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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2646
|
Posted - 2014.10.24 03:00:00 -
[1] - Quote
I have been playing a few PC's recently, and Ive made a discovery--there are really two main "Slayer" strategies for holding interior points-- superior HP or superior firepower.
Right now, the overwhelming tactic in PC is to "SPAM ALL DE HEAVIES YAA", which provides a dilemma to the opposing team. How do you counter 15000 HP and 8000 DPS? When you each have high clone supplies, taking points simply becomes a matter of who can get the most heavies on the field in a 50 square meter area at one time. The superior numbers will win. There is no room for finesse, no room for speed hacks, no room for anything other than raw HP and firepower.
There is no problem with a single heavy. There is no problem with 3 heavies.
There is, however, a problem where it is quite simply not possible for a team to output enough DPS to kill 6 heavies before they begin going through spawns again. Its quite simply impossible to do.
This leads to an FoTM of throwing down the fastest possible links and, for lack of a better term, spamming HMG heavies in a confined area until the attackers can rally enough heavies of their own to spawn quickly and zerg rush the point.
It turns the game into a mindless meat grinder.
However, there is a solution.
Uplinks need a serious change so that they can't allow 1500 HP killing machines with 800 DPS weapons to be in, quite literally, unlimited flow.
I have no proposition to make, Im tired and can't think at the moment. Ill leave that up to the community to ponder.
However, I just want to address this current issue in PC of using a cheap, non tactical ploy of filling up a space with more HP than can be over come by any firepower available. There currently is no real counter, other than to zerg rush your own heavies, which is basically the same exact tactic of trying to stack as much possible HP and firepower cycling endlessly in one area.
To counter the heavy spam, one must heavy spam harder. That is the problem with this tactic. It forces non-tactical game play.
Just my thoughts. There is only very, very slight need for a heavy nerf (perhaps taking 1.1x more damage when attacked from behind?), but the main problem here is drop uplinks allowing such powerful suits to be deployed in a nearly unlimited flow.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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LUGMOS
YELLOW JESUS EXP FORCE
686
|
Posted - 2014.10.24 03:04:00 -
[2] - Quote
Plasma Cannon or Mass Driver. Area denial should be your friend. Make the Mass driver viable and you have your fix.
Quafe
A question doesn't always have an answer, but a problem does,
So what is DUST? A problem or a question?
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2646
|
Posted - 2014.10.24 03:08:00 -
[3] - Quote
LUGMOS wrote:Plasma Cannon or Mass Driver. Area denial should be your friend. Make the Mass driver viable and you have your fix.
Inb4 ur dum for suggestion plasma cannon and mass driver ....This isn't about that at all.
These weapons simply can't output enough DPS to actually dent a cycle of 6+ 1500 HP heavies, no matter how many people use them. Its just not feasible.
There is currently no such thing as area denial in PC, unless you mean camping a terminal with an AFG.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Apothecary Za'ki
Biomass Positive
1334
|
Posted - 2014.10.24 03:16:00 -
[4] - Quote
LUGMOS wrote:Plasma Cannon or Mass Driver. Area denial should be your friend. Make the Mass driver viable and you have your fix.
Inb4 ur dum for suggestion plasma cannon and mass driver winmatar commando with dual massdrivers +++++++++++++kills in comfined areas
[[LogiBro ADV/PRO]]
[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2647
|
Posted - 2014.10.24 03:17:00 -
[5] - Quote
Apothecary Za'ki wrote:LUGMOS wrote:Plasma Cannon or Mass Driver. Area denial should be your friend. Make the Mass driver viable and you have your fix.
Inb4 ur dum for suggestion plasma cannon and mass driver winmatar commando with dual massdrivers +++++++++++++kills in comfined areas Do that in a PC against an organized team of 16. Tell me how it goes.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Ripcord19981
Molon Labe. General Tso's Alliance
652
|
Posted - 2014.10.24 03:23:00 -
[6] - Quote
Gavr1lo Pr1nc1p wrote:Apothecary Za'ki wrote:LUGMOS wrote:Plasma Cannon or Mass Driver. Area denial should be your friend. Make the Mass driver viable and you have your fix.
Inb4 ur dum for suggestion plasma cannon and mass driver winmatar commando with dual massdrivers +++++++++++++kills in comfined areas Do that in a PC against an organized team of 16. Tell me how it goes. ty, some 1 else that gets it. thats all pc is. A:"we gotta get A guys" B:"is it outside?" A:"Yea" B:"Send all the tanks u can get" A:"we're losing B, in the compex" B: "**** this strategy send all proto heavies u find"
I can only please one person per day. Today is not ur day, tomorrow doesn't look too bright either.
Turkey sammich>taco
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Vitharr Foebane
Terminal Courtesy Proficiency V.
1942
|
Posted - 2014.10.24 03:43:00 -
[7] - Quote
Apothecary Za'ki wrote:LUGMOS wrote:Plasma Cannon or Mass Driver. Area denial should be your friend. Make the Mass driver viable and you have your fix.
Inb4 ur dum for suggestion plasma cannon and mass driver winmatar commando with dual massdrivers +++++++++++++kills in comfined areas. ps. i find it ironic that a person from FA is whining about heavies when they (FA) use scouts to the extreme FOTMness now now it's a well known fact that Gav extremely biased against Heavies while defending his OP FOTM scout suit to the death as such take anything he says about balance with a chunk of salt
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Spkr4theDead
Red Star. EoN.
2225
|
Posted - 2014.10.24 03:46:00 -
[8] - Quote
Gavr1lo Pr1nc1p wrote:I have been playing a few PC's recently, and Ive made a discovery--there are really two main "Slayer" strategies for holding interior points-- superior HP or superior firepower.
Right now, the overwhelming tactic in PC is to "SPAM ALL DE HEAVIES YAA", which provides a dilemma to the opposing team. How do you counter 15000 HP and 8000 DPS? When you each have high clone supplies, taking points simply becomes a matter of who can get the most heavies on the field in a 50 square meter area at one time. The superior numbers will win. There is no room for finesse, no room for speed hacks, no room for anything other than raw HP and firepower.
There is no problem with a single heavy. There is no problem with 3 heavies.
There is, however, a problem where it is quite simply not possible for a team to output enough DPS to kill 6 heavies before they begin going through spawns again. Its quite simply impossible to do.
This leads to an FoTM of throwing down the fastest possible links and, for lack of a better term, spamming HMG heavies in a confined area until the attackers can rally enough heavies of their own to spawn quickly and zerg rush the point.
It turns the game into a mindless meat grinder.
However, there is a solution.
Uplinks need a serious change so that they can't allow 1500 HP killing machines with 800 DPS weapons to be in, quite literally, unlimited flow.
I have no proposition to make, Im tired and can't think at the moment. Ill leave that up to the community to ponder.
However, I just want to address this current issue in PC of using a cheap, non tactical ploy of filling up a space with more HP than can be over come by any firepower available. There currently is no real counter, other than to zerg rush your own heavies, which is basically the same exact tactic of trying to stack as much possible HP and firepower cycling endlessly in one area.
