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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Rattati
C C P C C P Alliance
7942
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Posted - 2014.09.25 00:45:00 -
[1] - Quote
Please post any issues or discrepancies from the Hotfix Delta spreadsheet.
Assault Scrambler ROF may have been changed unintentionally
Small Turret ISK Prices
Small Turret PG/CPU reduction not showing properly
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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iKILLu osborne
Z PLATOON CALDARI STATE PEACEMAKERS
331
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Posted - 2014.09.25 00:52:00 -
[2] - Quote
lp cal scout not added , surely it wasn't a intentional mistake
lp cal scout i demand it
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BL4CKST4R
La Muerte Eterna Dark Taboo
3115
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Posted - 2014.09.25 00:53:00 -
[3] - Quote
Proto breach ScP has extremely high DPS, and if thats working as intended can my AR and Ion Pistol also have 475 DPS at ADV level ?
Also I have yet to notice what the scout nerf did.
supercalifragilisticexpialidocious
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poison Diego
Vengeance Unbound Dark Taboo
438
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Posted - 2014.09.25 00:53:00 -
[4] - Quote
swarms are stupid and apparently will be FoTM until every pilot has lost the will to continue what they once enjoyed...
I give up
R.I.P ADS
getting more proficiency in the shotgun so I can kill every single f*ck I see using swarmlauncher
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1582
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Posted - 2014.09.25 00:59:00 -
[5] - Quote
CCP Rattati wrote:Please post any issues or discrepancies from the Hotfix Delta spreadsheet.
Assault Scrambler ROF may have been changed unintentionally
Small Turret ISK Prices
Small Turret PG/CPU reduction not showing properly
Well, you jacked my unofficial thread, but, this is what we had found in DevHangout.
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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Zindorak
1.U.P
944
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Posted - 2014.09.25 00:59:00 -
[6] - Quote
BL4CKST4R wrote:Proto breach ScP has extremely high DPS, and if thats working as intended can my AR and Ion Pistol also have 475 DPS at ADV level ? Also I have yet to notice what the scout nerf did. wat theres a proto breach ScP?
Pokemon master!
Death to all Swarm scrubs
CCP please buff AScR and normal AR :(
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Gabriella Grey
THE HANDS OF DEATH
157
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Posted - 2014.09.25 01:01:00 -
[7] - Quote
Dropship Issues From Pilots Discussion
Always Grey Skies
Leader of the Alpaca Commandos
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La Lore Sleipnier
THE PR0T0TYPE
98
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Posted - 2014.09.25 01:01:00 -
[8] - Quote
What about caldari ADS ROF? Why that nerf? A 70% to a skill that costs x8? Now that skill is useless, I can understand reduce thatRof from 10% to 5%, but only 3% per level? Really? Are CCP kidding me? Or do you think I'm stupid!? Maybe some people make a lot of complains about ADS, but use a python is the base of my pj, and when the ADS is down I can't summon another because they are ezpensive, so the only way is fight in ground. But with this hotfix you are make the assault dropships useless. Please, remove the turrets from gunners, that could be better. Or make the skill only works for the pilot, not for gunners, but not make an very expensive skill useless, I have made a big inversion in sp's, ISK and in a lot of fly hours to be a good pilot, and now that efforts are nothing.
P.D.: exuse me about my poor english, my mother tongue is spanish
Soy una hoja al viento a merced de los elementos...
https://dust514.com/recruit/MfQjol/
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BL4CKST4R
La Muerte Eterna Dark Taboo
3116
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Posted - 2014.09.25 01:01:00 -
[9] - Quote
Zindorak wrote:BL4CKST4R wrote:Proto breach ScP has extremely high DPS, and if thats working as intended can my AR and Ion Pistol also have 475 DPS at ADV level ? Also I have yet to notice what the scout nerf did. wat theres a proto breach ScP?
Lol I wish... and oops
supercalifragilisticexpialidocious
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Viktor Hadah Jr
Negative-Impact Gentlemen's.Club
5106
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Posted - 2014.09.25 01:03:00 -
[10] - Quote
Before i post this, yes i do realize how much of douche i sound like...
My weapon is named "Viktor's NEG-1 Laser Rifle" Instead of the agreed upon "Viktor's NEG1 Laser Rifle"
EVE 21 Day Trial
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4lbert Wesker
Osmon Surveillance Caldari State
2
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Posted - 2014.09.25 01:06:00 -
[11] - Quote
poison Diego wrote:swarms are stupid and apparently will be FoTM until every pilot has lost the will to continue what they once enjoyed...
poor little dropship pilots who couldn't be killed till now...
I punched camel once,and it meows at me
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Gabriel Ceja
Knights of Eternal Darkness League of Infamy
60
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Posted - 2014.09.25 01:07:00 -
[12] - Quote
I was really looking forward to it but no the small turret isk and pg/cpu reduction is not showing properly
"Throw on the flux capacitor."
activates fuel injector
"WOOOOOO!!!"
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Fox Gaden
Immortal Guides
4352
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Posted - 2014.09.25 01:13:00 -
[13] - Quote
Q) Is the Burst HMG broken? A) No, it is not.
Q) Is the Advanced Burst HMG still better than a Standard HMG? A) I am not sure yet. Requires more testing.
The Advanced HMG can fire 5 Bursts without overheating, but overheats the instant the 6th Burst starts. Interestingly, if you overheat in the first engagement, you will run out of ammo in your clip just before overheating the second time, casing you to go into a reload rather than seizing up with overheat, so you can switch to a sidearm.
Proto overheats half way through the 6th burst which is one burst less than in Charlie.
Testing continuesGǪ
(After Match 2): I have not yet managed to kill 2 people in a row without taking a break to let my Burst HMG cool down. When engaging multiple targets I kill one and then seize up from Overheat before I can kill a second.
(After Match 3): The method for chaining kills is to kill 1 guys with the Burst HMG, then switch to your sidearm and kill 1 guy, then switch back to the Burst HMG to kill the 3rd guy.
At this point I can tell that the Burst HMG is not OP, and it is not Broken. I am now trying to decide if it is UP, or just right.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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hfderrtgvcd
530
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Posted - 2014.09.25 01:21:00 -
[14] - Quote
Guys this is a thread for bugs, not balance. With that said I haven't encountered any new bugs but the sprint bug is still occurring . Also, could you take a look at this https://forums.dust514.com/default.aspx?g=posts&t=175989.
You can't fight in here! This is the war room.
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
1760
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Posted - 2014.09.25 01:34:00 -
[15] - Quote
CCP Rattati wrote:Please post any issues or discrepancies from the Hotfix Delta spreadsheet.
Assault Scrambler ROF may have been changed unintentionally
Small Turret ISK Prices
Small Turret PG/CPU reduction not showing properly
They are the only ones I know of or have seen myself so far. You know on the whole this hot fix has been amazing man, dont let the little bit of criticism about the ADS take away from the mostly great job you and your guys are doing :)
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Kallas Hallytyr
Skullbreakers
822
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Posted - 2014.09.25 02:21:00 -
[16] - Quote
Railgun ROF is 92; or 1.53 shots per second; 8 shots and overheats in 5.2 seconds; 668 DPS Incubus 5 ROF is 105.8; or 1.808 shots per second; 9 shots and overheats in 4.98 seconds; 781.9 DPS
That actually doesn't look that bad, but something is wrong with how its actually playing: were only getting 7 shots.
Fiddling with some numbers I think that the small railguns are firing correctly, but the Incubus skill is applying incorrectly. It appears that the Incubus skill is applying inversely: the fire interval is 0.65 (60++0.65=92.3, the correct ROF as per patch notes) and with a 15% increase to ROF it should be firing at 0.5525 which is 0.65+ù0.85=0.5525 but is actually firing at 0.7475 which is the result of 0.65+ù1.15=0.7475 which would actually be a decrease in ROF.
With 0.5525 (ROF 108.5) we'd have 1.808 shots per second; 9 shots in 4.98 seconds; 781.9 DPS, which would be decent What we currently have is 0.7475 (ROF 80.3) or 1.34 shots per second; 7 shots in 5.2 seconds; 607.8 DPS.
TL;DR: Incubus ROF is bugged and applying at a 1.15 ratio instead of a 0.85, meaning the Incubus's railgun is firing slower than the regular railgun
Alt of Halla Murr.
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CCP Rattati
C C P C C P Alliance
7949
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Posted - 2014.09.25 02:40:00 -
[17] - Quote
Scrambler ROF increasing heat builldup Railgun ROF increasing heat buildup Sniper ROF increasing nanite consumption
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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zzZaXxx
Vengeance Unbound
579
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Posted - 2014.09.25 02:40:00 -
[18] - Quote
Rattati, on your google doc you indicated that you changed your mind at the last minute and decided to leave the ASMG the same except for reduced cliip size, but then the changes that you crossed out went through anyway. |
Kallas Hallytyr
Skullbreakers
822
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Posted - 2014.09.25 02:47:00 -
[19] - Quote
CCP Rattati wrote:Railgun ROF increasing heat buildup
Is that what's hapoening? Or did you misinterpret what I posted above? By the numbers the ROF bonus from Gallente ADS is applying to make the railgun fire slower (hence why the regular railgun actually fires more shots in the same time currently.)
Just want to clarify if that's the case or if there's something in the code that you've noticed that we don't see.
Alt of Halla Murr.
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CCP Rattati
C C P C C P Alliance
7950
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Posted - 2014.09.25 02:48:00 -
[20] - Quote
no, those strikethroughs were done when I was double checking against the final build, just manual QA notes. I will still take a look.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
556
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Posted - 2014.09.25 02:48:00 -
[21] - Quote
why are scrambler pistols cheaper than other pistols of the same tier? |
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CCP Rattati
C C P C C P Alliance
7950
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Posted - 2014.09.25 02:52:00 -
[22] - Quote
gallente medic starter fit over on cpu
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
7958
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Posted - 2014.09.25 03:30:00 -
[23] - Quote
breach scrambler pistol typo to be fixed
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Broonfondle Majikthies
Dogs of War Gaming
1316
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Posted - 2014.09.25 03:48:00 -
[24] - Quote
I've been testing out the Flaylock.(specifically the GN-13)
Seems the lag / shooting errors (/ whatever you call it) has gotten worse - Its far more common to fire it and get sound but no projectile or hit registration. Particularly when you switch weapons and fire. Can't confirm if it is just my issue or others experiencing it.
