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Iron Wolf Saber
Den of Swords
17100
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Posted - 2014.10.04 22:51:00 -
[1] - Quote
Discuss or go further?
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Assault Rifles =// Unlocked
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Adipem Nothi
Nos Nothi
5488
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Posted - 2014.10.04 22:52:00 -
[2] - Quote
Would be a good start.
Shoot scout with yes.
- Ripley Riley
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hfderrtgvcd
628
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Posted - 2014.10.04 22:52:00 -
[3] - Quote
Iron Wolf Saber wrote:Discuss or go further? needs a significant damage nerf. 180 for the basic sounds good
You can't fight in here! This is the war room.
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Vicious Minotaur
1187
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Posted - 2014.10.04 23:03:00 -
[4] - Quote
Try it and see.
Remember, incremental nerfs. If it is not enough, do a step two. If that is not enough, go to step three. Better to Nerf not enough than too much *cough*flaylock*cough*
The "steps" as I see them: 1) remove aim assist 2) lower damage SLIGHTLY 3) decrease ROF SLIGHTLY 4) take step 2 a LITTLE further ...etc
I am a minotaur.
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medomai grey
WarRavens Capital Punishment.
997
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Posted - 2014.10.04 23:06:00 -
[5] - Quote
I would like to see a strong argument that the bolt pistol is OP other than "IT'S OP BECAUSE IT KILLED ME!" before any discussion of nerfs happen.
What percentile of Dust514's infantry arsenal belongs to the category of machine guns?
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CamClarke
0uter.Heaven
157
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Posted - 2014.10.04 23:36:00 -
[6] - Quote
If you turn off Aim Assist on the Bolt Pistol, then turn it off for Shotguns and HMGs.
"wahh wahh it killed me nerf it nowwwww" |
BL4CKST4R
La Muerte Eterna Dark Taboo
3189
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Posted - 2014.10.04 23:39:00 -
[7] - Quote
Swap it's hip fire with a IoP *cough*
supercalifragilisticexpialidocious
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Adipem Nothi
Nos Nothi
5488
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Posted - 2014.10.04 23:41:00 -
[8] - Quote
CamClarke wrote:If you turn off Aim Assist on the Bolt Pistol, then turn it off for Shotguns and HMGs.
Are these weapons aim-assisted?
Shoot scout with yes.
- Ripley Riley
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hfderrtgvcd
628
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Posted - 2014.10.04 23:44:00 -
[9] - Quote
Adipem Nothi wrote:CamClarke wrote:If you turn off Aim Assist on the Bolt Pistol, then turn it off for Shotguns and HMGs.
Are these weapons aim-assisted? yes. The only weapons that aren't are the sniper, forge, plasma cannon, mass driver,and flaylock. Not 100% about the last 3 though.
You can't fight in here! This is the war room.
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BONERBOMB TIGBITTIES
THE BONERBOMBS
40
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Posted - 2014.10.04 23:45:00 -
[10] - Quote
I think its fine the way it is. Its should do 250 for proto since it has the lowest ROF of all sidearms. And the range and clip were nerfed in delta? Too many babies crying.
I enjoy beverage
I manage beverage
But mostly enjoy beverage
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postapo wastelander
Wasteland Desert Rangers
123
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Posted - 2014.10.04 23:49:00 -
[11] - Quote
Honestly im not fan of AimAss, but i see this just like shadow of this event. After the event everyone will go just back to prim. arms. If you want to take it out, oki i dont mind but this will be just favour for that boyos who basicaly was riped by its powerfull dam and start QQ here, nothing else. With this next time it will be SMG, later flaylock and later even an autolock on swarmies. Right now everything is pretty balanced, i dont know i see it like just another favour for QQ, nothing else.
"The human being was not chosen to be a god..the god himself should become a human being."
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Apothecary Za'ki
Biomass Positive
947
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Posted - 2014.10.04 23:53:00 -
[12] - Quote
think the damage could be toned down to 200 a shot at mil/standard.. then 220 at adv and 240 at pro.. the main problem atm is the fact every one and their mother is useing sidearms for bonus sp so i may say tough it out and pray that after the event bolt pistol use drops off again
[[LogiBro in Training]]
Level 2 Forum Pariah
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postapo wastelander
Wasteland Desert Rangers
123
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Posted - 2014.10.04 23:58:00 -
[13] - Quote
What about change the shootin' patern from pure elevation up to something Zig/Zaggish. Like if you shooting heavy pistol in real, insted of pattern up, change it to diagonal UP-LEFT recoil (like for righ handed) Maybe tweek little damage, but it still should be strongest sidearm per shoot on battlefield
"The human being was not chosen to be a god..the god himself should become a human being."
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Monty Mole Clone
Ametat Security Amarr Empire
221
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Posted - 2014.10.04 23:59:00 -
[14] - Quote
get rid of it altogether i say
quite frankly my dear i don't give a damn
pew pew goes my scram rifle zap zap goes my scram pistol vizzzz goes my laser
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BlazeXYZ
G0DS AM0NG MEN General Tso's Alliance
263
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Posted - 2014.10.05 00:03:00 -
[15] - Quote
Take away the AA on the bolt pistol and give it to the flaylock pistol. Would this make the FP op?
