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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Iron Wolf Saber
Den of Swords
16602
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Posted - 2014.09.24 18:55:00 -
[31] - Quote
CamClarke wrote:Bolt Pistol is 2.2s reload, not 2.
Going to confirm since the spreadsheet says 2.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
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Iron Wolf Saber
Den of Swords
16603
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Posted - 2014.09.24 19:03:00 -
[32] - Quote
Francois Sanchez wrote:Breach scrambler pistol's damage is wrong, thanks for putting an easy to read hotfix note
Fixed.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
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NAV HIV
The Generals
2148
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Posted - 2014.09.24 19:04:00 -
[33] - Quote
Killar-12 wrote:NAV HIV wrote:Someone give this guy a few likes lol
Let us know when you'd be advocating to change all of these to something else again...
Someone would start crying soon enough and then all these things Would change again and then everyone would get 2-3 mil Free SP to keep their mouths shut... Some policy... Please remove the "Triangle" Button which shows the description part of each item, suit, vehicle and weapon and simply put "Soon tm" It made more sense...
I agree, vague bars are a much better way of telling how a weapon will perform... balance happens, get over it... now... balance done poorly also happens, but that's how life is... people **** up... but if life doesn't change that sounds quite boring as well...
It isn't exactly a balancing act. Don't try and act naive. If you have been here long enough then you should know exactly how it is... |
Adipem Nothi
Nos Nothi
5185
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Posted - 2014.09.24 19:10:00 -
[34] - Quote
Any word on specific Fine Rifle changes?
Shoot scout with yes.
- Ripley Riley
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
956
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Posted - 2014.09.24 19:41:00 -
[35] - Quote
Iron Wolf Saber wrote:noted and fowraded looks like we have CPM with good professional activity thanxx god
Please support fair play!
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
1756
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Posted - 2014.09.24 19:50:00 -
[36] - Quote
Iron Wolf Saber wrote:Ryme Intrinseca wrote: Please provide similar details for rifles, including changes to kick and dispersion. If you don't have numbers 'kick increased' or 'dispersion decreased' would still be great. All there is in the dev blog is 'Almost all the Rifles received a tweak with regard to Handling and Accuracy, making them more balanced', which is vague to say the least...
I wish I could but they're really weird numbers. They're nearly as bad as the zoom numbers you see for sniper rifles.
CCP Rattati wrote:
Reduce Hipfire dispersion of Tactical Assault Rifle (TAR) to be closer to the Scrambler Rifle (considerable)
Reduce Hipfire Kick of TAR to be closer to Scrambler Rifle (considerable)
Increase Hipfire Kick of Scrambler Rifle to be closer to TAR (tiny)
Reduce Hipfire Kick of Gallente Assault rifle (tiny)
Reduce Hipfire Kick of Gallente Burst Assault Rifles (tiny)
Reduce Zoomed Dispersion of Gallente Breach Rifles (considerable)
Set ROF of both Scrambler and TAR to 600
Increase Hipfire Kick of Rail Rifles on second or more rapid consecutive shot, so full auto will be less accurate in CQC (some)
There are no tweaks for the Assault Scrambler
That info might be helpful from one of his older posts.
And by the way, awesome of you to do this IWS. Thanks man.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Iron Wolf Saber
Den of Swords
16621
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Posted - 2014.09.24 20:09:00 -
[37] - Quote
CommanderBolt wrote:Iron Wolf Saber wrote:Ryme Intrinseca wrote: Please provide similar details for rifles, including changes to kick and dispersion. If you don't have numbers 'kick increased' or 'dispersion decreased' would still be great. All there is in the dev blog is 'Almost all the Rifles received a tweak with regard to Handling and Accuracy, making them more balanced', which is vague to say the least...
I wish I could but they're really weird numbers. They're nearly as bad as the zoom numbers you see for sniper rifles. CCP Rattati wrote:
Reduce Hipfire dispersion of Tactical Assault Rifle (TAR) to be closer to the Scrambler Rifle (considerable)
Reduce Hipfire Kick of TAR to be closer to Scrambler Rifle (considerable)
Increase Hipfire Kick of Scrambler Rifle to be closer to TAR (tiny)
Reduce Hipfire Kick of Gallente Assault rifle (tiny)
Reduce Hipfire Kick of Gallente Burst Assault Rifles (tiny)
Reduce Zoomed Dispersion of Gallente Breach Rifles (considerable)
Set ROF of both Scrambler and TAR to 600
Increase Hipfire Kick of Rail Rifles on second or more rapid consecutive shot, so full auto will be less accurate in CQC (some)
There are no tweaks for the Assault Scrambler
That info might be helpful from one of his older posts. And by the way, awesome of you to do this IWS. Thanks man.
