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Sgt Kirk
Fatal Absolution
7659
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Posted - 2014.09.27 17:39:00 -
[1] - Quote
I feel that as an Assault even though I'm putting myself on the frontlines keeping my support members safe and pushing the enemies off objectives I'm not rewarded enough. Now I understand that I'm just doing one job whilst the Logistics is doing everything but I feel that there's a problem when I go 25+ with less than 3 deaths and I'm down in 6th or 7th place and was barely paid anything.
What I'm trying to say is that all roles should be efficient at gaining WP by itself. Keeping vehicles away is now rewarding, Logistics is rewarding if done right, vehicles are rewarded and transports are being looked at I believe.
So I'll ask you guys if you think slaying is a viable WP role in itself and can something be done to encourage ripping apart enemies in rapid manner?
Something's wrong when you regret
Things that haven't happened yet
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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
952
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Posted - 2014.09.27 17:47:00 -
[2] - Quote
You get a sound effect. I think that's plenty reward!
...
Now if only it was like MAG's killstreaks, where you got a kickass burst of music that varied depending on your faction... *Sighs*
Nova Knives are best sidearm.
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Booby Tuesdays
Tuesdays With Boobies
833
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Posted - 2014.09.27 18:02:00 -
[3] - Quote
The only thing I could see done for the slayers is to have kills be worth 60 WP, to coincide with a Logi gaining 60 WP for saving a clone. Then you could get an additional +15 for a headshot, making the max possible kill 75 WP. This would also help with Warbarge strikes and their crazy high requirements. Thoughts?
Day One Proto Minmatar Commando.
A Mass Driver IS My Sidearm.
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
791
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Posted - 2014.09.27 18:11:00 -
[4] - Quote
Well, I got two ideas flying by, WPs for damage done rather than kills or a bonus to kill streaks. Just ideas flowin'.
"Your forefathers fought alongside the Empire, it is your choice to follow them or not." Captain Dante to "Forever".
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2163
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Posted - 2014.09.27 18:19:00 -
[5] - Quote
Sgt Kirk wrote:I feel that as an Assault even though I'm putting myself on the frontlines keeping my support members safe and pushing the enemies off objectives I'm not rewarded enough. Now I understand that I'm just doing one job whilst the Logistics is doing everything but I feel that there's a problem when I go 25+ with less than 3 deaths and I'm down in 6th or 7th place and was barely paid anything.
What I'm trying to say is that all roles should be efficient at gaining WP by itself. Keeping vehicles away is now rewarding, Logistics is rewarding if done right, vehicles are rewarded and transports are being looked at I believe.
So I'll ask you guys if you think slaying is a viable WP role in itself and can something be done to encourage ripping apart enemies in rapid manner? You want more pay?
Really? You are in a corp that helped kill PC and you want more pay from pubs?
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Sgt Kirk
Fatal Absolution
7662
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Posted - 2014.09.27 18:40:00 -
[6] - Quote
Alaika Arbosa wrote:Sgt Kirk wrote:I feel that as an Assault even though I'm putting myself on the frontlines keeping my support members safe and pushing the enemies off objectives I'm not rewarded enough. Now I understand that I'm just doing one job whilst the Logistics is doing everything but I feel that there's a problem when I go 25+ with less than 3 deaths and I'm down in 6th or 7th place and was barely paid anything.
What I'm trying to say is that all roles should be efficient at gaining WP by itself. Keeping vehicles away is now rewarding, Logistics is rewarding if done right, vehicles are rewarded and transports are being looked at I believe.
So I'll ask you guys if you think slaying is a viable WP role in itself and can something be done to encourage ripping apart enemies in rapid manner? You want more pay? Really? You are in a corp that helped kill PC and you want more pay from pubs? Are you butt hurt buddy? Are you QQ? Cheer up buttercup there's no need to be upset.
Now, ignoring you and answering a general question that others may have; believe it or not but there are some people in this game that don't propose things for self-gain and want this game to be better. Shocker right? You may not be able to fully comprehend that so I'll give you a second to process it.
. .. ... .....
You got it? You see people, I earn more than enough money to where pubs don't matter from doing PC battles and yet here I a thinking Assaults should be rewarded for doing their jobs in pubs even if it really wouldn't make a difference with my personal wallet.
No role should be non-lucrative if it involves constant risk on the frontlines.
Something's wrong when you regret
Things that haven't happened yet
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Ashley Swift
New Age Empire. General Tso's Alliance
3
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Posted - 2014.09.27 18:49:00 -
[7] - Quote
You got it? You see people, I earn more than enough money to where pubs don't matter from doing PC battles and yet here I a thinking Assaults should be rewarded for doing their jobs in pubs even if it really wouldn't make a difference with my personal wallet.
No role should be non-lucrative if it involves constant risk on the frontlines. [/quote]
Assault is not the exclusive slayer role. Scout and Sentinel can fulfill that role just as well. Want more points? Use equipment effectively, squad order, hack something. 50 points for a kill is enough, another 10 for a headshot, and then 20% increase for squad commission, there are enough points to be made there.
Now that you're close I feel like coming undone
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2163
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Posted - 2014.09.27 18:55:00 -
[8] - Quote
Sgt Kirk wrote:Alaika Arbosa wrote:Sgt Kirk wrote:I feel that as an Assault even though I'm putting myself on the frontlines keeping my support members safe and pushing the enemies off objectives I'm not rewarded enough. Now I understand that I'm just doing one job whilst the Logistics is doing everything but I feel that there's a problem when I go 25+ with less than 3 deaths and I'm down in 6th or 7th place and was barely paid anything.
What I'm trying to say is that all roles should be efficient at gaining WP by itself. Keeping vehicles away is now rewarding, Logistics is rewarding if done right, vehicles are rewarded and transports are being looked at I believe.
