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Thread Statistics | Show CCP posts - 2 post(s) |
RedPencil
Abandoned Privilege Top Men.
102
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Posted - 2014.10.22 20:46:00 -
[1] - Quote
I don't like the idea of nerf scout's ewar or cloak because I feel it is a part of scout role (low profile, low ehp, gather information, assassinate). However, they need to limid 2 thing.
- ability to engagement (remove sidearm slot).
- ehp effectiveness (shield or armor stack penalty)
Remove sidearm slot This could limit ability for scout to engagement in combat (sidearm can fit in light slot). They have to be selective on a type of weapon to use (long range or shot range weapon) , evaluate the situation, and more selective on a target to strike. Shotgun or NK still effective, but have to take a risk if the OHK miss (no more swap weapon to finish off enemy). Same thing with a long weapon engagement such as sniper or rifle ( better run away from CQC).
Shield or armor stack penalty True scout should has ehp below 400. Below are stack penalty examples that I think we can add in each scout suits. Number and effect are subject to be vary.
+20db Scan Precision when stack more than 1 shield extender (Yep, wanna tank like assault, then you can't see enemy coming)
+100% shield Shield Recharge Delay when stack more than 1 shield extender (Yep, wanna tank like assault, then you have to out of combat for awhile)
+25db Scan Profile when stack more than 1 armor plate (Yep, wanna tank like assault, then you must lost ability to hide)
-15% speed penalty when stack more than 1 armor plate (Yep, wanna tank like assault, then you gonna run a lot slower)
So a scout can't run as assault anymore, Everything have a trade-off and that is no need to nerf ewar or cloak. Ewar and cloak is a good thing. It encourage merc to be more self-awareness, situation awareness, form up a squad, and play as a team.
FYI: Nerf ewar = nerf true scout and encourage brick tank. Every time we nerf scout, Std or Adv scout are the most suffer but not this time.
Beware Paper cut M[;..;]M
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emm kay
G0DS AM0NG MEN
215
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Posted - 2014.10.22 21:22:00 -
[2] - Quote
No.
There is a reason you never see me in battle.
it's because I see you first.
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One Eyed King
Land of the BIind
4942
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Posted - 2014.10.22 21:54:00 -
[3] - Quote
No.
But bonus points for a unique idea and for creativity.
You can always tell a Millford Minja
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Raptor Princess
ALLOTEC INC
55
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Posted - 2014.10.22 22:00:00 -
[4] - Quote
I like this idea better than removing the light weapon slot, but still not a fan - sniper rifles can't be fired from the hip, so it leaves them more vulnerable if they don't have a secondary weapon to use if they're snuck up on. |
Lloyd Orfay
Commando Perkone Caldari State
85
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Posted - 2014.10.23 00:26:00 -
[5] - Quote
The real role of a scout by definition in reality is a low visibility unit trained to collect information of enemies, so them keeping their assassin veersatility is nonsensical. (positioning, defenses, etc)
FPS games and stealth assassins really, really, really do not mix.
The existence of scouts in this game are apart of that. Not only that, they provide sandbox form of gameplay, which is even worse considering this game started of with team-based capability. In other words, no.
Antisocial players don't deserve their solo gameplay.
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Cross Atu
OSG Planetary Operations Covert Intervention
3434
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Posted - 2014.10.23 00:30:00 -
[6] - Quote
1.9 is in final QA, as far as I am aware it is content locked at this point.
See a cool idea thread? Mail me the title and I'll take a look =)
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Maken Tosch
DUST University Ivy League
9852
|
Posted - 2014.10.23 01:01:00 -
[7] - Quote
Considering that sidearm weapons can be fitted on the light weapon slot and since I never fit light weapons anyways on my scout, I might be ok with limiting the suit to one weapon slot that can be fitted with either a light weapon or a sidearm weapon.
But there is something to consider. Snipers may need to defend themselves in case someone gets close enough that using a sniper against them is useless unless that sniper player happens to be extremely proficient in no-scope killing someone in close range (which is absolutely possible). But you don't see snipers very often who can no-scope kill at close range, do you? Probably not.
