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Iron Wolf Saber
Den of Swords
16953
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Posted - 2014.09.30 17:41:00 -
[31] - Quote
Okay short update before I start cooking dinner.
Chapter 1 Changes
- Added BUNCHES of Station pictures from official eve online art check it out.
- Replaced badly drawn picture of plains with Dust 514 art.
- Contemplating shifting all the mutators effects to weather chapter instead. Locals will keep theirs.
- Completed Mutator List for Urbanscapes Local on Temperate Planets
- Added Unique Local List
- Added Unique Local - Acurio Square
- Added Unique Local - Simulator - Arcurio Plateaus
- Added Unique Local - Seyllin I - Shattered Planet
- Added Unique Local - Polaris
Chapter 2 Changes
- Added Category I weather Day Cycles
- Added Category I weather Layers
- Added Category I weather Ambient
- Added Category I weather Hud
- Added Category I weather Sound
- Added Category I weather Music
Chapter 3 Changes
- Started Chapter 3.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
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Vell0cet
Vengeance Unbound Dark Taboo
2306
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Posted - 2014.09.30 18:06:00 -
[32] - Quote
So on these planets where you're the only one on them, what do you expect players to do? I see you mentioned missioning, are there other activities? will these planets have fauna? If so how will that work? with thousands of different planets and dozens of different biomes, how do you handle creating a diverse wild population? Drones work everywhere of course, but shooting the same handful of enemy AI types will get old pretty fast. To build a massive volume of interesting/diverse creatures would be impossibly labor intensive. If we don't have these it might feel weird to walk around on planets with lush environments, completely devoid of animal life, or NPC human life, and equally weird to walk around on different planets across the far corners of New Eden all with the same species of animals.
Regarding missions, I think the best way to handle this is to crowdsource them. Ideally CCP could release a separate app with a mission designer tool in it. It would allow us to place enemy NPC's, create triggers, write dialogue, etc. The community could build missions and upload them to the test server. Every month we could vote on the best few and CCP would edit/approve them to be patched into the game. In this way, we could have a huge variety of missions that build up over time. It would take advantage of the creativity of the player base and offload much of the work from the Dev team. I think this should be done with EVE as well btw. If the engine was designed from the start with this in mind, it would make things a lot easier than trying to shoehorn it into existing code.
Please don't take any of my posts as being negative. I'm really passionate about this concept and I've thought a lot about it myself. I had a lot of hard questions to solve and I was curious how you solved them. Overall I really love your ideas.
Best PvE idea ever!
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Iron Wolf Saber
Den of Swords
16970
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Posted - 2014.10.01 02:54:00 -
[33] - Quote
Vell0cet wrote:So on these planets where you're the only one on them, what do you expect players to do? I see you mentioned missioning, are there other activities? will these planets have fauna? If so how will that work? with thousands of different planets and dozens of different biomes, how do you handle creating a diverse wild population? Drones work everywhere of course, but shooting the same handful of enemy AI types will get old pretty fast. To build a massive volume of interesting/diverse creatures would be impossibly labor intensive. If we don't have these it might feel weird to walk around on planets with lush environments, completely devoid of animal life, or NPC human life, and equally weird to walk around on different planets across the far corners of New Eden all with the same species of animals.
Regarding missions, I think the best way to handle this is to crowdsource them. Ideally CCP could release a separate app with a mission designer tool in it. It would allow us to place enemy NPC's, create triggers, write dialogue, etc. The community could build missions and upload them to the test server. Every month we could vote on the best few and CCP would edit/approve them to be patched into the game. In this way, we could have a huge variety of missions that build up over time. It would take advantage of the creativity of the player base and offload much of the work from the Dev team. I think this should be done with EVE as well btw. If the engine was designed from the start with this in mind, it would make things a lot easier than trying to shoehorn it into existing code.
Please don't take any of my posts as being negative. I'm really passionate about this concept and I've thought a lot about it myself. I had a lot of hard questions to solve and I was curious how you solved them. Overall I really love your ideas.
I'm not considering your posts negative, you have a right to be curious as I haven't gotten to these things yet.
Missions To not lie or try to distort anything these are the highly repeatable quests when one gets bored or just needs the isk.
Inspired by Eve Online with a slight break having lvl 1-10 difficulty to encourage teamwork for the harder content.
Difficulty will be utilizing the following rules *NPC numbers *NPC varieties *NPC increased damage *NPC damage slice *NPC damage resistance slice *NPC AI behaviors. *Reduction in mission assistance *Reduced Wave Timers *Lower Nanite Pickups. *Lowered cover amount. *Restrictions on gear (generally size) *Lowered security areas. *Increased NPC Repair Rates *Bad Weather Conditions
Because we are a shooter utilizing NPC HP increases should NOT be used as a main factor in increasing difficulty. However NPC types can have higher HP (IE Guristas Greenhorn vs Guristas Rockthorn the Greenhorn will definitely have lower HP as he is a recruit) but if a Greenhorn should be used in a lvl 10 mission for some reason he'd have the same HP as the one on lvl 1 difficulty for example.