So I'll ask you guys if you think slaying is a viable WP role in itself and can something be done to encourage ripping apart enemies in rapid manner? You want more pay? Really? You are in a corp that helped kill PC and you want more pay from pubs? Are you butt hurt buddy? Are you QQ? Cheer up buttercup there's no need to be upset. Now, ignoring you and answering a general question that others may have; believe it or not but there are some people in this game that don't propose things for self-gain and want this game to be better. Shocker right? You may not be able to fully comprehend that so I'll give you a second to process it. . .. ... ..... You got it? You see people, I earn more than enough money to where pubs don't matter from doing PC battles and yet here I a thinking Assaults should be rewarded for doing their jobs in pubs even if it really wouldn't make a difference with my personal wallet. No role should be non-lucrative if it involves constant risk on the frontlines. You can insult me and dress this up as altruism all you like, though when it boils down to it, you are a day late and a dollar short.
If that was true that you "want this game to be better", you'd have refrained from participation in the Blueberry Muffin that was Molden Heath. However, you didn't, you helped to keep Molden Heath squarely in the pockets of those who would kiss ass and play nicely in the circlejerk.
Call it what you want, you are in the crowd of people who did little to benefit the game until it was already too late.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Sgt Kirk
Fatal Absolution
7662
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Posted - 2014.09.27 18:55:00 -
[9] - Quote
Booby Tuesdays wrote:The only thing I could see done for the slayers is to have kills be worth 60 WP, to coincide with a Logi gaining 60 WP for saving a clone. Then you could get an additional +15 for a headshot, making the max possible kill 75 WP. This would also help with Warbarge strikes and their crazy high requirements. Thoughts?
The only reason I like having more WP for resurrections over kills is that it encourages Logi's to stay in their role and focus and support other than getting kills for WP, although I don't feel too strongly about this. I do like the idea of more WP for headshots though.
Forever ETC wrote:Well, I got two ideas flying by, WPs for damage done rather than kills or a bonus to kill streaks. Just ideas flowin'.
I really like the WP for damage done other than the general +25 for assist but that may require too much work on CCPs part. If it were possible that would be a great help to making the Assault role more profitable.
I like the idea of a Kill Streak bonus but what about a rapid kill bonus? Like the more kills you get in a short amount of time = more points per kill?
Something's wrong when you regret
Things that haven't happened yet
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Sgt Kirk
Fatal Absolution
7662
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Posted - 2014.09.27 18:56:00 -
[10] - Quote
Ashley Swift wrote:Sgt Kirk wrote: You got it? You see people, I earn more than enough money to where pubs don't matter from doing PC battles and yet here I a thinking Assaults should be rewarded for doing their jobs in pubs even if it really wouldn't make a difference with my personal wallet.
No role should be non-lucrative if it involves constant risk on the frontlines. Assault is not the exclusive slayer role. Scout and Sentinel can fulfill that role just as well. Want more points? Use equipment effectively, squad order, hack something. 50 points for a kill is enough, another 10 for a headshot, and then 20% increase for squad commission, there are enough points to be made there.
Some points in your scenario is exclusive to squad leaders only. What about the other squad members?
On that note, I think there should be a general bonus for all squad members for kills in an orbital and not just for the squad lead.
Something's wrong when you regret
Things that haven't happened yet
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Derrith Erador
Fatal Absolution
2743
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Posted - 2014.09.27 19:03:00 -
[11] - Quote
I'd like to see savior points. Not like team revive, but where if you kill someone killing a friendly, you should get savior points.
The preacher of Betty White, may her pimp hand guide me.
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hfderrtgvcd
565
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Posted - 2014.09.27 19:11:00 -
[12] - Quote
I'd like bonus war points for kills when near a teammate who is hacking an objective. Same for killing someone who is hacking.
You can't fight in here! This is the war room.
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Atiim
12556
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Posted - 2014.09.27 19:33:00 -
[13] - Quote
Yes, this is a problem. While the -Logistics- are indeed keeping the team alive via support, slayers are tasked with making sure they don't get killed, as well as killing off the enemies, which is just as essential for a victory.
When you also consider how risky and difficult slaying can be at times, it makes no sense that their rewards are significantly lower than others. That aside, here are some solutions:
(1) Adjust WP for Kill Assists
I'm not upset, but it never really made sense to me how you can shave off 99% of someone's HP, just for the WP to be given to some random who happens to stroll around the corner, leaving you with a measly +25 WP.
To fix this, make how much WP you get for an Assist based on this formula: (%HP Damaged * 25 ) + 25
With this in mind, if you help kill someone and demolish half their HP, you'll get 38 WP as opposed to 25. And if you demolish 90% of their HP, you'll receive 47WP (Numbers should be rounded up).
(2) Increase WP for Kills
It makes no sense that someone can achieve 2500-3000 WP by doing nothing but spamming equipment and riding someone like a dog all game, yet for a Slayer to achieve such a score they need to do something as difficult as make 50-60 kills, which very, very few players have ever been able to do consistently.
This is going to sound excessive (and probably is), but in order for them to compete with support roles, each kill would need to yield about 100 WP. While this looks extremely greedy, keep in mind that even the most laziest of logis can reach 2500 WP without effort, so even at 100 WP you'd need 25 kills to match that.
(3) Savor Points
As Derrith stated above, this is a much needed mechanic in a team-based game. An extra 10-20 WP for killing an enemy who was damaging an ally, or was damaging them within the last 10s would great.
---
inb4 Meee One
The 1st Matari Commando
-HAND
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Booby Tuesdays
Tuesdays With Boobies
836
|
Posted - 2014.09.27 19:56:00 -
[14] - Quote
Atiim wrote: inb4 Meee One
LOL.
Day One Proto Minmatar Commando.
A Mass Driver IS My Sidearm.
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Spademan
Fatal Absolution General Tso's Alliance
3845
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Posted - 2014.09.27 20:38:00 -
[15] - Quote
I've been playing a lot of battlefield 3 lately, and their points are pretty good. For those that don't know: Squad wipe: +10 Saviour (kill enemy that was damaging ally): +20 Comeback: +60 Avenger (kill enemy that has killed ally): +10
Tweak numbers as you will, but I think these are pretty good for people that like to kill. Dunno if it needs a client update or not though.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1561
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Posted - 2014.09.27 21:07:00 -
[16] - Quote
each kill attacking around a red letter should give bonus WP and each kill defending a blue letter should give bonus WP.
