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Mobius Kaethis
molon labe. General Tso's Alliance
1904
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Posted - 2014.09.30 06:29:00 -
[1] - Quote
In the FPS world there are solo FPS (Quake, Doom, Bioshock...) and team based FPS (Battlefield, Battlefront, Planetside, Mag...). Of these two categories of FPS dust fits in more with the team based group than the solo but it is noticibly missing a major element. Team deploy.
Team deploy is a feature that many have been asking for in Dust since its infancy. We got hints of it with corp-battles (the precursor to planetary conquest) but have yet to see a deploy option.
Lets take a second and think about why a team deploy option would be a good thing for Dust:
- Team deployment would allow for increased coordination between players, raising the level of game play, and making the game more challenging/fun for everyone
- Current cue sync mechanics are cumbersome often taking 5-10 minutes to cue. An actual team deploy option would decrease wait time between matches.
- Corps would have a chance to play against other corps outside of PC. This would be hugely instructional to small corps who lack the income/training to enter PC right away.
- Would remove the frustration many players feel towards "blueberries" since all players on a side would be corp mates.
- Removes the annoyance of a single squad not getting on the same team in a cue sync.
I realize that there are many solo-players out there who feel like team deploy would have an adverse affect upon them. Fair enough. No one wants a full proto team swooping into pubs and stomping the poop out of randoms. That isn't what this is about.
To counter this clear problem I would additionally propose that team deploy be restricted to FW matches. These matches are supposed to be more cutthroat and targeted towards experienced players. There are already many corps who cue sync into faction warfare so this would simply make that cue syncing easier. Players who cue into faction warfare matches would come to expect more challenging battles and react by either choosing to play pubs, deploying their own corp into FW, coordinating more with their teammates, or simply spending more time in Pub matches.
Really team deploy is a feature that should have been implemented a long time ago CCP and there is no excuse for not having it. Lets make it happen already.
Now with more evil.
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Soraya Xel
Abandoned Privilege Top Men.
3844
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Posted - 2014.09.30 07:26:00 -
[2] - Quote
I sense this theme with Molon Labe threads...
I am fine with Team Deploy as long as it is teams versus teams. A full team should never be allowed to match against a matchmaking-assembled team. Even in FW, a team deploy versus even highly skilled players will usually be a pubstomp.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3297
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Posted - 2014.09.30 08:00:00 -
[3] - Quote
Soraya Xel wrote:I sense this theme with Molon Labe threads...
I am fine with Team Deploy as long as it is teams versus teams. A full team should never be allowed to match against a matchmaking-assembled team. Even in FW, a team deploy versus even highly skilled players will usually be a pubstomp.
This is where I will partially disagree with you.
If you team deploy you should be held in the queue until another team deploys or tou have at least two squads lined up.
In faction warfare, however, enemy teams should be priority... but you pays your money and takes your chances. Facwar should be where the carebear protections GO AWAY. |
Mobius Kaethis
molon labe. General Tso's Alliance
1906
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Posted - 2014.09.30 08:13:00 -
[4] - Quote
Soraya Xel wrote:I sense this theme with Molon Labe threads...
Stop insinuating that something nefarious is going on. It just makes you look ridiculous.
Soraya Xel wrote:I am fine with Team Deploy as long as it is teams versus teams. A full team should never be allowed to match against a matchmaking-assembled team. Even in FW, a team deploy versus even highly skilled players will usually be a pubstomp.
Have you actually ever played a game where there is team deployment? If you had you would know that a full team does not always win against a skilled group of randomly assembled players. Give it a try. While you may have concerns about the synced squad stomping constantly it is entirely unfounded.
Wait a minute. Earlier, in a different thread you said you thought FW should be more hardcore.
Soraya Xel wrote:PC is inherently unfixable, IMHO. I'd definitely like to see FacWar play out as a much more hardcore and much more profitable institution though. NPE in general, is a very high priority, and easing the ability to collaborate with others is important.