To counter the heavy spam, one must heavy spam harder. That is the problem with this tactic. It forces non-tactical game play.
Just my thoughts. There is only very, very slight need for a heavy nerf (perhaps taking 1.1x more damage when attacked from behind?), but the main problem here is drop uplinks allowing such powerful suits to be deployed in a nearly unlimited flow. If you can't figure out how to win, then maybe I should have your corp tag.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2225
|
Posted - 2014.10.24 03:56:00 -
[9] - Quote
Ripcord19981 wrote:Gavr1lo Pr1nc1p wrote:Apothecary Za'ki wrote:LUGMOS wrote:Plasma Cannon or Mass Driver. Area denial should be your friend. Make the Mass driver viable and you have your fix.
Inb4 ur dum for suggestion plasma cannon and mass driver winmatar commando with dual massdrivers +++++++++++++kills in comfined areas Do that in a PC against an organized team of 16. Tell me how it goes. ty, some 1 else that gets it. thats all pc is. A:"we gotta get A guys" B:"is it outside?" A:"Yea" B:"Send all the tanks u can get" A:"we're losing B, in the compex" B: "**** this strategy send all proto heavies u find" loltanks
Tanks are useless in PC.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2225
|
Posted - 2014.10.24 04:08:00 -
[10] - Quote
Gavr1lo Pr1nc1p wrote: unless you mean camping a terminal with an AFG. That's all there is to PC. Take the high ground in the compound with the rings, because that's mostly what I've played in PC, get a small squad of forge gunners on one of the levels, and voila, you win the district.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Atiim
13162
|
Posted - 2014.10.24 04:25:00 -
[11] - Quote
A full squad of Sentinels in PC is just 6 people asking for Remotes to get shoved up their [expletive].
The 1st Matari Commando
-HAND
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Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
32
|
Posted - 2014.10.24 04:28:00 -
[12] - Quote
Throwing REs at around 15m to insta kill a couple of heavies is common, or landing a couple of shotty rounds, or instant killing with them with knives. At least scouts can contest heavies. Assaults cannot fight heavies like scouts can and they're victim to the scouts as well, the QQ is coming from the wrong party here IMO. |
xavier zor
G.L.O.R.Y Dark Taboo
106
|
Posted - 2014.10.24 04:33:00 -
[13] - Quote
Gavr1lo Pr1nc1p wrote:I have been playing a few PC's recently, and Ive made a discovery--there are really two main "Slayer" strategies for holding interior points-- superior HP or superior firepower.
Right now, the overwhelming tactic in PC is to "SPAM ALL DE HEAVIES YAA", which provides a dilemma to the opposing team. How do you counter 15000 HP and 8000 DPS? When you each have high clone supplies, taking points simply becomes a matter of who can get the most heavies on the field in a 50 square meter area at one time. The superior numbers will win. There is no room for finesse, no room for speed hacks, no room for anything other than raw HP and firepower.
There is no problem with a single heavy. There is no problem with 3 heavies.
There is, however, a problem where it is quite simply not possible for a team to output enough DPS to kill 6 heavies before they begin going through spawns again. Its quite simply impossible to do.
This leads to an FoTM of throwing down the fastest possible links and, for lack of a better term, spamming HMG heavies in a confined area until the attackers can rally enough heavies of their own to spawn quickly and zerg rush the point.
It turns the game into a mindless meat grinder.
However, there is a solution.
Uplinks need a serious change so that they can't allow 1500 HP killing machines with 800 DPS weapons to be in, quite literally, unlimited flow.
I have no proposition to make, Im tired and can't think at the moment. Ill leave that up to the community to ponder.
However, I just want to address this current issue in PC of using a cheap, non tactical ploy of filling up a space with more HP than can be over come by any firepower available. There currently is no real counter, other than to zerg rush your own heavies, which is basically the same exact tactic of trying to stack as much possible HP and firepower cycling endlessly in one area.
To counter the heavy spam, one must heavy spam harder. That is the problem with this tactic. It forces non-tactical game play.
Just my thoughts. There is only very, very slight need for a heavy nerf (perhaps taking 1.1x more damage when attacked from behind?), but the main problem here is drop uplinks allowing such powerful suits to be deployed in a nearly unlimited flow.
Remote Explosives
solved
scout ck.0 here!
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Henrietta Unknown
Nox Lupos
411
|
Posted - 2014.10.24 04:57:00 -
[14] - Quote
Need Boundless RE's. And even they're not enough for 2000 hP Sentinels + reps by Minlogi to bring up to full hP in seconds.
Smart teams keep Sentinel + logi groups considerably apart (but close enough to track on tacnet to ward off assassination streaks)
What I see is the Sentinel costing many non-Sentinel suits their lives before going down. Then its logi revives it with a 100% Needle and Proto nanohives.
Give the Magsex some love.
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Joel II X
Molon Labe. General Tso's Alliance
4017
|
Posted - 2014.10.24 05:01:00 -
[15] - Quote
How to Win a PC Match:
Get your Scouts to run very, very fast to objectives and hack them while placing uplinks.
While this is going on, get your dropships and fill them with heavies! A logi or two with more uplinks is a nice bonus!
Place uplinks on roofs and camp those objectives with your army of heavies.
Remember those scouts at the beginning? Get rid of them and replace them with even MORE heavies!
Wait.
???
PROFIT! |
Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
32
|
Posted - 2014.10.24 05:03:00 -
[16] - Quote
Henrietta Unknown wrote:Need Boundless RE's. And even they're not enough for 2000 hP Sentinels + reps by Minlogi to bring up to full hP in seconds. Smart teams keep Sentinel + logi groups considerably apart (but close enough to track on tacnet to ward off assassination streaks) What I see is the Sentinel costing many non-Sentinel suits their lives before going down. Then its logi revives it with a 100% Needle and Proto nanohives. Boundless REs work. So does a couple of F/45 REs. |
Apothecary Za'ki
Biomass Positive
1337
|
Posted - 2014.10.24 05:44:00 -
[17] - Quote
Vitharr Foebane wrote:Apothecary Za'ki wrote:LUGMOS wrote:Plasma Cannon or Mass Driver. Area denial should be your friend. Make the Mass driver viable and you have your fix.
Inb4 ur dum for suggestion plasma cannon and mass driver winmatar commando with dual massdrivers +++++++++++++kills in comfined areas. ps. i find it ironic that a person from FA is whining about heavies when they (FA) use scouts to the extreme FOTMness now now it's a well known fact that Gav extremely biased against Heavies while defending his OP FOTM scout suit to the death as such take anything he says about balance with a chunk of salt i think the amount of salt needed woudl be on the scale of that underground church carved out of salt in some country.. i forget which one
[[LogiBro ADV/PRO]]
[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
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Apothecary Za'ki
Biomass Positive
1337
|
Posted - 2014.10.24 05:46:00 -
[18] - Quote
Atiim wrote:A full squad of Sentinels in PC is just 6 people asking for Remotes to get shoved up their [expletive]. if you can get a video of you blowing up a squad of heavies with RE's in a PC match.. i will love you forever
[[LogiBro ADV/PRO]]
[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
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Glock Team GOONS
Glocks 1 Man Bukkake Tysunami
8
|
Posted - 2014.10.24 05:59:00 -
[19] - Quote
Gavr1lo Pr1nc1p wrote:I have been playing a few PC's recently, and Ive made a discovery--there are really two main "Slayer" strategies for holding interior points-- superior HP or superior firepower.