KEQ diplomat/ intel /GC officer
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
559
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Posted - 2014.09.27 21:33:00 -
[17] - Quote
Sgt Kirk wrote:I feel that as an Assault even though I'm putting myself on the frontlines keeping my support members safe and pushing the enemies off objectives I'm not rewarded enough. Now I understand that I'm just doing one job whilst the Logistics is doing everything but I feel that there's a problem when I go 25+ with less than 3 deaths and I'm down in 6th or 7th place and was barely paid anything.
What I'm trying to say is that all roles should be efficient at gaining WP by itself. Keeping vehicles away is now rewarding, Logistics is rewarding if done right, vehicles are rewarded and transports are being looked at I believe.
So I'll ask you guys if you think slaying is a viable WP role in itself and can something be done to encourage ripping apart enemies in rapid manner?
kill streak WP
for each additional kill you make without dying, WP is increase by 5 pts
starting with a minimum of 3 kills and a max of 10. so you if can kill 13 guys in a row without dying youd get a max off 100 WP per kill
this would reset upon "death" not clone loss |
KEROSIINI-TERO
The Rainbow Effect
1319
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Posted - 2014.09.28 12:53:00 -
[18] - Quote
Sgt Kirk wrote:I feel that as an Assault even though I'm putting myself on the frontlines keeping my support members safe and pushing the enemies off objectives I'm not rewarded enough. Now I understand that I'm just doing one job whilst the Logistics is doing everything but I feel that there's a problem when I go 25+ with less than 3 deaths and I'm down in 6th or 7th place and was barely paid anything.
What I'm trying to say is that all roles should be efficient at gaining WP by itself. Keeping vehicles away is now rewarding, Logistics is rewarding if done right, vehicles are rewarded and transports are being looked at I believe.
So I'll ask you guys if you think slaying is a viable WP role in itself and can something be done to encourage ripping apart enemies in rapid manner?
But you are getting the satisfaction of kills, are you not? That's the thing that rewards most players, that's the way that most players count the success in game.
Being a pure logi (or the like) is for the most patient altruistic people.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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TheD1CK
Dead Man's Game
1288
|
Posted - 2014.09.28 15:36:00 -
[19] - Quote
Derrith Erador wrote:I'd like to see savior points. Not like team revive, but where if you kill someone killing a friendly, you should get savior points. This would be the perfect reward for assaults performing their role, slaying and covering their squad. When u think of the fact the Vehicles get DMG WP, Logi's/Scouts get EQ WP quite easily while The Assault/Heavy miss out unless switching suits to use EQ or AV, which the others can do also
Would 25 WP for a savior kill be acceptable?
Along with this, a point attack/defence kill could reward something minor 10-15WP. This way mercs are encouraged to get in battles and fight for their teammates and objectives, Which is something that as we can see in pubs, mercs are not encouraged to do so These bonus WP's would apply to all roles, those helping out more = earn more
Note : The EQ WP - encourages Logi/Heavy trains (EZ rep points) SpamLinks (EZ WP) Can we please recieve a better reward for re-supply? I am sick of seeing 20 links no Hives on maps
Innapropriate Irrelevence...
Welcome to the Dust Forum, hang around to see why everyone else left :/
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TheD1CK
Dead Man's Game
1288
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Posted - 2014.09.28 15:39:00 -
[20] - Quote
I would disagree with Killstreak WP, it encourages the proto farming we see all the time ....
Do we really need to encourage that?
Innapropriate Irrelevence...
Welcome to the Dust Forum, hang around to see why everyone else left :/
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Atiim
12814
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Posted - 2014.10.07 18:04:00 -
[21] - Quote
Bump.
The 1st Matari Commando
-HAND
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
411
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Posted - 2014.10.07 18:19:00 -
[22] - Quote
Crimson ShieId wrote:You get a sound effect. I think that's plenty reward! ... Now if only it was like MAG's killstreaks, where you got a kickass burst of music that varied depending on your faction... *Sighs* +1 for Angelic Choral bliss when I get killstreaks. |
Cross Atu
OSG Planetary Operations Covert Intervention
3157
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Posted - 2014.10.07 18:27:00 -
[23] - Quote
Sgt Kirk wrote:I feel that as an Assault even though I'm putting myself on the frontlines keeping my support members safe and pushing the enemies off objectives I'm not rewarded enough. Now I understand that I'm just doing one job whilst the Logistics is doing everything but I feel that there's a problem when I go 25+ with less than 3 deaths and I'm down in 6th or 7th place and was barely paid anything.
What I'm trying to say is that all roles should be efficient at gaining WP by itself. Keeping vehicles away is now rewarding, Logistics is rewarding if done right, vehicles are rewarded and transports are being looked at I believe.
So I'll ask you guys if you think slaying is a viable WP role in itself and can something be done to encourage ripping apart enemies in rapid manner? Agreed that all roles should be rewarded properly.
For my 0.02 ISK proper rewards are based on risk vs reward more heavily than on raw WP. After all someones KDR or total WP matters little if they cannot play their chosen role without losing ISK every match. If a merc is topping the leaderboard they should - generally - be getting a profit during that match while a merc who is near the bottom of the learderboard should more consistently be facing ISK loss (unless they simply did not die, in which case good on them).
So, in that vein, I am curious under the current conditions do you usually make or lose ISK during an average match running your primary role? Do you have any trends or margins in this regard that can be looked/expounded upon?
One of my personal hopes/goals as CPM is to see Dust in a state where every role can be self-sustaining with regards to cost so that each player can choose where/how to play (presuming they are succeeding at said role more than they are failing) rather than be forced into a game mode or play style by the rewards (or lack there of) offered so these subjects are of keen interest to me.
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
412
|
Posted - 2014.10.07 18:35:00 -
[24] - Quote
Cross Atu wrote:Sgt Kirk wrote:I feel that as an Assault even though I'm putting myself on the frontlines keeping my support members safe and pushing the enemies off objectives I'm not rewarded enough. Now I understand that I'm just doing one job whilst the Logistics is doing everything but I feel that there's a problem when I go 25+ with less than 3 deaths and I'm down in 6th or 7th place and was barely paid anything.
What I'm trying to say is that all roles should be efficient at gaining WP by itself. Keeping vehicles away is now rewarding, Logistics is rewarding if done right, vehicles are rewarded and transports are being looked at I believe.