By protecting solo players in FW you are making saying it should be just another carebare mode. Make up your mind. Do you want FW to be a place for serious competition or do you think it should be a place where we all hug each other until the match ends. Team deploy is the easiest way to increase the competitive nature of FW and give all corps a place to practice for PC regardless of their size, wealth, or skill.
Now with more evil.
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Vulpes Dolosus
molon labe. General Tso's Alliance
2191
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Posted - 2014.09.30 11:40:00 -
[5] - Quote
Soraya Xel wrote:I sense this theme with Molon Labe threads... What? Well-structured arguments about features and issues that players actually care about? A strong desire for more team-based content and features?
I do agree with your points though. Team deployed teams should primarily be matched with either other team or high Mu squads (or however that works).
Dust was real! I was there!
My current background
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3306
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Posted - 2014.09.30 11:48:00 -
[6] - Quote
There should be no handholding in faction war. The more brutally hard that gamemode is, the more potentially profitable it might become to run as battlefield of choice for most veteran (post 8 mil players)
New players should experiment but without a squad facwr should be a rather hellish prospect for all but the most vicious and/or insane solo players.
Solo in pubs, but in facwar the rule should be "you pays your money and takes your chances." |
rpastry
The Rainbow Effect
243
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Posted - 2014.09.30 11:48:00 -
[7] - Quote
just bring back corp matches
[Removed ASCII Art - CCP Logibro]
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Soraya Xel
Abandoned Privilege Top Men.
3858
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Posted - 2014.09.30 14:16:00 -
[8] - Quote
I really want to see truly asymmetrical warfare, where people can use numbers to overwhelm a superior force or skill to overwhelm a larger force or what have you. But as long as you're forcing teams to be a certain size, and for one or both sides of the game to be assembled by a matchmaking system, I think you have to try for balance. And a sixteen-man team on voice comms should always beat a squad or two plus solo randoms. That isn't a good play experience for anyone.
A pubstomp isn't "competitive", nor is it "hardcore". It's easymode for the winning team, and there's no "competitive" in "no chance of winning".
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Thor Odinson42
molon labe. General Tso's Alliance
4802
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Posted - 2014.09.30 14:29:00 -
[9] - Quote
Soraya Xel wrote:I really want to see truly asymmetrical warfare, where people can use numbers to overwhelm a superior force or skill to overwhelm a larger force or what have you. But as long as you're forcing teams to be a certain size, and for one or both sides of the game to be assembled by a matchmaking system, I think you have to try for balance. And a sixteen-man team on voice comms should always beat a squad or two plus solo randoms. That isn't a good play experience for anyone.
A pubstomp isn't "competitive", nor is it "hardcore". It's easymode for the winning team, and there's no "competitive" in "no chance of winning".
So is your vision of Dust 16 v 16 solo play with no voice communication? Is this what you want to be known for?
I don't think anyone in their right mind wants to team deploy into a public skirmish. You'll have to link those posts or quote them here if you will.
You are the leader of dead alliance. Perhaps not that many share your vision of derp Dust.
Level 4 Forum Warrior
PSN: wbrom42
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Soraya Xel
Abandoned Privilege Top Men.
3858
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Posted - 2014.09.30 14:42:00 -
[10] - Quote
Thor Odinson42 wrote:So is your vision of Dust 16 v 16 solo play with no voice communication? Is this what you want to be known for?
This is a logical fallacy called "strawman". It's where you intentionally misrepresent someone's position to make it easier to criticize.