But to the fair to you and your suggestion, I have never encountered a sniper who was able to effectively use his sidearm weapon against me anyways since my Ishukone Nova Knives can practically OHK a tanked out Commando suit. By that time, the sniper is dead before their sidearm is of any use to him even if I have to chase them into the redline.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
9852
|
Posted - 2014.10.23 01:11:00 -
[8] - Quote
Cross Atu wrote:1.9 is in final QA, as far as I am aware it is content locked at this point.
Damn, already? Does this mean we're skipping Echo and going straight to 1.9?
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1132
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Posted - 2014.10.23 01:27:00 -
[9] - Quote
No thanks ill keep my light slot
Pokemon master and Tekken Lord
Gk0 Scout yay :)
Pls fix SCR CCP
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Cross Atu
OSG Planetary Operations Covert Intervention
3435
|
Posted - 2014.10.23 01:34:00 -
[10] - Quote
Maken Tosch wrote:Cross Atu wrote:1.9 is in final QA, as far as I am aware it is content locked at this point. Damn, already? Does this mean we're skipping Echo and going straight to 1.9? 1.9 is likely to be deployed prior to Echo, however both the patch and hotfix are slated to be deployed.
See a cool idea thread? Mail me the title and I'll take a look =)
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Maken Tosch
DUST University Ivy League
9853
|
Posted - 2014.10.23 02:43:00 -
[11] - Quote
Cross Atu wrote:Maken Tosch wrote:Cross Atu wrote:1.9 is in final QA, as far as I am aware it is content locked at this point. Damn, already? Does this mean we're skipping Echo and going straight to 1.9? 1.9 is likely to be deployed prior to Echo, however both the patch and hotfix are slated to be deployed.
Well, damn. That's great!
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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CCP Rattati
C C P C C P Alliance
9042
|
Posted - 2014.10.23 03:18:00 -
[12] - Quote
No
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Dimitri Rascolovitch
The Immortal Knights
251
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Posted - 2014.10.23 03:21:00 -
[13] - Quote
gotta love the short simple answers
Bring back the Marauders, Enforcers, Logistic, and Scout LAVS and Dropships
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One Eyed King
Land of the BIind
4955
|
Posted - 2014.10.23 03:48:00 -
[14] - Quote
Cross Atu wrote:Maken Tosch wrote:Cross Atu wrote:1.9 is in final QA, as far as I am aware it is content locked at this point. Damn, already? Does this mean we're skipping Echo and going straight to 1.9? 1.9 is likely to be deployed prior to Echo, however both the patch and hotfix are slated to be deployed. Wouldn't it technically be Alpha again if it is put in place after 1.9?
You can always tell a Millford Minja
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CCP Rattati
C C P C C P Alliance
9048
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Posted - 2014.10.23 03:54:00 -
[15] - Quote
One Eyed King wrote:Cross Atu wrote:Maken Tosch wrote:Cross Atu wrote:1.9 is in final QA, as far as I am aware it is content locked at this point. Damn, already? Does this mean we're skipping Echo and going straight to 1.9? 1.9 is likely to be deployed prior to Echo, however both the patch and hotfix are slated to be deployed. Wouldn't it technically be Alpha again if it is put in place after 1.9?
Semantics my dear Watson (I would prefer to keep them going to Echo, etc, as they are just on their own path)
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Bradric Banewolf
D3ATH CARD RUST415
423
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Posted - 2014.10.23 05:35:00 -
[16] - Quote
Then give logis back the sidearm. I mean if scouts, on a light frame, can carry all that gear? Why can't logis on a medium frame?
You gotta admit it isn't logical at all. You made scouts superior to every other role, and can't explain it with any reason. How is what he proposed so bad? Are they scouts or assaults? What the scouts can do now is far beyond the current assault class. I mean atleast take away the second equipment slot. Then the sidearm would make some sense?!
