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Spkr4theDead
Red Star. EoN.
2278
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Posted - 2014.10.31 04:15:00 -
[31] - Quote
Operative 1125 Lokaas wrote:Apocalyptic Destroyer wrote:Will they honestly ever be coming ? Given the fact of :
A) They are probably one of the easiest suits to make, a scout suit with only a sidearm and bonuses affecting things such as RoF, Cool-down Time, Maneuverability.
and
B) You honestly almost never survive when your ADS goes down, due to getting crushed in Mid-air.
If they do come, would you make it to where you can only operate a vehicle with a Pilot suit ? Exception being an LAV. I think most of you would agree a Heavy or Tanked out Forger popping out of a tank or ADS is a no-no ? The double dipping scrubs will hate you for making so much dam* sense. However, I want shield tanks to be more powerful against forgers. I'm close to running a heavy hmg in a tank because it seems my missiles always miss forgers for some reason. Only forgers. No, just that there's agonizingly slow travel time for the missile, as well as near-zero splash damage. They could introduce a variant that has great splash damage, but is pretty weak against a tank.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Apocalyptic Destroyer
KILL-EM-QUICK RISE of LEGION
206
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Posted - 2014.10.31 04:38:00 -
[32] - Quote
I just want to end Murder forging in a tank or ADS
\\CPM's Are Forum Warriors//
Pain is weakness leaving the body.
You Underestimate Me, ADS, Tanker, Heavy, Scout
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Apocalyptic Destroyer
KILL-EM-QUICK RISE of LEGION
207
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Posted - 2014.11.02 04:23:00 -
[33] - Quote
Bump
\\CPM's Are Forum Warriors//
Pain is weakness leaving the body.
You Underestimate Me, ADS, Tanker, Heavy, Scout
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Apocalyptic Destroyer
KILL-EM-QUICK RISE of LEGION
207
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Posted - 2014.11.02 04:25:00 -
[34] - Quote
Joseph Ridgeson wrote:Nirwanda Vaughns wrote:Joseph Ridgeson wrote:Banjo Robertson wrote:Pilot suit would go well with, dropsuit modules that effect the vehicle you are piloting!
CCP takes the current dropsuit core skills that unlock dropsuit modules, and adds in new modules in some of these categories that will be the pilot dropsuit modules which have a benefit to your vehicle.
This way, players get a benefit from their dropsuit pilot skill being higher level, and using a proto pilot suit allows them to fit more modules which have a benefit to their vehicle.
That is a nightmare waiting to happen for trying to figure out how the hell it works. CCP has had trouble saying "you can't drive this vehicle unless you have the skill" which is why it is only limited by fitting it and call it in. How do you think it will handle "Okay, he is in the tank with these skills, plus this suit, plus these modules"? Plus, you fall into the realm of problems I listed above. perhaps the pilot suit is going to be CCPs way of 'locking' the drivers seat of vehicles? you can only enter the pilot seat while wearing a pilot suit, and obvs you'd have to be wearing the correct pilot suit for the ship. ensure a minmatar pilot suit doesn't give a bonus to a gallente HAV. but you can still drive the vehicle. just allow LAVs to be driven by players wearign any suit. If you are giving a bonus, you are still falling into the 3 problems that I think are likely to happen. In this thread, I am really confused what the OP and others are asking for. The original post was along the lines of helping pilots out but it later comes out that he doesn't want the pilots jumping out with Forge Guns. If the concern is about people jumping out and running away or "ermergawd, he tots killed me with frog gun!", there are easier ways of suggesting change than bringing up an entirely new skill set that would be a complete nightmare to balance and to figure out the exact mechanics.
It's helping out both in a Sense, I'm coming up with an aspect that gives mainly the ADS Pilots an actual belonging in the Game and probably tankers to. Even though most tankers are Heavies.
\\CPM's Are Forum Warriors//
Pain is weakness leaving the body.
You Underestimate Me, ADS, Tanker, Heavy, Scout
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DeadlyAztec11
Ostrakon Agency
5752
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Posted - 2014.11.02 04:34:00 -
[35] - Quote
Joseph Ridgeson wrote:While this is an incredibly rude thing to do, I am going to copy and paste my response on this one rather than type it out again. Please do not be insulted by this as I do feel that this is an important topic of discussion:
At it's core, the Pilot Suit seems like a good idea. "It lets me use my SP to further define my role. Joe, you are a dedicated Tanker; why would you think it is a bad idea?" The main reason is because of balance and fairness.
CCP has an idea where game balance should be, or at least I bloody well hope they do. "Repair modules are letting people repair damage too quickly; let's lower them a bit." The problem with the Pilot Suit is that a few scenarios are likely to take place:
Scenario 1: Vehicles are balanced around having them. This means that without them they fall behind compared to "what they are supposed to be able to do." With them, you are right where you are supposed to be. It ends up being an additional SP sink for those that want to be pilots.
Scenario 2: Vehicles are balanced around not having them. This means that with them they likely pull ahead of "what they are supposed to be able to do." You will see a lot of things on the forums of "Tanks are too powerful!" all over again, in the droves that it once was. It ends up being a problem of balance.
Scenario 3: Pilot suits give a very small benefit. The problem here is what benefit would be worth blowing several million SP into?
That is a 3 way Venn diagram where you have to find some benefit that is not very important so they do not suffer too much without, small enough that vehicles are not too much with them, and big enough that spending points into is worthwhile.
