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Sgt Kirk
Fatal Absolution
7659
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Posted - 2014.09.27 17:39:00 -
[1] - Quote
I feel that as an Assault even though I'm putting myself on the frontlines keeping my support members safe and pushing the enemies off objectives I'm not rewarded enough. Now I understand that I'm just doing one job whilst the Logistics is doing everything but I feel that there's a problem when I go 25+ with less than 3 deaths and I'm down in 6th or 7th place and was barely paid anything.
What I'm trying to say is that all roles should be efficient at gaining WP by itself. Keeping vehicles away is now rewarding, Logistics is rewarding if done right, vehicles are rewarded and transports are being looked at I believe.
So I'll ask you guys if you think slaying is a viable WP role in itself and can something be done to encourage ripping apart enemies in rapid manner?
Something's wrong when you regret
Things that haven't happened yet
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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
952
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Posted - 2014.09.27 17:47:00 -
[2] - Quote
You get a sound effect. I think that's plenty reward!
...
Now if only it was like MAG's killstreaks, where you got a kickass burst of music that varied depending on your faction... *Sighs*
Nova Knives are best sidearm.
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Booby Tuesdays
Tuesdays With Boobies
833
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Posted - 2014.09.27 18:02:00 -
[3] - Quote
The only thing I could see done for the slayers is to have kills be worth 60 WP, to coincide with a Logi gaining 60 WP for saving a clone. Then you could get an additional +15 for a headshot, making the max possible kill 75 WP. This would also help with Warbarge strikes and their crazy high requirements. Thoughts?
Day One Proto Minmatar Commando.
A Mass Driver IS My Sidearm.
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
791
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Posted - 2014.09.27 18:11:00 -
[4] - Quote
Well, I got two ideas flying by, WPs for damage done rather than kills or a bonus to kill streaks. Just ideas flowin'.
"Your forefathers fought alongside the Empire, it is your choice to follow them or not." Captain Dante to "Forever".
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2163
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Posted - 2014.09.27 18:19:00 -
[5] - Quote
Sgt Kirk wrote:I feel that as an Assault even though I'm putting myself on the frontlines keeping my support members safe and pushing the enemies off objectives I'm not rewarded enough. Now I understand that I'm just doing one job whilst the Logistics is doing everything but I feel that there's a problem when I go 25+ with less than 3 deaths and I'm down in 6th or 7th place and was barely paid anything.
What I'm trying to say is that all roles should be efficient at gaining WP by itself. Keeping vehicles away is now rewarding, Logistics is rewarding if done right, vehicles are rewarded and transports are being looked at I believe.
So I'll ask you guys if you think slaying is a viable WP role in itself and can something be done to encourage ripping apart enemies in rapid manner? You want more pay?
Really? You are in a corp that helped kill PC and you want more pay from pubs?
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Sgt Kirk
Fatal Absolution
7662
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Posted - 2014.09.27 18:40:00 -
[6] - Quote
Alaika Arbosa wrote:Sgt Kirk wrote:I feel that as an Assault even though I'm putting myself on the frontlines keeping my support members safe and pushing the enemies off objectives I'm not rewarded enough. Now I understand that I'm just doing one job whilst the Logistics is doing everything but I feel that there's a problem when I go 25+ with less than 3 deaths and I'm down in 6th or 7th place and was barely paid anything.
What I'm trying to say is that all roles should be efficient at gaining WP by itself. Keeping vehicles away is now rewarding, Logistics is rewarding if done right, vehicles are rewarded and transports are being looked at I believe.
So I'll ask you guys if you think slaying is a viable WP role in itself and can something be done to encourage ripping apart enemies in rapid manner? You want more pay? Really? You are in a corp that helped kill PC and you want more pay from pubs? Are you butt hurt buddy? Are you QQ? Cheer up buttercup there's no need to be upset.