Additional: Although not in the Delta notes I am slightly disappointed that the proto Ion and Nks are not coloured as such.
I will continue testing
"The air smells damp and oppressive, like a wet nun"
"Why am I talking to a lightbulb? Illuminate me"
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Zindorak
1.U.P
946
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Posted - 2014.09.25 11:32:00 -
[25] - Quote
Normal AR buff? I thought this was coming so correct me if im wrong And Proto Burst and Breach ScP? They were mentioned in the spreadsheet. Again correct me if im wrong
Pokemon master!
Death to all Swarm scrubs
CCP please buff AScR and normal AR :(
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AndyPandy Puschel
Tronhadar Free Guard Minmatar Republic
34
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Posted - 2014.09.25 12:24:00 -
[26] - Quote
Quote:by changing the Nanite Injector to heal Shields as well
I don't see any difference in use or tool-tip, ingame descriptions, attributes tab? Can CCP Rattati explain what exactly was changed and how it should now work?
I assume now after a revive, the shield should also be restored to the same % as the armor, listed in the attributes tab of the injector? |
ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1593
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Posted - 2014.09.25 13:15:00 -
[27] - Quote
CCP Rattati wrote:breach scrambler pistol typo to be fixed
You should edit the OP...
Is anyone else concerned that Logibro isn't doing this?
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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DELB0Y
37
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Posted - 2014.09.25 14:38:00 -
[28] - Quote
If any of the dust devs are reading this I would like to point out that I was excited to read that the range on the supply depot was being increased as it would fix the issue of not being able to resupply my tank at all of the sockets in this game. I'm sorry to say this was not the case and I'm disappointed that this long standing issue has still not been noticed by yourselves in playtesting as it leads to some maps being asymmetrical in terms of being able to rearm ground vehicles. If you devs are still blind to which socket cant rearm tanks it is the one with the supply depot on the first floor. Here's hoping that you fix this very soon and not leave it to the next hotfix. Many thanks and a bluetag would be appreciated Ratatti or similarly capable dev.
You give up our position one more time, I'll bleed you, real quiet, and leave you here. Got that?
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iKILLu osborne
Z PLATOON CALDARI STATE PEACEMAKERS
335
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Posted - 2014.09.25 14:48:00 -
[29] - Quote
why don't you shut up lol, they don't need to know this
lp cal scout i demand it
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idlerowl
Old-Type
16
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Posted - 2014.09.25 15:03:00 -
[30] - Quote
Dear CCP Dev's
Hotfix Delta spread theet https://docs.google.com/spreadsheets/d/1Bqr2OKuQXCKrvx721n07xLb5VYmwvXEoftyNqRg3ew8/edit#gid=1965124183
sidearm DPS of Bolt pistol spread theet F11 & AM32 : Prop Boltpistol DPS is " 388 "
I think that the calculation is wrong
spread theet AA32 : Proto Boltpistol damage about " 252.47 " spread theet W32 : prop fire Delay "0.40 "
As DPS calculating formula of this timepÇÇ252.47 * ( 1 / 0.40 ) = 631.175
So I think that it is necessary to revise Boltpistol ====== Tthere is some suggestion
1. Downward revision of the quantity of damage Damage " 252.47" to "155.2" So "155.2" * ( 1 / 0.40 ) = "388"
2 .Downward revision of fire delay fire delay "0.40" to "0.65" So "252.47" * ( 1 / 0.65 ) = 388.41
3. revise both little by little ex) fire delay to "0.50" & Damage to"194" So "194" * ( 1 / 0.50 ) = 388
==========
So I think that damage or firedelay or both need a revision
Please confirm this
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Lonewolf Heavy
Chaotic Company
129
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Posted - 2014.09.25 16:25:00 -
[31] - Quote
Broonfondle Majikthies wrote:I've been testing out the Flaylock.(specifically the GN-13)
Seems the lag / shooting errors (/ whatever you call it) has gotten worse - Its far more common to fire it and get sound but no projectile or hit registration. Particularly when you switch weapons and fire. Can't confirm if it is just my issue or others experiencing it.
Additional: Although not in the Delta notes I am slightly disappointed that the proto Ion and Nks are not coloured as such.
I will continue testing
I have had this issue as well, but it may be connected to the connection issues/Ddos attack. Occasionally I'll fire my flaylock and the sound will go off followed by a moment or so later the projectile being fired. only happens on first clip when i switch to flaylock however. After the first clip its usually back to normal.
Blueberries are delicious and an essential part of my diet ;)
Commando/Heavy
Willing to PC for anyone for a low price
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NextDark Knight
Hellstorm Inc General Tso's Alliance
461
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Posted - 2014.09.25 20:19:00 -
[32] - Quote
Some swarm launchers do not display a locked animation after a lock. This was tested on Haywire and Dren swarms.
For a person that plays with sound off this makes it very difficult to use.
My proposed fix is to add the splash damage back to Forge Guns so I no longer have to use swarms.
Over 50 Million SP and almost full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/4
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Dremel wp
Shadow Company HQ Lokun Listamenn
37
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Posted - 2014.09.26 01:34:00 -
[33] - Quote
BPO ScPistols have 10 in mag, should be 12. Dren, Recruiter, Templar.
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maluble
Art.of.Death VP Gaming Alliance
78
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Posted - 2014.09.26 02:18:00 -
[34] - Quote
Its not a big deal but the half circle ammo indicator on the asmg still represents the original 80 rounds instead of 68. |
Raptor Princess
ALLOTEC INC
37
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Posted - 2014.09.26 02:28:00 -
[35] - Quote
I just got a weird deploy bug where the uplinks and spawn points all showed up but I couldn't select any of them and therefore couldn't deploy. |
bogeyman m
Minmatar Republic
415
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Posted - 2014.09.26 05:10:00 -
[36] - Quote
First impressions of Delta: - Rail Rifle, MagSec SMG, Militia Shot Gun and Breach AR all seem slightly too strong overall. Suggest a 5%-10% damage nerf - Rail Rifle is much too good in CQC - Burst CRs seem okay - slightly different, but okay - Burst HMGs seem more reasonable, so far - Swarm missiles are hitting a lot of buildings - Nanite Injectors still have old descriptions - People are still using Injectors without a rep tool - Haven't noticed any practical difference from cloak changes -Was sniped at 413m
Haven't tested everything yet, but nothing else jumps out at me. (I think that is a good thing.)
Early wish list for Echo: - slightly faster swarm lock times (I prefer distance related) - slightly longer lock distances (std/adv/pro = 175/200/225 would be plenty) - make Logis same speed/movement same as their respective racial Assault counterparts - make Logis inherent EWAR half way between Assaults and Scouts - make Commandos speed/movement half way between respective race's Heavy and Assault - make Commandos inherent EWAR half way between respective race's Heavy and Assault - add grenade slot to Commando - reduce Scout jump height and safe speed by 10% - reduce overall CPU/PG for all Scouts and introduce 10% fitting bonus for all EWAR modules - add change of direction 'momentum' for all suits - fix instant entrance/exit from vehicles - fix vehicles not showing on TacNet - fix phantom revive markers - make request help button mandatory to receive a revive - don't allow new match members after MCC drop 50% - increase winning match payout ratio by 10% - lots of other stuff people have noted elsewhere...
Duct tape 2.0 ... Have WD-40; will travel.
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La Lore Sleipnier
THE PR0T0TYPE
103
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Posted - 2014.09.26 09:29:00 -
[37] - Quote
In the name of Balac, please, don't make swarmlauncher better. Now they are a nigthmare, I play in ADS and forges are only a pet (sometimes) but swarms are terrible now.
Soy una hoja al viento a merced de los elementos...
https://dust514.com/recruit/MfQjol/
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Fox Gaden
Immortal Guides
4367
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Posted - 2014.09.26 13:30:00 -
[38] - Quote
CCP Rattati wrote:Burst HMG 5% Damage increase Hmm I was not expecting that.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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zzZaXxx
Vengeance Unbound
588
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Posted - 2014.09.26 14:53:00 -
[39] - Quote
Fox Gaden wrote:CCP Rattati wrote:Burst HMG 5% Damage increase Hmm I was not expecting that. Yeah! BHMG is underperforming??? Rattati can you explain a bit? |
Sgt Kirk
Fatal Absolution
7643
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Posted - 2014.09.26 15:27:00 -
[40] - Quote
CCP Rattati wrote:Ion Pistol Damage to 55-57.75-60.64
Wait, are you saying the Ion Pistol didn't get it's damage buff and you're going to change it to: Standard Ion Pistol - 55 Advanced Ion Pistol - 57.75 Prototype Ion Pistol: 60.64?
Man, and the RoF buff did the pistol a lot of good. Maybe now it can actually not be a joke when compared to the Scrambler Pistol.
Kirk is pleased. The Gallente militia in Lucent Echelon will be glad to hear this.
Something's wrong when you regret
Things that haven't happened yet
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Haerr
Kang Lo Directorate Gallente Federation
1472
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Posted - 2014.09.26 15:51:00 -
[41] - Quote
The Tactical Sniper Rifles missed out on the improved scope. Will try it out again after it gets fixed. |
Iron Wolf Saber
Den of Swords
16769
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Posted - 2014.09.26 16:07:00 -
[42] - Quote
Haerr wrote:The Tactical Sniper Rifles missed out on the improved scope. Will try it out again after it gets fixed.
It was brought down in zoom not improved. Before it had a better zoom than the ishukone
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
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NextDark Knight
Hellstorm Inc General Tso's Alliance
463
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Posted - 2014.09.26 16:15:00 -
[43] - Quote
Iron Wolf Saber wrote:Haerr wrote:The Tactical Sniper Rifles missed out on the improved scope. Will try it out again after it gets fixed. It was brought down in zoom not improved. Before it had a better zoom than the ishukone
Do we have code to adjust zoom in this build? If we wanted to zoom in and zoom out as we feel fit?
