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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2646
|
Posted - 2014.10.24 03:00:00 -
[1] - Quote
I have been playing a few PC's recently, and Ive made a discovery--there are really two main "Slayer" strategies for holding interior points-- superior HP or superior firepower.
Right now, the overwhelming tactic in PC is to "SPAM ALL DE HEAVIES YAA", which provides a dilemma to the opposing team. How do you counter 15000 HP and 8000 DPS? When you each have high clone supplies, taking points simply becomes a matter of who can get the most heavies on the field in a 50 square meter area at one time. The superior numbers will win. There is no room for finesse, no room for speed hacks, no room for anything other than raw HP and firepower.
There is no problem with a single heavy. There is no problem with 3 heavies.
There is, however, a problem where it is quite simply not possible for a team to output enough DPS to kill 6 heavies before they begin going through spawns again. Its quite simply impossible to do.
This leads to an FoTM of throwing down the fastest possible links and, for lack of a better term, spamming HMG heavies in a confined area until the attackers can rally enough heavies of their own to spawn quickly and zerg rush the point.
It turns the game into a mindless meat grinder.
However, there is a solution.
Uplinks need a serious change so that they can't allow 1500 HP killing machines with 800 DPS weapons to be in, quite literally, unlimited flow.
I have no proposition to make, Im tired and can't think at the moment. Ill leave that up to the community to ponder.
However, I just want to address this current issue in PC of using a cheap, non tactical ploy of filling up a space with more HP than can be over come by any firepower available. There currently is no real counter, other than to zerg rush your own heavies, which is basically the same exact tactic of trying to stack as much possible HP and firepower cycling endlessly in one area.
To counter the heavy spam, one must heavy spam harder. That is the problem with this tactic. It forces non-tactical game play.
Just my thoughts. There is only very, very slight need for a heavy nerf (perhaps taking 1.1x more damage when attacked from behind?), but the main problem here is drop uplinks allowing such powerful suits to be deployed in a nearly unlimited flow.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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LUGMOS
YELLOW JESUS EXP FORCE
686
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Posted - 2014.10.24 03:04:00 -
[2] - Quote
Plasma Cannon or Mass Driver. Area denial should be your friend. Make the Mass driver viable and you have your fix.
Quafe
A question doesn't always have an answer, but a problem does,
So what is DUST? A problem or a question?
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2646
|
Posted - 2014.10.24 03:08:00 -
[3] - Quote
LUGMOS wrote:Plasma Cannon or Mass Driver. Area denial should be your friend. Make the Mass driver viable and you have your fix.
Inb4 ur dum for suggestion plasma cannon and mass driver ....This isn't about that at all.
These weapons simply can't output enough DPS to actually dent a cycle of 6+ 1500 HP heavies, no matter how many people use them. Its just not feasible.
There is currently no such thing as area denial in PC, unless you mean camping a terminal with an AFG.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Apothecary Za'ki
Biomass Positive
1334
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Posted - 2014.10.24 03:16:00 -
[4] - Quote
LUGMOS wrote:Plasma Cannon or Mass Driver. Area denial should be your friend. Make the Mass driver viable and you have your fix.
Inb4 ur dum for suggestion plasma cannon and mass driver winmatar commando with dual massdrivers +++++++++++++kills in comfined areas
[[LogiBro ADV/PRO]]
[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2647
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Posted - 2014.10.24 03:17:00 -
[5] - Quote
Apothecary Za'ki wrote:LUGMOS wrote:Plasma Cannon or Mass Driver. Area denial should be your friend. Make the Mass driver viable and you have your fix.
Inb4 ur dum for suggestion plasma cannon and mass driver winmatar commando with dual massdrivers +++++++++++++kills in comfined areas Do that in a PC against an organized team of 16. Tell me how it goes.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Ripcord19981
Molon Labe. General Tso's Alliance
652
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Posted - 2014.10.24 03:23:00 -
[6] - Quote
Gavr1lo Pr1nc1p wrote:Apothecary Za'ki wrote:LUGMOS wrote:Plasma Cannon or Mass Driver. Area denial should be your friend. Make the Mass driver viable and you have your fix.