Right now, the overwhelming tactic in PC is to "SPAM ALL DE HEAVIES YAA", which provides a dilemma to the opposing team. How do you counter 15000 HP and 8000 DPS? When you each have high clone supplies, taking points simply becomes a matter of who can get the most heavies on the field in a 50 square meter area at one time. The superior numbers will win. There is no room for finesse, no room for speed hacks, no room for anything other than raw HP and firepower.
There is no problem with a single heavy. There is no problem with 3 heavies.
There is, however, a problem where it is quite simply not possible for a team to output enough DPS to kill 6 heavies before they begin going through spawns again. Its quite simply impossible to do.
This leads to an FoTM of throwing down the fastest possible links and, for lack of a better term, spamming HMG heavies in a confined area until the attackers can rally enough heavies of their own to spawn quickly and zerg rush the point.
It turns the game into a mindless meat grinder.
However, there is a solution.
Uplinks need a serious change so that they can't allow 1500 HP killing machines with 800 DPS weapons to be in, quite literally, unlimited flow.
I have no proposition to make, Im tired and can't think at the moment. Ill leave that up to the community to ponder.
However, I just want to address this current issue in PC of using a cheap, non tactical ploy of filling up a space with more HP than can be over come by any firepower available. There currently is no real counter, other than to zerg rush your own heavies, which is basically the same exact tactic of trying to stack as much possible HP and firepower cycling endlessly in one area.
To counter the heavy spam, one must heavy spam harder. That is the problem with this tactic. It forces non-tactical game play.
Just my thoughts. There is only very, very slight need for a heavy nerf (perhaps taking 1.1x more damage when attacked from behind?), but the main problem here is drop uplinks allowing such powerful suits to be deployed in a nearly unlimited flow.
Pff you think 6 heavies is bad lol naw 6 shot gun scouts are way worse in my op either you get 2-3 shot or 1 it's just a scrub tactic just letting you know S.O.G are the scrubs you have to watch out 4
Oh you say scrambler is op? Just mad you ain't skilled in it
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Zatara Rought
Fatal Absolution General Tso's Alliance
4258
|
Posted - 2014.10.24 06:16:00 -
[20] - Quote
Heavies in PC are spammed like scouts in Pubs...in PC you stay near objectives and they are constantly being pushed so heavies are going to get action...in Pubs if you use a heavy unless you manage to get a good game you are likely to have less kills than a scout because the scout is much more mobile and can travel (vehicles aside) to engage the action.
Heavies in PC also have constant scans from their teammates.
In Pubs scouts can be much more independent than heavies with their scans and cloaks.
Understanding the differing contexts is essential to understanding the wisdom of OP's intent.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1850
|
Posted - 2014.10.24 07:14:00 -
[21] - Quote
What your not haveing fun in that meatgrinder cause i know i am. you can blame CCP for my assault being useless and makeing me go heavy Hulkmode in that undercover letter. i just tryed out my shotgun scout for the first time tonight in PC and that was even more OP. all i can say is you tards in PC made me do this i was a life long assault but if the meatgrinder is how its going down then so be it. im a get all this crap nerfed.
KEQ diplomat/ intel /GC officer
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Izlare Lenix
Vengeance Unbound Dark Taboo
1066
|
Posted - 2014.10.24 07:47:00 -
[22] - Quote
I have proto heavy and pro scouts. They are both very good and spammed often in PC just for different reasons. Medium frames are just not really useful except to logi.
It would be nice if assaults had a better role but they will either stay crappy or become the new fotm and soon people would be bitching about how OP assault suits are.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3893
|
Posted - 2014.10.24 08:04:00 -
[23] - Quote
Zatara Rought wrote:Heavies in PC are spammed like scouts in Pubs...in PC you stay near objectives and they are constantly being pushed so heavies are going to get action...in Pubs if you use a heavy unless you manage to get a good game you are likely to have less kills than a scout because the scout is much more mobile and can travel (vehicles aside) to engage the action.
Heavies in PC also have constant scans from their teammates.
In Pubs scouts can be much more independent than heavies with their scans and cloaks.
Understanding the differing contexts is essential to understanding the wisdom of OP's intent.
I have made a thread on sentinel battle roles in features and ideas. If you care about fatspam go there and comment on it.
The artificial need to keep heavies shoehorned into CQC is causing lroblems I predicted in beta.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1293
|
Posted - 2014.10.24 08:06:00 -
[24] - Quote
Izlare Lenix wrote:I have proto heavy and pro scouts. They are both very good and spammed often in PC just for different reasons. Medium frames are just not really useful except to logi.
It would be nice if assaults had a better role but they will either stay crappy or become the new fotm and soon people would be bitching about how OP assault suits are. Cough ... Cough .... Sniffle .. Sniffle .. Cough
I think I've become like most in tis community and that's allergic to logic and reason .
Cough .. Cough
It's become widespread and if you don't stop you will be quarantined and a " no fly " will be in place over where ever your located so your logic and reasoning doesn't spread .
Cough ... Cough
You could be dangerous .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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Savage Mangler
Molon Labe. General Tso's Alliance
177
|
Posted - 2014.10.24 08:21:00 -
[25] - Quote
CUSE TOWN333 wrote:What your not haveing fun in that meatgrinder cause i know i am. you can blame CCP for my assault being useless and makeing me go heavy Hulkmode in that undercover letter. i just tryed out my shotgun scout for the first time tonight in PC and that was even more OP. all i can say is you tards in PC made me do this i was a life long assault but if the meatgrinder is how its going down then so be it. im a get all this crap nerfed. No one makes you do anything. There is always choice and the consequences that go with that freedom. Philosophy.....beyatch.
-YOU HAVE BEEN SCANNED-
"Good, then they'll know who killed them."
Salvation...through Annihilation
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Sgt Kirk
Fatal Absolution
8100
|
Posted - 2014.10.24 08:33:00 -
[26] - Quote
Cerebral Wolf Junior...
CCP holds the Caldari's hand so this doesn't happen again.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3893
|
Posted - 2014.10.24 08:56:00 -
[27] - Quote
Sgt Kirk wrote:Cerebral Wolf Junior...
Why in God's name would you invoke the name of that guy?
That's almost a Godwin's Law invocation right there.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Dust User
KILL-EM-QUICK RISE of LEGION
879
|
Posted - 2014.10.24 10:58:00 -
[28] - Quote
If the maps had more depth and secondary objectives heavy spam wouldn't be viable. Until they fix that we will continue to battle it out in the meatgrinder. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3893
|
Posted - 2014.10.24 11:17:00 -
[29] - Quote
Heavies need to be ejected from the CQC defense role.