The Blazing Intellect Machine
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Atiim
12729
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Posted - 2014.10.05 01:09:00 -
[16] - Quote
Most likely, as without Aim Assist shots can easily be dodged via jumping and strafing in sync with the Bolt Pistol's shots. Though I wouldn't recommend trying this at Long Range.
BlazeXYZ wrote:Take away the AA on the bolt pistol and give it to the flaylock pistol. Would this make the FP op? Weren't FLPs originally supposed to have homing rockets?
The 1st Matari Commando
-HAND
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Racro 01 Arifistan
501st Knights of Leanbox
419
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Posted - 2014.10.05 01:24:00 -
[17] - Quote
turn AA off on all long range weapons.
or put bolt pistol back to its balanced state befor sidearm changes.
or compeltley remove aim assist altogether.
not that removeing AA would bother me though. I play with mine turned off and still use a ds3
Elite Gallenten Soldier
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y678iop
Ostrakon Agency Gallente Federation
32
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Posted - 2014.10.05 01:36:00 -
[18] - Quote
Iron Wolf Saber wrote:Discuss or go further? Drop the clip size to 2 and we are good, slightly faster reload. Nerf range by 5 meters.
This is an alt. It is here to be banned, so that I may be outrageous and speak the TRUTH.
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Prinny Waters
Immortal Guides
0
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Posted - 2014.10.05 02:10:00 -
[19] - Quote
I feel like a militia/basic damage drop to around 190 with appropriate increases for adv/proto would work well, currently I am running around with a basic bolt pistol killing anything short of a Heavy in three shots. I'm not going to say this is a problem in and of itself but it is definitely an issue that I've got one rank in operation and I'm consistently butchering people with body shots, no modules or skill investment. Seriously, this thing made my basic light suit into a murder machine!
Also, I strongly recommend toning down the headshot bonus. I consistently one-shot medium suits if I manage to bean them in the head, which can leave me with mixed feelings in situations where I had no right to survive. I don't know what the current bonus is but it feels like its higher than 200%, maybe lower it to 175% total and see if that works with the lowered base damage? I would still have trouble with Heavies, as I am terrible at headshots, but at least it would keep me from accidentally one-shotting Mediums.
If people had to run modules, or at least equip a prototype bot pistol, to do this kind of damage then things might even out. As it stands, there is definitely too much damage on this weapon... the feel is perfect though, please leave everything else the same. |
syzygiet
G0DS AM0NG MEN General Tso's Alliance
17
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Posted - 2014.10.05 02:16:00 -
[20] - Quote
As a mouse and keyboard user i use the sniper,forge and mass driver. Forge and sniper for long distance engagements and mass driver close engagement because when i go up against a scout with any other weapon the lack of an aim assist makes it impossible to hit them.
With that said I tried the bolt pistol with mouse and keyboard and it is almost impossible to use on a moving target without aim assist due to the slow rate of fire and small clip size.
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hfderrtgvcd
633
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Posted - 2014.10.05 02:22:00 -
[21] - Quote
syzygiet wrote:As a mouse and keyboard user i use the sniper,forge and mass driver. Forge and sniper for long distance engagements and mass driver close engagement because when i go up against a scout with any other weapon the lack of an aim assist makes it impossible to hit them.
With that said I tried the bolt pistol with mouse and keyboard and it is almost impossible to use on a moving target without aim assist due to the slow rate of fire and small clip size.
aim assist doesn't work for mouse and keyboard anyway
You can't fight in here! This is the war room.
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postapo wastelander
Wasteland Desert Rangers
126
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Posted - 2014.10.05 02:25:00 -
[22] - Quote
syzygiet wrote:As a mouse and keyboard user i use the sniper,forge and mass driver. Forge and sniper for long distance engagements and mass driver close engagement because when i go up against a scout with any other weapon the lack of an aim assist makes it impossible to hit them.
With that said I tried the bolt pistol with mouse and keyboard and it is almost impossible to use on a moving target without aim assist due to the slow rate of fire and small clip size.
Than you basicaly tellin' its hard to use that on KM without Aimass if thats right boyo, thats mean only .. they took out AimAss and all of bolter have useless weapon?! Not good matee, not good
Oh oki AimAss doest working for KM, whats mean..oh hell with it i should try how its it
"The human being was not chosen to be a god..the god himself should become a human being."
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5410
|
Posted - 2014.10.05 02:39:00 -
[23] - Quote
Why not take it off all weapons?
Learn to separate the morals from the Muhla.
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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
1005
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Posted - 2014.10.05 02:45:00 -
[24] - Quote
It would be a good start, though instead of talk on continuing with the nerfs, perhaps buffing the other sidearms to be able to compete in some way, shape or form would be more beneficial. I feel that part of the reason so many people are complaining (aside from the influx of BP's due to the sidearm event and everyone wanting to test the weapon) is due to the fact that the other sidearms don't really compare. It's easy to lose to a BP in close range, even if you have an SMG, ScP, or IP because the BP can one to two shot most suits. Add in AA and it makes the weapon far more effective, even in the hands of lesser skilled players.
