Pages: 1 2 3 4 [5] 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Hansei Kaizen
The Jackson Five
231
|
Posted - 2014.10.17 19:08:00 -
[121] - Quote
Jacques Cayton II wrote:Kevall Longstride wrote:So 300k playerbase folks, not 4k
New maps, bug fixes and a 1.9 on the way.
Anyone want to say Dust is dying? 4k on at one time destiny (chappy game) gets millions at one time
Dont start me on Destiny man, I couldnt even finish one fuckin match. The infrastructure sucks balls. I will have to buy some aurum just to give Dust the cash it deserves in comparison to this overpriced turd. Even if 1.9 is The final iteration and Legion never gets made, Dust will always have its place in my cold dry gamer heart.
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
|
Forlorn Destrier
Havok Dynasty
2791
|
Posted - 2014.10.17 19:19:00 -
[122] - Quote
Reign Omega wrote:Okay I'm not skeptical about buying the gk quafe now. I may buy a quafe for each of my racial assault characters.
Well played.
The implementation of a fire delay for the cloak makes tanked scouts less attractive - many of those players will likely switch back to Assaults now, or at least do away with the cloak for a more useful equipment slot, letting them at least act like Assualts instead of a hybrid.
I am the Forgotten Warhorse, the Lord of Lightning
|
STYLIE77
KILL-EM-QUICK RISE of LEGION
189
|
Posted - 2014.10.17 21:06:00 -
[123] - Quote
Quote:WeGÇÿre very happy to see that our player base remains both stable and active. In fact, we are currently seeing the highest engagement numbers in over a year, averaging around 300.000 Monthly Active (unique) Users over the last few months.
I would like to thank you for including this in your Blog Post CCP Rattati.
I have been monitoring the activity levels via http://eve-offline.net/ .
The daily peak time log-in do not match the All-Time numbers for both Eve and Dust on his site, however from checking the site almost daily I see between 2950 to 4250 logging in during North/South American peak time.
That has remained very consistent over the life of Dust 514 and I use those numbers to explain Dust 514 to new players and bitter veterans alike.
A new patch and sliding in this Caldari Map will net positive results in over all server population.
It is my hope that this is a sign from Upper Management that they still see the profitability of this game on the Ps3, and recognize the strong player base demographic that South America represents. Catering to them in Portuguese and Spanish (ensuring that those forums get plenty of attention) will boost confidence in that Region. Any plans to add a server node for South America?
Keep cranking out Events and watch the sales soar!!!
Finally, I feel that your marketing of standard BPC gear Aurum packages lack incentives to buy with out the inclusion of BPO's and additional Aurum.
Militia BPO's and militia LAV BPO's can drive Package sales as they are a great incentive that provides a player a sense of value.
Full package militia BPO sets can be quite alluring if based on Racial fits and discounted correctly to save money versus buying the BPO's individually.
You have so many BPO's to work with, why not package them as complete kits and drive Aurum sales focusing on quantity of sales rather than profit per sale?
Reduce your price points, add value to the package...
This enables new players to feel invested in the game with more tools to experience all aspects of gameplay with out having to wait endless months. Of course this can only happen if the price points are dropped and more BPO's are included.
CCP Rattati thanks for the Player Count updates and your work ethic in terms of filling in the missing links such as Racial Parity, Militia BPO's, and a more active Player Event schedule.
One last thought, NPC vendors willing to buy gear is an incredible addition. Lean on your Upper Management to allow Dust 514 users to have a Closed Player Market. Beta test it for later use on Legion, as players would much rather buy that Gastun's HMG or trade for a Thale's Sniper than sell it to an NPC.
|
STYLIE77
KILL-EM-QUICK RISE of LEGION
189
|
Posted - 2014.10.17 21:41:00 -
[124] - Quote
RayRay James wrote:I read the post on /r/dust514 this morning and almost screamed.
Now, everyone knows patience is not our strong point on these forums, can we not bombard the devs about a release date?
Please?
No?
Ok, IB4 "When's it coming????!!!!1111oneoneoneeleven"
My isk is on November 4th. |
STYLIE77
KILL-EM-QUICK RISE of LEGION
189
|
Posted - 2014.10.17 21:53:00 -
[125] - Quote
Jacques Cayton II wrote:Kevall Longstride wrote:So 300k playerbase folks, not 4k
New maps, bug fixes and a 1.9 on the way.