This crap was inevitable, all it was waiting for back In beta was the right maps. Now PC is pretty much CQC maps and heavies should be ranged fire support.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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LT SHANKS
Amarr Templars Amarr Empire
3641
|
Posted - 2014.10.24 11:22:00 -
[30] - Quote
Park vehicles on uplinks and known spawn locations. |
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Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
32
|
Posted - 2014.10.24 14:09:00 -
[31] - Quote
CUSE TOWN333 wrote:What your not haveing fun in that meatgrinder cause i know i am. you can blame CCP for my assault being useless and makeing me go heavy Hulkmode in that undercover letter. i just tryed out my shotgun scout for the first time tonight in PC and that was even more OP. all i can say is you tards in PC made me do this i was a life long assault but if the meatgrinder is how its going down then so be it. im a get all this crap nerfed. Likewise. |
Luk Manag
of Terror TRE GAFFEL
543
|
Posted - 2014.10.24 14:14:00 -
[32] - Quote
I've started laying Boundless REs in pairs...just to be sure. It feels like a cheap tactic, but it works.
There will be bullets. ACR+SMG [CEO of Terror]
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3897
|
Posted - 2014.10.24 14:16:00 -
[33] - Quote
Luk Manag wrote:I've started laying Boundless REs in pairs...just to be sure. It feels like a cheap tactic, but it works.
My drill instructor said it best:
"If you ain't cheating, you ain't trying."
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Spkr4theDead
Red Star. EoN.
2226
|
Posted - 2014.10.24 14:25:00 -
[34] - Quote
Atiim wrote:A full squad of Sentinels in PC is just 6 people asking for Remotes to get shoved up their [expletive]. Lol have you ever played PC?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Derpty Derp
Dead Man's Game RUST415
574
|
Posted - 2014.10.24 14:27:00 -
[35] - Quote
PC = Scouts & Heavys... It's a lot like Snakes & Ladders, as in it's gotten old and very boring. |
Hynox Xitio
0uter.Heaven
1721
|
Posted - 2014.10.24 14:46:00 -
[36] - Quote
Heavy spam only works properly if the conditions are right
Drop Uplinks everywhere.
Nanohives everywhere.
Habitual Scans to alert tam of enemy presence.
Constant Logi support.
Heavy spam is not a cheap tactic, it's the result of a carefully orchestrated support network set up around the objective. You don't kill weeds by chopping their heads off, you gotta pull them up from the roots, so they stop coming back like the parasitic leeches they are.
Spend less time shooting heavies, and more time shooting that one drop uplink that allows those 5 heavies to keep spawning.
I won't scatter your sorrows to the heartless fogwogglers.
( -íº -£-û -íº) /)
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Spkr4theDead
Red Star. EoN.
2226
|
Posted - 2014.10.24 14:48:00 -
[37] - Quote
Breakin Stuff wrote:Heavies need to be ejected from the CQC defense role.
This crap was inevitable, all it was waiting for back In beta was the right maps. Now PC is pretty much CQC maps and heavies should be ranged fire support. So if it's not done the way you want it, then it's wrong?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Dust User
KILL-EM-QUICK RISE of LEGION
879
|
Posted - 2014.10.24 14:48:00 -
[38] - Quote
Spkr4theDead wrote: loltanks
Tanks are useless in PC.
Do you even PC bro? |
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2671
|
Posted - 2014.10.24 19:33:00 -
[39] - Quote
Apothecary Za'ki wrote:LUGMOS wrote:Plasma Cannon or Mass Driver. Area denial should be your friend. Make the Mass driver viable and you have your fix.
Inb4 ur dum for suggestion plasma cannon and mass driver winmatar commando with dual massdrivers +++++++++++++kills in comfined areas. ps. i find it ironic that a person from FA is whining about heavies when they (FA) use scouts to the extreme FOTMness If by scouts you mean myself and TTW, then yes you are correct.
The only thing that scouts are good for besides some of the great slayers like TT is providing scans for the heavies that would otherwise be blind.
Note: If shared passives were removed, scouts and heavies would become much less dominant in PC's, as the scouts are brought for passives for the heavies, and heavies are brought because they can have scout passives, an HMG, and 1500 HP. You remove part of the equation, and you open up some room for assaults to breathe.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
|
Bradric Banewolf
D3ATH CARD RUST415
424
|
Posted - 2014.10.24 20:09:00 -
[40] - Quote
Everything that has been said here is true to some extent. My question is this:
Shouldn't every suit be viable in PC?
I mean to be fair, no merc wants to put in all that work in an area just to be rendered null and void in the pinnacle of the game?! If a merc goes assault nowadays he's useless in PC for the most part?! There are a few dedicated assault slayers still around that can get it done, but they're playing on extremely hard mode.
Having a proto sentinel almost guarantees a role in PC right now. I don't know how many PC chats I have been in where if you say "RF1" 32 mercs type "proto heavy" in the chat?! I myself am on the bench unless I type that I also have proto scout in the chat. I am them bound to sprint-hack-die duty for the duration of the PC match?!
Right now in PC your either a heavy, logi-*****, or scout. I would love to see PC a whole overhauled completely! Currently it's just a skirmish on roids where we go to die quicker in full proto than we do normally in standard fits?!
Alot of mercs here in the forums have proposed some changes, but with all the changes that the game has seen I think it's time for a change to PC entirely. CCP, in my opinion, has started to notice. This is why they started to work on factional warfare! I believe until we can truly add eve on a larger scale than just OB support, until we can make PC a true war mode, and until we can find a cure for tactic-less spam we will be stuck with a mode no one wants to waste isk on?!
I think the key to attracting more players is PC. So it will need to be worthwhile. Players like to reach the meat of the story in gaming, and PC for all intents and purposes is that steak sandwich in dust. For a player to grind up enough SP to participate in PC just to realize it's an incomplete game mode riddled with heavy and scout spam is dissapointing?!
I completely understand the OP's point here because I've seen it. If you don't think it's true go get in a proto assault with your best weapon, and fight in a PC. The only thing you will accomplish is burning isk?!
"Anybody order chaos?"
|
|
Bradric Banewolf
D3ATH CARD RUST415
424
|
Posted - 2014.10.24 20:23:00 -
[41] - Quote
Dust User wrote:If the maps had more depth and secondary objectives heavy spam wouldn't be viable. Until they fix that we will continue to battle it out in the meatgrinder.
Here's ^^^^ the short of it. We need to spend more time focusing on the real problem. The tools are in place, but the maps are now to small for the level of carnage we are capable of. I have a question:
Why isn't the new open maps used for PC? Currently PC's are fought on the 3/2 maps. As in 3 in the city, and 2 outside. The 2/2 seems unpopular, and the 2/3 isn't either.
"Anybody order chaos?"
|
Bradric Banewolf
D3ATH CARD RUST415
424
|
Posted - 2014.10.24 20:29:00 -
[42] - Quote
Spkr4theDead wrote:Ripcord19981 wrote:Gavr1lo Pr1nc1p wrote:Apothecary Za'ki wrote:LUGMOS wrote:Plasma Cannon or Mass Driver. Area denial should be your friend. Make the Mass driver viable and you have your fix.