I mean at this rate you might as well give the heavy an equipment slot lol!
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
423
|
Posted - 2014.10.23 05:39:00 -
[17] - Quote
Here's a thought! Make the cloak a high slot mod! No need for the second equipment slot then is there? Sidearm justified! Scout dropsuits make sense, and they no longer double as logis. Add the penalty for ehp stacking, and keep the eWAR!
I should just apply to CCP, and work there.
"Anybody order chaos?"
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6771
|
Posted - 2014.10.23 05:42:00 -
[18] - Quote
Bradric Banewolf wrote:Then give logis back the sidearm. I mean if scouts, on a light frame, can carry all that gear? Why can't logis on a medium frame? You gotta admit it isn't logical at all. You made scouts superior to every other role, and can't explain it with any reason. How is what he proposed so bad? Are they scouts or assaults? What the scouts can do now is far beyond the current assault class. I mean atleast take away the second equipment slot. Then the sidearm would make some sense?! I mean at this rate you might as well give the heavy an equipment slot lol!
Back...? They never had a sidearm to begin with, with the exception of the Amarr Logi...
IMO, if Logi's are worried about having a sidearm to increase their offensive capability, we're doing something very -very- wrong with their intended role.
{ | bittervetmode = 0
I }
== Description ==
This player has recovered morale
[[Category: Hopeful]]
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RedPencil
Abandoned Privilege Top Men.
102
|
Posted - 2014.10.23 06:17:00 -
[19] - Quote
Dimitri Rascolovitch wrote:gotta love the short simple answers
I kinna sad to hear that
Beware Paper cut M[;..;]M
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Hector Carson
BLACK MAGES INC.
37
|
Posted - 2014.10.23 06:18:00 -
[20] - Quote
RedPencil wrote:EDIT: A short sum up of scout twist
- define scout role as low profile, low ehp, gather information, assassin
- remove sidearm slot to limit engagement ability <= sidearm can fit in light slot anyway
- shield or armor stack penalty to stop scout that run as assault <= better to run assault for a brick tank
- No nerf ewar or cloak <= Merc need situation awareness not a nerf on ewar
======================================================================= Long version: =======================================================================
I don't like the idea of nerf scout's ewar or cloak because I feel it is a part of scout role (low profile, low ehp, gather information, assassinate). However, they need to limid 2 thing.
- ability to engagement (remove sidearm slot).
- ehp effectiveness (shield or armor stack penalty)
Remove sidearm slot This could limit ability for scout to engagement in combat (sidearm can fit in light slot). They have to be selective on a type of weapon to use (long range or shot range weapon) , evaluate the situation, and more selective on a target to strike. Shotgun or NK still effective, but have to take a risk if the OHK miss (no more swap weapon to finish off enemy). Same thing with a long weapon engagement such as sniper or rifle ( better run away from CQC).
Shield or armor stack penalty True scout should has ehp below 400. Below are stack penalty examples that I think we can add in each scout suits. Number and effect are subject to be vary.
+20db Scan Precision when stack more than 1 shield extender (Yep, wanna tank like assault, then you can't see enemy coming)
+100% shield Shield Recharge Delay when stack more than 1 shield extender (Yep, wanna tank like assault, then you have to out of combat for awhile)
+25db Scan Profile when stack more than 1 armor plate (Yep, wanna tank like assault, then you must lost ability to hide)
-15% speed penalty when stack more than 1 armor plate (Yep, wanna tank like assault, then you gonna run a lot slower)
So a scout can't run as assault anymore, Everything have a trade-off and that is no need to nerf ewar or cloak. Ewar and cloak is a good thing. It encourage merc to be more self-awareness, situation awareness, form up a squad, and play as a team.
FYI: Nerf ewar = nerf true scout and encourage brick tank. Every time we nerf scout, Std or Adv scout are the most suffer but not this time. I say yes remove there damn sidearm slot
Sentinel ak.0
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2107
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Posted - 2014.10.23 06:21:00 -
[21] - Quote
I could be alone in this thinking but I actually find a lack of a sidearm to be a huge huge disadvantage! (hint 3/4 logi`s have this)
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Hector Carson
BLACK MAGES INC.