Inb4 ur dum for suggestion plasma cannon and mass driver winmatar commando with dual massdrivers +++++++++++++kills in comfined areas Do that in a PC against an organized team of 16. Tell me how it goes. ty, some 1 else that gets it. thats all pc is. A:"we gotta get A guys" B:"is it outside?" A:"Yea" B:"Send all the tanks u can get" A:"we're losing B, in the compex" B: "**** this strategy send all proto heavies u find"
I can only please one person per day. Today is not ur day, tomorrow doesn't look too bright either.
Turkey sammich>taco
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Vitharr Foebane
Terminal Courtesy Proficiency V.
1942
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Posted - 2014.10.24 03:43:00 -
[7] - Quote
Apothecary Za'ki wrote:LUGMOS wrote:Plasma Cannon or Mass Driver. Area denial should be your friend. Make the Mass driver viable and you have your fix.
Inb4 ur dum for suggestion plasma cannon and mass driver winmatar commando with dual massdrivers +++++++++++++kills in comfined areas. ps. i find it ironic that a person from FA is whining about heavies when they (FA) use scouts to the extreme FOTMness now now it's a well known fact that Gav extremely biased against Heavies while defending his OP FOTM scout suit to the death as such take anything he says about balance with a chunk of salt
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Spkr4theDead
Red Star. EoN.
2225
|
Posted - 2014.10.24 03:46:00 -
[8] - Quote
Gavr1lo Pr1nc1p wrote:I have been playing a few PC's recently, and Ive made a discovery--there are really two main "Slayer" strategies for holding interior points-- superior HP or superior firepower.
Right now, the overwhelming tactic in PC is to "SPAM ALL DE HEAVIES YAA", which provides a dilemma to the opposing team. How do you counter 15000 HP and 8000 DPS? When you each have high clone supplies, taking points simply becomes a matter of who can get the most heavies on the field in a 50 square meter area at one time. The superior numbers will win. There is no room for finesse, no room for speed hacks, no room for anything other than raw HP and firepower.
There is no problem with a single heavy. There is no problem with 3 heavies.
There is, however, a problem where it is quite simply not possible for a team to output enough DPS to kill 6 heavies before they begin going through spawns again. Its quite simply impossible to do.
This leads to an FoTM of throwing down the fastest possible links and, for lack of a better term, spamming HMG heavies in a confined area until the attackers can rally enough heavies of their own to spawn quickly and zerg rush the point.
It turns the game into a mindless meat grinder.
However, there is a solution.
Uplinks need a serious change so that they can't allow 1500 HP killing machines with 800 DPS weapons to be in, quite literally, unlimited flow.
I have no proposition to make, Im tired and can't think at the moment. Ill leave that up to the community to ponder.
However, I just want to address this current issue in PC of using a cheap, non tactical ploy of filling up a space with more HP than can be over come by any firepower available. There currently is no real counter, other than to zerg rush your own heavies, which is basically the same exact tactic of trying to stack as much possible HP and firepower cycling endlessly in one area.
To counter the heavy spam, one must heavy spam harder. That is the problem with this tactic. It forces non-tactical game play.
Just my thoughts. There is only very, very slight need for a heavy nerf (perhaps taking 1.1x more damage when attacked from behind?), but the main problem here is drop uplinks allowing such powerful suits to be deployed in a nearly unlimited flow. If you can't figure out how to win, then maybe I should have your corp tag.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2225
|
Posted - 2014.10.24 03:56:00 -
[9] - Quote
Ripcord19981 wrote:Gavr1lo Pr1nc1p wrote:Apothecary Za'ki wrote:LUGMOS wrote:Plasma Cannon or Mass Driver. Area denial should be your friend. Make the Mass driver viable and you have your fix.
Inb4 ur dum for suggestion plasma cannon and mass driver winmatar commando with dual massdrivers +++++++++++++kills in comfined areas Do that in a PC against an organized team of 16. Tell me how it goes. ty, some 1 else that gets it. thats all pc is. A:"we gotta get A guys" B:"is it outside?" A:"Yea" B:"Send all the tanks u can get" A:"we're losing B, in the compex" B: "**** this strategy send all proto heavies u find" loltanks
Tanks are useless in PC.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2225
|
Posted - 2014.10.24 04:08:00 -
[10] - Quote
Gavr1lo Pr1nc1p wrote: unless you mean camping a terminal with an AFG. That's all there is to PC. Take the high ground in the compound with the rings, because that's mostly what I've played in PC, get a small squad of forge gunners on one of the levels, and voila, you win the district.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Atiim
13162
|
Posted - 2014.10.24 04:25:00 -
[11] - Quote
A full squad of Sentinels in PC is just 6 people asking for Remotes to get shoved up their [expletive].