Now, ignoring you and answering a general question that others may have; believe it or not but there are some people in this game that don't propose things for self-gain and want this game to be better. Shocker right? You may not be able to fully comprehend that so I'll give you a second to process it.
. .. ... .....
You got it? You see people, I earn more than enough money to where pubs don't matter from doing PC battles and yet here I a thinking Assaults should be rewarded for doing their jobs in pubs even if it really wouldn't make a difference with my personal wallet.
No role should be non-lucrative if it involves constant risk on the frontlines.
Something's wrong when you regret
Things that haven't happened yet
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Ashley Swift
New Age Empire. General Tso's Alliance
3
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Posted - 2014.09.27 18:49:00 -
[7] - Quote
You got it? You see people, I earn more than enough money to where pubs don't matter from doing PC battles and yet here I a thinking Assaults should be rewarded for doing their jobs in pubs even if it really wouldn't make a difference with my personal wallet.
No role should be non-lucrative if it involves constant risk on the frontlines. [/quote]
Assault is not the exclusive slayer role. Scout and Sentinel can fulfill that role just as well. Want more points? Use equipment effectively, squad order, hack something. 50 points for a kill is enough, another 10 for a headshot, and then 20% increase for squad commission, there are enough points to be made there.
Now that you're close I feel like coming undone
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2163
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Posted - 2014.09.27 18:55:00 -
[8] - Quote
Sgt Kirk wrote:Alaika Arbosa wrote:Sgt Kirk wrote:I feel that as an Assault even though I'm putting myself on the frontlines keeping my support members safe and pushing the enemies off objectives I'm not rewarded enough. Now I understand that I'm just doing one job whilst the Logistics is doing everything but I feel that there's a problem when I go 25+ with less than 3 deaths and I'm down in 6th or 7th place and was barely paid anything.
What I'm trying to say is that all roles should be efficient at gaining WP by itself. Keeping vehicles away is now rewarding, Logistics is rewarding if done right, vehicles are rewarded and transports are being looked at I believe.
So I'll ask you guys if you think slaying is a viable WP role in itself and can something be done to encourage ripping apart enemies in rapid manner? You want more pay? Really? You are in a corp that helped kill PC and you want more pay from pubs? Are you butt hurt buddy? Are you QQ? Cheer up buttercup there's no need to be upset. Now, ignoring you and answering a general question that others may have; believe it or not but there are some people in this game that don't propose things for self-gain and want this game to be better. Shocker right? You may not be able to fully comprehend that so I'll give you a second to process it. . .. ... ..... You got it? You see people, I earn more than enough money to where pubs don't matter from doing PC battles and yet here I a thinking Assaults should be rewarded for doing their jobs in pubs even if it really wouldn't make a difference with my personal wallet. No role should be non-lucrative if it involves constant risk on the frontlines. You can insult me and dress this up as altruism all you like, though when it boils down to it, you are a day late and a dollar short.
If that was true that you "want this game to be better", you'd have refrained from participation in the Blueberry Muffin that was Molden Heath. However, you didn't, you helped to keep Molden Heath squarely in the pockets of those who would kiss ass and play nicely in the circlejerk.
Call it what you want, you are in the crowd of people who did little to benefit the game until it was already too late.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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Sgt Kirk
Fatal Absolution
7662
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Posted - 2014.09.27 18:55:00 -
[9] - Quote
Booby Tuesdays wrote:The only thing I could see done for the slayers is to have kills be worth 60 WP, to coincide with a Logi gaining 60 WP for saving a clone. Then you could get an additional +15 for a headshot, making the max possible kill 75 WP. This would also help with Warbarge strikes and their crazy high requirements. Thoughts?
The only reason I like having more WP for resurrections over kills is that it encourages Logi's to stay in their role and focus and support other than getting kills for WP, although I don't feel too strongly about this. I do like the idea of more WP for headshots though.
Forever ETC wrote:Well, I got two ideas flying by, WPs for damage done rather than kills or a bonus to kill streaks. Just ideas flowin'.