37
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Posted - 2014.10.23 06:23:00 -
[22] - Quote
Bradric Banewolf wrote:Here's a thought! Make the cloak a high slot mod! No need for the second equipment slot then is there? Sidearm justified! Scout dropsuits make sense, and they no longer double as logis. Add the penalty for ehp stacking, and keep the eWAR!
I should just apply to CCP, and work there. if you make cloak high slot how would you activate it??? Thinking is key bro
Sentinel ak.0
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Varoth Drac
Vengeance Unbound Dark Taboo
301
|
Posted - 2014.10.23 07:30:00 -
[23] - Quote
I agree with scout penalties for stacking hp as the best way to nerf scouts, if CCP decides they are overpowered.
I don't like the idea of restricting them to 1 weapon. Too much of a fitting and gameplay restriction and I don't really see a need for it. |
Varoth Drac
Vengeance Unbound Dark Taboo
301
|
Posted - 2014.10.23 07:32:00 -
[24] - Quote
I agree with scout penalties for stacking hp as the best way to nerf scouts, if CCP decides they are overpowered.
I don't like the idea of restricting them to 1 weapon. Too much of a fitting and gameplay restriction and I don't really see a need for it. |
Lady MDK
Kameira Lodge Amarr Empire
148
|
Posted - 2014.10.23 07:57:00 -
[25] - Quote
Cross Atu wrote:1.9 is in final QA, as far as I am aware it is content locked at this point.
Blog! Blog! Blog! Blog!
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Horizon Limit
Nexus Balusa Horizon
88
|
Posted - 2014.10.23 08:21:00 -
[26] - Quote
CCP Rattati wrote: Semantics my dear Watson (I would prefer to keep them going to Echo, etc, as they are just on their own path)
My dream of dancing mercs in Foxtrot is still alive
Cal scout vs Cal scout
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3854
|
Posted - 2014.10.23 10:05:00 -
[27] - Quote
Remember kids:
EWAR is the disease, scouts are just a symptom.
If you hammernerf scouts now, when EWAR is unscrewed, scouts will not be in a good place.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Blueprint For Murder
Immortal Guides
160
|
Posted - 2014.10.23 10:38:00 -
[28] - Quote
Yea lol this would be great as it would not effect any problems with the class still allow cheap one shot kills and take away the ability to swap sidearms killing that play style lol.
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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The Master Race
Immortal Guides
163
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Posted - 2014.10.23 10:38:00 -
[29] - Quote
Yea lol this would be great as it would not effect any problems with the class still allow cheap one shot kills and take away the ability to swap sidearms killing that play style lol.
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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benandjerrys
NECROM0NGERS
54
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Posted - 2014.10.23 17:35:00 -
[30] - Quote
No |
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Bradric Banewolf
D3ATH CARD RUST415
424
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Posted - 2014.10.23 18:18:00 -
[31] - Quote
Aeon Amadi wrote:Bradric Banewolf wrote:Then give logis back the sidearm. I mean if scouts, on a light frame, can carry all that gear? Why can't logis on a medium frame? You gotta admit it isn't logical at all. You made scouts superior to every other role, and can't explain it with any reason. How is what he proposed so bad? Are they scouts or assaults? What the scouts can do now is far beyond the current assault class. I mean atleast take away the second equipment slot. Then the sidearm would make some sense?! I mean at this rate you might as well give the heavy an equipment slot lol! Back...? They never had a sidearm to begin with, with the exception of the Amarr Logi... IMO, if Logi's are worried about having a sidearm to increase their offensive capability, we're doing something very -very- wrong with their intended role.
Why do scouts need a second equipment slot? I'll tell you now that on my gal scout I damp up, and carry ammo and a needle. I run with the assault flanking and supporting them. I rarely use the cloak, and most of my scout fits don't have one. I mix armor and damp, and put precision on the high side. The two equipment slots isn't necessary at all. The cloak should be a low or high side mod not equipment.