Anyone want to say Dust is dying? 4k on at one time destiny (chappy game) gets millions at one time
Destiny had 4.6 mill in the open beta, estimated 6 million in total sales, 3.2 million are playing it daily a month after release.
A loss of 53% of it's playerbase only a month in. No sense of community, minimal clan support. 6 vs 6 PvP... cost 500 million to produce.
LOLDestiny |
STYLIE77
KILL-EM-QUICK RISE of LEGION
189
|
Posted - 2014.10.17 22:01:00 -
[126] - Quote
Unlucky Fluke wrote:That is one of the best pages that's ever come from a CCP DEV. Sprint bug fix and being able to sell all the useless shlt = priceless. Well maybe not priceless....
My personal nr 1 thing would be to get another game mode, something progressive.
NPC buy-back will boost Fac War participation a bit as the potential pay-out from losing proto-stompers would be quite a boost over average pub queues. |
CommanderBolt
KILL-EM-QUICK RISE of LEGION
2005
|
Posted - 2014.10.17 22:19:00 -
[127] - Quote
STYLIE77 wrote:Jacques Cayton II wrote:Kevall Longstride wrote:So 300k playerbase folks, not 4k
New maps, bug fixes and a 1.9 on the way.
Anyone want to say Dust is dying? 4k on at one time destiny (chappy game) gets millions at one time Destiny had 4.6 mill in the open beta, estimated 6 million in total sales, 3.2 million are playing it daily a month after release. A loss of 53% of it's playerbase only a month in. No sense of community, minimal clan support. 6 vs 6 PvP... cost 500 million to produce. LOLDestiny
It will be dead and gone within a year or two, Like most other big / big budget games that are made these days, rarely will they be remembered in future years.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
|
Kevall Longstride
DUST University Ivy League
1810
|
Posted - 2014.10.17 23:00:00 -
[128] - Quote
sabre prime wrote:Kevall Longstride wrote:We're pushing CCP to get more info about 1.9 as quickly as possible. I don't envy CCP Rattati at all, his 1.9 Devblog is gonna be a beast to write Look forward to reading it. One thing I'm curious about; how did CCP make the Caldari production facility work on the PS3? When that socket was originally canned the devs seemed pretty adamant that they just could not get it working (memory issue?). Would be interesting to know how they solved the issue. I would also like to know what kind of rendering optimisation are being done. How much work has gone into improving the engine?
I'll ask Rattati if he can go into a bit more detail on this in a post or in blog as a lot of people have been asking about it but the main problem was this.
As it was explained to us in the CPM, the game renders nearly EVERYTHING all the time. So if you're running around inside a socket or a room, everything beyond that room is being rendered even if you cant see it. That is obviously a huge resource hog.
The story that was shared to us is that one of the team was to be blunt, peed off about it and obsessed with fixing it.
This nameless hero, this demi-god, cracked the problem and we now have a more stable frame rate.
We've demanded they get a Dev Spotlight and let out of the cupboard they were shoved till it was fixed.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
|
Kevall Longstride
DUST University Ivy League
1810
|
Posted - 2014.10.17 23:13:00 -
[129] - Quote
CommanderBolt wrote:STYLIE77 wrote:Jacques Cayton II wrote:Kevall Longstride wrote:So 300k playerbase folks, not 4k
New maps, bug fixes and a 1.9 on the way.
Anyone want to say Dust is dying? 4k on at one time destiny (chappy game) gets millions at one time Destiny had 4.6 mill in the open beta, estimated 6 million in total sales, 3.2 million are playing it daily a month after release. A loss of 53% of it's playerbase only a month in. No sense of community, minimal clan support. 6 vs 6 PvP... cost 500 million to produce. LOLDestiny It will be dead and gone within a year or two, Like most other big / big budget games that are made these days, rarely will they be remembered in future years.