Over 50 Million SP and almost full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/4
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Booby Tuesdays
Tuesdays With Boobies
829
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Posted - 2014.09.26 16:20:00 -
[44] - Quote
Iron Wolf Saber wrote:Haerr wrote:The Tactical Sniper Rifles missed out on the improved scope. Will try it out again after it gets fixed. It was brought down in zoom not improved. Before it had a better zoom than the ishukone Spreadsheet lists the zoom as unchanged? Is this not the case?
Day One Proto Minmatar Commando.
A Mass Driver IS My Sidearm.
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bogeyman m
Minmatar Republic
416
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Posted - 2014.09.26 17:34:00 -
[45] - Quote
Fox Gaden wrote:CCP Rattati wrote:Burst HMG 5% Damage increase Hmm I was not expecting that. Agreed. I think that needs to be triple-checked.
Duct tape 2.0 ... Have WD-40; will travel.
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idlerowl
Old-Type
16
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Posted - 2014.09.26 19:42:00 -
[46] - Quote
[quote=CCP Rattati]Please post any issues or discrepancies from the Hotfix Delta spreadsheet.
---snip-----
Quote:Bolt Pistol Fire Interval to 0.5 from 0.44444 ---snip---- It's nice And reduce damage about 10%.
Quote:Rail Rifle Hip Dispersion increased Is this time of ADS? Or is it normal time? At least normal time... Best is no change. |
B-F M
Ghosts of Dawn General Tso's Alliance
44
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Posted - 2014.09.26 21:08:00 -
[47] - Quote
CreoDron breach AR is massively OP. I've been instakilled by four different players by it within about an hour. By instakilled I mean i went from full health to dead in the amount of time it takes me to fire 2 bursts of my burst ScP.
14% increase looks good on the DPS graph but in practice it is way too high.
GöÇGòñGòªn++ Ghosts of Dawn // now recruiting. n++GòªGòñGöÇ
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Cat Merc
Onslaught Inc RISE of LEGION
12455
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Posted - 2014.09.26 21:52:00 -
[48] - Quote
*Looks at new IoP damage*
*Tears of joy*
Feline overlord of all humans - CAT MERC
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Silver Strike44
Fatal Absolution General Tso's Alliance
154
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Posted - 2014.09.26 22:00:00 -
[49] - Quote
State C15-A Tactical Sniper Rifle in the loyalty store still has pre-delta stats.
Me: Donate to The Rammeh McRam House Charity.
Scrub: What's the cause?
Rammeh: I'm retarded.
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CCP Rattati
C C P C C P Alliance
8102
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Posted - 2014.09.27 01:54:00 -
[50] - Quote
Haerr wrote:The Tactical Sniper Rifles missed out on the improved scope. Will try it out again after it gets fixed.
Reticule? It was not intended to change as players said they liked it for shorter distance sniping.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Adipem Nothi
Nos Nothi
5270
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Posted - 2014.09.27 03:05:00 -
[51] - Quote
CCP Rattati wrote:Haerr wrote:The Tactical Sniper Rifles missed out on the improved scope. Will try it out again after it gets fixed. Reticule? It was not intended to change as players said they liked it for shorter distance sniping. Had the pleasure of squadding with Tyjus Vacca earlier today. He is known for his Tac SR prowess. Said he loved the new Tac SR, though he'd favor the new winged dot over the current circle.
Shoot scout with yes.
- Ripley Riley
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CCP Rattati
C C P C C P Alliance
8122
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Posted - 2014.09.27 03:10:00 -
[52] - Quote
Adipem Nothi wrote:CCP Rattati wrote:Haerr wrote:The Tactical Sniper Rifles missed out on the improved scope. Will try it out again after it gets fixed. Reticule? It was not intended to change as players said they liked it for shorter distance sniping. Had the pleasure of squadding with Tyjus Vacca earlier today. He is known for his Tac SR prowess. Said he loved the new Tac SR, though he'd favor the new winged dot over the current circle.
We should just put it up to a vote
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Llast 326
An Arkhos
4647
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Posted - 2014.09.27 03:20:00 -
[53] - Quote
CCP Rattati wrote:Adipem Nothi wrote:CCP Rattati wrote:Haerr wrote:The Tactical Sniper Rifles missed out on the improved scope. Will try it out again after it gets fixed. Reticule? It was not intended to change as players said they liked it for shorter distance sniping. Had the pleasure of squadding with Tyjus Vacca earlier today. He is known for his Tac SR prowess. Said he loved the new Tac SR, though he'd favor the new winged dot over the current circle. We should just put it up to a vote Add one for the Winged Dot
KRRROOOOOOM
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Right-wing Extremist
Nos Nothi
1340
|
Posted - 2014.09.27 03:32:00 -
[54] - Quote
Winged Dot.
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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Llast 326
An Arkhos
4650
|
Posted - 2014.09.27 03:38:00 -
[55] - Quote
Okay Video game quote of the day in my house While Playing Minecraft
My 8 year old wrote: I dunno, two villagers go in a house when it gets darkGǪ then sometimes a baby villager appears GǪ. So Minecraft is forcing my hand on "The Talk" LMAO
KRRROOOOOOM
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CLONE ALPHA 001
G.L.O.R.Y Dark Taboo
25
|
Posted - 2014.09.27 05:33:00 -
[56] - Quote
OH OH OH I HAVE AN IDEA! how about giving us modular weapons so we can put attachments on to alter stats or change scopes you know like 99% of every other FPS does
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Haerr
Kang Lo Directorate Gallente Federation
1477
|
Posted - 2014.09.27 05:54:00 -
[57] - Quote
CCP Rattati wrote:Adipem Nothi wrote:CCP Rattati wrote:Haerr wrote:The Tactical Sniper Rifles missed out on the improved scope. Will try it out again after it gets fixed. Reticule? It was not intended to change as players said they liked it for shorter distance sniping. Had the pleasure of squadding with Tyjus Vacca earlier today. He is known for his Tac SR prowess. Said he loved the new Tac SR, though he'd favor the new winged dot over the current circle. We should just put it up to a vote I vote IN FAVOUR! of the TacSR getting the new reticule! :-) |
Iron Wolf Saber
Den of Swords
16816
|
Posted - 2014.09.27 11:40:00 -
[58] - Quote
Winged Dot. unless we nerf the zoom more :(
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
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Zindorak
1.U.P
996
|
Posted - 2014.09.27 11:42:00 -
[59] - Quote
When will theses new changes be implemented
Pokemon master!
Death to all Swarm scrubs
CCP please buff AScR and normal AR :(
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BrotherofHavok
PIanet Express Top Men.
82
|
Posted - 2014.09.27 13:32:00 -
[60] - Quote
Something to look into PLEASE!
Swarms against tanks have CEASED paying out damage WP. I fired over 20 swarms at 2 tanks. An assumed triple armor repair stacked madrugar and a gunnlogi with at least 1 heavy shield extender and I don't know what else. For some reason both tanks were able to start getting hp back before my 2nd set of swarms were able to hit and I never received damage wp payout UNTIL the tank was destroyed. Then I received the standard 75 damage wps, 150 destruction wp, and 50 for the player kill.
This is not the same against LAVs or dropships! Those will still payout damage wps.
Sincerely,
Your Multi-purpose Everything User
|
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hfderrtgvcd
565
|
Posted - 2014.09.27 13:36:00 -
[61] - Quote
BrotherofHavok wrote:Something to look into PLEASE!
Swarms against tanks have CEASED paying out damage WP. I fired over 20 swarms at 2 tanks. An assumed triple armor repair stacked madrugar and a gunnlogi with at least 1 heavy shield extender and I don't know what else. For some reason both tanks were able to start getting hp back before my 2nd set of swarms were able to hit and I never received damage wp payout UNTIL the tank was destroyed. Then I received the standard 75 damage wps, 150 destruction wp, and 50 for the player kill.
This is not the same against LAVs or dropships! Those will still payout damage wps. I still receive amage warpoints with my forge gun against tanks
You can't fight in here! This is the war room.
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
252
|
Posted - 2014.09.27 13:53:00 -
[62] - Quote
Were there any changes to the TacAR?
The Blazing Intellect Machine
|
Adipem Nothi
Nos Nothi
5287
|
Posted - 2014.09.27 14:23:00 -
[63] - Quote
BlazeXYZ wrote:Were there any changes to the TacAR? Seems its RoF was increased; now closer (if not identical to) that of the ScR.
Shoot scout with yes.
- Ripley Riley
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BrotherofHavok
PIanet Express Top Men.
83
|
Posted - 2014.09.27 14:25:00 -
[64] - Quote
hfderrtgvcd wrote:BrotherofHavok wrote:Something to look into PLEASE!
Swarms against tanks have CEASED paying out damage WP. I fired over 20 swarms at 2 tanks. An assumed triple armor repair stacked madrugar and a gunnlogi with at least 1 heavy shield extender and I don't know what else. For some reason both tanks were able to start getting hp back before my 2nd set of swarms were able to hit and I never received damage wp payout UNTIL the tank was destroyed. Then I received the standard 75 damage wps, 150 destruction wp, and 50 for the player kill.
This is not the same against LAVs or dropships! Those will still payout damage wps. I still receive amage warpoints with my forge gun against tanks I do too, but the key word in the previous post was "swarms" not forge. Something has happened in the latest hotfix that has caused issues with earning WP with swarms.
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
PIanet Express Top Men.
83
|
Posted - 2014.09.27 14:26:00 -
[65] - Quote
Adipem Nothi wrote:BlazeXYZ wrote:Were there any changes to the TacAR? Seems its RoF was increased; now closer (if not identical to) that of the ScR. Not entirely positive on this but i think the dispersion is a bit better. Hip-fire seems to be a tighter spread than it use to be.