So I'll ask you guys if you think slaying is a viable WP role in itself and can something be done to encourage ripping apart enemies in rapid manner? Agreed that all roles should be rewarded properly. For my 0.02 ISK proper rewards are based on risk vs reward more heavily than on raw WP. After all someones KDR or total WP matters little if they cannot play their chosen role without losing ISK every match. If a merc is topping the leaderboard they should - generally - be getting a profit during that match while a merc who is near the bottom of the learderboard should more consistently be facing ISK loss (unless they simply did not die, in which case good on them). So, in that vein, I am curious under the current conditions do you usually make or lose ISK during an average match running your primary role? Do you have any trends or margins in this regard that can be looked/expounded upon? One of my personal hopes/goals as CPM is to see Dust in a state where every role can be self-sustaining with regards to cost so that each player can choose where/how to play (presuming they are succeeding at said role more than they are failing) rather than be forced into a game mode or play style by the rewards (or lack there of) offered so these subjects are of keen interest to me. Cheers, Cross Risk vs Reward should definitely be the main factor here. But not the only one. Logis may not run a very risky playstyle, but they should continue to be heftily rewarded for their efforts. Because honestly, without the extra money/WP they get, the role would pretty much die off, and the loss of logis would heavily reverberate throughout the game.
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Jack 3enimble
Vengeance Unbound Dark Taboo
417
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Posted - 2014.10.07 19:00:00 -
[25] - Quote
TheD1CK wrote:I would disagree with Killstreak WP, it encourages the proto farming we see all the time ....
Do we really need to encourage that?
So spending 2.7 mil on a proto suit and using it is wrong?
I have 5 proto suits but rarely use them, however I do think that anyone can use what they're specced in to. That's what you're saving sp for, to spec into suits, weapons and modules to use them.
As for proto farming you can't stop that and frankly I don't think it's a big problem.
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John Demonsbane
Unorganized Ninja Infantry Tactics
4141
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Posted - 2014.10.07 19:43:00 -
[26] - Quote
I don't know that I completely agree that "slayers' should have the same exact WP potential as a logi, because, honestly, being a logi can be exhausting, not to mention extremely expensive. It's actually refreshing when I drop into some ambush battles and just shoot shoot shoot.
And really, isn't your epeen being larger than mine with my sad KDR of 1 worth giving up some WP?
But I digress. Increasing the reward for good solid play is always a good thing. I'm also totally on board with a headshot kill bonus. Rather than simply adding more WP gained by killing (like killstreaks), I'd like to see situational bonuses like for kills when someone is hacking, or better still, killing someone who is hacking your point, personally I think that should be worth the same as a counter-hack.
(The godfather of tactical logistics)
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Bradric Banewolf
D3ATH CARD
383
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Posted - 2014.10.07 21:56:00 -
[27] - Quote
KEROSIINI-TERO wrote:Sgt Kirk wrote:I feel that as an Assault even though I'm putting myself on the frontlines keeping my support members safe and pushing the enemies off objectives I'm not rewarded enough. Now I understand that I'm just doing one job whilst the Logistics is doing everything but I feel that there's a problem when I go 25+ with less than 3 deaths and I'm down in 6th or 7th place and was barely paid anything.
What I'm trying to say is that all roles should be efficient at gaining WP by itself. Keeping vehicles away is now rewarding, Logistics is rewarding if done right, vehicles are rewarded and transports are being looked at I believe.
So I'll ask you guys if you think slaying is a viable WP role in itself and can something be done to encourage ripping apart enemies in rapid manner? But you are getting the satisfaction of kills, are you not? That's the thing that rewards most players, that's the way that most players count the success in game. Being a pure logi (or the like) is for the most patient altruistic people.
This is a true statement. I agree that slayers have earned an additional 10 points here and there for savior kills and what not, but anytime a support role player says anything about how well he or she plays we're all directed to that useless leaderboard?! Ya know, in the K/D section where scrubs go to verify their existence?! This is where they go anytime they are caught dead to rights wrong about anything.
It's like K/D makes right!
Scout comes to the top of the leader board doing scout stuff like hacking and knifing.
He then goes to the forums to inquire an issue.
Slayer doesn't like post.
Goes to dustboard.com to look up scouts K/D.
Returns with forum reply:
"Get gud scrublord you are garbage?! My K/D is 3.98, and yours is 1.09 therefore making this post about the game mechanics null and void".
Never mind the fact that the thread had absolutely nothing to do with K/D?! In fact I don't ever remember any thread about K/D?!
I always thought you slayer types were satisfied with you're irrelevant leaderboard stats. My bad lol! You must have heard one of your logis when he said how much he averages per match in isk payout lol!
Now you know why we could care less about K/D!!!
I'm rich byaaaatch!! I double as a logi/AV player! 3 skirmish or Dom matches can yield me 1.5 million potentially. Playing assault takes me forever to make that?! I hate ambush! It's an isk sink if you want to wear proto?! Some people think you make cash grinding there, but the isk is in your performance in skirm and dom!
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD
383
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Posted - 2014.10.07 21:58:00 -
[28] - Quote
For the record I agree with you, by the way!
"Anybody order chaos?"
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Cross Atu
OSG Planetary Operations Covert Intervention
3166
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Posted - 2014.10.07 23:00:00 -
[29] - Quote
Fizzer XCIV wrote:Cross Atu wrote:Sgt Kirk wrote:I feel that as an Assault even though I'm putting myself on the frontlines keeping my support members safe and pushing the enemies off objectives I'm not rewarded enough. Now I understand that I'm just doing one job whilst the Logistics is doing everything but I feel that there's a problem when I go 25+ with less than 3 deaths and I'm down in 6th or 7th place and was barely paid anything.
What I'm trying to say is that all roles should be efficient at gaining WP by itself. Keeping vehicles away is now rewarding, Logistics is rewarding if done right, vehicles are rewarded and transports are being looked at I believe.
