Vulpes Dolosus
Molon Labe. General Tso's Alliance
2207
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Posted - 2014.10.01 23:13:00 -
[2] - Quote
If everything was right in the world, this is what should happen:
FW, PC, and other types of matches (pubs and contracted battles (e.g. battles corps set up to fight each other outside of PC)) all need to be considered separate and profitable features to this game.
Faction Warfare needs to be war. Corps/other forces should apply for a faction like in Eve and be pitted against other corps for territory or whatever in Eve. Profits will come from salvage, small bounty prizes, and selling LP items on the market (hopefully there's a market and LP items are worth more than Proto, i.e. lower requirements and some +proto gear as well). Further integration with Eve pilots should be worked on as well, both having considerable influence on each other. As for the details on how this should happen, I have no idea, but it needs to one way or another. It should not be just another Pub match as is currently.
PC should be changed to a "Farms and Fields" form of profit. Players fight over districts for no profit except salvage, similar to what we have now. I have no problems with the mechanics of PC battles other than bugs and stuff. Once territory is claimed, players can roam a landscape and fight Pirate and Drone NPCs for salvage and CONCORD bounties, etc. Also, a corp may contract another to farm their districts, for a set price or percentage, allowing non-district holders access to this form of PvE (this wouldn't be the only form of PvE, but a more profitable and difficult one). As for how corps attack districts and preventing district locking, I have no idea, but we can think of something.
Pubs wouldn't change much. They'd be a reliable but low form of moneymaking (similar to missioning in Eve). Corp/Fight contracts can be made that can pit one corp or group of players against another, but no money will be rewarded or stats recorded (to prevent boosting). Stakes can be wagered at the start and perhaps spectators could be allowed somehow as well. Some form of High Sec PvE could also be allowed for solo or group players, but wouldn't be as profitable or difficult as PC/Low sec ratting.
There are a bunch of nuances I overlooked, but this is generally how things should be.
Dust was real! I was there!
My current background
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2208
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Posted - 2014.10.01 23:34:00 -
[3] - Quote
@Mobius: Soraya and I do agree that a team deploy in pubs sounds like a bad idea (because Molon is amazing and would crush all the competition. If such a thing were to exist, it should only be limited to fight similarly sized and skilled/Mu'd teams, with high skilled players filling in the spaces. Personally, I much prefer my wager battle system, where teams can choose to fight each other and place wagers on who will win, or just fight for free at the expense of gear lost in battle (again, no bounty or anything).
@Soraya FW and PC should be all out warfare, FW especially. I have no specifics on how it should be done, but FW needs to be dependent on the people that play it, not how a system tries to balance things. If on faction wants to completely stomp the other, it should, but there should be incentives for others to join a losing Faction too (increased payouts for being the 'underdog,' natural rise in market prices for those factions items, etc.). This is the dynamic and competitive gameplay that makes Eve fun and exciting (though honestly FW could use some work there as well).
Dust was real! I was there!
My current background
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