Added these sounded exactly like what he had planned with the cpm.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
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Dexter307
The Unholy Legion Of DarkStar
1621
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Posted - 2014.09.24 20:25:00 -
[38] - Quote
Iron Wolf Saber wrote:
Bolt Pistol
-Added Militia Bolt Pistol -Reload time reduced to 2.2 seconds down from 2.7 -Fittings have been adjusted to 3:15 / 6:35 / 10:55 PG:CPU for STD / ADV / PRO from 6:10 / 10:25 / 14:42 PG:CPU. -Range normalized to 68m -Damage increased to 229 / 240.45 / 252.47 at STD / ADV / PRO from 135 / 141.75 / 148.5 -Magazine size reduced from 6 to 4 -Max Ammo reduced from 36 to 24
HORREY SHEET!
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Iron Wolf Saber
Den of Swords
16635
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Posted - 2014.09.24 20:55:00 -
[39] - Quote
Dexter307 wrote:Iron Wolf Saber wrote:
Bolt Pistol
-Added Militia Bolt Pistol -Reload time reduced to 2.2 seconds down from 2.7 -Fittings have been adjusted to 3:15 / 6:35 / 10:55 PG:CPU for STD / ADV / PRO from 6:10 / 10:25 / 14:42 PG:CPU. -Range normalized to 68m -Damage increased to 229 / 240.45 / 252.47 at STD / ADV / PRO from 135 / 141.75 / 148.5 -Magazine size reduced from 6 to 4 -Max Ammo reduced from 36 to 24
HORREY SHEET!
Add adjusted headshot bonus.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
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Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1939
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Posted - 2014.09.24 21:01:00 -
[40] - Quote
Iron Wolf Saber wrote:CommanderBolt wrote:Iron Wolf Saber wrote:Ryme Intrinseca wrote: Please provide similar details for rifles, including changes to kick and dispersion. If you don't have numbers 'kick increased' or 'dispersion decreased' would still be great. All there is in the dev blog is 'Almost all the Rifles received a tweak with regard to Handling and Accuracy, making them more balanced', which is vague to say the least...
I wish I could but they're really weird numbers. They're nearly as bad as the zoom numbers you see for sniper rifles. CCP Rattati wrote:
Reduce Hipfire dispersion of Tactical Assault Rifle (TAR) to be closer to the Scrambler Rifle (considerable)
Reduce Hipfire Kick of TAR to be closer to Scrambler Rifle (considerable)
Increase Hipfire Kick of Scrambler Rifle to be closer to TAR (tiny)
Reduce Hipfire Kick of Gallente Assault rifle (tiny)
Reduce Hipfire Kick of Gallente Burst Assault Rifles (tiny)
Reduce Zoomed Dispersion of Gallente Breach Rifles (considerable)
Set ROF of both Scrambler and TAR to 600
Increase Hipfire Kick of Rail Rifles on second or more rapid consecutive shot, so full auto will be less accurate in CQC (some)
There are no tweaks for the Assault Scrambler
That info might be helpful from one of his older posts. And by the way, awesome of you to do this IWS. Thanks man. Added these sounded exactly like what he had planned with the cpm. Based on the above Rattati comments and some others I predicted the following:
AR - tiny hipfire kick reduction - OVERALL SMALL BUFF BrAR - 14% dam buff, zoom dispersion reduction - OVERALL LARGE BUFF BuAR - 2% dam buff, tiny hipfire kick reduction - OVERALL MEDIUM BUFF Tac AR - RoF buff, hipfire kick reduction, hipfire dispersion decrease - OVERALL MEDIUM BUFF (large buff for turbo users) CR - damage profile nerf - OVERALL MEDIUM NERF ACR - 4% dam buff, dispersion increase, damage profile nerf - OVERALL MEDIUM NERF RR - hipfire kick increase - OVERALL MEDIUM NERF ARR - NO CHANGE ScR - RoF nerf, tiny hipfire kick increase - OVERALL SMALL NERF (medium nerf for turbo users) AScR - NO CHANGE
Would be nice to know how much of this did actually happen... |
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Iron Wolf Saber
Den of Swords
16662
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Posted - 2014.09.25 01:04:00 -
[41] - Quote
well like i said its hard to get the numbers now give me a few more hours or so
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
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CCP Rattati
C C P C C P Alliance
7948
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Posted - 2014.09.25 02:14:00 -
[42] - Quote
Thanks for the initiative, I will support this thread with more detail.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
257
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Posted - 2014.09.25 02:40:00 -
[43] - Quote
Maybe its just me but the Flaylock pistol projectile speed doesn't seem as fast as i thought it would be or rather it seems no different than before. Please look into. Thanks
8-Time New Eden Mass Driver Champion
Min Commando Combat Rifle and Mass Driver = FUN and Tears
OMG the Tears!! :)
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Henrietta Unknown
CREATURES OF THE NIGHT
312
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Posted - 2014.09.25 03:06:00 -
[44] - Quote
"GÇóRifle Accuracy relationships between hipfire and ADS and ranges are correlated to best suit each rifles role in their given ranges."