So I'll ask you guys if you think slaying is a viable WP role in itself and can something be done to encourage ripping apart enemies in rapid manner? Agreed that all roles should be rewarded properly. For my 0.02 ISK proper rewards are based on risk vs reward more heavily than on raw WP. After all someones KDR or total WP matters little if they cannot play their chosen role without losing ISK every match. If a merc is topping the leaderboard they should - generally - be getting a profit during that match while a merc who is near the bottom of the learderboard should more consistently be facing ISK loss (unless they simply did not die, in which case good on them). So, in that vein, I am curious under the current conditions do you usually make or lose ISK during an average match running your primary role? Do you have any trends or margins in this regard that can be looked/expounded upon? One of my personal hopes/goals as CPM is to see Dust in a state where every role can be self-sustaining with regards to cost so that each player can choose where/how to play (presuming they are succeeding at said role more than they are failing) rather than be forced into a game mode or play style by the rewards (or lack there of) offered so these subjects are of keen interest to me. Cheers, Cross Risk vs Reward should definitely be the main factor here. But not the only one. Logis may not run a very risky playstyle, but they should continue to be heftily rewarded for their efforts. Because honestly, without the extra money/WP they get, the role would pretty much die off, and the loss of logis would heavily reverberate throughout the game. Some of that also depends on how one defines risk, specific to Logi, since you mention that, my proto logi fits are ISK intensive enough that if I die 3 times, and earn 500k ISK in a match, I still am at a net ISK loss. To me, part of the "risk" in "risk vs reward" is what you have to risk to get that reward (obviously how likely you are to lose what you are risking is also an important factor). There is also SP to be considered, in that if a fit requires more SP to run the potential rewards should trend upwards as well (SP cannot truly be lost, but it can be invested in such a way that it is not useful to a particular playstyle and it represents player investment in the game so should have some merit within rewards considerations).
So, generally speaking risk is covered by
- Cost of fit
- SP required to run fit
- Approximate/average probability of losing fit
While reward clocks in at
- Potential ISK/LP earnings
- Potential SP earnings
- Potential WP earnings (only meaningful in addition to LP/SP/ISK in that WP can earn OBs)
It is worth noting that "fun" is nowhere on my lists but that should, hopefully, be the result of giving the mercs playing their own choice regarding what role to pursue and what game mode to pursue it in.
0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Derpty Derp
Dead Man's Game RUST415
500
|
Posted - 2014.10.07 23:27:00 -
[30] - Quote
Kills 75, assists 50, killing someone hacking an objective 150, killing someone reviving a guy 100...
Double points for killing a heavy while he's being repped, just because you earned it.
But wp balance is off, logi/av/v get more wp than slayers/hackers/defenders... Needs a rework more than anything that's been hotfixed so far. |
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Apothecary Za'ki
Biomass Positive
979
|
Posted - 2014.10.08 01:59:00 -
[31] - Quote
Sgt Kirk wrote:I feel that as an Assault even though I'm putting myself on the frontlines keeping my support members safe and pushing the enemies off objectives I'm not rewarded enough. Now I understand that I'm just doing one job whilst the Logistics is doing everything but I feel that there's a problem when I go 25+ with less than 3 deaths and I'm down in 6th or 7th place and was barely paid anything.
What I'm trying to say is that all roles should be efficient at gaining WP by itself. Keeping vehicles away is now rewarding, Logistics is rewarding if done right, vehicles are rewarded and transports are being looked at I believe.
So I'll ask you guys if you think slaying is a viable WP role in itself and can something be done to encourage ripping apart enemies in rapid manner? firstly its scouts causeing problems.. secondly.. since logi are busy rezzing, repping , scanning and uplinking.. this could leave slayers to carrying ammo..
now the problem with hives.. you only get +10 points per person, now if it was +10 point per TICK or per nanite cluster used it would fair better.. only other option could be to run with the DUAL function hives (REP + Ammo) that way you can get triage and some resupply points
TL;DR slayers run with Hives* which give armor as well as ammo *Buff hive WP distribution to 10 per tick or 25 per person or something
[[LogiBro in Training]]
Level 2 Forum Pariah
|
Apothecary Za'ki
Biomass Positive
979
|
Posted - 2014.10.08 02:14:00 -
[32] - Quote
Derpty Derp wrote:Kills 75, assists 50, killing someone hacking an objective 150, killing someone reviving a guy 100...
Double points for killing a heavy while he's being repped, just because you earned it.
But wp balance is off, logi/av/v get more wp than slayers/hackers/defenders... Needs a rework more than anything that's been hotfixed so far. bad ideas.. i run logi alot and its only when we get a "meat grinder" where its a "hotzone" when logi can really shine.. all other times we are only supported by random rezzes and kills and the odd triage on a heavy which is rarer and rarer as more people go FOTM(scout) real slayers can easly be top 3 where as a normal non meatgrinder for logi id say middle of the pack.
hackers and counter hackers get enough points from that.
defenders, main problem is you need to be ,1 in a squad with atleast 1 other, 2 have orders assigned to defend the point/player and 3, you only get defender poitns for killing a player who tries to hack (or attack points for killing a counter hacker).. the issue lays with the problems with squad commands and how they work...
"defending" should be killing hostile players within a 0-50m radius of the cap point
"attacking" simple enough.. bonus points for killing players with in 0-50m of the target
these points im not sure if they would work when placed on a player.. maybe 1/2 the distance for the bonus points for "defending" a player (be with in 25m of the defendee.. ie a heavy defending a logi or vice versa.
how ever they just need to run with injector for +60 or hives with ammo/rep on them (if ccp buffed/tweeked points for resupply) and then the major perpetrator is vehicle and installation kill assists.. vehicle kill = 150 + 50(driver) yet we only get 25 poitns for assisting.. this needs buffing to account for the vehicle too.. as atm its just +25 for the players killed in the vehicle and nothing for the vehicle its self.
ps. RE = easy DOUBLEKILL on sent with logi in tow
[[LogiBro in Training]]
Level 2 Forum Pariah
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1936
|
Posted - 2014.10.08 08:15:00 -
[33] - Quote
What about suppression fire? Or spotting enemies?
I feel like both of these activities should be rewarded with WP as well.
Now with more evil.
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Sgt Kirk
Fatal Absolution
7832
|
Posted - 2014.10.08 08:26:00 -
[34] - Quote
Mobius Kaethis wrote:What about suppression fire? Or spotting enemies?
I feel like both of these activities should be rewarded with WP as well. Anything to help. Especially spotting enemies.