Nova Knives are best sidearm.
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The Master Race
Immortal Guides
67
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Posted - 2014.10.05 02:53:00 -
[25] - Quote
There are sidearm weapons in this game with no range that pale in comparison to the effective dmg of the bolt pistol in this state no sidearms can compete with this weapon along with many primaries and you bring up discussions like this? You know what bro It would be nice if the people that didn't do there jobs or are not fit enough to do there jobs were replaced. **** it lol they might as well shut the game down now I mean are you going to repeat these cycles in legion? cause it doesn't look to me like there is any real attempt to balance this game.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
1877
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Posted - 2014.10.05 03:50:00 -
[26] - Quote
How about just turning off AA for all and everyone?
On a more serious note, I feel it is the initial damage the bolt pistol is able to do that makes it a little OP. I think a small damage nerf should about put it in the right place.
If you have been noticing, players that used the bolt pistol said it was not that bad before the buff. The current level of power is proving to be a little op. Don't nerf its damage drastically though just enough.
Oh yea as the guy above me said, some of the sidearms really are terrible compared.
The magsec really struggles. Yes you can get kills with it but lets be honest, the SMG is better to use and for marksmen the pistols offer a lot more.
Bolt nerf, Magsec buff!
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Adipem Nothi
Nos Nothi
5492
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Posted - 2014.10.05 03:59:00 -
[27] - Quote
CommanderBolt wrote:How about just turning off AA for all and everyone?
I believe they're able to turn it up and down on a per weapon basis.
Shoot scout with yes.
- Ripley Riley
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Prinny Waters
Immortal Guides
0
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Posted - 2014.10.05 04:12:00 -
[28] - Quote
I honestly don't think the bolt pistol was good in Charlie. I can't speak for how much damage advanced or proto versions did but I can't imagine the difference in damage making up for the fundamental flaws. Yes, it was possible to get nice results with it, but it lacked the punch of a cqc weapon while lacking the range to handle long range affairs. Its damage was not downright terrible but its range was so low it felt like any range where the bolt pistol was useful was a range every other sidearm would've been better.
Magsec had a similar first shot delay and range but put out solid damage with a lot more forgiveness if you missed. Smg was, and still is, a close range beast so you didn't need the magsec range you obviously wanted smg damage. The Scrambler pistol had a similar feel to the bolt but got more rounds per clip and the headshot bonus was so sweet that there did not feel like much point in the bolt pistol existing, since if you got even one scrambler headshot you did so much the bolt pistol felt weak... |
X7 lion
Mikramurka Shock Troop Minmatar Republic
299
|
Posted - 2014.10.05 04:21:00 -
[29] - Quote
It would be a good start
Do not contribute to malice what can be explained by ignorance.
being contradictory is not the same as being offensive.
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1876
|
Posted - 2014.10.05 04:26:00 -
[30] - Quote
To be honest, I wish the rail rifle functioned like the bolt pistol. Hits hard, shoots slow, charges for each shot. I think aim assist should be toned down, I notice I get a lot more help from the bolt pistol than I do the rail rifle (Caldari loyalist here) but removing altogether seems excessive. I think damage is perfect, if it receives a DPs Nerf I'd rather it all be in the ROF part of the equation.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Iron Wolf Saber
Den of Swords
17106
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Posted - 2014.10.05 04:50:00 -
[31] - Quote
DeadlyAztec11 wrote:Why not take it off all weapons?
Latency Issue compensation as well. Also there was a time it was all turned off. Worst fishing in all of dust game for miles around. (then again controls where terrible back then)
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Assault Rifles =// Unlocked
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Bethhy
Ancient Exiles.
2438
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Posted - 2014.10.05 05:43:00 -
[32] - Quote
Iron Wolf Saber wrote:DeadlyAztec11 wrote:Why not take it off all weapons? Latency Issue compensation as well. Also there was a time it was all turned off. Worst fishing in all of dust game for miles around. (then again controls where terrible back then)
Yah Chromosome had the worst hit detection and controls....
Not!!!..
Statistics... Game captures, Opinions and facts say the game had better feel, control, hit detection and speed long before we had Magnetic Aim assist, in Chromosome.
Doesn't matter anymore, the game has just had the 1 year anniversary from Uprising 1.4 where we got this terrible Aim assist Band-aid... We never recovered the population lost from it anyway and never will...
Or the competition that existed before and now is completely gone.... But at least everyone can left bumper, right bumper and get a kill with little to no effort right? |
Aria Gomes
The dyst0pian Corporation
549
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Posted - 2014.10.05 06:28:00 -
[33] - Quote
I wouldn't mind. I don't use AA anyways.