Destiny is alright but this sums up much of its problems.
http://youtu.be/S5SCXhxNg4A
CPM 1 member
CEO of DUST University
Vist dustcpm.com
|
Maken Tosch
DUST University Ivy League
9777
|
Posted - 2014.10.18 00:36:00 -
[130] - Quote
Kevall Longstride wrote:sabre prime wrote:Kevall Longstride wrote:We're pushing CCP to get more info about 1.9 as quickly as possible. I don't envy CCP Rattati at all, his 1.9 Devblog is gonna be a beast to write Look forward to reading it. One thing I'm curious about; how did CCP make the Caldari production facility work on the PS3? When that socket was originally canned the devs seemed pretty adamant that they just could not get it working (memory issue?). Would be interesting to know how they solved the issue. I would also like to know what kind of rendering optimisation are being done. How much work has gone into improving the engine? I'll ask Rattati if he can go into a bit more detail on this in a post or in blog as a lot of people have been asking about it but the main problem was this. As it was explained to us in the CPM, the game renders nearly EVERYTHING all the time. So if you're running around inside a socket or a room, everything beyond that room is being rendered even if you cant see it. That is obviously a huge resource hog. The story that was shared to us is that one of the team was to be blunt, peed off about it and obsessed with fixing it. This nameless hero, this demi-god, cracked the problem and we now have a more stable frame rate. We've demanded they get a Dev Spotlight and let out of the cupboard they were shoved till it was fixed.
Who is this "nameless hero" I wonder?
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
|
Maken Tosch
DUST University Ivy League
9781
|
Posted - 2014.10.18 02:24:00 -
[131] - Quote
@Rattati/Frame
I'm sorry for bringing this up again as this may be a dead horse being flogged to death already, but is there a possibility that in the foreseeable future (clearly I won't expect this on 1.9) we might see the return of Skirmish 1.0? A lot of us have been asking for this game mode to return a long time ago as this is the one mode that encouraged a lot of teamwork even among randoms at a time when player corps and private squads didn't even exist. We were told a long time ago that Skirmish 1.0 was being pulled from rotation to fix any issues it had at the time. Unfortunately it never came back.
PS: Also, what's the status on the fix for the incorrect colors on the "rare suits" like that of the 'Kindred' Scout and others like it?
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
jerrmy12 kahoalii
G0DS AM0NG MEN General Tso's Alliance
1659
|
Posted - 2014.10.18 08:28:00 -
[132] - Quote
Joel II X wrote:Everything's according to plan... everything's going according to plan...
Closed beta vet.
Call me TrolLuna or Trollmare Moon, Reference link
|
501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
640
|
Posted - 2014.10.18 10:42:00 -
[133] - Quote
Maken Tosch wrote:@Rattati/Frame
I'm sorry for bringing this up again as this may be a dead horse being flogged to death already, but is there a possibility that in the foreseeable future (clearly I won't expect this on 1.9) we might see the return of Skirmish 1.0? A lot of us have been asking for this game mode to return a long time ago as this is the one mode that encouraged a lot of teamwork even among randoms at a time when player corps and private squads didn't even exist. We were told a long time ago that Skirmish 1.0 was being pulled from rotation to fix any issues it had at the time. Unfortunately it never came back.
PS: Also, what's the status on the fix for the incorrect colors on the "rare suits" like that of the 'Kindred' Scout and others like it?
Email a CPM. They are very good at answering you back, and making you feel like they will mention your question, even if they never might. (Just the conspiracy theorist in me)
"You insulted my boat. No one insults my boat. It no doubt cost more then the entire village you came from." - Roman83
|
steadyhand amarr
shadows of 514
3417
|
Posted - 2014.10.18 20:30:00 -
[134] - Quote
Kevall Longstride wrote:sabre prime wrote:Kevall Longstride wrote:We're pushing CCP to get more info about 1.9 as quickly as possible. I don't envy CCP Rattati at all, his 1.9 Devblog is gonna be a beast to write Look forward to reading it. One thing I'm curious about; how did CCP make the Caldari production facility work on the PS3? When that socket was originally canned the devs seemed pretty adamant that they just could not get it working (memory issue?). Would be interesting to know how they solved the issue. I would also like to know what kind of rendering optimisation are being done. How much work has gone into improving the engine? I'll ask Rattati if he can go into a bit more detail on this in a post or in blog as a lot of people have been asking about it but the main problem was this. As it was explained to us in the CPM, the game renders nearly EVERYTHING all the time. So if you're running around inside a socket or a room, everything beyond that room is being rendered even if you cant see it. That is obviously a huge resource hog. The story that was shared to us is that one of the team was to be blunt, peed off about it and obsessed with fixing it. This nameless hero, this demi-god, cracked the problem and we now have a more stable frame rate. We've demanded they get a Dev Spotlight and let out of the cupboard they were shoved till it was fixed.