Inb4 ur dum for suggestion plasma cannon and mass driver winmatar commando with dual massdrivers +++++++++++++kills in comfined areas Do that in a PC against an organized team of 16. Tell me how it goes. ty, some 1 else that gets it. thats all pc is. A:"we gotta get A guys" B:"is it outside?" A:"Yea" B:"Send all the tanks u can get" A:"we're losing B, in the compex" B: "**** this strategy send all proto heavies u find" loltanks Tanks are useless in PC.
What??!!! No they're not!!! You must apply them correctly, fund the tanker correctly, and know how to protect them correctly.
"Anybody order chaos?"
|
Atiim
13174
|
Posted - 2014.10.24 20:33:00 -
[43] - Quote
Spkr4theDead wrote:Atiim wrote:A full squad of Sentinels in PC is just 6 people asking for Remotes to get shoved up their [expletive]. Lol have you ever played PC? Pretty much every day for the past 2 months, and even before then.
The 1st Matari Commando
-HAND
|
Delta 749
Kestrel Reconnaissance
3140
|
Posted - 2014.10.24 21:47:00 -
[44] - Quote
Iz elite taktiks,git gud for pc bro
In all seriousness though PC is a great tool to see how broken the meta really is |
Leadfoot10
Molon Labe. General Tso's Alliance
1828
|
Posted - 2014.10.24 21:56:00 -
[45] - Quote
Vitharr Foebane wrote:Apothecary Za'ki wrote:LUGMOS wrote:Plasma Cannon or Mass Driver. Area denial should be your friend. Make the Mass driver viable and you have your fix.
Inb4 ur dum for suggestion plasma cannon and mass driver winmatar commando with dual massdrivers +++++++++++++kills in comfined areas. ps. i find it ironic that a person from FA is whining about heavies when they (FA) use scouts to the extreme FOTMness now now it's a well known fact that Gav extremely biased against Heavies while defending his OP FOTM scout suit to the death as such take anything he says about balance with a chunk of salt
That may be true, but he's dead on correct in this thread.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3941
|
Posted - 2014.10.24 22:00:00 -
[46] - Quote
Leadfoot10 wrote:Vitharr Foebane wrote:Apothecary Za'ki wrote:LUGMOS wrote:Plasma Cannon or Mass Driver. Area denial should be your friend. Make the Mass driver viable and you have your fix.
Inb4 ur dum for suggestion plasma cannon and mass driver winmatar commando with dual massdrivers +++++++++++++kills in comfined areas. ps. i find it ironic that a person from FA is whining about heavies when they (FA) use scouts to the extreme FOTMness now now it's a well known fact that Gav extremely biased against Heavies while defending his OP FOTM scout suit to the death as such take anything he says about balance with a chunk of salt That may be true, but he's dead on correct in this thread. Sun shines on a dog's ass sooner or later.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Leadfoot10
Molon Labe. General Tso's Alliance
1828
|
Posted - 2014.10.24 22:02:00 -
[47] - Quote
Atiim wrote:Spkr4theDead wrote:Atiim wrote:A full squad of Sentinels in PC is just 6 people asking for Remotes to get shoved up their [expletive]. Lol have you ever played PC? Pretty much every day for the past 2 months, and even before then.
And in all those times, how well have explosive carrying scouts done when attacking a group of heavies guarding a point or when playing defense themselves?
Against whom?
Explosives might get one or even three of them, but without overwhelming heavy support, those scouts stand little chance of being much more than a nuisance.
Which is why every good team we go against (and those I've played with) spams heavies in the city (with a logi or scout thrown in for good measure). |
Leadfoot10
Molon Labe. General Tso's Alliance
1828
|
Posted - 2014.10.24 22:08:00 -
[48] - Quote
Breakin Stuff wrote:Leadfoot10 wrote:Vitharr Foebane wrote:Apothecary Za'ki wrote:LUGMOS wrote:Plasma Cannon or Mass Driver. Area denial should be your friend. Make the Mass driver viable and you have your fix.
Inb4 ur dum for suggestion plasma cannon and mass driver winmatar commando with dual massdrivers +++++++++++++kills in comfined areas. ps. i find it ironic that a person from FA is whining about heavies when they (FA) use scouts to the extreme FOTMness now now it's a well known fact that Gav extremely biased against Heavies while defending his OP FOTM scout suit to the death as such take anything he says about balance with a chunk of salt That may be true, but he's dead on correct in this thread. Sun shines on a dog's ass sooner or later.
Not all of us have your wisdom or intelligence. Please excuse us.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3941
|
Posted - 2014.10.24 22:10:00 -
[49] - Quote
Leadfoot10 wrote:
Not all of us have your wisdom or intelligence. Please excuse us.
Oh ok, I'm sure I have a few coppers for you. Go... buy whatever it is people like you buy...
tattered hats...
Beard dirt?
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
poison Diego
Vengeance Unbound Dark Taboo
471
|
Posted - 2014.10.24 22:11:00 -
[50] - Quote
Gavr1lo Pr1nc1p wrote:
There is no problem with a single heavy. There is no problem with 3 heavies.
There is, however, a problem where it is quite simply not possible for a team to output enough DPS to kill 6 heavies before they begin going through spawns again. Its quite simply impossible to do.
6 heavies? is that a joke? It is more common to run into 8 or 9 heavies 2 logis, an ads and rest scouts
is there a contradiction to jealousy?
.
if so, KingThunderBolt would know....
|
|
hfderrtgvcd
981
|
Posted - 2014.10.24 22:20:00 -
[51] - Quote
poison Diego wrote:Gavr1lo Pr1nc1p wrote:
There is no problem with a single heavy. There is no problem with 3 heavies.
There is, however, a problem where it is quite simply not possible for a team to output enough DPS to kill 6 heavies before they begin going through spawns again. Its quite simply impossible to do.
6 heavies? is that a joke? It is more common to run into 8 or 9 heavies 2 logis, an ads and rest scouts thats hilarious coming from vengeance unbound.
You can't fight in here! This is the war room.
|
Leadfoot10
Molon Labe. General Tso's Alliance
1828
|
Posted - 2014.10.24 22:35:00 -
[52] - Quote
Breakin Stuff wrote:Leadfoot10 wrote:
Not all of us have your wisdom or intelligence. Please excuse us.
Oh ok, I'm sure I have a few coppers for you. Go... buy whatever it is people like you buy... tattered hats... Beard dirt?
Keep your coppers and go buy a spot in a PC so you actually have a clue what you're talking about.
I know it must be hard, being a Pubstar AVer and all, but a dose of humility would go a long way.
I'm not holding my breath for either one. |
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2675
|
Posted - 2014.10.25 04:12:00 -
[53] - Quote
Hynox Xitio wrote:Heavy spam only works properly if the conditions are right
Drop Uplinks everywhere.
Nanohives everywhere.
Habitual Scans to alert tam of enemy presence.
Constant Logi support.