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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
1006
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Posted - 2014.10.05 06:35:00 -
[34] - Quote
Bethhy wrote:Iron Wolf Saber wrote:DeadlyAztec11 wrote:Why not take it off all weapons? Latency Issue compensation as well. Also there was a time it was all turned off. Worst fishing in all of dust game for miles around. (then again controls where terrible back then) Yah Chromosome had the worst hit detection and controls.... Not!!!.. Statistics... Game captures, Opinions and facts say the game had better feel, control, hit detection and speed long before we had Magnetic Aim assist, in Chromosome. Doesn't matter anymore, the game has just had the 1 year anniversary from Uprising 1.4 where we got this terrible Aim assist Band-aid... We never recovered the population lost from it anyway and never will... Or the competition that existed before and now is completely gone.... But at least everyone can left bumper, right bumper and get a kill with little to no effort right?
Did he mean in Chrome, or early Uprising? Just a tad curious there, because I recall it being really easy to dance away from firefights when Uprising first released. Never had an issue actually hitting things myself though, but my nephew complained plenty about the hit detection when Uprising first came out.
Nova Knives are best sidearm.
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Boot Booter
Pure Evil.
930
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Posted - 2014.10.05 08:20:00 -
[35] - Quote
I had pro bolt pistol before the buff, it was pretty mediocre. Now it's a complete monster and is silly OP. I don't want to see it nerfed too bad cause honestly I like the idea of it but I think it needs a slight damage reduction, possibly reduced AA, but it really should have much much more kick and less hip fire accuracy. This would make it the skill shot weapon it was supposed to be not the lol hip fire kills from 30m that it is now.
Anyway I'm sure it'll get nerfed in some way so we can stop talking about it.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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shaman oga
Krullefor Organization
2900
|
Posted - 2014.10.05 08:27:00 -
[36] - Quote
Why shouldn't BP have aim assist?
The problem is that CCP has made a pistol with a sniper rifle damage output, before the buff i didn't see a lot of BP except me and few other. They should have increased clipsize to 8 and give 72 meters to all variants with a slight buff on damage, around 10 points to be 160 not 220.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
LOCK REGIONS
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Jathniel
G I A N T
1171
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Posted - 2014.10.05 08:27:00 -
[37] - Quote
Iron Wolf Saber wrote:Discuss or go further?
Please. Proceed. I remember recommending this before.
Cutting Aim Assist on the Bolt Pistol is probably all that's necessary.
If Aim Assist is cut, I would recommend bumping the RoF back up to 150RPM.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Jathniel
G I A N T
1171
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Posted - 2014.10.05 08:28:00 -
[38] - Quote
shaman oga wrote:Why shouldn't BP have aim assist?
The problem is that CCP has made a pistol with a sniper rifle damage output, before the buff i didn't see a lot of BP except me and few other. They should have increased clipsize to 8 and give 72 meters to all variants with a slight buff on damage, around 10 points to be 160 not 220.
This^
The Bolt Pistol never needed a damage buff. It only need a clip size increase, and a range buff.
Otherwise, it was fine.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Haerr
Clone Manque
1548
|
Posted - 2014.10.05 08:38:00 -
[39] - Quote
Iron Wolf Saber wrote:DeadlyAztec11 wrote:Why not take it off all weapons? Latency Issue compensation as well. Also there was a time it was all turned off. Worst fishing in all of dust game for miles around. (then again controls where terrible back then) Implying that controls still aren't terrible. -1 |
Haerr
Clone Manque
1548
|
Posted - 2014.10.05 08:40:00 -
[40] - Quote
Iron Wolf Saber wrote:Discuss or go further? Go further. Disable aim assist all together. |
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hold that
Krusual Covert Operators Minmatar Republic
281
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Posted - 2014.10.05 08:40:00 -
[41] - Quote
No not really. Damage needs to be reduced. Hope no one is defending this wep in its current state |
Cpt McReady
Amarr Templars Amarr Empire
95
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Posted - 2014.10.05 08:57:00 -
[42] - Quote
sniper rifle damage as sidearm, whos great idea was that? |
Haerr
Clone Manque
1549
|
Posted - 2014.10.05 11:02:00 -
[43] - Quote
Cpt McReady wrote:sniper rifle damage as sidearm, whos great idea was that? I blame Jebus McKing and Rattati.
Btw do not let yourself be fooled by Jebus McKings corp name, it is only meant ironically as he regularly protostomps in a squad of Nyain San.
Not Jebus's alt. // Perpetual Newbie. // @JebusMcKing
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Sequal Rise
Les Desanusseurs
90
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Posted - 2014.10.05 11:41:00 -
[44] - Quote
I just wrote this on another thread about BP:
Quote:I think that the BP should be close to the breach ScP: not so powerful in a body shot but amazing in headshots. Right now, headshots on the BP are amazing, but not needed at all! I think that CCP should decrease its alpha from 250 to 210 (proto lvl), reduce its RoF a little (like 15-20 rpm less) and increase it's headshots % modifier.
This way it'll still be very efficient in HS (maybe more), but not so devastating in bodyshots. It'll also be balanced with the breach ScP as it'll deal much more damage per bullet, even more in the head, but with a smaller clip size and RoF.