The 1st Matari Commando
-HAND
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Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
32
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Posted - 2014.10.24 04:28:00 -
[12] - Quote
Throwing REs at around 15m to insta kill a couple of heavies is common, or landing a couple of shotty rounds, or instant killing with them with knives. At least scouts can contest heavies. Assaults cannot fight heavies like scouts can and they're victim to the scouts as well, the QQ is coming from the wrong party here IMO. |
xavier zor
G.L.O.R.Y Dark Taboo
106
|
Posted - 2014.10.24 04:33:00 -
[13] - Quote
Gavr1lo Pr1nc1p wrote:I have been playing a few PC's recently, and Ive made a discovery--there are really two main "Slayer" strategies for holding interior points-- superior HP or superior firepower.
Right now, the overwhelming tactic in PC is to "SPAM ALL DE HEAVIES YAA", which provides a dilemma to the opposing team. How do you counter 15000 HP and 8000 DPS? When you each have high clone supplies, taking points simply becomes a matter of who can get the most heavies on the field in a 50 square meter area at one time. The superior numbers will win. There is no room for finesse, no room for speed hacks, no room for anything other than raw HP and firepower.
There is no problem with a single heavy. There is no problem with 3 heavies.
There is, however, a problem where it is quite simply not possible for a team to output enough DPS to kill 6 heavies before they begin going through spawns again. Its quite simply impossible to do.
This leads to an FoTM of throwing down the fastest possible links and, for lack of a better term, spamming HMG heavies in a confined area until the attackers can rally enough heavies of their own to spawn quickly and zerg rush the point.
It turns the game into a mindless meat grinder.
However, there is a solution.
Uplinks need a serious change so that they can't allow 1500 HP killing machines with 800 DPS weapons to be in, quite literally, unlimited flow.
I have no proposition to make, Im tired and can't think at the moment. Ill leave that up to the community to ponder.
However, I just want to address this current issue in PC of using a cheap, non tactical ploy of filling up a space with more HP than can be over come by any firepower available. There currently is no real counter, other than to zerg rush your own heavies, which is basically the same exact tactic of trying to stack as much possible HP and firepower cycling endlessly in one area.
To counter the heavy spam, one must heavy spam harder. That is the problem with this tactic. It forces non-tactical game play.
Just my thoughts. There is only very, very slight need for a heavy nerf (perhaps taking 1.1x more damage when attacked from behind?), but the main problem here is drop uplinks allowing such powerful suits to be deployed in a nearly unlimited flow.
Remote Explosives
solved
scout ck.0 here!
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Henrietta Unknown
Nox Lupos
411
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Posted - 2014.10.24 04:57:00 -
[14] - Quote
Need Boundless RE's. And even they're not enough for 2000 hP Sentinels + reps by Minlogi to bring up to full hP in seconds.
Smart teams keep Sentinel + logi groups considerably apart (but close enough to track on tacnet to ward off assassination streaks)
What I see is the Sentinel costing many non-Sentinel suits their lives before going down. Then its logi revives it with a 100% Needle and Proto nanohives.
Give the Magsex some love.
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Joel II X
Molon Labe. General Tso's Alliance
4017
|
Posted - 2014.10.24 05:01:00 -
[15] - Quote
How to Win a PC Match:
Get your Scouts to run very, very fast to objectives and hack them while placing uplinks.
While this is going on, get your dropships and fill them with heavies! A logi or two with more uplinks is a nice bonus!
Place uplinks on roofs and camp those objectives with your army of heavies.
Remember those scouts at the beginning? Get rid of them and replace them with even MORE heavies!
Wait.
???
PROFIT! |
Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
32
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Posted - 2014.10.24 05:03:00 -
[16] - Quote
Henrietta Unknown wrote:Need Boundless RE's. And even they're not enough for 2000 hP Sentinels + reps by Minlogi to bring up to full hP in seconds. Smart teams keep Sentinel + logi groups considerably apart (but close enough to track on tacnet to ward off assassination streaks) What I see is the Sentinel costing many non-Sentinel suits their lives before going down. Then its logi revives it with a 100% Needle and Proto nanohives. Boundless REs work. So does a couple of F/45 REs. |
Apothecary Za'ki
Biomass Positive
1337
|
Posted - 2014.10.24 05:44:00 -
[17] - Quote
Vitharr Foebane wrote:Apothecary Za'ki wrote:LUGMOS wrote:Plasma Cannon or Mass Driver. Area denial should be your friend. Make the Mass driver viable and you have your fix.