Suppreession fire might be a bit too hard for them to do but I would welcome anything to bring in more WP for actually doing something with a handheld weapon
See you space cowboy...
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bane sieg
GalacticGuardians 514
3
|
Posted - 2014.10.08 13:10:00 -
[35] - Quote
As a logi myself, I would like to see revive points changed. Want to run with a 30 percent needle? 30 wp. 50 percent needle, maybe 45 wp, you want the full 60 points, stop troll reviving with a basic needle. Points for a repair tool are based on how much healing is given, so why shouldn't it be the same with needles? This would give the slayers a better shot at that top spot on the leader board. Problem solved. |
Gyn Wallace
OSG Planetary Operations Covert Intervention
133
|
Posted - 2014.10.08 14:13:00 -
[36] - Quote
Sgt Kirk wrote: Now I understand that I'm just doing one job whilst the Logistics is doing everything but I feel that there's a problem when I go 25+ with less than 3 deaths and I'm down in 6th or 7th place and was barely paid anything. ...
So I'll ask you guys if you think slaying is a viable WP role in itself and can something be done to encourage ripping apart enemies in rapid manner?
As a dedicated logi, I agree. Elswhere I've proposed reducing the WP for each repair tool tic, from +25 to +22, and increasing the WP for scanned enemy kills from +15 to +20. Its a small change, but in the right direction.
Currently, I can top the WP board a little too easily. I don't need to have a spectacular game to get the most WP on my team. If I follow around the best slayer in the match, just repping him, he should get top WP score, and maybe I should be somewhere in the top half or top third. To beat the top slayer's WP score I should have to do a great job of balancing all my logi support roles, dropping uplinks and hives in good spots, repping, reviving, and even the occasional kill. It shouldn't be so easy to get WP that it discourages the people I'm supporting.
I hope any change to fix this is a small iterative step in the right direction though; I hope it doesn't become pretty much impossible for a logi to top the WP list.
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Soraya Xel
Abandoned Privilege Top Men.
4072
|
Posted - 2014.10.08 14:28:00 -
[37] - Quote
I would like to see bonuses for killing defenders around enemy points, and I'd like to see bonuses for killing people hacking your point. Keeps the play objective-focused.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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TheD1CK
Dead Man's Game RUST415
1328
|
Posted - 2014.10.08 14:51:00 -
[38] - Quote
Jack 3enimble wrote:TheD1CK wrote:I would disagree with Killstreak WP, it encourages the proto farming we see all the time ....
Do we really need to encourage that? So spending 2.7 mil on a proto suit and using it is wrong? I have 5 proto suits but rarely use them, however I do think that anyone can use what they're specced in to. That's what you're saving sp for, to spec into suits, weapons and modules to use them. As for proto farming you can't stop that and frankly I don't think it's a big problem. it's not so much about using the gear, as what the gear could do if we had Killstreak WP. It would reward a Proto merc for slayin through a team of MLT suits more than anything else
So I would be against Killstreak WP, that and it smells distinctly like fish (COD)
- WP for kills attacking objectives - WP for kills defending objectives - Savior WP - Killing a red after he takes 50% of a friendlies HP..?? - Equipment WP - balance between Spawn/Supply/Scans/Reps -Rep/Spawn too much WP, supply gives too low
This would boost WP for all roles, while the HMG heavy or Assault should benefit more Anything else is not 100% needed imo but rewards for the above are overdue.
INJECTORS!! It is about time I and many others recieved a bonus for running PRO INJECTOR We help more but make less WP than a Logi using dirty needle and reps .... Why!!!???!!?? I would like to see something like that in Echo; Bsc - 40wp; Adv - 50wp; Pro - 60wp
Innapropriate Irrelevence...
Welcome to the Dust Forum, hang around to see why everyone else left :/
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John Demonsbane
Unorganized Ninja Infantry Tactics
4148
|
Posted - 2014.10.08 15:40:00 -
[39] - Quote
FYI: Sadly the tiered WP for injectors is beyond current New Eden technology. Rattati actually tried to do it but ran into the usual unspecified "technical limitations."
(The godfather of tactical logistics)
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Cavani1EE7
Murphys-Law
311
|
Posted - 2014.10.08 16:36:00 -
[40] - Quote
CUSE TOWN333 wrote:each kill attacking around a red letter should give bonus WP and each kill defending a blue letter should give bonus WP.
Kinda like MAG, would love to see this
Take a bow
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TheD1CK
Dead Man's Game RUST415
1329
|
Posted - 2014.10.08 16:40:00 -
[41] - Quote
John Demonsbane wrote:FYI: Sadly the tiered WP for injectors is beyond current New Eden technology. Rattati actually tried to do it but ran into the usual unspecified "technical limitations."
really?? well thats awesome
*Puts away Wk Injector, samples Dirty needle*
Well that felt great, time to go share the fun and be rewarded for enemies slaying my 15%hp victims
Innapropriate Irrelevence...
Welcome to the Dust Forum, hang around to see why everyone else left :/
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John Demonsbane
Unorganized Ninja Infantry Tactics
4149
|
Posted - 2014.10.08 16:46:00 -
[42] - Quote
TheD1CK wrote:John Demonsbane wrote:FYI: Sadly the tiered WP for injectors is beyond current New Eden technology. Rattati actually tried to do it but ran into the usual unspecified "technical limitations." really?? well thats awesome *Puts away Wk Injector, samples Dirty needle* Well that felt great, time to go share the fun and be rewarded for enemies slaying my 15%hp victims
Well, he did make them restore shield HP instead. That's not a bad consolation prize.