What do you think about it? Taking out AA would put it in a great place.
(PS: why not take AA all together? Dust was so much better without it..)
Sorry for my bad english ^^
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Jebus McKing
lol Proto
739
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Posted - 2014.10.05 11:59:00 -
[45] - Quote
Now that most weapons are kinda balanced, turning off AA seems like the new secret weapon of all those who still think they should not be getting killed by anyone.
As far as I know the HMG and shotguns don't even have AA, no?
Stop the QQing and get the **** over the fact that most console FPS games use some form of AA because gamepads are a ******* terrible input method for FPSs. ________________________________
The Bolt Pistol does not need its AA removed.
It needs its damage reduced. Plain and simple.
When you remove the AA you don't solve the problem. Instead of an OP weapon that everyone uses it would just become an OP weapon that only the console FPS vets use.
Give the Bolt Pistol its old ROF and clipsize and reduce the damage by 20%.
Not Haerr's alt. // Closed beta vet. // @JebusMcKing
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The Master Race
Immortal Guides
67
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Posted - 2014.10.05 12:01:00 -
[46] - Quote
They should just make it so it can one shot tanks I am sick of there being no side arm av. I am also sick of having to 3 shot heavies with it I mean come on 3 shots. I am also tired of all the great ideas on the forums that do not serve me at all.. I mean we can't nerf my epic skills can we.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Haerr
Clone Manque
1549
|
Posted - 2014.10.05 12:02:00 -
[47] - Quote
Jebus McKing wrote:Now that most weapons are kinda balanced, turning off AA seems like the new secret weapon of all those who still think they should not be getting killed by anyone.
As far as I know the HMG and shotguns don't even have AA, no?
Stop the QQing and get the **** over the fact that most console FPS games use some form of AA because gamepads are a ******* terrible input method for FPSs. ________________________________
The Bolt Pistol does not need its AA removed.
It needs its damage reduced. Plain and simple.
When you remove the AA you don't solve the problem. Instead of an OP weapon that everyone uses it would just become an OP weapon that only the console FPS vets use.
Give the Bolt Pistol its old ROF and clipsize and reduce the damage by 20%. Lol.
Not Jebus's alt. // Perpetual Newbie. // @JebusMcKing
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Bethhy
Ancient Exiles.
2441
|
Posted - 2014.10.05 12:36:00 -
[48] - Quote
Crimson ShieId wrote:Bethhy wrote:Iron Wolf Saber wrote:DeadlyAztec11 wrote:Why not take it off all weapons? Latency Issue compensation as well. Also there was a time it was all turned off. Worst fishing in all of dust game for miles around. (then again controls where terrible back then) Yah Chromosome had the worst hit detection and controls.... Not!!!.. Statistics... Game captures, Opinions and facts say the game had better feel, control, hit detection and speed long before we had Magnetic Aim assist, in Chromosome. Doesn't matter anymore, the game has just had the 1 year anniversary from Uprising 1.4 where we got this terrible Aim assist Band-aid... We never recovered the population lost from it anyway and never will... Or the competition that existed before and now is completely gone.... But at least everyone can left bumper, right bumper and get a kill with little to no effort right? Did he mean in Chrome, or early Uprising? Just a tad curious there, because I recall it being really easy to dance away from firefights when Uprising first released. Never had an issue actually hitting things myself though, but my nephew complained plenty about the hit detection when Uprising first came out.
When Uprising Launched, CCP Wolfman... The guy responsible for overhauling MAG's aiming system and making it worse... Overhauled DUST's aiming and Hit detection system from Chromosome to Uprising.
The reason given to the public at the time from his fingers was that it saved 1-2 FPS...
We spent Uprising 1.0, 1.1, 1.2 and 1.3 Trying to tweak it so that Hit detection and Aiming control and feel could match Chromosome... to no Avail... After the community was screaming on forums about terrible controls, Aiming system, Hit detection and Matchmaking for 5 months, CCP finally launched the Uprising 1.4 patch that released Matchmaking and Aim assist.
Patch 1.4 is probably the worst patch this game has seen, Besides Launching DUST into Uprising with more then half the content promised missing... Making the game massively incomplete with massive balance holes meant to be filled at some later un specified time. |
DeadlyAztec11
Ostrakon Agency Gallente Federation
5420
|
Posted - 2014.10.05 12:43:00 -
[49] - Quote
Iron Wolf Saber wrote:DeadlyAztec11 wrote:Why not take it off all weapons? Latency Issue compensation as well. Also there was a time it was all turned off. Worst fishing in all of dust game for miles around. (then again controls where terrible back then) I was around back then. I preferred having it off on all weapons for everybody.
Learn to separate the morals from the Muhla.