Sincerely,
Your Multi-purpose Everything User
|
hfderrtgvcd
565
|
Posted - 2014.09.27 14:27:00 -
[66] - Quote
BrotherofHavok wrote:hfderrtgvcd wrote:BrotherofHavok wrote:Something to look into PLEASE!
Swarms against tanks have CEASED paying out damage WP. I fired over 20 swarms at 2 tanks. An assumed triple armor repair stacked madrugar and a gunnlogi with at least 1 heavy shield extender and I don't know what else. For some reason both tanks were able to start getting hp back before my 2nd set of swarms were able to hit and I never received damage wp payout UNTIL the tank was destroyed. Then I received the standard 75 damage wps, 150 destruction wp, and 50 for the player kill.
This is not the same against LAVs or dropships! Those will still payout damage wps. I still receive amage warpoints with my forge gun against tanks I do too, but the key word in the previous post was "swarms" not forge. Something has happened in the latest hotfix that has caused issues with earning WP with swarms. I know, I was just making it clear that the issue was probably just for swarms, not damage wp in general
You can't fight in here! This is the war room.
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SmokinRoses420
Bra's and Boxer's
7
|
Posted - 2014.09.27 18:33:00 -
[67] - Quote
I and a few other Snipers have had a displeasing experience with the new hotfix regarding the Sniper Rifle distance to shoot. Overall, I thought you guys did a great hotfix. I like that you gave us snipers more rounds in our Kaali Sniper rifles. But, the distance to shoot is way too short. You can't do anything to help your team out. (Well, most assaults would disagree...but I would fight on that argument. :P) Most times assaults don't go and hack the letters closet to us, because they know we can't shoot them in the middle.
In order to shoot anybody in game, you either have to, become an assault, get a tank out, or move to the middle of battle. In which moving to the middle of battle has "TARGET" written all over your for-head. Becoming an assault is defeating the purpose of being a sniper. So it would be nice to increase the range of where we can shoot.
SmokinRoses o7 |
CLONE ALPHA 001
G.L.O.R.Y Dark Taboo
30
|
Posted - 2014.09.27 18:37:00 -
[68] - Quote
why the reduction to the bolt pistol rate of fire? |
BrotherofHavok
PIanet Express Top Men.
87
|
Posted - 2014.09.27 18:47:00 -
[69] - Quote
CLONE ALPHA 001 wrote:why the reduction to the bolt pistol rate of fire? because the bolt pistol is overpowered? 229 damage per shot means that you can pump out nearly 1000 points of damage a clip in about 2 seconds. Even more if you aim for their heads.
Sincerely,
Your Multi-purpose Everything User
|
Iron Wolf Saber
Den of Swords
16844
|
Posted - 2014.09.28 00:04:00 -
[70] - Quote
SmokinRoses420 wrote:I and a few other Snipers have had a displeasing experience with the new hotfix regarding the Sniper Rifle distance to shoot. Overall, I thought you guys did a great hotfix. I like that you gave us snipers more rounds in our Kaali Sniper rifles. But, the distance to shoot is way too short. You can't do anything to help your team out. (Well, most assaults would disagree...but I would fight on that argument. :P) Most times assaults don't go and hack the letters closet to us, because they know we can't shoot them in the middle.
In order to shoot anybody in game, you either have to, become an assault, get a tank out, or move to the middle of battle. In which moving to the middle of battle has "TARGET" written all over your for-head. Becoming an assault is defeating the purpose of being a sniper. So it would be nice to increase the range of where we can shoot.
SmokinRoses o7
You need more wolf mentality. Wolves don't go in the middle of the herd to get the prey. They skirt around the edges looking for the stranglers, the weaklings, and the stupid.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
|
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Y-BLOCK
BioCyberDevelopment
22
|
Posted - 2014.09.28 01:57:00 -
[71] - Quote
SmokinRoses420 wrote:I and a few other Snipers have had a displeasing experience with the new hotfix regarding the Sniper Rifle distance to shoot. Overall, I thought you guys did a great hotfix. I like that you gave us snipers more rounds in our Kaali Sniper rifles. But, the distance to shoot is way too short. You can't do anything to help your team out. (Well, most assaults would disagree...but I would fight on that argument. :P) Most times assaults don't go and hack the letters closet to us, because they know we can't shoot them in the middle.
In order to shoot anybody in game, you either have to, become an assault, get a tank out, or move to the middle of battle. In which moving to the middle of battle has "TARGET" written all over your for-head. Becoming an assault is defeating the purpose of being a sniper. So it would be nice to increase the range of where we can shoot.
SmokinRoses o7
I call Shenanaginns on you!! or however its spelled... I do love me some sniping from time to time & Hot Fix Delta just gave some snipers some vulnerability yo!
Now that You've Tasted my Mutton.. How do you Like it!?!
|
BrotherofHavok
PIanet Express Top Men.
87
|
Posted - 2014.09.28 03:49:00 -
[72] - Quote
SmokinRoses420 wrote:I and a few other Snipers have had a displeasing experience with the new hotfix regarding the Sniper Rifle distance to shoot. Overall, I thought you guys did a great hotfix. I like that you gave us snipers more rounds in our Kaali Sniper rifles. But, the distance to shoot is way too short. You can't do anything to help your team out. (Well, most assaults would disagree...but I would fight on that argument. :P) Most times assaults don't go and hack the letters closet to us, because they know we can't shoot them in the middle.
In order to shoot anybody in game, you either have to, become an assault, get a tank out, or move to the middle of battle. In which moving to the middle of battle has "TARGET" written all over your for-head. Becoming an assault is defeating the purpose of being a sniper. So it would be nice to increase the range of where we can shoot.
SmokinRoses o7 Redline sniping has always been an issue. Not because they grant immunity or relative safety to snipers, but because they DON'T help the team enough. The reduction to range and the criticalness of headshots means that sniper have to get closer to avoid the range reduction AND to avoid lag. You have a higher risk of getting killed, but no where near as much as if you were charging at the enemy.
Sincerely,
Your Multi-purpose Everything User
|
SmokinRoses420
Bra's and Boxer's
8
|
Posted - 2014.09.28 17:34:00 -
[73] - Quote
BrotherofHavok wrote:SmokinRoses420 wrote:I and a few other Snipers have had a displeasing experience with the new hotfix regarding the Sniper Rifle distance to shoot. Overall, I thought you guys did a great hotfix. I like that you gave us snipers more rounds in our Kaali Sniper rifles. But, the distance to shoot is way too short. You can't do anything to help your team out. (Well, most assaults would disagree...but I would fight on that argument. :P) Most times assaults don't go and hack the letters closet to us, because they know we can't shoot them in the middle.
In order to shoot anybody in game, you either have to, become an assault, get a tank out, or move to the middle of battle. In which moving to the middle of battle has "TARGET" written all over your for-head. Becoming an assault is defeating the purpose of being a sniper. So it would be nice to increase the range of where we can shoot.
SmokinRoses o7 Redline sniping has always been an issue. Not because they grant immunity or relative safety to snipers, but because they DON'T help the team enough. The reduction to range and the criticalness of headshots means that sniper have to get closer to avoid the range reduction AND to avoid lag. You have a higher risk of getting killed, but no where near as much as if you were charging at the enemy.
What's the point of having snipers in the game then. Because assaults just bin laden you when you're sitting there trying to have some fun. We've always had a high risk of being killed...not as much as assaults, but it's because we chose to be Snipers. Now it's just worse when you guys come up and get us. I'm sorry...But never heard of snipers going in the middle of the battle just to shoot someone. That's the whole point of being a sniper, hiding from your enemies in the hills where they can't see you. Now Dust made so we basically have to either sit there and watch or go inside of battle. That's not fair, just because assaults are complaining. It's not our fault the boards lag. That's either your net connection or Dust server lag..
All I was doing was pointing out an issue, and of course there's immature assaults trying to "prove" a point. I don't see a point in your argument there, sorry. |
Y-BLOCK
BioCyberDevelopment
22
|
Posted - 2014.09.28 19:43:00 -
[74] - Quote
SmokinRoses420 wrote:BrotherofHavok wrote:SmokinRoses420 wrote:I and a few other Snipers have had a displeasing experience with the new hotfix regarding the Sniper Rifle distance to shoot. Overall, I thought you guys did a great hotfix. I like that you gave us snipers more rounds in our Kaali Sniper rifles. But, the distance to shoot is way too short. You can't do anything to help your team out. (Well, most assaults would disagree...but I would fight on that argument. :P) Most times assaults don't go and hack the letters closet to us, because they know we can't shoot them in the middle.
In order to shoot anybody in game, you either have to, become an assault, get a tank out, or move to the middle of battle. In which moving to the middle of battle has "TARGET" written all over your for-head. Becoming an assault is defeating the purpose of being a sniper. So it would be nice to increase the range of where we can shoot.
SmokinRoses o7 Redline sniping has always been an issue. Not because they grant immunity or relative safety to snipers, but because they DON'T help the team enough. The reduction to range and the criticalness of headshots means that sniper have to get closer to avoid the range reduction AND to avoid lag. You have a higher risk of getting killed, but no where near as much as if you were charging at the enemy. What's the point of having snipers in the game then. Because assaults just bin laden you when you're sitting there trying to have some fun. We've always had a high risk of being killed...not as much as assaults, but it's because we chose to be Snipers. Now it's just worse when you guys come up and get us. I'm sorry...But never heard of snipers going in the middle of the battle just to shoot someone. That's the whole point of being a sniper, hiding from your enemies in the hills where they can't see you. Now Dust made so we basically have to either sit there and watch or go inside of battle. That's not fair, just because assaults are complaining. It's not our fault the boards lag. That's either your net connection or Dust server lag.. All I was doing was pointing out an issue, and of course there's immature assaults trying to "prove" a point. I don't see a point in your argument there, sorry.
Were you at least a part of the pre-Delta Sniper Sticky discussion? Because thats where all the snipers had their chance to influence any decisions on all changes proposed for the sniper rifle in HotFix Delta.
