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Maken Tosch
DUST University Ivy League
9515
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Posted - 2014.09.23 01:06:00 -
[1] - Quote
Honestly, I'm of the the opinion that limiting scouts to sidearms only is too much of a nerf. I have been experimenting recently on my alt using all known sidearms skilled to at least level 3 in their operations. So far, the only viable sidearms I can see working for sidearm-only scouts are the Nova Knives, Sub Machine Gun, Scrambler Pistol, and the Bolt Pistol. Even then, you have to be good with these things and the Nova Knives are the only OHK weapon of their class. In fact, heavies fear knives more than than the shotgun because they are relatively quiet and most heavies can be killed on the first hit when used correctly. Heavies won't even realize that their Logibros have been filleted until they're stabbed by the knifer as well. Knives don't generate any trails either. Essentially, limiting the scout to sidearm only won't have any impact on scouts that are dedicated ninja knifers that are as deadly as most players out there already. A skilled knifer can go 20-5 easily with a knife-only fit.
There is another way to deal with scouts that are becoming better than assaults though. I don't know who originally thought of this, but the idea is that a scout's inherent bonuses would not kick in unless the suit is fitted with modules that are respective to them. An EWAR scout for example will not be able to use its inherent EWAR bonuses if the related modules are not fitted. They keep their CPU and PG as they are but are forced to make a choice between pretending to be assaults and using their suit exactly how it's suppose to be used.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
9518
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Posted - 2014.09.23 01:21:00 -
[2] - Quote
Adipem Nothi wrote:Maken Tosch wrote: There is another way to deal with scouts that are becoming better than assaults though. I don't know who originally thought of this, but the idea is that a scout's inherent bonuses would not kick in unless the suit is fitted with modules that are respective to them. An EWAR scout for example will not be able to use its inherent EWAR bonuses if the related modules are not fitted. They keep their CPU and PG as they are but are forced to make a choice between pretending to be assaults and using their suit exactly how it's suppose to be used.
o/ Pretty sure that Scouts came up with that idea :-). Another option is to simply increase movement penalty of plates on Light/Scout frames to widen the gap of effectiveness between Assault and Assault Lite, assuming of course that the gap is deemed too narrow.
That's actually another good option.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
9518
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Posted - 2014.09.23 02:34:00 -
[3] - Quote
The Master Race wrote:As far as scanners the bonus is useless you can use one damp with bonus and be detectable at 24db or you can use two and be undetectable. They should just raise scouts natural db to assault lvs 50db requiring 3 slots or two slots with bonus to be undetectable. I still think think they would be better off with two side arm slots defining the class... bad asses own people with side arms.... just saying being retardeadly OP isn't impressive.
Edit 2: This is not counting the cloak field cloaked bonus the bonus mentioned above was suit bonus so even with two pro damps while cloaked they would be undetectable. Someone mentioned this earlier I just added some numbers.
Edit: No one take Retardeadly that is going to be the name of my next toon.
The only time I could ever see a sidearm-only suit being implemented is what Cross Atu mentioned and that's the pilot suit since a pilot isn't necessarily a foot soldier due to the operational environment in which the pilot is in. A sidearm-only suit is a good idea for this role since the pilot that's bailing out of a doomed vehicle will at least have some way of fighting back while trying to retreat. Besides, a cockpit isn't necessarily a roomy place to store something as big as a light weapon.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
9518
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Posted - 2014.09.23 04:52:00 -
[4] - Quote
The Master Race wrote:You can't make side arm only work with out stealth and non detection talk about imbalance. You guys talk about defining the pilot role in a way that would in no way be combat effective without a armor. Yet defend the ability to play every role as a scout it's an outrageous case of don't nerf me bro.
Sidearm-only fits isn't a concept that's exclusive to just stealth where they are often used as primary weapons. The concept can also apply to suits whose primary weapon is not a sidearm, light, or even a heavy weapon but instead uses a vehicle turret as a primary weapon. A pilot who has this special suit would already know how to avoid situations that can result in them bailing out of a dying vehicle. If they do get put into such a situation, the pilot will at least have some weapon to defend themselves with while they escape by foot if they have to.
Of course, it's not likely we'll ever get to see a pilot suit especially when such a suit will require implementing modules that enhances vehicles through the suit and thus ultimately rebalance vehicles all over again in Dust.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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