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NextDark Knight
Hellstorm Inc General Tso's Alliance
475
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Posted - 2014.10.05 23:29:00 -
[61] - Quote
The gun only has 4 shots! 3 if millita.. get rushed by 3 guys what the hell you going to do.. beat the other guys over the head with it?
Over 50 Million SP and almost full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/4
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The Master Race
Immortal Guides
76
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Posted - 2014.10.06 00:33:00 -
[62] - Quote
NextDark Knight wrote:The gun only has 4 shots! 3 if millita.. get rushed by 3 guys what the hell you going to do.. beat the other guys over the head with it?
One shot them all if they are scouts, but you should not live if you are rushed by 3 guys period the ammo capacity has nothing to do with this.
A guy in a earlier post said it would be great if it were a vet weapon and by that he means only usable by mouse and keyboard... a broke ass game full of broke ass players
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Indy Strizer
Like A Moth To A Flame
154
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Posted - 2014.10.06 01:44:00 -
[63] - Quote
I think it's a start, but I have a few other suggestions too that I'm not seeing people make, so I will.
I think the problem with this weapon is that it grabs the best parts of a sniper rifle and best parts of a small handgun and it's performing beyond what it should be... Which is a pistol.
I feel as though CCP wanted to create a "mini-sniper pistol" much like the borderline niche flaylock( a skill shot "mini-mass driver") CCP preferred slowing the rate of fire and keeping the damage over lowering the damage in order to preserve diversity in the game- to make it unlike the other racial pistols that is to say...
Anyways, I have a few suggestions.
- Make the initial charge longer and let the consecutive shots have the same ROF in between.
It's a characteristic of the rail rifle and the magsec. It takes much longer to fire the first shot than the consecutive rounds after it. The bolt pistol may have it's actual ROF balanced, but it's initial charge seems a bit underwhelming. It may need a quick look at it as it helps deter Caldari weapons from being spammed so aggressively.
- Increase the reload time.
From what I remember, I was very surprised to see the bolt pistol had it's reload time reduced. I have yet to get rapid reload V for the bolt pistol to combine it with my caldari assault V. I'd really HATE to suggest this before I get the opportunity to try it because it may get nerfed before I get to witness the awesomeness of it, but...
Would it really be all that outrageous to give this weapon a longer reload time to penalize players for missing their shots with... well... something that is supposed to be a skill shot weapon anyways? It's a heavy pistol, but it reloads incredibly quickly.
It just seems a bit too spammable and spammed, it is.
- Overhaul the recoil
At first, I had trouble using this weapon despite people praising it. I'm the kinda guy who is absolutely determined on keeping the dot on target, even as it moves off the center of the screen because my virtual hands are reloading the gun. However, once I learned that it was an animation, that was it, the illusion was unveiled, it turned out I really was the one and next thing I knew, I was fighting agents in the matrix. The recoil actually helps me now. In fact, I use the "bounce" of the recoil animation to gauge when my next shot is coming up since it seems to land where I last left it. It might need a bit of work to challenge the shooter.
Most of these suggestions are with preserving/enhancing the bolt pistol as a skill shot weapon, but I think this is the one CCP doesn't want.
- CCP'S NUCLEAR OPTION: Take a deep breathe, look within yourself, and just realize it's a pistol
Not just a pistol, but inherently a pistol. Chisel down the range, the damage, bring it in line with the other pistols a bit more. Should it have more range as a caldari pistol? Sure. Should it have the range of an assault rifle? More zoom? Lots of alpha damage? Not too sure about that... It's just a pistol. It's tough, you don't want to homogenize the pistols, I get it, but this may be an idea to keep in mind.
Besides, we can always do the sniper pistol gig with a breach bolt pistol anyways, right?
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DootDoot
Da Short Buss RISE of LEGION
351
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Posted - 2014.10.06 02:19:00 -
[64] - Quote
Iron Wolf Saber wrote:DootDoot wrote:The Master Race wrote:There are sidearm weapons in this game with no range that pale in comparison to the effective dmg of the bolt pistol in this state no sidearms can compete with this weapon along with many primaries and you bring up discussions like this? You know what bro It would be nice if the people that didn't do there jobs or are not fit enough to do there jobs were replaced. **** it lol they might as well shut the game down now I mean are you going to repeat these cycles in legion? cause it doesn't look to me like there is any real attempt to balance this game.
Edit: If the clip size was reduced to 1 it would bring balance to the weapon. You could still pop scouts and with a lil cover anything else. It doesn't make sense, WHY balance decisions are made with little to no regard to EVE's established formula with the different technology. Rail Technology versus Blaster Technology in EVE has always had distinct differences. Lets compare that to DUST. The Ion Pistol has short range... Small Clip and limited damage. The Bolt Pistol has Medium to Long range, Similar clip and high damage..... How does this even closely match the formula for technology in EVE? When it is that much off.... Red Flags should be going up everywhere before it is released. That's an easy one to answer. Not everything in eve translates well into shooters. IE speed tanking in dust 514 is not that feasible as turret rotation (you aiming) has been mostly made universal. Bottom line though Lore will lose out to establishment needs.
Speed tanking went the way of the Dodo bird when CCP Shanghai suddenly chose to give everyone the Aiming ability of some of the best players in the game. While continuing to offer one of the worst tutorials in gaming(Again not learning from EVE). For reasons at this point will only be known to them.
If CCP Gave everyone in EVE max gunnery skills in tracking and removed tracking limitations, Speed tanking and an entire races Balance would be thrown into utter Chaos too....
Like the Minmatar have experienced in DUST since Uprising 1.4, then had to have an entire reconcept through multiple patches and countless discussions.
The "Lore" as you call it, is established benefits and draw backs that have built balance between races and classes in game play, that has been tried and tested by one of the most vicious and merciless playerbases for a decade.. Dismissing it and disregarding it when theory crafting changes... again is a MASSIVE mistake and could of saved countless hours of wasted time and re tweaking. Like in this case. |
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