Inb4 ur dum for suggestion plasma cannon and mass driver winmatar commando with dual massdrivers +++++++++++++kills in comfined areas. ps. i find it ironic that a person from FA is whining about heavies when they (FA) use scouts to the extreme FOTMness now now it's a well known fact that Gav extremely biased against Heavies while defending his OP FOTM scout suit to the death as such take anything he says about balance with a chunk of salt i think the amount of salt needed woudl be on the scale of that underground church carved out of salt in some country.. i forget which one
[[LogiBro ADV/PRO]]
[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
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Apothecary Za'ki
Biomass Positive
1337
|
Posted - 2014.10.24 05:46:00 -
[18] - Quote
Atiim wrote:A full squad of Sentinels in PC is just 6 people asking for Remotes to get shoved up their [expletive]. if you can get a video of you blowing up a squad of heavies with RE's in a PC match.. i will love you forever
[[LogiBro ADV/PRO]]
[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
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Glock Team GOONS
Glocks 1 Man Bukkake Tysunami
8
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Posted - 2014.10.24 05:59:00 -
[19] - Quote
Gavr1lo Pr1nc1p wrote:I have been playing a few PC's recently, and Ive made a discovery--there are really two main "Slayer" strategies for holding interior points-- superior HP or superior firepower.
Right now, the overwhelming tactic in PC is to "SPAM ALL DE HEAVIES YAA", which provides a dilemma to the opposing team. How do you counter 15000 HP and 8000 DPS? When you each have high clone supplies, taking points simply becomes a matter of who can get the most heavies on the field in a 50 square meter area at one time. The superior numbers will win. There is no room for finesse, no room for speed hacks, no room for anything other than raw HP and firepower.
There is no problem with a single heavy. There is no problem with 3 heavies.
There is, however, a problem where it is quite simply not possible for a team to output enough DPS to kill 6 heavies before they begin going through spawns again. Its quite simply impossible to do.
This leads to an FoTM of throwing down the fastest possible links and, for lack of a better term, spamming HMG heavies in a confined area until the attackers can rally enough heavies of their own to spawn quickly and zerg rush the point.
It turns the game into a mindless meat grinder.
However, there is a solution.
Uplinks need a serious change so that they can't allow 1500 HP killing machines with 800 DPS weapons to be in, quite literally, unlimited flow.
I have no proposition to make, Im tired and can't think at the moment. Ill leave that up to the community to ponder.
However, I just want to address this current issue in PC of using a cheap, non tactical ploy of filling up a space with more HP than can be over come by any firepower available. There currently is no real counter, other than to zerg rush your own heavies, which is basically the same exact tactic of trying to stack as much possible HP and firepower cycling endlessly in one area.
To counter the heavy spam, one must heavy spam harder. That is the problem with this tactic. It forces non-tactical game play.
Just my thoughts. There is only very, very slight need for a heavy nerf (perhaps taking 1.1x more damage when attacked from behind?), but the main problem here is drop uplinks allowing such powerful suits to be deployed in a nearly unlimited flow.
Pff you think 6 heavies is bad lol naw 6 shot gun scouts are way worse in my op either you get 2-3 shot or 1 it's just a scrub tactic just letting you know S.O.G are the scrubs you have to watch out 4
Oh you say scrambler is op? Just mad you ain't skilled in it
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Zatara Rought
Fatal Absolution General Tso's Alliance
4258
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Posted - 2014.10.24 06:16:00 -
[20] - Quote
Heavies in PC are spammed like scouts in Pubs...in PC you stay near objectives and they are constantly being pushed so heavies are going to get action...in Pubs if you use a heavy unless you manage to get a good game you are likely to have less kills than a scout because the scout is much more mobile and can travel (vehicles aside) to engage the action.
Heavies in PC also have constant scans from their teammates.
In Pubs scouts can be much more independent than heavies with their scans and cloaks.