Now that You've Tasted my Mutton.. How do you Like it!?!
|
BrotherofHavok
PIanet Express Top Men.
88
|
Posted - 2014.09.28 20:20:00 -
[75] - Quote
SmokinRoses420 wrote:BrotherofHavok wrote:SmokinRoses420 wrote:I and a few other Snipers have had a displeasing experience with the new hotfix regarding the Sniper Rifle distance to shoot. Overall, I thought you guys did a great hotfix. I like that you gave us snipers more rounds in our Kaali Sniper rifles. But, the distance to shoot is way too short. You can't do anything to help your team out. (Well, most assaults would disagree...but I would fight on that argument. :P) Most times assaults don't go and hack the letters closet to us, because they know we can't shoot them in the middle.
In order to shoot anybody in game, you either have to, become an assault, get a tank out, or move to the middle of battle. In which moving to the middle of battle has "TARGET" written all over your for-head. Becoming an assault is defeating the purpose of being a sniper. So it would be nice to increase the range of where we can shoot.
SmokinRoses o7 Redline sniping has always been an issue. Not because they grant immunity or relative safety to snipers, but because they DON'T help the team enough. The reduction to range and the criticalness of headshots means that sniper have to get closer to avoid the range reduction AND to avoid lag. You have a higher risk of getting killed, but no where near as much as if you were charging at the enemy. What's the point of having snipers in the game then. Because assaults just bin laden you when you're sitting there trying to have some fun. We've always had a high risk of being killed...not as much as assaults, but it's because we chose to be Snipers. Now it's just worse when you guys come up and get us. I'm sorry...But never heard of snipers going in the middle of the battle just to shoot someone. That's the whole point of being a sniper, hiding from your enemies in the hills where they can't see you. Now Dust made so we basically have to either sit there and watch or go inside of battle. That's not fair, just because assaults are complaining. It's not our fault the boards lag. That's either your net connection or Dust server lag.. All I was doing was pointing out an issue, and of course there's immature assaults trying to "prove" a point. I don't see a point in your argument there, sorry. I'm not sure you know how to snipe good sir. The point of a sniper is to provide either covering fire or tactical kills. In other words, either help the team accomplish it's goals or kill key targets. Just because you get a range reduction does not mean that you have to be "in the battle" unless you're talking about what it takes to be able to see your targets or an area that your team needs to take.
As far as the Risk goes for snipers there is one thing that I want to say to you and all those snipers that REGULARLY get killed when sniping. Be aware of your surroundings. Actual trained snipers are taught to use their peripheral vision so as to detect enemy movement. If you're camped on a building watch the skies and occasionally go by the ladder and check it. It's really simple, you can even do that while you're reloading. If you're in the hills move every once in a while. Snipers are most often killed by counter sniping so it doesn't hurt to change your position to make it harder to pinpoint you. The risk that you're talking about only really comes about when you get lazy and relaxed. You're "in battle" so you cannot afford to take it easy.
Sincerely,
Your Multi-purpose Everything User
|
SmokinRoses420
Bra's and Boxer's
8
|
Posted - 2014.09.28 23:54:00 -
[76] - Quote
BrotherofHavok wrote:SmokinRoses420 wrote:BrotherofHavok wrote:SmokinRoses420 wrote:I and a few other Snipers have had a displeasing experience with the new hotfix regarding the Sniper Rifle distance to shoot. Overall, I thought you guys did a great hotfix. I like that you gave us snipers more rounds in our Kaali Sniper rifles. But, the distance to shoot is way too short. You can't do anything to help your team out. (Well, most assaults would disagree...but I would fight on that argument. :P) Most times assaults don't go and hack the letters closet to us, because they know we can't shoot them in the middle.
In order to shoot anybody in game, you either have to, become an assault, get a tank out, or move to the middle of battle. In which moving to the middle of battle has "TARGET" written all over your for-head. Becoming an assault is defeating the purpose of being a sniper. So it would be nice to increase the range of where we can shoot.
SmokinRoses o7 Redline sniping has always been an issue. Not because they grant immunity or relative safety to snipers, but because they DON'T help the team enough. The reduction to range and the criticalness of headshots means that sniper have to get closer to avoid the range reduction AND to avoid lag. You have a higher risk of getting killed, but no where near as much as if you were charging at the enemy. What's the point of having snipers in the game then. Because assaults just bin laden you when you're sitting there trying to have some fun. We've always had a high risk of being killed...not as much as assaults, but it's because we chose to be Snipers. Now it's just worse when you guys come up and get us. I'm sorry...But never heard of snipers going in the middle of the battle just to shoot someone. That's the whole point of being a sniper, hiding from your enemies in the hills where they can't see you. Now Dust made so we basically have to either sit there and watch or go inside of battle. That's not fair, just because assaults are complaining. It's not our fault the boards lag. That's either your net connection or Dust server lag.. All I was doing was pointing out an issue, and of course there's immature assaults trying to "prove" a point. I don't see a point in your argument there, sorry. I'm not sure you know how to snipe good sir. The point of a sniper is to provide either covering fire or tactical kills. In other words, either help the team accomplish it's goals or kill key targets. Just because you get a range reduction does not mean that you have to be "in the battle" unless you're talking about what it takes to be able to see your targets or an area that your team needs to take. As far as the Risk goes for snipers there is one thing that I want to say to you and all those snipers that REGULARLY get killed when sniping. Be aware of your surroundings. Actual trained snipers are taught to use their peripheral vision so as to detect enemy movement. If you're camped on a building watch the skies and occasionally go by the ladder and check it. It's really simple, you can even do that while you're reloading. If you're in the hills move every once in a while. Snipers are most often killed by counter sniping so it doesn't hurt to change your position to make it harder to pinpoint you. The risk that you're talking about only really comes about when you get lazy and relaxed. You're "in battle" so you cannot afford to take it easy.
Well thanks for your thoughtful insights on this. But you guys are going to find out pretty quick on how us Snipers helped you guys, when either hacking letters, or equipment. And no, you don't expect snipers to go into battle with a sniper rifle, because being a sniper you don't have the defense being in the middle. No protection from having just a sniper rifle. Only time you see snipers in the middle of battle is when the other side has all letters, and is farming. So that's kind of really defending the purpose of being a sniper again.
I know how to snipe, I'm not perfect at it, but it's fun. I don't think you understand what a sniper is. So don't come crying to us when you see your K/D ratio sky rocketing. All I was doing was pointing out an issue, and no I never knew about the discussion about sniper rifles. We encounter snipers all the time, either we get shot by em, or the opposite. And no, that's not my point. I don't see how making the game fun when you're actually able to help your team out, is being "lazy and relaxed"...We actually help the team out as much as we can. But now it makes it harder to do so. |
BrotherofHavok
PIanet Express Top Men.
88
|
Posted - 2014.09.29 03:49:00 -
[77] - Quote
SmokinRoses420 wrote: Well thanks for your thoughtful insights on this. But you guys are going to find out pretty quick on how us Snipers helped you guys, when either hacking letters, or equipment. And no, you don't expect snipers to go into battle with a sniper rifle, because being a sniper you don't have the defense being in the middle. No protection from having just a sniper rifle. Only time you see snipers in the middle of battle is when the other side has all letters, and is farming. So that's kind of really defending the purpose of being a sniper again.
I know how to snipe, I'm not perfect at it, but it's fun. I don't think you understand what a sniper is. So don't come crying to us when you see your K/D ratio sky rocketing. All I was doing was pointing out an issue, and no I never knew about the discussion about sniper rifles. We encounter snipers all the time, either we get shot by em, or the opposite. And no, that's not my point. I don't see how making the game fun when you're actually able to help your team out, is being "lazy and relaxed"...We actually help the team out as much as we can. But now it makes it harder to do so.
Here's my problem. "Us snipers helped you guys" is a big assumption of ALL snipers. As a fellow sniper at one point (look at the bottom of my posts. I am a multi-purpose everything user. I've used every gun and every type of suit at some point in the game) I can tell you that the MAJORITY of maps do not provide decent enough spots for a sniper to assist with hacking a point. There are moments where it can be helpful i will admit, but most of those times involve either sniping from a place that you cannot get to by normal means (dropship only access), being in relatively close ranges for a sniper, or sniping just anyone that comes across your line of sight and not any of those near the points. Most snipers are not helpful, most snipers are just there to earn some kills, isk and sp, and most likely are sitting in the hills far in the redline.
I've sniped and for quite a while I was good at it. So good at it in fact that it was one of the few weapons that I actually put SP into beyond the operation skill. Eventually however i figured out that the main problem with being a sniper was that the lag affected what I saw at extreme ranges. When players go back and forth on the screen but squad mates tell me that they're just standing there. Lag always forced me to ranges of less than 200 meters so I honestly don't understand why people complain when 100 meters is taken off the ranges of sniper rifles, especially when you look at the HUGE damage buff to head shots. Being at 125-200 meters from someone forced me to learn some big lessons and eventually i was becoming so good at being a sniper that I was even invited to a "shadow corp" that was devoted to sniping. I had matches where I went as high as 60 kills and average death of about 1. But i got bored, and moved on. Sniping can have its moments, but most snipers are not "helpful". And as far as a skyrocket of my k/d spread goes? I have absolutely no problems doing well with or without the assistance of another player.
Sincerely,
Your Multi-purpose Everything User
|
SmokinRoses420
Bra's and Boxer's
8
|
Posted - 2014.09.29 07:00:00 -
[78] - Quote
BrotherofHavok wrote:SmokinRoses420 wrote: Well thanks for your thoughtful insights on this. But you guys are going to find out pretty quick on how us Snipers helped you guys, when either hacking letters, or equipment. And no, you don't expect snipers to go into battle with a sniper rifle, because being a sniper you don't have the defense being in the middle. No protection from having just a sniper rifle. Only time you see snipers in the middle of battle is when the other side has all letters, and is farming. So that's kind of really defending the purpose of being a sniper again.