One of two types of missions are Picked up Missions requires standings with the corp to accept.
Uses standard quest types. That would work with a shooter. Which basically are plays on the following sadly all far to common mmo quest types.
Fetch Kill Go Here Protect Don't Die
Various modifiers such as surviving multiple waves, multiple locations, moving protection target, fetching something cumbersome, timed go heres, can be used to help mix up things and the basic types into more refined types.
Quests will be modular to be adapted and cross copied to multiple factions and difficulty levels even cutting down the need to custom tailor hundreds of quests that force players into game styles they want or dont want.
The second type of quests are dynamic quests.
Taking queue from recent mmo popular 'dynamic quests' Dust 2.0 will adopt it basically by this type of scenario.
You run across an incident, you need to use your eyes, your ears, your brains to figure out what is going on and pick a course of action. No quest text hints, you have some tools like your target intel scopes and you're not given any quest objectives if you run into the randomly spawned quests.
There are multiple fail and multiple win and multiple null output (essentially you do not lose nor gain anything) outputs.
For example of one of these mission types.
It's middle of a rain storm the noise is pretty loud, but you're minding your business on a way to a sensor ping for a resource node when you notice a pair of headlights piercing the rain then they shut off. You investigate. You see several armored men; the paint scheme being a generic black and multi faction, on the ground in front of them are several men dressed in other garbs bound on their knees and hands over heads. You cannot hear the conversation without getting closer but you risk getting detected. You also don't know how many of these men are there or you cannot id the vehicle that had its headlights on.
It is your move. Your gun is ready, Go.
Another factor is that every mission NEEDS TO ALLOW FOR FAILURE!!!
Then there are opportunities for players to generate missions as well. Simple courier contracts, fetch contracts, pvp contracts (usually matched for territory) pve contracts (lower infestation levels for example) and even more eve influences (orbital battle can cause a salvage rush map to pop or a player generated battle on the ground results in the same.)
As for the idea about crowdsourcing npc missions it should be considered, vetted, and utilized if there are good amount of rule sets to allow for it.
As for NPCs themselves we should start drones and people. Agents, Actors, and Hostiles whose behaviors are based on tank and weapon(s) along with Group AI (to help orchestrate them all into looking intelligent) Also NPCs can be allowed to cheat (3 weapons anyone?)
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
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Iron Wolf Saber
Den of Swords
16974
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Posted - 2014.10.01 03:00:00 -
[34] - Quote
As for life designs we should consider the route of
Design planets animals per planet type starting with plants as they're server wide ordeal where animals could be a client side only thing to help reduce server actor loads.
Then to increase variety change their colors based on the sun. Plants to the best absorbency, animals that food chain off of them a modified color. Change their size based on planet's 'gravity' so on and so on but in general this will keep the needed numbers low without resorting to 'No man's sky system' which would be the ultimate awesome part.
Another thing is that animals typically do not reveal themselves that often and I would like to see it more as a 'you're a good hunter/naturalist ' rather than "let me showcase you all the animals because I can" game.
i will not be covering animals for this Dust 2.0 series unless I just simply run out of things to do with it.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
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JIMvc2
UNREAL WARRIORS
216
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Posted - 2014.10.01 03:05:00 -
[35] - Quote
Hopefully this gets implemented into Dust. Instead of the Legion and Dust teams being separate, why not work together on both games. Its unfair how most effort goes to Legion but not Dust. Legion footage looks great I mean the OB strike = WOW.
CCP shouldn't abandon Dust because we the Community created Dust with all this Feedback. If it wasn't for the feedback then right now there wouldn't of been a 1.8 and we would of been stuck with 1.7.
Keep it going Iron Wolf Saber !!
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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Maken Tosch
DUST University Ivy League
9599
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Posted - 2014.10.01 03:11:00 -
[36] - Quote
JIMvc2 wrote:Hopefully this gets implemented into Dust. Instead of the Legion and Dust teams being separate, why not work together on both games. Its unfair how most effort goes to Legion but not Dust. Legion footage looks great I mean the OB strike = WOW.
CCP shouldn't abandon Dust because we the Community created Dust with all this Feedback. If it wasn't for the feedback then right now there wouldn't of been a 1.8 and we would of been stuck with 1.7.
Keep it going Iron Wolf Saber !!
