the same thing for infantry.
Fairness, you know.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14000
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Posted - 2014.10.31 04:09:00 -
[30] - Quote
Spkr4theDead wrote:RemingtonBeaver wrote:The suit should lock the pilot into the vehicle. You can exit but with a 10 second timer. You know, because you have to link the suit into the vehicle and disconnect it in the same manner.
Hell give it a linking timer in and out.
I'm all for a pilot suit.
Then the same thing for infantry. Fairness, you know.
And fixed emplacements because surely it takes time to link into the emplacements targeting systems, register your personal data, and align all the whitchamachallits and doodadles for firing.
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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Spkr4theDead
Red Star. EoN.
2278
|
Posted - 2014.10.31 04:15:00 -
[31] - Quote
Operative 1125 Lokaas wrote:Apocalyptic Destroyer wrote:Will they honestly ever be coming ? Given the fact of :
A) They are probably one of the easiest suits to make, a scout suit with only a sidearm and bonuses affecting things such as RoF, Cool-down Time, Maneuverability.
and
B) You honestly almost never survive when your ADS goes down, due to getting crushed in Mid-air.
If they do come, would you make it to where you can only operate a vehicle with a Pilot suit ? Exception being an LAV. I think most of you would agree a Heavy or Tanked out Forger popping out of a tank or ADS is a no-no ? The double dipping scrubs will hate you for making so much dam* sense. However, I want shield tanks to be more powerful against forgers. I'm close to running a heavy hmg in a tank because it seems my missiles always miss forgers for some reason. Only forgers. No, just that there's agonizingly slow travel time for the missile, as well as near-zero splash damage. They could introduce a variant that has great splash damage, but is pretty weak against a tank.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Apocalyptic Destroyer
KILL-EM-QUICK RISE of LEGION
206
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Posted - 2014.10.31 04:38:00 -
[32] - Quote
I just want to end Murder forging in a tank or ADS
\\CPM's Are Forum Warriors//
Pain is weakness leaving the body.
You Underestimate Me, ADS, Tanker, Heavy, Scout
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Apocalyptic Destroyer
KILL-EM-QUICK RISE of LEGION
207
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Posted - 2014.11.02 04:23:00 -
[33] - Quote
Bump
\\CPM's Are Forum Warriors//
Pain is weakness leaving the body.
You Underestimate Me, ADS, Tanker, Heavy, Scout
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Apocalyptic Destroyer
KILL-EM-QUICK RISE of LEGION
207
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Posted - 2014.11.02 04:25:00 -
[34] - Quote
Joseph Ridgeson wrote:Nirwanda Vaughns wrote:Joseph Ridgeson wrote:Banjo Robertson wrote:Pilot suit would go well with, dropsuit modules that effect the vehicle you are piloting!
CCP takes the current dropsuit core skills that unlock dropsuit modules, and adds in new modules in some of these categories that will be the pilot dropsuit modules which have a benefit to your vehicle.
This way, players get a benefit from their dropsuit pilot skill being higher level, and using a proto pilot suit allows them to fit more modules which have a benefit to their vehicle.
That is a nightmare waiting to happen for trying to figure out how the hell it works. CCP has had trouble saying "you can't drive this vehicle unless you have the skill" which is why it is only limited by fitting it and call it in. How do you think it will handle "Okay, he is in the tank with these skills, plus this suit, plus these modules"? Plus, you fall into the realm of problems I listed above. perhaps the pilot suit is going to be CCPs way of 'locking' the drivers seat of vehicles? you can only enter the pilot seat while wearing a pilot suit, and obvs you'd have to be wearing the correct pilot suit for the ship. ensure a minmatar pilot suit doesn't give a bonus to a gallente HAV. but you can still drive the vehicle. just allow LAVs to be driven by players wearign any suit. If you are giving a bonus, you are still falling into the 3 problems that I think are likely to happen. In this thread, I am really confused what the OP and others are asking for. The original post was along the lines of helping pilots out but it later comes out that he doesn't want the pilots jumping out with Forge Guns. If the concern is about people jumping out and running away or "ermergawd, he tots killed me with frog gun!", there are easier ways of suggesting change than bringing up an entirely new skill set that would be a complete nightmare to balance and to figure out the exact mechanics.
It's helping out both in a Sense, I'm coming up with an aspect that gives mainly the ADS Pilots an actual belonging in the Game and probably tankers to. Even though most tankers are Heavies.
\\CPM's Are Forum Warriors//
Pain is weakness leaving the body.
You Underestimate Me, ADS, Tanker, Heavy, Scout
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DeadlyAztec11
Ostrakon Agency
5752
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Posted - 2014.11.02 04:34:00 -
[35] - Quote
Joseph Ridgeson wrote:While this is an incredibly rude thing to do, I am going to copy and paste my response on this one rather than type it out again. Please do not be insulted by this as I do feel that this is an important topic of discussion:
At it's core, the Pilot Suit seems like a good idea. "It lets me use my SP to further define my role. Joe, you are a dedicated Tanker; why would you think it is a bad idea?" The main reason is because of balance and fairness.
CCP has an idea where game balance should be, or at least I bloody well hope they do. "Repair modules are letting people repair damage too quickly; let's lower them a bit." The problem with the Pilot Suit is that a few scenarios are likely to take place:
Scenario 1: Vehicles are balanced around having them. This means that without them they fall behind compared to "what they are supposed to be able to do." With them, you are right where you are supposed to be. It ends up being an additional SP sink for those that want to be pilots.
Scenario 2: Vehicles are balanced around not having them. This means that with them they likely pull ahead of "what they are supposed to be able to do." You will see a lot of things on the forums of "Tanks are too powerful!" all over again, in the droves that it once was. It ends up being a problem of balance.
