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Sgt Kirk
Fatal Absolution
7659
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Posted - 2014.09.27 17:39:00 -
[1] - Quote
I feel that as an Assault even though I'm putting myself on the frontlines keeping my support members safe and pushing the enemies off objectives I'm not rewarded enough. Now I understand that I'm just doing one job whilst the Logistics is doing everything but I feel that there's a problem when I go 25+ with less than 3 deaths and I'm down in 6th or 7th place and was barely paid anything.
What I'm trying to say is that all roles should be efficient at gaining WP by itself. Keeping vehicles away is now rewarding, Logistics is rewarding if done right, vehicles are rewarded and transports are being looked at I believe.
So I'll ask you guys if you think slaying is a viable WP role in itself and can something be done to encourage ripping apart enemies in rapid manner?
Something's wrong when you regret
Things that haven't happened yet
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Sgt Kirk
Fatal Absolution
7662
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Posted - 2014.09.27 18:40:00 -
[2] - Quote
Alaika Arbosa wrote:Sgt Kirk wrote:I feel that as an Assault even though I'm putting myself on the frontlines keeping my support members safe and pushing the enemies off objectives I'm not rewarded enough. Now I understand that I'm just doing one job whilst the Logistics is doing everything but I feel that there's a problem when I go 25+ with less than 3 deaths and I'm down in 6th or 7th place and was barely paid anything.
What I'm trying to say is that all roles should be efficient at gaining WP by itself. Keeping vehicles away is now rewarding, Logistics is rewarding if done right, vehicles are rewarded and transports are being looked at I believe.
So I'll ask you guys if you think slaying is a viable WP role in itself and can something be done to encourage ripping apart enemies in rapid manner? You want more pay? Really? You are in a corp that helped kill PC and you want more pay from pubs? Are you butt hurt buddy? Are you QQ? Cheer up buttercup there's no need to be upset.
Now, ignoring you and answering a general question that others may have; believe it or not but there are some people in this game that don't propose things for self-gain and want this game to be better. Shocker right? You may not be able to fully comprehend that so I'll give you a second to process it.
. .. ... .....
You got it? You see people, I earn more than enough money to where pubs don't matter from doing PC battles and yet here I a thinking Assaults should be rewarded for doing their jobs in pubs even if it really wouldn't make a difference with my personal wallet.
No role should be non-lucrative if it involves constant risk on the frontlines.
Something's wrong when you regret
Things that haven't happened yet
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Sgt Kirk
Fatal Absolution
7662
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Posted - 2014.09.27 18:55:00 -
[3] - Quote
Booby Tuesdays wrote:The only thing I could see done for the slayers is to have kills be worth 60 WP, to coincide with a Logi gaining 60 WP for saving a clone. Then you could get an additional +15 for a headshot, making the max possible kill 75 WP. This would also help with Warbarge strikes and their crazy high requirements. Thoughts?
The only reason I like having more WP for resurrections over kills is that it encourages Logi's to stay in their role and focus and support other than getting kills for WP, although I don't feel too strongly about this. I do like the idea of more WP for headshots though.
Forever ETC wrote:Well, I got two ideas flying by, WPs for damage done rather than kills or a bonus to kill streaks. Just ideas flowin'.
I really like the WP for damage done other than the general +25 for assist but that may require too much work on CCPs part. If it were possible that would be a great help to making the Assault role more profitable.
I like the idea of a Kill Streak bonus but what about a rapid kill bonus? Like the more kills you get in a short amount of time = more points per kill?
Something's wrong when you regret
Things that haven't happened yet
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Sgt Kirk
Fatal Absolution
7662
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Posted - 2014.09.27 18:56:00 -
[4] - Quote
Ashley Swift wrote:Sgt Kirk wrote: You got it? You see people, I earn more than enough money to where pubs don't matter from doing PC battles and yet here I a thinking Assaults should be rewarded for doing their jobs in pubs even if it really wouldn't make a difference with my personal wallet.
No role should be non-lucrative if it involves constant risk on the frontlines. Assault is not the exclusive slayer role. Scout and Sentinel can fulfill that role just as well. Want more points? Use equipment effectively, squad order, hack something. 50 points for a kill is enough, another 10 for a headshot, and then 20% increase for squad commission, there are enough points to be made there.
Some points in your scenario is exclusive to squad leaders only. What about the other squad members?
On that note, I think there should be a general bonus for all squad members for kills in an orbital and not just for the squad lead.
Something's wrong when you regret
Things that haven't happened yet
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Sgt Kirk
Fatal Absolution
7832
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Posted - 2014.10.08 08:26:00 -
[5] - Quote
Mobius Kaethis wrote:What about suppression fire? Or spotting enemies?
I feel like both of these activities should be rewarded with WP as well. Anything to help. Especially spotting enemies.
Suppreession fire might be a bit too hard for them to do but I would welcome anything to bring in more WP for actually doing something with a handheld weapon
See you space cowboy...
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Sgt Kirk
Fatal Absolution
7837
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Posted - 2014.10.08 21:35:00 -
[6] - Quote
Pseudogenesis wrote:Everyone and their mother is a slayer. I don't see why it's necessary to incentivise slaying more. In fact, I would argue that an increase to slayer WP rewards would encourage less objective play, since you get much more from just fighting anyway. WP for killing Hackers and People near an Objective is a good start.
There are definitely ways to encourage Objective based killing.
Everything's not white and black.
See you space cowboy...
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Sgt Kirk
Fatal Absolution
7839
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Posted - 2014.10.09 00:44:00 -
[7] - Quote
hfderrtgvcd wrote:Pseudogenesis wrote:Sgt Kirk wrote:Pseudogenesis wrote:Everyone and their mother is a slayer. I don't see why it's necessary to incentivise slaying more. In fact, I would argue that an increase to slayer WP rewards would encourage less objective play, since you get much more from just fighting anyway. WP for killing Hackers and People near an Objective is a good start. There are definitely ways to encourage Objective based killing. Everything's not white and black. But that encourages both objective camping and luring enemies into objectives, as opposed to just never letting them get near the objectives in the first place. I think the term you're looking for is defending Yeah....that sounds exactly like you're defending a point, god forbid you get points for doing that.
See you space cowboy...
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Sgt Kirk
Fatal Absolution
7840
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Posted - 2014.10.09 02:17:00 -
[8] - Quote
Alaika Arbosa wrote: I'd like to point out the obvious.
You already do.
Well, you may want to point out the obvious but you obviously have failed.
*Looks around for a defender bonus*
Nope don't see any over here, nor over there. Headshot bonus, Kills, and Kill assists are it, there is no other bonus besides modifiers for squad orders.
Unless you're talking about simply getting the WPs already in the game for killing and assisting (which this thread is talking about making more of) we are missing you point.
See you space cowboy...
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Sgt Kirk
Fatal Absolution
7842
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Posted - 2014.10.09 02:18:00 -
[9] - Quote
Atiim wrote:Pseudogenesis wrote: But that encourages both objective camping and luring enemies into objectives, as opposed to just never letting them get near the objectives in the first place.
This strategy only works if the team you're facing isn't smart enough to check their surroundings before hacking. And New Eden is a place where the stupid get punished.
See you space cowboy...
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