I know how to snipe, I'm not perfect at it, but it's fun. I don't think you understand what a sniper is. So don't come crying to us when you see your K/D ratio sky rocketing. All I was doing was pointing out an issue, and no I never knew about the discussion about sniper rifles. We encounter snipers all the time, either we get shot by em, or the opposite. And no, that's not my point. I don't see how making the game fun when you're actually able to help your team out, is being "lazy and relaxed"...We actually help the team out as much as we can. But now it makes it harder to do so.
Here's my problem. "Us snipers helped you guys" is a big assumption of ALL snipers. As a fellow sniper at one point (look at the bottom of my posts. I am a multi-purpose everything user. I've used every gun and every type of suit at some point in the game) I can tell you that the MAJORITY of maps do not provide decent enough spots for a sniper to assist with hacking a point. There are moments where it can be helpful i will admit, but most of those times involve either sniping from a place that you cannot get to by normal means (dropship only access), being in relatively close ranges for a sniper, or sniping just anyone that comes across your line of sight and not any of those near the points. Most snipers are not helpful, most snipers are just there to earn some kills, isk and sp, and most likely are sitting in the hills far in the redline. I've sniped and for quite a while I was good at it. So good at it in fact that it was one of the few weapons that I actually put SP into beyond the operation skill. Eventually however i figured out that the main problem with being a sniper was that the lag affected what I saw at extreme ranges. When players go back and forth on the screen but squad mates tell me that they're just standing there. Lag always forced me to ranges of less than 200 meters so I honestly don't understand why people complain when 100 meters is taken off the ranges of sniper rifles, especially when you look at the HUGE damage buff to head shots. Being at 125-200 meters from someone forced me to learn some big lessons and eventually i was becoming so good at being a sniper that I was even invited to a "shadow corp" that was devoted to sniping. I had matches where I went as high as 60 kills and average death of about 1. But i got bored, and moved on. Sniping can have its moments, but most snipers are not "helpful". And as far as a skyrocket of my k/d spread goes? I have absolutely no problems doing well with or without the assistance of another player.
Just because you used "All weapons, suits" doesn't make you an expert. I'm sorry you had a bad experience being a sniper. You are making it into something totally different, just out of your understandings. I think you're just going to keep grouching about it since I'm not doing or agreeing to what you are saying. My father was asked to be on Hellstorms for their snipers...so umm yeah I don't see how snipers are useless. Kind of hypocritical of you to say.
I'm not saying Snipers should reach ALL the way across the board, in which would be cool. But wouldn't be fair to everyone. All I'm saying is increase it teeny bit. It's bad when my assault rifle shoots almost farther then my sniper rifle. I don't see how that can be possible to be honest. And for your information, yes I do use assault, I'm not just a sniper. I'm experienced most of everything. Just never the super heavy suits and heavy machine guns etc.. And you can't tell me that a sniper can't keep one letter safe. You assaults can't see ALL letters at one time. And as being a tank driver...Most assaults really suck just standing there acting like they can beat a tank up with a gun. Kind of funny, but sad. But just the point is...your taking it out of content. That is not my point in my text.
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BrotherofHavok
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Posted - 2014.09.29 13:05:00 -
[79] - Quote
SmokinRoses420 wrote: Just because you used "All weapons, suits" doesn't make you an expert. I'm sorry you had a bad experience being a sniper. You are making it into something totally different, just out of your understandings. I think you're just going to keep grouching about it since I'm not doing or agreeing to what you are saying. My father was asked to be on Hellstorms for their snipers...so umm yeah I don't see how snipers are useless. Kind of hypocritical of you to say.
I'm not saying Snipers should reach ALL the way across the board, in which would be cool. But wouldn't be fair to everyone. All I'm saying is increase it teeny bit. It's bad when my assault rifle shoots almost farther then my sniper rifle. I don't see how that can be possible to be honest. And for your information, yes I do use assault, I'm not just a sniper. I'm experienced most of everything. Just never the super heavy suits and heavy machine guns etc.. And you can't tell me that a sniper can't keep one letter safe. You assaults can't see ALL letters at one time. And as being a tank driver...Most assaults really suck just standing there acting like they can beat a tank up with a gun. Kind of funny, but sad. But just the point is...your taking it out of content. That is not my point in my text.
- I would in fact say that I qualify for expert status with a sniper rifle when I can go 60 and 2 k/d spread.
- My "bad experience" only qualifies if you think that I wanted to snipe from the redline and was hit by BS lag. Most of the time I was not in the redline. Most of the time I had good experiences and a lot of fun.
- Once more, MOST snipers are useless. Those who love to camp on top of buildings in far off places or near/in the redline or those who can't understand that the points are covered (building or blocked views). People that would use a thale just so that they could "safely" snipe their targets from a far away place. That could still be helpful, but most of the time Snipers are just looking for kills.
- "increase it a teeny bit" why? Are you aiming for the body more than the head? They reduced the effectiveness of body shots, but they massively up the critical head shot damage. Even at extreme ranges the efficiency of a head shot is about 120%. This means that what you actually want is not the range increase but the normal body shot increase.
- The only sniper rifle to get it's range cut significantly is the Tactical sniper rifle because it was meant to be used in closer ranges. The normal sniper rifle and the charge sniper rifle still have about 350 meter ranges if i'm not mistaken.
- ARs shoot farther than sniper rifles? What info are you using?
- Keeping a point safe. How? Most of the points on a number of maps are surrounded by buildings, or are in a building. Even if they are in the wide open, the null canon will block a number of your shots unless you get the absolute sweet spot or your console has a discrepancy with another console and just says that the shot hit when in reality it didn't.
- You're right, the assaults can't see every letter (is your assumption that everyone uses assault all the time?) but they can get to every point. And if someone decides to play defense then they're usually more worth it to the team than a sniper trying to cover the same point. Especially if the enemy that comes around is using cloaks.
Sincerely,
Your Multi-purpose Everything User
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SmokinRoses420
Bra's and Boxer's
8
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Posted - 2014.09.29 19:18:00 -
[80] - Quote
BrotherofHavok wrote:SmokinRoses420 wrote: Just because you used "All weapons, suits" doesn't make you an expert. I'm sorry you had a bad experience being a sniper. You are making it into something totally different, just out of your understandings. I think you're just going to keep grouching about it since I'm not doing or agreeing to what you are saying. My father was asked to be on Hellstorms for their snipers...so umm yeah I don't see how snipers are useless. Kind of hypocritical of you to say.
I'm not saying Snipers should reach ALL the way across the board, in which would be cool. But wouldn't be fair to everyone. All I'm saying is increase it teeny bit. It's bad when my assault rifle shoots almost farther then my sniper rifle. I don't see how that can be possible to be honest. And for your information, yes I do use assault, I'm not just a sniper. I'm experienced most of everything. Just never the super heavy suits and heavy machine guns etc.. And you can't tell me that a sniper can't keep one letter safe. You assaults can't see ALL letters at one time. And as being a tank driver...Most assaults really suck just standing there acting like they can beat a tank up with a gun. Kind of funny, but sad. But just the point is...your taking it out of content. That is not my point in my text.
- I would in fact say that I qualify for expert status with a sniper rifle when I can go 60 and 2 k/d spread.
- My "bad experience" only qualifies if you think that I wanted to snipe from the redline and was hit by BS lag. Most of the time I was not in the redline. Most of the time I had good experiences and a lot of fun.
- Once more, MOST snipers are useless. Those who love to camp on top of buildings in far off places or near/in the redline or those who can't understand that the points are covered (building or blocked views). People that would use a thale just so that they could "safely" snipe their targets from a far away place. That could still be helpful, but most of the time Snipers are just looking for kills.
- "increase it a teeny bit" why? Are you aiming for the body more than the head? They reduced the effectiveness of body shots, but they massively up the critical head shot damage. Even at extreme ranges the efficiency of a head shot is about 120%. This means that what you actually want is not the range increase but the normal body shot increase.
- The only sniper rifle to get it's range cut significantly is the Tactical sniper rifle because it was meant to be used in closer ranges. The normal sniper rifle and the charge sniper rifle still have about 350 meter ranges if i'm not mistaken.
- ARs shoot farther than sniper rifles? What info are you using?
- Keeping a point safe. How? Most of the points on a number of maps are surrounded by buildings, or are in a building. Even if they are in the wide open, the null canon will block a number of your shots unless you get the absolute sweet spot or your console has a discrepancy with another console and just says that the shot hit when in reality it didn't.
- You're right, the assaults can't see every letter (is your assumption that everyone uses assault all the time?) but they can get to every point. And if someone decides to play defense then they're usually more worth it to the team than a sniper trying to cover the same point. Especially if the enemy that comes around is using cloaks.
Lol, and again you are still taking it totally out of content, and twisting my words. I've never said a lot of the things that you mentioned here. Like I said it's pointless trying to argue with you because you don't understand. You keep putting it in assault view, not sniper view. So basically you assaults got your wish. *Claps* Bravo. |
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BrotherofHavok
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Posted - 2014.09.29 20:31:00 -
[81] - Quote
SmokinRoses420 wrote:
Lol, and again you are still taking it totally out of content, and twisting my words. I've never said a lot of the things that you mentioned here. Like I said it's pointless trying to argue with you because you don't understand. You keep putting it in assault view, not sniper view. So basically you assaults got your wish. *Claps* Bravo.
WHAT THE **** ARE YOU TALKING ABOUT?
You don't provide any reasoning or facts behind what you say. You want an increase in range of sniper rifles RIGHT AFTER they decreased the range, but don't provide specifics as to why. You refuse to understand from CCP's point or another players point even when I provided some reasons as to why I like the changes and how it brings snipers more into the fold of battle rather than just as a redline or rooftop camper sniper. Yes, it's the job of a sniper to snipe people, but they need to provide sniper support to areas that are critical to their own squads work or the teams. If a sniper is sniping at people in the redline, but ignores the scout that runs to the point across open terrain to hack the point, then that sniper is not helpful to the team.
You say that I'm twisting your words. How can I do that when I'm directly quoting you and providing a counter argument?