I am strongly in favor of players being able to play the game the way they want to. Whether that be as a squad, solo, casual, or hardcore player. Whether it's scamming or stealing, loyal to the cause or following whoever offers the highest paycheck, whatever. Forcing people to play "the Thor Odinson way" is not a game change I support.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Thor Odinson42
molon labe. General Tso's Alliance
4802
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Posted - 2014.09.30 14:50:00 -
[11] - Quote
Soraya Xel wrote:Thor Odinson42 wrote:So is your vision of Dust 16 v 16 solo play with no voice communication? Is this what you want to be known for? This is a logical fallacy called "strawman". It's where you intentionally misrepresent someone's position to make it easier to criticize. I am strongly in favor of players being able to play the game the way they want to. Whether that be as a squad, solo, casual, or hardcore player. Whether it's scamming or stealing, loyal to the cause or following whoever offers the highest paycheck, whatever. Forcing people to play "the Thor Odinson way" is not a game change I support.
Lol @ strawman, pot meet kettle.
But you seek a MMO type sandbox within the confines of a 16 v 16 game with objectives that are clearly defined. There is no free roam mode that you seek. You should push for that.
Also I don't see how having a team deploy mode that can be partaken in without the time limitations put forth by PC is changing the game. It's adding content that a LOT of people have been calling for.
Level 4 Forum Warrior
PSN: wbrom42
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Soraya Xel
Abandoned Privilege Top Men.
3858
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Posted - 2014.09.30 14:58:00 -
[12] - Quote
Would love a free roam mode, but I think something like that for DUST 514 as opposed to Legion is probably a dream that will never come true. The ability to just have as many people as you want land at a facility would be amazing. (And would make planetary conquest a workable mechanic instead of a joke.)
I never said I'm against a team deploy mode that can be partaken at any time. Notice my first post in the thread is in support of it. But I think team deploy teams should be fighting other team deploy teams in matchmaking. Maybe if a team deploys a couple short, the matchmaking could assemble randoms to fill out the ranks, but a full team deployment should, at bare minimum, be matched against a team deploy that is also larger than a single squad.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Thor Odinson42
molon labe. General Tso's Alliance
4802
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Posted - 2014.09.30 15:01:00 -
[13] - Quote
Soraya Xel wrote:Would love a free roam mode, but I think something like that for DUST 514 as opposed to Legion is probably a dream that will never come true. The ability to just have as many people as you want land at a facility would be amazing. (And would make planetary conquest a workable mechanic instead of a joke.)
I never said I'm against a team deploy mode that can be partaken at any time. Notice my first post in the thread is in support of it. But I think team deploy teams should be fighting other team deploy teams in matchmaking. Maybe if a team deploys a couple short, the matchmaking could assemble randoms to fill out the ranks, but a full team deployment should, at bare minimum, be matched against a team deploy that is also larger than a single squad.
I didn't think you had it in you.
Slow clap.
Level 4 Forum Warrior
PSN: wbrom42
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Mobius Kaethis
molon labe. General Tso's Alliance
1909
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Posted - 2014.09.30 15:47:00 -
[14] - Quote
Soraya Xel wrote: A pubstomp isn't "competitive", nor is it "hardcore". It's easymode for the winning team, and there's no "competitive" in "no chance of winning".
You'll notice that in the OP what I proposed is not something that will lead to FW stomping at all. In fact, I have already disputed your claim that it will lead to more one sided matches than we currently experience. You have totally failed to share any viable criticism of any of my points.
Even pushing that portion of my argument aside you seem to be ignoring the fact that I am calling for this to only happen in FW and not public matches at all. Pubs should remain a relatively safe place for new players and solo players alike where they don't have to worry about full teams that are actually coordinated. In FW though, as the goon said, the gloves should come off.
FW is located in low sec, where anything goes. If an EvE corp wants to bring in a fleet of stealth bombers to camp a gate so be it. In dust the game should play out the same way, where players and corps are fully unrestricted in FW matches. I doesn't matter if teams are restricted in size to 16 or 1600 there should be a team deploy mode that allows organized groups of mercs to join FW matches all together. Eve players who choose to enter low sec space on their own do so at their own risk, the same should be said for Dust.