Scenario 3: Pilot suits give a very small benefit. The problem here is what benefit would be worth blowing several million SP into?
That is a 3 way Venn diagram where you have to find some benefit that is not very important so they do not suffer too much without, small enough that vehicles are not too much with them, and big enough that spending points into is worthwhile.
Going the simpler argument: "I am Tank and he is AV. AV puts points in Dropsuit, his Swarm Launcher, and Dropsuit Upgrades. His Dropsuit and Dropsuit Upgrades work in different roles other than AV but his Swarm Launcher is ONLY AV. I put points in Turret Operation, Vehicle Operation, and Vehicle Upgrades. Those points are only used in that role. Why would you want to add another thing, Pilot suit, to the list of things that I need to do my role and do not carry over?" Thank you for saving me the typing effort. Literally 100% of what I wanted to say.
TL;DR: Pilots say they want th Pilot suit, but honestly it will hurt them more than anything.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Grease Spillett
Bloodline Rebellion Capital Punishment.
502
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Posted - 2014.11.02 04:36:00 -
[36] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Apocalyptic Destroyer wrote:I'm only proposing this due to the amount of damn vehicles I kill, but the people hop out as Forgers.
The bonuses can be anything really I can care less. Such as:
For ADS: A) Maneuverability B) RoF Increase B) Cool-down Reduction C) Afterburner Bonuses
For Tanks: A) Hardener Bonuses B) Shield Booster Bonuses C) Cool-down Bonuses D) Dispersion Decrease E) Cool-down Reduction
I thought all of these items come via the SP's invested in the vehicle skill tree ? More people trying to tell others how to play . Don't use AV while using vehicles . Don't use up links . Don't wear prototype in anything other then FW and PC . Don't JJ or kamikaze . Don't snipe unless your 100m from the action . I mean , who makes this $hit up and why must it apply ? Why are there these people who try to confine the dynamic of free thought and strategy in this game ? Edit : I forgot , don't strafe while shooting ... who can forget that one .?., I mean so many make post complaining about that .
I just threw up in my mouth a little. How dare you bring intelligence to this place? Flee us.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Apocalyptic Destroyer
KILL-EM-QUICK RISE of LEGION
209
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Posted - 2014.11.02 05:20:00 -
[37] - Quote
A Pilot suit would not keep you from dying. the Pilot Suit is only there as I am seeing it is to use your Vehicles, hence not being able to operate a Vehicle without the Desired Pilot suit and also to stop Heavies or AV pooping out of a Vehicle. The Only vehicle not needing a Pilot Suit would have to be the LAV. This, I just thought of would stop another problem, which is vehicles being stolen such as an ADS, DS or Tank.
Amarrian In Disguise..
Pain is weakness leaving the body.
You Underestimate Me, ADS, Tanker, Heavy, Scout, Logi
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Apocalyptic Destroyer
KILL-EM-QUICK RISE of LEGION
210
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Posted - 2014.11.02 23:28:00 -
[38] - Quote
Bump
Amarrian In Disguise..
Pain is weakness leaving the body.
You Underestimate Me, ADS, Tanker, Heavy, Scout, Logi
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DAAAA BEAST
BEAST EMPIRE
211
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Posted - 2014.11.03 00:40:00 -
[39] - Quote
Great idea !
Proficiency V Sniper Hunter
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14063
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Posted - 2014.11.03 00:53:00 -
[40] - Quote
Grease Spillett wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Apocalyptic Destroyer wrote:I'm only proposing this due to the amount of damn vehicles I kill, but the people hop out as Forgers.
The bonuses can be anything really I can care less. Such as:
For ADS: A) Maneuverability B) RoF Increase B) Cool-down Reduction C) Afterburner Bonuses
For Tanks: A) Hardener Bonuses B) Shield Booster Bonuses C) Cool-down Bonuses D) Dispersion Decrease E) Cool-down Reduction
I thought all of these items come via the SP's invested in the vehicle skill tree ? More people trying to tell others how to play . Don't use AV while using vehicles . Don't use up links . Don't wear prototype in anything other then FW and PC . Don't JJ or kamikaze . Don't snipe unless your 100m from the action . I mean , who makes this $hit up and why must it apply ? Why are there these people who try to confine the dynamic of free thought and strategy in this game ? Edit : I forgot , don't strafe while shooting ... who can forget that one .?., I mean so many make post complaining about that . I just threw up in my mouth a little. How dare you bring intelligence to this place? Flee us.
So of those yes are covered by the vehicle tree however I am fully supportive of a specialise suit that pilots can use to boost their performance at the cost of their capacity to use AV while in a vehicle.
Frankly the fact that players can carry AV options, loose a fight with an enemy tank, then suddenly pop out and instantly be able to engage the vehicle they should have been killed by is a bad set of mechanics that only serve to punish the victor and reward a losing player.
I feel there should literally be no reason why a vehicle pilot should not want this. If they are a pilot then they should be a pilot. if they are an assault player then they should be an assault player,and both roles should come with limitations and role enhancing benefits.
E.G- Pilots cannot fight on foot effectively, assault suits cannot pilot vehicles effectively.
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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Apocalyptic Destroyer
KILL-EM-QUICK RISE of LEGION
214
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Posted - 2014.11.04 15:21:00 -
[41] - Quote
Exactly my point.... Now if there was only a Dev around..
Amarrian In Disguise..
Pain is weakness leaving the body.
You Underestimate Me, ADS, Tanker, Heavy, Scout, Logi
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Apocalyptic Destroyer
KILL-EM-QUICK RISE of LEGION
214
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Posted - 2014.11.06 06:43:00 -
[42] - Quote
Bump
Amarrian In Disguise..
Pain is weakness leaving the body.
You Underestimate Me, ADS, Tanker, Heavy, Scout, Logi
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