if thats true that DEVs got some ******* skillset on him, thats not an easy problem to fix and god that explains why the nanohives lag peoples game out tbh :). im glad he got it fixed so narked off i dont have a ps3 anymore :P
You can never have to many chaples
-Templar True adamance
|
NoExsplosionsMgee
Rebels New Republic INTERGALACTIC WARPIGS
281
|
Posted - 2014.10.18 21:04:00 -
[135] - Quote
NPC venders? New Maps!? Higher frame rates!?!?:O
PRAISE THE SUN!! \ |Gö¼|' /
|
Centurion molokov
Zion's Elite
12
|
Posted - 2014.10.18 22:00:00 -
[136] - Quote
CCP Frame wrote:In the latest Dev Blog, CCP Rouge and CCP Rattati are back with a quick summary and future plans regarding DUST 514 including brand new client update - Uprising 1.9. Read the full dev blog on our website, and feel free to leave your comments right here in this thread!
What about the most requested, relevent thing people want? Private corporation training mode? |
hfderrtgvcd
861
|
Posted - 2014.10.18 22:01:00 -
[137] - Quote
Centurion molokov wrote:CCP Frame wrote:In the latest Dev Blog, CCP Rouge and CCP Rattati are back with a quick summary and future plans regarding DUST 514 including brand new client update - Uprising 1.9. Read the full dev blog on our website, and feel free to leave your comments right here in this thread! What about the most requested, relevent thing I want? Private corporation training mode? FTFY
You can't fight in here! This is the war room.
|
Centurion molokov
Zion's Elite
12
|
Posted - 2014.10.18 22:03:00 -
[138] - Quote
hfderrtgvcd wrote:Centurion molokov wrote:CCP Frame wrote:In the latest Dev Blog, CCP Rouge and CCP Rattati are back with a quick summary and future plans regarding DUST 514 including brand new client update - Uprising 1.9. Read the full dev blog on our website, and feel free to leave your comments right here in this thread! What about the most requested, relevent thing I want? Private corporation training mode? FTFY
Hey man no need to be a jerk |
General Mosquito
Kinsho Swords Caldari State
14
|
Posted - 2014.10.18 23:04:00 -
[139] - Quote
Kevall Longstride wrote:So 300k playerbase folks, not 4k
New maps, bug fixes and a 1.9 on the way.
Anyone want to say Dust is dying?
That 300k number is dubious. Unique sign ins could mean each account is counted as a unique, when many people keep multiple PSNs to get SP.
Peak users online is still in the toilet, which leads me to suspect that the unique user counts are skewed.
As for the rest, the game is still bad. Vehicles might as well not be there, infantry balance has gotten better, but the game as a whole is just a stale rehash.
I notice a lot of empty PC matches being talked about, which speaks volumes for the games health. i guess people will play any old lobby shooter as long as its free.
Would love to see the geographic data for the user counts though. Would probably be very enlightening.
General Butt Naked - Biomassed
The Attorney General - Biomassed when unbanned
Only 9 more alts to go.
|
Soraya Xel
Abandoned Privilege Top Men.
4284
|
Posted - 2014.10.18 23:50:00 -
[140] - Quote
Maken Tosch wrote:I'm sorry for bringing this up again as this may be a dead horse being flogged to death already, but is there a possibility that in the foreseeable future (clearly I won't expect this on 1.9) we might see the return of Skirmish 1.0?
This is a dead horse. Stop beating it.
DUST 514 now is a completely different game than the version of beta where Skirmish 1.0 existed. The mode is simply not compatible with the current game. It would be more constructive to focus on conceptualizing ways to see a Skirmish 3.0 than any notion of bringing back Skirmish 1.0, in comparative levels of usefulness.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
|
JIMvc2
UNREAL WARRIORS
246
|
Posted - 2014.10.18 23:59:00 -
[141] - Quote
Soraya Xel wrote:Maken Tosch wrote:I'm sorry for bringing this up again as this may be a dead horse being flogged to death already, but is there a possibility that in the foreseeable future (clearly I won't expect this on 1.9) we might see the return of Skirmish 1.0?
This is a dead horse. Stop beating it. DUST 514 now is a completely different game than the version of beta where Skirmish 1.0 existed. The mode is simply not compatible with the current game. It would be more constructive to focus on conceptualizing ways to see a Skirmish 3.0 than any notion of bringing back Skirmish 1.0, in comparative levels of usefulness.