(The godfather of tactical logistics)
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Ku Shala
The Generals
966
|
Posted - 2014.10.08 17:02:00 -
[43] - Quote
Sgt Kirk wrote:I like the idea of a Kill Streak bonus but what about a rapid kill bonus? Like the more kills you get in a short amount of time = more points per kill?
so you want to reward blueberries for following you around shooting at the last second to get kills?
the problem with the current system is different roles score the same points for doing the same job. If logis only scored 25wp for a kill then you wouldnt have slayer logis ( just an example don't hate)
Scout- bonus wp for hacking and remote explosive kills
Assault-bonus wp for kills with light and sidearm weapons
Logistics- bonus wp for equipment- reduced wp for kills with light and sidearm weapons
commando- bonus wp for damage to vehicles/destruction, bonus wp for light weapon kills
Heavy- bonus wp for heavy weapon kills, bonus wp for vehicle destruction, reduced wp for light weapon kills
-¦a+ó a+ú-Æa+äla+ä (Caldari Specialist)
Caldari Loyalist
*Assault -Logistics-Sentinal-Scout-Commando Allround CK-0
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The Master Race
Immortal Guides
94
|
Posted - 2014.10.08 17:36:00 -
[44] - Quote
They should reduce kill damage to 25 wp and ad a multiplier to wins.
Edit: or make it 0
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
80
|
Posted - 2014.10.08 21:12:00 -
[45] - Quote
Fizzer XCIV wrote: Risk vs Reward should definitely be the main factor here. But not the only one. Logis may not run a very risky playstyle, but they should continue to be heftily rewarded for their efforts. Because honestly, without the extra money/WP they get, the role would pretty much die off, and the loss of logis would heavily reverberate throughout the game.
I am not sure about logis not running risk. I always always always aim for them first. The yellow color makes it painfully obvious (for them). |
Pseudogenesis
Subdreddit Test Alliance Please Ignore
749
|
Posted - 2014.10.08 21:18:00 -
[46] - Quote
Everyone and their mother is a slayer. I don't see why it's necessary to incentivise slaying more. In fact, I would argue that an increase to slayer WP rewards would encourage less objective play, since you get much more from just fighting anyway.
Stabby-stabber extraordinaire
I stabbed Rattati once, you know.
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Sgt Kirk
Fatal Absolution
7837
|
Posted - 2014.10.08 21:35:00 -
[47] - Quote
Pseudogenesis wrote:Everyone and their mother is a slayer. I don't see why it's necessary to incentivise slaying more. In fact, I would argue that an increase to slayer WP rewards would encourage less objective play, since you get much more from just fighting anyway. WP for killing Hackers and People near an Objective is a good start.
There are definitely ways to encourage Objective based killing.
Everything's not white and black.
See you space cowboy...
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Cross Atu
OSG Planetary Operations Covert Intervention
3177
|
Posted - 2014.10.09 00:31:00 -
[48] - Quote
John Demonsbane wrote:TheD1CK wrote:John Demonsbane wrote:FYI: Sadly the tiered WP for injectors is beyond current New Eden technology. Rattati actually tried to do it but ran into the usual unspecified "technical limitations." really?? well thats awesome *Puts away Wk Injector, samples Dirty needle* Well that felt great, time to go share the fun and be rewarded for enemies slaying my 15%hp victims Well, he did make them restore shield HP instead. That's not a bad consolation prize. Yep, so the weakest are 30% and 30% now. Still weak but much better than they were. I still really want the HP healed = WP earned ratio in game for Injectors and Rep Tools. But that won't happen without a client patch and we've all heard the story on where those stand currently. So we work with what we have.
0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
754
|
Posted - 2014.10.09 00:36:00 -
[49] - Quote
Sgt Kirk wrote:Pseudogenesis wrote:Everyone and their mother is a slayer. I don't see why it's necessary to incentivise slaying more. In fact, I would argue that an increase to slayer WP rewards would encourage less objective play, since you get much more from just fighting anyway. WP for killing Hackers and People near an Objective is a good start. There are definitely ways to encourage Objective based killing. Everything's not white and black.
But that encourages both objective camping and luring enemies into objectives, as opposed to just never letting them get near the objectives in the first place.
Stabby-stabber extraordinaire
I stabbed Rattati once, you know.
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hfderrtgvcd
702
|
Posted - 2014.10.09 00:38:00 -
[50] - Quote
Pseudogenesis wrote:Sgt Kirk wrote:Pseudogenesis wrote:Everyone and their mother is a slayer. I don't see why it's necessary to incentivise slaying more. In fact, I would argue that an increase to slayer WP rewards would encourage less objective play, since you get much more from just fighting anyway. WP for killing Hackers and People near an Objective is a good start. There are definitely ways to encourage Objective based killing. Everything's not white and black. But that encourages both objective camping and luring enemies into objectives, as opposed to just never letting them get near the objectives in the first place. I think the term you're looking for is defending
You can't fight in here! This is the war room.
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Sgt Kirk
Fatal Absolution
7839
|
Posted - 2014.10.09 00:44:00 -
[51] - Quote
hfderrtgvcd wrote:Pseudogenesis wrote:Sgt Kirk wrote:Pseudogenesis wrote:Everyone and their mother is a slayer. I don't see why it's necessary to incentivise slaying more. In fact, I would argue that an increase to slayer WP rewards would encourage less objective play, since you get much more from just fighting anyway. WP for killing Hackers and People near an Objective is a good start. There are definitely ways to encourage Objective based killing. Everything's not white and black. But that encourages both objective camping and luring enemies into objectives, as opposed to just never letting them get near the objectives in the first place. I think the term you're looking for is defending Yeah....that sounds exactly like you're defending a point, god forbid you get points for doing that.
See you space cowboy...
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Cross Atu
OSG Planetary Operations Covert Intervention
3177
|
Posted - 2014.10.09 00:44:00 -
[52] - Quote
hfderrtgvcd wrote:Pseudogenesis wrote:Sgt Kirk wrote:Pseudogenesis wrote:Everyone and their mother is a slayer. I don't see why it's necessary to incentivise slaying more. In fact, I would argue that an increase to slayer WP rewards would encourage less objective play, since you get much more from just fighting anyway. WP for killing Hackers and People near an Objective is a good start. There are definitely ways to encourage Objective based killing. Everything's not white and black. But that encourages both objective camping and luring enemies into objectives, as opposed to just never letting them get near the objectives in the first place. I think the term you're looking for is defending Only if it is a friendly objective, if it is a hostile objective which is now secured by friendly forces then that's camping.
EDIT: So to avoid camping having the points only apply to the team who currently controls the objective (i.e it is currently their color) would be a good modification to the idea.
