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Spkr4theDead
Red Star. EoN.
2278
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Posted - 2014.10.31 03:45:00 -
[1] - Quote
Apocalyptic Destroyer wrote:Will they honestly ever be coming ? Given the fact of :
A) They are probably one of the easiest suits to make, a scout suit with only a sidearm and bonuses affecting things such as RoF, Cool-down Time, Maneuverability.
and
B) You honestly almost never survive when your ADS goes down, due to getting crushed in Mid-air.
If they do come, would you make it to where you can only operate a vehicle with a Pilot suit ? Exception being an LAV. I think most of you would agree a Heavy or Tanked out Forger popping out of a tank or ADS is a no-no ? Shouldn't need a pilot suit for MLT vehicles.
Maneuverability wouldn't work really. Rate of fire maybe, maybe even faster reload, maybe a reduction in heat buildup, maybe specifically something to reduce the railgun spool time.
Maybe some small passive resistance to whatever its HP tank is. For Gallente, 3% passive resistance against explosive damage to armor per level.
Or is that not fair, infantry?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2278
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Posted - 2014.10.31 03:46:00 -
[2] - Quote
Apocalyptic Destroyer wrote:Bahirae Serugiusu wrote:Nirwanda Vaughns wrote:Joseph Ridgeson wrote:Banjo Robertson wrote:Pilot suit would go well with, dropsuit modules that effect the vehicle you are piloting!
CCP takes the current dropsuit core skills that unlock dropsuit modules, and adds in new modules in some of these categories that will be the pilot dropsuit modules which have a benefit to your vehicle.
This way, players get a benefit from their dropsuit pilot skill being higher level, and using a proto pilot suit allows them to fit more modules which have a benefit to their vehicle.
That is a nightmare waiting to happen for trying to figure out how the hell it works. CCP has had trouble saying "you can't drive this vehicle unless you have the skill" which is why it is only limited by fitting it and call it in. How do you think it will handle "Okay, he is in the tank with these skills, plus this suit, plus these modules"? Plus, you fall into the realm of problems I listed above. perhaps the pilot suit is going to be CCPs way of 'locking' the drivers seat of vehicles? you can only enter the pilot seat while wearing a pilot suit, and obvs you'd have to be wearing the correct pilot suit for the ship. ensure a minmatar pilot suit doesn't give a bonus to a gallente HAV. but you can still drive the vehicle. just allow LAVs to be driven by players wearign any suit. So all my Militia tanks and dropships would be useless? I think this will also balance the Militia Tanks as well ! usually 5/10 times you will get killed by someone using a Militia tank with a Proto Large Turret, and even if you kill the damn tank, you know that F@cker is going to hop out with a proto forge and take you out. It's hard enough to fit a STD hull with a PRO turret and mods, it's near impossible to fit a MLT hull with a PRO turret and the best mods you can get.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2278
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Posted - 2014.10.31 04:01:00 -
[3] - Quote
RemingtonBeaver wrote:The suit should lock the pilot into the vehicle. You can exit but with a 10 second timer. You know, because you have to link the suit into the vehicle and disconnect it in the same manner.
Hell give it a linking timer in and out.
I'm all for a pilot suit.
Then the same thing for infantry.
Fairness, you know.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2278
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Posted - 2014.10.31 04:15:00 -
[4] - Quote
Operative 1125 Lokaas wrote:Apocalyptic Destroyer wrote:Will they honestly ever be coming ? Given the fact of :
A) They are probably one of the easiest suits to make, a scout suit with only a sidearm and bonuses affecting things such as RoF, Cool-down Time, Maneuverability.
and
B) You honestly almost never survive when your ADS goes down, due to getting crushed in Mid-air.
If they do come, would you make it to where you can only operate a vehicle with a Pilot suit ? Exception being an LAV. I think most of you would agree a Heavy or Tanked out Forger popping out of a tank or ADS is a no-no ? The double dipping scrubs will hate you for making so much dam* sense. However, I want shield tanks to be more powerful against forgers. I'm close to running a heavy hmg in a tank because it seems my missiles always miss forgers for some reason. Only forgers. No, just that there's agonizingly slow travel time for the missile, as well as near-zero splash damage. They could introduce a variant that has great splash damage, but is pretty weak against a tank.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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