Keep in mind that this is IWS's vision for Legion's open world. It's not necessarily reflecting that of CCP's overall plan.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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JIMvc2
UNREAL WARRIORS
216
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Posted - 2014.10.01 03:17:00 -
[37] - Quote
Maken Tosch wrote:JIMvc2 wrote:Hopefully this gets implemented into Dust. Instead of the Legion and Dust teams being separate, why not work together on both games. Its unfair how most effort goes to Legion but not Dust. Legion footage looks great I mean the OB strike = WOW.
CCP shouldn't abandon Dust because we the Community created Dust with all this Feedback. If it wasn't for the feedback then right now there wouldn't of been a 1.8 and we would of been stuck with 1.7.
Keep it going Iron Wolf Saber !! Keep in mind that this is IWS's vision for Legion's open world. It's not necessarily reflecting that of CCP's overall plan.
Its DAME unfair how Legion gets all the fun stuff while Dust doesn't. I don't like using bad language but its just unfair. Look at other games. They have alot of stuff but in Dust oh no it can't because have Minmatar and Amar HAV, Dropship, LAV, ect..and maps because its limited. Was MAG limited when it was released NO, how about The Last of Us NO, Killzone 3 NO, or how about the Uncharted series Effin NOPE. I can keep going and going about how the ps3 is a console that has been pushed and that's what Dust needs to do. Push it to the limit, use every thing in the ps3 system and in the end Boom its possible.
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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Maken Tosch
DUST University Ivy League
9605
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Posted - 2014.10.01 04:37:00 -
[38] - Quote
JIMvc2 wrote:Maken Tosch wrote:JIMvc2 wrote:Hopefully this gets implemented into Dust. Instead of the Legion and Dust teams being separate, why not work together on both games. Its unfair how most effort goes to Legion but not Dust. Legion footage looks great I mean the OB strike = WOW.
CCP shouldn't abandon Dust because we the Community created Dust with all this Feedback. If it wasn't for the feedback then right now there wouldn't of been a 1.8 and we would of been stuck with 1.7.
Keep it going Iron Wolf Saber !! Keep in mind that this is IWS's vision for Legion's open world. It's not necessarily reflecting that of CCP's overall plan. Its DAME unfair how Legion gets all the fun stuff while Dust doesn't. I don't like using bad language but its just unfair. Look at other games. They have alot of stuff but in Dust oh no it can't because have Minmatar and Amar HAV, Dropship, LAV, ect..and maps because its limited. Was MAG limited when it was released NO, how about The Last of Us NO, Killzone 3 NO, or how about the Uncharted series Effin NOPE. I can keep going and going about how the ps3 is a console that has been pushed and that's what Dust needs to do. Push it to the limit, use every thing in the ps3 system and in the end Boom its possible.
You can say it's unfair all you want. But the fact of the matter remains that CCP just wasn't good enough for the console market. Many of us, including me, felt that CCP should have built Dust for the PC first because then they would have been able to update it faster and with less hassles which then would have meant it would be ready in time for the PS4 release. But no, we went console first.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Vell0cet
Vengeance Unbound Dark Taboo
2309
|
Posted - 2014.10.01 04:40:00 -
[39] - Quote
JIMvc2 wrote:Maken Tosch wrote:JIMvc2 wrote:Hopefully this gets implemented into Dust. Instead of the Legion and Dust teams being separate, why not work together on both games. Its unfair how most effort goes to Legion but not Dust. Legion footage looks great I mean the OB strike = WOW.
CCP shouldn't abandon Dust because we the Community created Dust with all this Feedback. If it wasn't for the feedback then right now there wouldn't of been a 1.8 and we would of been stuck with 1.7.
Keep it going Iron Wolf Saber !! Keep in mind that this is IWS's vision for Legion's open world. It's not necessarily reflecting that of CCP's overall plan. Its DAME unfair how Legion gets all the fun stuff while Dust doesn't. I don't like using bad language but its just unfair. Look at other games. They have alot of stuff but in Dust oh no it can't because have Minmatar and Amar HAV, Dropship, LAV, ect..and maps because its limited. Was MAG limited when it was released NO, how about The Last of Us NO, Killzone 3 NO, or how about the Uncharted series Effin NOPE. I can keep going and going about how the ps3 is a console that has been pushed and that's what Dust needs to do. Push it to the limit, use every thing in the ps3 system and in the end Boom its possible. I completely agree that the missing racial vehicles, turrets and heavy weapons should get added to DUST. It's a smart business decision, and I hope after a few more months of hotfixes, CCP will make the decision to bring them to us.
As far as PvE, Drones, big maps, huge fights, it's simply not possible with the current resources on the PS3 hardware. That's an unfortunate fact. Also the console approval process seriously impedes CCP's ability to release timely updates or have a test server. The PC will be able to evolve with the game going forward. It's the right decision, as sad as that reality is. Fairness really doesn't come into play, it's simply how it is.