I really like the WP for damage done other than the general +25 for assist but that may require too much work on CCPs part. If it were possible that would be a great help to making the Assault role more profitable.
I like the idea of a Kill Streak bonus but what about a rapid kill bonus? Like the more kills you get in a short amount of time = more points per kill?
Something's wrong when you regret
Things that haven't happened yet
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Sgt Kirk
Fatal Absolution
7662
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Posted - 2014.09.27 18:56:00 -
[10] - Quote
Ashley Swift wrote:Sgt Kirk wrote: You got it? You see people, I earn more than enough money to where pubs don't matter from doing PC battles and yet here I a thinking Assaults should be rewarded for doing their jobs in pubs even if it really wouldn't make a difference with my personal wallet.
No role should be non-lucrative if it involves constant risk on the frontlines. Assault is not the exclusive slayer role. Scout and Sentinel can fulfill that role just as well. Want more points? Use equipment effectively, squad order, hack something. 50 points for a kill is enough, another 10 for a headshot, and then 20% increase for squad commission, there are enough points to be made there.
Some points in your scenario is exclusive to squad leaders only. What about the other squad members?
On that note, I think there should be a general bonus for all squad members for kills in an orbital and not just for the squad lead.
Something's wrong when you regret
Things that haven't happened yet
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Derrith Erador
Fatal Absolution
2743
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Posted - 2014.09.27 19:03:00 -
[11] - Quote
I'd like to see savior points. Not like team revive, but where if you kill someone killing a friendly, you should get savior points.
The preacher of Betty White, may her pimp hand guide me.
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hfderrtgvcd
565
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Posted - 2014.09.27 19:11:00 -
[12] - Quote
I'd like bonus war points for kills when near a teammate who is hacking an objective. Same for killing someone who is hacking.
You can't fight in here! This is the war room.
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Atiim
12556
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Posted - 2014.09.27 19:33:00 -
[13] - Quote
Yes, this is a problem. While the -Logistics- are indeed keeping the team alive via support, slayers are tasked with making sure they don't get killed, as well as killing off the enemies, which is just as essential for a victory.
When you also consider how risky and difficult slaying can be at times, it makes no sense that their rewards are significantly lower than others. That aside, here are some solutions:
(1) Adjust WP for Kill Assists
I'm not upset, but it never really made sense to me how you can shave off 99% of someone's HP, just for the WP to be given to some random who happens to stroll around the corner, leaving you with a measly +25 WP.
To fix this, make how much WP you get for an Assist based on this formula: (%HP Damaged * 25 ) + 25
With this in mind, if you help kill someone and demolish half their HP, you'll get 38 WP as opposed to 25. And if you demolish 90% of their HP, you'll receive 47WP (Numbers should be rounded up).
(2) Increase WP for Kills
It makes no sense that someone can achieve 2500-3000 WP by doing nothing but spamming equipment and riding someone like a dog all game, yet for a Slayer to achieve such a score they need to do something as difficult as make 50-60 kills, which very, very few players have ever been able to do consistently.
This is going to sound excessive (and probably is), but in order for them to compete with support roles, each kill would need to yield about 100 WP. While this looks extremely greedy, keep in mind that even the most laziest of logis can reach 2500 WP without effort, so even at 100 WP you'd need 25 kills to match that.
(3) Savor Points
As Derrith stated above, this is a much needed mechanic in a team-based game. An extra 10-20 WP for killing an enemy who was damaging an ally, or was damaging them within the last 10s would great.
---
inb4 Meee One
The 1st Matari Commando
-HAND
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Booby Tuesdays
Tuesdays With Boobies
836
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Posted - 2014.09.27 19:56:00 -
[14] - Quote
Atiim wrote: inb4 Meee One
LOL.
Day One Proto Minmatar Commando.
A Mass Driver IS My Sidearm.