Logis don't need a sidearm as they have multiple equipment slots. That's my point! It was foolish for the Amarr to have one, and that's why it's gone now.
Scouts don't need another equipment slot, and it's just a slap in the face when you look at all of the advantages they already have.
Either remove the sidearm or the equipment slot. Both can't be justified currently.
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
424
|
Posted - 2014.10.23 18:25:00 -
[32] - Quote
Hector Carson wrote:Bradric Banewolf wrote:Here's a thought! Make the cloak a high slot mod! No need for the second equipment slot then is there? Sidearm justified! Scout dropsuits make sense, and they no longer double as logis. Add the penalty for ehp stacking, and keep the eWAR!
I should just apply to CCP, and work there. if you make cloak high slot how would you activate it??? Thinking is key bro
That's why we got you here bro lol! Lots of brains and stuff.... because that whole activation part can't be altered at all right?!
I love you guys that come here with no suggestions or ideas, and just come to sound witty and protect crutches?!
Do you think that it can be slotted as a mod, and not be setup to be activated the same way it is now? Because that mechanic is strictly for the equipment slot right?
Please go play in traffic, and let the thinkers hash things out. Even if that was the case there's still no justification for two equipment slots! Make them choose to cloak or carry! Unless you want to make a equipment slot that can only carry the cloak in it? Cuz they have so fixed the sentinels heavy weapon slot right?!
"Anybody order chaos?"
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Ku Shala
The Generals
986
|
Posted - 2014.10.23 18:41:00 -
[33] - Quote
make cloak a sidearm........ remove one equip slot
-¦a+ó a+ú-Æa+äla+ä (Caldari Specialist)
Caldari Loyalist
*Assault -Logistics-Sentinal-Scout-Commando Allround CK-0
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
396
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Posted - 2014.10.23 19:04:00 -
[34] - Quote
Ku Shala wrote:make cloak a sidearm........ remove one equip slot
Best idea yet.
And for the record, Amarr does still currently have its sidearm at the cost of an equipment and a low slot (and its speed, although that is also tied to its base armor which is the greatest of the 4 logis) and there was a time (the open beta period to Uprising or just after) when my Min logi did indeed have a sidearm.
Nerf scouts. Witty-witty-wah-bang.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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TritusX
PH4NT0M5
37
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Posted - 2014.10.23 19:08:00 -
[35] - Quote
But if I miss with my NK I'm dead. Have you ever tried swiping twice at a guy? They usually notice you if you miss your first shot. Then I can't shoot them to bits with my SMG. SG can just blow again. But NK? No
Scout 514 forever
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6780
|
Posted - 2014.10.24 00:42:00 -
[36] - Quote
Bradric Banewolf wrote:Aeon Amadi wrote:Bradric Banewolf wrote:Then give logis back the sidearm. I mean if scouts, on a light frame, can carry all that gear? Why can't logis on a medium frame? You gotta admit it isn't logical at all. You made scouts superior to every other role, and can't explain it with any reason. How is what he proposed so bad? Are they scouts or assaults? What the scouts can do now is far beyond the current assault class. I mean atleast take away the second equipment slot. Then the sidearm would make some sense?! I mean at this rate you might as well give the heavy an equipment slot lol! Back...? They never had a sidearm to begin with, with the exception of the Amarr Logi... IMO, if Logi's are worried about having a sidearm to increase their offensive capability, we're doing something very -very- wrong with their intended role. Why do scouts need a second equipment slot? I'll tell you now that on my gal scout I damp up, and carry ammo and a needle. I run with the assault flanking and supporting them. I rarely use the cloak, and most of my scout fits don't have one. I mix armor and damp, and put precision on the high side. The two equipment slots isn't necessary at all. The cloak should be a low or high side mod not equipment. Logis don't need a sidearm as they have multiple equipment slots. That's my point! It was foolish for the Amarr to have one, and that's why it's gone now. Scouts don't need another equipment slot, and it's just a slap in the face when you look at all of the advantages they already have. Either remove the sidearm or the equipment slot. Both can't be justified currently.