You say that I don't understand. Why is that? Is it because you're not being clear as to why you want the range increase? Is it because you've been unable to get kills any more due to the changes? Is it because you like sitting with relatively low risk and taking head shots at enemies? Is it because your definition of a sniper is different to my own? Is it different to the military's?
And stop calling me an assault. I was a logi first, an assault briefly, a heavy 3rd, a sniper 4th, a scout 5th, a tanker 6th, and a dropship pilot 7th. I'm not one thing, i've been everything.
Sincerely,
Your Multi-purpose Everything User
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SmokinRoses420
Bra's and Boxer's
8
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Posted - 2014.09.29 23:14:00 -
[82] - Quote
BrotherofHavok wrote:SmokinRoses420 wrote:
Lol, and again you are still taking it totally out of content, and twisting my words. I've never said a lot of the things that you mentioned here. Like I said it's pointless trying to argue with you because you don't understand. You keep putting it in assault view, not sniper view. So basically you assaults got your wish. *Claps* Bravo.
WHAT THE **** ARE YOU TALKING ABOUT? You don't provide any reasoning or facts behind what you say. You want an increase in range of sniper rifles RIGHT AFTER they decreased the range, but don't provide specifics as to why. You refuse to understand from CCP's point or another players point even when I provided some reasons as to why I like the changes and how it brings snipers more into the fold of battle rather than just as a redline or rooftop camper sniper. Yes, it's the job of a sniper to snipe people, but they need to provide sniper support to areas that are critical to their own squads work or the teams. If a sniper is sniping at people in the redline, but ignores the scout that runs to the point across open terrain to hack the point, then that sniper is not helpful to the team. You say that I'm twisting your words. How can I do that when I'm directly quoting you and providing a counter argument? You say that I don't understand. Why is that? Is it because you're not being clear as to why you want the range increase? Is it because you've been unable to get kills any more due to the changes? Is it because you like sitting with relatively low risk and taking head shots at enemies? Is it because your definition of a sniper is different to my own? Is it different to the military's? And stop calling me an assault. I was a logi first, an assault briefly, a heavy 3rd, a sniper 4th, a scout 5th, a tanker 6th, and a dropship pilot 7th. I'm not one thing, i've been everything.
No need for cussing. I've put my point out there clearly as to why I want the range changed a bit. I'm not the only sniper that is having a difficulty adjusting or recognizing this change. We shouldn't be in the middle of battle just to kill people. I've seen so many snipers in Local chats complaining about, so I figured I'd ask about it. But now I get grief from someone who thinks they know what CCP's point is in this. I already stated it multiple times in my replies as to why I wish for them to increase it a little bit. Also, never directly called you an assault, sorry if that offended you. I was talking about assaults in general.
I don't hear assaults griping about other assaults going behind them killing them. But no matter what I think, you'll think I'm wrong. You guys think snipers shouldn't be in the game, and we think we should.
For your information: snip-+er (snpr) n. 1. A skilled military shooter detailed to spot and pick off enemy soldiers from a concealed place.
2. One who shoots at other people from a concealed place.
I don't see anywhere where it says standing in the middle of battle to fight... A sniper does a lot of good in battle not just standing there "camping". For instance, I use to be able to see the hole battle field and tell the tank operator in my squad where the other tanks are and/or if a Turrets is red. And to tell my squad member's who's attacking which letter and if someone needs help. We don't just sit there to shoot, a lot of times we're not shooting people. We observe our surroundings, which helped us determine what needs done, and what we can do to help.
It isn't going to matter what else I say though, because it's obvious a lot of people don't want snipers in the game. But I really could care less, it's the point we shouldn't be in the middle of battle to help our team out, it's the whole point of being a sniper.
You have a good day sir,
SmokinRoses o7 |
BrotherofHavok
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Posted - 2014.09.30 00:06:00 -
[83] - Quote
SmokinRoses420 wrote: No need for cussing.
You are right, i'm sorry for cussing. I was just becoming aggravated with a troll on the Dust 514 forums who thinks that everyone is out to get him removed from the game.
P.S. Due to the large number of quotes used, and lack of remaining characters there will be far more posts to break up my "rough draft" of my response....
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
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Posted - 2014.09.30 00:08:00 -
[84] - Quote
SmokinRoses420 wrote:I've put my point out there clearly as to why I want the range changed a bit. I'm not sure that you have. I've reread all the previous points in this topic and have yet to understand what it is that you want. Are you saying that you want the range increase to go back to the way it was so that you can REMAIN in the red-line? Or are you saying that you want the range increased beyond that so that you can sit as far from the enemy as possible so that they cannot "bin-laden" you? Are the current ranges so short that you cannot get a single kill without being 30 meters away from an enemy? Because that's about the optimal range of the AR.
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
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Posted - 2014.09.30 00:10:00 -
[85] - Quote
SmokinRoses420 wrote:I'm not the only sniper that is having a difficulty adjusting or recognizing this change. To those of you who cannot "recognize" that a change has occurred. One has. To the rest of you that are having trouble "adjusting" to said change i say this to you. Adapt. Both life and video games change on a daily basis and as such you should learn to overcome changes. Grow into the man or woman that you will one day become.
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
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Posted - 2014.09.30 00:12:00 -
[86] - Quote
SmokinRoses420 wrote:We shouldn't be in the middle of battle just to kill people. What is the middle of battle to you? If it's outside of the red-line then you and I finally agree on something. If however, you're talking about being within 50-100 meters from the enemy then I wonder what a sniper is doing that close to the enemy. That is not the territory of a sniper rifle, but rather of a rail rifle, or a scrambler rifle or even a tactical AR.
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
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Posted - 2014.09.30 00:14:00 -
[87] - Quote
SmokinRoses420 wrote:I've seen so many snipers in Local chats complaining about, so I figured I'd ask about it. But now I get grief from someone who thinks they know what CCP's point is in this. People complain. Get use to it.
As to CCP, please review the topics in other parts of THIS forum. They asked players what should be changed, they asked how the changes should be made and the changes were not unknown. Maybe you didn't read the forum until you had something to whine about, that's on you. CCP [NOW] regularly asks it's players what it should do to better it's games and you should be a part of that BEFORE you encounter a problem, not after.
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
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Posted - 2014.09.30 00:15:00 -
[88] - Quote
SmokinRoses420 wrote:I already stated it multiple times in my replies as to why I wish for them to increase it a little bit. See the post #84. You haven't and i'm still waiting on info.
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
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Posted - 2014.09.30 00:16:00 -
[89] - Quote
SmokinRoses420 wrote:Also, never directly called you an assault, sorry if that offended you. I was talking about assaults in general. You have on several posts and i do not take offense. Instead i take a growing annoyance.
"Assaults in general." This is another confusing statement as assaults have only recently come back in numbers to the game with hotfix Charlie (i believe). I think you're using the term 'assaults' in a form that resembles "us" versus "them." Don't do that... please.
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
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Posted - 2014.09.30 00:16:00 -
[90] - Quote
SmokinRoses420 wrote:I don't hear assaults griping about other assaults going behind them killing them. But no matter what I think, you'll think I'm wrong. Welcome to the Dust 514 forums. You're clearly new here and as such I recommend that you read some of the HUNDREDS of THOUSANDS of locked topics that clearly contain within the number of complaints of people being killed by someone else. You are clearly very, VERY new here. Please use the search engine at your earliest convenience.
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
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Posted - 2014.09.30 00:18:00 -
[91] - Quote
SmokinRoses420 wrote:You guys think snipers shouldn't be in the game, and we think we should. Who and where did someone say that Snipers should be removed from the game. I honestly would like to see you quote that person and the topic so that I could get in on that forum topic. It sounds like another doozy of a job.
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
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Posted - 2014.09.30 00:19:00 -
[92] - Quote
SmokinRoses420 wrote:I don't see anywhere where it says standing in the middle of battle to fight... YOU SAID THAT, NOT SOME DEFINITION YOU FOUND IN A DICTIONARY ON THE INTERNET. YOU SAID IN YOUR OWN POSTS WITHIN THIS TOPIC THREAD. GO BACK AND REREAD THE WORDS THAT YOU SAID AND USED FOR YOUR COMPLAINT!
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
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Posted - 2014.09.30 00:20:00 -
[93] - Quote
SmokinRoses420 wrote:A sniper does a lot of good in battle not just standing there "camping". For instance, I use to be able to see the hole battle field and tell the tank operator in my squad where the other tanks are and/or if a Turrets is red. And to tell my squad member's who's attacking which letter and if someone needs help. We don't just sit there to shoot, a lot of times we're not shooting people. We observe our surroundings, which helped us determine what needs done, and what we can do to help. I like this. A sniper who provides over-watch and even gives out commands or info to the rest of the team. That being said, it could still be done by someone else, another vehicle, a forge gunner, a dropship pilot/gunner. Someone who is closer to the battle so that pop-in bugs or lag takes less of an issue and can be more helpful.
Can you not still see the majority of the battlefield? Perhaps you just need to find a better spot to look from. Most of the maps are pretty open and only a dropship should be able to see the entire battlefield.
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
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Posted - 2014.09.30 00:21:00 -
[94] - Quote
SmokinRoses420 wrote:It isn't going to matter what else I say though, because it's obvious a lot of people don't want snipers in the game. But I really could care less, it's the point we shouldn't be in the middle of battle to help our team out, it's the whole point of being a sniper. It actually does matter what you say, if you have a strong opinion with some logic to back it up your voice can be heard and even accepted by CCP. HOWEVER, you are using nothing but opinion, you do NOT back up your thoughts with logic, facts, or examples and have therefore just come here to complain rather than try to improve the game. I'm not arguing against you because I want snipers removed, I'm not arguing that I want snipers to be nerfed to uselessness. I'm simply trying to understand what it is that you're trying to say and provide my own reasons as to why I like the adjustments that have come around this time to snipers.
Snipers should be in the game. Try not to read that and think that I want to remove them please
SmokinRoses420 wrote:You have a good day sir,
SmokinRoses o7 You have a nice day too.