Heavy spam is not a cheap tactic, it's the result of a carefully orchestrated support network set up around the objective. You don't kill weeds by chopping their heads off, you gotta pull them up from the roots, so they stop coming back like the parasitic leeches they are.
Spend less time shooting heavies, and more time shooting that one drop uplink that allows those 5 heavies to keep spawning.
All the conditions you listed exist 100% of the time in PC, except perhaps logi support.
But thats not necessary when you have 1500 HP and can spawn back instantly.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
|
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2675
|
Posted - 2014.10.25 04:20:00 -
[54] - Quote
Bradric Banewolf wrote:Everything that has been said here is true to some extent. My question is this:
Shouldn't every suit be viable in PC?
I mean to be fair, no merc wants to put in all that work in an area just to be rendered null and void in the pinnacle of the game?! If a merc goes assault nowadays he's useless in PC for the most part?! There are a few dedicated assault slayers still around that can get it done, but they're playing on extremely hard mode.
Having a proto sentinel almost guarantees a role in PC right now. I don't know how many PC chats I have been in where if you say "RF1" 32 mercs type "proto heavy" in the chat?! I myself am on the bench unless I type that I also have proto scout in the chat. I am them bound to sprint-hack-die duty for the duration of the PC match?!
Right now in PC your either a heavy, logi-*****, or scout. I would love to see PC a whole overhauled completely! Currently it's just a skirmish on roids where we go to die quicker in full proto than we do normally in standard fits?!
Alot of mercs here in the forums have proposed some changes, but with all the changes that the game has seen I think it's time for a change to PC entirely. CCP, in my opinion, has started to notice. This is why they started to work on factional warfare! I believe until we can truly add eve on a larger scale than just OB support, until we can make PC a true war mode, and until we can find a cure for tactic-less spam we will be stuck with a mode no one wants to waste isk on?!
I think the key to attracting more players is PC. So it will need to be worthwhile. Players like to reach the meat of the story in gaming, and PC for all intents and purposes is that steak sandwich in dust. For a player to grind up enough SP to participate in PC just to realize it's an incomplete game mode riddled with heavy and scout spam is dissapointing?!
I completely understand the OP's point here because I've seen it. If you don't think it's true go get in a proto assault with your best weapon, and fight in a PC. The only thing you will accomplish is burning isk?! Proto Assault is not extreme hard mode.
I have ADV minASS and it is VERY good. Like close to being OP good. If you have a squad, assaults are better than scouts, unless you are the only scout in the squad.
I haven't run it in a PC as of yet, but once the sidearm event is over+2 weeks capping, Ill be relatively close to full proto, at which point Ill probably run it over my min scout except for the occasional speed hack or HP defense.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
|
Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
35
|
Posted - 2014.10.25 04:29:00 -
[55] - Quote
Gavr1lo Pr1nc1p wrote:Bradric Banewolf wrote:Everything that has been said here is true to some extent. My question is this:
Shouldn't every suit be viable in PC?
I mean to be fair, no merc wants to put in all that work in an area just to be rendered null and void in the pinnacle of the game?! If a merc goes assault nowadays he's useless in PC for the most part?! There are a few dedicated assault slayers still around that can get it done, but they're playing on extremely hard mode.
Having a proto sentinel almost guarantees a role in PC right now. I don't know how many PC chats I have been in where if you say "RF1" 32 mercs type "proto heavy" in the chat?! I myself am on the bench unless I type that I also have proto scout in the chat. I am them bound to sprint-hack-die duty for the duration of the PC match?!
Right now in PC your either a heavy, logi-*****, or scout. I would love to see PC a whole overhauled completely! Currently it's just a skirmish on roids where we go to die quicker in full proto than we do normally in standard fits?!
Alot of mercs here in the forums have proposed some changes, but with all the changes that the game has seen I think it's time for a change to PC entirely. CCP, in my opinion, has started to notice. This is why they started to work on factional warfare! I believe until we can truly add eve on a larger scale than just OB support, until we can make PC a true war mode, and until we can find a cure for tactic-less spam we will be stuck with a mode no one wants to waste isk on?!
I think the key to attracting more players is PC. So it will need to be worthwhile. Players like to reach the meat of the story in gaming, and PC for all intents and purposes is that steak sandwich in dust. For a player to grind up enough SP to participate in PC just to realize it's an incomplete game mode riddled with heavy and scout spam is dissapointing?!
I completely understand the OP's point here because I've seen it. If you don't think it's true go get in a proto assault with your best weapon, and fight in a PC. The only thing you will accomplish is burning isk?! Proto Assault is not extreme hard mode. I have ADV minASS and it is VERY good. Like close to being OP good. If you have a squad, assaults are better than scouts, unless you are the only scout in the squad. I haven't run it in a PC as of yet, but once the sidearm event is over+2 weeks capping, Ill be relatively close to full proto, at which point Ill probably run it over my min scout except for the occasional speed hack or HP defense. Comparatively, assault is hard mode in PC, you don't know this because you said it yourself - you haven't tried it yet. |
Bradric Banewolf
D3ATH CARD RUST415
426
|
Posted - 2014.10.25 05:26:00 -
[56] - Quote
Mexxx Dust-Slayer wrote:Gavr1lo Pr1nc1p wrote:Bradric Banewolf wrote:Everything that has been said here is true to some extent. My question is this:
Shouldn't every suit be viable in PC?
I mean to be fair, no merc wants to put in all that work in an area just to be rendered null and void in the pinnacle of the game?! If a merc goes assault nowadays he's useless in PC for the most part?! There are a few dedicated assault slayers still around that can get it done, but they're playing on extremely hard mode.
Having a proto sentinel almost guarantees a role in PC right now. I don't know how many PC chats I have been in where if you say "RF1" 32 mercs type "proto heavy" in the chat?! I myself am on the bench unless I type that I also have proto scout in the chat. I am them bound to sprint-hack-die duty for the duration of the PC match?!
Right now in PC your either a heavy, logi-*****, or scout. I would love to see PC a whole overhauled completely! Currently it's just a skirmish on roids where we go to die quicker in full proto than we do normally in standard fits?!
Alot of mercs here in the forums have proposed some changes, but with all the changes that the game has seen I think it's time for a change to PC entirely. CCP, in my opinion, has started to notice. This is why they started to work on factional warfare! I believe until we can truly add eve on a larger scale than just OB support, until we can make PC a true war mode, and until we can find a cure for tactic-less spam we will be stuck with a mode no one wants to waste isk on?!
I think the key to attracting more players is PC. So it will need to be worthwhile. Players like to reach the meat of the story in gaming, and PC for all intents and purposes is that steak sandwich in dust. For a player to grind up enough SP to participate in PC just to realize it's an incomplete game mode riddled with heavy and scout spam is dissapointing?!
I completely understand the OP's point here because I've seen it. If you don't think it's true go get in a proto assault with your best weapon, and fight in a PC. The only thing you will accomplish is burning isk?! Proto Assault is not extreme hard mode. I have ADV minASS and it is VERY good. Like close to being OP good. If you have a squad, assaults are better than scouts, unless you are the only scout in the squad. I haven't run it in a PC as of yet, but once the sidearm event is over+2 weeks capping, Ill be relatively close to full proto, at which point Ill probably run it over my min scout except for the occasional speed hack or HP defense. Comparatively, assault is hard mode in PC, you don't know this because you said it yourself - you haven't tried it yet.