Your call to have team deploy work only against other teams is totally out of line with the wild west nature of low sec and faction warfare space. Not only does such a concept deny players and corps their sandbox but it puts un-needed restrictions on a part of the game that is intended to have none.
Now with more evil.
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Thor Odinson42
molon labe. General Tso's Alliance
4806
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Posted - 2014.09.30 15:53:00 -
[15] - Quote
Mobius Kaethis wrote:Soraya Xel wrote: A pubstomp isn't "competitive", nor is it "hardcore". It's easymode for the winning team, and there's no "competitive" in "no chance of winning".
You'll notice that in the OP what I proposed is not something that will lead to FW stomping at all. You seem to be ignoring the fact that I am calling for this to only happen in FW and not public matches at all. Pubs should remain a relatively safe place for new players and solo players alike where they don't have to worry about full teams that are actually coordinated. In FW though, as the goon said, the gloves should come off. FW is located in low sec, where anything goes. If an EvE corp wants to bring in a fleet of stealth bombers to camp a gate so be it. In dust the game should play out the same way, where players and corps are fully unrestricted in FW matches. I doesn't matter if teams are restricted in size to 16 or 1600 there should be a team deploy mode that allows organized groups of mercs to join FW matches all together. Eve players who choose to enter low sec space on their own do so at their own risk, the same should be said for Dust. Your call to have team deploy work only against other teams is totally out of line with the wild west nature of low sec and faction warfare space. Not only does such a concept deny players and corps their sandbox but it puts un-needed restrictions on a part of the game that is intended to have none.
Just another area that he fails to see the potential benefit to newer players. Give the more experienced players something shinier to do and it will allow more room for new and/or casual players in pubs.
Level 4 Forum Warrior
PSN: wbrom42
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Soraya Xel
Abandoned Privilege Top Men.
3861
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Posted - 2014.09.30 16:10:00 -
[16] - Quote
Being in FacWar doesn't make it any less likely to be a pubstomp. If there is no attempt at balance, then there's no challenging gameplay for anyone. Just a bad experience for both teams.
The main "restriction" that's at fault, is the 16 player team limit. If it was possible to pit an organized team against perhaps a slightly larger number of randoms to compensate, it might be possible to balance.
The reason EVE balance isn't relevant here, is because in EVE you can swarm/outnumber an opponent, but DUST makes this impossible. Trying to make the EVE sov system work in DUST (planetary conquest) largely failed for the same reason.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
3861
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Posted - 2014.09.30 16:12:00 -
[17] - Quote
Thor Odinson42 wrote:Just another area that he fails to see the potential benefit to newer players. Give the more experienced players something shinier to do and it will allow more room for new and/or casual players in pubs.
Strongly wishing to encourage veterans to play in FacWar. That does, in part require ensuring FacWar is a satisfying, challenging, and rewarding experience. I do want to get vets out of pubs.
And I'm not opposed to team deploy. If team deploys in FacWar were pitted against other team deploys, you would have essentially the old corp battles system (which was the old FacWar system) running on the new FacWar system.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Chairman Ma0
Holdfast Syndicate Amarr Empire
0
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Posted - 2014.09.30 16:14:00 -
[18] - Quote
As a relatively new player, and very new poster to the forums, I would really like to see team deploy and a more challenging faction warfare. We already have pubs for solo players, they are safe and fun. Why do we need two game modes that are the same (faction warfare and skirmish)? Wouldn't it be better for the game to have more variety? Wouldn't faction warfare be the place to make that happen? I'm totally okay with there being a game mode that I choose not to enter since I'm not in a corp. I have pubs after all.
Hey Breakin Stuff any room for me with goonfeet? I like your style. |
Thor Odinson42
molon labe. General Tso's Alliance
4810
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Posted - 2014.09.30 16:15:00 -
[19] - Quote
Soraya Xel wrote:Being in FacWar doesn't make it any less likely to be a pubstomp. If there is no attempt at balance, then there's no challenging gameplay for anyone. Just a bad experience for both teams.