So that's why I put every bullet into a Gal Scout's head with a RR for 5 SECONDS and he still shotguns me.
Please consider.
Henrietta Reborn
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1591
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Posted - 2014.09.25 03:16:00 -
[45] - Quote
CCP Rattati wrote:Thanks for the initiative, I will support this thread with more detail.
Officer Weapon Stats.
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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CamClarke
0uter.Heaven
132
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Posted - 2014.09.25 04:19:00 -
[46] - Quote
It seems the 'Templar' and 'Dren' Scrambler Pistols missed the CPU/PG adjustment. They're still at their old 11/2. If I don't bring it up now, eventually someone will decry it as "Pay to Win". |
Reign Omega
BurgezzE.T.F General Tso's Alliance
903
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Posted - 2014.09.25 04:24:00 -
[47] - Quote
Iron Wolf Saber wrote:bwd23 wrote:Any word on specialist only 2ammo clip size for flaylock? They have always been that way; the most I can probably fight for is +1 or losing out a lot on ammo count ; specialists should have non-output drawbacks for reduced fit cost. The isk prices also needs to be adjusted for all of them now that these drawbacks are getting put in. Either way stuff for feedback keep em comming well see what we can do for echo.
This is untrue I run the g20 primarily and it used to have 3 round clip.
Mark a$$ tricks, and bags of dicks....
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bogeyman m
Minmatar Republic
415
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Posted - 2014.09.25 04:36:00 -
[48] - Quote
Small eHP buff to all Minmatar suits except Logis?
Is this an oversite?
Duct tape 2.0 ... Have WD-40; will travel.
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Iron Wolf Saber
Den of Swords
16676
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Posted - 2014.09.25 11:22:00 -
[49] - Quote
Reign Omega wrote:Iron Wolf Saber wrote:bwd23 wrote:Any word on specialist only 2ammo clip size for flaylock? They have always been that way; the most I can probably fight for is +1 or losing out a lot on ammo count ; specialists should have non-output drawbacks for reduced fit cost. The isk prices also needs to be adjusted for all of them now that these drawbacks are getting put in. Either way stuff for feedback keep em coming well see what we can do for echo. This is untrue I run the g20 primarily and it used to have 3 round clip.
I'll bring it up then again; specialists losing half a mag is a bit unfair its usually a shot at most for the majority of weapons that have such variants. but it generally hasn't gone up and over or close to 50%.
Another thing I will try to push forward is the isk cost balancing now that most of the variants of specialist equipment do feature a drawback of sorts. The need to keep nerfed variants more expensive is a poor justification. On modules with no drawbacks I can understand the need.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
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Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1942
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Posted - 2014.09.25 11:23:00 -
[50] - Quote
bogeyman m wrote:Small eHP buff to all Minmatar suits except Logis?
Is this an oversite? As intended. Minlogi HP scaled correctly relative to other logis, other min suits did not relative to their non-min counterparts so were buffed. |
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Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1942
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Posted - 2014.09.25 11:27:00 -
[51] - Quote
CCP Rattati wrote:Thanks for the initiative, I will support this thread with more detail. Rifle details please, even at the level of just saying 'YES' or 'NO' to whether each of the following actually happened:
AR - tiny hipfire kick reduction BrAR - 14% dam buff, zoom dispersion reduction BuAR - 2% dam buff, tiny hipfire kick reduction Tac AR - RoF buff, hipfire kick reduction, hipfire dispersion decrease CR - damage profile change ACR - 4% dam buff, dispersion increase, damage profile change RR - hipfire kick increase ARR - no change ScR - RoF nerf, tiny hipfire kick increase AScR - unintended RoF decrease awaiting correction, no other changes |
Devadander
Woodgrain Atari
112
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Posted - 2014.09.25 11:43:00 -
[52] - Quote
So the Bolt pistol was already the most reloadiest weapon ingame..... now it's a 4 shot....