Assaults are good, but in PC they are only good outside the city?! If the scouts don't get you that is?! There's an entirely different battle going on in the city, and trust me assaults are just getting in the way there?!
"Anybody order chaos?"
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3960
|
Posted - 2014.10.25 06:37:00 -
[57] - Quote
Leadfoot10 wrote:Breakin Stuff wrote:Leadfoot10 wrote:
Not all of us have your wisdom or intelligence. Please excuse us.
Oh ok, I'm sure I have a few coppers for you. Go... buy whatever it is people like you buy... tattered hats... Beard dirt? Keep your coppers and go buy a spot in a PC so you actually have a clue what you're talking about. I know it must be hard, being a Pubstar AVer and all, but a dose of humility would go a long way. I'm not holding my breath for either one.
I will do PC again when it is fun, and not another chore to be done.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2677
|
Posted - 2014.10.25 12:37:00 -
[58] - Quote
Mexxx Dust-Slayer wrote:Gavr1lo Pr1nc1p wrote:Bradric Banewolf wrote:Everything that has been said here is true to some extent. My question is this:
Shouldn't every suit be viable in PC?
I mean to be fair, no merc wants to put in all that work in an area just to be rendered null and void in the pinnacle of the game?! If a merc goes assault nowadays he's useless in PC for the most part?! There are a few dedicated assault slayers still around that can get it done, but they're playing on extremely hard mode.
Having a proto sentinel almost guarantees a role in PC right now. I don't know how many PC chats I have been in where if you say "RF1" 32 mercs type "proto heavy" in the chat?! I myself am on the bench unless I type that I also have proto scout in the chat. I am them bound to sprint-hack-die duty for the duration of the PC match?!
Right now in PC your either a heavy, logi-*****, or scout. I would love to see PC a whole overhauled completely! Currently it's just a skirmish on roids where we go to die quicker in full proto than we do normally in standard fits?!
Alot of mercs here in the forums have proposed some changes, but with all the changes that the game has seen I think it's time for a change to PC entirely. CCP, in my opinion, has started to notice. This is why they started to work on factional warfare! I believe until we can truly add eve on a larger scale than just OB support, until we can make PC a true war mode, and until we can find a cure for tactic-less spam we will be stuck with a mode no one wants to waste isk on?!
I think the key to attracting more players is PC. So it will need to be worthwhile. Players like to reach the meat of the story in gaming, and PC for all intents and purposes is that steak sandwich in dust. For a player to grind up enough SP to participate in PC just to realize it's an incomplete game mode riddled with heavy and scout spam is dissapointing?!
I completely understand the OP's point here because I've seen it. If you don't think it's true go get in a proto assault with your best weapon, and fight in a PC. The only thing you will accomplish is burning isk?! Proto Assault is not extreme hard mode. I have ADV minASS and it is VERY good. Like close to being OP good. If you have a squad, assaults are better than scouts, unless you are the only scout in the squad. I haven't run it in a PC as of yet, but once the sidearm event is over+2 weeks capping, Ill be relatively close to full proto, at which point Ill probably run it over my min scout except for the occasional speed hack or HP defense. Comparatively, assault is hard mode in PC, you don't know this because you said it yourself - you haven't tried it yet. Fair enough
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
|
hfderrtgvcd
984
|
Posted - 2014.10.25 13:35:00 -
[59] - Quote
Breakin Stuff wrote:Leadfoot10 wrote:Breakin Stuff wrote:Leadfoot10 wrote:
Not all of us have your wisdom or intelligence. Please excuse us.
Oh ok, I'm sure I have a few coppers for you. Go... buy whatever it is people like you buy... tattered hats... Beard dirt? Keep your coppers and go buy a spot in a PC so you actually have a clue what you're talking about. I know it must be hard, being a Pubstar AVer and all, but a dose of humility would go a long way. I'm not holding my breath for either one. I will do PC again when it is fun, and not another chore to be done. how is it a chore? imo its the most fun thing in this game
You can't fight in here! This is the war room.
|
Leadfoot10
Molon Labe. General Tso's Alliance
1835
|
Posted - 2014.10.25 14:47:00 -
[60] - Quote
PC has never been so much fun.
Sure the level of competition isn't what it once was, but that's made the battles closer, in general, and far more exciting....and the financial benefits to the players has never been better.
It certainly helps if you're in an active corp in an active alliance, or have a reputation as a solid team player, and perhaps that's where our favorite little Goon falls short. |
|
Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
35
|
Posted - 2014.10.25 15:01:00 -
[61] - Quote
Leadfoot10 wrote:PC has never been so much fun.
Sure the level of competition isn't what it once was, but that's made the battles closer, in general, and far more exciting....and the financial benefits to the players has never been better.
It certainly helps if you're in an active corp in an active alliance, or have a reputation as a solid team/PC player, and perhaps that's where our favorite little Goon falls short.
All of the above said, it would be that much funner if we could find a role for Assault suits. Yes, because currently their role is not assaulting.
|
Dust User
KILL-EM-QUICK RISE of LEGION
892
|
Posted - 2014.10.25 15:06:00 -
[62] - Quote
hfderrtgvcd wrote:Breakin Stuff wrote:Leadfoot10 wrote:Breakin Stuff wrote:Leadfoot10 wrote:
Not all of us have your wisdom or intelligence. Please excuse us.
Oh ok, I'm sure I have a few coppers for you. Go... buy whatever it is people like you buy... tattered hats... Beard dirt? Keep your coppers and go buy a spot in a PC so you actually have a clue what you're talking about. I know it must be hard, being a Pubstar AVer and all, but a dose of humility would go a long way. I'm not holding my breath for either one. I will do PC again when it is fun, and not another chore to be done. how is it a chore? imo its the most fun thing in this game
It's a chore if you're having to run things.
If I could just sit back and play I might not hate this game so much. |
poison Diego
Vengeance Unbound
472
|
Posted - 2014.10.25 16:00:00 -
[63] - Quote
hfderrtgvcd wrote:poison Diego wrote:Gavr1lo Pr1nc1p wrote:
There is no problem with a single heavy. There is no problem with 3 heavies.
There is, however, a problem where it is quite simply not possible for a team to output enough DPS to kill 6 heavies before they begin going through spawns again. Its quite simply impossible to do.
6 heavies? is that a joke? It is more common to run into 8 or 9 heavies 2 logis, an ads and rest scouts thats hilarious coming from vengeance unbound. I know right?! we learned it from murphys
is there a contradiction to jealousy?
.
if so, KingThunderBolt would know....
|
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2679
|
Posted - 2014.10.25 18:19:00 -
[64] - Quote
poison Diego wrote:hfderrtgvcd wrote:poison Diego wrote:Gavr1lo Pr1nc1p wrote:
There is no problem with a single heavy. There is no problem with 3 heavies.