The main "restriction" that's at fault, is the 16 player team limit. If it was possible to pit an organized team against perhaps a slightly larger number of randoms to compensate, it might be possible to balance.
The reason EVE balance isn't relevant here, is because in EVE you can swarm/outnumber an opponent, but DUST makes this impossible. Trying to make the EVE sov system work in DUST (planetary conquest) largely failed for the same reason.
What if players got together and attempted to get better to get whatever goodies are there that would make it worth their time and effort?
What if players joined FW channels and people built teams in a similar manner to preparation for PC?
What if the stuff was so rewarding that it made people buy FW boosters?
What if there was something worth fighting for in Dust?
Level 4 Forum Warrior
PSN: wbrom42
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Thor Odinson42
molon labe. General Tso's Alliance
4810
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Posted - 2014.09.30 16:18:00 -
[20] - Quote
Soraya Xel wrote:Thor Odinson42 wrote:Just another area that he fails to see the potential benefit to newer players. Give the more experienced players something shinier to do and it will allow more room for new and/or casual players in pubs. Strongly wishing to encourage veterans to play in FacWar. That does, in part require ensuring FacWar is a satisfying, challenging, and rewarding experience. I do want to get vets out of pubs. And I'm not opposed to team deploy. If team deploys in FacWar were pitted against other team deploys, you would have essentially the old corp battles system (which was the old FacWar system) running on the new FacWar system.
If you limited it to team vs team without any room for fill ins then you'd end up with lopsided matches due to disconnects, etc. You'd also end up with annoying long queue times which is hard to imagine given the long queue times currently.
You seem to look down on others ideas a LOT without coming up with any solutions or alternative ideas. You are the "that guy".
Level 4 Forum Warrior
PSN: wbrom42
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Mobius Kaethis
molon labe. General Tso's Alliance
1913
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Posted - 2014.09.30 16:33:00 -
[21] - Quote
Soraya Xel wrote:Being in FacWar doesn't make it any less likely to be a pubstomp. If there is no attempt at balance, then there's no challenging gameplay for anyone. Just a bad experience for both teams.
The main "restriction" that's at fault, is the 16 player team limit. If it was possible to pit an organized team against perhaps a slightly larger number of randoms to compensate, it might be possible to balance.
The reason EVE balance isn't relevant here, is because in EVE you can swarm/outnumber an opponent, but DUST makes this impossible. Trying to make the EVE sov system work in DUST (planetary conquest) largely failed for the same reason.
Your still proposing un-needed restrictions. This is low sec space and should be where the real sandbox of dust occurs. Even team balancing shouldn't be a thing in FW. We have none in FW currently and it sounds like you are proposing such a system be put in place. This is inherently opposed to CCP's game design philosophy.
Being in FW means it can't be a pub stomp because it is not a public match. Pub matches are the place you get to cry about balance and fairness. There should be no notion of this once you move into the wilds of low sec. Yes, in Eve swarming is an option but generally FW is carried about by small bands of frigates in EvE. Players could bring in large fleets but there is little incentive to do so thanks to the way LP is divided among fleet members. Large fleets simply wouldn't be profitable.
So yes, dust has some constraints that are not present in Eve (ie the player count limitations) but just because those limitations are there does not mean that you need to impose more artificial limitations. Your simply taking sand out of my sandbox and telling me I have to play your way. I've seen you argue against just that in numerous other threads. Are you saying that your not in favor of any sort of sandbox play now?
As to your argument that FW matches would always be one sided if there was team deploy I think players would quickly adapt to the new state of the game and know that FW is where you go with 16 like minded people for coordinated battles. It really appears as if you undervalue players ability to self organize which is what would happen if team deploy was implemented. Those empty fw channels that were created so long ago would fill back up and random players would begin team deploying from there. People would still enter FW solo but would more often choose to self organize into groups prior to venturing into FW leaving pubs for solo players and new players.