Best PvE idea ever!
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JIMvc2
UNREAL WARRIORS
216
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Posted - 2014.10.01 04:50:00 -
[40] - Quote
Vell0cet wrote:JIMvc2 wrote:Maken Tosch wrote:JIMvc2 wrote:Hopefully this gets implemented into Dust. Instead of the Legion and Dust teams being separate, why not work together on both games. Its unfair how most effort goes to Legion but not Dust. Legion footage looks great I mean the OB strike = WOW.
CCP shouldn't abandon Dust because we the Community created Dust with all this Feedback. If it wasn't for the feedback then right now there wouldn't of been a 1.8 and we would of been stuck with 1.7.
Keep it going Iron Wolf Saber !! Keep in mind that this is IWS's vision for Legion's open world. It's not necessarily reflecting that of CCP's overall plan. Its DAME unfair how Legion gets all the fun stuff while Dust doesn't. I don't like using bad language but its just unfair. Look at other games. They have alot of stuff but in Dust oh no it can't because have Minmatar and Amar HAV, Dropship, LAV, ect..and maps because its limited. Was MAG limited when it was released NO, how about The Last of Us NO, Killzone 3 NO, or how about the Uncharted series Effin NOPE. I can keep going and going about how the ps3 is a console that has been pushed and that's what Dust needs to do. Push it to the limit, use every thing in the ps3 system and in the end Boom its possible. I completely agree that the missing racial vehicles, turrets and heavy weapons should get added to DUST. It's a smart business decision, and I hope after a few more months of hotfixes, CCP will make the decision to bring them to us. As far as PvE, Drones, big maps, huge fights, it's simply not possible with the current resources on the PS3 hardware. That's an unfortunate fact. Also the console approval process seriously impedes CCP's ability to release timely updates or have a test server. The PC will be able to evolve with the game going forward. It's the right decision, as sad as that reality is. Fairness really doesn't come into play, it's simply how it is.
Seeing the Drones in the trailer = No Dame problems. It was running smooth as butter. They didn't even give a explanation why. Killzone 3 has drones with guns. Does that take alot of power from the ps3 ? Nope.
Another thing is because CCP is not used to the ps3. Unlike GG with Killzone and the Battlefield with DICE. They are good but CCP seems to be knew. I hope once they get Legion on PC they can go to PS4 and perhaps call it Dust something. I wouldn't mind if they had legion PC and Dust on PS4 both on the same server but cannot play together. Same content and all but PC vs PS4 = wouldn't be happening.
Besides Having EVE online, Valkari PC and PS4, Legion PC, and Dust PS4 connected to Tranquility = Awesome but it would require more QA to see if the Tranquility could handle a huge amount of players in different platforms playing different games on ONE server.
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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Maken Tosch
DUST University Ivy League
9606
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Posted - 2014.10.01 04:53:00 -
[41] - Quote
Vell0cet wrote:As far as PvE, Drones, big maps, huge fights, it's simply not possible with the current resources on the PS3 hardware. That's an unfortunate fact. Also the console approval process seriously impedes CCP's ability to release timely updates or have a test server. The PC will be able to evolve with the game going forward. It's the right decision, as sad as that reality is. Fairness really doesn't come into play, it's simply how it is.
I'm certain it would've handled a large number of players like it did with MAG. It's just the fact that the connection with Eve Online and the lagfest we regularly experienced would have made it a problem to have that many players on one map for Dust.
As for the test server, many of us wanted CCP to implement a test server as a separate client like how Eve Online does now, but there lies a problem. The Singularity Test Server is not known for being optimized or stable. PCs have no problem handling it but consoles would definitely have problems with it. The PS3 is designed to handle optimized and stable games. It's not designed to handle poorly-coded clients let alone maintain connection with an iffy server. Many of the problems we had before while in Singularity went away as soon as we moved to the Tranquility Live Server. Of course, Dust was still poorly coded during the migration but it didn't have as much problems after compared to before. Back when we were still in Singularity, PS3s were turning into useless bricks on a regular basis. That started to decline shortly after migrating to Tranquility.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Apocalyptic Destroyer
KILL-EM-QUICK RISE of LEGION
147
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Posted - 2014.10.01 04:53:00 -
[42] - Quote
Nice ! Big maps ! Not enough players, instead of cutting the maps off by red lines, keep them open and add NPC Mercenaries to kill. Kind of like the Titan fall aspect, they will be really easy to kill but underestimate them and they will kill you.
- Pain is weakness leaving the body.
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Imp Smash
molon labe. General Tso's Alliance
236
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Posted - 2014.10.01 06:51:00 -
[43] - Quote
Place holder for further comments after I read all this stuff.
So far: interesting. |
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