Understanding the differing contexts is essential to understanding the wisdom of OP's intent.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1850
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Posted - 2014.10.24 07:14:00 -
[21] - Quote
What your not haveing fun in that meatgrinder cause i know i am. you can blame CCP for my assault being useless and makeing me go heavy Hulkmode in that undercover letter. i just tryed out my shotgun scout for the first time tonight in PC and that was even more OP. all i can say is you tards in PC made me do this i was a life long assault but if the meatgrinder is how its going down then so be it. im a get all this crap nerfed.
KEQ diplomat/ intel /GC officer
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Izlare Lenix
Vengeance Unbound Dark Taboo
1066
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Posted - 2014.10.24 07:47:00 -
[22] - Quote
I have proto heavy and pro scouts. They are both very good and spammed often in PC just for different reasons. Medium frames are just not really useful except to logi.
It would be nice if assaults had a better role but they will either stay crappy or become the new fotm and soon people would be bitching about how OP assault suits are.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3893
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Posted - 2014.10.24 08:04:00 -
[23] - Quote
Zatara Rought wrote:Heavies in PC are spammed like scouts in Pubs...in PC you stay near objectives and they are constantly being pushed so heavies are going to get action...in Pubs if you use a heavy unless you manage to get a good game you are likely to have less kills than a scout because the scout is much more mobile and can travel (vehicles aside) to engage the action.
Heavies in PC also have constant scans from their teammates.
In Pubs scouts can be much more independent than heavies with their scans and cloaks.
Understanding the differing contexts is essential to understanding the wisdom of OP's intent.
I have made a thread on sentinel battle roles in features and ideas. If you care about fatspam go there and comment on it.
The artificial need to keep heavies shoehorned into CQC is causing lroblems I predicted in beta.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1293
|
Posted - 2014.10.24 08:06:00 -
[24] - Quote
Izlare Lenix wrote:I have proto heavy and pro scouts. They are both very good and spammed often in PC just for different reasons. Medium frames are just not really useful except to logi.
It would be nice if assaults had a better role but they will either stay crappy or become the new fotm and soon people would be bitching about how OP assault suits are. Cough ... Cough .... Sniffle .. Sniffle .. Cough
I think I've become like most in tis community and that's allergic to logic and reason .
Cough .. Cough
It's become widespread and if you don't stop you will be quarantined and a " no fly " will be in place over where ever your located so your logic and reasoning doesn't spread .
Cough ... Cough
You could be dangerous .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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Savage Mangler
Molon Labe. General Tso's Alliance
177
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Posted - 2014.10.24 08:21:00 -
[25] - Quote
CUSE TOWN333 wrote:What your not haveing fun in that meatgrinder cause i know i am. you can blame CCP for my assault being useless and makeing me go heavy Hulkmode in that undercover letter. i just tryed out my shotgun scout for the first time tonight in PC and that was even more OP. all i can say is you tards in PC made me do this i was a life long assault but if the meatgrinder is how its going down then so be it. im a get all this crap nerfed. No one makes you do anything. There is always choice and the consequences that go with that freedom. Philosophy.....beyatch.
-YOU HAVE BEEN SCANNED-
"Good, then they'll know who killed them."
Salvation...through Annihilation
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Sgt Kirk
Fatal Absolution
8100
|
Posted - 2014.10.24 08:33:00 -
[26] - Quote
Cerebral Wolf Junior...
CCP holds the Caldari's hand so this doesn't happen again.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3893
|
Posted - 2014.10.24 08:56:00 -
[27] - Quote
Sgt Kirk wrote:Cerebral Wolf Junior...
Why in God's name would you invoke the name of that guy?
That's almost a Godwin's Law invocation right there.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Dust User
KILL-EM-QUICK RISE of LEGION
879
|
Posted - 2014.10.24 10:58:00 -
[28] - Quote
If the maps had more depth and secondary objectives heavy spam wouldn't be viable. Until they fix that we will continue to battle it out in the meatgrinder. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3893
|
Posted - 2014.10.24 11:17:00 -
[29] - Quote
Heavies need to be ejected from the CQC defense role.
This crap was inevitable, all it was waiting for back In beta was the right maps. Now PC is pretty much CQC maps and heavies should be ranged fire support.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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LT SHANKS
Amarr Templars Amarr Empire
3641
|
Posted - 2014.10.24 11:22:00 -
[30] - Quote
Park vehicles on uplinks and known spawn locations. |
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