I find your lack of faith in the player base disturbing since you are supposed to be our representative. Look at the Dust communities strengths and realize that they are mature enough to understand how a team deploy option would alter FW to bring more competetive, aggressive matches which they can participate in.
Now with more evil.
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Mobius Kaethis
molon labe. General Tso's Alliance
1913
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Posted - 2014.09.30 16:34:00 -
[22] - Quote
Thor Odinson42 wrote:Soraya Xel wrote:Thor Odinson42 wrote:Just another area that he fails to see the potential benefit to newer players. Give the more experienced players something shinier to do and it will allow more room for new and/or casual players in pubs. Strongly wishing to encourage veterans to play in FacWar. That does, in part require ensuring FacWar is a satisfying, challenging, and rewarding experience. I do want to get vets out of pubs. And I'm not opposed to team deploy. If team deploys in FacWar were pitted against other team deploys, you would have essentially the old corp battles system (which was the old FacWar system) running on the new FacWar system. If you limited it to team vs team without any room for fill ins then you'd end up with lopsided matches due to disconnects, etc. You'd also end up with annoying long queue times which is hard to imagine given the long queue times currently. You seem to look down on other's ideas a LOT without coming up with any solutions or alternative ideas. You are "that guy".
Thor is making very good points here.
Now with more evil.
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Soraya Xel
Abandoned Privilege Top Men.
3864
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Posted - 2014.09.30 17:12:00 -
[23] - Quote
Thor Odinson42 wrote:If you limited it to team vs team without any room for fill ins then you'd end up with lopsided matches due to disconnects, etc. You'd also end up with annoying long queue times which is hard to imagine given the long queue times currently.
Actually, if you did this thing called "reading my posts", I specifically suggested that matchmaking would still be used to fill teams where the team deploy was short of 16 people. Say if one used team deploy to deploy two squads of six, or had 14 people, or whatever.
Mobius Kaethis wrote:Thor is making very good points here.
Thor might make good points if he read posts. But he didn't, so he isn't.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Thor Odinson42
molon labe. General Tso's Alliance
4819
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Posted - 2014.09.30 17:42:00 -
[24] - Quote
Soraya Xel wrote:Thor Odinson42 wrote:If you limited it to team vs team without any room for fill ins then you'd end up with lopsided matches due to disconnects, etc. You'd also end up with annoying long queue times which is hard to imagine given the long queue times currently. Actually, if you did this thing called "reading my posts", I specifically suggested that matchmaking would still be used to fill teams where the team deploy was short of 16 people. Say if one used team deploy to deploy two squads of six, or had 14 people, or whatever. Mobius Kaethis wrote:Thor is making very good points here. Thor might make good points if he read posts. But he didn't, so he isn't.
I must admit that I didn't catch that.
You have a funny way of agreeing with people.
Level 4 Forum Warrior
PSN: wbrom42
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Sgt Kirk
Fatal Absolution
7685
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Posted - 2014.09.30 17:48:00 -
[25] - Quote
Team Deploy In Faction Warfare yes I can agree with that but absolutely no Matchmaking in Faction Warfare, this isn't Hi-Sec for gods sake.
Keep the Balance and matchmaking for High Security contracts but for Low-null security there shouldn't be any.
Something's wrong when you regret
Things that haven't happened yet
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Mobius Kaethis
molon labe. General Tso's Alliance
1914
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Posted - 2014.09.30 18:07:00 -
[26] - Quote
Soraya Xel wrote:Thor Odinson42 wrote:If you limited it to team vs team without any room for fill ins then you'd end up with lopsided matches due to disconnects, etc. You'd also end up with annoying long queue times which is hard to imagine given the long queue times currently. Actually, if you did this thing called "reading my posts", I specifically suggested that matchmaking would still be used to fill teams where the team deploy was short of 16 people. Say if one used team deploy to deploy two squads of six, or had 14 people, or whatever. Mobius Kaethis wrote:Thor is making very good points here. Thor might make good points if he read posts. But he didn't, so he isn't.