There is, however, a problem where it is quite simply not possible for a team to output enough DPS to kill 6 heavies before they begin going through spawns again. Its quite simply impossible to do.
6 heavies? is that a joke? It is more common to run into 8 or 9 heavies 2 logis, an ads and rest scouts thats hilarious coming from vengeance unbound. I know right?! we learned it from murphys Lets try to keep the flaming to a minimum in this thread. I designed it to be as constructive as possible, and we already have people who have no idea what they're talking about doing enough flaming to make up for the people that do.
So please, try to remain constructive
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
|
poison Diego
Vengeance Unbound
472
|
Posted - 2014.10.25 19:00:00 -
[65] - Quote
Gavr1lo Pr1nc1p wrote:poison Diego wrote:hfderrtgvcd wrote:poison Diego wrote:Gavr1lo Pr1nc1p wrote:
There is no problem with a single heavy. There is no problem with 3 heavies.
There is, however, a problem where it is quite simply not possible for a team to output enough DPS to kill 6 heavies before they begin going through spawns again. Its quite simply impossible to do.
6 heavies? is that a joke? It is more common to run into 8 or 9 heavies 2 logis, an ads and rest scouts thats hilarious coming from vengeance unbound. I know right?! we learned it from murphys Lets try to keep the flaming to a minimum in this thread. I designed it to be as constructive as possible, and we already have people who have no idea what they're talking about doing enough flaming to make up for the people that do. So please, try to remain constructive
Im not trying to be rude, just a little tease. I agree completely with you about heavies. And now when they will nerf scouts, if they do it to harshly, PC will turn into HMGs514
is there a contradiction to jealousy?
.
if so, KingThunderBolt would know....
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Izlare Lenix
Vengeance Unbound
1070
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Posted - 2014.10.25 19:45:00 -
[66] - Quote
As a long time scout I agree heavies can be an issue in PC. In fact it forced me to skill into heavies as an effective counter.
But shotgun scouts that can toss REs 10+ meters and kill multiple players are just as much a problem in PC.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2679
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Posted - 2014.10.25 20:26:00 -
[67] - Quote
poison Diego wrote: Im not trying to be rude, just a little tease. I agree completely with you about heavies. And now when they will nerf scouts, if they do it to harshly, PC will turn into HMGs514
As far as I can tell, it already is HMGs514
And don't worry about it
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2680
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Posted - 2014.10.27 00:32:00 -
[68] - Quote
Izlare Lenix wrote:As a long time scout I agree heavies can be an issue in PC. In fact it forced me to skill into heavies as an effective counter.
But shotgun scouts that can toss REs 10+ meters and kill multiple players are just as much a problem in PC. Ive started using RE's in PC to counter heavy spam and have noticed that they don't usually deploy where I place them....
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1047
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Posted - 2014.10.27 19:41:00 -
[69] - Quote
LOL people that still care about PC.
3 Logis repping and laying down a couple of rep hives around a corner + tossing a couple proto fluxes. 4 Heavies. 1 Amarr Scout.
^ Guaranteed to be able to take down anything less than 12 heavies while also lighting up their equipment so you can take down their links. |
Dust User
KILL-EM-QUICK RISE of LEGION
902
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Posted - 2014.10.27 19:46:00 -
[70] - Quote
deezy dabest wrote:LOL people that still care about PC.
3 Logis repping and laying down a couple of rep hives around a corner + tossing a couple proto fluxes. 4 Heavies. 1 Amarr Scout.
^ Guaranteed to be able to take down anything less than 12 heavies while also lighting up their equipment so you can take down their links.
LOL people that got beat up in PC and act like they only play pubs because its more fun
How you going to fit 8 guys in a squad? |
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Cavani1EE7
Murphys-Law General Tso's Alliance
351
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Posted - 2014.10.27 19:48:00 -
[71] - Quote
deezy dabest wrote:LOL people that still care about PC.
3 Logis repping and laying down a couple of rep hives around a corner + tossing a couple proto fluxes. 4 Heavies. 1 Amarr Scout.
^ Guaranteed to be able to take down anything less than 12 heavies while also lighting up their equipment so you can take down their links. https://www.youtube.com/watch?v=bobp5OHVsWY
Take a bow
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XxGhazbaranxX
Eternal Beings Dark Taboo
1774
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Posted - 2014.10.27 21:16:00 -
[72] - Quote
I think that leople have fallen into staleness. Not wanting to try new tactics out. PC has and always been about winning and a lot of people have just kept usong the most ppwerfull thongs they can find at a glance. Im pretty sure thatcounter to heavies that dont include hotty cloaked scouts exist but the PC environment is so competatitive tbat no one wants to experiment.
Dont get me wrong, heavies are beast now a days but im just very skeptical of the communities ability to actually think beyong "bigger guns" or "Obviously overpowered; lets use this".
I understand the problem, i juat dont think anyone has tried anything beyond using heavies or scouts to counter each other in an orga ized well though out manner.
Plasma Cannon Advocate
Dust 514 Survivor
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hfderrtgvcd
1009
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Posted - 2014.10.27 22:09:00 -
[73] - Quote
XxGhazbaranxX wrote:I think that leople have fallen into staleness. Not wanting to try new tactics out. PC has and always been about winning and a lot of people have just kept usong the most ppwerfull thongs they can find at a glance. Im pretty sure thatcounter to heavies that dont include hotty cloaked scouts exist but the PC environment is so competatitive tbat no one wants to experiment.
Dont get me wrong, heavies are beast now a days but im just very skeptical of the communities ability to actually think beyong "bigger guns" or "Obviously overpowered; lets use this".
I understand the problem, i juat dont think anyone has tried anything beyond using heavies or scouts to counter each other in an orga ized well though out manner. pray tell, what would you use to counter heavy squad with a rep logi and a scout running scans?
You can't fight in here! This is the war room.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2681
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Posted - 2014.10.27 23:44:00 -
[74] - Quote
I just want to be clear, there are only a few things that I think need to be done to fix the problem:
1. Rep tools need a rework from perma lock to giving lots of reps for a short period of time then requiring recharge, numbers dependent on the variant. Also, they need to give a lesser amount of repair to shields as well. 2. Uplinks need a rework to make them more tactical than "SPAM UPLINKS IN DA CITY OR WE LOSE", which really is the situation right now. The CPM have some innovative ideas on this. 3. Shared passives need to be removed, or at least heavily reworked. Either fully remove them, or rework them so that heavies can't have Amarr Scout vision with 1500 armor and an HMG. My idea was an average of scans between sharer and receiver, but that would require a lot of work by the system, and probably result in lots of glitches. 4. Heavies may need to take more damage from behind than they do, simply as a balancing factor. However, id like to see how other changes work out first before we implement this one.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Dust User
KILL-EM-QUICK RISE of LEGION
903
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Posted - 2014.10.28 09:39:00 -
[75] - Quote
I don't like the idea of passive scans being removed, we just need some sort of counter for it.
Maybe a piece of equipment that blocks all scans in a radius of where it's thrown down at. |
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