Think we should wait to see how the cloak changes affect the meta before we do something so drastic, honestly. Better question you should have is why -shouldn't- the Scouts have their second equipment slot. I'm not a Scout, so I don't honestly know, but it's in good taste to ask a specialist their side of the story before making drastic proposals like that.
{ | bittervetmode = 0
I }
== Description ==
This player has recovered morale
[[Category: Hopeful]]
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1138
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Posted - 2014.10.24 01:01:00 -
[37] - Quote
Thank you Rattati
Pokemon master and Tekken Lord
Gk0 Scout yay :)
Pls fix SCR CCP
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Z3dog
BIG BAD W0LVES
12
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Posted - 2014.10.24 02:17:00 -
[38] - Quote
No
Dust 5/14
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DJINN Jecture
BurgezzE.T.F General Tso's Alliance
170
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Posted - 2014.10.24 05:28:00 -
[39] - Quote
Aeon Amadi wrote:Bradric Banewolf wrote:Aeon Amadi wrote:Bradric Banewolf wrote:Then give logis back the sidearm. I mean if scouts, on a light frame, can carry all that gear? Why can't logis on a medium frame? You gotta admit it isn't logical at all. You made scouts superior to every other role, and can't explain it with any reason. How is what he proposed so bad? Are they scouts or assaults? What the scouts can do now is far beyond the current assault class. I mean atleast take away the second equipment slot. Then the sidearm would make some sense?! I mean at this rate you might as well give the heavy an equipment slot lol! Back...? They never had a sidearm to begin with, with the exception of the Amarr Logi... IMO, if Logi's are worried about having a sidearm to increase their offensive capability, we're doing something very -very- wrong with their intended role. Why do scouts need a second equipment slot? I'll tell you now that on my gal scout I damp up, and carry ammo and a needle. I run with the assault flanking and supporting them. I rarely use the cloak, and most of my scout fits don't have one. I mix armor and damp, and put precision on the high side. The two equipment slots isn't necessary at all. The cloak should be a low or high side mod not equipment. Logis don't need a sidearm as they have multiple equipment slots. That's my point! It was foolish for the Amarr to have one, and that's why it's gone now. Scouts don't need another equipment slot, and it's just a slap in the face when you look at all of the advantages they already have. Either remove the sidearm or the equipment slot. Both can't be justified currently. Think we should wait to see how the cloak changes affect the meta before we do something so drastic, honestly. Better question you should have is why -shouldn't- the Scouts have their second equipment slot. I'm not a Scout, so I don't honestly know, but it's in good taste to ask a specialist their side of the story before making drastic proposals like that. The secondary equipment slot is great for a multitude of things, be it a nano-hive for more ammo for a sniper rifle or an uplink or nano-injector. Heck even a repair tool can be useful to a scout who also wears a cloak and sneaks around doing scout like things. Ultimately the 2 equipment slots make the scout quite useful for more than one role where as if they were meant to be front line soldiers I suspect they may have only one equipment slot and more HP by far but I suppose we don't need to make scouts into Assault suits now do we?
How long til this hits PC?
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zzZaXxx
Vengeance Unbound
612
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Posted - 2014.10.24 13:35:00 -
[40] - Quote
lmao! |
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Ku Shala
The Generals
987
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Posted - 2014.10.24 13:56:00 -
[41] - Quote
problem with scouts having two equipment slots is logi scouts described in post #38....
logis nerfed for slaying = scouts should be nerfed for logiing or (any other role that take away from the gimped logis)
brick tanked scout with 1 less equip than logi that can run faster, see targets better, recharge faster, that passively share scans with squad, has a sidearm, moves faster. the only thing it cant do is wield a heavy weapon, but maybe in 1.9 ccp will add that too
-¦a+ó a+ú-Æa+äla+ä (Caldari Specialist)
Caldari Loyalist
*Assault -Logistics-Sentinal-Scout-Commando Allround CK-0
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3955
|
Posted - 2014.10.24 13:58:00 -
[42] - Quote
No.