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Spademan
Fatal Absolution General Tso's Alliance
3845
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Posted - 2014.09.27 20:38:00 -
[15] - Quote
I've been playing a lot of battlefield 3 lately, and their points are pretty good. For those that don't know: Squad wipe: +10 Saviour (kill enemy that was damaging ally): +20 Comeback: +60 Avenger (kill enemy that has killed ally): +10
Tweak numbers as you will, but I think these are pretty good for people that like to kill. Dunno if it needs a client update or not though.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1561
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Posted - 2014.09.27 21:07:00 -
[16] - Quote
each kill attacking around a red letter should give bonus WP and each kill defending a blue letter should give bonus WP.
KEQ diplomat/ intel /GC officer
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
559
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Posted - 2014.09.27 21:33:00 -
[17] - Quote
Sgt Kirk wrote:I feel that as an Assault even though I'm putting myself on the frontlines keeping my support members safe and pushing the enemies off objectives I'm not rewarded enough. Now I understand that I'm just doing one job whilst the Logistics is doing everything but I feel that there's a problem when I go 25+ with less than 3 deaths and I'm down in 6th or 7th place and was barely paid anything.
What I'm trying to say is that all roles should be efficient at gaining WP by itself. Keeping vehicles away is now rewarding, Logistics is rewarding if done right, vehicles are rewarded and transports are being looked at I believe.
So I'll ask you guys if you think slaying is a viable WP role in itself and can something be done to encourage ripping apart enemies in rapid manner?
kill streak WP
for each additional kill you make without dying, WP is increase by 5 pts
starting with a minimum of 3 kills and a max of 10. so you if can kill 13 guys in a row without dying youd get a max off 100 WP per kill
this would reset upon "death" not clone loss |
KEROSIINI-TERO
The Rainbow Effect
1319
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Posted - 2014.09.28 12:53:00 -
[18] - Quote
Sgt Kirk wrote:I feel that as an Assault even though I'm putting myself on the frontlines keeping my support members safe and pushing the enemies off objectives I'm not rewarded enough. Now I understand that I'm just doing one job whilst the Logistics is doing everything but I feel that there's a problem when I go 25+ with less than 3 deaths and I'm down in 6th or 7th place and was barely paid anything.
What I'm trying to say is that all roles should be efficient at gaining WP by itself. Keeping vehicles away is now rewarding, Logistics is rewarding if done right, vehicles are rewarded and transports are being looked at I believe.
So I'll ask you guys if you think slaying is a viable WP role in itself and can something be done to encourage ripping apart enemies in rapid manner?
But you are getting the satisfaction of kills, are you not? That's the thing that rewards most players, that's the way that most players count the success in game.
Being a pure logi (or the like) is for the most patient altruistic people.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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TheD1CK
Dead Man's Game
1288
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Posted - 2014.09.28 15:36:00 -
[19] - Quote
Derrith Erador wrote:I'd like to see savior points. Not like team revive, but where if you kill someone killing a friendly, you should get savior points. This would be the perfect reward for assaults performing their role, slaying and covering their squad. When u think of the fact the Vehicles get DMG WP, Logi's/Scouts get EQ WP quite easily while The Assault/Heavy miss out unless switching suits to use EQ or AV, which the others can do also
Would 25 WP for a savior kill be acceptable?
Along with this, a point attack/defence kill could reward something minor 10-15WP. This way mercs are encouraged to get in battles and fight for their teammates and objectives, Which is something that as we can see in pubs, mercs are not encouraged to do so These bonus WP's would apply to all roles, those helping out more = earn more
Note : The EQ WP - encourages Logi/Heavy trains (EZ rep points) SpamLinks (EZ WP) Can we please recieve a better reward for re-supply? I am sick of seeing 20 links no Hives on maps
Innapropriate Irrelevence...
Welcome to the Dust Forum, hang around to see why everyone else left :/
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TheD1CK
Dead Man's Game
1288
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Posted - 2014.09.28 15:39:00 -
[20] - Quote
I would disagree with Killstreak WP, it encourages the proto farming we see all the time ....