Sincerely,
Your Multi-purpose Everything User
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SmokinRoses420
Bra's and Boxer's
8
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Posted - 2014.09.30 05:49:00 -
[95] - Quote
BrotherofHavok wrote:SmokinRoses420 wrote:It isn't going to matter what else I say though, because it's obvious a lot of people don't want snipers in the game. But I really could care less, it's the point we shouldn't be in the middle of battle to help our team out, it's the whole point of being a sniper. It actually does matter what you say, if you have a strong opinion with some logic to back it up your voice can be heard and even accepted by CCP. HOWEVER, you are using nothing but opinion, you do NOT back up your thoughts with logic, facts, or examples and have therefore just come here to complain rather than try to improve the game. I'm not arguing against you because I want snipers removed, I'm not arguing that I want snipers to be nerfed to uselessness. I'm simply trying to understand what it is that you're trying to say and provide my own reasons as to why I like the adjustments that have come around this time to snipers. Snipers should be in the game. Try not to read that and think that I want to remove them please SmokinRoses420 wrote:You have a good day sir,
SmokinRoses o7 You have a nice day too.
Oh my gosh dude. Give it a rest. I told CCP my point of view. If CCP doesn't listen or understand what I'm trying to say, they can simple just ask me, it's totally up to them. I told you and them my reasons, you are just clearly not understanding or using selective reading of what I'm putting. I just keep repeating over and over what clearly I'm wanting CCP to do, to IMPROVE sniping for the game.
How is my point of view not clear to you? Like seriously, all I want is a little range increase so we can try and help the middle of the battlefield, instead having to be in the center of the battlefield just to be able to snipe anyone. I really don't know how much more information I need to put, since it's not a huge change besides increasing the range a little bit. So seriously, I understand you are trying to understand my concept, and provide input, but you are really being rude. I said I had enough, no need to keep continuing and saying rude things that I could care less about. That's no way to speak to a lady. I do not want to keep continuing an argument that isn't getting us anywhere. Since you are not understanding what the information I'm providing. Like I said, if CCP has a concern, or problem with my statement, they can ask me.
And again, Good day sir,
SmokinRoses o7 |
BrotherofHavok
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Posted - 2014.09.30 15:39:00 -
[96] - Quote
SmokinRoses420 wrote:BrotherofHavok wrote:SmokinRoses420 wrote:It isn't going to matter what else I say though, because it's obvious a lot of people don't want snipers in the game. But I really could care less, it's the point we shouldn't be in the middle of battle to help our team out, it's the whole point of being a sniper. It actually does matter what you say, if you have a strong opinion with some logic to back it up your voice can be heard and even accepted by CCP. HOWEVER, you are using nothing but opinion, you do NOT back up your thoughts with logic, facts, or examples and have therefore just come here to complain rather than try to improve the game. I'm not arguing against you because I want snipers removed, I'm not arguing that I want snipers to be nerfed to uselessness. I'm simply trying to understand what it is that you're trying to say and provide my own reasons as to why I like the adjustments that have come around this time to snipers. Snipers should be in the game. Try not to read that and think that I want to remove them please SmokinRoses420 wrote:You have a good day sir,
SmokinRoses o7 You have a nice day too. Oh my gosh dude. Give it a rest. I told CCP my point of view. If CCP doesn't listen or understand what I'm trying to say, they can simple just ask me, it's totally up to them. I told you and them my reasons, you are just clearly not understanding or using selective reading of what I'm putting. I just keep repeating over and over what clearly I'm wanting CCP to do, to IMPROVE sniping for the game. How is my point of view not clear to you? Like seriously, all I want is a little range increase so we can try and help the middle of the battlefield, instead having to be in the center of the battlefield just to be able to snipe anyone. I really don't know how much more information I need to put, since it's not a huge change besides increasing the range a little bit. So seriously, I understand you are trying to understand my concept, and provide input, but you are really being rude. I said I had enough, no need to keep continuing and saying rude things that I could care less about. That's no way to speak to a lady. I do not want to keep continuing an argument that isn't getting us anywhere. Since you are not understanding what the information I'm providing. Like I said, if CCP has a concern, or problem with my statement, they can ask me. And again, Good day sir, SmokinRoses o7 I will not give it a rest. I'm tired of players coming to the forums and providing nothing but complaints to CCP, who in turn actually listens to the small minority that try to improve their weapons beyond what is considered fair. As such, any time I see such posts in the forums I have argued as best I can with logic, facts, numbers, and examples so that IF a CCP dev actually reads these topics he/she does not think that one or two people speak for everyone.
Your point of view is to get Tactical Sniper rifles a range increase and have refused or ignored my attempts to get more information from you. What ranges are you talking about? Please be specific. I cannot selectively read what you say when I go so far as to quote and argue every sentence you write. You are repeating nothing but the same demand of 'increase the range of snipers' and 'improve sniping' over and over again without providing numbers. This repetitive trait of yours is not helping the devs or myself understand what it is that you think needs improving about the range. The tactical variant is not meant for long range, it is meant to be used tactically in situations that normal snipers may not be able to reach. Which is why their ranges have been cut to less than 250 meters. If you want a long range sniper rifle then please look towards the base variant or the Charge sniper rifle as both of these still have several hundred meter ranges. Do not ask for a blanket, generalized buff to sniper rifles when some of them are already powerful enough in one field or another.
Your definition of "middle of battlefield" or "center of battle" seems to be off. The only thing that I can take from your words is that you equate being in battle with being outside of your teams red-line. CCP clearly stated that they were trying to discourage the red-line sniping that provides little help to their stat-counters. If i'm wrong in what it is that you are trying to say than I ask, ASK, that you clarify. When you say things like "it's not a huge change besides increasing the range a little bit" I take it to mean that you want an extra 10 meters range on your weapon. Not a problem, unless you're talking about something a bit higher than that.
SmokinRoses420 wrote: So seriously, I understand you are trying to understand my concept, and provide input, but you are really being rude. I said I had enough, no need to keep continuing and saying rude things that I could care less about. That's no way to speak to a lady. I do not want to keep continuing an argument that isn't getting us anywhere. Since you are not understanding what the information I'm providing. Like I said, if CCP has a concern, or problem with my statement, they can ask me. I am not being rude. I have merely asked time and time again for you to provide more information as you have provided very little. Something other than "increase this." I even apologized for swearing and if my words are misread as being rude than I apologize again, but please understand that whether or not you are a "lady" does not matter to me on the forums or even in a game. You are a player, you are a forum writer and I will argue a point that I deem to be wrong no matter who or what you are. If you want a change, than do more than complain. Try something else if one thing gets changed too much for you. There are plenty of other weapons to work with in your personal game style and you will be forced at one point or another to swap weapons.
Sincerely,
Your Multi-purpose Everything User
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Dimitri Rascolovitch
The Immortal Knights
240
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Posted - 2014.10.02 06:24:00 -
[97] - Quote
SmokinRoses420 wrote:BrotherofHavok wrote:SmokinRoses420 wrote:It isn't going to matter what else I say though, because it's obvious a lot of people don't want snipers in the game. But I really could care less, it's the point we shouldn't be in the middle of battle to help our team out, it's the whole point of being a sniper. It actually does matter what you say, if you have a strong opinion with some logic to back it up your voice can be heard and even accepted by CCP. HOWEVER, you are using nothing but opinion, you do NOT back up your thoughts with logic, facts, or examples and have therefore just come here to complain rather than try to improve the game. I'm not arguing against you because I want snipers removed, I'm not arguing that I want snipers to be nerfed to uselessness. I'm simply trying to understand what it is that you're trying to say and provide my own reasons as to why I like the adjustments that have come around this time to snipers. Snipers should be in the game. Try not to read that and think that I want to remove them please SmokinRoses420 wrote:You have a good day sir,
SmokinRoses o7 You have a nice day too. Oh my gosh dude. Give it a rest. I told CCP my point of view. If CCP doesn't listen or understand what I'm trying to say, they can simple just ask me, it's totally up to them. I told you and them my reasons, you are just clearly not understanding or using selective reading of what I'm putting. I just keep repeating over and over what clearly I'm wanting CCP to do, to IMPROVE sniping for the game. How is my point of view not clear to you? Like seriously, all I want is a little range increase so we can try and help the middle of the battlefield, instead having to be in the center of the battlefield just to be able to snipe anyone. I really don't know how much more information I need to put, since it's not a huge change besides increasing the range a little bit. So seriously, I understand you are trying to understand my concept, and provide input, but you are really being rude. I said I had enough, no need to keep continuing and saying rude things that I could care less about. That's no way to speak to a lady. I do not want to keep continuing an argument that isn't getting us anywhere. Since you are not understanding what the information I'm providing. Like I said, if CCP has a concern, or problem with my statement, they can ask me. And again, Good day sir, SmokinRoses o7
i have spent the better part of an hour reading you two argue with each other over this point, roses, you never gave any actual reason why you wanted the range to be increased other than that you didn't know/expect it to be changed, you also seem to be in favor of calling anyone who isn't a sniper an assault, which is very wrong as the majority of the ground targets for snipers are still heavies and scouts. if you think that your duvolle tac can outrange a standard sniper rifle, i welcome you to try, and will laugh my ass off when you fail, the only rilfes that come close to the range of the SR are the RR and the LR thats it and you havok have worded your posts in a way that makes it a little difficult to read, as i caught myself trying to skip text walls because they were too blocky and rantish
Bring back the Marauders, Enforcers, Logistic, and Scout LAVS and Dropships
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hfderrtgvcd
606
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Posted - 2014.10.02 21:26:00 -
[98] - Quote
Overheating while kill +50 is on the screen causes a hardfreeze. http://www.youtube.com/watch?v=Ti74SmKdJt8&list=UUO433VTL7iqU1mGBx2sd12w
You can't fight in here! This is the war room.
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sanif mak
UNITED MERCINARY AND PILOTS ALLIANCE
0
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Posted - 2014.12.23 18:41:00 -
[99] - Quote
overall this game is great but need to fix the bugs thats all
watch out for those rectangular things on your screens while hacking anything they blow u up!!!
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