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DootDoot
Da Short Buss RISE of LEGION
349
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Posted - 2014.10.05 12:47:00 -
[50] - Quote
The Master Race wrote:There are sidearm weapons in this game with no range that pale in comparison to the effective dmg of the bolt pistol in this state no sidearms can compete with this weapon along with many primaries and you bring up discussions like this? You know what bro It would be nice if the people that didn't do there jobs or are not fit enough to do there jobs were replaced. **** it lol they might as well shut the game down now I mean are you going to repeat these cycles in legion? cause it doesn't look to me like there is any real attempt to balance this game.
Edit: If the clip size was reduced to 1 it would bring balance to the weapon. You could still pop scouts and with a lil cover anything else.
It doesn't make sense, WHY balance decisions are made with little to no regard to EVE's established formula with the different technology.
Rail Technology versus Blaster Technology in EVE has always had distinct differences. Lets compare that to DUST.
The Ion Pistol has short range... Small Clip and limited damage.
The Bolt Pistol has Medium to Long range, Similar clip and high damage.....
How does this even closely match the formula for technology in EVE? When it is that much off.... Red Flags should be going up everywhere before it is released. |
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Cavani1EE7
Murphys-Law
290
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Posted - 2014.10.05 13:23:00 -
[51] - Quote
That along with a slight damage and RoF nerf would make it fine.
Expert Intervetion is my home
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6115
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Posted - 2014.10.05 13:27:00 -
[52] - Quote
So this is the latest witch hunt.
It has 4 rounds in a clip ffs
I personally think its fine and i have had the pleasure of getting two shotted by it.
It has 4 rounds in a clip.......come on.
Well that was spiffing.
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RendonaSix
IMPERIAL SPECIAL FORCES GROUP
258
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Posted - 2014.10.05 13:30:00 -
[53] - Quote
So this is the latest witch hunt.
It has 4 rounds in a clip ffs
I personally think its fine and i have had the pleasure of two shotting people with it.
It has 4 rounds in a clip.......git gud.
I am Techs Amarr other half of his shattered consciousness.
Yes, I did just refer to myself in the third person.
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The Master Race
Immortal Guides
68
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Posted - 2014.10.05 13:31:00 -
[54] - Quote
DootDoot wrote:The Master Race wrote:There are sidearm weapons in this game with no range that pale in comparison to the effective dmg of the bolt pistol in this state no sidearms can compete with this weapon along with many primaries and you bring up discussions like this? You know what bro It would be nice if the people that didn't do there jobs or are not fit enough to do there jobs were replaced. **** it lol they might as well shut the game down now I mean are you going to repeat these cycles in legion? cause it doesn't look to me like there is any real attempt to balance this game.
Edit: If the clip size was reduced to 1 it would bring balance to the weapon. You could still pop scouts and with a lil cover anything else. It doesn't make sense, WHY balance decisions are made with little to no regard to EVE's established formula with the different technology. Rail Technology versus Blaster Technology in EVE has always had distinct differences. Lets compare that to DUST. The Ion Pistol has short range... Small Clip and limited damage. The Bolt Pistol has Medium to Long range, Similar clip and high damage..... How does this even closely match the formula for technology in EVE? When it is that much off.... Red Flags should be going up everywhere before it is released.
I don't know m8 I have never played eve. I have played many mmo's and have a very mechanical mind which really does wonders when theory crafting.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Iron Wolf Saber
Den of Swords
17115
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Posted - 2014.10.05 13:42:00 -
[55] - Quote
DootDoot wrote:The Master Race wrote:There are sidearm weapons in this game with no range that pale in comparison to the effective dmg of the bolt pistol in this state no sidearms can compete with this weapon along with many primaries and you bring up discussions like this? You know what bro It would be nice if the people that didn't do there jobs or are not fit enough to do there jobs were replaced. **** it lol they might as well shut the game down now I mean are you going to repeat these cycles in legion? cause it doesn't look to me like there is any real attempt to balance this game.
Edit: If the clip size was reduced to 1 it would bring balance to the weapon. You could still pop scouts and with a lil cover anything else. It doesn't make sense, WHY balance decisions are made with little to no regard to EVE's established formula with the different technology. Rail Technology versus Blaster Technology in EVE has always had distinct differences. Lets compare that to DUST. The Ion Pistol has short range... Small Clip and limited damage. The Bolt Pistol has Medium to Long range, Similar clip and high damage..... How does this even closely match the formula for technology in EVE? When it is that much off.... Red Flags should be going up everywhere before it is released.
That's an easy one to answer.
Not everything in eve translates well into shooters.
IE speed tanking in dust 514 is not that feasible as turret rotation (you aiming) has been mostly made universal.
Bottom line though
Lore will lose out to establishment needs.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Assault Rifles =// Unlocked
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syzygiet
G0DS AM0NG MEN General Tso's Alliance
19
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Posted - 2014.10.05 17:56:00 -
[56] - Quote
hfderrtgvcd wrote:syzygiet wrote:As a mouse and keyboard user i use the sniper,forge and mass driver. Forge and sniper for long distance engagements and mass driver close engagement because when i go up against a scout with any other weapon the lack of an aim assist makes it impossible to hit them.