Do we really need to encourage that?
Innapropriate Irrelevence...
Welcome to the Dust Forum, hang around to see why everyone else left :/
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Atiim
12814
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Posted - 2014.10.07 18:04:00 -
[21] - Quote
Bump.
The 1st Matari Commando
-HAND
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
411
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Posted - 2014.10.07 18:19:00 -
[22] - Quote
Crimson ShieId wrote:You get a sound effect. I think that's plenty reward! ... Now if only it was like MAG's killstreaks, where you got a kickass burst of music that varied depending on your faction... *Sighs* +1 for Angelic Choral bliss when I get killstreaks. |
Cross Atu
OSG Planetary Operations Covert Intervention
3157
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Posted - 2014.10.07 18:27:00 -
[23] - Quote
Sgt Kirk wrote:I feel that as an Assault even though I'm putting myself on the frontlines keeping my support members safe and pushing the enemies off objectives I'm not rewarded enough. Now I understand that I'm just doing one job whilst the Logistics is doing everything but I feel that there's a problem when I go 25+ with less than 3 deaths and I'm down in 6th or 7th place and was barely paid anything.
What I'm trying to say is that all roles should be efficient at gaining WP by itself. Keeping vehicles away is now rewarding, Logistics is rewarding if done right, vehicles are rewarded and transports are being looked at I believe.
So I'll ask you guys if you think slaying is a viable WP role in itself and can something be done to encourage ripping apart enemies in rapid manner? Agreed that all roles should be rewarded properly.
For my 0.02 ISK proper rewards are based on risk vs reward more heavily than on raw WP. After all someones KDR or total WP matters little if they cannot play their chosen role without losing ISK every match. If a merc is topping the leaderboard they should - generally - be getting a profit during that match while a merc who is near the bottom of the learderboard should more consistently be facing ISK loss (unless they simply did not die, in which case good on them).
So, in that vein, I am curious under the current conditions do you usually make or lose ISK during an average match running your primary role? Do you have any trends or margins in this regard that can be looked/expounded upon?
One of my personal hopes/goals as CPM is to see Dust in a state where every role can be self-sustaining with regards to cost so that each player can choose where/how to play (presuming they are succeeding at said role more than they are failing) rather than be forced into a game mode or play style by the rewards (or lack there of) offered so these subjects are of keen interest to me.
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
412
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Posted - 2014.10.07 18:35:00 -
[24] - Quote
Cross Atu wrote:Sgt Kirk wrote:I feel that as an Assault even though I'm putting myself on the frontlines keeping my support members safe and pushing the enemies off objectives I'm not rewarded enough. Now I understand that I'm just doing one job whilst the Logistics is doing everything but I feel that there's a problem when I go 25+ with less than 3 deaths and I'm down in 6th or 7th place and was barely paid anything.
What I'm trying to say is that all roles should be efficient at gaining WP by itself. Keeping vehicles away is now rewarding, Logistics is rewarding if done right, vehicles are rewarded and transports are being looked at I believe.
So I'll ask you guys if you think slaying is a viable WP role in itself and can something be done to encourage ripping apart enemies in rapid manner? Agreed that all roles should be rewarded properly. For my 0.02 ISK proper rewards are based on risk vs reward more heavily than on raw WP. After all someones KDR or total WP matters little if they cannot play their chosen role without losing ISK every match. If a merc is topping the leaderboard they should - generally - be getting a profit during that match while a merc who is near the bottom of the learderboard should more consistently be facing ISK loss (unless they simply did not die, in which case good on them). So, in that vein, I am curious under the current conditions do you usually make or lose ISK during an average match running your primary role? Do you have any trends or margins in this regard that can be looked/expounded upon? One of my personal hopes/goals as CPM is to see Dust in a state where every role can be self-sustaining with regards to cost so that each player can choose where/how to play (presuming they are succeeding at said role more than they are failing) rather than be forced into a game mode or play style by the rewards (or lack there of) offered so these subjects are of keen interest to me. Cheers, Cross Risk vs Reward should definitely be the main factor here. But not the only one. Logis may not run a very risky playstyle, but they should continue to be heftily rewarded for their efforts. Because honestly, without the extra money/WP they get, the role would pretty much die off, and the loss of logis would heavily reverberate throughout the game.