I'm qualified for this decision because the whining and nerf talk needs to die screaming.
You nerf the suits now and they start neutered if rattati gets ewar fixed. Scouts are annoying but making a suit useless is as bad as making it OP.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
399
|
Posted - 2014.10.24 23:26:00 -
[43] - Quote
Breakin Stuff wrote:
You nerf the suits now and they start neutered if rattati gets ewar fixed. Scouts are annoying but making a suit useless is as bad as making it OP.
The biggest problems with this however is that it's predicated on an "if". "If" Rattati finds he is empowered to redo EWAR, "If" EWAR becomes better balanced and "If" the only issue with the scout frame is its ewar capability. The various calls for and ideas being presented to balance scouts OR the other frames with them are predicated on the existing imbalances in effect NOW. I agree there has been much ado about scouts, BUT the critisisms aren't baseless. They are imbalanced relative to the rest of the field. The most ****** up part about it however has definitely been that if an idea is proposed which BUFFS the other frames in areas like movement speed, profile or damp/prec the threads get flooded and flamed by scouts crying "NERF" almost as hard as they do when a proposal is made that BUFFS the other frames by directly NERFING scouts.
Balance is exactly that, even on both sides. If one side is out of balance more can be added to the other or some removed from the first, but doing nothing just perpetuates the imbalance.
Nerf scouts. Balance through all means neccessary.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Vitharr Foebane
Terminal Courtesy Proficiency V.
1943
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Posted - 2014.10.24 23:30:00 -
[44] - Quote
Cross Atu wrote:1.9 is in final QA, as far as I am aware it is content locked at this point. blink once for yes and twice for no... Heavy Laz0r?
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
399
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Posted - 2014.10.24 23:39:00 -
[45] - Quote
And I have yet to see or hear any suggestions that would make the scout frame "useless", except that dude mollerz' editorial about wanting scouts to be 1 HP. Theres been a ton of proposals, some more conservative than others, but not one would absolutely cease scouts from fulfilling their primary job-role of stealthy insertion, recon or running flanking manuevers. Most of the proposals have been, if anything, geared towards having the scout decide which of those roles he or she will be performing, being strong at that role and limiting the simultaneous effectiveness at any other. Just like all the rest of us.
Nerf scouts. Their imbalance is a great disturbance in The Force.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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KA24DERT
TeamPlayers Negative-Feedback
675
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Posted - 2014.10.25 00:13:00 -
[46] - Quote
I'm more a fan of removing the light weapon slot from scouts, or maybe even making the cloak a light weapon.
That would have to come in conjunction with being able to deploy/use equipment while cloaked (except for the detonation of REs).
That'd put them more into a cloaky recon role with the ability to kill strategic targets.
A class that can hack, deploy links, run scans, and drop minefields while cloaked would add something new to the game. The scout is just another pure offensive class, and that's both boring, and due to current cloaking mechanics, obnoxious. |
Cross Atu
OSG Planetary Operations Covert Intervention
3481
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Posted - 2014.10.25 02:30:00 -
[47] - Quote
Vitharr Foebane wrote:Cross Atu wrote:1.9 is in final QA, as far as I am aware it is content locked at this point. blink once for yes and twice for no... Heavy Laz0r? Let's go to the big board... and the answer is This is high on my personal want list but we'll all have to wait and see when it may join is on the field
See a cool idea thread? Mail me the title and I'll take a look =)
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Maken Tosch
DUST University Ivy League
9870
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Posted - 2014.10.25 08:55:00 -
[48] - Quote
Vitharr Foebane wrote:Cross Atu wrote:1.9 is in final QA, as far as I am aware it is content locked at this point. blink once for yes and twice for no... Heavy Laz0r?
Says the man talking to another man covering his face.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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