Since Skirmish 1.0 can't be possible then do your very best to make 3.0 Better :)
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
|
STYLIE77
KILL-EM-QUICK RISE of LEGION
199
|
Posted - 2014.10.19 00:37:00 -
[142] - Quote
JIMvc2 wrote:Soraya Xel wrote:Maken Tosch wrote:I'm sorry for bringing this up again as this may be a dead horse being flogged to death already, but is there a possibility that in the foreseeable future (clearly I won't expect this on 1.9) we might see the return of Skirmish 1.0?
This is a dead horse. Stop beating it. DUST 514 now is a completely different game than the version of beta where Skirmish 1.0 existed. The mode is simply not compatible with the current game. It would be more constructive to focus on conceptualizing ways to see a Skirmish 3.0 than any notion of bringing back Skirmish 1.0, in comparative levels of usefulness. Since Skirmish 1.0 can't be possible then do your very best to make 3.0 Better :)
I play Domination 90% of the time. It has the closest game play to that of Skirmish 1.0.
Skirmish 1.0 was based loosely on Domination from MAG, wherein you must capture and hold outside objectives to unlock the main objectives in the rear.
The Defense could then push back and recapture the secondary objectives on the front line, locking the rear objectives and thus resetting the Attackers progress.
This style of gameplay with Attackers vs Defenders coming from Static Spawn points on a linear playing field (think American football or Soccer field) is exactly why I stuck with MAG until Dust 514 came out.
Planetary Conquest is the End Game for many competitive players due to that same Attacker Vs Defender aspect.
Pub matches of Skirmish and Ambush don't provide that same feel. Dust's Domination can on certain maps.
Flanking and pushing from static spawns... that is what most FPS gamers miss out on most other IP's . |
Wilhelm Klingspor
DUST University Ivy League
258
|
Posted - 2014.10.19 09:21:00 -
[143] - Quote
What is this madness? *pipe falls from mouth setting beard ablaze*
A clientside update? New Maps, a sell option, the production facility to be bestowed upon us? CCP works in mysterious ways indeed. But very good news. Do not forget to release concept art and the likes, the dev spotlights with the design process behind things is interesting by far to keep in the drawers of the designers.
Cheers
* contently continues suckling pipe *
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
|
Centurion molokov
Zion's Elite
12
|
Posted - 2014.10.19 12:19:00 -
[144] - Quote
I need attention
Oh my god what did i put myself into |
cammando 007
Immortal Guides
3
|
Posted - 2014.10.19 13:07:00 -
[145] - Quote
DRONESSSSS....!!!!!!!!!!! |
roblox098
Capital Acquisitions LLC General Tso's Alliance
20
|
Posted - 2014.10.19 14:31:00 -
[146] - Quote
CCP Frame wrote:In the latest Dev Blog, CCP Rouge and CCP Rattati are back with a quick summary and future plans regarding DUST 514 including brand new client update - Uprising 1.9. Read the full dev blog on our website, and feel free to leave your comments right here in this thread! when is it releasing
My corp : 4th best
Dream corp : NS
Best Corp : NS
|
jNs Vit4l
THE 300 SPARTANS
37
|
Posted - 2014.10.20 02:47:00 -
[147] - Quote
CCP dont forget to add the missing items to the LP store..
CEO of The 300 Spartans!
Leader FC of J PLATOON VIT4L Min / Gal Fw
FW FTW!
|
SgtMajSquish MLBJ
Consolidated Dust
203
|
Posted - 2014.10.20 03:33:00 -
[148] - Quote
Kevall Longstride wrote:So 300k playerbase folks, not 4k
New maps, bug fixes and a 1.9 on the way.
Anyone want to say Dust is dying? have you looked at Eve Offline?????????????
Legion
Coming Soon(TM)
|
iKILLu osborne
Kirjuun Heiian
430
|
Posted - 2014.10.20 05:24:00 -
[149] - Quote
jNs Vit4l wrote:CCP dont forget to add the missing items to the LP store.. +1, I have 200,000 lp saved for my beautiful lp cal scout, and by my estimates my proto c.scout fits will only cost 50k isk and 646 lp, i cannot wait
lp cal scout i demand it
kirjuun heiian now recruiting cal loyalist
|
Operative 1125 Lokaas
True Companion Planetary Requisitions
508
|
Posted - 2014.10.20 11:44:00 -
[150] - Quote
With prostitutes!
THIS IS THE VOICE OF RÁN
|
|
|
|
|
Pages: 1 2 3 4 [5] 6 :: one page |
First page | Previous page | Next page | Last page |