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Jack 3enimble
Vengeance Unbound Dark Taboo
417
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Posted - 2014.10.07 19:00:00 -
[25] - Quote
TheD1CK wrote:I would disagree with Killstreak WP, it encourages the proto farming we see all the time ....
Do we really need to encourage that?
So spending 2.7 mil on a proto suit and using it is wrong?
I have 5 proto suits but rarely use them, however I do think that anyone can use what they're specced in to. That's what you're saving sp for, to spec into suits, weapons and modules to use them.
As for proto farming you can't stop that and frankly I don't think it's a big problem.
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John Demonsbane
Unorganized Ninja Infantry Tactics
4141
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Posted - 2014.10.07 19:43:00 -
[26] - Quote
I don't know that I completely agree that "slayers' should have the same exact WP potential as a logi, because, honestly, being a logi can be exhausting, not to mention extremely expensive. It's actually refreshing when I drop into some ambush battles and just shoot shoot shoot.
And really, isn't your epeen being larger than mine with my sad KDR of 1 worth giving up some WP?
But I digress. Increasing the reward for good solid play is always a good thing. I'm also totally on board with a headshot kill bonus. Rather than simply adding more WP gained by killing (like killstreaks), I'd like to see situational bonuses like for kills when someone is hacking, or better still, killing someone who is hacking your point, personally I think that should be worth the same as a counter-hack.
(The godfather of tactical logistics)
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Bradric Banewolf
D3ATH CARD
383
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Posted - 2014.10.07 21:56:00 -
[27] - Quote
KEROSIINI-TERO wrote:Sgt Kirk wrote:I feel that as an Assault even though I'm putting myself on the frontlines keeping my support members safe and pushing the enemies off objectives I'm not rewarded enough. Now I understand that I'm just doing one job whilst the Logistics is doing everything but I feel that there's a problem when I go 25+ with less than 3 deaths and I'm down in 6th or 7th place and was barely paid anything.
What I'm trying to say is that all roles should be efficient at gaining WP by itself. Keeping vehicles away is now rewarding, Logistics is rewarding if done right, vehicles are rewarded and transports are being looked at I believe.
So I'll ask you guys if you think slaying is a viable WP role in itself and can something be done to encourage ripping apart enemies in rapid manner? But you are getting the satisfaction of kills, are you not? That's the thing that rewards most players, that's the way that most players count the success in game. Being a pure logi (or the like) is for the most patient altruistic people.
This is a true statement. I agree that slayers have earned an additional 10 points here and there for savior kills and what not, but anytime a support role player says anything about how well he or she plays we're all directed to that useless leaderboard?! Ya know, in the K/D section where scrubs go to verify their existence?! This is where they go anytime they are caught dead to rights wrong about anything.
It's like K/D makes right!
Scout comes to the top of the leader board doing scout stuff like hacking and knifing.
He then goes to the forums to inquire an issue.
Slayer doesn't like post.
Goes to dustboard.com to look up scouts K/D.
Returns with forum reply:
"Get gud scrublord you are garbage?! My K/D is 3.98, and yours is 1.09 therefore making this post about the game mechanics null and void".
Never mind the fact that the thread had absolutely nothing to do with K/D?! In fact I don't ever remember any thread about K/D?!
I always thought you slayer types were satisfied with you're irrelevant leaderboard stats. My bad lol! You must have heard one of your logis when he said how much he averages per match in isk payout lol!
Now you know why we could care less about K/D!!!