See a cool idea thread? Mail me the title and I'll take a look =)
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2180
|
Posted - 2014.10.09 00:47:00 -
[53] - Quote
Sgt Kirk wrote:hfderrtgvcd wrote:Pseudogenesis wrote:Sgt Kirk wrote:Pseudogenesis wrote:Everyone and their mother is a slayer. I don't see why it's necessary to incentivise slaying more. In fact, I would argue that an increase to slayer WP rewards would encourage less objective play, since you get much more from just fighting anyway. WP for killing Hackers and People near an Objective is a good start. There are definitely ways to encourage Objective based killing. Everything's not white and black. But that encourages both objective camping and luring enemies into objectives, as opposed to just never letting them get near the objectives in the first place. I think the term you're looking for is defending Yeah....that sounds exactly like you're defending a point, god forbid you get points for doing that. I'd like to point out the obvious.
You already do.
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
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Atiim
12837
|
Posted - 2014.10.09 01:37:00 -
[54] - Quote
Pseudogenesis wrote:Everyone and their mother is a slayer. I don't see why it's necessary to incentivise slaying more. Because primary slayers shouldn't have to get 50 kills just to have a payout that isn't crap?
Pseudogenesis wrote:In fact, I would argue that an increase to slayer WP rewards would encourage less objective play, since you get much more from just fighting anyway. Playing objectively includes getting kills, and if you refuse to hack objectives than you'll lose every match provided that your enemies aren't dumb enough to spawn in the exact same spot 100-450 times.
Alaika Arbosa wrote: I'd like to point out the obvious.
You already do.
You get points for getting Kills and Kill Assists, not for defending the point.
The 1st Matari Commando
-HAND
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Atiim
12837
|
Posted - 2014.10.09 01:40:00 -
[55] - Quote
Pseudogenesis wrote: But that encourages both objective camping and luring enemies into objectives, as opposed to just never letting them get near the objectives in the first place.
This strategy only works if the team you're facing isn't smart enough to check their surroundings before hacking.
The 1st Matari Commando
-HAND
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Sgt Kirk
Fatal Absolution
7840
|
Posted - 2014.10.09 02:17:00 -
[56] - Quote
Alaika Arbosa wrote: I'd like to point out the obvious.
You already do.
Well, you may want to point out the obvious but you obviously have failed.
*Looks around for a defender bonus*
Nope don't see any over here, nor over there. Headshot bonus, Kills, and Kill assists are it, there is no other bonus besides modifiers for squad orders.
Unless you're talking about simply getting the WPs already in the game for killing and assisting (which this thread is talking about making more of) we are missing you point.
See you space cowboy...
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Sgt Kirk
Fatal Absolution
7842
|
Posted - 2014.10.09 02:18:00 -
[57] - Quote
Atiim wrote:Pseudogenesis wrote: But that encourages both objective camping and luring enemies into objectives, as opposed to just never letting them get near the objectives in the first place.
This strategy only works if the team you're facing isn't smart enough to check their surroundings before hacking. And New Eden is a place where the stupid get punished.
See you space cowboy...
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Justin Tymes
Dem Durrty Boyz General Tso's Alliance
763
|
Posted - 2014.10.09 09:13:00 -
[58] - Quote
Also have to take into consideration Logis are stuck with the worst suit in the game, needs the one of the highest SP investments to fully optimize, and is the most expensive suit on the field. So yeah they need to be making that $$$.
Vehicle users invest alot SP and are very expensive too.
It doesn't take much SP or cost much to be an Assault. |
Bright Steel
Horizons' Edge Proficiency V.
134
|
Posted - 2014.10.09 13:45:00 -
[59] - Quote
I would simply lower kills and assists WP by 10 and add 20 to kills and assists around objectives wether your defending or attacking.
This would motivate people to actually fight over the objective.
Would also like to see players rewarded slightly for deaths while defending or attacking an objective. Some thing like 10 WP but I think that would require a client side update. It would however help get some of the new players to push the objective with the more skilled players and may help the problem with half your team turning sniper.
The Best Worst game you can't stop playing..... DUST
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Bright Steel
Horizons' Edge Proficiency V.
134
|
Posted - 2014.10.09 13:47:00 -
[60] - Quote
Justin Tymes wrote:Also have to take into consideration Logis are stuck with the worst suit in the game, needs the one of the highest SP investments to fully optimize, and is the most expensive suit on the field. So yeah they need to be making that $$$.
Vehicle users invest alot SP and are very expensive too.
It doesn't take much SP or cost much to be an Assault. I lost a lot of isk running assault due to the high mortality rate. When you are constantly pushing the line while the support roles are watching, and supporting like they should, you tend to die a lot, or at least I do.
The Best Worst game you can't stop playing..... DUST
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2183
|
Posted - 2014.10.09 14:08:00 -
[61] - Quote
Sgt Kirk wrote:Alaika Arbosa wrote: I'd like to point out the obvious.
You already do.
Well, you may want to point out the obvious but you obviously have failed. *Looks around for a defender bonus* Nope don't see any over here, nor over there. Headshot bonus, Kills, and Kill assists are it, there is no other bonus besides modifiers for squad orders. Unless you're talking about simply getting the WPs already in the game for killing and assisting (which this thread is talking about making more of) we are missing you point. Nah, you didn't miss it....
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
|
Iron Toast
Tronhadar Free Guard Minmatar Republic
7
|
Posted - 2014.10.09 21:09:00 -
[62] - Quote
Atiim wrote: To fix this, make how much WP you get for an Assist based on this formula: (%HP Damaged * 25 ) + 25
How do you calculate this for repped heavies and other drawn out battles where reps/shield regen matter? %HP Damaged could be substantially greater than 100%. You could just cap it at 100% or something more interesting?
Also how long do you track this? If I take out most of the armor of a clone that's brick tanked and then in a subsequent battle the clone is killed, do I now get an assist due to the previous damage done? |
Cruor Abominare
Horizons' Edge Proficiency V.
167
|
Posted - 2014.10.10 06:41:00 -
[63] - Quote
What do you mean? I love going 40+/3 in a match where we still lose and I don't get top dollar because some logi was enabling the the people going X/20 and farming their spawn WP's.
These forums and the dust subreddit =( taught me that we only got that close because of logis doing all the work. |
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