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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Bradric Banewolf
D3ATH CARD RUST415
423
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Posted - 2014.10.23 05:35:00 -
[1] - Quote
Then give logis back the sidearm. I mean if scouts, on a light frame, can carry all that gear? Why can't logis on a medium frame?
You gotta admit it isn't logical at all. You made scouts superior to every other role, and can't explain it with any reason. How is what he proposed so bad? Are they scouts or assaults? What the scouts can do now is far beyond the current assault class. I mean atleast take away the second equipment slot. Then the sidearm would make some sense?!
I mean at this rate you might as well give the heavy an equipment slot lol!
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
423
|
Posted - 2014.10.23 05:39:00 -
[2] - Quote
Here's a thought! Make the cloak a high slot mod! No need for the second equipment slot then is there? Sidearm justified! Scout dropsuits make sense, and they no longer double as logis. Add the penalty for ehp stacking, and keep the eWAR!
I should just apply to CCP, and work there.
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
424
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Posted - 2014.10.23 18:18:00 -
[3] - Quote
Aeon Amadi wrote:Bradric Banewolf wrote:Then give logis back the sidearm. I mean if scouts, on a light frame, can carry all that gear? Why can't logis on a medium frame? You gotta admit it isn't logical at all. You made scouts superior to every other role, and can't explain it with any reason. How is what he proposed so bad? Are they scouts or assaults? What the scouts can do now is far beyond the current assault class. I mean atleast take away the second equipment slot. Then the sidearm would make some sense?! I mean at this rate you might as well give the heavy an equipment slot lol! Back...? They never had a sidearm to begin with, with the exception of the Amarr Logi... IMO, if Logi's are worried about having a sidearm to increase their offensive capability, we're doing something very -very- wrong with their intended role.
Why do scouts need a second equipment slot? I'll tell you now that on my gal scout I damp up, and carry ammo and a needle. I run with the assault flanking and supporting them. I rarely use the cloak, and most of my scout fits don't have one. I mix armor and damp, and put precision on the high side. The two equipment slots isn't necessary at all. The cloak should be a low or high side mod not equipment.
Logis don't need a sidearm as they have multiple equipment slots. That's my point! It was foolish for the Amarr to have one, and that's why it's gone now.
Scouts don't need another equipment slot, and it's just a slap in the face when you look at all of the advantages they already have.
Either remove the sidearm or the equipment slot. Both can't be justified currently.
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
424
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Posted - 2014.10.23 18:25:00 -
[4] - Quote
Hector Carson wrote:Bradric Banewolf wrote:Here's a thought! Make the cloak a high slot mod! No need for the second equipment slot then is there? Sidearm justified! Scout dropsuits make sense, and they no longer double as logis. Add the penalty for ehp stacking, and keep the eWAR!
I should just apply to CCP, and work there. if you make cloak high slot how would you activate it??? Thinking is key bro
That's why we got you here bro lol! Lots of brains and stuff.... because that whole activation part can't be altered at all right?!
I love you guys that come here with no suggestions or ideas, and just come to sound witty and protect crutches?!
Do you think that it can be slotted as a mod, and not be setup to be activated the same way it is now? Because that mechanic is strictly for the equipment slot right?
Please go play in traffic, and let the thinkers hash things out. Even if that was the case there's still no justification for two equipment slots! Make them choose to cloak or carry! Unless you want to make a equipment slot that can only carry the cloak in it? Cuz they have so fixed the sentinels heavy weapon slot right?!
"Anybody order chaos?"
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