I'm rich byaaaatch!! I double as a logi/AV player! 3 skirmish or Dom matches can yield me 1.5 million potentially. Playing assault takes me forever to make that?! I hate ambush! It's an isk sink if you want to wear proto?! Some people think you make cash grinding there, but the isk is in your performance in skirm and dom!
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD
383
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Posted - 2014.10.07 21:58:00 -
[28] - Quote
For the record I agree with you, by the way!
"Anybody order chaos?"
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Cross Atu
OSG Planetary Operations Covert Intervention
3166
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Posted - 2014.10.07 23:00:00 -
[29] - Quote
Fizzer XCIV wrote:Cross Atu wrote:Sgt Kirk wrote:I feel that as an Assault even though I'm putting myself on the frontlines keeping my support members safe and pushing the enemies off objectives I'm not rewarded enough. Now I understand that I'm just doing one job whilst the Logistics is doing everything but I feel that there's a problem when I go 25+ with less than 3 deaths and I'm down in 6th or 7th place and was barely paid anything.
What I'm trying to say is that all roles should be efficient at gaining WP by itself. Keeping vehicles away is now rewarding, Logistics is rewarding if done right, vehicles are rewarded and transports are being looked at I believe.
So I'll ask you guys if you think slaying is a viable WP role in itself and can something be done to encourage ripping apart enemies in rapid manner? Agreed that all roles should be rewarded properly. For my 0.02 ISK proper rewards are based on risk vs reward more heavily than on raw WP. After all someones KDR or total WP matters little if they cannot play their chosen role without losing ISK every match. If a merc is topping the leaderboard they should - generally - be getting a profit during that match while a merc who is near the bottom of the learderboard should more consistently be facing ISK loss (unless they simply did not die, in which case good on them). So, in that vein, I am curious under the current conditions do you usually make or lose ISK during an average match running your primary role? Do you have any trends or margins in this regard that can be looked/expounded upon? One of my personal hopes/goals as CPM is to see Dust in a state where every role can be self-sustaining with regards to cost so that each player can choose where/how to play (presuming they are succeeding at said role more than they are failing) rather than be forced into a game mode or play style by the rewards (or lack there of) offered so these subjects are of keen interest to me. Cheers, Cross Risk vs Reward should definitely be the main factor here. But not the only one. Logis may not run a very risky playstyle, but they should continue to be heftily rewarded for their efforts. Because honestly, without the extra money/WP they get, the role would pretty much die off, and the loss of logis would heavily reverberate throughout the game. Some of that also depends on how one defines risk, specific to Logi, since you mention that, my proto logi fits are ISK intensive enough that if I die 3 times, and earn 500k ISK in a match, I still am at a net ISK loss. To me, part of the "risk" in "risk vs reward" is what you have to risk to get that reward (obviously how likely you are to lose what you are risking is also an important factor). There is also SP to be considered, in that if a fit requires more SP to run the potential rewards should trend upwards as well (SP cannot truly be lost, but it can be invested in such a way that it is not useful to a particular playstyle and it represents player investment in the game so should have some merit within rewards considerations).
So, generally speaking risk is covered by
- Cost of fit
- SP required to run fit
- Approximate/average probability of losing fit
While reward clocks in at
- Potential ISK/LP earnings
- Potential SP earnings
- Potential WP earnings (only meaningful in addition to LP/SP/ISK in that WP can earn OBs)
It is worth noting that "fun" is nowhere on my lists but that should, hopefully, be the result of giving the mercs playing their own choice regarding what role to pursue and what game mode to pursue it in.
0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Derpty Derp
Dead Man's Game RUST415
500
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Posted - 2014.10.07 23:27:00 -
[30] - Quote
Kills 75, assists 50, killing someone hacking an objective 150, killing someone reviving a guy 100...
Double points for killing a heavy while he's being repped, just because you earned it.
But wp balance is off, logi/av/v get more wp than slayers/hackers/defenders... Needs a rework more than anything that's been hotfixed so far. |
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