With that said I tried the bolt pistol with mouse and keyboard and it is almost impossible to use on a moving target without aim assist due to the slow rate of fire and small clip size.
aim assist doesn't work for mouse and keyboard anyway
I know aim assist doesnt work with mouse and keyboard. So I should have concluded by saying turning off aim assist for the bolt pistol would be a good "Nerf," given that you only have 4 clips the odds are against anyone hitting all 4 rounds.
I am saying that because DUST has rather weird hit detection and has the unique feature of different movement speeds for different suits complicated with the additional tweaks to movement speed due to things like plates, and kin kats, which makes it harder to predict how far they can move (strafing running jumping etc) and lining up shots without aim assist.
That is compared to games like Counter Strike, Quake, COD, Battlefield where everyone pretty moves at the same speed making it easier to predict movement and lining up shots. |
NextDark Knight
Hellstorm Inc General Tso's Alliance
470
|
Posted - 2014.10.05 19:55:00 -
[57] - Quote
It's a witch hunt.. It's OP because it can Alpha strike and steal kills and most people are using it. Most people don't have the reaction time to deal with the alpha strike or the sense to not stand still.
You want to see OP put a Breach Scrambler Pistol and a Breach SMG on a Caldari C-1 Scout suit. That my friend is a real monster.
But sure.. go NERF another Caldari Weapon why don't ya.
Over 50 Million SP and almost full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/4
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Iron Wolf Saber
Den of Swords
17123
|
Posted - 2014.10.05 21:02:00 -
[58] - Quote
NextDark Knight wrote:It's a witch hunt.. It's OP because it can Alpha strike and steal kills and most people are using it. Most people don't have the reaction time to deal with the alpha strike or the sense to not stand still.
You want to see OP put a Breach Scrambler Pistol and a Breach SMG on a Caldari C-1 Scout suit. That my friend is a real monster.
But sure.. go NERF another Caldari Weapon why don't ya.
Considering the caldari have the most number of weapon systems...
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Assault Rifles =// Unlocked
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
393
|
Posted - 2014.10.05 21:18:00 -
[59] - Quote
Iron Wolf Saber wrote:NextDark Knight wrote:It's a witch hunt.. It's OP because it can Alpha strike and steal kills and most people are using it. Most people don't have the reaction time to deal with the alpha strike or the sense to not stand still.
You want to see OP put a Breach Scrambler Pistol and a Breach SMG on a Caldari C-1 Scout suit. That my friend is a real monster.
But sure.. go NERF another Caldari Weapon why don't ya. Considering the caldari have the most number of weapon systems guns/equipment,dropsuits,turrets,vehicles,BPOs/map sockets/RDVs/MCCs/developers throat deep inside them/ect...
FTFY
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Jathniel
G I A N T
1172
|
Posted - 2014.10.05 22:49:00 -
[60] - Quote
Jebus McKing wrote:Now that most weapons are kinda balanced, turning off AA seems like the new secret weapon of all those who still think they should not be getting killed by anyone.
As far as I know the HMG and shotguns don't even have AA, no?
Stop the QQing and get the **** over the fact that most console FPS games use some form of AA because gamepads are a ******* terrible input method for FPSs. ________________________________
The Bolt Pistol does not need its AA removed.
It needs its damage reduced. Plain and simple.
When you remove the AA you don't solve the problem. Instead of an OP weapon that everyone uses it would just become an OP weapon that only the console FPS vets use.
Give the Bolt Pistol its old ROF and clipsize and reduce the damage by 20%.
It's not a bad thing if AA is removed. Nor is it a bad thing, if it becomes a vet weapon. Those good enough to use it, will use it. This will basically give it the same handicap as sniper rifles. Be on point, or miss. This way, even if you get in close on a vet using the bolt pistol, you have a good shot at taking him out with AA doing the work for him. A vet would not spam using it in hipfire. They would ADS at appropriate range and/or circumstance.
I'm not against keeping AA, either. I do prefer seeing the old rof and clipsize, but it will need more of a 30% damage reduction, and it will need a range buff. I'd even ask for an additional kick reduction bonus.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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NextDark Knight
Hellstorm Inc General Tso's Alliance
475
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Posted - 2014.10.05 23:29:00 -
[61] - Quote
The gun only has 4 shots! 3 if millita.. get rushed by 3 guys what the hell you going to do.. beat the other guys over the head with it?
Over 50 Million SP and almost full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/4
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The Master Race
Immortal Guides
76
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Posted - 2014.10.06 00:33:00 -
[62] - Quote
NextDark Knight wrote:The gun only has 4 shots! 3 if millita.. get rushed by 3 guys what the hell you going to do.. beat the other guys over the head with it?
One shot them all if they are scouts, but you should not live if you are rushed by 3 guys period the ammo capacity has nothing to do with this.
A guy in a earlier post said it would be great if it were a vet weapon and by that he means only usable by mouse and keyboard... a broke ass game full of broke ass players
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Indy Strizer
Like A Moth To A Flame
154
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Posted - 2014.10.06 01:44:00 -
[63] - Quote
I think it's a start, but I have a few other suggestions too that I'm not seeing people make, so I will.