Oh you misunderstood me. I was referring to Thor's second paragraph where he points out that you are very down on the ideas of others without generating any meaningful alternatives other than claiming we are wrong. I've yet to see someone agree with you about this actually. As CPM aren't you supposed to represent the community? Currently your doing a very poor job of it.
Now with more evil.
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Soraya Xel
Abandoned Privilege Top Men.
3871
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Posted - 2014.09.30 18:48:00 -
[27] - Quote
Mobius Kaethis wrote:Oh you misunderstood me. I was referring to Thor's second paragraph where he points out that you are very down on the ideas of others without generating any meaningful alternatives other than claiming we are wrong. I've yet to see someone agree with you about this actually. As CPM aren't you supposed to represent the community? Currently your doing a very poor job of it.
The funny thing is where I keep having to point out how I suggested alternatives or thoughts that nobody read or everyone ignored. ;) The same thing happened in the "auto-squad" thread where I had suggested a much easier way to auto-form squads (but not removing solo queue capability) like three pages prior to any acknowledgement of it.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Ripley Riley
Incorruptibles
3449
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Posted - 2014.09.30 18:54:00 -
[28] - Quote
Mobius Kaethis wrote:I've yet to see someone agree with you about this actually. As CPM aren't you supposed to represent the community? Currently your doing a very poor job of it. I agree with this post. Most important sentence highlighted...
Soraya Xel wrote:I am fine with Team Deploy as long as it is teams versus teams. A full team should never be allowed to match against a matchmaking-assembled team. Even in FW, a team deploy versus even highly skilled players will usually be a pubstomp.
He imposes order on the chaos of organic evolution...
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Soraya Xel
Abandoned Privilege Top Men.
3874
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Posted - 2014.09.30 20:47:00 -
[29] - Quote
Mobius Kaethis wrote:As CPM aren't you supposed to represent the community? Currently your doing a very poor job of it.
I see this comment every time I disagree with someone. Let me explain:
My job is to collect user feedback from the community and pass it on to CCP. Part of that job is also to filter that feedback. Which yes, entirely means I can not pass on your idea because it's really dumb. (Or, in this case, because another CPM mentions your idea on a weekly basis, so me doing it too is largely redundant.) My job is an entirely one way communication method where I tell CCP stuff. (I actually have no obligation to talk to anyone or post on the forums at all, but arguably talking to people helps you get more feedback, so I feel it's pretty useful.)
My job is, at no point, to agree with you on the forums. I'm not sure why anyone would think this is a thing. I honestly am kinda scared of the fact that you may think you're voting in agreement lackeys who will just agree with you because you and three of your corp members who stand the most to benefit from the change agree with each other. (600 man corp? Team deploy where you're not pitted against another team would be pretty useful for you, I admit. Your whole corp would have an easy farming method.) I am a player, and my own person with my own opinions, ideas, and thoughts. Some people voted for me because they think I have halfway decent thoughts.
You aren't privy to what I pass on or don't pass on as feedback, or what does or doesn't make it to those conversations, so to be blunt, you have no idea how well I am or not doing my job. (This is a bad thing, IMHO, and hopefully when the summit comes around, we can have real meeting minutes so people can see how much people contribute, but I digress.)
Don't treat me like I'm your yes man. I'm not, and I never will be.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Arkena Wyrnspire
Fatal Absolution
17934
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Posted - 2014.09.30 20:51:00 -
[30] - Quote
Mobius Kaethis wrote:As CPM aren't you supposed to represent the community? Currently your doing a very poor job of it.
Translation: You didn't agree with my personal opinion, therefore you are a bad representative.
Get out.
The forums have ruined me.
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