I know revolvers come in 4 n 5 shot models.... But who buys those honestly?
"Tossin uplinks and runnin fer my life" ~ Gunny blownapart
"Lets group up and push an objective" ~ No blueberry ever
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Iron Wolf Saber
Den of Swords
16691
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Posted - 2014.09.25 19:02:00 -
[53] - Quote
Devadander wrote: So the Bolt pistol was already the most reloadiest weapon ingame..... now it's a 4 shot.... I know revolvers come in 4 n 5 shot models.... But who buys those honestly?
Same reason why people would pick a 6 shot revolver over a magazine fed gun with 10-15 shots
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
1766
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Posted - 2014.09.25 19:14:00 -
[54] - Quote
ResistanceGTA wrote:CCP Rattati wrote:Thanks for the initiative, I will support this thread with more detail. Officer Weapon Stats.
Yea please! Would love to get my hands on some of the more unique officer weaps.
Has anyone received any as loot yet?
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Atiim
12502
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Posted - 2014.09.25 19:37:00 -
[55] - Quote
CCP Rattati wrote:Thanks for the initiative, I will support this thread with more detail. Can you support it with a sticky?
The 1st Matari Commando
-HAND
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2139
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Posted - 2014.09.25 19:55:00 -
[56] - Quote
Devadander wrote: So the Bolt pistol was already the most reloadiest weapon ingame..... now it's a 4 shot.... I know revolvers come in 4 n 5 shot models.... But who buys those honestly? Revolvers make better murder weapons because they don't leave casings as evidence and their firing mechanism won't be hindered much if the weapon is concealed.
The more you know!!!
Dust was real! I was there!
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Iron Wolf Saber
Den of Swords
16702
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Posted - 2014.09.25 21:09:00 -
[57] - Quote
Vulpes Dolosus wrote:Devadander wrote: So the Bolt pistol was already the most reloadiest weapon ingame..... now it's a 4 shot.... I know revolvers come in 4 n 5 shot models.... But who buys those honestly? Revolvers make better murder weapons because they don't leave casings as evidence and their firing mechanism won't be hindered much if the weapon is concealed. The more you know!!!
Silk cartoshoniar beeswax capped miniball will get you the same effect. :D
Meanwhile railtech weapons use darts there are no casings to begin with unless the round has been sabot.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
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Not Jadek Menaheim
Xer Cloud Consortium
99
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Posted - 2014.09.25 21:20:00 -
[58] - Quote
Iron Wolf Saber wrote:Vulpes Dolosus wrote:Devadander wrote: So the Bolt pistol was already the most reloadiest weapon ingame..... now it's a 4 shot.... I know revolvers come in 4 n 5 shot models.... But who buys those honestly? Revolvers make better murder weapons because they don't leave casings as evidence and their firing mechanism won't be hindered much if the weapon is concealed. The more you know!!! Silk cartoshoniar beeswax capped miniball will get you the same effect. :D Meanwhile railtech weapons use darts there are no casings to begin with unless the round has been sabot. Who knew IWS was a hitman?
Try the new Planetary Conquest Mode!
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NextDark Knight
Hellstorm Inc General Tso's Alliance
461
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Posted - 2014.09.25 21:26:00 -
[59] - Quote
I think you have a typo because forge gun splash should of increased.
Over 50 Million SP and almost full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/4
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NextDark Knight
Hellstorm Inc General Tso's Alliance
461
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Posted - 2014.09.25 21:52:00 -
[60] - Quote
Iron Wolf Saber + CCP Rattati wrote: Forge Gun splash does 0 damage
I been holding a candle for this game for a long time. After 388 days of consecutive logins and support. I never wanted to quit and walk away from this game more then i do at this point. The Caldari Forge gun needed a micro bump to splash. CPM and Rattati I feel like you failed me and just utterly disappointed.
Over 50 Million SP and almost full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/4
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