I think the problem with this weapon is that it grabs the best parts of a sniper rifle and best parts of a small handgun and it's performing beyond what it should be... Which is a pistol.
I feel as though CCP wanted to create a "mini-sniper pistol" much like the borderline niche flaylock( a skill shot "mini-mass driver") CCP preferred slowing the rate of fire and keeping the damage over lowering the damage in order to preserve diversity in the game- to make it unlike the other racial pistols that is to say...
Anyways, I have a few suggestions.
- Make the initial charge longer and let the consecutive shots have the same ROF in between.
It's a characteristic of the rail rifle and the magsec. It takes much longer to fire the first shot than the consecutive rounds after it. The bolt pistol may have it's actual ROF balanced, but it's initial charge seems a bit underwhelming. It may need a quick look at it as it helps deter Caldari weapons from being spammed so aggressively.
- Increase the reload time.
From what I remember, I was very surprised to see the bolt pistol had it's reload time reduced. I have yet to get rapid reload V for the bolt pistol to combine it with my caldari assault V. I'd really HATE to suggest this before I get the opportunity to try it because it may get nerfed before I get to witness the awesomeness of it, but...
Would it really be all that outrageous to give this weapon a longer reload time to penalize players for missing their shots with... well... something that is supposed to be a skill shot weapon anyways? It's a heavy pistol, but it reloads incredibly quickly.
It just seems a bit too spammable and spammed, it is.
- Overhaul the recoil
At first, I had trouble using this weapon despite people praising it. I'm the kinda guy who is absolutely determined on keeping the dot on target, even as it moves off the center of the screen because my virtual hands are reloading the gun. However, once I learned that it was an animation, that was it, the illusion was unveiled, it turned out I really was the one and next thing I knew, I was fighting agents in the matrix. The recoil actually helps me now. In fact, I use the "bounce" of the recoil animation to gauge when my next shot is coming up since it seems to land where I last left it. It might need a bit of work to challenge the shooter.
Most of these suggestions are with preserving/enhancing the bolt pistol as a skill shot weapon, but I think this is the one CCP doesn't want.
- CCP'S NUCLEAR OPTION: Take a deep breathe, look within yourself, and just realize it's a pistol
Not just a pistol, but inherently a pistol. Chisel down the range, the damage, bring it in line with the other pistols a bit more. Should it have more range as a caldari pistol? Sure. Should it have the range of an assault rifle? More zoom? Lots of alpha damage? Not too sure about that... It's just a pistol. It's tough, you don't want to homogenize the pistols, I get it, but this may be an idea to keep in mind.
Besides, we can always do the sniper pistol gig with a breach bolt pistol anyways, right?
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DootDoot
Da Short Buss RISE of LEGION
351
|
Posted - 2014.10.06 02:19:00 -
[64] - Quote
Iron Wolf Saber wrote:DootDoot wrote:The Master Race wrote:There are sidearm weapons in this game with no range that pale in comparison to the effective dmg of the bolt pistol in this state no sidearms can compete with this weapon along with many primaries and you bring up discussions like this? You know what bro It would be nice if the people that didn't do there jobs or are not fit enough to do there jobs were replaced. **** it lol they might as well shut the game down now I mean are you going to repeat these cycles in legion? cause it doesn't look to me like there is any real attempt to balance this game.
Edit: If the clip size was reduced to 1 it would bring balance to the weapon. You could still pop scouts and with a lil cover anything else. It doesn't make sense, WHY balance decisions are made with little to no regard to EVE's established formula with the different technology. Rail Technology versus Blaster Technology in EVE has always had distinct differences. Lets compare that to DUST. The Ion Pistol has short range... Small Clip and limited damage. The Bolt Pistol has Medium to Long range, Similar clip and high damage..... How does this even closely match the formula for technology in EVE? When it is that much off.... Red Flags should be going up everywhere before it is released. That's an easy one to answer. Not everything in eve translates well into shooters. IE speed tanking in dust 514 is not that feasible as turret rotation (you aiming) has been mostly made universal. Bottom line though Lore will lose out to establishment needs.
Speed tanking went the way of the Dodo bird when CCP Shanghai suddenly chose to give everyone the Aiming ability of some of the best players in the game. While continuing to offer one of the worst tutorials in gaming(Again not learning from EVE). For reasons at this point will only be known to them.
If CCP Gave everyone in EVE max gunnery skills in tracking and removed tracking limitations, Speed tanking and an entire races Balance would be thrown into utter Chaos too....
Like the Minmatar have experienced in DUST since Uprising 1.4, then had to have an entire reconcept through multiple patches and countless discussions.
The "Lore" as you call it, is established benefits and draw backs that have built balance between races and classes in game play, that has been tried and tested by one of the most vicious and merciless playerbases for a decade.. Dismissing it and disregarding it when theory crafting changes... again is a MASSIVE mistake and could of saved countless hours of wasted time and re tweaking. Like in this case. |
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