Going the simpler argument: "I am Tank and he is AV. AV puts points in Dropsuit, his Swarm Launcher, and Dropsuit Upgrades. His Dropsuit and Dropsuit Upgrades work in different roles other than AV but his Swarm Launcher is ONLY AV. I put points in Turret Operation, Vehicle Operation, and Vehicle Upgrades. Those points are only used in that role. Why would you want to add another thing, Pilot suit, to the list of things that I need to do my role and do not carry over?" Thank you for saving me the typing effort. Literally 100% of what I wanted to say.
TL;DR: Pilots say they want th Pilot suit, but honestly it will hurt them more than anything.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Grease Spillett
Bloodline Rebellion Capital Punishment.
502
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Posted - 2014.11.02 04:36:00 -
[36] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Apocalyptic Destroyer wrote:I'm only proposing this due to the amount of damn vehicles I kill, but the people hop out as Forgers.
The bonuses can be anything really I can care less. Such as:
For ADS: A) Maneuverability B) RoF Increase B) Cool-down Reduction C) Afterburner Bonuses
For Tanks: A) Hardener Bonuses B) Shield Booster Bonuses C) Cool-down Bonuses D) Dispersion Decrease E) Cool-down Reduction
I thought all of these items come via the SP's invested in the vehicle skill tree ? More people trying to tell others how to play . Don't use AV while using vehicles . Don't use up links . Don't wear prototype in anything other then FW and PC . Don't JJ or kamikaze . Don't snipe unless your 100m from the action . I mean , who makes this $hit up and why must it apply ? Why are there these people who try to confine the dynamic of free thought and strategy in this game ? Edit : I forgot , don't strafe while shooting ... who can forget that one .?., I mean so many make post complaining about that .
I just threw up in my mouth a little. How dare you bring intelligence to this place? Flee us.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Apocalyptic Destroyer
KILL-EM-QUICK RISE of LEGION
209
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Posted - 2014.11.02 05:20:00 -
[37] - Quote
A Pilot suit would not keep you from dying. the Pilot Suit is only there as I am seeing it is to use your Vehicles, hence not being able to operate a Vehicle without the Desired Pilot suit and also to stop Heavies or AV pooping out of a Vehicle. The Only vehicle not needing a Pilot Suit would have to be the LAV. This, I just thought of would stop another problem, which is vehicles being stolen such as an ADS, DS or Tank.
Amarrian In Disguise..
Pain is weakness leaving the body.
You Underestimate Me, ADS, Tanker, Heavy, Scout, Logi
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Apocalyptic Destroyer
KILL-EM-QUICK RISE of LEGION
210
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Posted - 2014.11.02 23:28:00 -
[38] - Quote
Bump
Amarrian In Disguise..
Pain is weakness leaving the body.
You Underestimate Me, ADS, Tanker, Heavy, Scout, Logi
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DAAAA BEAST
BEAST EMPIRE
211
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Posted - 2014.11.03 00:40:00 -
[39] - Quote
Great idea !
Proficiency V Sniper Hunter
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14063
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Posted - 2014.11.03 00:53:00 -
[40] - Quote
Grease Spillett wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Apocalyptic Destroyer wrote:I'm only proposing this due to the amount of damn vehicles I kill, but the people hop out as Forgers.
The bonuses can be anything really I can care less. Such as:
For ADS: A) Maneuverability B) RoF Increase B) Cool-down Reduction C) Afterburner Bonuses
For Tanks: A) Hardener Bonuses B) Shield Booster Bonuses C) Cool-down Bonuses D) Dispersion Decrease E) Cool-down Reduction
I thought all of these items come via the SP's invested in the vehicle skill tree ? More people trying to tell others how to play . Don't use AV while using vehicles . Don't use up links . Don't wear prototype in anything other then FW and PC . Don't JJ or kamikaze . Don't snipe unless your 100m from the action . I mean , who makes this $hit up and why must it apply ? Why are there these people who try to confine the dynamic of free thought and strategy in this game ? Edit : I forgot , don't strafe while shooting ... who can forget that one .?., I mean so many make post complaining about that . I just threw up in my mouth a little. How dare you bring intelligence to this place? Flee us.
So of those yes are covered by the vehicle tree however I am fully supportive of a specialise suit that pilots can use to boost their performance at the cost of their capacity to use AV while in a vehicle.
Frankly the fact that players can carry AV options, loose a fight with an enemy tank, then suddenly pop out and instantly be able to engage the vehicle they should have been killed by is a bad set of mechanics that only serve to punish the victor and reward a losing player.
I feel there should literally be no reason why a vehicle pilot should not want this. If they are a pilot then they should be a pilot. if they are an assault player then they should be an assault player,and both roles should come with limitations and role enhancing benefits.
E.G- Pilots cannot fight on foot effectively, assault suits cannot pilot vehicles effectively.
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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Apocalyptic Destroyer
KILL-EM-QUICK RISE of LEGION
214
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Posted - 2014.11.04 15:21:00 -
[41] - Quote
Exactly my point.... Now if there was only a Dev around..
Amarrian In Disguise..
Pain is weakness leaving the body.
You Underestimate Me, ADS, Tanker, Heavy, Scout, Logi
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Apocalyptic Destroyer
KILL-EM-QUICK RISE of LEGION
214
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Posted - 2014.11.06 06:43:00 -
[42] - Quote
Bump
Amarrian In Disguise..
Pain is weakness leaving the body.
You Underestimate Me, ADS, Tanker, Heavy, Scout, Logi
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